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Tower Guards not take so many hits

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Currently towerguards can take like 10-15 hits to go down with 50+ls skill and a 60ql longsword which is way too much when you can run into a tower of 5 of them accidently (and they outstam you very easily with the shield stamina fix

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erm, 5v1 should mean you always loose anyway.

Uhh not if they're towerguards.

Before the shieldfux I could kill 5 without being hit

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I think nobody should be able to win on a 5vs1 with tower guards, what use would a tower have if people could take on the guards on their own without any help from others.

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I think nobody should be able to win on a 5vs1 with tower guards, what use would a tower have if people could take on the guards on their own without any help from others.

It's called training so you can witstand them all. Towerguards still kick other peoples ass, but people who have grinded fighting skills have done it so they don't get wooped by things.

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I think nobody should be able to win on a 5vs1 with tower guards, what use would a tower have if people could take on the guards on their own without any help from others.

It's called training so you can witstand them all. Towerguards still kick other peoples ., but people who have grinded fighting skills have done it so they don't get wooped by things.

a tower guard is for defense, if someone can kill 5 tower guards without being hit, thats just stupid keep it as it is, means you cant win 5 vs 1, as the way it should be

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Umm no. Tower guards aren't for defence actually, that would be deeds. The tower guard armor was stupidy strong already, and now this weapon fix has only made it worse. I know home server players won't understand or care about this, but a top ranked fighter, imo, should not have anything to fear from tower guards, as they are FREE, and respawn like .ing crazy, and I know damn sure well I haven't been training my fighting skills for over a year now to get my . kicked by tower guards that just appear from nowhere because some nub felt like building his 7ql tower on some random road.

So +1 to this AFnub.

Also, don't use 60ql weapons.

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i'm using 60ql weps and 40ql shields for hunting and stuff and i got another spare for when i meet some nasty players

Or maybe at least make them not take so much stamina from a hit to your shield.

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erm, 5v1 should mean you always loose anyway.

Uhh not if they're towerguards.

Before the shieldfux I could kill 5 without being hit

Yeah and that is just stupid. Taking 5 like 2 at a a time is fine but 5 tower guards at once should not be able to be done by one person. That is where they where made stronger.

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Wow, this was a nice example of an incredibly silly perception of combat standard. Where did the idea spawn that all NPCs should bow down to experienced players?

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Since the start of the game? The intent was to have no NPCs other than deed guards, but here we go. Now there's whining to make tower guards stronger that almost always come in 5's, to wipe out the most experienced of fighters? Like hell. If that's the case let's just all build a tower in the middle of our settlements and disband our villages, since we'll now have the uber tower guards that respawn once every 30 seconds or so. Woot for rolf's income.

Fail.

Let me put it this way. At the moment a tower guard is stronger than a light guard which you have to PAY FOR and only get 3 (on min payment). How's THAT for perspective?

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The main point isn't if i can kill 5 guards at once or not (which rarely happens) it's that it takes like a minute to kill one guard whereas it takes about 20 seconds to kill a scorpion

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Umm no. Tower guards aren't for defence actually, that would be deeds. The tower guard armor was stupidy strong already, and now this weapon fix has only made it worse. I know home server players won't understand or care about this, but a top ranked fighter, imo, should not have anything to fear from tower guards, as they are FREE, and respawn like .ing crazy, and I know damn sure well I haven't been training my fighting skills for over a year now to get my . kicked by tower guards that just appear from nowhere because some nub felt like building his 7ql tower on some random road.

So +1 to this AFnub.

Also, don't use 60ql weapons.

+1

As inventor said light guards are currently weaker than the FREE tower guards, Not to mention the tower guards have near infinite aggro range and are not bound to a deed. (And no, Buffing light guards is not the way to go about this >_>)

AnotherĀ  suggestion: slow the dam things down, Unless you use a amulet even on cobblestone its impossible to regain stamina when running from a tower guard, Sure you ask 'Why are you running from a tower guard lawl', Well, When you have like 3-4 people after you a single tower guard can be your worst nightmare. Why should a tower guard be more worrying than some 70fs players with appropriate weapon and shield skills that are chasing after you ?

I think nobody should be able to win on a 5vs1 with tower guards, what use would a tower have if people could take on the guards on their own without any help from others.

