Posted October 20, 2010 Here's the first release of the LWJGL-only client. It will not be the last, so use this opportunity to help improve it. Test client [3.0.0-2900] at http://www.wurmonline.com/client/wurmclient_test.jnlp Unstable client [3.0.0-2900] at http://www.wurmonline.com/client/wurmclient_unstable.jnlp The test client goes to the test server, the unstable client connects to the main servers. These clients will have bugs, crashes and bad performance. Do not use the unstable client if you have anything to lose. Changes in 3.0.0-2832 * Direct LWJGL is now the only renderer, replacing JOGL and indirect LWJGL. * Some JOGL-specific options have been removed. * Don't crash if time goes backwards while hovering an object. * Simplify the display option widgets. * Upgrade to LWJGL 2.6. * Minor IRC improvements. * Added option to enable vsync. * Added 'resize' console command to resize the window. * Bugfix: Fight window didn't stay where it should be. * New window icons. * Support for binding mouse buttons (apart from LMB and RMB). * Use pbuffers for offscreen rendering if FBO is not available. This makes it possible to use terrain and reflection textures larger than the window, should you want to. * BUTCHER and BURY keybinds. * Add options window for changing options without going via the console. * Start the game a little faster. * Add some more tooltips. * Add a bunch of context menu options for the chat windows. * "Toggle spacing" option for fight window. * Option to mark text as read in the chat windows. * Magical object rotational changes from Wollschaf. This means that creatures now rotate in a way that makes them not poke their heads into terrain anymore (most of the time). Hitched animals don't hang in the air or get pushed into the terrain. Carts behave like carts would and not like a magical carpet that looks like a cart. Now wurm looks weird in a different way. Enjoy * Some support for visible fence decay. Changes in 3.0.0-2858 * Cart wheels are now animated. * Moonwalking has been outlawed. * Vsync is now changeable in the game settings. * Bugfix: Dropdowns in the ingame options window have been fixed. * Bugfix: Turning around too much will no longer crash everyone around you. * Rainbow unicorns and other texture switches should now be less common. * Sun glare can now be toggled while playing. * Support for core FBO. * Support for core occlusion queries. * The client will ask you to reset some settings to enable some of the new support. * Lightmaps should now drain less performance when shadows are disabled. Changes in 3.0.0-2876 * Less smoke in caves. * Client will now submit anonymized game settings and general system info to the server so we can get more reliable info than low-response, unrepresentative forum polls. The client will ask before submitting, but we hope as many as possible will say yes. user=abcdef1234567890abcdef1234567890abcdef12&data=wurm_ver=3.0.0 wurm_opts=animation_playback_self+%3D+0%3Bauto_mipmaps_enabled+%3D+2%3B(...)%3Bvbo_enabled+%3D+2%3Bviewport_bob+%3D+true sys_os=Windows+XP sys_arch=x86 sys_ver=5.1 sys_cpus=2 sys_mem=2147483647 java_ver=1.6.0_21 java_ven=Sun+Microsystems+Inc. java_url=http%3A%2F%2Fjava.sun.com%2F adp_name=nv4_disp adp_ver=6.14.12.5896 gl_ven=NVIDIA+Corporation gl_ren=GeForce+8800+GT%2FPCI%2FSSE2 gl_ver=3.3.0 gl_exts=GL_ARB_blend_func_extended+GL_ARB_color_buffer_float+(...)+WGL_EXT_swap_control+ gl_glsl=3.30+NVIDIA+via+Cg+compiler gl_r=8 gl_g=8 gl_b=8 gl_a=0 gl_s=0 gl_d=24 gl_t=4 gl_x=4 gl_l=8 * The selected tab will now blink on activity if the tab group is minimized. Changes in 3.0.0-2878 * Make submit data actually submit data. Changes in 3.0.0-2896 * New capability detection code. This one should actually work, which is good news for Intel users. The client will ask to reset the compat settings (again). It should be safe this time, so go for it. Changes in 3.0.0-2900 * Celebrated too early, the Intel drivers found a second way to crash. Added back the big scary warning. Share this post Link to post Share on other sites
Posted October 20, 2010 I'll play with this later tonight out of curiosity what version of lwjgl were we using previously? Share this post Link to post Share on other sites
Posted October 20, 2010 We used lwjgl 2.4.2 so far. * Magical object rotational changes from Wollschaf. This means that creatures now rotate in a way that makes them not poke their heads into terrain anymore (most of the time). Hitched animals don't hang in the air or get pushed into the terrain. Carts behave like carts would and not like a magical carpet that looks like a cart. Now wurm looks weird in a different way. Enjoy Share this post Link to post Share on other sites
Posted October 20, 2010 Unexpected crash while playing The error was: <Number of remaining buffer elements is 1, must be at least 4> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: Time is Tue Oct 19 19:39:54 CDT 2010 Running client version 3.0.0-2830 [test] === System information === Executing from C:\Users\Nick\Desktop Operating system: Windows 7 (arch: x86, version: 6.1) Java version: 1.6.0_22 (Sun Microsystems Inc.) <http://java.sun.com/> Jvm version: 17.1-b03 (Sun Microsystems Inc.) [Java HotSpot(TM) Client VM] Available CPUs: 2 >>> Main thread exiting. Loading character Taliesin Loading config default Loading props file C:\Program Files (x86)\Wurm Online\configs\default\gamesettings.txt Loading props file C:\Program Files (x86)\Wurm Online\players\Taliesin\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\Program Files (x86)\Wurm Online\players\Taliesin\password.txt Saving props file C:\Program Files (x86)\Wurm Online\configs\default\gamesettings.txt Loaded pack test_sound.jar (r403) Loaded pack test_graphics.jar (r425) Loading props file C:\Program Files (x86)\Wurm Online\players\Taliesin\stats.txt Preparing to enable console logging. Now logging to C:\Program Files (x86)\Wurm Online\console.Taliesin.