Posted October 19, 2010 Tie to a tree.. for when you log off in the woods. Can be untied and stolen, but horse will stay put if left alone. Fire away...... Share this post Link to post Share on other sites
Posted October 19, 2010 suggested and +1'd before +1'ing again Share this post Link to post Share on other sites
Posted October 19, 2010 Think this is a great idea. Think it would be hell to code. Pash Share this post Link to post Share on other sites
Posted October 19, 2010 We need horse locks. Just kidding, of course. Agreed this feature is needed. Maybe Mr.B can draw us up a nice hitching post as well or perhaps just let wooden fences be used the same way. Share this post Link to post Share on other sites
Posted October 19, 2010 just add hitch option to tree =p or Hitching Post 3shafts 2small nails Share this post Link to post Share on other sites
Posted October 19, 2010 +1 for bringing back memories Share this post Link to post Share on other sites
Posted October 19, 2010 Think this is a great idea. Think it would be hell to code. Pash I'm probably wrong, but I would guess that if you have a rope activated, and a horse, and you "lead the horse" the item changes from "horse' to "horse with a rope" (or something along those lines), and you drag that item. Coding would be ATTACH / UNATTACH the "horse with a rope" to a tree, much like you attach a door lock to a door. Share this post Link to post Share on other sites
Posted October 20, 2010 A hitching post would be great. +1 Share this post Link to post Share on other sites
Posted October 20, 2010 A hitching post would be great. +1 the more I think about this, hitching to a tree would be same code as hitching to a cart. Seems pretty easy to add. Might want to require mature or better tree. Share this post Link to post Share on other sites
Posted October 22, 2010 +1 Could use the same code as hitching to a cart, but don't horses become unhitched after a server reset? Share this post Link to post Share on other sites
Posted October 22, 2010 +1 Could use the same code as hitching to a cart, but don't horses become unhitched after a server reset? Correct. Share this post Link to post Share on other sites
Posted October 22, 2010 http://wurmonline.com/forum/index.php?topic=31981.0 Share this post Link to post Share on other sites
Posted October 23, 2010 +1 as mentioned in this and previous post on the topic. Could have used that today while I was working. Share this post Link to post Share on other sites
Posted October 23, 2010 + freaking 1! They usually don't wander off too far but sometimes a cure horsy showes up and they're gone. Share this post Link to post Share on other sites