Posted November 3, 2008 Hello, Got a problem my client crashes when it is connecting to wurm > Hope you can help : here is the log: Contents of console.log: Time is Mon Nov 03 17:11:04 CET 2008 Running client version 2.5.2-735, testclient=false === System information === Operating system: Windows XP (arch: x86, version: 5.1) Java version: 1.6.0_10 Java vendor: Sun Microsystems Inc. (http://java.sun.com/) Available CPUs: 2 Loading character Xangelx Loading config default Loading props file C:\Documents and Settings\szddsfgfdghA\My Documents\Wurm\configs\default\gamesettings.txt >>> Main thread exiting. Loading props file C:\Documents and Settings\szddsfgfdghA\My Documents\Wurm\players\Xangelx\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\Documents and Settings\szddsfgfdghA\My Documents\Wurm\players\Xangelx\password.txt Saving props file C:\Documents and Settings\szddsfgfdghA\My Documents\Wurm\configs\default\gamesettings.txt Loading props file C:\Documents and Settings\szddsfgfdghA\My Documents\Wurm\players\Xangelx\stats.txt Preparing to enable console logging. Now logging to C:\Documents and Settings\szddsfgfdghA\My Documents\Wurm\console.Xangelx.log === Wurm options === advanced_select_items = false animation_playback_self = 1 auto_mipmaps = false cavedetail = 2 censor_chat = true cloud_shadows = false compressed_textures = false compressed_textures_S3TC = true debug_mode = false display_settings = false:false:0:800:600:-1:-1:false engine_multithreaded = 0 event_log_rotation = 2 fast_yield = false fog_coord_src = 0 font_bold = 11 font_default = 11 font_header = 24 font_huge_header = 36 font_italian = 11 font_monospaced = 11 game_client_thread_priority = 2 glsl_enabled = true gui_opacity = 3 has_read_eula = true hint_fog = 1 hint_linesmooth = 1 hint_mipmap = 1 hint_perspective = 1 hint_pointsmooth = 1 hint_polygonsmooth = 1 hint_texture_compression = 2 hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 2 item_creature_render_distance = 4 loadInventoryStartup = true log_extra_errors = false max_texture_size = 3 model_loader_thread_priority = 2 model_loading_threads = 1 opengl2_enabled = false other_log_rotation = 2 outline_picking = true pack_updater_log_level = 0 pack_updater_log_level2 = 1 player_guest = false reflections = 2 release_context = false remember_password = true render_distant_terrain = true render_glow = false render_near_terrain = true save_skills_on_quit = false screenshot_file_format = 0 setting_timestamps = true shadow_level = 0 showKChat = true skydetail = 1 sound_al_gain = 10 sound_engine = 1 structure_render_distance = 4 terrain_bump = true terrain_res = 1 tile_transitions = true tiledecorations = 2 toolSlot1 = -1 toolSlot2 = -1 toolSlot3 = -1 toolSlot4 = -1 toolSlot5 = -1 trees = 2 update_optional = true use_anisotropic_filtering = 0 use_coralized_pack_updater = false use_fast_clock_work_around = false use_linked_queue_model_loader = true use_nagles_algorithm = false use_non_alpha_particles = true use_occlusion_culling = true use_pbuffers2 = false use_smooth_lines = false use_smooth_points = false use_smooth_polygons = false use_tree_models = true use_weather_particles = true vbo_enabled = true viewport_bob = true >>> Game launcher thread exiting. Using LWJGL display 800:600:0:0 (false) JOGL specification version 1.1.1 JOGL implementation version 1.1.1 JOGL implementation vendor Sun Microsystems, Inc. === OpenGL information === JOGL version: 1.1.1 LWJGL version: 1.1.4 OpenGL vendor: ATI Technologies Inc. OpenGL renderer: ATI Radeon HD 3800 Series OpenGL version: 2.1.7769 Release GLSL version: Not available Colorbits: 8, 8, 8, 8 Stencilbits: 8 Depthbits: 24 Texture units: 8 AUX buffers: 0 Max GL Lights: 8 OpenGL extensions: GL_AMDX_vertex_shader_tessellator GL_AMD_performance_monitor GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_shader GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_shader_texture_lod GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control Setting up Sonar Sound