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Guest Knalvoer

Client Crashes

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Hello,

Got a problem my client crashes when it is connecting to wurm >:(

Hope you can help  ::)

here is the log:

Contents of console.log:

Time is Mon Nov 03 17:11:04 CET 2008

Running client version 2.5.2-735, testclient=false

=== System information ===

Operating system: Windows XP (arch: x86, version: 5.1)

Java version: 1.6.0_10

Java vendor: Sun Microsystems Inc. (http://java.sun.com/)

Available CPUs: 2

Loading character Xangelx

Loading config default

Loading props file C:\Documents and Settings\szddsfgfdghA\My Documents\Wurm\configs\default\gamesettings.txt

>>> Main thread exiting.

Loading props file C:\Documents and Settings\szddsfgfdghA\My Documents\Wurm\players\Xangelx\password.txt

>>> LoginFrame queue entry exiting.

Saving props file C:\Documents and Settings\szddsfgfdghA\My Documents\Wurm\players\Xangelx\password.txt

Saving props file C:\Documents and Settings\szddsfgfdghA\My Documents\Wurm\configs\default\gamesettings.txt

Loading props file C:\Documents and Settings\szddsfgfdghA\My Documents\Wurm\players\Xangelx\stats.txt

Preparing to enable console logging.

Now logging to C:\Documents and Settings\szddsfgfdghA\My Documents\Wurm\console.Xangelx.log

=== Wurm options ===

advanced_select_items = false

animation_playback_self = 1

auto_mipmaps = false

cavedetail = 2

censor_chat = true

cloud_shadows = false

compressed_textures = false

compressed_textures_S3TC = true

debug_mode = false

display_settings = false:false:0:800:600:-1:-1:false

engine_multithreaded = 0

event_log_rotation = 2

fast_yield = false

fog_coord_src = 0

font_bold = 11

font_default = 11

font_header = 24

font_huge_header = 36

font_italian = 11

font_monospaced = 11

game_client_thread_priority = 2

glsl_enabled = true

gui_opacity = 3

has_read_eula = true

hint_fog = 1

hint_linesmooth = 1

hint_mipmap = 1

hint_perspective = 1

hint_pointsmooth = 1

hint_polygonsmooth = 1

hint_texture_compression = 2

hint_texture_scaling = 1

impColumn = true

inverse_mouse = false

irc_log_rotation = 2

item_creature_render_distance = 4

loadInventoryStartup = true

log_extra_errors = false

max_texture_size = 3

model_loader_thread_priority = 2

model_loading_threads = 1

opengl2_enabled = false

other_log_rotation = 2

outline_picking = true

pack_updater_log_level = 0

pack_updater_log_level2 = 1

player_guest = false

reflections = 2

release_context = false

remember_password = true

render_distant_terrain = true

render_glow = false

render_near_terrain = true

save_skills_on_quit = false

screenshot_file_format = 0

setting_timestamps = true

shadow_level = 0

showKChat = true

skydetail = 1

sound_al_gain = 10

sound_engine = 1

structure_render_distance = 4

terrain_bump = true

terrain_res = 1

tile_transitions = true

tiledecorations = 2

toolSlot1 = -1

toolSlot2 = -1

toolSlot3 = -1

toolSlot4 = -1

toolSlot5 = -1

trees = 2

update_optional = true

use_anisotropic_filtering = 0

use_coralized_pack_updater = false

use_fast_clock_work_around = false

use_linked_queue_model_loader = true

use_nagles_algorithm = false

use_non_alpha_particles = true

use_occlusion_culling = true

use_pbuffers2 = false

use_smooth_lines = false

use_smooth_points = false

use_smooth_polygons = false

use_tree_models = true

use_weather_particles = true

vbo_enabled = true

viewport_bob = true

>>> Game launcher thread exiting.

Using LWJGL display 800:600:0:0 (false)

JOGL specification version 1.1.1

JOGL implementation version 1.1.1

JOGL implementation vendor Sun Microsystems, Inc.

