Sign in to follow this  
sevenseeker

Bad Lag on epic servers only

Recommended Posts

Over the past few months I've been getting randomly bad lag. The past few days it has persisted.

I'll click an action, and it won't happen for sometimes up to a few minutes. Sometimes I get force-restarted, but usually it just sits there in a hung state seemingly waiting for a response. I'll also get the message saying the server doesn't have my current location, and I've gotta stop and let it catch up. Right click menus take quite some time to populate. I've noticed it's worse on HOTS home epic.

Is there anything I can do to test my connection with the server when that happens? I've done a speed test while hung-up and its fine. I can browse fine, start up a download fine, and never get kicked off vent, so I know its Wurm related. I've tried to use unstable client, but it doesn't seem to help any.

I'll include the logs for

1. Unstable(file run) runs fine

2. Regular(file run) don't usually use this because of sound issues it creates (assuming 64 bit problem)

3. Regular(browser run) runs fine


Time is Fri Dec 23 10:46:28 CST 2011
Running client version 3.1-3486 [unstable]

=== System information ===
Executing from C:\Users\Master Geek\Downloads\Programming
Operating system: Windows 7 (arch: amd64, version: 6.1)
Java version: 1.6.0_24 (Sun Microsystems Inc.) <http://java.sun.com/>
Jvm version: 19.1-b02 (Sun Microsystems Inc.) [Java HotSpot(TM) 64-Bit Server VM]
Available CPUs: 2

>>> Main thread exiting.
Loading character sevenseeker
Loading config default
Loading props file C:\Users\Master Geek\wurm\configs\default\gamesettings.txt
Loading props file C:\Users\Master Geek\wurm\players\sevenseeker\password.txt
>>> LoginFrame queue entry exiting.
Saving props file C:\Users\Master Geek\wurm\players\sevenseeker\password.txt
Saving props file C:\Users\Master Geek\wurm\configs\default\gamesettings.txt
Loaded pack test_experimental.jar (r1)
Loaded pack test_sound.jar (r1)
Loaded pack test_graphics.jar (r770)
Options up-to-date!
Loading props file C:\Users\Master Geek\wurm\players\sevenseeker\stats.txt

Preparing to enable console logging.
Now logging to C:\Users\Master Geek\wurm\console.sevenseeker.log

=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 2
cavedetail = 2
censor_chat = true
cloud_shadows = false
collada_animations = 4
compressed_textures = false
compressed_textures_S3TC = true
debug_mode = false
display_settings = false:true:0:800:600:32:-1:false:false
eigc_enabled = false
enable_debugs = false
enable_shift_drag = false
enable_vsync = true
engine_multithreaded = 0
event_log_rotation = 2
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_antialias = 2
font_bold = 11
font_default = 13
font_header = 24
font_italian = 11
font_monospaced = 11
font_static = 11
fps_limit = 60
fps_limit_background = 30
fps_limit_enabled = true
game_client_thread_priority = 2
glsl_enabled = 2
gui_opacity = 3
gui_skin = 1
has_read_eula = true
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
high_res_binoculars = false
hint_texture_scaling = 1
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 4
keyboard_layout = 0
loadInventoryStartup = true
local_list_in_event = false
log_extra_errors = true
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_texture_size = 3
mega_texture_size = 4
model_loader_thread_priority = 2
model_loading_threads = 2
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 0
other_log_rotation = 2
outline_picking = true
pbuffer_enabled = false
player_guest = false
reflection_texture_size = 0
reflections = 0
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_distant_terrain = true
render_glow = false
render_sun_glare = false
resident_models = false
save_skills_on_quit = true
screenshot_file_format = 1
setting_timestamps = true
settings_version = 3
shadow_level = 0
showKChat = true
silent_friends_update = false
skillgain_minimum = 1
skillgain_no_alignment = false
skillgain_no_favor = false
skydetail = 1
sound_al_gain = 24
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 10
sound_play_ambients = true
sound_play_buzz = false
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = true
sound_play_weather = true
sound_play_work = true
structure_render_distance = 4
submit_client_data = 1
terrain_bump = true
terrain_res = 1
test_attach_equipment = false
test_mode = 0
tile_transitions = true
tiledecorations = 1
toolSlot1 = 494554562169602
toolSlot10 = -1
toolSlot2 = 521540529556226
toolSlot3 = 112357971855106
toolSlot4 = 112358089295618
toolSlot5 = 112358106072834
toolSlot6 = 112358122850050
toolSlot7 = 112358156404482
toolSlot8 = -1
toolSlot9 = -1
treelist_outline = true
trees = 4
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 2
use_color_picking = true
use_fast_clock_work_around = true
use_fbo_color_picking = true
use_fbo_reflections = true
use_nagles_algorithm = false
use_nano_timer = false
use_non_alpha_particles = false
use_smooth_lines = false
use_smooth_points = true
use_smooth_polygons = true
use_tree_models = true
use_weather_particles = true
vbo_enabled = 2
viewport_bob = true
water_detail = 1

