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Sandyar

crash report

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I just logged in and after proximately 1 minute while running this happen.

Contents of console.log:

Time is Tue Dec 28 08:49:12 CET 2010

Running client version 2.7.5g

=== System information ===

Executing from /home/mf

Operating system: Linux (arch: amd64, version: 2.6.35-24-generic)

Java version: 1.6.0_22 (Sun Microsystems Inc.) <http://java.sun.com/>

Jvm version: 17.1-b03 (Sun Microsystems Inc.) [Java HotSpot 64-Bit Server VM]

Available CPUs: 2

>>> Main thread exiting.

Loading character Sandyar

Loading config default

Loading props file /home/mf/wurm/configs/default/gamesettings.txt

Loading props file /home/mf/wurm/players/Sandyar/password.txt

>>> LoginFrame queue entry exiting.

Loading character Herix

Loading props file /home/mf/wurm/players/Herix/password.txt

Saving props file /home/mf/wurm/players/Herix/password.txt

Saving props file /home/mf/wurm/configs/default/gamesettings.txt

Loaded pack sound.jar (r403)

Loaded pack graphics.jar (r519)

Loading props file /home/mf/wurm/players/Herix/stats.txt

>>> Launch queue entry exiting.

Preparing to enable console logging.

Now logging to /home/mf/wurm/console.Herix.log

=== Wurm options ===

allow_async_awt_events = true

animation_playback_self = 0

auto_mipmaps_enabled = 2

cavedetail = 2

censor_chat = false

cloud_shadows = false

compressed_textures = false

compressed_textures_S3TC = true

debug_mode = false

display_settings = false:false:0:1280:1024:-1:-1:false

enable_shift_drag = true

engine_multithreaded = 0

event_log_rotation = 3

fast_yield = false

fbo_enabled = 1

fog_coord_src = 0

font_bold = 11

font_default = 11

font_header = 24

font_huge_header = 36

font_italian = 11

font_monospaced = 11

fps_limit = 60

fps_limit_background = 30

fps_limit_enabled = true

game_client_thread_priority = 2

glsl_enabled = 2

gui_opacity = 3

has_read_eula = true

hide_menu_examine = false

hide_menu_no_target = false

hide_menu_spam_mode = false

hide_menu_stop = false

high_res_binoculars = false

hint_texture_scaling = 1

impColumn = true

inverse_mouse = false

irc_log_rotation = 3

irc_notif = 0

item_creature_render_distance = 4

loadInventoryStartup = true

local_list_in_event = false

log_extra_errors = false

material_as_suffix = true

max_texture_size = 3

mega_texture_size = 4

model_loader_thread_priority = 2

model_loading_threads = 2

multidraw_enabled = 2

no_brightness = false

no_terrain_render = false

no_world_render = false

non_power_of_two = 2

occlusion_queries_enabled = 2

offscreen_texture_size = 1

other_log_rotation = 3

outline_picking = true

player_guest = false

reflection_texture_size = 2

reflections = 4

release_context = false

release_context_on_jogl_sleep = false

remember_password = true

render_distant_terrain = true

render_glow = false

render_sun_glare = true

resident_models = false

save_skills_on_quit = true

screenshot_file_format = 0

setting_timestamps = true

settings_version = 3

shadow_level = 0

showKChat = true

silent_friends_update = false

skillgain_minimum = 1

skillgain_no_alignment = true

skillgain_no_favor = true

skydetail = 1

sleep_on_awt_drag = false

sound_al_gain = 10

sound_buzzlevel = 2

sound_engine = 2

sound_footstepslevel = 10

sound_play_ambients = true

sound_play_buzz = true

sound_play_footsteps = true

sound_play_music = true

sound_play_weather = true

structure_render_distance = 4

submit_client_data = 1

temporary_jogl_maximize_override = false

terrain_bump = true

terrain_res = 1

test_attach_equipment = false

test_mode = 0

tile_transitions = true

tiledecorations = 2

toolSlot1 = 16091044644098

toolSlot2 = 553856131925250

toolSlot3 = 681550307919106

toolSlot4 = 214711773693186

toolSlot5 = 688272787375362

treelist_outline = true

trees = 4

update_optional = true

use_anisotropic_filtering = 0

use_color_picking = false

use_fast_clock_work_around = true

use_fbo_color_picking = true

use_fbo_reflections = true

use_nagles_algorithm = false

use_nano_timer = false

use_non_alpha_particles = true

use_smooth_lines = false

use_smooth_points = false

use_smooth_polygons = true

use_tree_models = true

use_weather_particles = true

vbo_enabled = 2

viewport_bob = true

Setting up dotXSI Model Loader

Executing /home/mf/wurm/configs/default/keybindings.txt

Word filter loaded: 23

>>> Game launcher thread exiting.

Using LWJGL display 1280:1024:0:0 (false)

Setting up OpenAL Sound Engine

OpenAL version: 1.1 ALSOFT 1.12.854

OpenAL renderer: OpenAL Soft

OpenAL vendor: OpenAL Community

OpenAL extensions: AL_EXTX_buffer_sub_data AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic

Generating: 128 source channels.

