Sign in to follow this  
RainRain

Making ores look different and more noticeable

Recommended Posts

As of now, they have much more rock texture then ore texture, and it's a wonder how they store 5k ore.

My suggestion would be:

colorize them more (Iron and some others just look dull; and the other ores are just recolors that STILL look dull, and copper is blue?)

Having the texture (or model?) change whenever it hits a major change in ore left, and being MORE visible then it is now (as of now i commonly mistake iron ore for rock if i don't highlight it)

OR

Having a seperate, more visual texture for each ore.

Flint would have some chunks of it sticking out of the rock/ore, salt would have some white spots.

Share this post


Link to post
Share on other sites

The problem I see with having different visuals for having flint/salt/quantity left in-game is that this would destroy the current prospecting skill. If you can just look at it to determine what it is and how much is left, what's the point in getting to 60 prospecting?

Share this post


Link to post
Share on other sites

Have to say no to the rock with flint, etc.

But ores do need to look more like they should than rock shards. I love the new shard textures by the way.  ;D

Share this post


Link to post
Share on other sites

The problem I see with having different visuals for having flint/salt/quantity left in-game is that this would destroy the current prospecting skill. If you can just look at it to determine what it is and how much is left, what's the point in getting to 60 prospecting?

prospecting should aswell be changed, like the current system 1-20, at 20 you can check ql, at 50 your range is extended (5x5?), at 70 you can now see which direction the ore is (like the pendulum system?) and the number of mining actions left by rounded to the nearest hundred (i.e 1789 would say 1800 left.) and at 90 allows you to prospect, while in a cave?

Share this post


Link to post
Share on other sites

I like the idea of more obvious veins, more intense colours etc, but I don't agree with it adjusting to the amount of ore left in the vein. In RL, the vein would be chipped away over time - Wurm has to adjust to this by having a number of actions available on a tile rather than move 1/50th through the tile per action [on rock] - but the remainder of the vein wouldn't necessarily become less 'concentrated' [for want of a better word]. Leave that for the prospecting skill (partly, but not entirely, because I hit 57 prospecting last night :P ).

I do think prospecting could be adjusted to allow underground prospecting at high levels, but there are other threads around for that.

Share this post


Link to post
Share on other sites

I like the veins, sure sometimes you need to take a clother look, but sry a iron tile is just rock with some iron in it and not a solid block of iron. and if there is good light in the mine you can see those very well.

Share this post


Link to post
Share on other sites

I like the veins, sure sometimes you need to take a clother look, but sry a iron tile is just rock with some iron in it and not a solid block of iron. and if there is good light in the mine you can see those very well.

Obviously a vein tile would have rock on it, and even with light it's not hard to mistake iron for rock (had a lantern on me right infront of it, 60ql and i passed the vein, took me ~6 more tiles to realize i hit iron after i returned to leave the cave.

but atm it seems as if a majority of the tiles are just rock; not only this but it would be nice to make the colors a bit more vivid and nice to look at, and have each ore actually look different, and not just being a recolor.

Share this post


Link to post
Share on other sites

I was planning to make the colors of the wall textures more obvious and in line with the updated piles of ore.

Expect it sometime "soon" when I find the time for it.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this