Setting up dotXSI Model Loader
Executing C:\Users\Master Geek\wurm\configs\default\keybindings.txt
Translating legacy key ENTER to RETURN
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Word filter loaded: 23
>>> Launch queue entry exiting.
Using LWJGL display 1680:1050:0:0 (false)

Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.13
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFTX_buffer_samples AL_SOFT_buffer_sub_data AL_SOFTX_deferred_updates AL_SOFT_loop_points AL_SOFTX_non_virtual_channels
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 2.8.2
Adapter info: lmimirr (2.50.0.596)
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce 8800 GT/PCI/SSE2
OpenGL version: 3.3.0
OpenGL extensions:
    GL_ARB_base_instance
    GL_ARB_blend_func_extended
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_conservative_depth
    GL_ARB_copy_buffer
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_instanced
    GL_ARB_ES2_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_provoking_vertex
    GL_ARB_robustness
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_separate_shader_objects
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_objects
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_include
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_sync
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_compression
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_storage
    GL_ARB_texture_swizzle
    GL_ARB_timer_query
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_S3_s3tc
    GL_EXT_texture_env_add
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_Cg_shader
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXTX_framebuffer_mixed_formats
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_shader_objects
    GL_EXT_separate_specular_color
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_format_BGRA8888
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_texture_type_2_10_10_10_REV
    GL_EXT_timer_query
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_import_sync_object
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KTX_buffer_region
    GL_NV_alpha_test
    GL_NV_blend_minmax
    GL_NV_blend_square
    GL_NV_complex_primitives
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_depth_buffer_float
    GL_NV_depth_clamp
    GL_NV_explicit_multisample
    GL_NV_fbo_color_attachments
    GL_NV_fence
    GL_NV_float_buffer
    GL_NV_fog_distance
    GL_NV_fragdepth
    GL_NV_fragment_program
    GL_NV_fragment_program_option
    GL_NV_fragment_program2
    GL_NV_framebuffer_multisample_coverage
    GL_NV_geometry_shader4
    GL_NV_gpu_program4
    GL_NV_half_float
    GL_NV_light_max_exponent
    GL_NV_multisample_coverage
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_parameter_buffer_object
    GL_NV_parameter_buffer_object2
    GL_NV_path_rendering
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_shader_buffer_load
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_expand_normal
    GL_NV_texture_lod_clamp
    GL_NV_texture_multisample
    GL_NV_texture_rectangle
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_transform_feedback
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_buffer_unified_memory
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_NVX_conditional_render
    GL_NVX_gpu_memory_info
    GL_OES_depth24
    GL_OES_depth32
    GL_OES_depth_texture
    GL_OES_element_index_uint
    GL_OES_fbo_render_mipmap
    GL_OES_get_program_binary
    GL_OES_mapbuffer
    GL_OES_packed_depth_stencil
    GL_OES_rgb8_rgba8
    GL_OES_standard_derivatives
    GL_OES_texture_3D
    GL_OES_texture_float
    GL_OES_texture_float_linear
    GL_OES_texture_half_float
    GL_OES_texture_half_float_linear
    GL_OES_texture_npot
    GL_OES_vertex_array_object
    GL_OES_vertex_half_float
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
    GL_WIN_swap_hint
    WGL_EXT_swap_control

