Sign in to follow this  
RainRain

Changes to repairing/bashing of fences/houses

Recommended Posts

Whenever a fence/wall is being bashed, have the repairing value be lowered considerably, Enough so two people of exact same skill, the basher would win eventually after some time, over the repairer.

Reason for this is currently a single person can hold up a raid upon a deed for several hours, even enough to just demotivate the raiders because of lack of progress, and a group of say, 3 defenders can literally stop a raid completely, assuming materials are gathered.

Original idea was to disallow repairing on a fence being bashed, but i agree with others that it seems a bit overkill.

Share this post


Link to post
Share on other sites

Basically just the title

I'd also suggest something along the lines of "Bash lock" but it'd make lockpicking useless.

-1

If there were raiders en masse the structure would never get repaired; easy mode.

Share this post


Link to post
Share on other sites

disallow the repairing of any structure while it's being bashed

by a creature.

players? no. maybe a reduced effectiveness of repairs while bashing

-it's harder to attach a patch to a while while a ram is hitting it...

also, diminishing returns on repair effectiveness from stacking players on a wall to repair.

that way it isnt some invincible repair team.

do AOE spells go through walls?

Share this post


Link to post
Share on other sites

disallow the repairing of any structure while it's being bashed

by a creature.

players? no. maybe a reduced effectiveness of repairs while bashing

-it's harder to attach a patch to a while while a ram is hitting it...

also, diminishing returns on repair effectiveness from stacking players on a wall to repair.

that way it isnt some invincible repair team.

do AOE spells go through walls?

It would still be far to easy, and would be akin to saying, "Oh we had some fun today, but we're gonna drain your deed now." as if it was earned simply for showing up. If anything it would need much more detail.

Share this post


Link to post
Share on other sites

rough ideas.

but something to consider. diminishing returns is acceptable, you COULD always stack 20 people on the wall. they'd all just be working at a reduced effectiveness. allowing the opportunity to take the deed, while defended, but still requiring a dedicated assault force to overcome the defense.

Share this post


Link to post
Share on other sites

rough ideas.

but something to consider. diminishing returns is acceptable, you COULD always stack 20 people on the wall. they'd all just be working at a reduced effectiveness. allowing the opportunity to take the deed, while defended, but still requiring a dedicated assault force to overcome the defense.

Imo defenses could also be made much more dynamic so you aren't just staring at the enemy through a window for 2 hours, as well as the offense (siege equipment, pitfalls, boiling tar/falling rocks, the possibilities are endless)

Share this post


Link to post
Share on other sites

i would love to be able to lob a cow at my opponents village. live or dead, it would be lethal.

dynamic pvp.

Share this post


Link to post
Share on other sites

as it is now, a single person can hold up a raid of 10 people for quite some time.

And it doesn't make sense for a person to be repairing a wall while on the opposite side people are mashing at it with all of their strength.

When people raid you, you fight back, not sit and repair.

i could understand when multiple people are offline, but that's what guards are for.

Share this post


Link to post
Share on other sites

as it is now, a single person can hold up a raid of 10 people for quite some time.

And it doesn't make sense for a person to be repairing a wall while on the opposite side people are mashing at it with all of their strength.

When people raid you, you fight back, not sit and repair.

i could understand when multiple people are offline, but that's what guards are for.

I understand, but elaborate a little. Alone that change spells instant-win all over it.

Share this post


Link to post
Share on other sites

as it is now, a single person can hold up a raid of 10 people for quite some time.

And it doesn't make sense for a person to be repairing a wall while on the opposite side people are mashing at it with all of their strength.

When people raid you, you fight back, not sit and repair.

i could understand when multiple people are offline, but that's what guards are for.

I understand, but elaborate a little. Alone that change spells instant-win all over it.

Alone (the change anyways) it's not instawin unless you're outnumbered tenfold and can't do anything to defend a deed even with the help of guards.

It's simple, If you try to repair a building whilst someone is bashing, it displays a message and doesn't do the acton.

Course i like the idea of a reduced repair rate, but you still have to understand this

a 80ql tall stone wall can be repaired with a 1ql brick

said brick will still repair alot, depending on repairing skill and so and so.

The extremely miniscule damage done to the wall countered by a massive repair rate, done at the same time will render any attempts useless

As it is, i could understand your point if say, 10 people are raiding some poor deed with 30ql walls or something, It's the deeds fault in all reality, for leaving them at 30ql.

though, having the walls be repaired lowly if bashing, and depending on ql of rock, would be nice

i.e someone's bashing your 80ql wall, repairing with a 1ql brick would repair an extremely low amount, and along with that a 80ql brick would only heal, say .01 (still feels wrong to me honestly)

that way if you have many people stacking on one wall, you could hold it up just a bit, but cannot deny their entry if they obviously outnumber and outpower you.

Share this post


Link to post
Share on other sites

Ok, now I understand a bit more; maybe have it so a 70QL brick repairs 1 dmg, and as QL gets lower the amount repaired gets progressively lower?

Share this post


Link to post
Share on other sites

Ok, now I understand a bit more; maybe have it so a 70QL brick repairs 1 dmg, and as QL gets lower the amount repaired gets progressively lower?

1 damage is alot if you don't know.

but yeah, somewhere along the lines of repairing would basically delay the destruction of a fence, but only a bit.

bashing in general should do more damage then one can repair in a even case.

Share this post


Link to post
Share on other sites

Other than having to raid someones deed what other reason do you have for limiting a player repairing his walls while you are bashing them?

Perhaps we should say if he is standing close to the tile you should not be allowed to bash??

I mean it goes both ways.

Share this post


Link to post
Share on other sites

Ok, now I understand a bit more; maybe have it so a 70QL brick repairs 1 dmg, and as QL gets lower the amount repaired gets progressively lower?