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 cavedetail = 2 censor_chat = false cloud_shadows = true compressed_textures = true compressed_textures_S3TC = true debug_mode = false display_settings = false:false:0:1280:960:32:-1:false enable_shift_drag = true enable_vsync = true engine_multithreaded = 0 event_log_rotation = 3 fast_yield = false fbo_enabled = 1 fog_coord_src = 0 font_bold = 11 font_default = 11 font_header = 24 font_huge_header = 36 font_italian = 11 font_monospaced = 11 fps_limit = 75 fps_limit_background = 15 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 2 gui_opacity = 0 has_read_eula = true hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = false hide_menu_stop = false high_res_binoculars = true hint_texture_scaling = 2 impColumn = true inverse_mouse = false irc_log_rotation = 3 irc_notif = 0 item_creature_render_distance = 4 loadInventoryStartup = true local_list_in_event = false log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 2 mega_texture_size = 3 model_loader_thread_priority = 2 model_loading_threads = 0 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 2 other_log_rotation = 3 outline_picking = true player_guest = false reflection_texture_size = 2 reflections = 4 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = true resident_models = false save_skills_on_quit = true screenshot_file_format = 0 setting_timestamps = true settings_version = 1 shadow_level = 4 showKChat = true silent_friends_update = false skillgain_minimum = 3 skillgain_no_alignment = false skillgain_no_favor = false skydetail = 2 sound_al_gain = 10 sound_buzzlevel = 10 sound_engine = 2 sound_footstepslevel = 10 sound_play_ambients = true sound_play_buzz = true sound_play_footsteps = true sound_play_music = false sound_play_weather = true structure_render_distance = 4 submit_client_data = 0 terrain_bump = true terrain_res = 2 test_attach_equipment = false test_mode = 0 tile_transitions = true tiledecorations = 4 toolSlot1 = 255022206026498 toolSlot2 = 481248686375682 toolSlot3 = 246579541836546 toolSlot4 = 499855239676674 toolSlot5 = 493378160558850 treelist_outline = true trees = 4 update_optional = true use_anisotropic_filtering = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = false use_fbo_reflections = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_smooth_lines = false use_smooth_points = false use_smooth_polygons = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = false Setting up dotXSI Model Loader Executing C:\Program Files (x86)\Wurm Online\configs\default\keybindings.txt Translating legacy key ENTER to RETURN Translating legacy key PAGE_DOWN to NEXT Translating legacy key PAGE_UP to PRIOR Word filter loaded: 23 >>> Launch queue entry exiting. Using LWJGL display 1280:960:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.12.854 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXTX_buffer_sub_data AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXTX_loop_points AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic Generating: 128 source channels. === OpenGL information === LWJGL version: 2.6 Adapter info: nvd3dumx,nvwgf2umx,nvwgf2umx (null) OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce GTX 460/PCI/SSE2 OpenGL version: 4.0.0 OpenGL extensions:   GL_ARB_blend_func_extended   GL_ARB_color_buffer_float   GL_ARB_compatibility   GL_ARB_copy_buffer   GL_ARB_depth_buffer_float   GL_ARB_depth_clamp   GL_ARB_depth_texture   GL_ARB_draw_buffers   GL_ARB_draw_buffers_blend   GL_ARB_draw_indirect   GL_ARB_draw_elements_base_vertex   GL_ARB_draw_instanced   GL_ARB_explicit_attrib_location   GL_ARB_fragment_coord_conventions   GL_ARB_fragment_program   GL_ARB_fragment_program_shadow   GL_ARB_fragment_shader   GL_ARB_framebuffer_object   GL_ARB_framebuffer_sRGB   GL_ARB_geometry_shader4   GL_ARB_gpu_shader5   GL_ARB_gpu_shader_fp64   GL_ARB_half_float_pixel   GL_ARB_half_float_vertex   GL_ARB_imaging   GL_ARB_instanced_arrays   GL_ARB_map_buffer_range   GL_ARB_multisample   GL_ARB_multitexture   GL_ARB_occlusion_query   GL_ARB_occlusion_query2   GL_ARB_pixel_buffer_object   GL_ARB_point_parameters   GL_ARB_point_sprite   GL_ARB_provoking_vertex   GL_ARB_sample_shading   GL_ARB_sampler_objects   GL_ARB_seamless_cube_map   GL_ARB_shader_bit_encoding   GL_ARB_shader_objects   GL_ARB_shader_subroutine   GL_ARB_shading_language_100   GL_ARB_shadow   GL_ARB_sync   GL_ARB_tessellation_shader   GL_ARB_texture_border_clamp   GL_ARB_texture_buffer_object   GL_ARB_texture_buffer_object_rgb32   GL_ARB_texture_compression   GL_ARB_texture_compression_bptc   GL_ARB_texture_compression_rgtc   GL_ARB_texture_cube_map   GL_ARB_texture_cube_map_array   GL_ARB_texture_env_add   GL_ARB_texture_env_combine   GL_ARB_texture_env_crossbar   GL_ARB_texture_env_dot3   GL_ARB_texture_float   GL_ARB_texture_gather   GL_ARB_texture_mirrored_repeat   GL_ARB_texture_multisample   GL_ARB_texture_non_power_of_two   GL_ARB_texture_query_lod   GL_ARB_texture_rectangle   GL_ARB_texture_rg   GL_ARB_texture_rgb10_a2ui   GL_ARB_texture_swizzle   GL_ARB_timer_query   GL_ARB_transform_feedback2   GL_ARB_transform_feedback3   