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emas88

Game lag bad fps and crash on window resizable(unstable)

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Since the new wurm 3 come i am having this problem of with wurm not responding. I have disable my catalyst AI .i got ATI HD-5700 window 7 64bit with 4GB ram. when i log in i got very low fps like 1-20. i also did a window restore  :'( . can someone please help me? thanks

here is my console

Time is Fri May 20 22:37:09 SGT 2011

Running client version 3.0

=== System information ===

Executing from D:\Users\Owner\Desktop

Operating system: Windows 7 (arch: amd64, version: 6.1)

Java version: 1.6.0_21 (Sun Microsystems Inc.) <http://java.sun.com/>

Jvm version: 17.0-b17 (Sun Microsystems Inc.) [Java HotSpot 64-Bit Server VM]

Available CPUs: 4

>>> Main thread exiting.

Loading character emas

Loading config Emas

Loading props file D:\Users\Owner\wurm\configs\Emas\gamesettings.txt

Loading props file D:\Users\Owner\wurm\players\emas\password.txt

>>> LoginFrame queue entry exiting.

Saving props file D:\Users\Owner\wurm\players\emas\password.txt

Saving props file D:\Users\Owner\wurm\configs\Emas\gamesettings.txt

Loaded pack sound.jar (r552)

Loaded pack graphics.jar (r578)

Options up-to-date!

Loading props file D:\Users\Owner\wurm\players\emas\stats.txt

Preparing to enable console logging.