GLSL version: 3.30 NVIDIA via Cg compiler
Server response: Success.
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 16 buttons.
Increasing image buffer to 16777216
Startup Phase - Setting up..
Initializing font texture for SansSerif (13). Texture Size: 512
Initializing font texture for SansSerif (13, italic). Texture Size: 128
Loading window positions from C:\Users\Master Geek\wurm\players\sevenseeker\windows_1680x1050.txt
Loading props file C:\Users\Master Geek\wurm\players\sevenseeker\windows_1680x1050.txt
Gui initialized
Startup Phase - Preparing terrain
Startup Phase - Connecting ..
Disabling Nagles
Writing to C:\Users\Master Geek\wurm\players\sevenseeker\logs\_Event.2011-12.txt
Disabling Nagles
Login successful
Executing C:\Users\Master Geek\wurm\configs\default\autorun.txt
Starting update of login splash image...
Setting up Collada Model Loader
Finished loading new login splash image!
Decreasing image buffer to 4194304
Decreasing image buffer to 1048576
Increasing image buffer to 4194304
Initializing font texture for SansSerif (11). Texture Size: 128
Dec 23, 2011 10:46:58 AM class.h a
WARNING: Can't set attitude of creature 17227248042496 because it doesn't exist
Writing to C:\Users\Master Geek\wurm\players\sevenseeker\logs\CA_HELP.2011-12.txt
Writing to C:\Users\Master Geek\wurm\players\sevenseeker\logs\HOTS.2011-12.txt
Can't remove effect from 501504322571010 because it doesn't exist.
Can't remove effect from 501504322571010 because it doesn't exist.
Can't remove effect from 501507359247106 because it doesn't exist.
Can't remove effect from 501507359247106 because it doesn't exist.
Can't remove effect from 501496051403522 because it doesn't exist.
Can't remove effect from 501496051403522 because it doesn't exist.
Can't remove effect from 510930081286914 because it doesn't exist.
Can't remove effect from 510930081286914 because it doesn't exist.
Can't remove effect from 510929745742594 because it doesn't exist.
Can't remove effect from 510929745742594 because it doesn't exist.
Can't remove effect from 501504188353282 because it doesn't exist.
Can't remove effect from 501504188353282 because it doesn't exist.
Can't remove effect from 501505228540674 because it doesn't exist.
Can't remove effect from 501505228540674 because it doesn't exist.
Can't remove effect from 511023513602818 because it doesn't exist.
Can't remove effect from 511023513602818 because it doesn't exist.
Can't remove effect from 501504540674818 because it doesn't exist.
Can't remove effect from 501504540674818 because it doesn't exist.
Can't remove effect from 501504792333058 because it doesn't exist.
Can't remove effect from 501504792333058 because it doesn't exist.
Can't remove effect from 510932228770562 because it doesn't exist.
Can't remove effect from 510932228770562 because it doesn't exist.
Can't remove effect from 501495631973122 because it doesn't exist.
Can't remove effect from 501495631973122 because it doesn't exist.
Can't remove effect from 501503349492482 because it doesn't exist.
Can't remove effect from 501503349492482 because it doesn't exist.
Can't remove effect from 501503936695042 because it doesn't exist.
Can't remove effect from 501503936695042 because it doesn't exist.
Can't remove effect from 501505429867266 because it doesn't exist.
Can't remove effect from 501505429867266 because it doesn't exist.
Can't remove effect from 511026030185218 because it doesn't exist.
Can't remove effect from 511026030185218 because it doesn't exist.
Can't remove effect from 511023899478786 because it doesn't exist.
Can't remove effect from 511023899478786 because it doesn't exist.
Can't remove effect from 511025174547202 because it doesn't exist.
Can't remove effect from 511025174547202 because it doesn't exist.
Can't remove effect from 501507275361026 because it doesn't exist.
Can't remove effect from 501507275361026 because it doesn't exist.
Can't remove effect from 501496269507330 because it doesn't exist.
Can't remove effect from 501496269507330 because it doesn't exist.
Can't remove effect from 511038965418754 because it doesn't exist.
Can't remove effect from 511038965418754 because it doesn't exist.
Can't remove effect from 501503047502594 because it doesn't exist.
Can't remove effect from 501503047502594 because it doesn't exist.
Can't remove effect from 511038579542786 because it doesn't exist.
Can't remove effect from 511038579542786 because it doesn't exist.
Can't remove effect from 507773867526914 because it doesn't exist.
Can't remove effect from 507773867526914 because it doesn't exist.
Can't remove effect from 501503248829186 because it doesn't exist.
Can't remove effect from 501503248829186 because it doesn't exist.
Can't remove effect from 501496386947842 because it doesn't exist.
Can't remove effect from 501496386947842 because it doesn't exist.
Writing to C:\Users\Master Geek\wurm\players\sevenseeker\logs\_Skills.2011-12.txt
Writing to C:\Users\Master Geek\wurm\players\sevenseeker\logs\_Combat.2011-12.txt
Writing to C:\Users\Master Geek\wurm\players\sevenseeker\logs\_Local.2011-12.txt
Initializing font texture for SansSerif (13, bold). Texture Size: 128
Time is Fri Dec 23 11:43:36 CST 2011
Performing final cleanup after playing  56m
Quitting eigc cleanly
Saving props file C:\Users\Master Geek\wurm\configs\default\gamesettings.txt
Saving props file C:\Users\Master Geek\wurm\players\sevenseeker\stats.txt
Dumped skills to C:\Users\Master Geek\wurm\players\sevenseeker\dumps\skills.20111223.1143.txt
Saving window positions to C:\Users\Master Geek\wurm\players\sevenseeker\windows_1680x1050.txt
Saving props file C:\Users\Master Geek\wurm\players\sevenseeker\windows_1680x1050.txt
Destroying game window
Shutting down OpenAL subsystem.
XSI Model Loader Thread exited.
XSI Model Loader Thread exited.
Collada Model Loader exited.
Collada Model Loader exited.
XSI Model Loader Thread exited.
XSI Model Loader Thread exited.
Collada Model Loader exited.
Collada Model Loader exited.
Running garbage collector...
Running finalization...
Fast Clock Workaround Thread exited.
Goodbye.
Exit.
WARNING: OpenAL was already stopped.

