Posted November 4, 2010 Changes in 3.0.0-2876 * Less smoke in caves. As in fire or fog or both? Share this post Link to post Share on other sites
Posted November 4, 2010 Changes in 3.0.0-2876 * Less smoke in caves. As in fire or fog or both? Share this post Link to post Share on other sites
Posted November 4, 2010 Where is the more dense admospheric fog then? Share this post Link to post Share on other sites
Posted November 7, 2010 This is now available as unstable client. Share this post Link to post Share on other sites
Posted November 7, 2010 This is now available as unstable client. Share this post Link to post Share on other sites
Posted November 8, 2010 http://www.dropbox.com/gallery/12780033/1/wurm?h=460c0f sinking boats Share this post Link to post Share on other sites
Posted November 8, 2010 Btw what's up with "moonwalking be outlawed"? Share this post Link to post Share on other sites
Posted November 8, 2010 http://www.dropbox.com/gallery/12780033/1/wurm?h=460c0f sinking boats Share this post Link to post Share on other sites
Posted November 8, 2010 http://www.dropbox.com/gallery/12780033/1/wurm?h=460c0f sinking boats Please put those into the wurm gallary... Share this post Link to post Share on other sites
Posted November 8, 2010 Everything seems to be running normally for me. Really great work lately Devs. The Autumn colors are wonderful. And the animals and carts aligning to slopes, along with the wheels turning gives a little more life to Wurm. Makes it not feel so rough-cut. Maybe we can get fixed attachment points soon? : Share this post Link to post Share on other sites
Posted November 8, 2010 Maybe we can get fixed attachment points soon? : Hope so, but i think thats serverside. Share this post Link to post Share on other sites
Posted November 8, 2010 could someone post a picture of a champion troll in the position that horse was in? Share this post Link to post Share on other sites
Posted November 8, 2010 4 legged critters only it seems at the moment will follow the terrain Share this post Link to post Share on other sites
Posted November 8, 2010 http://www.dropbox.com/gallery/12780033/1/wurm?h=460c0f sinking boats Please put those into the wurm gallary... Share this post Link to post Share on other sites
Posted November 8, 2010 4 legged critters only it seems at the moment will follow the terrain That is true, but not because of the number of legs. Anything higher than wide or long isn't rotated. Anyway, here is a picture of a troll you won't see in the game that way for obvious reasons. http://ubuntuone.com/p/OJ5/ Share this post Link to post Share on other sites
Posted November 8, 2010 4 legged critters only it seems at the moment will follow the terrain That is true, but not because of the number of legs. Anything higher than wide or long isn't rotated. Anyway, here is a picture of a troll you won't see in the game that way for obvious reasons. http://ubuntuone.com/p/OJ5/ Bloody trolls get all the best gear :-X Share this post Link to post Share on other sites
Posted November 8, 2010 4 legged critters only it seems at the moment will follow the terrain That is true, but not because of the number of legs. Anything higher than wide or long isn't rotated. Anyway, here is a picture of a troll you won't see in the game that way for obvious reasons. http://ubuntuone.com/p/OJ5/ seems perfectly natural to me Share this post Link to post Share on other sites
Posted November 8, 2010 4 legged critters only it seems at the moment will follow the terrain That is true, but not because of the number of legs. Anything higher than wide or long isn't rotated. Anyway, here is a picture of a troll you won't see in the game that way for obvious reasons. http://ubuntuone.com/p/OJ5/ Share this post Link to post Share on other sites
Posted November 8, 2010 i walk down slopes like that Share this post Link to post Share on other sites
Posted November 8, 2010 i walk down slopes like that It helps when you flap your arms. Share this post Link to post Share on other sites
Posted November 8, 2010 We used lwjgl 2.4.2 so far. * Magical object rotational changes from Wollschaf. This means that creatures now rotate in a way that makes them not poke their heads into terrain anymore (most of the time). Hitched animals don't hang in the air or get pushed into the terrain. Carts behave like carts would and not like a magical carpet that looks like a cart. Now wurm looks weird in a different way. Enjoy Very Nice Share this post Link to post Share on other sites