Posted May 4, 2011 Whenever I log out or quit the game, javaw continues to run and has to be manually terminated. Happens every time on all characters, prem and non-prem. I am on Freedom server. I may be using an old keybindings file. So if the console command that shuts the game down has changed then that could be the problem? Share this post Link to post Share on other sites
Posted May 4, 2011 It is yet unknown what exactly causes this bug. Try disabling pbuffer support in the compatibility tab. Share this post Link to post Share on other sites
Posted May 4, 2011 It is yet unknown what exactly causes this bug. Try disabling pbuffer support in the compatibility tab. Share this post Link to post Share on other sites
Posted May 5, 2011 Please post the exact error message of this SE Binary error. Share this post Link to post Share on other sites
Posted May 7, 2011 For me there was no error message that I noticed. The executable simply kept running after the game was terminated and its window gone. Share this post Link to post Share on other sites
Posted May 9, 2011 It is yet unknown what exactly causes this bug. Try disabling pbuffer support in the compatibility tab. Posting here to confirm disabling pbuffer fixed the problem for me. Share this post Link to post Share on other sites
Posted May 10, 2011 ive had it before where there was no error however managed to get multiple (got about 6 at one point) using up a combined 100% cpu, changing pbuffer did fix it for me tho aswell Share this post Link to post Share on other sites
Posted July 8, 2011 The problem appears to be a thread that does not close after the game ends. This is a client bug that must be fixed. ID: 7284 Managed ID: 0 Category: Worker Thread Name: (Unknown) Priority: Highest Location: 0x771cf861 ntdll.dll!771cf861() [Frames below may be incorrect and/or missing, no symbols loaded for ntdll.dll] ntdll.dll!771cf861() KernelBase.dll!76860816() kernel32.dll!757a1138() atioglxx.dll!6929651b() atioglxx.dll!6929654e() atioglxx.dll!692970f4() atioglxx.dll!691f2293() atioglxx.dll!691f4911() atioglxx.dll!695a82b9() atioglxx.dll!6952736b() atioglxx.dll!6908c984() atioglxx.dll!6908c7e9() atioglxx.dll!690a3fc9() atioglxx.dll!69087e42() atioglxx.dll!6909017b() atioglxx.dll!690481d3() opengl32.dll!3db7b97c() opengl32.dll!3db7a7de() opengl32.dll!3db696f5() opengl32.dll!3db6997d() opengl32.dll!3dbdaeed() ntdll.dll!771e9960() ntdll.dll!7720a516() ntdll.dll!7720a3b8() kernel32.dll!757a7363() msvcr71.dll!7c348d04() msvcr71.dll!7c3476c9() msvcr71.dll!7c348d11() jvm.dll!6d8e249d() jvm.dll!6d9f02bd() jvm.dll!6d9f0303() jvm.dll!6d9ef5ee() jvm.dll!6d9ef910() jvm.dll!6d9efd02() jvm.dll!6d975f3c() kernel32.dll!757a14d1() msvcr71.dll!7c34218a() ntdll.dll!771e9ed5() Share this post Link to post Share on other sites
Posted July 8, 2011 I think I may have said in the other thread that I posted shortly after this one but updating my ATI drivers resolved this issue for me. Share this post Link to post Share on other sites
Posted July 12, 2011 This is happening to me I am running win7 64 bit with 6 cpu and have been having the javaw.exe * 32 running multiple after shutting down game sleep or just with f12 with it doing this it is eating up my CPU performance and also causing me to get very high ping times causing me to call my ISP to try fix the high ping times that have been coming and going that is how i pin pointed the problem... This has been going on for alot of ppl and seems like there might be more they just don't know what is going on. there are other post like this 1 http://wurmonline.com/forum/index.php?topic=53067.0 If you turn off Pbuffer support under the Compatibility tab it will fix the problem DEVs maybe default this in settings for everyone on the next update to quick fix the problem until the bug is worked out Thanks, Nyonic Share this post Link to post Share on other sites