Now logging to D:\Users\Owner\wurm\console.emas.log

=== Wurm options ===

animation_playback_self = 0

auto_mipmaps_enabled = 2

cavedetail = 1

censor_chat = false

cloud_shadows = false

compressed_textures = false

compressed_textures_S3TC = true

debug_mode = false

display_settings = false:false:0:850:1000:32:-1:false:false

enable_debugs = false

enable_shift_drag = true

enable_vsync = true

engine_multithreaded = 0

event_log_rotation = 3

fast_yield = false

fbo_enabled = 1

fog_coord_src = 0

font_bold = 11

font_default = 20

font_header = 24

font_huge_header = 33

font_italian = 11

font_monospaced = 11

fps_limit = 60

fps_limit_background = 30

fps_limit_enabled = true

game_client_thread_priority = 2

glsl_enabled = 2

gui_opacity = 3

has_read_eula = true

hide_menu_examine = false

hide_menu_no_target = true

hide_menu_spam_mode = false

hide_menu_stop = true

high_res_binoculars = true

hint_texture_scaling = 1

impColumn = true

inverse_mouse = false

irc_log_rotation = 2

irc_notif = 0

item_creature_render_distance = 3

keyboard_layout = 0

loadInventoryStartup = true

local_list_in_event = true

log_extra_errors = true

log_gl_errors = false

mark_text_read = true

material_as_suffix = true

max_texture_size = 3

mega_texture_size = 6

model_loader_thread_priority = 2

model_loading_threads = 1

multidraw_enabled = 2

no_brightness = false

no_terrain_render = false

no_world_render = false

non_power_of_two = 2

occlusion_queries_enabled = 2

offscreen_texture_size = 1

other_log_rotation = 3

outline_picking = true

pbuffer_enabled = false

player_guest = false

reflection_texture_size = 1

reflections = 0

release_context = false

release_context_on_jogl_sleep = false

remember_password = true

render_distant_terrain = true

render_glow = false

render_sun_glare = false

resident_models = false

save_skills_on_quit = true

screenshot_file_format = 1

setting_timestamps = true

settings_version = 3

shadow_level = 0

showKChat = true

silent_friends_update = false

skillgain_minimum = 3

skillgain_no_alignment = false

skillgain_no_favor = true

skydetail = 1

sound_al_gain = 0

sound_buzzlevel = 0

sound_cache_enabled = true

sound_doppler_enabled = false

sound_engine = 0

sound_footstepslevel = 0

sound_play_ambients = true

sound_play_buzz = false

sound_play_combat = true

sound_play_door = true

sound_play_emotes = true

sound_play_footsteps = true

sound_play_music = true

sound_play_weather = true

sound_play_work = true

structure_render_distance = 3

submit_client_data = 1

terrain_bump = false

terrain_res = 1

test_attach_equipment = false

test_mode = 0

tile_transitions = true

tiledecorations = 2

toolSlot1 = 16095423497474

toolSlot2 = 153952867845378

toolSlot3 = 1141506442265858

toolSlot4 = 1140456775746818

toolSlot5 = 153952649741570

treelist_outline = true

trees = 2

update_optional = true

use_alpha_particles = true

use_anisotropic_filtering = 0

use_color_picking = true

use_fast_clock_work_around = true

use_fbo_color_picking = true

use_fbo_reflections = true

use_nagles_algorithm = false

use_nano_timer = false

use_non_alpha_particles = true

use_smooth_lines = false

use_smooth_points = false

use_smooth_polygons = false

use_tree_models = true

use_weather_particles = true

vbo_enabled = 2

viewport_bob = true

Setting up dotXSI Model Loader

Executing D:\Users\Owner\wurm\configs\Emas\keybindings.txt

Translating legacy key ENTER to RETURN

Translating legacy key PAGE_UP to PRIOR

Translating legacy key PAGE_DOWN to NEXT

Word filter loaded: 23

>>> Launch queue entry exiting.

Using LWJGL display 850:1000:0:0 (false)

=== OpenGL information ===

LWJGL version: 2.6

Adapter info: aticfx64 (8.17.10.1077)

OpenGL vendor: ATI Technologies Inc.

OpenGL renderer: ATI Radeon HD 5700 Series

OpenGL version: 4.1.10750 Compatibility Profile Context

OpenGL extensions:

   GL_AMDX_debug_output

   GL_AMDX_vertex_shader_tessellator

   GL_AMD_conservative_depth

   GL_AMD_debug_output

   GL_AMD_depth_clamp_separate

   GL_AMD_draw_buffers_blend

   GL_AMD_multi_draw_indirect

   GL_AMD_name_gen_delete

   GL_AMD_performance_monitor

   GL_AMD_sample_positions

   GL_AMD_seamless_cubemap_per_texture

   GL_AMD_shader_stencil_export

   GL_AMD_shader_trace

   GL_AMD_texture_cube_map_array

   GL_AMD_texture_texture4

   GL_AMD_transform_feedback3_lines_triangles

   GL_AMD_vertex_shader_tessellator

   GL_ARB_ES2_compatibility

   GL_ARB_blend_func_extended

   GL_ARB_color_buffer_float

   GL_ARB_copy_buffer

   GL_ARB_depth_buffer_float

   GL_ARB_depth_clamp

   GL_ARB_depth_texture

   GL_ARB_draw_buffers

   GL_ARB_draw_buffers_blend

   GL_ARB_draw_elements_base_vertex

   GL_ARB_draw_indirect

   GL_ARB_draw_instanced

   GL_ARB_explicit_attrib_location

   GL_ARB_fragment_coord_conventions

   GL_ARB_fragment_program

   GL_ARB_fragment_program_shadow

   GL_ARB_fragment_shader

   GL_ARB_framebuffer_object

   GL_ARB_framebuffer_sRGB

   GL_ARB_geometry_shader4

   GL_ARB_get_program_binary

   GL_ARB_gpu_shader5

   GL_ARB_gpu_shader_fp64

   GL_ARB_half_float_pixel

   GL_ARB_half_float_vertex

   GL_ARB_imaging

   GL_ARB_instanced_arrays

   GL_ARB_map_buffer_range

   GL_ARB_multisample

   GL_ARB_multitexture

   GL_ARB_occlusion_query

   GL_ARB_occlusion_query2

   GL_ARB_pixel_buffer_object

   GL_ARB_point_parameters

   GL_ARB_point_sprite

   GL_ARB_provoking_vertex

   GL_ARB_sample_shading

   GL_ARB_sampler_objects

   GL_ARB_seamless_cube_map

   GL_ARB_separate_shader_objects

   GL_ARB_shader_bit_encoding

   GL_ARB_shader_objects

   GL_ARB_shader_precision

   GL_ARB_shader_stencil_export

   GL_ARB_shader_subroutine

   GL_ARB_shader_texture_lod

   GL_ARB_shading_language_100

   GL_ARB_shadow

   GL_ARB_shadow_ambient

   GL_ARB_sync

   GL_ARB_tessellation_shader

   GL_ARB_texture_border_clamp

   GL_ARB_texture_buffer_object

   GL_ARB_texture_buffer_object_rgb32

   GL_ARB_texture_compression

   GL_ARB_texture_compression_bptc

   GL_ARB_texture_compression_rgtc

   GL_ARB_texture_cube_map

   GL_ARB_texture_cube_map_array

   GL_ARB_texture_env_add

   GL_ARB_texture_env_combine

   GL_ARB_texture_env_crossbar

   GL_ARB_texture_env_dot3

   GL_ARB_texture_float

   GL_ARB_texture_gather

   GL_ARB_texture_mirrored_repeat

   GL_ARB_texture_multisample

   GL_ARB_texture_non_power_of_two

   GL_ARB_texture_query_lod

   GL_ARB_texture_rectangle

   GL_ARB_texture_rg

   GL_ARB_texture_rgb10_a2ui

   GL_ARB_texture_snorm

   GL_ARB_timer_query

   GL_ARB_transform_feedback2

   GL_ARB_transform_feedback3

   GL_ARB_transpose_matrix

   GL_ARB_uniform_buffer_object

   GL_ARB_vertex_array_bgra

   GL_ARB_vertex_array_object

   GL_ARB_vertex_attrib_64bit

   GL_ARB_vertex_buffer_object

   GL_ARB_vertex_program

   GL_ARB_vertex_shader

   GL_ARB_vertex_type_2_10_10_10_rev

   GL_ARB_viewport_array

   GL_ARB_window_pos

   GL_ATI_draw_buffers

   GL_ATI_envmap_bumpmap

   GL_ATI_fragment_shader

   GL_ATI_meminfo

   GL_ATI_separate_stencil

   GL_ATI_texture_compression_3dc

   GL_ATI_texture_env_combine3

   GL_ATI_texture_float

   GL_ATI_texture_mirror_once

   GL_EXT_abgr

   GL_EXT_bgra

   GL_EXT_bindable_uniform

   GL_EXT_blend_color

   GL_EXT_blend_equation_separate

   GL_EXT_blend_func_separate

   GL_EXT_blend_minmax

   GL_EXT_blend_subtract

   GL_EXT_compiled_vertex_array

   GL_EXT_copy_buffer

   GL_EXT_copy_texture

   GL_EXT_direct_state_access

   GL_EXT_draw_buffers2

   GL_EXT_draw_instanced

   GL_EXT_draw_range_elements

   GL_EXT_fog_coord

   GL_EXT_framebuffer_blit

   GL_EXT_framebuffer_multisample

   GL_EXT_framebuffer_object

   GL_EXT_framebuffer_sRGB

   GL_EXT_geometry_shader4

   GL_EXT_gpu_program_parameters

   GL_EXT_gpu_shader4

   GL_EXT_histogram

   GL_EXT_multi_draw_arrays

   GL_EXT_packed_depth_stencil