GL_ARB_transpose_matrix   GL_ARB_uniform_buffer_object   GL_ARB_vertex_array_bgra   GL_ARB_vertex_array_object   GL_ARB_vertex_buffer_object   GL_ARB_vertex_program   GL_ARB_vertex_shader   GL_ARB_vertex_type_2_10_10_10_rev   GL_ARB_window_pos   GL_ATI_draw_buffers   GL_ATI_texture_float   GL_ATI_texture_mirror_once   GL_S3_s3tc   GL_EXT_texture_env_add   GL_EXT_abgr   GL_EXT_bgra   GL_EXT_bindable_uniform   GL_EXT_blend_color   GL_EXT_blend_equation_separate   GL_EXT_blend_func_separate   GL_EXT_blend_minmax   GL_EXT_blend_subtract   GL_EXT_compiled_vertex_array   GL_EXT_Cg_shader   GL_EXT_depth_bounds_test   GL_EXT_direct_state_access   GL_EXT_draw_buffers2   GL_EXT_draw_instanced   GL_EXT_draw_range_elements   GL_EXT_fog_coord   GL_EXT_framebuffer_blit   GL_EXT_framebuffer_multisample   GL_EXTX_framebuffer_mixed_formats   GL_EXT_framebuffer_object   GL_EXT_framebuffer_sRGB   GL_EXT_geometry_shader4   GL_EXT_gpu_program_parameters   GL_EXT_gpu_shader4   GL_EXT_multi_draw_arrays   GL_EXT_packed_depth_stencil   GL_EXT_packed_float   GL_EXT_packed_pixels   GL_EXT_pixel_buffer_object   GL_EXT_point_parameters   GL_EXT_provoking_vertex   GL_EXT_rescale_normal   GL_EXT_secondary_color   GL_EXT_separate_shader_objects   GL_EXT_separate_specular_color   GL_EXT_shader_image_load_store   GL_EXT_shadow_funcs   GL_EXT_stencil_two_side   GL_EXT_stencil_wrap   GL_EXT_texture3D   GL_EXT_texture_array   GL_EXT_texture_buffer_object   GL_EXT_texture_compression_latc   GL_EXT_texture_compression_rgtc   GL_EXT_texture_compression_s3tc   GL_EXT_texture_cube_map   GL_EXT_texture_edge_clamp   GL_EXT_texture_env_combine   GL_EXT_texture_env_dot3   GL_EXT_texture_filter_anisotropic   GL_EXT_texture_integer   GL_EXT_texture_lod   GL_EXT_texture_lod_bias   GL_EXT_texture_mirror_clamp   GL_EXT_texture_object   GL_EXT_texture_shared_exponent   GL_EXT_texture_sRGB   GL_EXT_texture_swizzle   GL_EXT_timer_query   GL_EXT_transform_feedback2   GL_EXT_vertex_array   GL_EXT_vertex_array_bgra   GL_EXT_vertex_attrib_64bit   GL_IBM_rasterpos_clip   GL_IBM_texture_mirrored_repeat   GL_KTX_buffer_region   GL_NV_blend_square   GL_NV_conditional_render   GL_NV_copy_depth_to_color   GL_NV_copy_image   GL_NV_depth_buffer_float   GL_NV_depth_clamp   GL_NV_explicit_multisample   GL_NV_fence   GL_NV_float_buffer   GL_NV_fog_distance   GL_NV_fragment_program   GL_NV_fragment_program_option   GL_NV_fragment_program2   GL_NV_framebuffer_multisample_coverage   GL_NV_geometry_shader4   GL_NV_gpu_program4   GL_NV_gpu_program4_1   GL_NV_gpu_program5   GL_NV_gpu_program_fp64   GL_NV_gpu_shader5   GL_NV_half_float   GL_NV_light_max_exponent   GL_NV_multisample_coverage   GL_NV_multisample_filter_hint   GL_NV_occlusion_query   GL_NV_packed_depth_stencil   GL_NV_parameter_buffer_object   GL_NV_parameter_buffer_object2   GL_NV_pixel_data_range   GL_NV_point_sprite   GL_NV_primitive_restart   GL_NV_register_combiners   GL_NV_register_combiners2   GL_NV_shader_buffer_load   GL_NV_texgen_reflection   GL_NV_texture_barrier   GL_NV_texture_compression_vtc   GL_NV_texture_env_combine4   GL_NV_texture_expand_normal   GL_NV_texture_multisample   GL_NV_texture_rectangle   GL_NV_texture_shader   GL_NV_texture_shader2   GL_NV_texture_shader3   GL_NV_transform_feedback   GL_NV_transform_feedback2   GL_NV_vertex_array_range   GL_NV_vertex_array_range2   GL_NV_vertex_attrib_integer_64bit   GL_NV_vertex_buffer_unified_memory   GL_NV_vertex_program   GL_NV_vertex_program1_1   GL_NV_vertex_program2   GL_NV_vertex_program2_option   GL_NV_vertex_program3   GL_NVX_conditional_render   GL_NVX_gpu_memory_info   GL_SGIS_generate_mipmap   GL_SGIS_texture_lod   GL_SGIX_depth_texture   GL_SGIX_shadow   GL_SUN_slice_accum   GL_WIN_swap_hint   WGL_EXT_swap_control GLSL version: 4.00 NVIDIA via Cg compiler Starting workaround for fast running clocks Using LWJGL timer. Startup Phase - Setting up.. Loading window positions from C:\Program Files (x86)\Wurm Online\players\Taliesin\windows_1280x960.txt Loading props file C:\Program Files (x86)\Wurm Online\players\Taliesin\windows_1280x960.txt Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to C:\Program Files (x86)\Wurm Online\players\Taliesin\test_logs\_Event.2010-10-19.txt Loaded pack dev_doughgraphics.jar Reloading class.fH@1df5c7 (was test_graphics.jar:texture/terrain/tundra.jpg) Execution aborted at connection 0, iteration 0 Run time 0s, local time Tue Oct 19 19:41:33 CDT 2010 ====== CLIENT CRASH ====== Unexpected crash while playing java.lang.IllegalArgumentException: Number of remaining buffer elements is 1, must be at least 4   at org.lwjgl.BufferChecks.throwBufferSizeException(BufferChecks.java:162)   at org.lwjgl.BufferChecks.checkBufferSize(BufferChecks.java:189)   at org.lwjgl.BufferChecks.checkBuffer(BufferChecks.java:244)   at org.lwjgl.opengl.GL11.glGetTexParameter(GL11.java:1571)   at class.fI.a(SourceFile:297)   at class.fB.a(SourceFile:250)   at com.wurmonline.client.h.g(SourceFile:578)   at com.wurmonline.client.h.run(SourceFile:1176)   at java.lang.Thread.run(Unknown Source) *Fixed* I was running a Dev pack and that was causing the crash. 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Posted October 20, 2010 We used lwjgl 2.4.2 so far. * Magical object rotational changes from Wollschaf. This means that creatures now rotate in a way that makes them not poke their heads into terrain anymore (most of the time). Hitched animals don't hang in the air or get pushed into the terrain. Carts behave like carts would and not like a magical carpet that looks like a cart. Now wurm looks weird in a different way. Enjoy So now stuff will rotate up and down according to slope? sweet Share this post Link to post Share on other sites