I normally get the error

Can't remove effect from 510930081286914 because it doesn't exist.
quite a bit in all client modes, but it might not show up too often since these were very short sessions.

Share this post


Link to post
Share on other sites

Time is Fri Dec 23 11:44:06 CST 2011
Running client version 3.0.1b

=== System information ===
Executing from C:\Users\Master Geek\Downloads\Programming
Operating system: Windows 7 (arch: amd64, version: 6.1)
Java version: 1.6.0_24 (Sun Microsystems Inc.) <http://java.sun.com/>
Jvm version: 19.1-b02 (Sun Microsystems Inc.) [Java HotSpot(TM) 64-Bit Server VM]
Available CPUs: 2

>>> Main thread exiting.
Loading character sevenseeker
Loading config default
Loading props file C:\Users\Master Geek\wurm\configs\default\gamesettings.txt
Loading props file C:\Users\Master Geek\wurm\players\sevenseeker\password.txt
>>> LoginFrame queue entry exiting.
Saving props file C:\Users\Master Geek\wurm\players\sevenseeker\password.txt
Saving props file C:\Users\Master Geek\wurm\configs\default\gamesettings.txt
Loaded pack sound.jar (r1)
Loaded pack graphics.jar (r761)
Options up-to-date!
Loading props file C:\Users\Master Geek\wurm\players\sevenseeker\stats.txt

Preparing to enable console logging.
Now logging to C:\Users\Master Geek\wurm\console.sevenseeker.log

=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 2
cavedetail = 2
censor_chat = true
cloud_shadows = false
compressed_textures = false
compressed_textures_S3TC = true
debug_mode = false
display_settings = false:true:0:800:600:32:-1:false:false
enable_debugs = false
enable_shift_drag = false
enable_vsync = true
engine_multithreaded = 0
event_log_rotation = 2
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_bold = 11
font_default = 13
font_header = 24
font_huge_header = 36
font_italian = 11
font_monospaced = 11
fps_limit = 60
fps_limit_background = 30
fps_limit_enabled = true
game_client_thread_priority = 2
glsl_enabled = 2
gui_opacity = 3
has_read_eula = true
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
high_res_binoculars = false
hint_texture_scaling = 1
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 4
keyboard_layout = 0
loadInventoryStartup = true
local_list_in_event = false
log_extra_errors = true
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_texture_size = 3
mega_texture_size = 4
model_loader_thread_priority = 2
model_loading_threads = 2
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 0
other_log_rotation = 2
outline_picking = true
pbuffer_enabled = false
player_guest = false
reflection_texture_size = 0
reflections = 0
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_distant_terrain = true
render_glow = false
render_sun_glare = false
resident_models = false
save_skills_on_quit = true
screenshot_file_format = 1
setting_timestamps = true
settings_version = 3
shadow_level = 0
showKChat = true
silent_friends_update = false
skillgain_minimum = 1
skillgain_no_alignment = false
skillgain_no_favor = false
skydetail = 1
sound_al_gain = 24
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 10
sound_play_ambients = true
sound_play_buzz = false
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = true
sound_play_weather = true
sound_play_work = true
structure_render_distance = 4
submit_client_data = 1
terrain_bump = true
terrain_res = 1
test_attach_equipment = false
test_mode = 0
tile_transitions = true
tiledecorations = 1
toolSlot1 = 494554562169602
toolSlot10 = -1
toolSlot2 = 521540529556226
toolSlot3 = 112357971855106
toolSlot4 = 112358089295618
toolSlot5 = 112358106072834
toolSlot6 = 112358122850050
toolSlot7 = 112358156404482
toolSlot8 = -1
toolSlot9 = -1
treelist_outline = true
trees = 4
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 2
use_color_picking = true
use_fast_clock_work_around = true
use_fbo_color_picking = true
use_fbo_reflections = true
use_nagles_algorithm = false
use_nano_timer = false
use_non_alpha_particles = false
use_smooth_lines = false
use_smooth_points = true
use_smooth_polygons = true
use_tree_models = true
use_weather_particles = true
vbo_enabled = 2
viewport_bob = true

Setting up dotXSI Model Loader
Executing C:\Users\Master Geek\wurm\configs\default\keybindings.txt
Translating legacy key ENTER to RETURN
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Word filter loaded: 23
>>> Launch queue entry exiting.
Using LWJGL display 1680:1050:0:0 (false)

