Posted April 7, 2010 I think we need a new thread now. Much of this stuff is fixed. Share this post Link to post Share on other sites
Posted April 8, 2010 reference to old topic.. http://wurmonline.com/forum/index.php?topic=10096.0 Dirt, Sand and Dough are (still) too big Clientside, can the size of piles correspond to the number of items in it? (volumewise) Share this post Link to post Share on other sites
Posted April 10, 2010 Adolescent fierce goblin corpse is green rather than red. Share this post Link to post Share on other sites
Posted April 14, 2010 Adolescent fierce goblin corpse is green rather than red. Don't all corpses just revert to the standard mob model? Large champs etc just become normal sized models when they die. Goblins are naturally green, hence the green fierce goblin corpse. I assume it's done to save on the number of models in the game as corpses are separate from the living, so I assume they have their own model designation, even if they look the same as standard mobs (albeit horizontal). There used to be issues with all horse corpses being white (or whatever colour it was) I think. Share this post Link to post Share on other sites
Posted April 14, 2010 Adolescent fierce goblin corpse is green rather than red. Don't all corpses just revert to the standard mob model? Large champs etc just become normal sized models when they die. Goblins are naturally green, hence the green fierce goblin corpse. I assume it's done to save on the number of models in the game as corpses are separate from the living, so I assume they have their own model designation, even if they look the same as standard mobs (albeit horizontal). There used to be issues with all horse corpses being white (or whatever colour it was) I think. Sounds like a server issue, the whole green/red stuff is the server coloring them, so is size. Share this post Link to post Share on other sites
Posted April 14, 2010 Would it be possible to move the attachment point for large carts a little forward so it doesn't block your view on slopes? Not sure if this is a model property but I suspect it is. Share this post Link to post Share on other sites
Posted April 16, 2010 Would it be possible to move the attachment point for large carts a little forward so it doesn't block your view on slopes? Â Not sure if this is a model property but I suspect it is. I recently added a bunch of nulls for attachment on boats, however we don't use them, on anything, its an offset from the server. So, until the system is switched over to, its out of my hands (but art is ready in most cases, and by that, the nulls are already there). To give some back ground to this. Nulls are just a point within the model local 3d space, it is a child of the models origin point. An offset is somewhat the same, however the model is not the thing defining that data, a arbitrary set of numbers is from another source. There is want to move to a null attachment system, but right now, we don't use any thing like it. I spend quite a while adding nulls to tools, boats and other objects to get all this working, however the code simply doesn't support it. I was unaware at the time. Even the new lamps have them in there for attachment of the light and other things I needed to add, they are unused, and why I suspect the light emitters are at the base of the model, and not where I designated them. If somthing fails to attach to a null or offset, the fall back is the parent objects 0.0.0. (See standing on horses) So, no. Not by me. This is completely related to tools and animations, offsets can't be animated (Static XYZ HPR Scale), nulls are part of the models hierarchy, so position, rotation and size inheritance is passed on to the child. It is also why you tend to "lag" when "mounted" on objects, you are not "physically" attached the the object you are on, you are updated. Share this post Link to post Share on other sites
Posted April 19, 2010 So, no more bugged, missing models? I find it hard to believe I am that good Share this post Link to post Share on other sites
Posted April 19, 2010 Well, I guess I would like the sailing boat get a revamp. It's extremely annoying not being able to see past the sail, whether you are in front looking back or in the back looking forwards. This is probably the case with other boats as well (Used to be with the Knarr, but was fixed I think), but I rarely use them. Share this post Link to post Share on other sites
Posted April 20, 2010 So, no more bugged, missing models? Â I find it hard to believe I am that good Oh you want missing models... i'll start checking tonight but to start... Sassafres, Sage, Rosemary, loveage (plus their piles) Edit... Unfinished statue of Boy Unfinished status of Girl Notes... Unfinished statue of demon is fine Unfinished statue of troll is fine Unfinished statue of nymph in fine Unfinished statue of dog is fine Grooming brush (not tried a pile) Farmers salve + pile of Share this post Link to post Share on other sites
Posted April 20, 2010 Do hull planks have a model? They ALWAYS appear as a ? bag for me. Share this post Link to post Share on other sites
Posted April 20, 2010 As mentioned above by Tich, sand piles are still obnoxiously large. It can be hard to see what you are doing sometimes. Share this post Link to post Share on other sites