Posted October 20, 2010 * Added 'resize' console command to resize the window. Usage: resize (fullscreen|maximized|windowed) width height [refresh rate] - Maximized is still not what one would expect - a maximized windowed mode is not possible anymore Crash going from windowed 1400x1003 to fullscreen 1400x1050 Unexpected crash while playing The error was: <Keyboard must be created before you can read events> It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you. Contents of console.log: Time is Wed Oct 20 04:00:15 CEST 2010 Running client version 3.0.0-2830 [test] === System information === Executing from C:\Program Files\Mozilla Firefox Operating system: Windows 7 (arch: x86, version: 6.1) Java version: 1.6.0_21 (Sun Microsystems Inc.) <http://java.sun.com/> Jvm version: 17.0-b17 (Sun Microsystems Inc.) [Java HotSpot(TM) Client VM] Available CPUs: 2 >>> Main thread exiting. Loading character ago Loading config default Loading props file d:\ago\wurm\configs\default\gamesettings.txt Loading props file d:\ago\wurm\players\ago\password.txt >>> LoginFrame queue entry exiting. Saving props file d:\ago\wurm\configs\default\gamesettings.txt Saving props file d:\ago\wurm\players\ago\password.txt Saving props file d:\ago\wurm\configs\default\gamesettings.txt Loaded pack test_sound.jar (r403) Loaded pack test_graphics.jar (r425) Loading props file d:\ago\wurm\players\ago\stats.txt Preparing to enable console logging. Now logging to d:\ago\wurm\console.ago.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 cavedetail = 2 censor_chat = false cloud_shadows = false compressed_textures = true compressed_textures_S3TC = true debug_mode = false display_settings = false:false:0:1400:1003:32:-1:false enable_shift_drag = true enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 fast_yield = false fbo_enabled = 2 fog_coord_src = 0 font_bold = 11 font_default = 11 font_header = 24 font_huge_header = 36 font_italian = 11 font_monospaced = 11 fps_limit = 30 fps_limit_background = 30 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 2 gui_opacity = 4 has_read_eula = true hide_menu_examine = false hide_menu_no_target = true hide_menu_spam_mode = true hide_menu_stop = false high_res_binoculars = true hint_texture_scaling = 1 impColumn = true inverse_mouse = true irc_log_rotation = 2 irc_notif = 1 item_creature_render_distance = 4 loadInventoryStartup = true local_list_in_event = true log_extra_errors = true log_gl_errors = false mark_text_read = true material_as_suffix = false max_texture_size = 3 mega_texture_size = 4 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 1 other_log_rotation = 2 outline_picking = true player_guest = false reflection_texture_size = 1 reflections = 2 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = true resident_models = false save_skills_on_quit = true screenshot_file_format = 0 setting_timestamps = true settings_version = 1 shadow_level = 0 showKChat = true silent_friends_update = false skillgain_minimum = 3 skillgain_no_alignment = false skillgain_no_favor = true skydetail = 1 sound_al_gain = 10 sound_buzzlevel = 2 sound_engine = 1 sound_footstepslevel = 10 sound_play_ambients = true sound_play_buzz = true sound_play_footsteps = true sound_play_music = true sound_play_weather = false structure_render_distance = 4 submit_client_data = 0 terrain_bump = true terrain_res = 2 test_attach_equipment = false test_mode = 0 tile_transitions = false tiledecorations = 2 toolSlot1 = 201556171425026 toolSlot2 = 155822940226818 toolSlot3 = 537261720470786 toolSlot4 = 388448586302722 toolSlot5 = 593625364825346 treelist_outline = true trees = 4 update_optional = true use_anisotropic_filtering = 0 use_color_picking = true use_fast_clock_work_around = false use_fbo_color_picking = false use_fbo_reflections = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_smooth_lines = false use_smooth_points = false use_smooth_polygons = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true Setting up dotXSI Model Loader Executing d:\ago\wurm\configs\default\keybindings.txt Translating legacy key ENTER to RETURN Translating legacy key PAGE_DOWN to NEXT Warning: Unrecognized action JUMP Translating legacy key PAGE_UP to PRIOR Word filter loaded: 26 >>> Launch queue entry exiting. Using LWJGL display 1400:1003:0:0 (false) Setting up Sonar Sound Engine === OpenGL information === LWJGL version: 2.6 Adapter info: nvd3dum (8.16.11.9187) OpenGL vendor: NVIDIA Corporation OpenGL renderer: Quadro FX 570/PCI/SSE2 OpenGL version: 3.2.0 OpenGL extensions:   GL_ARB_color_buffer_float   GL_ARB_compatibility   GL_ARB_copy_buffer   GL_ARB_depth_buffer_float   GL_ARB_depth_clamp   GL_ARB_depth_texture   GL_ARB_draw_buffers   GL_ARB_draw_elements_base_vertex   GL_ARB_draw_instanced   GL_ARB_fragment_coord_conventions   GL_ARB_fragment_program   GL_ARB_fragment_program_shadow   GL_ARB_fragment_shader   GL_ARB_framebuffer_object   GL_ARB_framebuffer_sRGB   GL_ARB_geometry_shader4   GL_ARB_half_float_pixel   GL_ARB_half_float_vertex   GL_ARB_imaging   GL_ARB_map_buffer_range   GL_ARB_multisample   GL_ARB_multitexture   GL_ARB_occlusion_query   GL_ARB_pixel_buffer_object   GL_ARB_point_parameters   GL_ARB_point_sprite   GL_ARB_provoking_vertex   GL_ARB_seamless_cube_map   GL_ARB_shader_objects   GL_ARB_shading_language_100   GL_ARB_shadow   GL_ARB_sync   GL_ARB_texture_border_clamp   GL_ARB_texture_buffer_object   