Here is something to think of, It takes one person to build a tower within not too much time, Why should it require more than one person to get past a guard tower just to kill the guards that come from it ? Especially when you can plaster a road with a billion towers lol.

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-1Ā  Ā  :D

Towers are for territory control. I'm not saying they should put up some awesome fight, but they shouldn't drop like flies just cause you ahve 70fs.

I think there decent atm, and with the added option of being equiped there okay.

Just becuase player population is dwindling and you guys can't find any buddies anymore to run aroudn with to kill all the guards quickly, doesn't mean there needs to be a nerf.

The fact that you suggest that you SHOULD be able to take on 5 towerguards at the same time without being hit shows your being ridicules.

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-1Ā  Ā  :D

Towers are for territory control. I'm not saying they should put up some awesome fight, but they shouldn't drop like flies just cause you ahve 70fs.

I think there decent atm, and with the added option of being equiped there okay.

Just becuase player population is dwindling and you guys can't find any buddies anymore to run aroudn with to kill all the guards quickly, doesn't mean there needs to be a nerf.

The fact that you suggest that you SHOULD be able to take on 5 towerguards at the same time without being hit shows your being ridicules.

i believe you meant ridiculous

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Since the start of the game? The intent was to have no NPCs other than deed guards, but here we go. Now there's whining to make tower guards stronger that almost always come in 5's, to wipe out the most experienced of fighters? Like hell. If that's the case let's just all build a tower in the middle of our settlements and disband our villages, since we'll now have the uber tower guards that respawn once every 30 seconds or so. Woot for rolf's income.

Fail.

Let me put it this way. At the moment a tower guard is stronger than a light guard which you have to PAY FOR and only get 3 (on min payment). How's THAT for perspective?

I hope you realize that there ARE (not-so-very-large) settlements protected solely by guard towers. The option is there, and should remain.

Now, towers are made for territorial control (or territorial DEFENSE, same thing) and the pack their guards punch should therefor be a force to be reckoned with, at the very least if you're up against it alone.

Just because the guards are free it doesn't mean they should be useless. Towers are player-crafted items with intention of plaguing your enemy, just like the player-created armor and weapons you all use. It's all supposed to play a role in the warring.

It would be a different thing if it was possible to built 5 towers right next to eachother to draw benefit of 25x guards, but that happens to be impossible.

I get the impression that you all think you should be invincible at 70FS, and pulling Wurms economy into this is really far-fetched.

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Since the start of the game? The intent was to have no NPCs other than deed guards, but here we go. Now there's whining to make tower guards stronger that almost always come in 5's, to wipe out the most experienced of fighters? Like hell. If that's the case let's just all build a tower in the middle of our settlements and disband our villages, since we'll now have the uber tower guards that respawn once every 30 seconds or so. Woot for rolf's income.

Fail.

Let me put it this way. At the moment a tower guard is stronger than a light guard which you have to PAY FOR and only get 3 (on min payment). How's THAT for perspective?

I hope you realize that there ARE (not-so-very-large) settlements protected solely by guard towers. The option is there, and should remain.

Now, towers are made for territorial control (or territorial DEFENSE, same thing) and the pack their guards punch should therefor be a force to be reckoned with, at the very least if you're up against it alone.

Just because the guards are free it doesn't mean they should be useless. Towers are player-crafted items with intention of plaguing your enemy, just like the player-created armor and weapons you all use. It's all supposed to play a role in the warring.

It would be a different thing if it was possible to built 5 towers right next to eachother to draw benefit of 25x guards, but that happens to be impossible.

I get the impression that you all think you should be invincible at 70FS, and pulling Wurms economy into this is really far-fetched.

What are you talking about

it doesn't take much skill to kill a tower of guards 1 or 2 at a time (you can do it at 40fs 40 shieldskill 20wepskill) so why shouldn't I be able to kill 4-5 guards at once with double those skills?

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Since the start of the game? The intent was to have no NPCs other than deed guards, but here we go. Now there's whining to make tower guards stronger that almost always come in 5's, to wipe out the most experienced of fighters? Like hell. If that's the case let's just all build a tower in the middle of our settlements and disband our villages, since we'll now have the uber tower guards that respawn once every 30 seconds or so. Woot for rolf's income.