Setting up OpenAL Sound Engine
OpenAL version: 1.1
OpenAL renderer: Software
OpenAL vendor: Creative Labs Inc.
OpenAL extensions: EAX EAX2.0 EAX3.0 EAX4.0 EAX5.0 EAX3.0EMULATED EAX4.0EMULATED AL_EXT_OFFSET AL_EXT_LINEAR_DISTANCE AL_EXT_EXPONENT_DISTANCE
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 2.6
Adapter info: lmimirr (2.50.0.596)
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce 8800 GT/PCI/SSE2
OpenGL version: 3.3.0
OpenGL extensions:
    GL_ARB_base_instance
    GL_ARB_blend_func_extended
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_conservative_depth
    GL_ARB_copy_buffer
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_instanced
    GL_ARB_ES2_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_provoking_vertex
    GL_ARB_robustness
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_separate_shader_objects
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_objects
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_include
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_sync
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_compression
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_storage
    GL_ARB_texture_swizzle
    GL_ARB_timer_query
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_S3_s3tc
    GL_EXT_texture_env_add
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_Cg_shader
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXTX_framebuffer_mixed_formats
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_shader_objects
    GL_EXT_separate_specular_color
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_format_BGRA8888
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_texture_type_2_10_10_10_REV
    GL_EXT_timer_query
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_import_sync_object
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KTX_buffer_region
    GL_NV_alpha_test
    GL_NV_blend_minmax
    GL_NV_blend_square
    GL_NV_complex_primitives
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_depth_buffer_float
    GL_NV_depth_clamp
    GL_NV_explicit_multisample
    GL_NV_fbo_color_attachments
    GL_NV_fence
    GL_NV_float_buffer
    GL_NV_fog_distance
    GL_NV_fragdepth
    GL_NV_fragment_program
    GL_NV_fragment_program_option
    GL_NV_fragment_program2
    GL_NV_framebuffer_multisample_coverage
    GL_NV_geometry_shader4
    GL_NV_gpu_program4
    GL_NV_half_float
    GL_NV_light_max_exponent
    GL_NV_multisample_coverage
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_parameter_buffer_object
    GL_NV_parameter_buffer_object2
    GL_NV_path_rendering
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_shader_buffer_load
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_expand_normal
    GL_NV_texture_lod_clamp
    GL_NV_texture_multisample
    GL_NV_texture_rectangle
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_transform_feedback
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_buffer_unified_memory
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_NVX_conditional_render
    GL_NVX_gpu_memory_info
    GL_OES_depth24
    GL_OES_depth32
    GL_OES_depth_texture
    GL_OES_element_index_uint
    GL_OES_fbo_render_mipmap
    GL_OES_get_program_binary
    GL_OES_mapbuffer
    GL_OES_packed_depth_stencil
    GL_OES_rgb8_rgba8
    GL_OES_standard_derivatives
    GL_OES_texture_3D
    GL_OES_texture_float
    GL_OES_texture_float_linear
    GL_OES_texture_half_float
    GL_OES_texture_half_float_linear
    GL_OES_texture_npot
    GL_OES_vertex_array_object
    GL_OES_vertex_half_float
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
    GL_WIN_swap_hint
    WGL_EXT_swap_control

GLSL version: 3.30 NVIDIA via Cg compiler
Server response: Success.
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 16 buttons.
Increasing image buffer to 16777216
Startup Phase - Setting up..
Loading window positions from C:\Users\Master Geek\wurm\players\sevenseeker\windows_1680x1050.txt
Loading props file C:\Users\Master Geek\wurm\players\sevenseeker\windows_1680x1050.txt
Gui initialized
Startup Phase - Preparing terrain
Startup Phase - Connecting ..
Disabling Nagles
Writing to C:\Users\Master Geek\wurm\players\sevenseeker\logs\_Event.2011-12.txt
Disabling Nagles
Login successful
Executing C:\Users\Master Geek\wurm\configs\default\autorun.txt
Starting update of login splash image...
Setting up Collada Model Loader
Decreasing image buffer to 4194304
Finished loading new login splash image!
Decreasing image buffer to 1048576
Increasing image buffer to 4194304
Adding effect Faith bonus at 100000
Dec 23, 2011 11:44:28 AM class.i a
WARNING: Can't set attitude of creature 17227248042496 because it doesn't exist
Writing to C:\Users\Master Geek\wurm\players\sevenseeker\logs\CA_HELP.2011-12.txt
Dec 23, 2011 11:44:30 AM class.fg a
WARNING: Key: playerportal_png-fx already in use. Overriding previous data. This is probably not desired.
Dec 23, 2011 11:44:30 AM class.fg a
WARNING: Key: playerportal_png-fx already in use. Overriding previous data. This is probably not desired.
Writing to C:\Users\Master Geek\wurm\players\sevenseeker\logs\Village.2011-12.txt
Time is Fri Dec 23 11:45:19 CST 2011
Performing final cleanup after playing  1m
Saving props file C:\Users\Master Geek\wurm\configs\default\gamesettings.txt
Saving props file C:\Users\Master Geek\wurm\players\sevenseeker\stats.txt
Dumped skills to C:\Users\Master Geek\wurm\players\sevenseeker\dumps\skills.20111223.1145.txt
Saving window positions to C:\Users\Master Geek\wurm\players\sevenseeker\windows_1680x1050.txt
Saving props file C:\Users\Master Geek\wurm\players\sevenseeker\windows_1680x1050.txt
Destroying game window
Shutting down OpenAL subsystem.
XSI Model Loader Thread exited.
XSI Model Loader Thread exited.
XSI Model Loader Thread exited.
XSI Model Loader Thread exited.
Collada Model Loader exited.
Running garbage collector...
Collada Model Loader exited.
Collada Model Loader exited.
Collada Model Loader exited.
Running finalization...
Fast Clock Workaround Thread exited.
Goodbye.
Exit.
WARNING: OpenAL was already stopped.

