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Juqni

Wurm unstable client crash at startup [SOLVED]

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The unstable client crashes whenever i log in. It goes trough all the loading screens but when the game is fully loaded, it crashes. I should have the latest version of Java so it shouldn't be because of that.

Here's the crash log:

Failed to configure pbuffer The error was: <Could not create context (WGL_ARB_create_context)>

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:
Time is Tue Mar 29 14:59:40 EEST 2011
Running client version 3.0.0-3105 [unstable]

=== System information ===
Executing from C:\Users\Juqni\Desktop
Operating system: Windows Vista (arch: x86, version: 6.0)
Java version: 1.6.0_24 (Sun Microsystems Inc.) <http://java.sun.com/>
Jvm version: 19.1-b02 (Sun Microsystems Inc.) [Java HotSpot(TM) Client VM]
Available CPUs: 2

>>> Main thread exiting.
Loading character Juqni
Loading config default
Loading props file C:\WURM\configs\default\gamesettings.txt
Loading props file C:\WURM\players\Juqni\password.txt
>>> LoginFrame queue entry exiting.
Saving props file C:\WURM\players\Juqni\password.txt
Saving props file C:\WURM\configs\default\gamesettings.txt
Loaded pack test_sound.jar (r552)
Loaded pack test_graphics.jar (r569)
Options up-to-date!
Loading props file C:\WURM\players\Juqni\stats.txt

Preparing to enable console logging.
Now logging to C:\WURM\console.Juqni.log

=== Wurm options ===
animation_playback_self = 0
auto_mipmaps_enabled = 2
cavedetail = 1
censor_chat = false
cloud_shadows = false
compressed_textures = false
compressed_textures_S3TC = true
debug_mode = false
display_settings = false:false:0:900:700:32:-1:false
enable_debugs = false
enable_shift_drag = false
enable_vsync = true
engine_multithreaded = 0
event_log_rotation = 2
fast_yield = false
fbo_enabled = 1
fog_coord_src = 0
font_bold = 11
font_default = 11
font_header = 24
font_huge_header = 36
font_italian = 11
font_monospaced = 11
fps_limit = 60
fps_limit_background = 30
fps_limit_enabled = true
game_client_thread_priority = 2
glsl_enabled = 2
gui_opacity = 3
has_read_eula = true
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = false
hide_menu_stop = false
high_res_binoculars = false
hint_texture_scaling = 1
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
irc_notif = 0
item_creature_render_distance = 4
loadInventoryStartup = false
local_list_in_event = false
log_extra_errors = false
log_gl_errors = false
mark_text_read = true
material_as_suffix = true
max_texture_size = 3
mega_texture_size = 5
model_loader_thread_priority = 2
model_loading_threads = 1
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
occlusion_queries_enabled = 2
offscreen_texture_size = 1
other_log_rotation = 2
outline_picking = true
player_guest = false
reflection_texture_size = 2
reflections = 2
release_context = false
release_context_on_jogl_sleep = false
remember_password = true
render_distant_terrain = true
render_glow = false
render_sun_glare = true
resident_models = false
save_skills_on_quit = false
screenshot_file_format = 0
setting_timestamps = true
settings_version = 3
shadow_level = 0
showKChat = true
silent_friends_update = false
skillgain_minimum = 1
skillgain_no_alignment = true
skillgain_no_favor = true
skydetail = 1
sound_al_gain = 15
sound_buzzlevel = 2
sound_cache_enabled = true
sound_doppler_enabled = false
sound_engine = 2
sound_footstepslevel = 10
sound_play_ambients = true
sound_play_buzz = true
sound_play_combat = true
sound_play_door = true
sound_play_emotes = true
sound_play_footsteps = true
sound_play_music = false
sound_play_weather = true
sound_play_work = true
structure_render_distance = 2
submit_client_data = 1
terrain_bump = false
terrain_res = 1
test_attach_equipment = false
test_mode = 0
tile_transitions = true
tiledecorations = 2
toolSlot1 = -1
toolSlot2 = -1
toolSlot3 = -1
toolSlot4 = -1
toolSlot5 = -1
treelist_outline = true
trees = 2
update_optional = true
use_alpha_particles = true
use_anisotropic_filtering = 0
use_color_picking = true
use_fast_clock_work_around = true
use_fbo_color_picking = true
use_fbo_reflections = true
use_nagles_algorithm = false
use_nano_timer = false
use_non_alpha_particles = true
use_smooth_lines = false
use_smooth_points = false
use_smooth_polygons = false
use_tree_models = true
use_weather_particles = true
vbo_enabled = 2
viewport_bob = true

Setting up dotXSI Model Loader
Executing C:\WURM\configs\default\keybindings.txt
Translating legacy key PAGE_UP to PRIOR
Translating legacy key PAGE_DOWN to NEXT
Translating legacy key ENTER to RETURN
Word filter loaded: 23
>>> Launch queue entry exiting.
Using LWJGL display 900:700:0:0 (false)

Setting up OpenAL Sound Engine
OpenAL version: 1.1 ALSOFT 1.12.854
OpenAL renderer: OpenAL Soft
OpenAL vendor: OpenAL Community
OpenAL extensions: AL_EXTX_buffer_sub_data AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXTX_loop_points AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
Generating: 128 source channels.

