Posted November 9, 2010 Since coming back to Wurm after ~10 months away, I've noticed some annoying sound issues. First, many walking sounds are no longer random but, instead, are the same sequence over and over. Annoying. Second, please get rid of the ducks around water. There are no visible ducks so why does it sound like they are right next to you? And it's even more annoying how they overlap. More randomized sounds! Also, is there a way to disable specific sounds (such as the annoying ducks)? And, a bug: in my 2x2 cottage, if I walk over the halfway point, sounds increase volume as if I'm outside. Share this post Link to post Share on other sites
Posted November 9, 2010 Yes i must say that the most annoying sound in wrum for me are the duck sounds. Its bad when you hear that loud quacking every 5 seconds , but when they start overlaping its just overkill. Share this post Link to post Share on other sites
Posted November 9, 2010 I'll take a look at it and probably change it. I want to get some other additions done and in first before I get them added. So don't expect a quick fix but I will go ahead and modify them so that the ducks play very seldom. Share this post Link to post Share on other sites
Posted November 9, 2010 I haven't had the overlapping duck sound that I am aware of, but I like the duck sound (though I play on low volume) trouble is everytime I hear it, I look around hoping to see a duck... and there aren't any.. I say ADD DUCKS! Share this post Link to post Share on other sites
Posted November 9, 2010 Well I can't do much testing anyway since test server is down at the moment but when it does come back up I will keep the ducks in but make them a lot less frequent. I've got to do some work on a bot/forage sound, milking, and I think I'm going to go ahead and add my masonry sound. I just need test back up before I add any of this since I need to test it and get Rolf to add some code for some of it. Share this post Link to post Share on other sites
Posted November 9, 2010 Is there a way to make the shield bash make its sound on a successful bash only? Maybe add a different sound for a miss or dodge, that or no sound at all for fail. Share this post Link to post Share on other sites
Posted November 9, 2010 There is sound for misses at the moment but the shield bash sound I'll have to ask Rolf about to get it to only play on successful bashes only and use the miss sound for when it fails. http://dl.dropbox.com/u/12780033/sound.combat.miss.heavy.ogg http://dl.dropbox.com/u/12780033/sound.combat.miss.med.ogg http://dl.dropbox.com/u/12780033/sound.combat.miss.light.ogg There are 3 different miss sounds and one of those could be used when you fail the shield bash. Medium to me would fit best I think. Share this post Link to post Share on other sites
Posted November 11, 2010 Is there a way to disable a specific sound? I really don't like the ducks... Share this post Link to post Share on other sites
Posted November 11, 2010 No, considering they are all part of the same sound file. Some people don't mind the ducks and I'm willing to cut down on their frequency so they don't play as often. Share this post Link to post Share on other sites
Posted November 11, 2010 Please add a way to disable a specific sound via a config file or something. Doughboy said he was going to look at the duck sound months ago (late June/early July). What's taking so long? Seriously, the damn ducks are making me go insane! Share this post Link to post Share on other sites
Posted November 11, 2010 lol that was in response to the original ambient sounds we had. I have in fact changed those which I said I would in my post. This issue you are talking about is new and is already fixed. I have not updated the sounds yet but you won't hear them until a live pack update is done but I have a few more sounds I want to add before I send them off. Share this post Link to post Share on other sites
Posted November 11, 2010 OK, thanks! To be exact, it's sound.jar\014-Environment-Lake\sound.2.3.014.0002.001.ogg ? Share this post Link to post Share on other sites
Posted November 11, 2010 sound.2.3.014.0002.001.ogg and sound.2.4.014.0002.001.ogg considering there are two channels you have to worry about. Then there are two other sounds files that overlay in the background with those. The sound system is something I had trouble with from the get go to figure out what is what but I found a lot of main reasons the sounds before overlapped a lot or you got a ton of repeating. Share this post Link to post Share on other sites
Posted November 11, 2010 OK, maybe you can also reduce the hammer sound from playing so much when building/continuing a wall or building/improving a wooden fence? I notice other "continue building" actions to a boat, for example, only play the hammering sound towards the end of the action and not repeating 4 or 5 times like when building a structure wall or wooden fence. Share this post Link to post Share on other sites
Posted November 11, 2010 OK, maybe you can also reduce the hammer sound from playing so much when building/continuing a wall or building/improving a wooden fence? I notice other "continue building" actions to a boat, for example, only play the hammering sound towards the end of the action and not repeating 4 or 5 times like when building a structure wall or wooden fence. Share this post Link to post Share on other sites
Posted November 17, 2010 Still the annoying bug in my 2x2 cottage where the outside sounds play at full volume in half of the cottage, but at reduced volume on the other half--should be reduced volume for the ENTIRE cottage. Also, whenever door thresholds are crossed, the door open/close lock sound plays redundantly in addition to when the door actually opens/closes; the sound should ONLY play when the door actually opens/closes. Share this post Link to post Share on other sites
Posted November 17, 2010 http://wurmonline.com/forum/index.php?topic=38679.0 <--- Door sound bug I already reported it some time ago but your more than welcome to bump the topic. You need to post in the client part of the bug forum about it playing in half the building. Share this post Link to post Share on other sites
Posted November 26, 2010 New duck sound is much more tolerable--thanks! Share this post Link to post Share on other sites