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FogToo

Crash on login

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I just bought a new computer, and trying to get Wurm running again.

Ubuntu 10.10

I tried disabling Core FBO, VBO and all the other settings under compitability to see if that would make any difference, however all in vain. I get to where the world starts loading and after 2-3s i shuts down.

======Log======

Time is Tue Jan 11 14:59:20 CET 2011

Running client version 2.7.5g

=== System information ===

Executing from /home/sune

Operating system: Linux (arch: i386, version: 2.6.35-24-generic-pae)

Java version: 1.6.0_22 (Sun Microsystems Inc.) <http://java.sun.com/>

Jvm version: 17.1-b03 (Sun Microsystems Inc.) [Java HotSpot Server VM]

Available CPUs: 4

Loading character FogToo

Loading config default

Loading props file /home/sune/Wurm/configs/default/gamesettings.txt

>>> Main thread exiting.

Loading props file /home/sune/Wurm/players/FogToo/password.txt

>>> LoginFrame queue entry exiting.

Saving props file /home/sune/Wurm/configs/default/gamesettings.txt

Saving props file /home/sune/Wurm/players/FogToo/password.txt

Saving props file /home/sune/Wurm/configs/default/gamesettings.txt

Loaded pack graphics.jar (r527)

Loading props file /home/sune/Wurm/players/FogToo/stats.txt

Failed to load properties file: /home/sune/Wurm/players/FogToo/stats.txt

java.io.FileNotFoundException: /home/sune/Wurm/players/FogToo/stats.txt (Ingen sådan fil eller filkatalog)

at java.io.FileInputStream.open(Native Method)

at java.io.FileInputStream.<init>(FileInputStream.java:106)

at class.aU.a(SourceFile:209)

at class.fM.a(SourceFile:377)

at class.fN.c(SourceFile:559)

at class.fF.actionPerformed(SourceFile:733)

at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:1995)

at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2318)

at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:387)

at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:242)

at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:236)

at java.awt.Component.processMouseEvent(Component.java:6267)

at javax.swing.JComponent.processMouseEvent(JComponent.java:3267)

at java.awt.Component.processEvent(Component.java:6032)

at java.awt.Container.processEvent(Container.java:2041)

at java.awt.Component.dispatchEventImpl(Component.java:4630)

at java.awt.Container.dispatchEventImpl(Container.java:2099)

at java.awt.Component.dispatchEvent(Component.java:4460)

at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4577)

at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4238)

at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4168)

at java.awt.Container.dispatchEventImpl(Container.java:2085)

at java.awt.Window.dispatchEventImpl(Window.java:2478)

at java.awt.Component.dispatchEvent(Component.java:4460)

at java.awt.EventQueue.dispatchEvent(EventQueue.java:599)

at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:269)

at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:184)

at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:174)

at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:169)

at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:161)

at java.awt.EventDispatchThread.run(EventDispatchThread.java:122)

>>> Launch queue entry exiting.

Preparing to enable console logging.

