Posted October 31, 2008 Hey, all. First time trying to log in, I got an error.. "Failed to create GL instance." Has this happened to others? Do I need to provide more info? Thanks in advance! Share this post Link to post Share on other sites
Posted November 2, 2008 I believe there should be a console.log/console.<user>.logĀ (depending on client) file, try locating and pasting that one here. Share this post Link to post Share on other sites
Posted November 3, 2008 Contents of console.log: Time is Mon Nov 03 15:36:00 EST 2008 Running client version 2.5.2-735, testclient=false === System information === Operating system: Windows XP (arch: x86, version: 5.1) Java version: 1.6.0_07 Java vendor: Sun Microsystems Inc. (http://java.sun.com/) Available CPUs: 2 Loading character lacoe Loading config default Loading props file C:\Documents and Settings\dalton\My Documents\configs\default\gamesettings.txt >>> Main thread exiting. Loading props file C:\Documents and Settings\dalton\My Documents\players\lacoe\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\Documents and Settings\dalton\My Documents\players\lacoe\password.txt Saving props file C:\Documents and Settings\dalton\My Documents\configs\default\gamesettings.txt Loading props file C:\Documents and Settings\dalton\My Documents\players\lacoe\stats.txt Preparing to enable console logging. Now logging to C:\Documents and Settings\dalton\My Documents\console.lacoe.log === Wurm options === advanced_select_items = false animation_playback_self = 1 auto_mipmaps = false cavedetail = 2 censor_chat = true cloud_shadows = false compressed_textures = false compressed_textures_S3TC = true debug_mode = false display_settings = false:false:0:800:600:-1:-1:false engine_multithreaded = 0 event_log_rotation = 2 fast_yield = false fog_coord_src = 0 font_bold = 11 font_default = 11 font_header = 24 font_huge_header = 36 font_italian = 11 font_monospaced = 11 game_client_thread_priority = 2 glsl_enabled = true gui_opacity = 3 has_read_eula = true hint_fog = 1 hint_linesmooth = 1 hint_mipmap = 1 hint_perspective = 1 hint_pointsmooth = 1 hint_polygonsmooth = 1 hint_texture_compression = 2 hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 2 item_creature_render_distance = 4 loadInventoryStartup = true log_extra_errors = false max_texture_size = 3 model_loader_thread_priority = 2 model_loading_threads = 1 opengl2_enabled = false other_log_rotation = 2 outline_picking = true pack_updater_log_level = 0 pack_updater_log_level2 = 1 player_guest = false reflections = 2 release_context = false remember_password = false render_distant_terrain = true render_glow = false render_near_terrain = true save_skills_on_quit = false screenshot_file_format = 0 setting_timestamps = true shadow_level = 0 showKChat = true skydetail = 1 sound_al_gain = 10 sound_engine = 1 structure_render_distance = 4 terrain_bump = true terrain_res = 1 tile_transitions = true tiledecorations = 2 toolSlot1 = -1 toolSlot2 = -1 toolSlot3 = -1 toolSlot4 = -1 toolSlot5 = -1 trees = 2 update_optional = true use_anisotropic_filtering = 0 use_coralized_pack_updater = false use_fast_clock_work_around = false use_linked_queue_model_loader = true use_nagles_algorithm = false use_non_alpha_particles = true use_occlusion_culling = true use_pbuffers2 = false use_smooth_lines = false use_smooth_points = false use_smooth_polygons = false use_tree_models = true use_weather_particles = true vbo_enabled = true viewport_bob = true >>> Game launcher thread exiting. Retrying main resolution (1/10) Retrying main resolution (2/10) Retrying main resolution (3/10) Retrying main resolution (4/10) Retrying main resolution (5/10) Retrying main resolution (6/10) Retrying main resolution (7/10) Retrying main resolution (8/10) Retrying main resolution (9/10) Retrying main resolution (10/10) Failed to create display: 800:600:0:0 (false) Wanted mode: false:false:0:800:600:-1:-1:false ====== CLIENT CRASH ====== Could not create window with selected width and height. org.lwjgl.LWJGLException: Could not find a valid pixel format at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method) at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52) at org.lwjgl.opengl.WindowsDisplayPeerInfo.initDC(WindowsDisplayPeerInfo.java:54) at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:150) at org.lwjgl.opengl.Display.createWindow(Display.java:260) at org.lwjgl.opengl.Display.create(Display.java:757) at org.lwjgl.opengl.Display.create(Display.java:709) at org.lwjgl.opengl.Display.create(Display.java:691) at com.wurmonline.client.j.run(SourceFile:161) at java.lang.Thread.run(Unknown Source) Share this post Link to post Share on other sites
Posted November 3, 2008 Switch to JOGL in the "game renderer" option. Chances are you need to upgrade your graphics drivers and/or card as well. Share this post Link to post Share on other sites