=== OpenGL information ===

JOGL version: 1.1.1

LWJGL version: 2.4.2

OpenGL vendor: NVIDIA Corporation

OpenGL renderer: GeForce 8800 GT/PCI/SSE2

OpenGL version: 3.3.0 NVIDIA 260.19.06

Colorbits: 8, 8, 8, 0

Stencilbits: 0

Depthbits: 24

Texture units: 4

AUX buffers: 4

Max GL Lights: 8

OpenGL extensions:

    GL_ARB_blend_func_extended

    GL_ARB_color_buffer_float

    GL_ARB_compatibility

    GL_ARB_copy_buffer

    GL_ARB_depth_buffer_float

    GL_ARB_depth_clamp

    GL_ARB_depth_texture

    GL_ARB_draw_buffers

    GL_ARB_draw_elements_base_vertex

    GL_ARB_draw_instanced

    GL_ARB_ES2_compatibility

    GL_ARB_explicit_attrib_location

    GL_ARB_fragment_coord_conventions

    GL_ARB_fragment_program

    GL_ARB_fragment_program_shadow

    GL_ARB_fragment_shader

    GL_ARB_framebuffer_object

    GL_ARB_framebuffer_sRGB

    GL_ARB_geometry_shader4

    GL_ARB_get_program_binary

    GL_ARB_half_float_pixel

    GL_ARB_half_float_vertex

    GL_ARB_imaging

    GL_ARB_instanced_arrays

    GL_ARB_map_buffer_range

    GL_ARB_multisample

    GL_ARB_multitexture

    GL_ARB_occlusion_query

    GL_ARB_occlusion_query2

    GL_ARB_pixel_buffer_object

    GL_ARB_point_parameters

    GL_ARB_point_sprite

    GL_ARB_provoking_vertex

    GL_ARB_robustness

    GL_ARB_sampler_objects

    GL_ARB_seamless_cube_map

    GL_ARB_separate_shader_objects

    GL_ARB_shader_bit_encoding

    GL_ARB_shader_objects

    GL_ARB_shading_language_100

    GL_ARB_shadow

    GL_ARB_sync

    GL_ARB_texture_border_clamp

    GL_ARB_texture_buffer_object

    GL_ARB_texture_compression

    GL_ARB_texture_compression_rgtc

    GL_ARB_texture_cube_map

    GL_ARB_texture_env_add

    GL_ARB_texture_env_combine

    GL_ARB_texture_env_crossbar

    GL_ARB_texture_env_dot3

    GL_ARB_texture_float

    GL_ARB_texture_mirrored_repeat

    GL_ARB_texture_multisample

    GL_ARB_texture_non_power_of_two

    GL_ARB_texture_rectangle

    GL_ARB_texture_rg

    GL_ARB_texture_rgb10_a2ui

    GL_ARB_texture_swizzle

    GL_ARB_timer_query

    GL_ARB_transpose_matrix

    GL_ARB_uniform_buffer_object

    GL_ARB_vertex_array_bgra

    GL_ARB_vertex_array_object

    GL_ARB_vertex_buffer_object

    GL_ARB_vertex_program

    GL_ARB_vertex_shader

    GL_ARB_vertex_type_2_10_10_10_rev

    GL_ARB_viewport_array

    GL_ARB_window_pos

    GL_ATI_draw_buffers

    GL_ATI_texture_float

    GL_ATI_texture_mirror_once

    GL_S3_s3tc

    GL_EXT_texture_env_add

    GL_EXT_abgr

    GL_EXT_bgra

    GL_EXT_bindable_uniform

    GL_EXT_blend_color

    GL_EXT_blend_equation_separate

    GL_EXT_blend_func_separate

    GL_EXT_blend_minmax

    GL_EXT_blend_subtract

    GL_EXT_compiled_vertex_array

    GL_EXT_Cg_shader

    GL_EXT_depth_bounds_test

    GL_EXT_direct_state_access

    GL_EXT_draw_buffers2

    GL_EXT_draw_instanced

    GL_EXT_draw_range_elements

    GL_EXT_fog_coord

    GL_EXT_framebuffer_blit

    GL_EXT_framebuffer_multisample

    GL_EXTX_framebuffer_mixed_formats

    GL_EXT_framebuffer_object

    GL_EXT_framebuffer_sRGB

    GL_EXT_geometry_shader4

    GL_EXT_gpu_program_parameters

    GL_EXT_gpu_shader4

    GL_EXT_multi_draw_arrays

    GL_EXT_packed_depth_stencil

    GL_EXT_packed_float

    GL_EXT_packed_pixels

    GL_EXT_pixel_buffer_object

    GL_EXT_point_parameters

    GL_EXT_provoking_vertex

    GL_EXT_rescale_normal

    GL_EXT_secondary_color

    GL_EXT_separate_shader_objects

    GL_EXT_separate_specular_color

    GL_EXT_shadow_funcs

    GL_EXT_stencil_two_side

    GL_EXT_stencil_wrap

    GL_EXT_texture3D

    GL_EXT_texture_array

    GL_EXT_texture_buffer_object

    GL_EXT_texture_compression_latc

    GL_EXT_texture_compression_rgtc

    GL_EXT_texture_compression_s3tc

    GL_EXT_texture_cube_map

    GL_EXT_texture_edge_clamp