Engine Showing Mojang Splash Screen use auto mipmap generation false use compressed textures false use S3TC compression: false use non power of two textures: true Windows XP java.lang.UnsatisfiedLinkError: no timer in java.library.path at java.lang.ClassLoader.loadLibrary(Unknown Source) at java.lang.Runtime.loadLibrary0(Unknown Source) at java.lang.System.loadLibrary(Unknown Source) at com.dnsalias.java.timer.windows.WindowsTimer.loadLibrary(WindowsTimer.java:30) at com.dnsalias.java.timer.windows.WindowsTimer.available(WindowsTimer.java:18) at com.dnsalias.java.timer.AdvancedTimer.init(AdvancedTimer.java:40) at com.dnsalias.java.timer.AdvancedTimer.<init>(AdvancedTimer.java:26) at class.cs.a(SourceFile:34) at class.fX.a(SourceFile:63) at com.wurmonline.client.l.f(SourceFile:230) at com.wurmonline.client.j.run(SourceFile:212) at java.lang.Thread.run(Unknown Source) Startup Phase - Setting up.. Loading window positions from C:\Documents and Settings\szddsfgfdghA\My Documents\Wurm\players\Xangelx\windows_800x600.txt Loading props file C:\Documents and Settings\szddsfgfdghA\My Documents\Wurm\players\Xangelx\windows_800x600.txt Gui initialized Loaded tree texture id as 4 Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to C:\Documents and Settings\szddsfgfdghA\My Documents\Wurm\players\Xangelx\logs\_Event.2008-11.txt Disabling Nagles Setting up dotXSI Model Loader Startup message: Welcome back, Xangelx! Wurm has been waiting for you. Executing C:\Documents and Settings\szddsfgfdghA\My Documents\Wurm\configs\default\keybindings.txt Keybindings saved. Executing C:\Documents and Settings\szddsfgfdghA\My Documents\Wurm\configs\default\autorun.txt Keybindings saved. Setting up Anti-Aliasing Setting up graphic hints Setting up Anisotropic Texture Filtering Not enabling anisotropic filtering Starting update of login splash image.. ====== CLIENT CRASH ====== null java.lang.ArrayIndexOutOfBoundsException: 179 at class.bl.a(SourceFile:296) at class.bl.a(SourceFile:329) at class.eC.a(SourceFile:219) at class.dn.a(SourceFile:1660) at class.au.a(SourceFile:122) at com.wurmonline.client.l.a(SourceFile:867) at com.wurmonline.client.l.f(SourceFile:461) at com.wurmonline.client.j.run(SourceFile:212) at java.lang.Thread.run(Unknown Source) Share this post Link to post Share on other sites
Posted November 3, 2008 I also get this, when an hour ago i was getting online fine :C Edit, i'm online now. Unfortunately, the Wurm Online client crashed. It's possible you might figure out what's wrong from the log file below, but if you can't, post the it on the wurm online forums, and someone else might be able to help you. Contents of console.log: Time is Mon Nov 03 16:43:00 GMT 2008 Running client version 2.5.2-735, testclient=false === System information === Operating system: Windows Vista (arch: x86, version: 6.0) Java version: 1.6.0_07 Java vendor: Sun Microsystems Inc. (http://java.sun.com/) Available CPUs: 1 Loading character Metaldragon Loading config Metaldragon2 Loading props file C:\Users\Jamie\Desktop\wurm\configs\Metaldragon2\gamesettings.txt >>> Main thread exiting. Loading props file C:\Users\Jamie\Desktop\wurm\players\Metaldragon\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\Users\Jamie\Desktop\wurm\players\Metaldragon\password.txt Saving props file C:\Users\Jamie\Desktop\wurm\configs\Metaldragon2\gamesettings.txt Loading props file C:\Users\Jamie\Desktop\wurm\players\Metaldragon\stats.txt Preparing to enable console logging. Now logging to C:\Users\Jamie\Desktop\wurm\console.Metaldragon.log === Wurm options === advanced_select_items = false animation_playback_self = 1 auto_mipmaps = false cavedetail = 1 censor_chat = false cloud_shadows = false compressed_textures = false compressed_textures_S3TC = true debug_mode = false display_settings = false:false:0:960:600:-1:-1:false engine_multithreaded = 0 event_log_rotation = 2 fast_yield = false fog_coord_src = 0 font_bold = 11 font_default = 11 font_header = 24 font_huge_header = 36 font_italian = 11 font_monospaced = 11 game_client_thread_priority = 2 glsl_enabled = true gui_opacity = 2 has_read_eula = true hint_fog = 1 hint_linesmooth = 1 hint_mipmap = 1 hint_perspective = 1 hint_pointsmooth = 1 hint_polygonsmooth = 1 hint_texture_compression = 2 hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 2 item_creature_render_distance = 2 loadInventoryStartup = true log_extra_errors = false max_texture_size = 3 model_loader_thread_priority = 2 model_loading_threads = 1 opengl2_enabled = false other_log_rotation = 2 outline_picking = true pack_updater_log_level = 0 pack_updater_log_level2 = 1 player_guest = false reflections = 2 release_context = false remember_password = true render_distant_terrain = true render_glow = false render_near_terrain = true save_skills_on_quit = false screenshot_file_format = 0 setting_timestamps = true shadow_level = 0 showKChat = true skydetail = 1 sound_al_gain = 10 sound_engine = 1 structure_render_distance = 2 terrain_bump = true terrain_res = 1 tile_transitions = true tiledecorations = 2 toolSlot1 = 94101122843138 toolSlot2 = 186748667691522 toolSlot3 = 95147819794946 toolSlot4 = 266254820573698 toolSlot5 = 146767454667522 trees = 2 update_optional = true use_anisotropic_filtering = 0 use_coralized_pack_updater = false use_fast_clock_work_around = false use_linked_queue_model_loader = true use_nagles_algorithm = false use_non_alpha_particles = true use_occlusion_culling = true use_pbuffers2 = false use_smooth_lines = false use_smooth_points = false use_smooth_polygons = false use_tree_models = true use_weather_particles = true vbo_enabled = true viewport_bob = true >>> Game launcher thread exiting. Using LWJGL display 960:600:0:0 (false) JOGL specification version 1.1.1 JOGL implementation version 1.1.1 JOGL implementation vendor Sun Microsystems, Inc. === OpenGL information === JOGL version: 1.1.1 LWJGL version: 1.1.4 OpenGL vendor: NVIDIA Corporation OpenGL renderer: /AGP/SSE/3DNOW! OpenGL version: 2.1.2 GLSL version: Not available Colorbits: 8, 8, 8, 0 Stencilbits: 0 Depthbits: 24 Texture units: 4 AUX buffers: 4 Max GL Lights: 8 OpenGL extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_gpu_program_parameters GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control Setting up Sonar Sound Engine Showing Mojang Splash Screen use auto mipmap generation false use compressed textures false use S3TC compression: false use non power of two textures: true Windows Vista java.lang.UnsatisfiedLinkError: no timer in java.library.path at java.lang.ClassLoader.loadLibrary(Unknown Source) at java.lang.Runtime.loadLibrary0(Unknown Source) at java.lang.System.loadLibrary(Unknown Source) at com.dnsalias.java.timer.windows.WindowsTimer.loadLibrary(WindowsTimer.java:30) at com.dnsalias.java.timer.windows.WindowsTimer.available(WindowsTimer.java:18) at com.dnsalias.java.timer.AdvancedTimer.init(AdvancedTimer.java:40) at com.dnsalias.java.timer.AdvancedTimer.<init>(AdvancedTimer.java:26) at class.cs.a(SourceFile:34) at class.fX.a(SourceFile:63) at com.wurmonline.client.l.f(SourceFile:230) at com.wurmonline.client.j.run(SourceFile:212) at java.lang.Thread.run(Unknown Source) Startup Phase - Setting up.. Loading window positions from C:\Users\Jamie\Desktop\wurm\players\Metaldragon\windows_960x600.txt Loading props file C:\Users\Jamie\Desktop\wurm\players\Metaldragon\windows_960x600.txt Gui initialized Loaded tree texture id as 4 Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to C:\Users\Jamie\Desktop\wurm\players\Metaldragon\logs\_Event.2008-11.txt Disabling Nagles Startup message: Welcome back, Metaldragon! The wild server has been waiting for you. Executing C:\Users\Jamie\Desktop\wurm\configs\Metaldragon2\keybindings.txt Keybindings saved. Executing C:\Users\Jamie\Desktop\wurm\configs\Metaldragon2\autorun.txt Keybindings saved. Setting up Anti-Aliasing Setting up graphic hints Setting up Anisotropic Texture Filtering Not enabling anisotropic filtering Setting up dotXSI Model Loader Starting update of login splash image.. ====== CLIENT CRASH ====== null java.lang.ArrayIndexOutOfBoundsException: 179 at class.bl.a(SourceFile:296) at class.bl.a(SourceFile:329) at class.eC.a(SourceFile:219) at class.dn.a(SourceFile:1660) at class.au.a(SourceFile:122) at com.wurmonline.client.l.a(SourceFile:867) at com.wurmonline.client.l.f(SourceFile:461) at com.wurmonline.client.j.run(SourceFile:212) at java.lang.Thread.run(Unknown Source) Share this post Link to post Share on other sites