=== OpenGL information ===
LWJGL version: 2.6
Adapter info: atidxx32 (8.15.10.183)
OpenGL vendor: ATI Technologies Inc.
OpenGL renderer: ATI Mobility Radeon HD 4570    
OpenGL version: 2.1.8543 Release
OpenGL extensions:
   GL_AMDX_vertex_shader_tessellator
   GL_AMD_performance_monitor
   GL_AMD_texture_texture4
   GL_ARB_color_buffer_float
   GL_ARB_depth_buffer_float
   GL_ARB_depth_texture
   GL_ARB_draw_buffers
   GL_ARB_draw_instanced
   GL_ARB_fragment_program
   GL_ARB_fragment_program_shadow
   GL_ARB_fragment_shader
   GL_ARB_framebuffer_object
   GL_ARB_framebuffer_sRGB
   GL_ARB_half_float_pixel
   GL_ARB_half_float_vertex
   GL_ARB_instanced_arrays
   GL_ARB_map_buffer_range
   GL_ARB_multisample
   GL_ARB_multitexture
   GL_ARB_occlusion_query
   GL_ARB_pixel_buffer_object
   GL_ARB_point_parameters
   GL_ARB_point_sprite
   GL_ARB_shader_objects
   GL_ARB_shader_texture_lod
   GL_ARB_shading_language_100
   GL_ARB_shadow
   GL_ARB_shadow_ambient
   GL_ARB_texture_border_clamp
   GL_ARB_texture_buffer_object
   GL_ARB_texture_compression
   GL_ARB_texture_compression_rgtc
   GL_ARB_texture_cube_map
   GL_ARB_texture_env_add
   GL_ARB_texture_env_combine
   GL_ARB_texture_env_crossbar
   GL_ARB_texture_env_dot3
   GL_ARB_texture_float
   GL_ARB_texture_mirrored_repeat
   GL_ARB_texture_non_power_of_two
   GL_ARB_texture_rectangle
   GL_ARB_texture_rg
   GL_ARB_transpose_matrix
   GL_ARB_vertex_array_object
   GL_ARB_vertex_buffer_object
   GL_ARB_vertex_program
   GL_ARB_vertex_shader
   GL_ARB_window_pos
   GL_ATI_draw_buffers
   GL_ATI_envmap_bumpmap
   GL_ATI_fragment_shader
   GL_ATI_meminfo
   GL_ATI_separate_stencil
   GL_ATI_texture_compression_3dc
   GL_ATI_texture_env_combine3
   GL_ATI_texture_float
   GL_EXT_abgr
   GL_EXT_bgra
   GL_EXT_bindable_uniform
   GL_EXT_blend_color
   GL_EXT_blend_equation_separate
   GL_EXT_blend_func_separate
   GL_EXT_blend_minmax
   GL_EXT_blend_subtract
   GL_EXT_compiled_vertex_array
   GL_EXT_copy_texture
   GL_EXT_draw_buffers2
   GL_EXT_draw_range_elements
   GL_EXT_fog_coord
   GL_EXT_framebuffer_blit
   GL_EXT_framebuffer_multisample
   GL_EXT_framebuffer_object
   GL_EXT_framebuffer_sRGB
   GL_EXT_gpu_program_parameters
   GL_EXT_gpu_shader4
   GL_EXT_multi_draw_arrays
   GL_EXT_packed_depth_stencil
   GL_EXT_packed_float
   GL_EXT_packed_pixels
   GL_EXT_point_parameters
   GL_EXT_rescale_normal
   GL_EXT_secondary_color
   GL_EXT_separate_specular_color
   GL_EXT_shadow_funcs
   GL_EXT_stencil_wrap
   GL_EXT_subtexture
   GL_EXT_texgen_reflection
   GL_EXT_texture3D
   GL_EXT_texture_array
   GL_EXT_texture_buffer_object
   GL_EXT_texture_compression_latc
   GL_EXT_texture_compression_rgtc
   GL_EXT_texture_compression_s3tc
   GL_EXT_texture_cube_map
   GL_EXT_texture_edge_clamp
   GL_EXT_texture_env_add
   GL_EXT_texture_env_combine
   GL_EXT_texture_env_dot3
   GL_EXT_texture_filter_anisotropic
   GL_EXT_texture_integer
   GL_EXT_texture_lod_bias
   GL_EXT_texture_mirror_clamp
   GL_EXT_texture_object
   GL_EXT_texture_rectangle
   GL_EXT_texture_sRGB
   GL_EXT_texture_shared_exponent
   GL_EXT_texture_swizzle
   GL_EXT_transform_feedback
   GL_EXT_vertex_array
   GL_KTX_buffer_region
   GL_NV_blend_square
   GL_NV_conditional_render
   GL_NV_copy_depth_to_color
   GL_NV_texgen_reflection
   GL_SGIS_generate_mipmap
   GL_SGIS_texture_edge_clamp
   GL_SGIS_texture_lod
   GL_WIN_swap_hint
   WGL_EXT_swap_control

