Posted October 27, 2008 Ok, there seems the be some discontent with the current butchering system. Animals give too much items and give unnessesary server stain. Other then that problem, butchering right now is kinda boring. Let me list what the butchering system does now. - On succes, butchering gives meats, furs, pelts, hides and various healing and alchemistry items. - Butchering a corpse doesn't make the carcass it self lighter. - Butchered items end up in the players inventory. I have a few ideas that I will throw around. It's all open for discussion and altering. First off: How to butcher. Gives players the option what to butcher. It's simple. You select the corpse and chose what to strip of it. Being able to select out of a menu of many things. For crocs that could be hides, paws, meats and gland. For players that could be meat and beheading. Maybe being able to butcher the bones of a corpse to decorate your lovely cave. Unless every option has been done, the corpse stays butcherable. But with every option done, the corpse should become steadily lighter, being able to carry it eventualy. New items. Now we have some new items to our disposal. - A head of a Jenn Kellon peasant. (or BL/MR even a wolf or lion) - A portable corpse. - Bones. Get your self some shafts and nail that corpse on it. Taa-daa, your new scarecrow, except that it might attact them. Or put your freshly slaughtered JK head on it, just to show who is the boss around your cave, or just put that wolf hat on your head and go beserk in some peasant farm stead! And I always wanted to have some bone jewlery hmmnhmn. There you go, some suggestions to start with. Use your imagination. Btw, corpses could be treated with lye before being able to extract the bones. It's up to you guys. edit: typo Share this post Link to post Share on other sites