Posted March 29, 2011 The unstable client crashes whenever i log in. It goes trough all the loading screens but when the game is fully loaded, it crashes. I should have the latest version of Java so it shouldn't be because of that. Here's the crash log: Failed to configure pbuffer The error was: <Could not create context (WGL_ARB_create_context)> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: Time is Tue Mar 29 14:59:40 EEST 2011 Running client version 3.0.0-3105 [unstable] === System information === Executing from C:\Users\Juqni\Desktop Operating system: Windows Vista (arch: x86, version: 6.0) Java version: 1.6.0_24 (Sun Microsystems Inc.) <http://java.sun.com/> Jvm version: 19.1-b02 (Sun Microsystems Inc.) [Java HotSpot(TM) Client VM] Available CPUs: 2 >>> Main thread exiting. Loading character Juqni Loading config default Loading props file C:\WURM\configs\default\gamesettings.txt Loading props file C:\WURM\players\Juqni\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\WURM\players\Juqni\password.txt Saving props file C:\WURM\configs\default\gamesettings.txt Loaded pack test_sound.jar (r552) Loaded pack test_graphics.jar (r569) Options up-to-date! Loading props file C:\WURM\players\Juqni\stats.txt Preparing to enable console logging. Now logging to C:\WURM\console.Juqni.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 cavedetail = 1 censor_chat = false cloud_shadows = false compressed_textures = false compressed_textures_S3TC = true debug_mode = false display_settings = false:false:0:900:700:32:-1:false enable_debugs = false enable_shift_drag = false enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 fast_yield = false fbo_enabled = 1 fog_coord_src = 0 font_bold = 11 font_default = 11 font_header = 24 font_huge_header = 36 font_italian = 11 font_monospaced = 11 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 2 gui_opacity = 3 has_read_eula = true hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = false hide_menu_stop = false high_res_binoculars = false hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 loadInventoryStartup = false local_list_in_event = false log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 3 mega_texture_size = 5 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 1 other_log_rotation = 2 outline_picking = true player_guest = false reflection_texture_size = 2 reflections = 2 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = true resident_models = false save_skills_on_quit = false screenshot_file_format = 0 setting_timestamps = true settings_version = 3 shadow_level = 0 showKChat = true silent_friends_update = false skillgain_minimum = 1 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 1 sound_al_gain = 15 sound_buzzlevel = 2 sound_cache_enabled = true sound_doppler_enabled = false sound_engine = 2 sound_footstepslevel = 10 sound_play_ambients = true sound_play_buzz = true sound_play_combat = true sound_play_door = true sound_play_emotes = true sound_play_footsteps = true sound_play_music = false sound_play_weather = true sound_play_work = true structure_render_distance = 2 submit_client_data = 1 terrain_bump = false terrain_res = 1 test_attach_equipment = false test_mode = 0 tile_transitions = true tiledecorations = 2 toolSlot1 = -1 toolSlot2 = -1 toolSlot3 = -1 toolSlot4 = -1 toolSlot5 = -1 treelist_outline = true trees = 2 update_optional = true use_alpha_particles = true use_anisotropic_filtering = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_fbo_reflections = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_smooth_lines = false use_smooth_points = false use_smooth_polygons = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true Setting up dotXSI Model Loader Executing C:\WURM\configs\default\keybindings.txt Translating legacy key PAGE_UP to PRIOR Translating legacy key PAGE_DOWN to NEXT Translating legacy key ENTER to RETURN Word filter loaded: 23 >>> Launch queue entry exiting. Using LWJGL display 900:700:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.12.854 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXTX_buffer_sub_data AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXTX_loop_points AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic Generating: 128 source channels. === OpenGL information === LWJGL version: 2.6 Adapter info: atidxx32 (8.15.10.183) OpenGL vendor: ATI Technologies Inc. OpenGL renderer: ATI Mobility Radeon HD 4570 OpenGL version: 2.1.8543 Release OpenGL extensions: GL_AMDX_vertex_shader_tessellator GL_AMD_performance_monitor GL_AMD_texture_texture4 GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_swizzle GL_EXT_transform_feedback GL_EXT_vertex_array GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_WIN_swap_hint WGL_EXT_swap_control GLSL version: 1.20 