=== OpenGL information ===

JOGL version: 1.1.1

LWJGL version: 1.1.4

OpenGL vendor: ATI Technologies Inc.

OpenGL renderer: ATI Radeon HD 3800 Series

OpenGL version: 2.1.7769 Release

GLSL version: Not available

Colorbits: 8, 8, 8, 8

Stencilbits: 8

Depthbits: 24

Texture units: 8

AUX buffers: 0

Max GL Lights: 8

OpenGL extensions:

    GL_AMDX_vertex_shader_tessellator

    GL_AMD_performance_monitor

    GL_ARB_color_buffer_float

    GL_ARB_depth_texture

    GL_ARB_draw_buffers

    GL_ARB_fragment_program

    GL_ARB_fragment_shader

    GL_ARB_multisample

    GL_ARB_multitexture

    GL_ARB_occlusion_query

    GL_ARB_pixel_buffer_object

    GL_ARB_point_parameters

    GL_ARB_point_sprite

    GL_ARB_shader_objects

    GL_ARB_shading_language_100

    GL_ARB_shadow

    GL_ARB_shadow_ambient

    GL_ARB_texture_border_clamp

    GL_ARB_texture_compression

    GL_ARB_texture_cube_map

    GL_ARB_texture_env_add

    GL_ARB_texture_env_combine

    GL_ARB_texture_env_crossbar

    GL_ARB_texture_env_dot3

    GL_ARB_texture_float

    GL_ARB_texture_mirrored_repeat

    GL_ARB_texture_non_power_of_two

    GL_ARB_texture_rectangle

    GL_ARB_transpose_matrix

    GL_ARB_vertex_buffer_object

    GL_ARB_vertex_program

    GL_ARB_vertex_shader

    GL_ARB_window_pos

    GL_ATI_draw_buffers

    GL_ATI_envmap_bumpmap

    GL_ATI_fragment_shader

    GL_ATI_meminfo

    GL_ATI_separate_stencil

    GL_ATI_shader_texture_lod

    GL_ATI_texture_compression_3dc

    GL_ATI_texture_env_combine3

    GL_ATI_texture_float

    GL_EXT_abgr

    GL_EXT_bgra

    GL_EXT_blend_color

    GL_EXT_blend_func_separate

    GL_EXT_blend_minmax

    GL_EXT_blend_subtract

    GL_EXT_compiled_vertex_array

    GL_EXT_copy_texture

    GL_EXT_draw_range_elements

    GL_EXT_fog_coord

    GL_EXT_framebuffer_blit

    GL_EXT_framebuffer_multisample

    GL_EXT_framebuffer_object

    GL_EXT_framebuffer_sRGB

    GL_EXT_gpu_program_parameters

    GL_EXT_multi_draw_arrays

    GL_EXT_packed_depth_stencil

    GL_EXT_packed_float

    GL_EXT_packed_pixels

    GL_EXT_point_parameters

    GL_EXT_rescale_normal

    GL_EXT_secondary_color

    GL_EXT_separate_specular_color

    GL_EXT_shadow_funcs

    GL_EXT_stencil_wrap

    GL_EXT_subtexture

    GL_EXT_texgen_reflection

    GL_EXT_texture3D

    GL_EXT_texture_compression_s3tc

    GL_EXT_texture_cube_map

    GL_EXT_texture_edge_clamp

    GL_EXT_texture_env_add

    GL_EXT_texture_env_combine

    GL_EXT_texture_env_dot3

    GL_EXT_texture_filter_anisotropic

    GL_EXT_texture_lod_bias

    GL_EXT_texture_mirror_clamp

    GL_EXT_texture_object

    GL_EXT_texture_rectangle

    GL_EXT_texture_sRGB

    GL_EXT_texture_shared_exponent

    GL_EXT_vertex_array

    GL_KTX_buffer_region

    GL_NV_blend_square

    GL_NV_texgen_reflection

    GL_SGIS_generate_mipmap

    GL_SGIS_texture_edge_clamp

    GL_SGIS_texture_lod

    GL_WIN_swap_hint

    WGL_EXT_swap_control

Setting up Sonar Sound Engine

Showing Mojang Splash Screen

use auto mipmap generation false

use compressed textures false

use S3TC compression: false

use non power of two textures: true

Windows XP

java.lang.UnsatisfiedLinkError: no timer in java.library.path

at java.lang.ClassLoader.loadLibrary(Unknown Source)