Posted November 3, 2008 at first sight it seems like there's something wrong with the splash image updating got same problem too EDIT: Wurm seems to work now Share this post Link to post Share on other sites
Posted November 3, 2008 I am getting this too... hopefully sorts it self out in a second > Share this post Link to post Share on other sites
Posted November 3, 2008 Same issue for me at the moment. Should be taken care of soon though guys and gals. Just hang in there a bit. edit: This issue has been corrected for me. I assume the issue has been taken care of for the rest too. Share this post Link to post Share on other sites
Posted November 3, 2008 I had it earlier too, the start up splash qith the qoute the qoute was all little sqaures instead of letters then the client crashed. Share this post Link to post Share on other sites
Posted November 3, 2008 This was a pack issue, from having a corrupted or incomplete base pack. Share this post Link to post Share on other sites
Posted November 3, 2008 I still having problem with crashing after loading picture is seen. My log: Time is Mon Nov 03 22:05:05 CET 2008 Running client version 2.5.2-735, testclient=false === System information === Operating system: Windows XP (arch: x86, version: 5.1) Java version: 1.6.0_07 Java vendor: Sun Microsystems Inc. (http://java.sun.com/) Available CPUs: 1 Loading character Roxana Loading config default Loading props file E:\wurmik\configs\default\gamesettings.txt >>> Main thread exiting. Loading props file E:\wurmik\players\Roxana\password.txt >>> LoginFrame queue entry exiting. Saving props file E:\wurmik\players\Roxana\password.txt Saving props file E:\wurmik\configs\default\gamesettings.txt Loading props file E:\wurmik\players\Roxana\stats.txt Preparing to enable console logging. Now logging to E:\wurmik\console.Roxana.log === Wurm options === advanced_select_items = false animation_playback_self = 0 auto_mipmaps = false cavedetail = 0 censor_chat = true cloud_shadows = true compressed_textures = false compressed_textures_S3TC = true debug_mode = false display_settings = true:false:0:800:600:-1:-1:false engine_multithreaded = 0 event_log_rotation = 2 fast_yield = false fog_coord_src = 0 font_bold = 11 font_default = 12 font_header = 24 font_huge_header = 36 font_italian = 11 font_monospaced = 11 game_client_thread_priority = 2 glsl_enabled = true gui_opacity = 3 has_read_eula = true hint_fog = 1 hint_linesmooth = 1 hint_mipmap = 1 hint_perspective = 1 hint_pointsmooth = 1 hint_polygonsmooth = 1 hint_texture_compression = 2 hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 2 item_creature_render_distance = 3 loadInventoryStartup = true log_extra_errors = false max_texture_size = 0 model_loader_thread_priority = 3 model_loading_threads = 1 opengl2_enabled = false other_log_rotation = 2 outline_picking = true pack_updater_log_level = 0 pack_updater_log_level2 = 1 player_guest = false reflections = 3 release_context = false remember_password = true render_distant_terrain = false render_glow = false render_near_terrain = true save_skills_on_quit = false screenshot_file_format = 0 setting_timestamps = true shadow_level = 0 showKChat = true skydetail = 1 sound_al_gain = 15 sound_engine = 0 structure_render_distance = 3 terrain_bump = true terrain_res = 0 tile_transitions = false tiledecorations = 1 toolSlot1 = 134357683536642 toolSlot2 = 191399647511298 toolSlot3 = 191394748564226 toolSlot4 = 187114125787906 toolSlot5 = 332863018893826 trees = 3 update_optional = true