   GL_EXT_packed_float

   GL_EXT_packed_pixels

   GL_EXT_pixel_buffer_object

   GL_EXT_point_parameters

   GL_EXT_provoking_vertex

   GL_EXT_rescale_normal

   GL_EXT_secondary_color

   GL_EXT_separate_specular_color

   GL_EXT_shader_image_load_store

   GL_EXT_shadow_funcs

   GL_EXT_stencil_wrap

   GL_EXT_subtexture

   GL_EXT_texgen_reflection

   GL_EXT_texture3D

   GL_EXT_texture_array

   GL_EXT_texture_buffer_object

   GL_EXT_texture_compression_bptc

   GL_EXT_texture_compression_latc

   GL_EXT_texture_compression_rgtc

   GL_EXT_texture_compression_s3tc

   GL_EXT_texture_cube_map

   GL_EXT_texture_edge_clamp

   GL_EXT_texture_env_add

   GL_EXT_texture_env_combine

   GL_EXT_texture_env_dot3

   GL_EXT_texture_filter_anisotropic

   GL_EXT_texture_integer

   GL_EXT_texture_lod

   GL_EXT_texture_lod_bias

   GL_EXT_texture_mirror_clamp

   GL_EXT_texture_object

   GL_EXT_texture_rectangle

   GL_EXT_texture_sRGB

   GL_EXT_texture_shared_exponent

   GL_EXT_texture_snorm

   GL_EXT_texture_swizzle

   GL_EXT_timer_query

   GL_EXT_transform_feedback

   GL_EXT_vertex_array

   GL_EXT_vertex_array_bgra

   GL_EXT_vertex_attrib_64bit

   GL_IBM_texture_mirrored_repeat

   GL_KTX_buffer_region

   GL_NV_blend_square

   GL_NV_conditional_render

   GL_NV_copy_depth_to_color

   GL_NV_explicit_multisample

   GL_NV_float_buffer

   GL_NV_half_float

   GL_NV_primitive_restart

   GL_NV_texgen_reflection

   GL_NV_texture_barrier

   GL_SGIS_generate_mipmap

   GL_SGIS_texture_edge_clamp

   GL_SGIS_texture_lod

   GL_SUN_multi_draw_arrays

   GL_WIN_swap_hint

   WGL_EXT_swap_control

GLSL version: 4.10

Server response: Success.

Starting workaround for fast running clocks

Using LWJGL timer.

Initialized mouse with 5 buttons.

Increasing image buffer to 16777216

Startup Phase - Setting up..

Loading window positions from D:\Users\Owner\wurm\players\emas\windows_850x1000.txt

Loading props file D:\Users\Owner\wurm\players\emas\windows_850x1000.txt

Gui initialized

Startup Phase - Preparing terrain

Decreasing image buffer to 4194304

Startup Phase - Connecting ..

Disabling Nagles

Writing to D:\Users\Owner\wurm\players\emas\logs\_Event.2011-05-20.txt

Disabling Nagles

Login successful

Executing D:\Users\Owner\wurm\configs\Emas\autorun.txt

WARNING: Can't set attitude of creature 21331777159424 because it doesn't exist

Writing to D:\Users\Owner\wurm\players\emas\logs\_Friends.2011-05-20.txt

Writing to D:\Users\Owner\wurm\players\emas\logs\CA_HELP.2011-05-20.txt

Writing to D:\Users\Owner\wurm\players\emas\logs\Freedom.2011-05-20.txt

Writing to D:\Users\Owner\wurm\players\emas\logs\_Skills.2011-05-20.txt

Finished loading new login splash image!

Quit confirmed, closing client. (This is usually from going to sleep.)

Time is Fri May 20 22:38:17 SGT 2011

Performing final cleanup after playing 35s

Saving props file D:\Users\Owner\wurm\configs\Emas\gamesettings.txt

Saving props file D:\Users\Owner\wurm\players\emas\stats.txt

Dumped skills to D:\Users\Owner\wurm\players\emas\dumps\skills.20110520.2238.txt

Saving window positions to D:\Users\Owner\wurm\players\emas\windows_850x1000.txt

Saving props file D:\Users\Owner\wurm\players\emas\windows_850x1000.txt

Destroying game window

Running garbage collector...

Running finalization...

Fast Clock Workaround Thread exited.

XSI Model Loader Thread exited.

Collada Model Loader exited.

Goodbye.

Exit.

Collada Model Loader exited.

XSI Model Loader Thread exited.

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The problem description is not very accurate from how I hear it.

When she login the frame rate jump up and down goes to 0 then jump up and down to 60fps. She can barely move.

As I see it the crash problem is just a minor problem and only occur in some modes.

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Solved by apply Catalyst 11.5 hotfix of may 25th.

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