Posted October 20, 2008 Lets take this as an example: The thing that bothers me, is that I can only see the buildings, trees and so on, in a limited draw distance. So my suggestion is to make it possible in options to set the draw distance you want ? Maybe it could also help those with old computers to set a lower draw distance, to increase frame rate ? Maybe even sub draw distances, so you could choose the draw distance of trees, houses, tile decorations, players and stuff for itself? Share this post Link to post Share on other sites
Posted October 20, 2008 Structure render distance is closely tied to tree render distance. Anything else would be vastly unfair. Share this post Link to post Share on other sites
Posted October 20, 2008 Okay, but lets say 1 option where u adjust the draw distance for all the stuff. Share this post Link to post Share on other sites
Posted October 20, 2008 Okay, but lets say 1 option where u adjust the draw distance for all the stuff. Like I said, the tree render distance affects everything else. Your overall DD is capped by your tree-render distance (give or take a few yards). Share this post Link to post Share on other sites
Posted October 20, 2008 Okay, but lets say 1 option where u adjust the draw distance for all the stuff. Like I said, the tree render distance affects everything else. Your overall DD is capped by your tree-render distance (give or take a few yards). Okay, lets saying give the ability to change the tree render distance to a even higher level then? Share this post Link to post Share on other sites
Posted October 20, 2008 Okay, but lets say 1 option where u adjust the draw distance for all the stuff. Like I said, the tree render distance affects everything else. Your overall DD is capped by your tree-render distance (give or take a few yards). Okay, lets saying give the ability to change the tree render distance to a even higher level then? Considering how few players would be able to actually use such a setting, I don't see much point in putting effort in that... Share this post Link to post Share on other sites
Posted October 20, 2008 Okay, but lets say 1 option where u adjust the draw distance for all the stuff. Like I said, the tree render distance affects everything else. Your overall DD is capped by your tree-render distance (give or take a few yards). Okay, lets saying give the ability to change the tree render distance to a even higher level then? Considering how few players would be able to actually use such a setting, I don't see much point in putting effort in that... I don't know who got a neat graphic card and such, but it wouldn't be such a big problem to add a option that would benefit the players who got better gpus than the average wurm player. Wurm is expanding getting better graphics and such, like the parallax mapping as they are trying to get in game. So I can't see why this would be a bad step for Wurm. Share this post Link to post Share on other sites
Posted October 20, 2008 I'd rather have them fixing bugs than improving the graphics, that's all. Infact, I'd like to have 100% of the able developers working on nothing but bugfixing and inconsistency problems for a good while. Share this post Link to post Share on other sites
Posted October 20, 2008 I'd rather have them fixing bugs than improving the graphics, that's all. Infact, I'd like to have 100% of the able developers working on nothing but bugfixing and inconsistency problems for a good while. Of course they have to fix bugs, but people like new stuff, and more eye candy would attract more players. Share this post Link to post Share on other sites
Posted October 20, 2008 Stability wins over shinyness any day in my book, but I suppose it could be a matter of taste. Just let Rolf decide. Share this post Link to post Share on other sites
Posted October 20, 2008 I would appreciate a longer, choosable draw distance Share this post Link to post Share on other sites
Posted October 20, 2008 Stability wins over shinyness any day in my book, but I suppose it could be a matter of taste. Just let Rolf decide. Of course it does, But as a Programmer myself, I know it's not a big deal to make it selectable to choose a longer draw distance Share this post Link to post Share on other sites
Posted October 20, 2008 I like the Idea but I surely understand the point with bugfixes. but I think that Tree Render distance ruins Screenshots and climbing a mountain would be ways nicer when you see all trees over the map (for screens and that stuff) I would suggest that if a dev is bored of bug fixes he may start over wth that =D Share this post Link to post Share on other sites
Posted October 20, 2008 I like the Idea but I surely understand the point with bugfixes. but I think that Tree Render distance ruins Screenshots and climbing a mountain would be ways nicer when you see all trees over the map (for screens and that stuff) I would suggest that if a dev is bored of bug fixes he may start over wth that =D Right! I would like to take screenshots too, where you can see all the trees in your view distance, instead of just some Share this post Link to post Share on other sites
Posted October 20, 2008 Stability wins over shinyness any day in my book, but I suppose it could be a matter of taste. Just let Rolf decide. Of course it does, But as a Programmer myself, I know it's not a big deal to make it selectable to choose a longer draw distance As a programmer you should also know that draw distance is of little use without actual terrain data to draw. Share this post Link to post Share on other sites
Posted October 20, 2008 Stability wins over shinyness any day in my book, but I suppose it could be a matter of taste. Just let Rolf decide. Of course it does, But as a Programmer myself, I know it's not a big deal to make it selectable to choose a longer draw distance As a programmer you should also know that draw distance is of little use without actual terrain data to draw. Well I guessed you had some inbuilt function for calculating how long to get the terrain data, and it shouldn't be a problem to change the number of the distance ? But of course I don't know how the engine works, so I can't really say Otherwise if it was like that, it should not be a problem at allĀ Share this post Link to post Share on other sites
Posted October 20, 2008 A screenshot from "better" days when the client was bugged and did not delete trees after leaving an area: Performance hit was surprisingly low, most probably because there were no more trees in the water off the coast Perhaps it would be an option to have the server generate tree coverage ratios for the low-resolution tiles in the distance at each day/restart and send information about count and type of trees - and let the client generate them at random positions on that tile if desired (i.e. ratio (large|small) (dark|bright) trees nicely scattered). With some client-side interpolation between the tiles to reduce hard edges, it could even look nice! If bushes look like small dark trees in the distance, there are four possible types -> 2 bit to transfer dominant vegetation type; Another 2 bit could be reserved for density (0=no vegetation,1=light,2=medium,3=dense). That would be 4 bit for each low-resolution distance tile. Share this post Link to post Share on other sites
Posted October 21, 2008 Well I guessed you had some inbuilt function for calculating how long to get the terrain data, and it shouldn't be a problem to change the number of the distance ? But of course I don't know how the engine works, so I can't really say Otherwise if it was like that, it should not be a problem at allĀ I would love that, I've been pushing for better distant terrain myself. But getting the data is a mix of not triggering too much downloadinging from moving, not storing too much data on the client, and getting Rolf to provide request hooks that can't be easily abused *coughmapscough*. The most promising idea at the moment is adding tree density for distant terrain, pretty similar to what Wollschaf suggested here. But distant towns, colossi, etc doesn't look like it's happening soon. :-\ Share this post Link to post Share on other sites
Posted October 23, 2008 Towns are one thing, but colossi would be alot more useful since they signify landmarks and as such would be valuable for navigation Share this post Link to post Share on other sites