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Dashiva

[2011-04-07] New test client 3.0.0-2832 .. 3134

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Changes in 3.0.0-2876

* Less smoke in caves.

As in fire or fog or both?

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Changes in 3.0.0-2876

* Less smoke in caves.

As in fire or fog or both?

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This is now available as unstable client.

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http://www.dropbox.com/gallery/12780033/1/wurm?h=460c0f

sinking boats

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Everything seems to be running normally for me. Really great work lately Devs. :)

The Autumn colors are wonderful. And the animals and carts aligning to slopes, along with the wheels turning gives a little more life to Wurm. Makes it not feel so rough-cut.

Maybe we can get fixed attachment points soon?  ::)

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Maybe we can get fixed attachment points soon?  ::)

Hope so, but i think thats serverside.

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could someone post a picture of a champion troll in the position that horse was in? :)

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4 legged critters only it seems at the moment will follow the terrain

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http://www.dropbox.com/gallery/12780033/1/wurm?h=460c0f

sinking boats

Please put those into the wurm gallary...

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4 legged critters only it seems at the moment will follow the terrain

That is true, but not because of the number of legs. Anything higher than wide or long isn't rotated.

Anyway, here is a picture of a troll you won't see in the game that way for obvious reasons.

http://ubuntuone.com/p/OJ5/

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4 legged critters only it seems at the moment will follow the terrain

That is true, but not because of the number of legs. Anything higher than wide or long isn't rotated.

Anyway, here is a picture of a troll you won't see in the game that way for obvious reasons.

http://ubuntuone.com/p/OJ5/

Bloody trolls get all the best gear  :-X

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4 legged critters only it seems at the moment will follow the terrain

That is true, but not because of the number of legs. Anything higher than wide or long isn't rotated.

Anyway, here is a picture of a troll you won't see in the game that way for obvious reasons.

http://ubuntuone.com/p/OJ5/

seems perfectly natural to me

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4 legged critters only it seems at the moment will follow the terrain

That is true, but not because of the number of legs. Anything higher than wide or long isn't rotated.

Anyway, here is a picture of a troll you won't see in the game that way for obvious reasons.

http://ubuntuone.com/p/OJ5/

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We used lwjgl 2.4.2 so far.

* Magical object rotational changes from Wollschaf.

This means that creatures now rotate in a way that makes them not poke their heads into terrain anymore (most of the time). Hitched animals don't hang in the air or get pushed into the terrain. Carts behave like carts would and not like a magical carpet that looks like a cart.

Now wurm looks weird in a different way. Enjoy :)

Alignment.jpg

Very Nice :)

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