GL_ARB_texture_compression   GL_ARB_texture_compression_rgtc   GL_ARB_texture_cube_map   GL_ARB_texture_env_add   GL_ARB_texture_env_combine   GL_ARB_texture_env_crossbar   GL_ARB_texture_env_dot3   GL_ARB_texture_float   GL_ARB_texture_mirrored_repeat   GL_ARB_texture_multisample   GL_ARB_texture_non_power_of_two   GL_ARB_texture_rectangle   GL_ARB_texture_rg   GL_ARB_transpose_matrix   GL_ARB_uniform_buffer_object   GL_ARB_vertex_array_bgra   GL_ARB_vertex_array_object   GL_ARB_vertex_buffer_object   GL_ARB_vertex_program   GL_ARB_vertex_shader   GL_ARB_window_pos   GL_ATI_draw_buffers   GL_ATI_texture_float   GL_ATI_texture_mirror_once   GL_S3_s3tc   GL_EXT_texture_env_add   GL_EXT_abgr   GL_EXT_bgra   GL_EXT_bindable_uniform   GL_EXT_blend_color   GL_EXT_blend_equation_separate   GL_EXT_blend_func_separate   GL_EXT_blend_minmax   GL_EXT_blend_subtract   GL_EXT_compiled_vertex_array   GL_EXT_Cg_shader   GL_EXT_depth_bounds_test   GL_EXT_direct_state_access   GL_EXT_draw_buffers2   GL_EXT_draw_instanced   GL_EXT_draw_range_elements   GL_EXT_fog_coord   GL_EXT_framebuffer_blit   GL_EXT_framebuffer_multisample   GL_EXTX_framebuffer_mixed_formats   GL_EXT_framebuffer_object   GL_EXT_framebuffer_sRGB   GL_EXT_geometry_shader4   GL_EXT_gpu_program_parameters   GL_EXT_gpu_shader4   GL_EXT_multi_draw_arrays   GL_EXT_packed_depth_stencil   GL_EXT_packed_float   GL_EXT_packed_pixels   GL_EXT_pixel_buffer_object   GL_EXT_point_parameters   GL_EXT_provoking_vertex   GL_EXT_rescale_normal   GL_EXT_secondary_color   GL_EXT_separate_shader_objects   GL_EXT_separate_specular_color   GL_EXT_shadow_funcs   GL_EXT_stencil_two_side   GL_EXT_stencil_wrap   GL_EXT_texture3D   GL_EXT_texture_array   GL_EXT_texture_buffer_object   GL_EXT_texture_compression_latc   GL_EXT_texture_compression_rgtc   GL_EXT_texture_compression_s3tc   GL_EXT_texture_cube_map   GL_EXT_texture_edge_clamp   GL_EXT_texture_env_combine   GL_EXT_texture_env_dot3   GL_EXT_texture_filter_anisotropic   GL_EXT_texture_integer   GL_EXT_texture_lod   GL_EXT_texture_lod_bias   GL_EXT_texture_mirror_clamp   GL_EXT_texture_object   GL_EXT_texture_shared_exponent   GL_EXT_texture_sRGB   GL_EXT_texture_swizzle   GL_EXT_timer_query   GL_EXT_vertex_array   GL_EXT_vertex_array_bgra   GL_IBM_rasterpos_clip   GL_IBM_texture_mirrored_repeat   GL_KTX_buffer_region   GL_NV_blend_square   GL_NV_conditional_render   GL_NV_copy_depth_to_color   GL_NV_copy_image   GL_NV_depth_buffer_float   GL_NV_depth_clamp   GL_NV_explicit_multisample   GL_NV_fence   GL_NV_float_buffer   GL_NV_fog_distance   GL_NV_fragment_program   GL_NV_fragment_program_option   GL_NV_fragment_program2   GL_NV_framebuffer_multisample_coverage   GL_NV_geometry_shader4   GL_NV_gpu_program4   GL_NV_half_float   GL_NV_light_max_exponent   GL_NV_multisample_coverage   GL_NV_multisample_filter_hint   GL_NV_occlusion_query   GL_NV_packed_depth_stencil   GL_NV_parameter_buffer_object   GL_NV_parameter_buffer_object2   GL_NV_pixel_data_range   GL_NV_point_sprite   GL_NV_primitive_restart   GL_NV_register_combiners   GL_NV_register_combiners2   GL_NV_shader_buffer_load   GL_NV_texgen_reflection   GL_NV_texture_barrier   GL_NV_texture_compression_vtc   GL_NV_texture_env_combine4   GL_NV_texture_expand_normal   GL_NV_texture_rectangle   GL_NV_texture_shader   GL_NV_texture_shader2   GL_NV_texture_shader3   GL_NV_transform_feedback   GL_NV_vertex_array_range   GL_NV_vertex_array_range2   GL_NV_vertex_buffer_unified_memory   GL_NV_vertex_program   GL_NV_vertex_program1_1   GL_NV_vertex_program2   GL_NV_vertex_program2_option   GL_NV_vertex_program3   GL_NVX_conditional_render   GL_SGIS_generate_mipmap   GL_SGIS_texture_lod   GL_SGIX_depth_texture   GL_SGIX_shadow   GL_SUN_slice_accum   GL_WIN_swap_hint   WGL_EXT_swap_control Core FBO not available. GLSL version: 1.50 NVIDIA via Cg compiler Using LWJGL timer. Increasing image buffer to 16777216 Startup Phase - Setting up.. Loading window positions from d:\ago\wurm\players\ago\windows_1400x1003.txt Loading props file d:\ago\wurm\players\ago\windows_1400x1003.txt Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to d:\ago\wurm\players\ago\test_logs\_Event.2010-10.txt Login successful Executing d:\ago\wurm\configs\default\autorun.txt 'toggle fps' has been removed. Right-click the health bar instead. Starting update of login splash image... Finished loading new login splash image! Usage: resize (fullscreen|maximized|windowed) width height [refresh rate] Saving window positions to d:\ago\wurm\players\ago\windows_1400x1003.txt Saving props file d:\ago\wurm\players\ago\windows_1400x1003.txt Loading window positions from d:\ago\wurm\players\ago\windows_1400x1050.txt Loading props file d:\ago\wurm\players\ago\windows_1400x1050.txt Usage: resize (fullscreen|maximized|windowed) width height [refresh rate] Saving window positions to d:\ago\wurm\players\ago\windows_1400x1050.txt Saving props file d:\ago\wurm\players\ago\windows_1400x1050.txt Loading window positions from d:\ago\wurm\players\ago\windows_1400x1003.txt Loading props file d:\ago\wurm\players\ago\windows_1400x1003.txt Saving window positions to d:\ago\wurm\players\ago\windows_1400x1003.txt Saving props file d:\ago\wurm\players\ago\windows_1400x1003.txt Loading window positions from d:\ago\wurm\players\ago\windows_1400x1050.txt Loading props file d:\ago\wurm\players\ago\windows_1400x1050.txt Saving window positions to d:\ago\wurm\players\ago\windows_1400x1050.txt Saving props file d:\ago\wurm\players\ago\windows_1400x1050.txt Loading window positions from d:\ago\wurm\players\ago\windows_1400x1003.txt Loading props file d:\ago\wurm\players\ago\windows_1400x1003.txt Unknown command: options Usage: resize (fullscreen|maximized|windowed) width height [refresh rate] Usage: resize (fullscreen|maximized|windowed) width height [refresh rate] Execution aborted at connection 1, iteration 13800 Run time 8m, local time Wed Oct 20 04:09:42 CEST 2010 ====== CLIENT CRASH ====== Unexpected crash while playing java.lang.IllegalStateException: Keyboard must be created before you can read events at org.lwjgl.input.Keyboard.next(Keyboard.java:467) at com.wurmonline.client.l.a(SourceFile:230) at com.wurmonline.client.h.e(SourceFile:237) at com.wurmonline.client.h.run(SourceFile:1176) at java.lang.Thread.run(Unknown Source) Share this post Link to post Share on other sites
