Posted November 12, 2008 it crashes after it shows the game screen, and this was after the latest Maintenance restart, but before the restart it was working perfectly (one day i had about 125 frames per second...) so it isn't my computer... here was the log... The server denied your connection attempt for the following reason : Failed to redirect to another server as it is not available. If you need help resolving this, please visit the wurm online forums. Contents of console.log: Time is Wed Nov 12 09:37:04 EST 2008 Running client version 2.5.2-735, testclient=false === System information === Operating system: Windows XP (arch: x86, version: 5.1) Java version: 1.6.0_05 Java vendor: Sun Microsystems Inc. (http://java.sun.com/) Available CPUs: 2 Loading character killaofall Loading config default Loading props file C:\Documents and Settings\joshuacutcher\My Documents\configs\default\gamesettings.txt >>> Main thread exiting. Loading props file C:\Documents and Settings\joshuacutcher\My Documents\players\killaofall\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\Documents and Settings\joshuacutcher\My Documents\players\killaofall\password.txt Saving props file C:\Documents and Settings\joshuacutcher\My Documents\configs\default\gamesettings.txt Loading props file C:\Documents and Settings\joshuacutcher\My Documents\players\killaofall\stats.txt Preparing to enable console logging. Now logging to C:\Documents and Settings\joshuacutcher\My Documents\console.killaofall.log === Wurm options === advanced_select_items = false animation_playback_self = 1 auto_mipmaps = false cavedetail = 2 censor_chat = false cloud_shadows = false compressed_textures = false compressed_textures_S3TC = true debug_mode = false display_settings = false:false:0:1152:864:-1:-1:false engine_multithreaded = 0 event_log_rotation = 2 fast_yield = false fog_coord_src = 0 font_bold = 11 font_default = 11 font_header = 24 font_huge_header = 36 font_italian = 11 font_monospaced = 11 game_client_thread_priority = 2 glsl_enabled = true gui_opacity = 3 has_read_eula = true hint_fog = 1 hint_linesmooth = 1 hint_mipmap = 1 hint_perspective = 1 hint_pointsmooth = 1 hint_polygonsmooth = 1 hint_texture_compression = 2 hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 2 item_creature_render_distance = 4 loadInventoryStartup = true log_extra_errors = false max_texture_size = 3 model_loader_thread_priority = 2 model_loading_threads = 1 opengl2_enabled = false other_log_rotation = 2 outline_picking = true pack_updater_log_level = 0 pack_updater_log_level2 = 1 player_guest = false reflections = 2 release_context = false remember_password = true render_distant_terrain = true render_glow = false render_near_terrain = true save_skills_on_quit = false screenshot_file_format = 0 setting_timestamps = true shadow_level = 0 showKChat = true skydetail = 1 sound_al_gain = 10 sound_engine = 1 structure_render_distance = 4 terrain_bump = true terrain_res = 1 tile_transitions = true tiledecorations = 2 toolSlot1 = -1 toolSlot2 = -1 toolSlot3 = -1 toolSlot4 = -1 toolSlot5 = -1 trees = 2 update_optional = false use_anisotropic_filtering = 0 use_coralized_pack_updater = false use_fast_clock_work_around = false use_linked_queue_model_loader = true use_nagles_algorithm = false use_non_alpha_particles = true use_occlusion_culling = true use_pbuffers2 = false use_smooth_lines = false use_smooth_points = false use_smooth_polygons = false use_tree_models = true use_weather_particles = true vbo_enabled = true viewport_bob = true >>> Game launcher thread exiting. Using LWJGL display 1152:864:0:0 (false) JOGL specification version 1.1.1 JOGL implementation version 1.1.1 JOGL implementation vendor Sun Microsystems, Inc. === OpenGL information === JOGL version: 1.1.1 LWJGL version: 1.1.4 OpenGL vendor: ATI Technologies Inc. OpenGL renderer: ATI Radeon HD 2400 Pro OpenGL version: 2.0.6479 Release GLSL version: Not available Colorbits: 8, 8, 8, 8 Stencilbits: 8 Depthbits: 24 Texture units: 8 AUX buffers: 0 Max GL Lights: 8 OpenGL extensions: GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control Setting up Sonar Sound Engine Showing Mojang Splash Screen use auto mipmap generation false use compressed textures false use S3TC compression: false use non power of two textures: true Windows XP Startup Phase - Setting up.. Loading window positions from C:\Documents and Settings\joshuacutcher\My Documents\players\killaofall\windows_1152x864.txt Loading props file C:\Documents and Settings\joshuacutcher\My Documents\players\killaofall\windows_1152x864.txt Gui initialized Loaded tree texture id as 4 Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to C:\Documents and Settings\joshuacutcher\My Documents\players\killaofall\logs\_Event.2008-11.txt ====== CONNECT DENIED ====== Failed to redirect to another server as it is not available. hope you can fix it because i love wurm!!! Share this post Link to post Share on other sites
Posted November 12, 2008 That just means the server you are trying to get onto is down. Check http://grimor.hitme.pl/stat.php it will tell you when they're back up. Share this post Link to post Share on other sites
Posted November 12, 2008 thanks you very much, now i know.... still, thanks! Share this post Link to post Share on other sites