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Guest lacoe

"Failed to create GL instance"

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Hey, all.

First time trying to log in, I got an error.. "Failed to create GL instance."

Has this happened to others? Do I need to provide more info?

Thanks in advance!

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I believe there should be a console.log/console.<user>.logĀ  (depending on client) file, try locating and pasting that one here.

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Contents of console.log:

Time is Mon Nov 03 15:36:00 EST 2008

Running client version 2.5.2-735, testclient=false

=== System information ===

Operating system: Windows XP (arch: x86, version: 5.1)

Java version: 1.6.0_07

Java vendor: Sun Microsystems Inc. (http://java.sun.com/)

Available CPUs: 2

Loading character lacoe

Loading config default

Loading props file C:\Documents and Settings\dalton\My Documents\configs\default\gamesettings.txt

>>> Main thread exiting.

Loading props file C:\Documents and Settings\dalton\My Documents\players\lacoe\password.txt

>>> LoginFrame queue entry exiting.

Saving props file C:\Documents and Settings\dalton\My Documents\players\lacoe\password.txt

Saving props file C:\Documents and Settings\dalton\My Documents\configs\default\gamesettings.txt

Loading props file C:\Documents and Settings\dalton\My Documents\players\lacoe\stats.txt

Preparing to enable console logging.

Now logging to C:\Documents and Settings\dalton\My Documents\console.lacoe.log

=== Wurm options ===

advanced_select_items = false

animation_playback_self = 1

auto_mipmaps = false

cavedetail = 2

censor_chat = true

cloud_shadows = false

compressed_textures = false

compressed_textures_S3TC = true

debug_mode = false

display_settings = false:false:0:800:600:-1:-1:false

engine_multithreaded = 0

event_log_rotation = 2

fast_yield = false

fog_coord_src = 0

font_bold = 11

font_default = 11

font_header = 24

font_huge_header = 36

font_italian = 11

font_monospaced = 11

game_client_thread_priority = 2

glsl_enabled = true

gui_opacity = 3

has_read_eula = true

hint_fog = 1

hint_linesmooth = 1

hint_mipmap = 1

hint_perspective = 1

hint_pointsmooth = 1

hint_polygonsmooth = 1

hint_texture_compression = 2

hint_texture_scaling = 1

impColumn = true

inverse_mouse = false

irc_log_rotation = 2

item_creature_render_distance = 4

loadInventoryStartup = true

log_extra_errors = false

max_texture_size = 3

model_loader_thread_priority = 2

model_loading_threads = 1

opengl2_enabled = false

other_log_rotation = 2

outline_picking = true

pack_updater_log_level = 0

pack_updater_log_level2 = 1

player_guest = false

reflections = 2

release_context = false

remember_password = false

render_distant_terrain = true

render_glow = false

render_near_terrain = true

save_skills_on_quit = false

screenshot_file_format = 0

setting_timestamps = true

shadow_level = 0

showKChat = true

skydetail = 1

sound_al_gain = 10

sound_engine = 1

structure_render_distance = 4

terrain_bump = true

terrain_res = 1

tile_transitions = true

tiledecorations = 2

toolSlot1 = -1

toolSlot2 = -1

toolSlot3 = -1

toolSlot4 = -1

toolSlot5 = -1

trees = 2

update_optional = true

use_anisotropic_filtering = 0

use_coralized_pack_updater = false

use_fast_clock_work_around = false

use_linked_queue_model_loader = true

use_nagles_algorithm = false

use_non_alpha_particles = true

use_occlusion_culling = true

use_pbuffers2 = false

use_smooth_lines = false

use_smooth_points = false

use_smooth_polygons = false

use_tree_models = true

use_weather_particles = true

vbo_enabled = true

viewport_bob = true

>>> Game launcher thread exiting.

Retrying main resolution (1/10)

Retrying main resolution (2/10)

Retrying main resolution (3/10)

Retrying main resolution (4/10)

Retrying main resolution (5/10)

Retrying main resolution (6/10)

Retrying main resolution (7/10)

Retrying main resolution (8/10)

Retrying main resolution (9/10)

Retrying main resolution (10/10)

Failed to create display: 800:600:0:0 (false)

Wanted mode: false:false:0:800:600:-1:-1:false

====== CLIENT CRASH ======

Could not create window with selected width and height.

org.lwjgl.LWJGLException: Could not find a valid pixel format

at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)

at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)

at org.lwjgl.opengl.WindowsDisplayPeerInfo.initDC(WindowsDisplayPeerInfo.java:54)

at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:150)

at org.lwjgl.opengl.Display.createWindow(Display.java:260)

at org.lwjgl.opengl.Display.create(Display.java:757)

at org.lwjgl.opengl.Display.create(Display.java:709)

at org.lwjgl.opengl.Display.create(Display.java:691)

at com.wurmonline.client.j.run(SourceFile:161)

at java.lang.Thread.run(Unknown Source)

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Switch to JOGL in the "game renderer" option.

Chances are you need to upgrade your graphics drivers and/or card as well.

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