Posted November 21, 2010 Seems like there's a flange (or maybe it's a phase) sound effect that is very noticeable when in a large cart--especially annoying when walking in low ground that isn't in water but still plays the water sound while in or dragging a cart but not when walking. Share this post Link to post Share on other sites
Posted December 1, 2010 I can confirm the water sound. It seems to play the water sound when you're near and a few dirts above water. The height"?" that the client determines that your in water should be reduced"?" to fix this? Easy to reproduce. Ride a horse a road next to water which is clearly 2-3 dirts above water and it will play the water sound. Also a annoying bug I found with the boat sounds is they will play water foot steps while in the boat and some times when you move your view around in the boat you won't hear the boat sounds. Share this post Link to post Share on other sites
Posted December 1, 2010 Yes, that boat "footstep" sound is HIGHLY annoying too. Please fix! Share this post Link to post Share on other sites
Posted December 1, 2010 Seems like there's a flange (or maybe it's a phase) sound effect Should be gone. Is it? Share this post Link to post Share on other sites
Posted December 2, 2010 Yea, seems to be gone. Doppler Effect idea is cool but not using flange--maybe implementable another way? Share this post Link to post Share on other sites
Posted December 2, 2010 It depends on the OpenAL implementation... not much that can be done. Share this post Link to post Share on other sites