at java.lang.Runtime.loadLibrary0(Unknown Source)

at java.lang.System.loadLibrary(Unknown Source)

at com.dnsalias.java.timer.windows.WindowsTimer.loadLibrary(WindowsTimer.java:30)

at com.dnsalias.java.timer.windows.WindowsTimer.available(WindowsTimer.java:18)

at com.dnsalias.java.timer.AdvancedTimer.init(AdvancedTimer.java:40)

at com.dnsalias.java.timer.AdvancedTimer.<init>(AdvancedTimer.java:26)

at class.cs.a(SourceFile:34)

at class.fX.a(SourceFile:63)

at com.wurmonline.client.l.f(SourceFile:230)

at com.wurmonline.client.j.run(SourceFile:212)

at java.lang.Thread.run(Unknown Source)

Startup Phase - Setting up..

Loading window positions from C:\Documents and Settings\szddsfgfdghA\My Documents\Wurm\players\Xangelx\windows_800x600.txt

Loading props file C:\Documents and Settings\szddsfgfdghA\My Documents\Wurm\players\Xangelx\windows_800x600.txt

Gui initialized

Loaded tree texture id as 4

Startup Phase - Preparing terrain

Startup Phase - Connecting ..

Disabling Nagles

Writing to C:\Documents and Settings\szddsfgfdghA\My Documents\Wurm\players\Xangelx\logs\_Event.2008-11.txt

Disabling Nagles

Setting up dotXSI Model Loader

Startup message: Welcome back, Xangelx! Wurm has been waiting for you.

Executing C:\Documents and Settings\szddsfgfdghA\My Documents\Wurm\configs\default\keybindings.txt

Keybindings saved.

Executing C:\Documents and Settings\szddsfgfdghA\My Documents\Wurm\configs\default\autorun.txt

Keybindings saved.

Setting up Anti-Aliasing

Setting up graphic hints

Setting up Anisotropic Texture Filtering

Not enabling anisotropic filtering

Starting update of login splash image..

====== CLIENT CRASH ======

null

java.lang.ArrayIndexOutOfBoundsException: 179

at class.bl.a(SourceFile:296)

at class.bl.a(SourceFile:329)

at class.eC.a(SourceFile:219)

at class.dn.a(SourceFile:1660)

at class.au.a(SourceFile:122)

at com.wurmonline.client.l.a(SourceFile:867)

at com.wurmonline.client.l.f(SourceFile:461)

at com.wurmonline.client.j.run(SourceFile:212)

at java.lang.Thread.run(Unknown Source)

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I also get this, when an hour ago i was getting online fine :C

Edit, i'm online now.

Unfortunately, the Wurm Online client crashed.

It's possible you might figure out what's wrong from the log file below, but if you can't, post the it on the wurm online forums, and someone else might be able to help you.