Server response: Success. Starting workaround for fast running clocks Using LWJGL timer. Initialized mouse with 8 buttons. Startup Phase - Setting up.. Loading window positions from C:\WURM\players\Juqni\windows_900x700.txt Loading props file C:\WURM\players\Juqni\windows_900x700.txt Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to C:\WURM\players\Juqni\logs\_Event.2011-03.txt Disabling Nagles Setting up Collada Model Loader Login successful Executing C:\WURM\configs\default\autorun.txt Starting update of login splash image... Execution aborted at connection 1, iteration 0 Run time 0s, local time Tue Mar 29 15:01:40 EEST 2011 ====== CLIENT CRASH ====== Failed to configure pbuffer org.lwjgl.LWJGLException: Could not create context (WGL_ARB_create_context) at org.lwjgl.opengl.WindowsContextImplementation.nCreate(Native Method) at org.lwjgl.opengl.WindowsContextImplementation.create(WindowsContextImplementation.java:50) at org.lwjgl.opengl.Context.<init>(Context.java:131) at org.lwjgl.opengl.Pbuffer.<init>(Pbuffer.java:225) at org.lwjgl.opengl.Pbuffer.<init>(Pbuffer.java:190) at org.lwjgl.opengl.Pbuffer.<init>(Pbuffer.java:166) at class.aV.c(SourceFile:914) at com.wurmonline.client.h.d(SourceFile:278) at com.wurmonline.client.h.run(SourceFile:1263) at java.lang.Thread.run(Unknown Source) Share this post Link to post Share on other sites
Posted March 29, 2011 Hello there, I remember I was having exactly same crash message first time I tried changing from stable to unstable. Havent managed to solve what was causing this, but I deleted my configs (move the X:/WurmOnline/configs to some other place to back them up) and then when I ran Unstable client again, it re-created new default config which then started completely fine without a crash. No idea if its same case as yours, but may be worth trying. Share this post Link to post Share on other sites
Posted March 29, 2011 Nope, didn't do the trick. The same exact crash log again. Thanks anyway Share this post Link to post Share on other sites
Posted March 29, 2011 I noticed there are several of these messages trough the forum, all from users with ATI cards like you and me. Since I have unstable running on my ATI card let me add few things that I do pretty often and than could have potentially resolved my issue too. 1. I often use CCleaner (which is free disk and registry cleaner) which among other things deletes Java cache and forces Wurm to re-dowload some data. I can imagine that having old cache and mixing stable and unstable could potentially cause some troubles. 2. Im experimenting with lots of different Catalyst drivers, and Wurm especially is giving me headage. Some drivers wont start Wurm at all, some causes me BSODs, some are giving me 20 FPS drops or major loading lags when running trough world. Only few versions from about 8-10 different ones I tried were running great, and it was either older Catalyst drivers or Omega (unofficial) drivers. I dont have same graphic card as you, but I can imagine that certain driver + card combinations could have problems with it, especially when Unstable uses different renderer. This is from wiki: - Make sure you are using Catalyst 9.12 or newer. - If your card is too old, use Catalyst 9.3 or older. - Catalyst 9.4 through 9.11 have OpenGL memory leaks. - Disable Catalyst AI - Set antialiasing (AA) and anisotropic filtering (AF) to game-controlled. This is from your log: Adapter info: atidxx32 (8.15.10.183) If this is your Catalyst version (?), try newer ones, seeing as you have Radeon HD card. Share this post Link to post Share on other sites
Posted March 29, 2011 Yeah, updating my drivers did the trick. I should've just done that before coming and ask for help Thanks a lot for the help! Share this post Link to post Share on other sites
Posted March 30, 2011 Glad to hear its running, mind giving us info which version of Catalyst you tried that is working with your ATI Mobility Radeon HD 4570 in Unstable? For future reference I can add that for me with archaic x1650 Pro AGP latest Omega drivers and 8.6 Catalysts are giving me optimal performance / no issues. Share this post Link to post Share on other sites
Posted March 30, 2011 Please try if you are able to log in (to the test server) using the test client if the driver update does not help. Share this post Link to post Share on other sites
Posted March 30, 2011 Glad to hear its running, mind giving us info which version of Catalyst you tried that is working with your ATI Mobility Radeon HD 4570 in Unstable? For future reference I can add that for me with archaic x1650 Pro AGP latest Omega drivers and 8.6 Catalysts are giving me optimal performance / no issues. I believe it's the 11-3 version of catalyst. Share this post Link to post Share on other sites