Posted November 19, 2011 Oh I see. So the only in-game indication of the end result of doing missions is contained in some rarely used panel that people need to resort to binding keys from the console to even access. I guess I'll just ignore all this nonsense and simply play as usual. *ahem* You can also just press Esc to open the main menu, and open the spell effects window from that. Share this post Link to post Share on other sites
Posted November 19, 2011 Esc stops my current action *cough* Share this post Link to post Share on other sites
Posted November 20, 2011 Or press O and select it from there. Share this post Link to post Share on other sites
Posted November 21, 2011 Esc stops my current action *cough* you've got it bound to stop_or_main_menu instead of just main_menu Share this post Link to post Share on other sites
Posted November 21, 2011 I think it's pretty cool. It's like a giant game of "Titan" overlain on to Wurm. Though I think the twitter feed ought to be integrated into the game somehow. Perhaps if you're a follower (or priest?) of a god you'll receive the twitter updates to you in-game (orange text). Suggestions: High-faith priests and champions be able to "suggest" moves to your patron deity, once per turn; 'Don't move that way, go to the Daggers of Nosferatu instead!' Share this post Link to post Share on other sites
Posted November 22, 2011 I think it's pretty cool. It's like a giant game of "Titan" overlain on to Wurm. Though I think the twitter feed ought to be integrated into the game somehow. Perhaps if you're a follower (or priest?) of a god you'll receive the twitter updates to you in-game (orange text). Suggestions: High-faith priests and champions be able to "suggest" moves to your patron deity, once per turn; 'Don't move that way, go to the Daggers of Nosferatu instead!' Interesting you said that, Royalnaga (BL champion) got an odd message today while praying. Something like: "You feel that Libila deeply cares for you, and (something something something)" Share this post Link to post Share on other sites
Posted November 22, 2011 Esc stops my current action *cough* You could wait until the action is finished... By default it's bound to both stopping actions and the main menu, it checks for actions first. Share this post Link to post Share on other sites
Posted November 25, 2011 Still not making sense to me. I really don't understand what's going on. What do WE get by helping gods move around the moon? I mean who cares if your god is "winning" unless you as a player get tangible benefits from it? Completing both the missions on the home and wild server helps the god move around faster. Without help it currently takes about 36 hours to move, with help about 12 hours. If you help them you get a small bonus. The gods objective is to gather all the collectables. Once they have them all, they win the scenario, and an event happens that will aid their followers, which can be follower bonuses, terraforming event on the enemy lands, creature spawns etc. So, If I mag follower, but our kingdom gets mission only for Fo and Vyn, in case of Vyn/FO win I will not get any bonuses? Or how I can help Mag to get bonuses from his win. Share this post Link to post Share on other sites
Posted December 1, 2011 Do we have somewhere names of all Hexes? Map rolf posted totally unreadable Share this post Link to post Share on other sites
Posted December 1, 2011 Do we have somewhere names of all Hexes? Map rolf posted totally unreadable I haven't seen a proper list myself. In case it helps, this is a list I put together, most of the names I got from the first map, and the more difficult ones have been confirmed by watching the xml. The only one I am not certain of is "The Mowpits" (and I cannot rule out other mistakes). Faltersteps Shaded Depths of Uttacha The Drown Nogump the Dirty Altar of Contemplation Brokeneyes Firejaw The Shift Valrei's Worried Brow Plains of Hidden Thoughts Windswept Heights Scary Old Trees Really Bad Lands Beastwatch Range The Nobody Who's There Forest Diamond Mines Jeopardy Hunt Dying Plateau Skyrisen Brittle Rocks Loft Despair The Dark Songs Forest Jackal's Sanctuary Castle Glittercrown Spiritgathers Weirdpeaks Fall Spring Valleys Eaglespirit Glacier Wintertree Hills Bloodsucker Marsh Den of the Deathcrawler Saltwalk Mount Creation Golden Jungle Mount Assami Humid Hills Deadends Foulwater Ices Rusty Daggers Broken Fingernails Flamestrike Desert Western Spurs Drakespirit Gardens Jagged Rise The Myriad Forest of the Dreadwalkers Misthollow Flats Home of the Treekeeper The Fence Bleak Plains Deforestation The Mawpits Stomping-Grounds Glowing Shrubs Stargazers' Hollows Withering Marble Share this post Link to post Share on other sites
Posted December 1, 2011 Could be Mosspits...? Would suit the marshy logo better (another with that background is called Misthollow Flats). Share this post Link to post Share on other sites