GLSL version: 1.20
Server response: Success.
Starting workaround for fast running clocks
Using LWJGL timer.
Initialized mouse with 8 buttons.
Startup Phase - Setting up..
Loading window positions from C:\WURM\players\Juqni\windows_900x700.txt
Loading props file C:\WURM\players\Juqni\windows_900x700.txt
Gui initialized
Startup Phase - Preparing terrain
Startup Phase - Connecting ..
Disabling Nagles
Writing to C:\WURM\players\Juqni\logs\_Event.2011-03.txt
Disabling Nagles
Setting up Collada Model Loader
Login successful
Executing C:\WURM\configs\default\autorun.txt
Starting update of login splash image...
Execution aborted at connection 1, iteration 0
Run time 0s, local time Tue Mar 29 15:01:40 EEST 2011
====== CLIENT CRASH ======
Failed to configure pbuffer
org.lwjgl.LWJGLException: Could not create context (WGL_ARB_create_context)
at org.lwjgl.opengl.WindowsContextImplementation.nCreate(Native Method)
at org.lwjgl.opengl.WindowsContextImplementation.create(WindowsContextImplementation.java:50)
at org.lwjgl.opengl.Context.<init>(Context.java:131)
at org.lwjgl.opengl.Pbuffer.<init>(Pbuffer.java:225)
at org.lwjgl.opengl.Pbuffer.<init>(Pbuffer.java:190)
at org.lwjgl.opengl.Pbuffer.<init>(Pbuffer.java:166)
at class.aV.c(SourceFile:914)
at com.wurmonline.client.h.d(SourceFile:278)
at com.wurmonline.client.h.run(SourceFile:1263)
at java.lang.Thread.run(Unknown Source)

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Hello there,

I remember I was having exactly same crash message first time I tried changing from stable to unstable. Havent managed to solve what was causing this, but I deleted my configs (move the X:/WurmOnline/configs to some other place to back them up) and then when I ran Unstable client again, it re-created new default config which then started completely fine without a crash.

No idea if its same case as yours, but may be worth trying.

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Nope, didn't do the trick. The same exact crash log again. Thanks anyway :)

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I noticed there are several of these messages trough the forum, all from users with ATI cards like you and me.

Since I have unstable running on my ATI card let me add few things that I do pretty often and than could have potentially resolved my issue too.

1. I often use CCleaner (which is free disk and registry cleaner) which among other things deletes Java cache and forces Wurm to re-dowload some data. I can imagine that having old cache and mixing stable and unstable could potentially cause some troubles.

2. Im experimenting with lots of different Catalyst drivers, and Wurm especially is giving me headage. Some drivers wont start Wurm at all, some causes me BSODs, some are giving me 20 FPS drops or major loading lags when running trough world. Only few versions from about 8-10 different ones I tried were running great, and it was either older Catalyst drivers or Omega (unofficial) drivers. I dont have same graphic card as you, but I can imagine that certain driver + card combinations could have problems with it, especially when Unstable uses different renderer.

This is from wiki:

    - Make sure you are using Catalyst 9.12 or newer.

        - If your card is too old, use Catalyst 9.3 or older.

        - Catalyst 9.4 through 9.11 have OpenGL memory leaks.

    - Disable Catalyst AI

    - Set antialiasing (AA) and anisotropic filtering (AF) to game-controlled.

This is from your log:

  Adapter info: atidxx32 (8.15.10.183)

If this is your Catalyst version (?), try newer ones, seeing as you have Radeon HD card.

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Yeah, updating my drivers did the trick. I should've just done that before coming and ask for help :P

Thanks a lot for the help!

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Glad to hear its running,

mind giving us info which version of Catalyst you tried that is working with your ATI Mobility Radeon HD 4570 in Unstable? For future reference :)

I can add that for me with archaic x1650 Pro AGP latest Omega drivers and 8.6 Catalysts are giving me optimal performance / no issues.

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Glad to hear its running,

mind giving us info which version of Catalyst you tried that is working with your ATI Mobility Radeon HD 4570 in Unstable? For future reference :)

I can add that for me with archaic x1650 Pro AGP latest Omega drivers and 8.6 Catalysts are giving me optimal performance / no issues.

I believe it's the 11-3 version of catalyst.

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