Posted October 20, 2010 On a Mac here, Macbook Pro. 10.5.8 OS X. I open up the wurmclient_test.jnlp, it appears on my dock, then exits. I never even get to the login screen. Share this post Link to post Share on other sites
Posted October 20, 2010 We used lwjgl 2.4.2 so far. * Magical object rotational changes from Wollschaf. This means that creatures now rotate in a way that makes them not poke their heads into terrain anymore (most of the time). Hitched animals don't hang in the air or get pushed into the terrain. Carts behave like carts would and not like a magical carpet that looks like a cart. Now wurm looks weird in a different way. Enjoy Share this post Link to post Share on other sites
Posted October 20, 2010 I tried login and it worked fine. The frame limiter value was ignored I set it to 90 and it was limited to 60. I expected to be able to resize window but could not and resolution and many other settings in new option window was frozen. Share this post Link to post Share on other sites
Posted October 20, 2010 Only the options you can change normally in game (using setoption) are available to change in the new options window afaik. No doubt they'll either add the functionality later or remove then unchangable options. You have to use the console command to change window size atm. Legendary update by Wollschaf. Share this post Link to post Share on other sites
Posted October 20, 2010 Logged in, died to tower guards, logged off. I'm sure it looks good though. Share this post Link to post Share on other sites
Posted October 20, 2010 Angle of cart with a hitched animal should be worked out by finding the number that is half way inbetween the angle the horse is on and the angle the cart is. Otherwise the corresponding angles do not look right. Example: Horse Tile Angle = 20 Degrees, Cart Tile Angle = 0 Degrees. Half way inbetween 20 and 0 is 10. So cart angle should be 10 degrees. Share this post Link to post Share on other sites
Posted October 20, 2010 Angle of cart with a hitched animal should be worked out Good idea. Might just be possible. Share this post Link to post Share on other sites
Posted October 20, 2010 Angled thingies are nice. constant 56-60 fps which is good. Hopefully the ability to play in a true windowed maximized screen comes soon? Also, new to the test server so not sure, when fighting things are you supposed to be getting things like this: [15:07:19] Chance:47.184467(attbonus=0.0, parryBon=0.9, flankbon=1.0, heightmod=1.0), vismod=1.0*rand100->attCheck=31.110811233520508 [15:07:19] Damage=18768.853391092474*1.0=18768.853391092474 crit=false in the combat tab? Share this post Link to post Share on other sites
Posted October 20, 2010 What about items like that decorative bench? It's like half-way on the flat tile and half on the slope. Will it just go through the sloped dirt, or be on an angle? Share this post Link to post Share on other sites
Posted October 20, 2010 I forgot to mention that the vsync option is enabled by default, which overrides frame limiter values above your screen refresh rate. @Terrorhawk The crash log would be useful. Look for a HS_ERR_PID file. @ago What was the exact command you used to resize? Share this post Link to post Share on other sites
Posted October 21, 2010 What about items like that decorative bench? It's like half-way on the flat tile and half on the slope. Will it just go through the sloped dirt, or be on an angle? Normal items are still behaving in the old way. This just affects animals and carts (for now, I hope). Share this post Link to post Share on other sites
Posted October 21, 2010 @ago What was the exact command you used to resize? resize fullscreen 1400 1050 Share this post Link to post Share on other sites
Posted October 21, 2010 Sorry, I had my Java defaulting to Java 5, not 6. Works fine on Mac. Share this post Link to post Share on other sites
Posted October 21, 2010 Angled thingies are nice. constant 56-60 fps which is good. Hopefully the ability to play in a true windowed maximized screen comes soon? Also, new to the test server so not sure, when fighting things are you supposed to be getting things like this: [15:07:19] Chance:47.184467(attbonus=0.0, parryBon=0.9, flankbon=1.0, heightmod=1.0), vismod=1.0*rand100->attCheck=31.110811233520508 [15:07:19] Damage=18768.853391092474*1.0=18768.853391092474 crit=false in the combat tab? yes its to test damage and enchants..that stuff. Share this post Link to post Share on other sites
Posted October 22, 2010 Wow, nice autumn theme going. Are seasons a planned and upcoming feature, then? Share this post Link to post Share on other sites
Posted October 22, 2010 Holy Fo, it's autumn in Wurm On some tiles the grass sprites are flipped by 180 degrees. Share this post Link to post Share on other sites
