Posted October 22, 2010 but then i froze while walking on a road, checking out the funny signs. had to ctrl+alt+del myself Please log in again and see if you freeze in the same location. If so, known bug. On some tiles the grass sprites are flipped by 180 degrees. Thanks, known problem. The sprites are not adjusted (flipped) for the new rendering system yet. Share this post Link to post Share on other sites
Posted October 22, 2010 ah ok, im completely lost now and on a new character. but do you guys have a BL and WL on the testserver? Share this post Link to post Share on other sites
Posted October 22, 2010 Unable to login, the client crashes as soon as i press Play, at first it was complaining about the new configuration i made just for the test client, something about not being able to create it or read gamesettings.txt or something, well i used my stable client config then and now it gives me this: Unexpected crash while playing The error was: <Function is not supported> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: Time is Fri Oct 22 21:45:11 EEST 2010 Running client version 3.0.0-2830 [test] === System information === Executing from D:\Documents and Settings\Hottu\Desktop Operating system: Windows XP (arch: x86, version: 5.1) Java version: 1.6.0_22 (Sun Microsystems Inc.) <http://java.sun.com/> Jvm version: 17.1-b03 (Sun Microsystems Inc.) [Java HotSpot(TM) Client VM] Available CPUs: 2 >>> Main thread exiting. Loading character Haips Loading config multi Loading props file D:\Documents and Settings\Hottu\wurm\configs\multi\gamesettings.txt Loading props file D:\Documents and Settings\Hottu\wurm\players\Haips\password.txt >>> LoginFrame queue entry exiting. Loading config default Loading props file D:\Documents and Settings\Hottu\wurm\configs\default\gamesettings.txt Saving props file D:\Documents and Settings\Hottu\wurm\players\Haips\password.txt Saving props file D:\Documents and Settings\Hottu\wurm\configs\default\gamesettings.txt Loaded pack test_sound.jar (r403) Loaded pack test_graphics.jar (r448) Loading props file D:\Documents and Settings\Hottu\wurm\players\Haips\stats.txt Preparing to enable console logging. Now logging to D:\Documents and Settings\Hottu\wurm\console.Haips.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 cavedetail = 0 censor_chat = false cloud_shadows = true compressed_textures = false compressed_textures_S3TC = false debug_mode = false display_settings = false:false:0:1920:1080:32:-1:false enable_shift_drag = false enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 fast_yield = false fbo_enabled = 0 fog_coord_src = 0 font_bold = 11 font_default = 11 font_header = 24 font_huge_header = 36 font_italian = 11 font_monospaced = 11 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 2 gui_opacity = 3 has_read_eula = true hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false high_res_binoculars = false hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 loadInventoryStartup = true local_list_in_event = false log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 3 mega_texture_size = 4 model_loader_thread_priority = 2 model_loading_threads = 4 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 1 other_log_rotation = 2 outline_picking = true player_guest = false reflection_texture_size = 2 reflections = 3 release_context = true release_context_on_jogl_sleep = true remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = true resident_models = false save_skills_on_quit = false screenshot_file_format = 1 setting_timestamps = true settings_version = 1 shadow_level = 4 showKChat = true silent_friends_update = false skillgain_minimum = 1 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 2 sound_al_gain = 15 sound_buzzlevel = 2 sound_engine = 2 sound_footstepslevel = 10 sound_play_ambients = true sound_play_buzz = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true structure_render_distance = 4 submit_client_data = 0 terrain_bump = true terrain_res = 2 test_attach_equipment = false test_mode = 0 tile_transitions = true tiledecorations = 4 toolSlot1 = -1 toolSlot2 = -1 toolSlot3 = -1 toolSlot4 = -1 toolSlot5 = -1 treelist_outline = true trees = 4 update_optional = true use_anisotropic_filtering = 4 use_color_picking = true use_fast_clock_work_around = false use_fbo_color_picking = true use_fbo_reflections = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_smooth_lines = true use_smooth_points = true use_smooth_polygons = true use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true Setting up dotXSI Model Loader Executing D:\Documents and Settings\Hottu\wurm\configs\default\keybindings.txt Translating legacy key ENTER to RETURN Translating legacy key PAGE_DOWN to NEXT Translating legacy key PAGE_UP to PRIOR Word filter loaded: 23 >>> Launch queue entry exiting. Using LWJGL display 1920:1080:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.12.854 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXTX_buffer_sub_data AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXTX_loop_points AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic Generating: 128 source channels. === OpenGL information === LWJGL version: 2.6 Adapter info: mnmdd (5.1.2600.5512) OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce 9800 GT/PCI/SSE2 OpenGL version: 3.0.0 OpenGL extensions: GL_EXT_bgra GL_WIN_swap_hint GLSL version: 1.30 NVIDIA via Cg compiler Using LWJGL timer. Startup Phase - Setting up.. Loading window positions from D:\Documents and Settings\Hottu\wurm\players\Haips\windows_1920x1080.txt Loading props file D:\Documents and Settings\Hottu\wurm\players\Haips\windows_1920x1080.txt Gui initialized Startup Phase - Preparing terrain Execution aborted at connection 0, iteration 0 Run time 0s, local time Fri Oct 22 21:45:18 EEST 2010 ====== CLIENT CRASH ====== Unexpected crash while playing java.lang.IllegalStateException: Function is not supported at org.lwjgl.BufferChecks.checkFunctionAddress(BufferChecks.java:58) at org.lwjgl.opengl.ARBOcclusionQuery.glGenQueriesARB(ARBOcclusionQuery.java:34) at class.fE.<init>(SourceFile:136) at class.aS.<init>(SourceFile:127) at com.wurmonline.client.h.run(SourceFile:1176) at java.lang.Thread.run(Unknown Source) Share this post Link to post Share on other sites
Posted October 23, 2010 Hopefully the ability to play in a true windowed maximized screen comes soon? This for me is very important also. Share this post Link to post Share on other sites
Posted October 24, 2010 I get a lot worse fps with this one than I get with the current unstable client. both running LWJGL on Linux. current unstable I get 30-45 (45 is my framelimit)testclient: 15-30Time is Sun Oct 24 10:16:46 CEST 2010Running client version 3.0.0-2830 [test] === System information ===Executing from /home/jlOperating system: Linux (arch: amd64, version: 2.6.32-25-generic)Java version: 1.6.0_22 (Sun Microsystems Inc.) <http://java.sun.com/>Jvm version: 17.1-b03 (Sun Microsystems Inc.) [Java HotSpot 64-Bit Server VM]Available CPUs: 4 >>> Main thread exiting.Loading character WintermuteLoading config defaultLoading props file /home/jl/wurm/configs/default/gamesettings.txtLoading props file /home/jl/wurm/players/Wintermute/password.txt>>> LoginFrame queue entry exiting.Saving props file /home/jl/wurm/players/Wintermute/password.txtSaving props file /home/jl/wurm/configs/default/gamesettings.txtLoaded pack test_sound.jar (r403)Loaded pack test_graphics.jar (r448)Loading props file /home/jl/wurm/players/Wintermute/stats.txt Preparing to enable console logging.Now logging to /home/jl/wurm/console.Wintermute.log === Wurm options ===animation_playback_self = 1auto_mipmaps_enabled = 2cavedetail = 1censor_chat = falsecloud_shadows = falsecompressed_textures = falsecompressed_textures_S3TC = falsedebug_mode = falsedisplay_settings = false:false:0:1280:986:32:-1:falseenable_shift_drag = trueenable_vsync = trueengine_multithreaded = 0event_log_rotation = 2fast_yield = falsefbo_enabled = 1fog_coord_src = 0font_bold = 11font_default = 11font_header = 24font_huge_header = 36font_italian = 11font_monospaced = 11fps_limit = 45fps_limit_background = 30fps_limit_enabled = truegame_client_thread_priority = 2glsl_enabled = 2gui_opacity = 3has_read_eula = truehide_menu_examine = falsehide_menu_no_target = falsehide_menu_spam_mode = falsehide_menu_stop = truehigh_res_binoculars = falsehint_texture_scaling = 1impColumn = trueinverse_mouse = falseirc_log_rotation = 2irc_notif = 0item_creature_render_distance = 4loadInventoryStartup = truelocal_list_in_event = truelog_extra_errors = truelog_gl_errors = falsemark_text_read = truematerial_as_suffix = truemax_texture_size = 3mega_texture_size = 4model_loader_thread_priority = 2model_loading_threads = 1multidraw_enabled = 2no_brightness = falseno_terrain_render = falseno_world_render = falsenon_power_of_two = 2occlusion_queries_enabled = 2offscreen_texture_size = 2other_log_rotation = 2outline_picking = trueplayer_guest = falsereflection_texture_size = 2reflections = 3release_context = falserelease_context_on_jogl_sleep = falseremember_password = truerender_distant_terrain = truerender_glow = falserender_sun_glare = falseresident_models = falsesave_skills_on_quit = truescreenshot_file_format = 0setting_timestamps = truesettings_version = 1shadow_level = 0showKChat = truesilent_friends_update = falseskillgain_minimum = 0skillgain_no_alignment = trueskillgain_no_favor = trueskydetail = 0sound_al_gain = 10sound_buzzlevel = 20sound_engine = 0sound_footstepslevel = 20sound_play_ambients = truesound_play_buzz = truesound_play_footsteps = truesound_play_music = truesound_play_weather = truestructure_render_distance = 4submit_client_data = 0terrain_bump = trueterrain_res = 1test_attach_equipment = falsetest_mode = 0tile_transitions = truetiledecorations = 2toolSlot1 = 107893521121794toolSlot2 = 443535316747010toolSlot3 = 262746402718466toolSlot4 = 28934909461250toolSlot5 = 734517371339522treelist_outline = truetrees = 4update_optional = trueuse_anisotropic_filtering = 0use_color_picking = trueuse_fast_clock_work_around = trueuse_fbo_color_picking = trueuse_fbo_reflections = trueuse_nagles_algorithm = falseuse_nano_timer = falseuse_non_alpha_particles = trueuse_smooth_lines = falseuse_smooth_points = falseuse_smooth_polygons = falseuse_tree_models = trueuse_weather_particles = falsevbo_enabled = 2viewport_bob = false Setting up dotXSI Model LoaderExecuting /home/jl/wurm/configs/default/keybindings.txtTranslating legacy key ENTER to RETURNTranslating legacy key PAGE_DOWN to NEXTTranslating legacy key PAGE_UP to PRIORWord filter loaded: 23>>> Launch queue entry exiting.Using LWJGL display 1280:986:0:0 (false) === OpenGL information ===LWJGL version: 2.6Adapter info: null (null)OpenGL vendor: NVIDIA CorporationOpenGL renderer: GeForce GTX 275/PCI/SSE2OpenGL version: 3.3.0 NVIDIA 260.19.12OpenGL extensions: GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_ES2_compatibility GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_robustness GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_swizzle GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_explicit_multisample GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_gpu_program4 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GLSL version: 3.30 NVIDIA via Cg compilerStarting workaround for fast running clocksUsing LWJGL timer.Increasing image buffer to 16777216Startup Phase - Setting up..Loading window positions from /home/jl/wurm/players/Wintermute/windows_1280x986.txtLoading props file /home/jl/wurm/players/Wintermute/windows_1280x986.txtGui initializedStartup Phase - Preparing terrainStartup Phase - Connecting ..Disabling NaglesWriting to /home/jl/wurm/players/Wintermute/test_logs/_Event.2010-10.txtLogin successfulExecuting /home/jl/wurm/configs/default/autorun.txtsilent_friends_update now has value falseStarting update of login splash image...Finished loading new login splash image!Writing to /home/jl/wurm/players/Wintermute/test_logs/_Local.2010-10.txtWriting to /home/jl/wurm/players/Wintermute/test_logs/_Combat.2010-10.txtDumped debug to /home/jl/wurm/players/Wintermute/test_dumps/debug.20101024.1022.txtDebug dumped at Sun Oct 24 10:22:04 CEST 2010 after running 4mWurm version 3.0.0-2830 [test]-----55.7 ms 61.9 ms 161.2 ms Frame Time35.6 ms 24.1 ms 66.3 ms Offscreen Render Time 34.3 ms 18.5 ms 48.8 ms Lightmaps 31.5 ms 16.1 ms 46.3 ms Render end 31.2 ms 15.8 ms 45.8 ms Dynamic blit 0.2 ms 0.2 ms 0.4 ms Static blit 0.1 ms 0.1 ms 1.0 ms Lights --- --- --- Cloud shadows --- --- --- End shadows 2.8 ms 2.4 ms 20.5 ms Render dirty 2.7 ms 2.3 ms 20.4 ms Copy tiny tiny 0.5 ms Bumpmaps tiny tiny 0.1 ms Sun tiny tiny tiny Ambient tiny tiny tiny Dirty shadows --- --- --- No Bumpmaps tiny tiny tiny Lightmap setup tiny tiny 18.1 ms Terrain lods --- --- --- Tesselation --- --- --- Baking --- --- --- Projectiontiny 21.3 ms 46.2 ms Pick object6.3 ms 7.2 ms 30.0 ms Render Time 4.1 ms 4.6 ms 11.5 ms Cell Trees, Structures, Objects 1.4 ms 1.6 ms 8.5 ms Trees 0.7 ms 0.8 ms 7.7 ms Close trees 0.5 ms 0.5 ms 1.4 ms Distant trees 1.0 ms 1.1 ms 3.6 ms Objects 0.5 ms 0.6 ms 1.7 ms Mobile objects 0.4 ms 0.5 ms 2.8 ms Static objects 0.3 ms 0.3 ms 1.4 ms Surface terrain 0.2 ms 0.2 ms 0.8 ms Structures 0.1 ms 0.1 ms 0.7 ms Static structures tiny tiny 0.3 ms Mobile structures tiny tiny 0.7 ms Surface update tiny tiny tiny Surface cycle 1.1 ms 1.3 ms 4.8 ms Transparent 0.3 ms 0.4 ms 21.2 ms Solid Particles 0.4 ms 0.4 ms 1.7 ms Sky 0.3 ms 0.3 ms 1.6 ms Player 0.1 ms 0.2 ms 1.4 ms Water tiny 0.1 ms 1.1 ms Grass tiny tiny 0.2 ms Picked Item tiny tiny 0.1 ms Tile Decorations tiny tiny 3.7 ms Alpha Particles tiny tiny tiny Initialisation tiny tiny 0.2 ms Rain tiny tiny tiny Effects tiny tiny tiny Glare tiny tiny tiny Damage Effect tiny tiny tiny Glow tiny tiny tiny Spyglass --- --- --- Caves --- --- --- Cave terrain --- --- --- Trees --- --- --- Close trees --- --- --- Distant trees --- --- --- Structures --- --- --- Static structures --- --- --- Mobile structures --- --- --- Objects --- --- --- Static objects --- --- --- Mobile objects --- --- --- Cave cycle --- --- --- Cave update6.6 ms 6.7 ms 21.2 ms Reflections 6.6 ms 6.7 ms 21.2 ms Rendering 5.6 ms 5.7 ms 20.1 ms Cell Trees, Structures, Objects 2.9 ms 3.1 ms 8.3 ms Trees 0.6 ms 0.5 ms 1.5 ms Surface terrain tiny tiny tiny Objects tiny tiny tiny Structures --- --- --- Caves --- --- --- Cave terrain --- --- --- Trees --- --- --- Structures --- --- --- Objects 0.6 ms 0.6 ms 1.3 ms Sky render tiny tiny tiny Setup2.5 ms 1.5 ms 4.1 ms Render