Now logging to /home/sune/Wurm/console.FogToo.log

=== Wurm options ===

allow_async_awt_events = true

animation_playback_self = 1

auto_mipmaps_enabled = 2

cavedetail = 2

censor_chat = true

cloud_shadows = false

compressed_textures = false

compressed_textures_S3TC = true

debug_mode = false

display_settings = false:false:0:800:600:-1:-1:false

enable_shift_drag = false

engine_multithreaded = 0

event_log_rotation = 2

fast_yield = false

fbo_enabled = 2

fog_coord_src = 0

font_bold = 11

font_default = 11

font_header = 24

font_huge_header = 36

font_italian = 11

font_monospaced = 11

fps_limit = 60

fps_limit_background = 30

fps_limit_enabled = true

game_client_thread_priority = 2

glsl_enabled = 2

gui_opacity = 3

has_read_eula = true

hide_menu_examine = false

hide_menu_no_target = false

hide_menu_spam_mode = true

hide_menu_stop = false

high_res_binoculars = false

hint_texture_scaling = 1

impColumn = true

inverse_mouse = false

irc_log_rotation = 2

irc_notif = 0

item_creature_render_distance = 4

loadInventoryStartup = true

local_list_in_event = false

log_extra_errors = false

material_as_suffix = true

max_texture_size = 3

mega_texture_size = 6

model_loader_thread_priority = 2

model_loading_threads = 1

multidraw_enabled = 2

no_brightness = false

no_terrain_render = false

no_world_render = false

non_power_of_two = 2

occlusion_queries_enabled = 2

offscreen_texture_size = 1

other_log_rotation = 2

outline_picking = true

player_guest = false

reflection_texture_size = 2

reflections = 2

release_context = false

release_context_on_jogl_sleep = false

remember_password = true

render_distant_terrain = true

render_glow = false

render_sun_glare = true

resident_models = false

save_skills_on_quit = false

screenshot_file_format = 1

setting_timestamps = true

settings_version = 3

shadow_level = 0

showKChat = true

silent_friends_update = false

skillgain_minimum = 1

skillgain_no_alignment = true

skillgain_no_favor = true

skydetail = 1

sleep_on_awt_drag = false

sound_al_gain = 15

sound_buzzlevel = 2

sound_engine = 2

sound_footstepslevel = 10

sound_play_ambients = true

sound_play_buzz = true

sound_play_footsteps = true

sound_play_music = true

sound_play_weather = true

structure_render_distance = 4

submit_client_data = 1

temporary_jogl_maximize_override = false

terrain_bump = true

terrain_res = 1

test_attach_equipment = false

test_mode = 0

tile_transitions = true

tiledecorations = 2

toolSlot1 = -1

toolSlot2 = -1

toolSlot3 = -1

toolSlot4 = -1

toolSlot5 = -1

treelist_outline = true

trees = 2

update_optional = true

use_anisotropic_filtering = 0

use_color_picking = true

use_fast_clock_work_around = true

use_fbo_color_picking = true

use_fbo_reflections = true

use_nagles_algorithm = false

use_nano_timer = false

use_non_alpha_particles = true

use_smooth_lines = false

use_smooth_points = false

use_smooth_polygons = false

use_tree_models = true

use_weather_particles = true

vbo_enabled = 2

viewport_bob = true

Setting up dotXSI Model Loader

Executing /home/sune/Wurm/configs/default/keybindings.txt

Word filter loaded: 23

>>> Game launcher thread exiting.

Using LWJGL display 800:600:0:0 (false)

Setting up OpenAL Sound Engine

OpenAL version: 1.1 ALSOFT 1.7.411

OpenAL renderer: OpenAL Soft

OpenAL vendor: OpenAL Community

OpenAL extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_source_distance_model AL_LOKI_quadriphonic

Generating: 128 source channels.

=== OpenGL information ===

JOGL version: 1.1.1

LWJGL version: 2.4.2

OpenGL vendor: ATI Technologies Inc.

OpenGL renderer: ATI Radeon HD 5700 Series

OpenGL version: 4.0.10237 Compatibility Profile Context

Colorbits: 8, 8, 8, 8

Stencilbits: 8

Depthbits: 24

Texture units: 8

AUX buffers: 0

Max GL Lights: 8

OpenGL extensions:

    GL_AMDX_debug_output

    GL_AMDX_vertex_shader_tessellator

    GL_AMD_conservative_depth

    GL_AMD_debug_output

    GL_AMD_draw_buffers_blend

    GL_AMD_name_gen_delete

    GL_AMD_performance_monitor

    GL_AMD_sample_positions

    GL_AMD_seamless_cubemap_per_texture

    GL_AMD_shader_stencil_export

    GL_AMD_texture_cube_map_array

    GL_AMD_texture_texture4

    GL_AMD_transform_feedback3_lines_triangles

    GL_AMD_vertex_shader_tessellator

    GL_ARB_blend_func_extended

    GL_ARB_color_buffer_float

    GL_ARB_copy_buffer

    GL_ARB_depth_buffer_float

    GL_ARB_depth_clamp

    GL_ARB_depth_texture

    GL_ARB_draw_buffers

    GL_ARB_draw_buffers_blend

    GL_ARB_draw_elements_base_vertex

    GL_ARB_draw_indirect

    GL_ARB_draw_instanced

    GL_ARB_explicit_attrib_location

    GL_ARB_fragment_coord_conventions

    GL_ARB_fragment_program

    GL_ARB_fragment_program_shadow

    GL_ARB_fragment_shader

    GL_ARB_framebuffer_object

    GL_ARB_framebuffer_sRGB

    GL_ARB_geometry_shader4

    GL_ARB_gpu_shader5

    GL_ARB_gpu_shader_fp64

    GL_ARB_half_float_pixel

    GL_ARB_half_float_vertex

    GL_ARB_imaging

    GL_ARB_instanced_arrays

    GL_ARB_map_buffer_range

    GL_ARB_multisample

    GL_ARB_multitexture

    GL_ARB_occlusion_query

    GL_ARB_occlusion_query2

    GL_ARB_pixel_buffer_object

    GL_ARB_point_parameters

    GL_ARB_point_sprite

    GL_ARB_provoking_vertex

    GL_ARB_sample_shading

    GL_ARB_sampler_objects

    GL_ARB_seamless_cube_map

    GL_ARB_shader_atomic_counters

    GL_ARB_shader_bit_encoding

    GL_ARB_shader_objects

    GL_ARB_shader_subroutine

    GL_ARB_shader_texture_lod

    GL_ARB_shading_language_100

    GL_ARB_shadow

    GL_ARB_shadow_ambient

    GL_ARB_sync

    GL_ARB_tessellation_shader

    GL_ARB_texture_border_clamp

    GL_ARB_texture_buffer_object

    GL_ARB_texture_compression

    GL_ARB_texture_compression_rgtc

    GL_ARB_texture_cube_map

    GL_ARB_texture_cube_map_array

    GL_ARB_texture_env_add

    GL_ARB_texture_env_combine

    GL_ARB_texture_env_crossbar

    GL_ARB_texture_env_dot3

    GL_ARB_texture_float

    GL_ARB_texture_gather

    GL_ARB_texture_mirrored_repeat

    GL_ARB_texture_multisample

    GL_ARB_texture_non_power_of_two

    GL_ARB_texture_query_lod

    GL_ARB_texture_rectangle

    GL_ARB_texture_rg

    GL_ARB_texture_rgb10_a2ui

    GL_ARB_texture_snorm

    GL_ARB_timer_query

    GL_ARB_transform_feedback2

    GL_ARB_transform_feedback3

    GL_ARB_transpose_matrix

    GL_ARB_uniform_buffer_object

    GL_ARB_vertex_array_bgra

    GL_ARB_vertex_array_object

    GL_ARB_vertex_buffer_object

    GL_ARB_vertex_program

    GL_ARB_vertex_shader

    GL_ARB_vertex_type_2_10_10_10_rev

    GL_ARB_window_pos

    GL_ATI_draw_buffers

    GL_ATI_envmap_bumpmap

    GL_ATI_fragment_shader

    GL_ATI_meminfo

    GL_ATI_separate_stencil

    GL_ATI_texture_compression_3dc

    GL_ATI_texture_env_combine3

    GL_ATI_texture_float

    GL_ATI_texture_mirror_once

    GL_EXT_abgr

    GL_EXT_bgra

    GL_EXT_bindable_uniform

    GL_EXT_blend_color

    GL_EXT_blend_equation_separate

    GL_EXT_blend_func_separate

    GL_EXT_blend_minmax

    GL_EXT_blend_subtract

    GL_EXT_compiled_vertex_array

    GL_EXT_copy_buffer

    GL_EXT_copy_texture

    GL_EXT_direct_state_access

    GL_EXT_draw_buffers2

    GL_EXT_draw_instanced

    GL_EXT_draw_range_elements

    GL_EXT_fog_coord

    GL_EXT_framebuffer_blit

    GL_EXT_framebuffer_multisample

    GL_EXT_framebuffer_object

    GL_EXT_framebuffer_sRGB

    GL_EXT_geometry_shader4

    GL_EXT_gpu_program_parameters

    GL_EXT_gpu_shader4

    GL_EXT_histogram

    GL_EXT_multi_draw_arrays

    GL_EXT_packed_depth_stencil

    GL_EXT_packed_float

    GL_EXT_packed_pixels

    GL_EXT_pixel_buffer_object

    GL_EXT_point_parameters

    GL_EXT_provoking_vertex

    GL_EXT_rescale_normal

    GL_EXT_secondary_color

    GL_EXT_separate_specular_color

    GL_EXT_shadow_funcs

    GL_EXT_stencil_wrap

    GL_EXT_subtexture

    GL_EXT_texgen_reflection