Contents of console.log:
Time is Mon Nov 03 16:43:00 GMT 2008
Running client version 2.5.2-735, testclient=false

=== System information ===
Operating system: Windows Vista (arch: x86, version: 6.0)
Java version: 1.6.0_07
Java vendor: Sun Microsystems Inc. (http://java.sun.com/)
Available CPUs: 1

Loading character Metaldragon
Loading config Metaldragon2
Loading props file C:\Users\Jamie\Desktop\wurm\configs\Metaldragon2\gamesettings.txt
>>> Main thread exiting.
Loading props file C:\Users\Jamie\Desktop\wurm\players\Metaldragon\password.txt
>>> LoginFrame queue entry exiting.
Saving props file C:\Users\Jamie\Desktop\wurm\players\Metaldragon\password.txt
Saving props file C:\Users\Jamie\Desktop\wurm\configs\Metaldragon2\gamesettings.txt
Loading props file C:\Users\Jamie\Desktop\wurm\players\Metaldragon\stats.txt

Preparing to enable console logging.
Now logging to C:\Users\Jamie\Desktop\wurm\console.Metaldragon.log

=== Wurm options ===
advanced_select_items = false
animation_playback_self = 1
auto_mipmaps = false
cavedetail = 1
censor_chat = false
cloud_shadows = false
compressed_textures = false
compressed_textures_S3TC = true
debug_mode = false
display_settings = false:false:0:960:600:-1:-1:false
engine_multithreaded = 0
event_log_rotation = 2
fast_yield = false
fog_coord_src = 0
font_bold = 11
font_default = 11
font_header = 24
font_huge_header = 36
font_italian = 11
font_monospaced = 11
game_client_thread_priority = 2
glsl_enabled = true
gui_opacity = 2
has_read_eula = true
hint_fog = 1
hint_linesmooth = 1
hint_mipmap = 1
hint_perspective = 1
hint_pointsmooth = 1
hint_polygonsmooth = 1
hint_texture_compression = 2
hint_texture_scaling = 1
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
item_creature_render_distance = 2
loadInventoryStartup = true
log_extra_errors = false
max_texture_size = 3
model_loader_thread_priority = 2
model_loading_threads = 1
opengl2_enabled = false
other_log_rotation = 2
outline_picking = true
pack_updater_log_level = 0
pack_updater_log_level2 = 1
player_guest = false
reflections = 2
release_context = false
remember_password = true
render_distant_terrain = true
render_glow = false
render_near_terrain = true
save_skills_on_quit = false
screenshot_file_format = 0
setting_timestamps = true
shadow_level = 0
showKChat = true
skydetail = 1
sound_al_gain = 10
sound_engine = 1
structure_render_distance = 2
terrain_bump = true
terrain_res = 1
tile_transitions = true
tiledecorations = 2
toolSlot1 = 94101122843138
toolSlot2 = 186748667691522
toolSlot3 = 95147819794946
toolSlot4 = 266254820573698
toolSlot5 = 146767454667522
trees = 2
update_optional = true
use_anisotropic_filtering = 0
use_coralized_pack_updater = false
use_fast_clock_work_around = false
use_linked_queue_model_loader = true
use_nagles_algorithm = false
use_non_alpha_particles = true
use_occlusion_culling = true
use_pbuffers2 = false
use_smooth_lines = false
use_smooth_points = false
use_smooth_polygons = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = true
viewport_bob = true

>>> Game launcher thread exiting.
Using LWJGL display 960:600:0:0 (false)

JOGL specification version 1.1.1
JOGL implementation version 1.1.1
JOGL implementation vendor Sun Microsystems, Inc.

=== OpenGL information ===
JOGL version: 1.1.1
LWJGL version: 1.1.4
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: /AGP/SSE/3DNOW!
OpenGL version: 2.1.2
GLSL version: Not available
Colorbits: 8, 8, 8, 0
Stencilbits: 0
Depthbits: 24
Texture units: 4
AUX buffers: 4
Max GL Lights: 8
OpenGL extensions:
    GL_ARB_color_buffer_float
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_half_float_pixel
    GL_ARB_imaging
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_shadow
    GL_ARB_shader_objects
    GL_ARB_shading_language_100
    GL_ARB_texture_border_clamp
    GL_ARB_texture_compression
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_rectangle
    GL_ARB_transpose_matrix
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_S3_s3tc
    GL_EXT_texture_env_add
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_Cg_shader
    GL_EXT_depth_bounds_test
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_object
    GL_EXT_gpu_program_parameters
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_sRGB
    GL_EXT_timer_query
    GL_EXT_vertex_array
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KTX_buffer_region
    GL_NV_blend_square
    GL_NV_copy_depth_to_color
    GL_NV_depth_clamp
    GL_NV_fence
    GL_NV_float_buffer
    GL_NV_fog_distance
    GL_NV_fragment_program
    GL_NV_fragment_program_option
    GL_NV_fragment_program2
    GL_NV_framebuffer_multisample_coverage
    GL_NV_half_float
    GL_NV_light_max_exponent
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_texgen_reflection
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_expand_normal
    GL_NV_texture_rectangle
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_NVX_conditional_render
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
    GL_WIN_swap_hint
    WGL_EXT_swap_control