HeadsUpDisplaytiny 0.4 ms 97.8 ms Handle Events1.1 ms 0.2 ms 11.0 ms Sleep Time0.2 ms 0.2 ms 0.7 ms Renderer Tick3.0 ms 0.1 ms 3.0 ms World Tick tiny tiny 0.1 ms Player tick tiny tiny 0.1 ms Grass tick 2.9 ms tiny 2.9 ms HUD tick tiny tiny tiny Cells tick0.1 ms tiny 1.2 ms Renderer Preparetiny tiny 0.2 ms Buffer swaptiny tiny 0.6 ms Server Updatetiny tiny tiny Client Preparetiny tiny tiny Handle soundtiny tiny tiny DotXSI Synchtiny tiny tiny Window resize --- --- tiny Ticks countedit seems that looking at a lightsource is really bad for my fps. If I turn away from the lamp I am looking at my fps double.Also:Windowed Maximised mode is useless for me with multiple monitors. It creates a window that spreads across all 3 screens which is quite cool but not really what I wanted. But it's been that way forever now. Share this post Link to post Share on other sites
Posted October 24, 2010 Changes in 3.0.0-2858 * Cart wheels are now animated. * Moonwalking has been outlawed. * Vsync is now changeable in the game settings. * Bugfix: Dropdowns in the ingame options window have been fixed. * Bugfix: Turning around too much will no longer crash everyone around you. * Rainbow unicorns and other texture switches should now be less common. * Sun glare can now be toggled while playing. * Support for core FBO. * Support for core occlusion queries. * The client will ask you to reset some settings to enable some of the new support. * Lightmaps should now drain less performance when shadows are disabled. Share this post Link to post Share on other sites
Posted October 25, 2010 * Moonwalking has been outlawed. Share this post Link to post Share on other sites
Posted October 25, 2010 Seems to run fairly well, but may I ask what the difference between 'Windowed Fullscreen,' and 'Fullscreen/Windowed' is? Share this post Link to post Share on other sites
Posted October 25, 2010 Changes in 3.0.0-2858 * Sun glare can now be toggled while playing. Sunn-glasses? Share this post Link to post Share on other sites
Posted October 25, 2010 Works here for me as well as jogl or nearly so. Q6600 Win 7 Home prem 64bit EVGA 8800GTS 512mb Also tested: C2D 2.13Ghz Arch linux x64 sun java installed EVGA 8800GTS 640mb Share this post Link to post Share on other sites
Posted October 25, 2010 I have noticed a problem with the footstep sound while riding a horse. When im at about 15-10 tiles above the water level i start hearing the splashing sound and if i go lower i hear no sound at all so i guess the interval is a bit off, should be tweaked a bit. I am having roughly 20 fps with my settings at medium highm about 5fps less than on the previous cleint. Intel Dual Core 2.0Ghz Nvidia GeForce 8600 GT 512Mb DDR2 3GB of RAM Share this post Link to post Share on other sites
Posted October 25, 2010 Seems to run fairly well, but may I ask what the difference between 'Windowed Fullscreen,' and 'Fullscreen/Windowed' is? Fullscreen is fullscreen Windowed is windowed Windowed fullscreen is a window that covers the entire screen We started using windowed fullscreen because maximized was confusing people, and other games use this term for it. Share this post Link to post Share on other sites
Posted October 25, 2010 Well can you explain exactly what windowed fullscreen is supposed to be? For me all clients when using windowed fullscreen or maximized it's always the same as fullscreen. I'd like to know if we can expect something along the lines of an actual maximized but NOT fullscreen window? Share this post Link to post Share on other sites
