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killaofall

Game crash! right after the latest game Maintenance

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it crashes after it shows the game screen, and this was after the latest Maintenance restart, but before the restart it was working perfectly (one day i had about 125 frames per second...)

so it isn't my computer...

here was the log...

The server denied your connection attempt for the following reason :

Failed to redirect to another server as it is not available.

If you need help resolving this, please visit the wurm online forums.

Contents of console.log:

Time is Wed Nov 12 09:37:04 EST 2008

Running client version 2.5.2-735, testclient=false

=== System information ===

Operating system: Windows XP (arch: x86, version: 5.1)

Java version: 1.6.0_05

Java vendor: Sun Microsystems Inc. (http://java.sun.com/)

Available CPUs: 2

Loading character killaofall

Loading config default

Loading props file C:\Documents and Settings\joshuacutcher\My Documents\configs\default\gamesettings.txt

>>> Main thread exiting.

Loading props file C:\Documents and Settings\joshuacutcher\My Documents\players\killaofall\password.txt

>>> LoginFrame queue entry exiting.

Saving props file C:\Documents and Settings\joshuacutcher\My Documents\players\killaofall\password.txt

Saving props file C:\Documents and Settings\joshuacutcher\My Documents\configs\default\gamesettings.txt

Loading props file C:\Documents and Settings\joshuacutcher\My Documents\players\killaofall\stats.txt

Preparing to enable console logging.

Now logging to C:\Documents and Settings\joshuacutcher\My Documents\console.killaofall.log

=== Wurm options ===

advanced_select_items = false

animation_playback_self = 1

auto_mipmaps = false

cavedetail = 2

censor_chat = false

cloud_shadows = false

compressed_textures = false

compressed_textures_S3TC = true

debug_mode = false

display_settings = false:false:0:1152:864:-1:-1:false

engine_multithreaded = 0

event_log_rotation = 2

fast_yield = false

fog_coord_src = 0

font_bold = 11

font_default = 11

font_header = 24

font_huge_header = 36

font_italian = 11

font_monospaced = 11

game_client_thread_priority = 2

glsl_enabled = true

gui_opacity = 3

has_read_eula = true

hint_fog = 1

hint_linesmooth = 1

hint_mipmap = 1

hint_perspective = 1

hint_pointsmooth = 1

hint_polygonsmooth = 1

hint_texture_compression = 2

hint_texture_scaling = 1

impColumn = true

inverse_mouse = false

irc_log_rotation = 2

item_creature_render_distance = 4

loadInventoryStartup = true

log_extra_errors = false

max_texture_size = 3

model_loader_thread_priority = 2

model_loading_threads = 1

opengl2_enabled = false

other_log_rotation = 2

outline_picking = true

pack_updater_log_level = 0

pack_updater_log_level2 = 1

player_guest = false

reflections = 2

release_context = false

remember_password = true

render_distant_terrain = true

render_glow = false

render_near_terrain = true

save_skills_on_quit = false

screenshot_file_format = 0

setting_timestamps = true

shadow_level = 0

showKChat = true

skydetail = 1

sound_al_gain = 10

sound_engine = 1

structure_render_distance = 4

terrain_bump = true

terrain_res = 1

tile_transitions = true

tiledecorations = 2

toolSlot1 = -1

toolSlot2 = -1

toolSlot3 = -1

toolSlot4 = -1

toolSlot5 = -1

trees = 2

update_optional = false

use_anisotropic_filtering = 0

use_coralized_pack_updater = false

use_fast_clock_work_around = false

use_linked_queue_model_loader = true

use_nagles_algorithm = false

use_non_alpha_particles = true

use_occlusion_culling = true

use_pbuffers2 = false

use_smooth_lines = false

use_smooth_points = false

use_smooth_polygons = false

use_tree_models = true

use_weather_particles = true

vbo_enabled = true

viewport_bob = true

>>> Game launcher thread exiting.

Using LWJGL display 1152:864:0:0 (false)

JOGL specification version 1.1.1

JOGL implementation version 1.1.1

JOGL implementation vendor Sun Microsystems, Inc.

=== OpenGL information ===

JOGL version: 1.1.1

LWJGL version: 1.1.4

OpenGL vendor: ATI Technologies Inc.

