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MetalDragon

More use to Cloth Armor.

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The only current use for cloth armor is that it is sold to the traders as draining items. Not many people use it due to the fact it's the worst armor in the game (apart from nude) and is not fun to make since cotton is hard to get as a noob, and more experienced players would use leather armor over cloth since it's easier to obtain and is better.

So here's what could make cloth armor a bit better:

Make that the armor acts like a 2 potency cover when worn, so medium wounds can be healed while wearing it (instead of wasting effort making it and using it all up to heal a simple light wound).

There can't be much bad about this due to the fact it can't make you god like since it's still crap armor.

Note: You'd need a cloth jacket in order to heal wounds on the body.

But good items would need a downside to it, so have the armor reduce in QL depending on what wound it would be healing.

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I know an another use for it...

BURN BABY BURN!

no just joking, anyway i like the idea.

But i think the ql of the clothes should also affect what potency it has (10ql = 1 potency, 20ql 2 potency?)

That would make cloth armor allot more popular wouldnt it?

Or you could just turn it into an underlayer of armor, so you wear cloth armor and e.g chain armor on top of that?

anyway +1 for your idea.

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Or you could just turn it into an underlayer of armor, so you wear cloth armor and e.g chain armor on top of that?

I was thinking this too, but i'd think wild players wouldn't like it too much since you'd be in God Mode much longer.

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meh.. cloth armour ain't that crap.. :D

I got a set of 50ql with high armourz... i wear it doing shiz around the deed should i run into a beast or something at an inopportune time...

For combat ... high aosp on cloth is a killer.  Your also fast. And it can be used to bandage wounds.. although i'd never do that to my precious 50ql armourz :P.

For PVP ... i'd prefer if archers were only allowed to wear plain leather or cloth armour while using a bow... but there's to much opposition from uber grinders who may or may not have obtained high archery 'questionably'. Also... que those who say there were archers in chain in RL.... anyhow... for a game balancing issue i think it would be good only cloth & plain leather for archery.

*runz*

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Cloth armor could give some boost to speed instead of reducing it... I mean... In RL, try to run through forest with bare feet and then try again with some shoes (well, cloth shoes are more like socks hehe but still) and measure your times  ;)

I can see some usage for it at later stage of the game, when armor appears on player models. It could also give some boost while crafting ( WoA sort of thing, or maybe success rate when creating / imping? ). Then you could clearly see who's a crafter and who's a fighter (at least at that time  :P )

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Or you could just turn it into an underlayer of armor, so you wear cloth armor and e.g chain armor on top of that?

I was thinking this too, but i'd think wild players wouldn't like it too much since you'd be in God Mode much longer.

real knights of the medeival ages had the following armour layout:

cloth > leather > chain > plate > cloth (with kingdom/family emblem on it)

so this would make sense. maybe (once/if individual player models with armour are introduced) we can have kingdom emblems or even custom designs painted on our armour (obviously dye wouldnt stay on plate for very long, so we would have that cloth on top for that reason)

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Cloth armor could give some boost to speed instead of reducing it... I mean... In RL, try to run through forest with bare feet and then try again with some shoes (well, cloth shoes are more like socks hehe but still) and measure your times  ;)

I can see some usage for it at later stage of the game, when armor appears on player models. It could also give some boost while crafting ( WoA sort of thing, or maybe success rate when creating / imping? ). Then you could clearly see who's a crafter and who's a fighter (at least at that time  :P )

I think it would be nice if Cloth armor could be worn under Chain/Plate to reduce the speed penalty that Chain/Plate have.

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Cloth armor could give some boost to speed instead of reducing it... I mean... In RL, try to run through forest with bare feet and then try again with some shoes (well, cloth shoes are more like socks hehe but still) and measure your times  ;)

I can see some usage for it at later stage of the game, when armor appears on player models. It could also give some boost while crafting ( WoA sort of thing, or maybe success rate when creating / imping? ). Then you could clearly see who's a crafter and who's a fighter (at least at that time  :P )

I think it would be nice if Cloth armor could be worn under Chain/Plate to reduce the speed penalty that Chain/Plate have.

so that wearing MORE makes you go faster?  ??? ???