1 damage is alot if you don't know.

but yeah, somewhere along the lines of repairing would basically delay the destruction of a fence, but only a bit.

bashing in general should do more damage then one can repair in a even case.

There are many other factors, but generally yes, one person shouldn't be able to hold out 10 people; my original point thoug hwas is if the wall is being continually bashed how is anyone goign to repair it despite how many are on defense?

Share this post


Link to post
Share on other sites

bashing in general should do more damage then one can repair in a even case.

lmao!! -1

Share this post


Link to post
Share on other sites

Other than having to raid someones deed what other reason do you have for limiting a player repairing his walls while you are bashing them?

Perhaps we should say if he is standing close to the tile you should not be allowed to bash??

I mean it goes both ways.

So you want a person to be completely able to bypass a person from being able to even DAMAGE the walls on any fence by a person just STANDING on the tile?

No offense protunia, but you should really think before you post.

A raider has to go through a deed which he may or may not know the blueprints, bashing through walls (usually, multiple multiple layers) while at the same time a constant onslaught of templars.

What does the person raiding have?

They can gatehop, they can repair and stall a raid virtually forever, they can interrupt a bash action, many many things.

Defending side has far too many advantages, to the point of making it impossible if they have the bulk (yes, BULK, meaning usually in MANY) materials.

@Boj

small damage is done to fences while they get bashed, and deeds normally have bricks (i don't know about freedom but if you don't in wild/epic you're pretty dumb) specifically meant for defense

iirc, all damage goes away once a person does a repair action (if not all, alot, i'm not much a mason but the fences i've repaired have been fixed up 40+ damage in one rock shard when i was a freedomer)

As it is now, you can just gatehop constantly and disrupt their actions, unless you're severely outnumbered or extremely weak (hopefully the former).

Share this post


Link to post
Share on other sites

Why should you have to right to bash only and he cant repair??

I think you need to find people fight and stop trying to raid places you are not strong enough to raid.

Maybe go build up your strength if your that weak??

Oh wait you guys had str nerfed!!!  good job keep making stupid suggestions...that wreck the game.

Share this post


Link to post
Share on other sites

Other than having to raid someones deed what other reason do you have for limiting a player repairing his walls while you are bashing them?

Perhaps we should say if he is standing close to the tile you should not be allowed to bash??

I mean it goes both ways.

So you want a person to be completely able to bypass a person from being able to even DAMAGE the walls on any fence by a person just STANDING on the tile?

No offense protunia, but you should really think before you post.

A raider has to go through a deed which he may or may not know the blueprints, bashing through walls (usually, multiple multiple layers) while at the same time a constant onslaught of templars.

What does the person raiding have?

They can gatehop, they can repair and stall a raid virtually forever, they can interrupt a bash action, many many things.

Defending side has far too many advantages, to the point of making it impossible if they have the bulk (yes, BULK, meaning usually in MANY) materials.

OK but an actual chance of repairing the walls needs to remain.

Share this post


Link to post
Share on other sites

And gods forbid you cant actually raid someone every single time... oh damn such a trajedy....PvP is not all about taking someone elses funds.

Yeah sure when it was easy and people had low skills ohh how it was fun...

But now its getting harder todo so we need to nerf the game to make you be able to raid easier....  ::)

Sorry you need to go group up and work harder.

Share this post


Link to post
Share on other sites

Why should you have to right to bash only and he cant repair??

I think you need to find people fight and stop trying to raid places you are not strong enough to raid.

Maybe go build up your strength if your that weak??

Oh wait you guys had str nerfed!!!  good job keep making stupid suggestions...that wreck the game.

Once again you don't even know what you're talking about and seem to just downvote anything having to do with epic.

For one, we never suggested str get nerfed, it was like that from the start of epic and rolf's sole decision.

I sprung this suggestion because i remember how difficult it was to raid, both wild and epic.

NOT from any recent raid, actually the last raid i saw was a success because of the low skilled people (like 2 defendees) vs about 30 of us, though it did drag on for quite a while and they did give up quickly.

@Boj

yeah, i'm starting to lean more towards your idea (or whomevers) to make it repair less, instead of being inable to at all.

Share this post


Link to post
Share on other sites

Anyhow you can't raid as easy now because people worked hard to stop you so you post here trying to weaken them again..... sorry this Idea has to be...

-1

As it is, i could understand your point if say, 10 people are raiding some poor deed with 30ql walls or something, It's the deeds fault in all reality, for leaving them at 30ql.

whats next oh they had 70 ql walls its there own fault for having 90 ql... ::)

and then another lame attempt and changing the game to suit your needs.

Share this post


Link to post
Share on other sites

Anyhow you can't raid as easy now because people worked hard to stop you so you post here trying to weaken them again..... sorry this Idea has to be...

-1

More baseless assumptions, Nice.

I won't bother to respond to you anymore from now protunia, you've degraded yourself far too much.

Share this post


Link to post
Share on other sites

I'm gonna agree you're making a fool of yourself Protunia. The game should be won with skill not pure mechanics, and you seemed to be opposed to Wild 2 yet you support the invincible fortresses.

Share this post


Link to post
Share on other sites

I'm gonna agree you're making a fool of yourself Protunia. The game should be won with skill not pure mechanics, and you seemed to be opposed to Wild 2 yet you support the invincible fortresses.

have you ever used a catapult??

maybe line up 6-7 of them in a row and i think you can beat one guy.

Share this post


Link to post
Share on other sites

I'm gonna agree you're making a fool of yourself Protunia. The game should be won with skill not pure mechanics, and you seemed to be opposed to Wild 2 yet you support the invincible fortresses.

have you ever used a catapult??

Yes, and I've repaired walls that got damaged by catapults; repairing is way too OP with enough people, usually even one.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this