Posted April 21, 2010 Missing icons  All artifacts: gold Charm of Fo gold Crown of Might Ear of Vynora Eye of Vynora silver Finger of Fo bronze Hammer of Magranon Mouth of Vynora Orb of Doom gold Rod of Beguiling Rod of Transmutation steel Sceptre of Ascension steel Sword of Magranon All traps: Axe trap Bow trap Corrosive traps Knife trap Steel man trap Stick trap Scythe trap Pole trap Rope trap Net trap All rugs Meditation rug Fine meditation rug Beautiful meditation rug Exquisite meditation rug All masts Tall mast Large mast Medium mast Small mast All sheets Cotton sheet Iron sheet Steel sheet Gold sheet Silver sheet All mine doors Rock mine door Wooden mine door Steel mine door Gold mine door Silver mine door All rigs Spinnaker rig Large square rig Square rig Tall square rig Triangular rig Square yard rig Various liquids dishwater maple sap maple syrup porridge olive oil tannin stew soup red wine white whine fruit juice goulash Various nature and food items thyme basil casserole cochineal lovage animal fat camellia mixed grass oleander olives oregano parsley rosemary sage sassafras heart gland pigfood twisted unicorn horn Ship items lead anchor crows nest seat oar ship helm rudder stern small tackle large tackle tenon keel keel section peg animal mounts items bridle girth grooming brush headstall horse shoes leather reins saddle large saddle saddle seat large saddle seat yoke stirrups special items trader contract merchant contract silver tuning fork of metal detection shaker orb summerhat farwalker amulet farwalker stone farwalker twig resurrection stone various items farmer's salve flint floor boards glass flask iron hooks (not fishing hooks) knife leather belt metal brush potion scale hide club steel spring support beam toolbelt wemp fibre wemp plants metal wires Share this post Link to post Share on other sites
Posted April 21, 2010 Missing models (single) Artifacts: * Gold Crown of Might * Eye of Vynora * Mouth of Vynora * gold Rod of Beguiling * steel Sceptre of Ascension Cloth armour is using the leather armour models. Cloth shirt is a bag model. Chain armour is using armourchain models Flag, Banner, Kingdom Flag (all kingdoms), and Kingdom Banner (all kingdoms) Large tackle Small tackle Farmer's salve Glass flask Grooming brush Hull plank Knife Lovage Net trap Oleander Potion Rosemary Sage Sassafras Dragon scale Seat Stern Iron wires Light token No drop items * Sculpting wand * Silver tuning fork of metal detection Share this post Link to post Share on other sites
Posted April 22, 2010 ps, i've added a thread into freedoms forums for my spreadsheet as i can keep control of the replies easier link http://wurmonline.com/forum/index.php?topic=33520.0 Thanks Manny, i've added those to my spreadsheet too Share this post Link to post Share on other sites
Posted April 22, 2010 Models with broken textures Pile of bladder Blueberry Pile of green apple Lingonberry Lingonberry pile Steel man trap Small metal shield Copper/iron needle/piles Nail pile Oat Olive Opal Pile of opal Salt Share this post Link to post Share on other sites
Posted April 26, 2010 Felled oak tree has pine texture. Share this post Link to post Share on other sites
Posted April 27, 2010 Nail pile Is that both types? small and large? Share this post Link to post Share on other sites
Posted April 28, 2010 Nail pile Is that both types? small and large? they share the same model Share this post Link to post Share on other sites
Posted May 10, 2010 Tall stone walls now show up with a giant red X on them at long range. Share this post Link to post Share on other sites
Posted June 25, 2010 pile of pumpkins and garlic show up as a bag. Share this post Link to post Share on other sites
Posted July 12, 2010 http://img687.imageshack.us/img687/1117/wurm2010060411421.png http://img411.imageshack.us/img411/3659/wurm201006061148.png http://img249.imageshack.us/img249/5086/wurm201006051821.png http://img692.imageshack.us/img692/2498/wurm201006041140.png http://img269.imageshack.us/img269/132/wurm201006101334.png http://img685.imageshack.us/img685/9049/wurm2010061220571.png http://img17.imageshack.us/img17/1115/wurm201006061152.png ^^^^ Some of my favorites Texture screw ups mainly Share this post Link to post Share on other sites
Posted July 12, 2010 Butchered calf doesn't appear butchered. Share this post Link to post Share on other sites
Posted July 12, 2010 It's always been like this, but the model's colors don't appear in your hand. They return to their original color. So a blue shield kept in the hand will not be blue (not a problem I guess, sense you need it on your arm). Share this post Link to post Share on other sites
Posted July 19, 2010 http://img687.imageshack.us/img687/1117/wurm2010060411421.png http://img411.imageshack.us/img411/3659/wurm201006061148.png http://img249.imageshack.us/img249/5086/wurm201006051821.png http://img692.imageshack.us/img692/2498/wurm201006041140.png http://img269.imageshack.us/img269/132/wurm201006101334.png http://img685.imageshack.us/img685/9049/wurm2010061220571.png http://img17.imageshack.us/img17/1115/wurm201006061152.png ^^^^ Some of my favorites Texture screw ups mainly First, please stop using PNG's. Second, those errors are client and memory errors. Do you run more than one client? I have looked and looked into this error, its not on the assets end of things. Share this post Link to post Share on other sites