Time is Fri Dec 23 11:45:55 CST 2011
Running client version 3.0.1b

=== System information ===
Executing from C:\Users\Master Geek\Downloads\Programming
Operating system: Windows 7 (arch: x86, version: 6.1)
Java version: 1.6.0_27 (Sun Microsystems Inc.) <http://java.sun.com/>
Jvm version: 20.2-b06 (Sun Microsystems Inc.) [Java HotSpot(TM) Client VM]
Available CPUs: 2

>>> Main thread exiting.
Loading character sevenseeker
Loading config default
Loading props file C:\Users\Master Geek\wurm\configs\default\gamesettings.txt
Loading props file C:\Users\Master Geek\wurm\players\sevenseeker\password.txt
>>> LoginFrame queue entry exiting.
Saving props file C:\Users\Master Geek\wurm\players\sevenseeker\password.txt
Saving props file C:\Users\Master Geek\wurm\configs\default\gamesettings.txt
Loaded pack sound.jar (r1)
Loaded pack graphics.jar (r761)
Options up-to-date!
Loading props file C:\Users\Master Geek\wurm\players\sevenseeker\stats.txt

Preparing to enable console logging.
Now logging to C:\Users\Master Geek\wurm\console.sevenseeker.log

=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 2
cavedetail = 2
censor_chat = true
cloud_shadows = false
compressed_textures = false
compressed_textures_S3TC = true
debug_mode = false
display_settings = false:true:0:800:600:32:-1:false:false
enable_debugs = false
enable_shift_drag = false
enable_vsync = true
engine_multithreaded = 0
event_log_rotation = 2
fast_yield = false
fbo_enabled = 2
fog_coord_src = 0
font_bold = 11
font_default = 13
font_header = 24
font_huge_header = 36
font_italian = 11
font_monospaced = 11
fps_limit = 60
fps_limit_background = 30
fps_limit_enabled = true
game_client_thread_priority = 2
glsl_enabled = 2
gui_opacity = 3
has_read_eula = true
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
high_res_binoculars = false
hint_texture_scaling = 1
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 4
keyboard_layout = 0
loadInventoryStartup = true
local_list_in_event = false
log_extra_errors = true
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_texture_size = 3
mega_texture_size = 4
model_loader_thread_priority = 2
model_loading_threads = 2
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 0
other_log_rotation = 2
outline_picking = true
pbuffer_enabled = false
player_guest = false
reflection_texture_size = 0
reflections = 0
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_distant_terrain = true
render_glow = false
render_sun_glare = false
resident_models = false
save_skills_on_quit = true
screenshot_file_format = 1
setting_timestamps = true
settings_version = 3
shadow_level = 0
showKChat = true
silent_friends_update = false
skillgain_minimum = 1
skillgain_no_alignment = false
skillgain_no_favor = false
skydetail = 1
sound_al_gain = 24
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 10
sound_play_ambients = true
sound_play_buzz = false
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = true
sound_play_weather = true
sound_play_work = true
structure_render_distance = 4
submit_client_data = 1
terrain_bump = true
terrain_res = 1
test_attach_equipment = false
test_mode = 0
tile_transitions = true
tiledecorations = 1
toolSlot1 = 494554562169602
toolSlot10 = -1
toolSlot2 = 521540529556226
toolSlot3 = 112357971855106
toolSlot4 = 112358089295618
toolSlot5 = 112358106072834
toolSlot6 = 112358122850050
toolSlot7 = 112358156404482
toolSlot8 = -1
toolSlot9 = -1
treelist_outline = true
trees = 4
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 2
use_color_picking = true
use_fast_clock_work_around = true
use_fbo_color_picking = true
use_fbo_reflections = true
use_nagles_algorithm = false
use_nano_timer = false
use_non_alpha_particles = false
use_smooth_lines = false
use_smooth_points = true
use_smooth_polygons = true
use_tree_models = true
use_weather_particles = true
vbo_enabled = 2
viewport_bob = true