Posted October 22, 2010 nice pic. i use real poor settings so for me it just looks the same uglyness by choice but then i froze while walking on a road, checking out the funny signs. had to ctrl+alt+del myself Time is Fri Oct 22 13:57:07 CEST 2010 Running client version 3.0.0-2830 [test] === System information === Executing from C:\Documents and Settings\Danny Dekker\My Documents\Downloads Operating system: Windows XP (arch: x86, version: 5.1) Java version: 1.6.0_19 (Sun Microsystems Inc.) <http://java.sun.com/> Jvm version: 16.2-b04 (Sun Microsystems Inc.) [Java HotSpot(TM) Client VM] Available CPUs: 2 >>> Main thread exiting. Loading character friend Loading config default Loading props file C:\Wurm Online\configs\default\gamesettings.txt Loading props file C:\Wurm Online\players\mith\password.txt >>> LoginFrame queue entry exiting. Copied C:\Wurm Online\packs\graphics.jar to C:\Wurm Online\packs\test_graphics.jar Pack migration complete. Loading character friend Saving props file C:\Wurm Online\players\friend\password.txt Saving props file C:\Wurm Online\configs\default\gamesettings.txt Loaded pack test_graphics.jar (r448) Loading props file C:\Wurm Online\players\friend\stats.txt Failed to load properties file: C:\Wurm Online\players\friend\stats.txt java.io.FileNotFoundException: C:\Wurm Online\players\friend\stats.txt (The system cannot find the file specified) at java.io.FileInputStream.open(Native Method) at java.io.FileInputStream.<init>(Unknown Source) at class.hp.a(SourceFile:212) at class.fS.a(SourceFile:377) at class.gJ.c(SourceFile:567) at class.gM.actionPerformed(SourceFile:729) at javax.swing.AbstractButton.fireActionPerformed(Unknown Source) at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.setPressed(Unknown Source) at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source) at java.awt.Component.processMouseEvent(Unknown Source) at javax.swing.JComponent.processMouseEvent(Unknown Source) at java.awt.Component.processEvent(Unknown Source) at java.awt.Container.processEvent(Unknown Source) at java.awt.Component.dispatchEventImpl(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Window.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source) Preparing to enable console logging. Now logging to C:\Wurm Online\console.friend.log === Wurm options === animation_playback_self = 0 auto_mipmaps_enabled = 2 cavedetail = 2 censor_chat = true cloud_shadows = false compressed_textures = false compressed_textures_S3TC = true debug_mode = false display_settings = false:false:0:800:600:32:-1:false enable_shift_drag = false enable_vsync = true engine_multithreaded = 0 event_log_rotation = 2 fast_yield = false fbo_enabled = 1 fog_coord_src = 0 font_bold = 11 font_default = 11 font_header = 24 font_huge_header = 36 font_italian = 11 font_monospaced = 11 fps_limit = 60 fps_limit_background = 30 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 2 gui_opacity = 3 has_read_eula = true hide_menu_examine = false hide_menu_no_target = true hide_menu_spam_mode = true hide_menu_stop = false high_res_binoculars = false hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 2 irc_notif = 0 item_creature_render_distance = 4 loadInventoryStartup = true local_list_in_event = false log_extra_errors = false log_gl_errors = false mark_text_read = true material_as_suffix = true max_texture_size = 3 mega_texture_size = 2 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 occlusion_queries_enabled = 2 offscreen_texture_size = 0 other_log_rotation = 2 outline_picking = true player_guest = false reflection_texture_size = 0 reflections = 0 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false render_sun_glare = false resident_models = false save_skills_on_quit = false screenshot_file_format = 1 setting_timestamps = true settings_version = 1 shadow_level = 0 showKChat = true silent_friends_update = false skillgain_minimum = 1 skillgain_no_alignment = true skillgain_no_favor = true skydetail = 0 sound_al_gain = 15 sound_buzzlevel = 2 sound_engine = 2 sound_footstepslevel = 10 sound_play_ambients = true sound_play_buzz = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true structure_render_distance = 4 submit_client_data = 0 terrain_bump = false terrain_res = 0 test_attach_equipment = false test_mode = 0 tile_transitions = true tiledecorations = 0 toolSlot1 = 135026188485378 toolSlot2 = 1288171422210 toolSlot3 = 452504382866178 toolSlot4 = 38301327164162 toolSlot5 = 580110797243138 treelist_outline = true trees = 4 update_optional = true use_anisotropic_filtering = 0 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = true use_fbo_reflections = true use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_smooth_lines = false use_smooth_points = false use_smooth_polygons = false use_tree_models = false use_weather_particles = false vbo_enabled = 2 viewport_bob = true Setting up dotXSI Model Loader Executing C:\Wurm Online\configs\default\keybindings.txt Translating legacy key ENTER to RETURN Translating legacy key PAGE_DOWN to NEXT Translating legacy key PAGE_UP to PRIOR Word filter loaded: 23 >>> Launch queue entry exiting. Using LWJGL display 800:600:0:0 (false) Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.12.854 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXTX_buffer_sub_data AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXTX_loop_points AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic Generating: 128 source channels. === OpenGL