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Ganksalot

Unstab;e client crash [Fixed]

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Wondering if there has been a breakthrough with this before they go and update the clients and I can't play.

Failed to configure pbuffer The error was: <Could not create context (WGL_ARB_create_context)>

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

I just reinstalled my drivers in hopes of a fix no such luck..

Contents of console.log:

Time is Wed Mar 30 00:54:13 CDT 2011

Running client version 3.0.0-3104a [test]

=== System information ===

Executing from C:\Users\Ganksalot\Desktop

Operating system: Windows 7 (arch: x86, version: 6.1)

Java version: 1.6.0_24 (Sun Microsystems Inc.) &lt;http://java.sun.com/>

Jvm version: 19.1-b02 (Sun Microsystems Inc.) [Java HotSpot Client VM]

Available CPUs: 2

>>> Main thread exiting.

Loading character Ganks

Loading config default

Loading props file C:\Users\Ganksalot\wurm\configs\default\gamesettings.txt

Loading props file C:\Users\Ganksalot\wurm\players\Ganks\password.txt

>>> LoginFrame queue entry exiting.

Saving props file C:\Users\Ganksalot\wurm\players\Ganks\password.txt

Saving props file C:\Users\Ganksalot\wurm\configs\default\gamesettings.txt

Loaded pack test_sound.jar (r552)

Loaded pack test_graphics.jar (r569)

Options up-to-date!

Loading props file C:\Users\Ganksalot\wurm\players\Ganks\stats.txt

Preparing to enable console logging.

