Posted March 3, 2012 Ridgedale at y27 and x 10 is gone. there is a road going from ETP Shipyards going directly south to y28 x 10 in the middle east(that mossy area), then it turn east going to the next square where the moss ends and lines up with that road going south. Share this post Link to post Share on other sites
Posted March 4, 2012 Can you please add "Hillside Hideout" to the map. 38x,41y. Guard tower aswell Thank you, Eroc Share this post Link to post Share on other sites
Posted March 4, 2012 hello, please, add Avalon x35 y29 NW and we have a guard tower too Share this post Link to post Share on other sites
Posted March 4, 2012 i'm sorry, is it too late to have you more a settlement? Avalon is at the right place X35 Y29 but it's NE on the tile not NW my bad Share this post Link to post Share on other sites
Posted March 4, 2012 I gave you 2 coords off, Matt's Forst Camp is y8 x26 My bad ;p Edit: There is a mailbox there too. Share this post Link to post Share on other sites
Posted March 4, 2012 Please add 'Atlantis to coords - SW corner of X-27 and Y-15 Cheers Share this post Link to post Share on other sites
Posted March 4, 2012 Please add Mah-Lawn on the NE corner of X:5 Y:12 Thank you. Share this post Link to post Share on other sites
Posted March 5, 2012 Cherem x23 y16 se corner AND Barna was disbanded located at x23, y17 AND Wildcat Mountain Ranch at X24, y16 center + fountain + guard tower Share this post Link to post Share on other sites
Posted March 5, 2012 Please add Mah-Lawn on the NE corner of X:5 Y:12 Thank you. +1. can i get a pass to your lawn, so i can go there and chase people off? Share this post Link to post Share on other sites
Posted March 5, 2012 Please add Mah-Lawn on the NE corner of X:5 Y:12 Thank you. +1. can i get a pass to your lawn, so i can go there and chase people off? Only if you bring a shotgun and your own porch +chair. Share this post Link to post Share on other sites
Posted March 5, 2012 x27 y10 The Goodest Settlement It's top part right in the middle of the sqaure Share this post Link to post Share on other sites
Posted March 5, 2012 I fixed the link on the wiki. It was still linking to the other/older/non-updated map with none of the settlements you've added. Share this post Link to post Share on other sites
Posted March 5, 2012 Hey, MadHill decided to leave anonymity, so here goes: MadHill, main deed: x:3, y:20 NW corner Tower Guard, and mailbox (should have added features later) MadHill Outpost, non-deed blue font thing: x:3,y:21 center Tower Guard Share this post Link to post Share on other sites
Posted March 6, 2012 Twisted Tree x 23 y 38 It is situaded on whole tile (35x27 size) with access to sea. - Unfinished Inn; - Merchant; - Mailbox; Share this post Link to post Share on other sites
Posted March 6, 2012 Hi, please add my deed Medway Plantation. It is located in the NW corner of the tile 36x, 32y. Thanks. Share this post Link to post Share on other sites
Posted March 6, 2012 Please add, X19, Y29 Tulgey Vineyard, on the south side approximatley centered. Also Lions End at X18, Y28 and Solace at X20, Y29 have both disbanded. Thank you Share this post Link to post Share on other sites
Posted March 6, 2012 Petoria x26 y6 right on top of the tar pit Share this post Link to post Share on other sites
Posted March 7, 2012 Settlement Name: Cherry Pit Location: X28 Y6 -> Centrally located Share this post Link to post Share on other sites
Posted March 8, 2012 •Settlement Name is Port Zeafyx •x23,y34. Centre of the grid square in the little bay. Share this post Link to post Share on other sites
Posted March 9, 2012 I have a few updates as I've been traveling north and south of Esert. Deed Updates: The deed "Dune" at x24:y28 has disbanded and it's last standing building has lost some of it's walls. The canal and landbridge is still intact adjacent to it. The deed "Troll Pass" at x17:y16 has disbanded months ago and all buildings have decayed, just a few decaying wooden fences left. Highway Updates: A highway has been established between x16:y20 heading north to connect to highway at x16:y17. Below is an example of the highways path. Share this post Link to post Share on other sites
Posted March 9, 2012 Hey, MadHill decided to leave anonymity, so here goes: MadHill, main deed: x:3, y:20 NW corner Tower Guard, and mailbox (should have added features later) MadHill Outpost, non-deed blue font thing: x:3,y:21 center Tower Guard Thanks for adding Madhill, you kinda forgot to add the towerguard and the landmark (MadHill Outpost) who also has a towerguard. Good Job otherwise. Share this post Link to post Share on other sites
Posted March 10, 2012 He is not putting guard towers on the map anymore. I don't blame him. Share this post Link to post Share on other sites
Posted March 11, 2012 Name: Fort Rock X: 5 Y: 21 Positioning:West (W) Share this post Link to post Share on other sites
Posted March 14, 2012 New Dublin x:15 y:30 we take the top half of to square (also have people to convert for Mag and Fo with altars) don't now if you need that info also a well, soon a fountain just reread your post Share this post Link to post Share on other sites
Posted March 14, 2012 New Dublin x:15 y:30 we take the top half of to square (also have people to convert for Mag and Fo with altars) don't now if you need that info also a well, soon a fountain just reread your post Is that supposed to be in the water? Share this post Link to post Share on other sites