Setting up Sonar Sound Engine
Showing Mojang Splash Screen
use auto mipmap generation false
use compressed textures false
use S3TC compression: false
use non power of two textures: true
Windows Vista
java.lang.UnsatisfiedLinkError: no timer in java.library.path
at java.lang.ClassLoader.loadLibrary(Unknown Source)
at java.lang.Runtime.loadLibrary0(Unknown Source)
at java.lang.System.loadLibrary(Unknown Source)
at com.dnsalias.java.timer.windows.WindowsTimer.loadLibrary(WindowsTimer.java:30)
at com.dnsalias.java.timer.windows.WindowsTimer.available(WindowsTimer.java:18)
at com.dnsalias.java.timer.AdvancedTimer.init(AdvancedTimer.java:40)
at com.dnsalias.java.timer.AdvancedTimer.<init>(AdvancedTimer.java:26)
at class.cs.a(SourceFile:34)
at class.fX.a(SourceFile:63)
at com.wurmonline.client.l.f(SourceFile:230)
at com.wurmonline.client.j.run(SourceFile:212)
at java.lang.Thread.run(Unknown Source)
Startup Phase - Setting up..
Loading window positions from C:\Users\Jamie\Desktop\wurm\players\Metaldragon\windows_960x600.txt
Loading props file C:\Users\Jamie\Desktop\wurm\players\Metaldragon\windows_960x600.txt
Gui initialized
Loaded tree texture id as 4
Startup Phase - Preparing terrain
Startup Phase - Connecting ..
Disabling Nagles
Writing to C:\Users\Jamie\Desktop\wurm\players\Metaldragon\logs\_Event.2008-11.txt
Disabling Nagles
Startup message: Welcome back, Metaldragon! The wild server has been waiting for you.
Executing C:\Users\Jamie\Desktop\wurm\configs\Metaldragon2\keybindings.txt
Keybindings saved.
Executing C:\Users\Jamie\Desktop\wurm\configs\Metaldragon2\autorun.txt
Keybindings saved.
Setting up Anti-Aliasing
Setting up graphic hints
Setting up Anisotropic Texture Filtering
Not enabling anisotropic filtering
Setting up dotXSI Model Loader
Starting update of login splash image..
====== CLIENT CRASH ======
null
java.lang.ArrayIndexOutOfBoundsException: 179
at class.bl.a(SourceFile:296)
at class.bl.a(SourceFile:329)
at class.eC.a(SourceFile:219)
at class.dn.a(SourceFile:1660)
at class.au.a(SourceFile:122)
at com.wurmonline.client.l.a(SourceFile:867)
at com.wurmonline.client.l.f(SourceFile:461)
at com.wurmonline.client.j.run(SourceFile:212)
at java.lang.Thread.run(Unknown Source)

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at first sight it seems like there's something wrong with the splash image updating

got same problem too

EDIT:

Wurm seems to work now

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I am getting this too... hopefully sorts it self out in a second  >:(

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Same issue for me at the moment.  Should be taken care of soon though guys and gals.  Just hang in there a bit.

edit: This issue has been corrected for me.  I assume the issue has been taken care of for the rest too.