use_anisotropic_filtering = 0 use_coralized_pack_updater = false use_fast_clock_work_around = false use_linked_queue_model_loader = true use_nagles_algorithm = false use_non_alpha_particles = true use_occlusion_culling = true use_pbuffers2 = false use_smooth_lines = false use_smooth_points = false use_smooth_polygons = false use_tree_models = true use_weather_particles = false vbo_enabled = true viewport_bob = true JOGL specification version 1.1.1 JOGL implementation version 1.1.1 JOGL implementation vendor Sun Microsystems, Inc. >>> Game launcher thread exiting. === OpenGL information === JOGL version: 1.1.1 LWJGL version: 1.1.4 OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce 6600 GT/PCI/SSE2/3DNOW! OpenGL version: 2.0.3 GLSL version: Not available Colorbits: 8, 8, 8, 8 Stencilbits: 0 Depthbits: 24 Texture units: 4 AUX buffers: 4 Max GL Lights: 8 OpenGL extensions: GL_ARB_color_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_half_float_pixel GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shadow GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_object GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_sRGB GL_EXT_timer_query GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control Showing Mojang Splash Screen use auto mipmap generation false use compressed textures false use S3TC compression: false use non power of two textures: true Windows XP java.lang.UnsatisfiedLinkError: no timer in java.library.path at java.lang.ClassLoader.loadLibrary(Unknown Source) at java.lang.Runtime.loadLibrary0(Unknown Source) at java.lang.System.loadLibrary(Unknown Source) at com.dnsalias.java.timer.windows.WindowsTimer.loadLibrary(WindowsTimer.java:30) at com.dnsalias.java.timer.windows.WindowsTimer.available(WindowsTimer.java:18) at com.dnsalias.java.timer.AdvancedTimer.init(AdvancedTimer.java:40) at com.dnsalias.java.timer.AdvancedTimer.<init>(AdvancedTimer.java:26) at class.cs.a(SourceFile:34) at class.fX.a(SourceFile:63) at com.wurmonline.client.l.f(SourceFile:230) at com.wurmonline.client.p.run(SourceFile:154) at java.lang.Thread.run(Unknown Source) Startup Phase - Setting up.. Loading window positions from E:\wurmik\players\Roxana\windows_1024x721.txt Loading props file E:\wurmik\players\Roxana\windows_1024x721.txt Gui initialized Loaded tree texture id as 5 Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to E:\wurmik\players\Roxana\logs\_Event.2008-11.txt Disabling Nagles Setting up dotXSI Model Loader Startup message: Welcome back, Roxana! Wurm has been waiting for you. Executing E:\wurmik\configs\default\keybindings.txt Keybindings saved. Executing E:\wurmik\configs\default\autorun.txt Keybindings saved. Setting up Anti-Aliasing Setting up graphic hints Setting up Anisotropic Texture Filtering Not enabling anisotropic filtering Starting update of login splash image.. ====== CLIENT CRASH ====== null java.lang.ArrayIndexOutOfBoundsException: 179 at class.bl.a(SourceFile:296) at class.bl.a(SourceFile:329) at class.eC.a(SourceFile:219) at class.dn.a(SourceFile:1660) at class.au.a(SourceFile:122) at com.wurmonline.client.l.a(SourceFile:867) at com.wurmonline.client.l.f(SourceFile:461) at com.wurmonline.client.p.run(SourceFile:154) at java.lang.Thread.run(Unknown Source) Exiting Wurm after an Error Performing final cleanup. Saving props file E:\wurmik\configs\default\gamesettings.txt Saving props file E:\wurmik\players\Roxana\stats.txt Saving window positions to E:\wurmik\players\Roxana\windows_1024x721.txt Saving props file E:\wurmik\players\Roxana\windows_1024x721.txt Goodbye. Share this post Link to post Share on other sites
Posted November 3, 2008 Make sure the pack updater actually runs to completion. Apparently there are cases where the play button is enabled too soon. Share this post Link to post Share on other sites
Posted November 3, 2008 I deleted base.jar and optional1.jar files and downloaded from friend (faster then from wurm servers) and it works Share this post Link to post Share on other sites