Now logging to C:\Users\Ganksalot\wurm\console.Ganks.log

=== Wurm options ===

animation_playback_self = 1

auto_mipmaps_enabled = 2

cavedetail = 0

censor_chat = false

cloud_shadows = false

compressed_textures = false

compressed_textures_S3TC = true

debug_mode = false

display_settings = false:false:0:800:600:32:85:true

enable_debugs = false

enable_shift_drag = false

enable_vsync = true

engine_multithreaded = 0

event_log_rotation = 2

fast_yield = false

fbo_enabled = 1

fog_coord_src = 0

font_bold = 11

font_default = 11

font_header = 24

font_huge_header = 36

font_italian = 11

font_monospaced = 11

fps_limit = 60

fps_limit_background = 30

fps_limit_enabled = true

game_client_thread_priority = 2

glsl_enabled = 2

gui_opacity = 3

has_read_eula = true

hide_menu_examine = false

hide_menu_no_target = false

hide_menu_spam_mode = false

hide_menu_stop = false

high_res_binoculars = false

hint_texture_scaling = 1

impColumn = true

inverse_mouse = false

irc_log_rotation = 2

irc_notif = 0

item_creature_render_distance = 4

loadInventoryStartup = true

local_list_in_event = false

log_extra_errors = false

log_gl_errors = false

mark_text_read = true

material_as_suffix = true

max_texture_size = 3

mega_texture_size = 3

model_loader_thread_priority = 2

model_loading_threads = 1

multidraw_enabled = 2

no_brightness = false

no_terrain_render = false

no_world_render = false

non_power_of_two = 2

occlusion_queries_enabled = 2

offscreen_texture_size = 1

other_log_rotation = 2

outline_picking = true

player_guest = false

reflection_texture_size = 2

reflections = 0

release_context = false

release_context_on_jogl_sleep = false

remember_password = true

render_distant_terrain = true

render_glow = false

render_sun_glare = false

resident_models = false

save_skills_on_quit = false

screenshot_file_format = 1

setting_timestamps = true

settings_version = 3

shadow_level = 0

showKChat = true

silent_friends_update = false

skillgain_minimum = 1

skillgain_no_alignment = true

skillgain_no_favor = true

skydetail = 0

sound_al_gain = 15

sound_buzzlevel = 2

sound_cache_enabled = true

sound_doppler_enabled = false

sound_engine = 2

sound_footstepslevel = 10

sound_play_ambients = true

sound_play_buzz = true

sound_play_combat = true

sound_play_door = true

sound_play_emotes = true

sound_play_footsteps = true

sound_play_music = true

sound_play_weather = true

sound_play_work = true

structure_render_distance = 4

submit_client_data = 0

terrain_bump = true

terrain_res = 0

test_attach_equipment = false

test_mode = 0

tile_transitions = true

tiledecorations = 1

toolSlot1 = 322448796942850

toolSlot2 = 212613581505026

toolSlot3 = 877096897348354

toolSlot4 = 828008306836226

toolSlot5 = 429445408097026

treelist_outline = true

trees = 2

update_optional = true

use_alpha_particles = true

use_anisotropic_filtering = 0

use_color_picking = true

use_fast_clock_work_around = true

use_fbo_color_picking = true

use_fbo_reflections = true

use_nagles_algorithm = false

use_nano_timer = false

use_non_alpha_particles = true

use_smooth_lines = false

use_smooth_points = false

use_smooth_polygons = false

use_tree_models = true

use_weather_particles = false

vbo_enabled = 2

viewport_bob = true

Setting up dotXSI Model Loader

Executing C:\Users\Ganksalot\wurm\configs\default\keybindings.txt

Translating legacy key ENTER to RETURN

Translating legacy key PAGE_DOWN to NEXT

Translating legacy key PAGE_UP to PRIOR

Word filter loaded: 23

>>> Launch queue entry exiting.

Using LWJGL display 800:600:32:100 (true)

Setting up OpenAL Sound Engine

OpenAL version: 1.1 ALSOFT 1.12.854

OpenAL renderer: OpenAL Soft

OpenAL vendor: OpenAL Community

OpenAL extensions: AL_EXTX_buffer_sub_data AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXTX_loop_points AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic

Generating: 128 source channels.

=== OpenGL information ===

LWJGL version: 2.6

Adapter info: null (null)

OpenGL vendor: ATI Technologies Inc.

OpenGL renderer: ATI Radeon X1200 Series

OpenGL version: 2.1.8545 Release

OpenGL extensions:

   GL_AMD_performance_monitor

   GL_ARB_depth_texture

   GL_ARB_draw_buffers

   GL_ARB_fragment_program

   GL_ARB_fragment_program_shadow

   GL_ARB_fragment_shader

   GL_ARB_framebuffer_object

   GL_ARB_half_float_pixel

   GL_ARB_half_float_vertex

   GL_ARB_map_buffer_range

   GL_ARB_multisample

   GL_ARB_multitexture

   GL_ARB_occlusion_query

   GL_ARB_pixel_buffer_object

   GL_ARB_point_parameters

   GL_ARB_point_sprite

   GL_ARB_shader_objects

   GL_ARB_shading_language_100

   GL_ARB_shadow

   GL_ARB_shadow_ambient

   GL_ARB_texture_border_clamp

   GL_ARB_texture_compression

   GL_ARB_texture_cube_map

   GL_ARB_texture_env_add

   GL_ARB_texture_env_combine

   GL_ARB_texture_env_crossbar

   GL_ARB_texture_env_dot3

   GL_ARB_texture_float

   GL_ARB_texture_mirrored_repeat

   GL_ARB_texture_non_power_of_two

   GL_ARB_texture_rectangle

   GL_ARB_transpose_matrix

   GL_ARB_vertex_array_object

   GL_ARB_vertex_buffer_object

   GL_ARB_vertex_program

   GL_ARB_vertex_shader

   GL_ARB_window_pos

   GL_ATI_draw_buffers

   GL_ATI_envmap_bumpmap

   GL_ATI_fragment_shader

   GL_ATI_meminfo

   GL_ATI_separate_stencil

   GL_ATI_texture_compression_3dc

   GL_ATI_texture_env_combine3

   GL_ATI_texture_float

   GL_EXT_abgr

   GL_EXT_bgra

   GL_EXT_blend_color

   GL_EXT_blend_equation_separate

   GL_EXT_blend_func_separate

   GL_EXT_blend_minmax

   GL_EXT_blend_subtract

   GL_EXT_compiled_vertex_array

   GL_EXT_copy_texture

   GL_EXT_draw_range_elements

   GL_EXT_fog_coord

   GL_EXT_framebuffer_blit

   GL_EXT_framebuffer_multisample

   GL_EXT_framebuffer_object

   GL_EXT_gpu_program_parameters

   GL_EXT_multi_draw_arrays

   GL_EXT_packed_depth_stencil

   GL_EXT_packed_pixels

   GL_EXT_point_parameters

   GL_EXT_rescale_normal

   GL_EXT_secondary_color

   GL_EXT_separate_specular_color

   GL_EXT_shadow_funcs

   GL_EXT_stencil_wrap

   GL_EXT_subtexture

   GL_EXT_texgen_reflection

   GL_EXT_texture3D

   GL_EXT_texture_compression_s3tc

   GL_EXT_texture_cube_map

   GL_EXT_texture_edge_clamp

   GL_EXT_texture_env_add

   GL_EXT_texture_env_combine

   GL_EXT_texture_env_dot3

   GL_EXT_texture_filter_anisotropic

   GL_EXT_texture_lod_bias

   GL_EXT_texture_mirror_clamp

   GL_EXT_texture_object

   GL_EXT_texture_rectangle

   GL_EXT_texture_sRGB

   GL_EXT_texture_swizzle

   GL_EXT_vertex_array

   GL_KTX_buffer_region

   GL_NV_blend_square

   GL_NV_texgen_reflection

   GL_SGIS_generate_mipmap

   GL_SGIS_texture_edge_clamp

   GL_SGIS_texture_lod

   GL_WIN_swap_hint

   WGL_EXT_swap_control

GLSL version: 1.20

Server response: Success.

Starting workaround for fast running clocks

Using LWJGL timer.

Initialized mouse with 3 buttons.

Startup Phase - Setting up..

Loading window positions from C:\Users\Ganksalot\wurm\players\Ganks\windows_800x600.txt

Loading props file C:\Users\Ganksalot\wurm\players\Ganks\windows_800x600.txt

Gui initialized

Startup Phase - Preparing terrain

Startup Phase - Connecting ..

Disabling Nagles

Writing to C:\Users\Ganksalot\wurm\players\Ganks\test_logs\_Event.2011-03.txt

Setting up Collada Model Loader

Login successful

Executing C:\Users\Ganksalot\wurm\configs\default\autorun.txt

Unknown command: /join

Starting update of login splash image...

Writing to C:\Users\Ganksalot\wurm\players\Ganks\test_logs\irc.rizon.net._Server.2011-03.txt

Execution aborted at connection 1, iteration 0

Run time 0s, local time Wed Mar 30 00:54:54 CDT 2011

====== CLIENT CRASH ======

Failed to configure pbuffer

org.lwjgl.LWJGLException: Could not create context (WGL_ARB_create_context)

at org.lwjgl.opengl.WindowsContextImplementation.nCreate(Native Method)

at org.lwjgl.opengl.WindowsContextImplementation.create(WindowsContextImplementation.java:50)

at org.lwjgl.opengl.Context.<init>(Context.java:131)

at org.lwjgl.opengl.Pbuffer.<init>(Pbuffer.java:225)

at org.lwjgl.opengl.Pbuffer.<init>(Pbuffer.java:190)

at org.lwjgl.opengl.Pbuffer.<init>(Pbuffer.java:166)

at class.aV.c(SourceFile:914)

at com.wurmonline.client.h.d(SourceFile:297)

at com.wurmonline.client.h.run(SourceFile:1282)

at java.lang.Thread.run(Unknown Source)

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So many ATI users with exactly same unstable client error.

Here is one solved from yeasterday, searching forums BEFORE creating same topics is great way to go :)

http://wurmonline.com/forum/index.php?topic=51986.0

If you read my post you will see I updated my drivers.  Mine are not out of date at all.  I am downloading the test server client now.

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Please try if you are able to log in (to the test server) using the test client if the driver update does not help.

The test server worked just fine thanks wolf.. i guess u guys found the problem and are fixing it now !  You guys rock

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