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Cloth armor could give some boost to speed instead of reducing it... I mean... In RL, try to run through forest with bare feet and then try again with some shoes (well, cloth shoes are more like socks hehe but still) and measure your times  ;)

I can see some usage for it at later stage of the game, when armor appears on player models. It could also give some boost while crafting ( WoA sort of thing, or maybe success rate when creating / imping? ). Then you could clearly see who's a crafter and who's a fighter (at least at that time  :P )

I think it would be nice if Cloth armor could be worn under Chain/Plate to reduce the speed penalty that Chain/Plate have.

so that wearing MORE makes you go faster?  ??? ???

:o :o :o CONFUSED :o :o :o

more weight = less speed, shouldnt it???

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Cloth armor could give some boost to speed instead of reducing it... I mean... In RL, try to run through forest with bare feet and then try again with some shoes (well, cloth shoes are more like socks hehe but still) and measure your times  ;)

I can see some usage for it at later stage of the game, when armor appears on player models. It could also give some boost while crafting ( WoA sort of thing, or maybe success rate when creating / imping? ). Then you could clearly see who's a crafter and who's a fighter (at least at that time  :P )

I think it would be nice if Cloth armor could be worn under Chain/Plate to reduce the speed penalty that Chain/Plate have.

Why would it? More layers under that chain/leather would further impair your movement speed.

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it reduces chafing,,,, no more raw spots from running throught e woods in that armor.

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it reduces chafing,,,, no more raw spots from running throught e woods in that armor.

So what you are saying is... that plate armour should give you v.light wounds when you move

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it reduces chafing,,,, no more raw spots from running throught e woods in that armor.

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heh in my post above i should have mentioned that that was why wearing cloth under plate could potentially allow you to move faster, its one of the reasons that padded clothes were worn under midevil armor anyhow.

  :o tho what the heck tich, lets go with your idea too , just to hear all the plate wearers scream =D

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in beta cloth was good protection from the attacks of wolves and bears.

but now cloth armor is useless apart from using it as a bandage.

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Give archers fireing speed penalty for chain and plate, so it will take more time to fire an arrow because the low mobility of the 2 armors, logical isn't it?

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Give archers fireing speed penalty for chain and plate, so it will take more time to fire an arrow because the low mobility of the 2 armors, logical isn't it?

Not in Wurm logic...

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Make it count as a 1 potency healing cover for every 25 quality of the armour when worn up to a maximum of 2, and make it take more damage from attacks instead of losing quality.  After 50 quality it should start taking less and less damage from attacks when it glances or when damage is delt to you (and subsequently the armour) but still keep a low absorbtion rate.

This would help prevent it from becoming overpowered.

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add some effectiveness vs crushing weps or something

though, if I remember right, cloth is worst against manufactured piercing then against slashing

envisage ...

wolf or other animal bites your quited cloth and the cloth bunches up around the point of tooth pressure, rsisting penetration (think armour vests are made that way)

lion or other animal slashes at you but the claws catch in the cloth thus slowing the momentum of the blow

I dont think cloth can really compare with leather or better but I suspect that, irl, cloth is the best weight for damage protection against crushing since the cloth will cushion you better from the force of the blow

In game terms I would probably make cloth as effective as leather vs crushing and I would make studded leather less effective than either.

A critical crush against plate would actually impair you if the plate was crushed against, say your arm, causing large restriction of movement.

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I think you're all misunderstanding what "Cloth Armor" actually is. It's more of thick, densely padded layers of cloth, rather than think t-shirt like clothes.

The only feasible way of balancing out cloth versus leather is to restore the old penalties/bonuses that certain armors had, such as extra damage versus cutting, or bonus protection versus mauling.

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Just make everyone start the game with a nude player model - than everyone will be rushing for cloth armor.

If you have no clothes equipped..neither should your character model. As soon as that is fixed, cloth armor will be useful.

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