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I had it earlier too, the start up splash qith the qoute the qoute was all little sqaures instead of letters then the client crashed.

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This was a pack issue, from having a corrupted or incomplete base pack.

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I still having problem with crashing after loading picture is seen.

My log:

Time is Mon Nov 03 22:05:05 CET 2008

Running client version 2.5.2-735, testclient=false

=== System information ===

Operating system: Windows XP (arch: x86, version: 5.1)

Java version: 1.6.0_07

Java vendor: Sun Microsystems Inc. (http://java.sun.com/)

Available CPUs: 1

Loading character Roxana

Loading config default

Loading props file E:\wurmik\configs\default\gamesettings.txt

>>> Main thread exiting.

Loading props file E:\wurmik\players\Roxana\password.txt

>>> LoginFrame queue entry exiting.

Saving props file E:\wurmik\players\Roxana\password.txt

Saving props file E:\wurmik\configs\default\gamesettings.txt

Loading props file E:\wurmik\players\Roxana\stats.txt

Preparing to enable console logging.

Now logging to E:\wurmik\console.Roxana.log

=== Wurm options ===

advanced_select_items = false

animation_playback_self = 0

auto_mipmaps = false

cavedetail = 0

censor_chat = true

cloud_shadows = true

compressed_textures = false

compressed_textures_S3TC = true

debug_mode = false

display_settings = true:false:0:800:600:-1:-1:false

engine_multithreaded = 0

event_log_rotation = 2

fast_yield = false

fog_coord_src = 0

font_bold = 11

font_default = 12

font_header = 24

font_huge_header = 36

font_italian = 11

font_monospaced = 11

game_client_thread_priority = 2

glsl_enabled = true

gui_opacity = 3

has_read_eula = true

hint_fog = 1

hint_linesmooth = 1

hint_mipmap = 1

hint_perspective = 1

hint_pointsmooth = 1

hint_polygonsmooth = 1

hint_texture_compression = 2

hint_texture_scaling = 1

impColumn = true

inverse_mouse = false

irc_log_rotation = 2

item_creature_render_distance = 3

loadInventoryStartup = true

log_extra_errors = false

max_texture_size = 0

model_loader_thread_priority = 3

model_loading_threads = 1

opengl2_enabled = false

other_log_rotation = 2

outline_picking = true

pack_updater_log_level = 0

pack_updater_log_level2 = 1

player_guest = false

reflections = 3

release_context = false

remember_password = true

render_distant_terrain = false

render_glow = false

render_near_terrain = true

save_skills_on_quit = false

screenshot_file_format = 0

setting_timestamps = true

shadow_level = 0

showKChat = true

skydetail = 1

sound_al_gain = 15

sound_engine = 0

structure_render_distance = 3

terrain_bump = true

terrain_res = 0

tile_transitions = false

tiledecorations = 1

toolSlot1 = 134357683536642

toolSlot2 = 191399647511298

toolSlot3 = 191394748564226

toolSlot4 = 187114125787906

toolSlot5 = 332863018893826

trees = 3

update_optional = true

use_anisotropic_filtering = 0

use_coralized_pack_updater = false

use_fast_clock_work_around = false

use_linked_queue_model_loader = true

use_nagles_algorithm = false

use_non_alpha_particles = true

use_occlusion_culling = true

use_pbuffers2 = false

use_smooth_lines = false

use_smooth_points = false

use_smooth_polygons = false

use_tree_models = true

use_weather_particles = false

vbo_enabled = true

viewport_bob = true

JOGL specification version 1.1.1

JOGL implementation version 1.1.1

JOGL implementation vendor Sun Microsystems, Inc.

>>> Game launcher thread exiting.

=== OpenGL information ===

JOGL version: 1.1.1

LWJGL version: 1.1.4

OpenGL vendor: NVIDIA Corporation

OpenGL renderer: GeForce 6600 GT/PCI/SSE2/3DNOW!