Posted December 1, 2011 maybe Rolf just can giveus a bigger map:)) Thanx It helps! Share this post Link to post Share on other sites
Posted December 2, 2011 Having a go at a new gameboard map and some icons this weekend. Can we write some background lore for the immortals? Or have a competition or something for people to do some? Would help flesh it out a bit, stir the imagination. Share this post Link to post Share on other sites
Posted December 4, 2011 Made some simple version of map, no overlaps in icon, all information from XML http://sample.a-status.ru/z/ have a lot of questions, why Items gods have and items carrier (top part of page) doesnt agree (or it is already items collected some time ago?) I made map bigger (111x100 hex) but it is just b/w draft of precvious map. To make it not so contrast. ALso now need icons for all gods/artis/creatures and probably good Idea have track for all movement, but now to lazy work with database:) Share this post Link to post Share on other sites
Posted December 5, 2011 Mystecore sent me the awesome new backdrop and its available at http://hom.creative-realms.net/valrei2/ Share this post Link to post Share on other sites
Posted December 6, 2011 Ooo nice backdrop ;D Shame that the white pixel halo around the icons' transparent background spoils it :-\ Share this post Link to post Share on other sites
Posted December 6, 2011 got more icons from Manny and I'll be re-working them anyway to better work with the bigger map as soon as I get the time. The extra space fixes the overlap problem too Share this post Link to post Share on other sites
Posted December 6, 2011 Right Rolf, we need some info displayed for people to make sense of this; The spirit effects that appear in a player's spell effects window, once a deity has 'conveyed the favour of the spirits who helped it to its followers': What benefit is this effect? How do deities decide where to move? Is it a random direction or does our completing of missions help them choose the right path? Can we have a display or info feed on which deity/immortal currently holds which token/collectibles? There really needs to be a full description of what's going on, how it relates to us fulfilling missions and what benefits we receive: in one place, not scattered throughout blogs and forums. Share this post Link to post Share on other sites
Posted December 6, 2011 Right Rolf, we need some info displayed for people to make sense of this; The spirit effects that appear in a player's spell effects window, once a deity has 'conveyed the favour of the spirits who helped it to its followers': What benefit is this effect? How do deities decide where to move? Is it a random direction or does our completing of missions help them choose the right path? Can we have a display or info feed on which deity/immortal currently holds which token/collectibles? There really needs to be a full description of what's going on, how it relates to us fulfilling missions and what benefits we receive: in one place, not scattered throughout blogs and forums. This, Exactly this please, so the rest of us can figure out/find value in what the missions do for us on the ground. Share this post Link to post Share on other sites
Posted December 7, 2011 I think, to kick off Epic, Rolf should have started the servers off with a bang. That is, give us a taste of what can happen with a successful round of Valeri-gaming. Maybe a volcano explodes on one home server, all trees become enchanted for a day on another home server, and all wild cats turn bright blue on a third (for example). Share this post Link to post Share on other sites
Posted December 9, 2011 Map of Valrei Token artwork, and kindly hosted, by Jekev. Tested in latest versions of Firefox and Chrome, and also with IE9 (and IE7/8 through it's developer tools) and IE6 (with a fix). You can download everything in a zip file here, for those who wish to use it or just look at my poor code. There are two versions of the php, one is for servers that allow cron/other download scheduling and one that gets the updates itself. The xmls must be named with a php supported date/time format for the first version. The second version will miss an update if nobody visits the page in that time. Was a fun project at least. Share this post Link to post Share on other sites
Posted December 10, 2011 Map of Valrei That's a nice implementation, well done Share this post Link to post Share on other sites
Posted December 12, 2011 Some of these maps need some bugfixes, they can't handle scenario resets Share this post Link to post Share on other sites
Posted December 12, 2011 Im totally lost. Can you add some background story to Valrei please. The map looks like we are turning wurm into a board game, like Monopol =D Share this post Link to post Share on other sites