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Guest stuwk

Cannot connect to server

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Whats wrong i tried to login this morning and i cant (i just logged in last night) but for some reason i cant login heres the error:

The server denied your connection attempt for the following reason :

Failed to redirect to another server as it is not available.

If you need help resolving this, please visit the wurm online forums.

Contents of console.log:
Time is Fri Nov 14 09:52:46 PST 2008
Running client version 2.5.2-735, testclient=false

=== System information ===
Operating system: Windows XP (arch: x86, version: 5.1)
Java version: 1.6.0_07
Java vendor: Sun Microsystems Inc. (http://java.sun.com/)
Available CPUs: 1

Loading character Tibar
Loading config default
Loading props file C:\Documents and Settings\Levis Place\My Documents\configs\default\gamesettings.txt
>>> Main thread exiting.
Loading props file C:\Documents and Settings\Levis Place\My Documents\players\Tibar\password.txt
>>> LoginFrame queue entry exiting.
Saving props file C:\Documents and Settings\Levis Place\My Documents\players\Tibar\password.txt
Saving props file C:\Documents and Settings\Levis Place\My Documents\configs\default\gamesettings.txt
Loading props file C:\Documents and Settings\Levis Place\My Documents\players\Tibar\stats.txt

Preparing to enable console logging.
Now logging to C:\Documents and Settings\Levis Place\My Documents\console.Tibar.log

=== Wurm options ===
advanced_select_items = false
animation_playback_self = 1
auto_mipmaps = false
cavedetail = 2
censor_chat = true
cloud_shadows = false
compressed_textures = false
compressed_textures_S3TC = true
debug_mode = false
display_settings = false:false:0:800:600:-1:-1:false
engine_multithreaded = 0
event_log_rotation = 2
fast_yield = false
fog_coord_src = 0
font_bold = 11
font_default = 11
font_header = 24
font_huge_header = 36
font_italian = 11
font_monospaced = 11
game_client_thread_priority = 2
glsl_enabled = true
gui_opacity = 3
has_read_eula = true
hint_fog = 1
hint_linesmooth = 1
hint_mipmap = 1
hint_perspective = 1
hint_pointsmooth = 1
hint_polygonsmooth = 1
hint_texture_compression = 2
hint_texture_scaling = 1
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
item_creature_render_distance = 4
loadInventoryStartup = true
log_extra_errors = false
max_texture_size = 3
model_loader_thread_priority = 2
model_loading_threads = 1
opengl2_enabled = false
other_log_rotation = 2
outline_picking = true
pack_updater_log_level = 0
pack_updater_log_level2 = 1
player_guest = false
reflections = 2
release_context = false
remember_password = false
render_distant_terrain = true
render_glow = false
render_near_terrain = true
save_skills_on_quit = false
screenshot_file_format = 0
setting_timestamps = true
shadow_level = 0
showKChat = true
skydetail = 1
sound_al_gain = 0
sound_engine = 1
structure_render_distance = 4
terrain_bump = true
terrain_res = 1
tile_transitions = true
tiledecorations = 2
toolSlot1 = -1
toolSlot2 = -1
toolSlot3 = -1
toolSlot4 = -1
toolSlot5 = -1
trees = 2
update_optional = true
use_anisotropic_filtering = 0
use_coralized_pack_updater = false
use_fast_clock_work_around = false
use_linked_queue_model_loader = true
use_nagles_algorithm = false
use_non_alpha_particles = true
use_occlusion_culling = true
use_pbuffers2 = false
use_smooth_lines = false
use_smooth_points = false
use_smooth_polygons = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = true
viewport_bob = true

>>> Game launcher thread exiting.
Using LWJGL display 800:600:0:0 (false)

JOGL specification version 1.1.1
JOGL implementation version 1.1.1
JOGL implementation vendor Sun Microsystems, Inc.

=== OpenGL information ===
JOGL version: 1.1.1
LWJGL version: 1.1.4
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce 6800 GS/PCI/SSE2/3DNOW!
OpenGL version: 2.0.3
GLSL version: Not available
Colorbits: 8, 8, 8, 0
Stencilbits: 0
Depthbits: 24
Texture units: 4
AUX buffers: 4
Max GL Lights: 8
OpenGL extensions:
    GL_ARB_color_buffer_float
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_half_float_pixel
    GL_ARB_imaging
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_shadow
    GL_ARB_shader_objects
    GL_ARB_shading_language_100
    GL_ARB_texture_border_clamp
    GL_ARB_texture_compression
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_rectangle
    GL_ARB_transpose_matrix
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_S3_s3tc
    GL_EXT_texture_env_add
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_Cg_shader
    GL_EXT_depth_bounds_test
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_object
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_sRGB
    GL_EXT_timer_query
    GL_EXT_vertex_array
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KTX_buffer_region
    GL_NV_blend_square
    GL_NV_copy_depth_to_color
    GL_NV_depth_clamp
    GL_NV_fence
    GL_NV_float_buffer
    GL_NV_fog_distance
    GL_NV_fragment_program
    GL_NV_fragment_program_option
    GL_NV_fragment_program2
    GL_NV_half_float
    GL_NV_light_max_exponent
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_texgen_reflection
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_expand_normal
    GL_NV_texture_rectangle
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_NVX_conditional_render
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
    GL_WIN_swap_hint
    WGL_EXT_swap_control

Setting up Sonar Sound Engine
Showing Mojang Splash Screen
use auto mipmap generation false
use compressed textures false
use S3TC compression: false
use non power of two textures: true
Windows XP
Startup Phase - Setting up..
Loading window positions from C:\Documents and Settings\Levis Place\My Documents\players\Tibar\windows_800x600.txt
Loading props file C:\Documents and Settings\Levis Place\My Documents\players\Tibar\windows_800x600.txt
Gui initialized
Loaded tree texture id as 4
Startup Phase - Preparing terrain
Startup Phase - Connecting ..
Disabling Nagles
Writing to C:\Documents and Settings\Levis Place\My Documents\players\Tibar\logs\_Event.2008-11.txt
====== CONNECT DENIED ======
Failed to redirect to another server as it is not available.

All help appreciated

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No, but JKh seems to have encountered some errors, it's not up yet :/

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