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Mrbloodworth

Lots of images of Works in progress over this past year. From the art team.

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Why do we need seasons, rotting fences, detailed spider models and anims when there are so many things that don't even have models yet? Priorities seem a bit off if you ask me.

A lot of the things we would rather have need infrastructure before they are possible.

Kindof like trying to hang a picture without picture hanging hardware.  Sure you might be able to make it work with bubblegum, but it's not likely to work well, and you'll have to do it again when you get proper picture-hanging nails/screws and wire.

There is a thread around here somewhere with a list of missing models that could certainly use your input!

Remember also, that this is a unpaid effort - when Rolf starts paying people, he can be more picky about what they actually do, heh.

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allweapons.jpg

Ores.jpg

hats of to the dev team... good work on the sword handles textures especially.... nut those are some really  nice models

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I love those swords, and the axes are pretty deadly lookin' too.  However the mauls seem to have a less serious aura around them, imo they should be ever so slightly exaggerated in design to make them look more like deadly bone crushing machines.

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Love the weapons, but not too fond of the ores. Rather than giving all the ores exactly the same roughly spherical shape, and just changing colors, why not give each ore it's own unique look, both shape and texture.

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Cant wait to bash a wall with that maul!  ;D

-Loxie

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Love the swords and axes... but the mauls feel a bit out of place...

They look a bit too much round and smooth to eappear threatening.

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Copper should have brown and teal colors not just teal.

like a 50 50 mix of what you have for copper and tin.

and tin.... idk seems a bit brown.

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New weapons look amazing!

(Make the medium maul more awesome though :P )

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New weapons look amazing!

(Make the medium maul more awesome though :P )

Yea shouldn't it have spikes on it as well? Or are they too small we cant see from this angle?

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Taking into consideration that people normally mine a ton of ore when they mine...

Wouldnt that result in a big pile of coloured balls...?

=/

perhaps they should be made a bit less spheric.

i can imagine that it would absolutely ridicilus if there is a big stack of green balls (copper ore).

If you mine you wont get spheric cuts.

so something a bit more crude and more hard edged would probably look better and give a higher sense of looking real/natural.

iow in terms of shape something more along the lines of:

http://dl.dropbox.com/u/4137371/Linked%20pix/wurm/ore/bisbee1086-101.jpg

http://dl.dropbox.com/u/4137371/Linked%20pix/wurm/ore/Sphalerite2USGOV.jpg

http://dl.dropbox.com/u/4137371/Linked%20pix/wurm/ore/Copper%2BOre.JPG

round balls simply doesnt feel right.

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Thanks for the feedback on the weapons. The mauls will get some more deadliness added.

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You've done us axe users proud (all 2 of us, iaqb and i)

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Would be cool if you could have the ability to modify the hilt and pommel for the swords in game like have a few different sets.  ::)

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Taking into consideration that people normally mine a ton of ore when they mine...

Wouldnt that result in a big pile of coloured balls...?

=/

perhaps they should be made a bit less spheric.

i can imagine that it would absolutely ridicilus if there is a big stack of green balls (copper ore).

If you mine you wont get spheric cuts.

so something a bit more crude and more hard edged would probably look better and give a higher sense of looking real/natural.

iow in terms of shape something more along the lines of:

http://dl.dropbox.com/u/4137371/Linked%20pix/wurm/ore/bisbee1086-101.jpg

http://dl.dropbox.com/u/4137371/Linked%20pix/wurm/ore/Sphalerite2USGOV.jpg

http://dl.dropbox.com/u/4137371/Linked%20pix/wurm/ore/Copper%2BOre.JPG

round balls simply doesnt feel right.

Remember, that's smelted lumps. You still have ore shards when you mine  ;)

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Taking into consideration that people normally mine a ton of ore when they mine...

Wouldnt that result in a big pile of coloured balls...?

=/

perhaps they should be made a bit less spheric.

i can imagine that it would absolutely ridicilus if there is a big stack of green balls (copper ore).

If you mine you wont get spheric cuts.

so something a bit more crude and more hard edged would probably look better and give a higher sense of looking real/natural.

iow in terms of shape something more along the lines of:

http://dl.dropbox.com/u/4137371/Linked%20pix/wurm/ore/bisbee1086-101.jpg

http://dl.dropbox.com/u/4137371/Linked%20pix/wurm/ore/Sphalerite2USGOV.jpg

http://dl.dropbox.com/u/4137371/Linked%20pix/wurm/ore/Copper%2BOre.JPG

round balls simply doesnt feel right.

Remember, that's smelted lumps. You still have ore shards when you mine  ;)

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They are ore, I have not finished the lumps yet. Also, you only see them from one angle.

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They are ore, I have not finished the lumps yet. Also, you only see them from one angle.

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They are ore, I have not finished the lumps yet. Also, you only see them from one angle.

mind giving a screenshoot from another angle on one of the ores? *puppy eyes*

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Mr. BloodWorth :) - textures for weapons look exceptional.

could i ask/ suggest - if it is possible to expand every of this looks by adding familiar/inherited textures, which would/could reflect the quality of a weapon/tool/armor?

so to speak, if some grade in weapon quality is achieved - the textures becomes more detailed and more fine ??? just going towards what you presented here in some few grades from crude looking ones.

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Saroman did those textures. We may think about things like you suggest after we get those models in.

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After looking at the weapon textures again, I kinda feel the wood for the axes and mauls could stand to be a tad darker, giving more of a serious tone, weapons are supposed to look mean :)

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