Posted November 23, 2011 When I am using it, every 5-10 seconds one of the open windows flashes. This is quite unnerving, because I always think something appeared when nothing happened. Going back to regular one for now... Can you elaborate this some more; What type of flashing are you seeing? Share this post Link to post Share on other sites
Posted November 23, 2011 hmmm, could be similar to what I've experienced, it's as if the text is refreshing, like someone has just typed a line, but I move whatever is in the way of the bulk and find there's no new line of text. It's far less frequent for me though, closer to 10 mins I reckon. Share this post Link to post Share on other sites
Posted November 23, 2011 I've had that for years, very rarely though. Always took it as a sign to take a break... Share this post Link to post Share on other sites
Posted November 24, 2011 Only happens on the unstable for ne The bottom little bar just flashes, right under the place for typing. Share this post Link to post Share on other sites
Posted November 24, 2011 A screenshot would help immensely. Share this post Link to post Share on other sites
Posted November 25, 2011 Changes in 3.1-3408 Improved collada animation performance (no published models yet).Added option to disable voice chat.Improved rendering of window titles.Prevent settings save dialog from popping up when switching accounts. Please let us know if you're still experiencing reduced performance when compared to the stable client. Share this post Link to post Share on other sites
Posted November 25, 2011 Improved collada animation performance (no published models yet). Theres no animations so what does that mean? Share this post Link to post Share on other sites
Posted November 25, 2011 If there were any it would run faster. Share this post Link to post Share on other sites
Posted November 25, 2011 It's also faster because it's not animating nothing at full speed under certain conditions. Share this post Link to post Share on other sites
Posted November 25, 2011 Whatever you did in the last update, it seems to have fixed my crashing issues. 3h+ are no problem. Showing heat on hover text over items in inventory. (zcul)This is nice to have, but doesn't update in inventory, need to drop and pick up the item. Server side i guess. Share this post Link to post Share on other sites
Posted November 26, 2011 Improved rendering of window titles. I think that was the problem, can't get a screenshot because I can't catch it. Lemme check if this fixed it. Share this post Link to post Share on other sites
Posted November 26, 2011 When can voice chat work with Macs? :X Share this post Link to post Share on other sites
Posted December 1, 2011 Changes in 3.1-3426 Improved text rendering performance. (Budda)Support for more tile decorations (requires pack update).Adjustments to text colors.More invisible work on collada animations. (Haradur)Fix (container) window sizes being too small when using a small font size. Share this post Link to post Share on other sites
Posted December 1, 2011 My font settings: There is an error with the front edge of the leading "W" on skills and menus: The progress bar text also seems a bit high: Share this post Link to post Share on other sites
Posted December 1, 2011 Thanks Jekev, fixed those two, will be in next update. I am interested to see any stats people with low-end rigs can give me. I think text rendering would've been the slowest thing with all settings turned down, so I am interested to see how much better those clients run now (if somebody could indulge me ) Share this post Link to post Share on other sites
Posted December 2, 2011 OpenGL renderer: Mobile Intel® 4 Series Express Chipset Family OpenGL version: 2.1.0 - Build 6.14.10.5355 stable: all windows showing text closed: 28fps +event and chat: 22fps +inventory: 15fps +console: 12fps +toggle debug: 11fps ~ 75ms HUD render time unstable: all windows showing text closed: 29fps +event and chat: 29fps +inventory: 28fps +console: 26fps +toggle debug: 25fps ~ 22ms HUD render time Awesome work! Share this post Link to post Share on other sites
Posted December 2, 2011 Yes! so u see the "front" from both sides. Share this post Link to post Share on other sites
Posted December 2, 2011 Wox he means the way text is displayed twice Share this post Link to post Share on other sites
Posted December 4, 2011 "Keyboard binds now work on the "Select:" item in the target window. (zcul)" Using the fish keybind on the "selected:" target window for dirt and sand (didn't test other terrain) doesn't work. It works fine if you keybind on the actual terrain tile. Opening a menu with r-click on the target window also works fine. *edit Dec-6. Using the pray keybind on "Selected: altar of Fo" (its a stone altar) doesn't work. Same thing as above, pray keybind on the altar and menu selection works fine. Share this post Link to post Share on other sites
Posted December 5, 2011 When you name a sign, it renames the object "Sign" but then adds "Sign (Sign)" because the name of the object shows up. Share this post Link to post Share on other sites
Posted December 5, 2011 I love the new sow key bind and that you can add container to toolbelt with seeds. would it be possible to make it use queuing? Activating container always activates first seed in pile making queuing up sow action impossible. Won't work, sorry. Fair enough but I got another request to get a PLANT key bind added so you can plant flowers and sprouts in similar fashion as sow. The container selection already works so imagine it should be relative simple. Share this post Link to post Share on other sites
Posted December 7, 2011 Changes in 3.1-3449 Added support for font antialiasing.Corrected some issues with text placement.Optimized font rendering to use less memory and lower texture sizes.Optimized model loading code.Further work on collada model animations.Moved the voice chat setting to the login tab.Fixed tooltip font issues. Share this post Link to post Share on other sites
Posted December 7, 2011 Changes in 3.1-3449 Added support for font antialiasing.Corrected some issues with text placement.Optimized font rendering to use less memory and lower texture sizes.Optimized model loading code.Further work on collada model animations.Moved the voice chat setting to the login tab.Fixed tooltip font issues. You include that just to tease us, don't you? :D Can't wait for them to be ready! Thanks for the notes! Share this post Link to post Share on other sites