Posted October 25, 2010 Well can you explain exactly what windowed fullscreen is supposed to be? For me all clients when using windowed fullscreen or maximized it's always the same as fullscreen. I'd like to know if we can expect something along the lines of an actual maximized but NOT fullscreen window? Fullscreen completely takes over the display. It lets you change the resolution and refresh rate, and generally offers better performance. The downside is that switching to other programs is a slow operation. Windowed fullscreen has the same characteristics as a window, but lets you play at full resolution and without worrying about mousing outside the window. Share this post Link to post Share on other sites
Posted October 26, 2010 Could we get a PRAY keybind? Share this post Link to post Share on other sites
Posted October 26, 2010 Could we get a PRAY keybind? And repeat last action? http://wurmonline.com/forum/index.php?topic=29050.0 Share this post Link to post Share on other sites
Posted October 26, 2010 Well can you explain exactly what windowed fullscreen is supposed to be? For me all clients when using windowed fullscreen or maximized it's always the same as fullscreen. I'd like to know if we can expect something along the lines of an actual maximized but NOT fullscreen window? Fullscreen completely takes over the display. It lets you change the resolution and refresh rate, and generally offers better performance. The downside is that switching to other programs is a slow operation. Windowed fullscreen has the same characteristics as a window, but lets you play at full resolution and without worrying about mousing outside the window. Ok, so if I read this right... "visually" fullscreen and windowed fullscreen are the same taking up the full screen... but the difference is performance wise and options? And while we're at it... any confirmation if there will be a maximized windowed screen? Running two clients and firefox and maybe other things it's much easier to just select the programs via taskbar while still having the rest of the monitor taken up fully by wurm. Share this post Link to post Share on other sites
Posted October 28, 2010 Could we get a PRAY keybind? And repeat last action? http://wurmonline.com/forum/index.php?topic=29050.0 Share this post Link to post Share on other sites
Posted October 28, 2010 Could we get a PRAY keybind? And repeat last action? http://wurmonline.com/forum/index.php?topic=29050.0 Share this post Link to post Share on other sites
Posted October 28, 2010 Could we get a PRAY keybind? And repeat last action? http://wurmonline.com/forum/index.php?topic=29050.0 Hey what about thievery keybinds Share this post Link to post Share on other sites
Posted November 3, 2010 Changes in 3.0.0-2876 * Less smoke in caves. * Client will now submit anonymized game settings and general system info to the server so we can get more reliable info than low-response, unrepresentative forum polls. The client will ask before submitting, but we hope as many as possible will say yes. user=abcdef1234567890abcdef1234567890abcdef12&data=wurm_ver=3.0.0 wurm_opts=animation_playback_self+%3D+0%3Bauto_mipmaps_enabled+%3D+2%3B(...)%3Bvbo_enabled+%3D+2%3Bviewport_bob+%3D+true sys_os=Windows+XP sys_arch=x86 sys_ver=5.1 sys_cpus=2 sys_mem=2147483647 java_ver=1.6.0_21 java_ven=Sun+Microsystems+Inc. java_url=http%3A%2F%2Fjava.sun.com%2F adp_name=nv4_disp adp_ver=6.14.12.5896 gl_ven=NVIDIA+Corporation gl_ren=GeForce+8800+GT%2FPCI%2FSSE2 gl_ver=3.3.0 gl_exts=GL_ARB_blend_func_extended+GL_ARB_color_buffer_float+(...)+WGL_EXT_swap_control+ gl_glsl=3.30+NVIDIA+via+Cg+compiler gl_r=8 gl_g=8 gl_b=8 gl_a=0 gl_s=0 gl_d=24 gl_t=4 gl_x=4 gl_l=8 Share this post Link to post Share on other sites