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Arcanist

A way to befriend specific enemies.

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There's a champ in my village.

Due to champ restrictions he Can't change kingdoms. This means that he can't enter the village, without being slaughtered, and that he can't use village chat.

But worst of all, every time he logs in, i get the Enemy message, and have lower skill gain.

I suggest a way to become 'friends' with specific enemy players and not have this message.

Or possibally a 'mind logic' option, that allows you to overcome the presence of an enemy player, and continue as normal.

Feedback? Yes, no?

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Thats something I've always hated: When elements of friendship cannot pass game restrictions due to the "Backstory" of games. WoW for example... I hated getting stuck with one side... Why can't I be a human horde member? I don't want do be some zombie with meat missing from his jaw, but I still want to play with friends, because they are friends... So what If my amigo likes zombies... because of this I shouldn't care for him and he should be a target for me to kill?

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champs can change kingdoms, but not gods AFAIK.

obviously this is problematic for BL, but shouldnt be for WL'ers

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champs can change kingdoms, but not gods AFAIK.

obviously this is problematic for BL, but shouldnt be for WL'ers

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Remove kingdoms; let anyone who wants to be friends be friends, and anyone who wants to be enemies be enemies. You know it makes sense, Rolf, Wurm is about freedom!

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champs can change kingdoms, but not gods AFAIK.

obviously this is problematic for BL, but shouldnt be for WL'ers

Only JK champs could go MR with the /gomolrehan command (Not regular converting). But now that's been removed champs are stuck where they are.

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Remove kingdoms; let anyone who wants to be friends be friends, and anyone who wants to be enemies be enemies. You know it makes sense, Rolf, Wurm is about freedom!

That's the worst idea ever. It would ruin the whole plot to Wurm(if there even is one or ever will be one). Kingdoms' are the base of the plot. Without kingdoms, I'm sure there would never ever be a plot to Wurm. Which would mean this game has no real point, yet it doesn't have a plot right now, so it in a sense doesn't have any real point, but still, atleast it's trying with kingdoms opposed to being a medieval FFA Fantasy MMORPG, now that would be ridiculous(which is in-term what you're suggesting).

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Remove kingdoms; let anyone who wants to be friends be friends, and anyone who wants to be enemies be enemies. You know it makes sense, Rolf, Wurm is about freedom!

so you're suggesting that on wild anyone can kill me, with no penalty, all villages are ffa, and no newb is safe?

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so you're suggesting that on wild anyone can kill me, with no penalty, all villages are ffa, and no newb is safe?

That's true already, there are no penalties for same-side killing. And it wouldn't be a free-for-all, there would alliances, noobs would be no less safe than they are now. But anyway, I don't suppose it will ever happen, I just like to get my propaganda out there now and then on the off chance.

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Remove kingdoms; let anyone who wants to be friends be friends, and anyone who wants to be enemies be enemies. You know it makes sense, Rolf, Wurm is about freedom!

That's the worst idea ever. It would ruin the whole plot to Wurm(if there even is one or ever will be one). Kingdoms' are the base of the plot. Without kingdoms, I'm sure there would never ever be a plot to Wurm. Which would mean this game has no real point, yet it doesn't have a plot right now, so it in a sense doesn't have any real point, but still, atleast it's trying with kingdoms opposed to being a medieval FFA Fantasy MMORPG, now that would be ridiculous(which is in-term what you're suggesting).

I think if Kingdoms were removed, as someone has said, Alliances would spring up and become Kingdoms in their own right, though with much less restriction. You also mentioned the word 'plot' four times... I believe that a documented history of how alliances/kingdoms have been truthfully formed, broken, risen and fallen would be much more rich than a plot that none of us can relate to which is difficult nigh on impossible to make an impact on. I think that as it currently stands, there is little 'point' to the game in terms of plot. We cannot really advance it that much and I am fully in support of more freedom in that sense.

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Remove kingdoms; let anyone who wants to be friends be friends, and anyone who wants to be enemies be enemies. You know it makes sense, Rolf, Wurm is about freedom!

That's the worst idea ever. It would ruin the whole plot to Wurm(if there even is one or ever will be one). Kingdoms' are the base of the plot. Without kingdoms, I'm sure there would never ever be a plot to Wurm. Which would mean this game has no real point, yet it doesn't have a plot right now, so it in a sense doesn't have any real point, but still, atleast it's trying with kingdoms opposed to being a medieval FFA Fantasy MMORPG, now that would be ridiculous(which is in-term what you're suggesting).

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Zarni would just end up killing his own guys for rank. No really, I'd hate if kingdom's were removed and if you need to have an opposing kingdom champ in your village better have him in cave underneith it.

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how about we keep the current kingdoms and also introduce playermade kingdoms? of course this wouldnt work well with the few number of current wild players considering that any new kingdom would be wiped out fairly quickly, but with enough people on wild we could make our own kingdoms and choose which gods, rules, principles, and other things would be followed.

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Remove kingdoms; let anyone who wants to be friends be friends, and anyone who wants to be enemies be enemies. You know it makes sense, Rolf, Wurm is about freedom!

That's the worst idea ever. It would ruin the whole plot to Wurm(if there even is one or ever will be one). Kingdoms' are the base of the plot. Without kingdoms, I'm sure there would never ever be a plot to Wurm. Which would mean this game has no real point, yet it doesn't have a plot right now, so it in a sense doesn't have any real point, but still, atleast it's trying with kingdoms opposed to being a medieval FFA Fantasy MMORPG, now that would be ridiculous(which is in-term what you're suggesting).

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how about we keep the current kingdoms and also introduce playermade kingdoms? of course this wouldnt work well with the few number of current wild players considering that any new kingdom would be wiped out fairly quickly, but with enough people on wild we could make our own kingdoms and choose which gods, rules, principles, and other things would be followed.

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how about we keep the current kingdoms and also introduce playermade kingdoms? of course this wouldnt work well with the few number of current wild players considering that any new kingdom would be wiped out fairly quickly, but with enough people on wild we could make our own kingdoms and choose which gods, rules, principles, and other things would be followed.

No.No.No. Kyara would form tehir own kingdom and every otehr large town allied with them will join then JK will die.

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I think it would be more the other way around... kyara would get raided by alot of people

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I think it would be more the other way around... kyara would get raided by alot of people

Funny. Eather way you'd die a lot.

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