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flyingmonkey

Painting large objects

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  1. 1. Sound good?

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Delicious copypasta from painting boats thread.

If you do not have the required amount of dye to paint the object, it will come up with "Start painting". You have to keep adding paint to it, "Continue painting", and once the required amount of dye has been added, the object averages the final colour from all the added colours.

That way, things like the Caravel can be painted, but it might take 20 trips with a full cauldron of dye.

The item can be examined to show how much dye is needed to finish it, and the average RGB value of all the dyes already added.

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I hope I didn't misunderstand you, Red, but if I read your suggestion correctly, that would remove the need for dye QL.

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Higher QL of the dye, the more colour you will get from it.

A low QL blue will look sort of blue-grey, while a high QL blue will look very nice.

Think of QL as a sort of filter effect, the lower it is, the more washed out the colour will be.

My suggestion is like painting as much of the item as you can with the amount of dye you have, instead of using coats.

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Higher QL of the dye, the more colour you will get from it.

A low QL blue will look sort of blue-grey, while a high QL blue will look very nice.

Think of QL as a sort of filter effect, the lower it is, the more washed out the colour will be.

My suggestion is like painting as much of the item as you can with the amount of dye you have, instead of using coats.

does QL directly affect the RGB? i seem to recall getting crappy QL dye that actually had good RGB, and vice versa.

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Higher QL of the dye, the more colour you will get from it.

A low QL blue will look sort of blue-grey, while a high QL blue will look very nice.

Think of QL as a sort of filter effect, the lower it is, the more washed out the colour will be.

My suggestion is like painting as much of the item as you can with the amount of dye you have, instead of using coats.

does QL directly affect the RGB? i seem to recall getting crappy QL dye that actually had good RGB, and vice versa.

noez .... QL = RGB

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Each RGB value is 100 - QL or 155 + QL, depending on whether the color you're making should be 0 or 255 ideally.

Mixing messes this up somewhat, as the QL uses regular QL averaging, while the RGB change has special rules.

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