Setting up dotXSI Model Loader
Executing C:\Users\Master Geek\wurm\configs\default\keybindings.txt
Translating legacy key ENTER to RETURN
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Word filter loaded: 23
>>> Launch queue entry exiting.
Using LWJGL display 1680:1050:0:0 (false)

Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.12.854
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXTX_buffer_sub_data AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXTX_loop_points AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 2.6
Adapter info: lmimirr (null)
OpenGL vendor: NVIDIA Corporation
OpenGL renderer: GeForce 8800 GT/PCI/SSE2
OpenGL version: 3.3.0
OpenGL extensions:
    GL_ARB_base_instance
    GL_ARB_blend_func_extended
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_conservative_depth
    GL_ARB_copy_buffer
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_instanced
    GL_ARB_ES2_compatibility
    GL_ARB_explicit_attrib_location
    GL_ARB_fragment_coord_conventions
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_get_program_binary
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_imaging
    GL_ARB_instanced_arrays
    GL_ARB_internalformat_query
    GL_ARB_map_buffer_alignment
    GL_ARB_map_buffer_range
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_occlusion_query2
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_provoking_vertex
    GL_ARB_robustness
    GL_ARB_sampler_objects
    GL_ARB_seamless_cube_map
    GL_ARB_separate_shader_objects
    GL_ARB_shader_bit_encoding
    GL_ARB_shader_objects
    GL_ARB_shading_language_100
    GL_ARB_shading_language_420pack
    GL_ARB_shading_language_include
    GL_ARB_shading_language_packing
    GL_ARB_shadow
    GL_ARB_sync
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_compression
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_storage
    GL_ARB_texture_swizzle
    GL_ARB_timer_query
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_viewport_array
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_S3_s3tc
    GL_EXT_texture_env_add
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_Cg_shader
    GL_EXT_depth_bounds_test
    GL_EXT_direct_state_access
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXTX_framebuffer_mixed_formats
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_shader_objects
    GL_EXT_separate_specular_color
    GL_EXT_shadow_funcs
    GL_EXT_stencil_two_side
    GL_EXT_stencil_wrap
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_dxt1
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_format_BGRA8888
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_sRGB
    GL_EXT_texture_sRGB_decode
    GL_EXT_texture_storage
    GL_EXT_texture_swizzle
    GL_EXT_texture_type_2_10_10_10_REV
    GL_EXT_timer_query
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_EXT_import_sync_object
    GL_IBM_rasterpos_clip
    GL_IBM_texture_mirrored_repeat
    GL_KTX_buffer_region
    GL_NV_alpha_test
    GL_NV_blend_minmax
    GL_NV_blend_square
    GL_NV_complex_primitives
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_copy_image
    GL_NV_depth_buffer_float
    GL_NV_depth_clamp
    GL_NV_explicit_multisample
    GL_NV_fbo_color_attachments
    GL_NV_fence
    GL_NV_float_buffer
    GL_NV_fog_distance
    GL_NV_fragdepth
    GL_NV_fragment_program
    GL_NV_fragment_program_option
    GL_NV_fragment_program2
    GL_NV_framebuffer_multisample_coverage
    GL_NV_geometry_shader4
    GL_NV_gpu_program4
    GL_NV_half_float
    GL_NV_light_max_exponent
    GL_NV_multisample_coverage
    GL_NV_multisample_filter_hint
    GL_NV_occlusion_query
    GL_NV_packed_depth_stencil
    GL_NV_parameter_buffer_object
    GL_NV_parameter_buffer_object2
    GL_NV_path_rendering
    GL_NV_pixel_data_range
    GL_NV_point_sprite
    GL_NV_primitive_restart
    GL_NV_register_combiners
    GL_NV_register_combiners2
    GL_NV_shader_buffer_load
    GL_NV_texgen_reflection
    GL_NV_texture_barrier
    GL_NV_texture_compression_vtc
    GL_NV_texture_env_combine4
    GL_NV_texture_expand_normal
    GL_NV_texture_lod_clamp
    GL_NV_texture_multisample
    GL_NV_texture_rectangle
    GL_NV_texture_shader
    GL_NV_texture_shader2
    GL_NV_texture_shader3
    GL_NV_transform_feedback
    GL_NV_vertex_array_range
    GL_NV_vertex_array_range2
    GL_NV_vertex_buffer_unified_memory
    GL_NV_vertex_program
    GL_NV_vertex_program1_1
    GL_NV_vertex_program2
    GL_NV_vertex_program2_option
    GL_NV_vertex_program3
    GL_NVX_conditional_render
    GL_NVX_gpu_memory_info
    GL_OES_depth24
    GL_OES_depth32
    GL_OES_depth_texture
    GL_OES_element_index_uint
    GL_OES_fbo_render_mipmap
    GL_OES_get_program_binary
    GL_OES_mapbuffer
    GL_OES_packed_depth_stencil
    GL_OES_rgb8_rgba8
    GL_OES_standard_derivatives
    GL_OES_texture_3D
    GL_OES_texture_float
    GL_OES_texture_float_linear
    GL_OES_texture_half_float
    GL_OES_texture_half_float_linear
    GL_OES_texture_npot
    GL_OES_vertex_array_object
    GL_OES_vertex_half_float
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_lod
    GL_SGIX_depth_texture
    GL_SGIX_shadow
    GL_SUN_slice_accum
    GL_WIN_swap_hint
    WGL_EXT_swap_control