OpenGL version: 2.0.3

GLSL version: Not available

Colorbits: 8, 8, 8, 8

Stencilbits: 0

Depthbits: 24

Texture units: 4

AUX buffers: 4

Max GL Lights: 8

OpenGL extensions:

    GL_ARB_color_buffer_float

    GL_ARB_depth_texture

    GL_ARB_draw_buffers

    GL_ARB_fragment_program

    GL_ARB_fragment_program_shadow

    GL_ARB_fragment_shader

    GL_ARB_half_float_pixel

    GL_ARB_imaging

    GL_ARB_multisample

    GL_ARB_multitexture

    GL_ARB_occlusion_query

    GL_ARB_pixel_buffer_object

    GL_ARB_point_parameters

    GL_ARB_point_sprite

    GL_ARB_shadow

    GL_ARB_shader_objects

    GL_ARB_shading_language_100

    GL_ARB_texture_border_clamp

    GL_ARB_texture_compression

    GL_ARB_texture_cube_map

    GL_ARB_texture_env_add

    GL_ARB_texture_env_combine

    GL_ARB_texture_env_dot3

    GL_ARB_texture_float

    GL_ARB_texture_mirrored_repeat

    GL_ARB_texture_non_power_of_two

    GL_ARB_texture_rectangle

    GL_ARB_transpose_matrix

    GL_ARB_vertex_buffer_object

    GL_ARB_vertex_program

    GL_ARB_vertex_shader

    GL_ARB_window_pos

    GL_ATI_draw_buffers

    GL_ATI_texture_float

    GL_ATI_texture_mirror_once

    GL_S3_s3tc

    GL_EXT_texture_env_add

    GL_EXT_abgr

    GL_EXT_bgra

    GL_EXT_blend_color

    GL_EXT_blend_equation_separate

    GL_EXT_blend_func_separate

    GL_EXT_blend_minmax

    GL_EXT_blend_subtract

    GL_EXT_compiled_vertex_array

    GL_EXT_Cg_shader

    GL_EXT_depth_bounds_test

    GL_EXT_draw_range_elements

    GL_EXT_fog_coord

    GL_EXT_framebuffer_object

    GL_EXT_multi_draw_arrays

    GL_EXT_packed_depth_stencil

    GL_EXT_packed_pixels

    GL_EXT_pixel_buffer_object

    GL_EXT_point_parameters

    GL_EXT_rescale_normal

    GL_EXT_secondary_color

    GL_EXT_separate_specular_color

    GL_EXT_shadow_funcs

    GL_EXT_stencil_two_side

    GL_EXT_stencil_wrap

    GL_EXT_texture3D

    GL_EXT_texture_compression_s3tc

    GL_EXT_texture_cube_map

    GL_EXT_texture_edge_clamp

    GL_EXT_texture_env_combine

    GL_EXT_texture_env_dot3

    GL_EXT_texture_filter_anisotropic

    GL_EXT_texture_lod

    GL_EXT_texture_lod_bias

    GL_EXT_texture_mirror_clamp

    GL_EXT_texture_object

    GL_EXT_texture_sRGB

    GL_EXT_timer_query

    GL_EXT_vertex_array

    GL_IBM_rasterpos_clip

    GL_IBM_texture_mirrored_repeat

    GL_KTX_buffer_region

    GL_NV_blend_square

    GL_NV_copy_depth_to_color

    GL_NV_depth_clamp

    GL_NV_fence

    GL_NV_float_buffer

    GL_NV_fog_distance

    GL_NV_fragment_program

    GL_NV_fragment_program_option

    GL_NV_fragment_program2

    GL_NV_half_float

    GL_NV_light_max_exponent

    GL_NV_multisample_filter_hint

    GL_NV_occlusion_query

    GL_NV_packed_depth_stencil

    GL_NV_pixel_data_range

    GL_NV_point_sprite

    GL_NV_primitive_restart

    GL_NV_register_combiners

    GL_NV_register_combiners2

    GL_NV_texgen_reflection

    GL_NV_texture_compression_vtc

    GL_NV_texture_env_combine4

    GL_NV_texture_expand_normal

    GL_NV_texture_rectangle

    GL_NV_texture_shader

    GL_NV_texture_shader2

    GL_NV_texture_shader3

    GL_NV_vertex_array_range

    GL_NV_vertex_array_range2