    GL_EXT_texture_env_combine

    GL_EXT_texture_env_dot3

    GL_EXT_texture_filter_anisotropic

    GL_EXT_texture_integer

    GL_EXT_texture_lod

    GL_EXT_texture_lod_bias

    GL_EXT_texture_mirror_clamp

    GL_EXT_texture_object

    GL_EXT_texture_shared_exponent

    GL_EXT_texture_sRGB

    GL_EXT_texture_swizzle

    GL_EXT_timer_query

    GL_EXT_vertex_array

    GL_EXT_vertex_array_bgra

    GL_IBM_rasterpos_clip

    GL_IBM_texture_mirrored_repeat

    GL_KTX_buffer_region

    GL_NV_blend_square

    GL_NV_conditional_render

    GL_NV_copy_depth_to_color

    GL_NV_copy_image

    GL_NV_depth_buffer_float

    GL_NV_depth_clamp

    GL_NV_explicit_multisample

    GL_NV_fence

    GL_NV_float_buffer

    GL_NV_fog_distance

    GL_NV_fragment_program

    GL_NV_fragment_program_option

    GL_NV_fragment_program2

    GL_NV_framebuffer_multisample_coverage

    GL_NV_geometry_shader4

    GL_NV_gpu_program4

    GL_NV_half_float

    GL_NV_light_max_exponent

    GL_NV_multisample_coverage

    GL_NV_multisample_filter_hint

    GL_NV_occlusion_query

    GL_NV_packed_depth_stencil

    GL_NV_parameter_buffer_object

    GL_NV_parameter_buffer_object2

    GL_NV_pixel_data_range

    GL_NV_point_sprite

    GL_NV_primitive_restart

    GL_NV_register_combiners

    GL_NV_register_combiners2

    GL_NV_shader_buffer_load

    GL_NV_texgen_reflection

    GL_NV_texture_barrier

    GL_NV_texture_compression_vtc

    GL_NV_texture_env_combine4

    GL_NV_texture_expand_normal

    GL_NV_texture_multisample

    GL_NV_texture_rectangle

    GL_NV_texture_shader

    GL_NV_texture_shader2

    GL_NV_texture_shader3

    GL_NV_transform_feedback

    GL_NV_vdpau_interop

    GL_NV_vertex_array_range

    GL_NV_vertex_array_range2

    GL_NV_vertex_buffer_unified_memory

    GL_NV_vertex_program

    GL_NV_vertex_program1_1

    GL_NV_vertex_program2

    GL_NV_vertex_program2_option

    GL_NV_vertex_program3

    GL_NVX_conditional_render

    GL_NVX_gpu_memory_info

    GL_SGIS_generate_mipmap

    GL_SGIS_texture_lod

    GL_SGIX_depth_texture

    GL_SGIX_shadow

    GL_SUN_slice_accum

GLSL version: 3.30 NVIDIA via Cg compiler

Server response: Success.

Starting workaround for fast running clocks

Using LWJGL timer.

Startup Phase - Setting up..

Loading window positions from /home/mf/wurm/players/Herix/windows_1280x1024.txt

Loading props file /home/mf/wurm/players/Herix/windows_1280x1024.txt

Gui initialized

Startup Phase - Preparing terrain

Startup Phase - Connecting ..

Disabling Nagles

Writing to /home/mf/wurm/players/Herix/logs/_Event.2010-12-28.txt

Disabling Nagles

Writing to /home/mf/wurm/players/Herix/logs/_Friends.2010-12-28.txt

Login successful

Executing /home/mf/wurm/configs/default/autorun.txt

Starting update of login splash image...

Finished loading new login splash image!

Writing to /home/mf/wurm/players/Herix/logs/Freedom.2010-12-28.txt

WARNING: Unstable clock (from 1293522617692 to 1293522616685)

Execution aborted at connection 1, iteration 1098

Run time 29s, local time Tue Dec 28 08:50:17 CET 2010

====== FAILED ASSERT ======

class.bN: Invalid fade: tf=-1.84 pf=1.0 pfd=0.35999995

at class.bN.b(SourceFile:61)

at class.dq.d(SourceFile:1186)

at com.wurmonline.client.f.d(SourceFile:261)

at com.wurmonline.client.f.run(SourceFile:1405)

at java.lang.Thread.run(Thread.java:662)

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As indicated by the warning the system clock is unstable, and the stable client doesn't properly handle time going backwards. This has been fixed in unstable, so you could try that. Alternatively, the nano timer might be more stable on your system.

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It only happen once maybe ntp updated timer as I logged in.

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