GLSL version: 3.30 NVIDIA via Cg compiler
Server response: Success.
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 16 buttons.
Increasing image buffer to 16777216
Startup Phase - Setting up..
Loading window positions from C:\Users\Master Geek\wurm\players\sevenseeker\windows_1680x1050.txt
Loading props file C:\Users\Master Geek\wurm\players\sevenseeker\windows_1680x1050.txt
Gui initialized
Startup Phase - Preparing terrain
Startup Phase - Connecting ..
Disabling Nagles
Writing to C:\Users\Master Geek\wurm\players\sevenseeker\logs\_Event.2011-12.txt
Disabling Nagles
Login successful
Executing C:\Users\Master Geek\wurm\configs\default\autorun.txt
Starting update of login splash image...
Setting up Collada Model Loader
Decreasing image buffer to 4194304
Finished loading new login splash image!
Decreasing image buffer to 1048576
Increasing image buffer to 4194304
null (id 807973948164) is not a house
Failed to open fence 3238457769991 because it doesn't exist
Adding effect Faith bonus at 100000
Dec 23, 2011 11:46:12 AM class.i a
WARNING: Can't set attitude of creature 17227248042496 because it doesn't exist
Writing to C:\Users\Master Geek\wurm\players\sevenseeker\logs\CA_HELP.2011-12.txt
Dec 23, 2011 11:46:13 AM class.fg a
WARNING: Key: playerportal_png-fx already in use. Overriding previous data. This is probably not desired.
Dec 23, 2011 11:46:13 AM class.fg a
WARNING: Key: playerportal_png-fx already in use. Overriding previous data. This is probably not desired.
Time is Fri Dec 23 11:46:57 CST 2011
Performing final cleanup after playing 50s
Saving props file C:\Users\Master Geek\wurm\configs\default\gamesettings.txt
Saving props file C:\Users\Master Geek\wurm\players\sevenseeker\stats.txt
Dumped skills to C:\Users\Master Geek\wurm\players\sevenseeker\dumps\skills.20111223.1146.txt
Saving window positions to C:\Users\Master Geek\wurm\players\sevenseeker\windows_1680x1050.txt
Saving props file C:\Users\Master Geek\wurm\players\sevenseeker\windows_1680x1050.txt
Destroying game window
Shutting down OpenAL subsystem.
XSI Model Loader Thread exited.
Collada Model Loader exited.
XSI Model Loader Thread exited.
Collada Model Loader exited.
Running garbage collector...
Collada Model Loader exited.
XSI Model Loader Thread exited.
Fast Clock Workaround Thread exited.
Running finalization...
XSI Model Loader Thread exited.
Collada Model Loader exited.
Goodbye.
Exit.
WARNING: OpenAL was already stopped.

Share this post


Link to post
Share on other sites

In longer sessions I get more "This is probably not desired" & "Can't do XXXX because it doesn't exist" messages than are listed in these logs.

I'm not sure what info might be relevant, so I'll include some more:

Windows 7 Home SP1

Intel Core 2 Duo E7200

4 GB RAM

NVIDIA GeForce 8800GT (512MB)

Realtek onboard audio

Asus P5K Motherboard

Atheros L1 Gigabit Ethernet 10/100/1000 Base-T Controller

10 fingers & 2 coffees - just in case its me  ;)

I'm running on a 25Mb highspeed connection, routed through 1 router before hitting the modem. Lag persists when directly connected to modem.

Share this post


Link to post
Share on other sites

In longer sessions I get more "This is probably not desired" & "Can't do XXXX because it doesn't exist" messages than are listed in these logs.

I get this too, and I have the Blurred Gui stuff in Client bugs.

Also, Core FBO not available and "This is probably not desired" happen every time for me, on start up.

Share this post


Link to post
Share on other sites

UPDATE: I have 2 screens. I have dual wurm running, 1 client on epic, 1 client on freedom. Epic client is lagging out, Freedom client almost pops the menu's up before I click its so fast. Are the epic servers hosted and a different location then freedom?

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this