    GL_NV_vertex_program

    GL_NV_vertex_program1_1

    GL_NV_vertex_program2

    GL_NV_vertex_program2_option

    GL_NV_vertex_program3

    GL_NVX_conditional_render

    GL_SGIS_generate_mipmap

    GL_SGIS_texture_lod

    GL_SGIX_depth_texture

    GL_SGIX_shadow

    GL_SUN_slice_accum

    GL_WIN_swap_hint

    WGL_EXT_swap_control

Showing Mojang Splash Screen

use auto mipmap generation false

use compressed textures false

use S3TC compression: false

use non power of two textures: true

Windows XP

java.lang.UnsatisfiedLinkError: no timer in java.library.path

at java.lang.ClassLoader.loadLibrary(Unknown Source)

at java.lang.Runtime.loadLibrary0(Unknown Source)

at java.lang.System.loadLibrary(Unknown Source)

at com.dnsalias.java.timer.windows.WindowsTimer.loadLibrary(WindowsTimer.java:30)

at com.dnsalias.java.timer.windows.WindowsTimer.available(WindowsTimer.java:18)

at com.dnsalias.java.timer.AdvancedTimer.init(AdvancedTimer.java:40)

at com.dnsalias.java.timer.AdvancedTimer.<init>(AdvancedTimer.java:26)

at class.cs.a(SourceFile:34)

at class.fX.a(SourceFile:63)

at com.wurmonline.client.l.f(SourceFile:230)

at com.wurmonline.client.p.run(SourceFile:154)

at java.lang.Thread.run(Unknown Source)

Startup Phase - Setting up..

Loading window positions from E:\wurmik\players\Roxana\windows_1024x721.txt

Loading props file E:\wurmik\players\Roxana\windows_1024x721.txt

Gui initialized

Loaded tree texture id as 5

Startup Phase - Preparing terrain

Startup Phase - Connecting ..

Disabling Nagles

Writing to E:\wurmik\players\Roxana\logs\_Event.2008-11.txt

Disabling Nagles

Setting up dotXSI Model Loader

Startup message: Welcome back, Roxana! Wurm has been waiting for you.

Executing E:\wurmik\configs\default\keybindings.txt

Keybindings saved.

Executing E:\wurmik\configs\default\autorun.txt

Keybindings saved.

Setting up Anti-Aliasing

Setting up graphic hints

Setting up Anisotropic Texture Filtering

Not enabling anisotropic filtering

Starting update of login splash image..

====== CLIENT CRASH ======

null

java.lang.ArrayIndexOutOfBoundsException: 179

at class.bl.a(SourceFile:296)

at class.bl.a(SourceFile:329)

at class.eC.a(SourceFile:219)

at class.dn.a(SourceFile:1660)

at class.au.a(SourceFile:122)

at com.wurmonline.client.l.a(SourceFile:867)

at com.wurmonline.client.l.f(SourceFile:461)

at com.wurmonline.client.p.run(SourceFile:154)

at java.lang.Thread.run(Unknown Source)

Exiting Wurm after an Error

Performing final cleanup.

Saving props file E:\wurmik\configs\default\gamesettings.txt

Saving props file E:\wurmik\players\Roxana\stats.txt

Saving window positions to E:\wurmik\players\Roxana\windows_1024x721.txt

Saving props file E:\wurmik\players\Roxana\windows_1024x721.txt

Goodbye.

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Make sure the pack updater actually runs to completion. Apparently there are cases where the play button is enabled too soon.

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I deleted base.jar and optional1.jar files and downloaded from friend (faster then from wurm servers) and it works :)

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