Posted December 5, 2011 Have horses use the similiar system Large carts do (Belonging to a certain kingdom) Thus making any horse an enemy kingdom has been ridden by marked as enemies to us, but do not attack us unless tamed. Just to allow certain spells to work fine on horses (I.E firepillar, painrain, etc.) OR, Any targeted animal (Whether or not in actual combat and outlining them red) to be hit by the spells. Either this, or allow spells to hit passive monsters aswell. Share this post Link to post Share on other sites
Posted December 8, 2011 I throw my +1 on this thread Share this post Link to post Share on other sites
Posted December 8, 2011 +1, only on pvp servers to avoid priests ninjaing your breeding stock. Share this post Link to post Share on other sites
Posted December 8, 2011 Eh, branding already does most of these things. Horses branded to an enemy deed are killed by your guards. Any non-pet horse shouldn't care who feeds it. In fact most horses would probably love to get away from the idiots that beat on them with shields for several hours per day. -1 Share this post Link to post Share on other sites
Posted December 8, 2011 Eh, branding already does most of these things. Horses branded to an enemy deed are killed by your guards. Any non-pet horse shouldn't care who feeds it. In fact most horses would probably love to get away from the idiots that beat on them with shields for several hours per day. -1 Thus they can abuse not branding so we can't use aoe spells on their horses. and riding a horse would "claim" it as yours, so your guards won't kill, unless branded. Share this post Link to post Share on other sites
Posted December 8, 2011 Look at the horses as part of the loot like armor if you manage to take the rider down without killing the horse. I don't think making things easier is the answer so -1 to this suggestion. Share this post Link to post Share on other sites