OpenGL renderer: ATI Radeon HD 2400 Pro

OpenGL version: 2.0.6479 Release

GLSL version: Not available

Colorbits: 8, 8, 8, 8

Stencilbits: 8

Depthbits: 24

Texture units: 8

AUX buffers: 0

Max GL Lights: 8

OpenGL extensions:

    GL_ARB_depth_texture

    GL_ARB_draw_buffers

    GL_ARB_fragment_program

    GL_ARB_fragment_shader

    GL_ARB_multisample

    GL_ARB_multitexture

    GL_ARB_occlusion_query

    GL_ARB_point_parameters

    GL_ARB_shader_objects

    GL_ARB_shading_language_100

    GL_ARB_shadow

    GL_ARB_shadow_ambient

    GL_ARB_texture_border_clamp

    GL_ARB_texture_compression

    GL_ARB_texture_cube_map

    GL_ARB_texture_env_add

    GL_ARB_texture_env_combine

    GL_ARB_texture_env_crossbar

    GL_ARB_texture_env_dot3

    GL_ARB_texture_float

    GL_ARB_texture_mirrored_repeat

    GL_ARB_texture_non_power_of_two

    GL_ARB_texture_rectangle

    GL_ARB_transpose_matrix

    GL_ARB_vertex_buffer_object

    GL_ARB_vertex_program

    GL_ARB_vertex_shader

    GL_ARB_window_pos

    GL_ATI_draw_buffers

    GL_ATI_envmap_bumpmap

    GL_ATI_fragment_shader

    GL_ATI_meminfo

    GL_ATI_separate_stencil

    GL_ATI_texture_compression_3dc

    GL_ATI_texture_env_combine3

    GL_ATI_texture_float

    GL_EXT_bgra

    GL_EXT_blend_color

    GL_EXT_blend_func_separate

    GL_EXT_blend_minmax

    GL_EXT_blend_subtract

    GL_EXT_compiled_vertex_array

    GL_EXT_copy_texture

    GL_EXT_draw_range_elements

    GL_EXT_fog_coord

    GL_EXT_framebuffer_object

    GL_EXT_multi_draw_arrays

    GL_EXT_packed_depth_stencil

    GL_EXT_packed_pixels

    GL_EXT_point_parameters

    GL_EXT_rescale_normal

    GL_EXT_secondary_color

    GL_EXT_separate_specular_color

    GL_EXT_shadow_funcs

    GL_EXT_stencil_wrap

    GL_EXT_subtexture

    GL_EXT_texgen_reflection

    GL_EXT_texture3D

    GL_EXT_texture_compression_s3tc

    GL_EXT_texture_cube_map

    GL_EXT_texture_edge_clamp

    GL_EXT_texture_env_add

    GL_EXT_texture_env_combine

    GL_EXT_texture_env_dot3

    GL_EXT_texture_filter_anisotropic

    GL_EXT_texture_lod_bias

    GL_EXT_texture_mirror_clamp

    GL_EXT_texture_object

    GL_EXT_texture_rectangle

    GL_EXT_vertex_array

    GL_KTX_buffer_region

    GL_NV_blend_square

    GL_NV_texgen_reflection

    GL_SGIS_generate_mipmap

    GL_SGIS_texture_edge_clamp

    GL_SGIS_texture_lod

    GL_WIN_swap_hint

    WGL_EXT_swap_control

Setting up Sonar Sound Engine

Showing Mojang Splash Screen

use auto mipmap generation false

use compressed textures false

use S3TC compression: false

use non power of two textures: true

Windows XP

Startup Phase - Setting up..

Loading window positions from C:\Documents and Settings\joshuacutcher\My Documents\players\killaofall\windows_1152x864.txt

Loading props file C:\Documents and Settings\joshuacutcher\My Documents\players\killaofall\windows_1152x864.txt

Gui initialized

Loaded tree texture id as 4

Startup Phase - Preparing terrain

Startup Phase - Connecting ..

Disabling Nagles

Writing to C:\Documents and Settings\joshuacutcher\My Documents\players\killaofall\logs\_Event.2008-11.txt

====== CONNECT DENIED ======

Failed to redirect to another server as it is not available.

hope you can fix it because i love wurm!!!

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