information === LWJGL version: 2.6 Adapter info: nv4_disp (6.14.11.7116) OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce 9600 GT/PCI/SSE2/3DNOW! OpenGL version: 2.1.2 OpenGL extensions:   GL_ARB_color_buffer_float   GL_ARB_depth_texture   GL_ARB_draw_buffers   GL_ARB_fragment_program   GL_ARB_fragment_program_shadow   GL_ARB_fragment_shader   GL_ARB_half_float_pixel   GL_ARB_imaging   GL_ARB_multisample   GL_ARB_multitexture   GL_ARB_occlusion_query   GL_ARB_pixel_buffer_object   GL_ARB_point_parameters   GL_ARB_point_sprite   GL_ARB_shadow   GL_ARB_shader_objects   GL_ARB_shading_language_100   GL_ARB_texture_border_clamp   GL_ARB_texture_compression   GL_ARB_texture_cube_map   GL_ARB_texture_env_add   GL_ARB_texture_env_combine   GL_ARB_texture_env_dot3   GL_ARB_texture_float   GL_ARB_texture_mirrored_repeat   GL_ARB_texture_non_power_of_two   GL_ARB_texture_rectangle   GL_ARB_transpose_matrix   GL_ARB_vertex_buffer_object   GL_ARB_vertex_program   GL_ARB_vertex_shader   GL_ARB_window_pos   GL_ATI_draw_buffers   GL_ATI_texture_float   GL_ATI_texture_mirror_once   GL_S3_s3tc   GL_EXT_texture_env_add   GL_EXT_abgr   GL_EXT_bgra   GL_EXT_blend_color   GL_EXT_blend_equation_separate   GL_EXT_blend_func_separate   GL_EXT_blend_minmax   GL_EXT_blend_subtract   GL_EXT_compiled_vertex_array   GL_EXT_Cg_shader   GL_EXT_bindable_uniform   GL_EXT_depth_bounds_test   GL_EXT_draw_buffers2   GL_EXT_draw_instanced   GL_EXT_draw_range_elements   GL_EXT_fog_coord   GL_EXT_framebuffer_blit   GL_EXT_framebuffer_multisample   GL_EXT_framebuffer_object   GL_EXTX_framebuffer_mixed_formats   GL_EXT_framebuffer_sRGB   GL_EXT_geometry_shader4   GL_EXT_gpu_program_parameters   GL_EXT_gpu_shader4   GL_EXT_multi_draw_arrays   GL_EXT_packed_depth_stencil   GL_EXT_packed_float   GL_EXT_packed_pixels   GL_EXT_pixel_buffer_object   GL_EXT_point_parameters   GL_EXT_rescale_normal   GL_EXT_secondary_color   GL_EXT_separate_specular_color   GL_EXT_shadow_funcs   GL_EXT_stencil_two_side   GL_EXT_stencil_wrap   GL_EXT_texture3D   GL_EXT_texture_array   GL_EXT_texture_buffer_object   GL_EXT_texture_compression_latc   GL_EXT_texture_compression_rgtc   GL_EXT_texture_compression_s3tc   GL_EXT_texture_cube_map   GL_EXT_texture_edge_clamp   GL_EXT_texture_env_combine   GL_EXT_texture_env_dot3   GL_EXT_texture_filter_anisotropic   GL_EXT_texture_integer   GL_EXT_texture_lod   GL_EXT_texture_lod_bias   GL_EXT_texture_mirror_clamp   GL_EXT_texture_object   GL_EXT_texture_sRGB   GL_EXT_texture_shared_exponent   GL_EXT_timer_query   GL_EXT_vertex_array   GL_IBM_rasterpos_clip   GL_IBM_texture_mirrored_repeat   GL_KTX_buffer_region   GL_NV_blend_square   GL_NV_copy_depth_to_color   GL_NV_depth_buffer_float   GL_NV_conditional_render   GL_NV_depth_clamp   GL_NV_fence   GL_NV_float_buffer   GL_NV_fog_distance   GL_NV_fragment_program   GL_NV_fragment_program_option   GL_NV_fragment_program2   GL_NV_framebuffer_multisample_coverage   GL_NV_geometry_shader4   GL_NV_gpu_program4   GL_NV_half_float   GL_NV_light_max_exponent   GL_NV_multisample_coverage   GL_NV_multisample_filter_hint   GL_NV_occlusion_query   GL_NV_packed_depth_stencil   GL_NV_parameter_buffer_object   GL_NV_pixel_data_range   GL_NV_point_sprite   GL_NV_primitive_restart   GL_NV_register_combiners   GL_NV_register_combiners2   GL_NV_texgen_reflection   GL_NV_texture_compression_vtc   GL_NV_texture_env_combine4   GL_NV_texture_expand_normal   GL_NV_texture_rectangle   GL_NV_texture_shader   GL_NV_texture_shader2   GL_NV_texture_shader3   GL_NV_transform_feedback   GL_NV_vertex_array_range   GL_NV_vertex_array_range2   GL_NV_vertex_program   GL_NV_vertex_program1_1   GL_NV_vertex_program2   GL_NV_vertex_program2_option   GL_NV_vertex_program3   GL_NVX_conditional_render   GL_SGIS_generate_mipmap   GL_SGIS_texture_lod   GL_SGIX_depth_texture   GL_SGIX_shadow   GL_SUN_slice_accum   GL_WIN_swap_hint   WGL_EXT_swap_control GLSL version: 1.20 NVIDIA via Cg compiler Starting workaround for fast running clocks Using LWJGL timer. Startup Phase - Setting up.. No positions file for 800x600 No position data stored for fightwindow No position data stored for skills No position data stored for spelleffects No position data stored for missions No position data stored for chat No position data stored for event No position data stored for inventory No position data stored for equipment No position data stored for wikisearch No position data stored for stats No position data stored for healthbar No position data stored for target No position data stored for toolbelt No position data stored for compass No position data stored for helpbutton No position data stored for menuwindow No position data stored for trade Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to C:\Wurm Online\players\friend\test_logs\_Event.2010-10.txt Writing to C:\Wurm Online\players\friend\test_logs\_Skills.2010-10.txt Login successful Executing C:\Wurm Online\configs\default\autorun.txt Starting update of login splash image... Finished loading new login splash image! something else. awesome that you can copy text someone says. now i do this: i copy my own text, then copy that, then copy that etc as you do it more and more and rightclick your text (where you get option to do something with that name, you get that option more and more times as you copy your own text and less again sometimes for some reason if you dont understand me, ill make a screen but basicly Options: Copy line Friend > Friend > Friend > Copy entire tab Share this post Link to post Share on other sites