Fail.

Let me put it this way. At the moment a tower guard is stronger than a light guard which you have to PAY FOR and only get 3 (on min payment). How's THAT for perspective?

I hope you realize that there ARE (not-so-very-large) settlements protected solely by guard towers. The option is there, and should remain.

Now, towers are made for territorial control (or territorial DEFENSE, same thing) and the pack their guards punch should therefor be a force to be reckoned with, at the very least if you're up against it alone.

Just because the guards are free it doesn't mean they should be useless. Towers are player-crafted items with intention of plaguing your enemy, just like the player-created armor and weapons you all use. It's all supposed to play a role in the warring.

It would be a different thing if it was possible to built 5 towers right next to eachother to draw benefit of 25x guards, but that happens to be impossible.

I get the impression that you all think you should be invincible at 70FS, and pulling Wurms economy into this is really far-fetched.

What are you talking about

it doesn't take much skill to kill a tower of guards 1 or 2 at a time (you can do it at 40fs 40 shieldskill 20wepskill) so why shouldn't I be able to kill 4-5 guards at once with double those skills?

Why should you be able to kill 4-5 guards at once with double those skills? High skills might make you good at something, but they don't turn you into a god. Maybe you should try single player rpgs where your character can become so strong that it can take on any amount of enemies?

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What are you talking about

it doesn't take much skill to kill a tower of guards 1 or 2 at a time (you can do it at 40fs 40 shieldskill 20wepskill) so why shouldn't I be able to kill 4-5 guards at once with double those skills?

Because they have a bonus because there are more of them. Just because you used to be able to kill 5 at once and now can't means you where not meant to be able to in the first place.

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Since the start of the game? The intent was to have no NPCs other than deed guards, but here we go. Now there's whining to make tower guards stronger that almost always come in 5's, to wipe out the most experienced of fighters? Like hell. If that's the case let's just all build a tower in the middle of our settlements and disband our villages, since we'll now have the uber tower guards that respawn once every 30 seconds or so. Woot for rolf's income.

Fail.

Let me put it this way. At the moment a tower guard is stronger than a light guard which you have to PAY FOR and only get 3 (on min payment). How's THAT for perspective?

I hope you realize that there ARE (not-so-very-large) settlements protected solely by guard towers. The option is there, and should remain.

Now, towers are made for territorial control (or territorial DEFENSE, same thing) and the pack their guards punch should therefor be a force to be reckoned with, at the very least if you're up against it alone.

Just because the guards are free it doesn't mean they should be useless. Towers are player-crafted items with intention of plaguing your enemy, just like the player-created armor and weapons you all use. It's all supposed to play a role in the warring.

It would be a different thing if it was possible to built 5 towers right next to eachother to draw benefit of 25x guards, but that happens to be impossible.

I get the impression that you all think you should be invincible at 70FS, and pulling Wurms economy into this is really far-fetched.

What are you talking about

it doesn't take much skill to kill a tower of guards 1 or 2 at a time (you can do it at 40fs 40 shieldskill 20wepskill) so why shouldn't I be able to kill 4-5 guards at once with double those skills?

Why should you be able to kill 4-5 guards at once with double those skills? High skills might make you good at something, but they don't turn you into a god. Maybe you should try single player rpgs where your character can become so strong that it can take on any amount of enemies?

How is it being a god?

You know from day 1 of the fightfix a year ago people could kill 5 at once easily(with the right skills), now rolf changed shields so that you lose stamina when blocking it makes it so you will be oustammed (being truthful i havent tried this since it said in news that you will block when outstammed)

Maybe only change it for wild so the home people wont get over run by wolves or something Ā ::)

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Also this thread WASN'T about killing 5 at once it was about how many stabs from a sword it takes them to die, why do towerguards take so many hits to die? (10-15), really should be changed

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tgs are way too easy.

it does take a while, and usually i get one or 2 to respawn. but that's not a problem, as focus doesn't go down if you're attacked.

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Also this thread WASN'T about killing 5 at once it was about how many stabs from a sword it takes them to die, why do towerguards take so many hits to die? (10-15), really should be changed

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hehehe, and i might throw plate sets on some.. just for kicksĀ  ;D

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