    GL_EXT_texture3D

    GL_EXT_texture_array

    GL_EXT_texture_buffer_object

    GL_EXT_texture_buffer_object_rgb32

    GL_EXT_texture_compression_bptc

    GL_EXT_texture_compression_latc

    GL_EXT_texture_compression_rgtc

    GL_EXT_texture_compression_s3tc

    GL_EXT_texture_cube_map

    GL_EXT_texture_edge_clamp

    GL_EXT_texture_env_add

    GL_EXT_texture_env_combine

    GL_EXT_texture_env_dot3

    GL_EXT_texture_filter_anisotropic

    GL_EXT_texture_integer

    GL_EXT_texture_lod

    GL_EXT_texture_lod_bias

    GL_EXT_texture_mirror_clamp

    GL_EXT_texture_object

    GL_EXT_texture_rectangle

    GL_EXT_texture_sRGB

    GL_EXT_texture_shared_exponent

    GL_EXT_texture_snorm

    GL_EXT_texture_swizzle

    GL_EXT_timer_query

    GL_EXT_transform_feedback

    GL_EXT_vertex_array

    GL_EXT_vertex_array_bgra

    GL_EXT_vertex_attrib_64bit

    GL_IBM_texture_mirrored_repeat

    GL_KTX_buffer_region

    GL_NV_blend_square

    GL_NV_conditional_render

    GL_NV_copy_depth_to_color

    GL_NV_explicit_multisample

    GL_NV_float_buffer

    GL_NV_half_float

    GL_NV_primitive_restart

    GL_NV_texgen_reflection

    GL_SGIS_generate_mipmap

    GL_SGIS_texture_edge_clamp

    GL_SGIS_texture_lod

    GL_SUN_multi_draw_arrays

    GL_WIN_swap_hint

    WGL_EXT_swap_control

Core FBO not available.

GLSL version: 4.00

Server response: Invalid request.

Starting workaround for fast running clocks

Using LWJGL timer.

Startup Phase - Setting up..

No positions file for 800x600

No position data stored for fightwindow

No position data stored for skills

No position data stored for spelleffects

No position data stored for missions

No position data stored for chat

No position data stored for event

No position data stored for inventory

No position data stored for equipment

No position data stored for wikisearch

No position data stored for stats

No position data stored for healthbar

No position data stored for target

No position data stored for toolbelt

No position data stored for compass

No position data stored for helpbutton

No position data stored for menuwindow

No position data stored for trade

Gui initialized

Startup Phase - Preparing terrain

Startup Phase - Connecting ..

Disabling Nagles

Writing to /home/sune/Wurm/players/FogToo/logs/_Event.2011-01.txt

Disabling Nagles

Login successful

Executing /home/sune/Wurm/configs/default/autorun.txt

Starting update of login splash image...

Writing to /home/sune/Wurm/players/FogToo/logs/_Friends.2011-01.txt

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Please post the hs_err_pid file from your home directory or desktop. Which driver version do you have installed?

Try disabling the shiny desktop effects (shadows around windows, System -> Preferences -> Appearance -> Visual Effects) - just a guess but who knows...

Also, you could see if the unstable client works for you.

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Looks like a driver bug. Are you able to launch minecraft? I've seen several similar reports in their forum.

Try installing more a more recent version of the driver:

sudo add-apt-repository ppa:ubuntu-x-swat/x-updates

sudo apt-get update

sudo apt-get upgrade

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Minecraft does the exact same thing. After loading crashes upon entering the world.

Updating didn't seem to do anything. Still crashes upon entering.

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Ubuntu 10.10

might be the problem

I'm running Ubuntu 10.10 too, and it runs fine here.

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Actually I think it's ATI that's causing the problem.. Faulty or broken OpenGL support. Didn't think about that before I bought new computer with ATI card. Should have went with nVIDIA, but alas.

But I have then heard that there was plenty of problem with it. S**t happens! The only solution I have found was to downgrade my OS to Windose. So for now I have to settle for less.

Main thing though is that I did get Wurm to run.

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