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Mrbloodworth

Bugged/Odd models

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Adolescent fierce goblin corpse is green rather than red.

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Adolescent fierce goblin corpse is green rather than red.

Don't all corpses just revert to the standard mob model? Large champs etc just become normal sized models when they die. Goblins are naturally green, hence the green fierce goblin corpse. I assume it's done to save on the number of models in the game as corpses are separate from the living, so I assume they have their own model designation, even if they look the same as standard mobs (albeit horizontal). There used to be issues with all horse corpses being white (or whatever colour it was) I think.

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Adolescent fierce goblin corpse is green rather than red.

Don't all corpses just revert to the standard mob model? Large champs etc just become normal sized models when they die. Goblins are naturally green, hence the green fierce goblin corpse. I assume it's done to save on the number of models in the game as corpses are separate from the living, so I assume they have their own model designation, even if they look the same as standard mobs (albeit horizontal). There used to be issues with all horse corpses being white (or whatever colour it was) I think.

Sounds like a server issue, the whole green/red stuff is the server coloring them, so is size.

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Would it be possible to move the attachment point for large carts a little forward so it doesn't block your view on slopes?  Not sure if this is a model property but I suspect it is.

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Would it be possible to move the attachment point for large carts a little forward so it doesn't block your view on slopes?  Not sure if this is a model property but I suspect it is.

I recently added a bunch of nulls for attachment on boats, however we don't use them, on anything, its an offset from the server. So, until the system is switched over to, its out of my hands (but art is ready in most cases, and by that, the nulls are already there).

To give some back ground to this. Nulls are just a point within the model local 3d space, it is a child of the models origin point. An offset is somewhat the same, however the model is not the thing defining that data, a arbitrary set of numbers is from another source. There is want to move to a null attachment system, but right now, we don't use any thing like it. I spend quite a while adding nulls to tools, boats and other objects to get all this working, however the code simply doesn't support it. I was unaware at the time. Even the new lamps have them in there for attachment of the light and other things I needed to add, they are unused, and why I suspect the light emitters are at the base of the model, and not where I designated them. If somthing fails to attach to a null or offset, the fall back is the parent objects 0.0.0. (See standing on horses)

So, no. Not by me.

This is completely related to tools and animations, offsets can't be animated (Static XYZ HPR Scale), nulls are part of the models hierarchy, so position, rotation and size inheritance is passed on to the child. It is also why you tend to "lag" when "mounted" on objects, you are not "physically" attached the the object you are on, you are updated.

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So, no more bugged, missing models?  :o I find it hard to believe I am that good :)

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Well, I guess I would like the sailing boat get a revamp. It's extremely annoying not being able to see past the sail, whether you are in front looking back or in the back looking forwards. This is probably the case with other boats as well (Used to be with the Knarr, but was fixed I think), but I rarely use them.

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So, no more bugged, missing models?  :o I find it hard to believe I am that good :)

Oh you want missing models... i'll start checking tonight but to start...

Sassafres, Sage, Rosemary, loveage (plus their piles)

Edit...

Unfinished statue of Boy

Unfinished status of Girl

Notes...

Unfinished statue of demon is fine

Unfinished statue of troll is fine

Unfinished statue of nymph in fine

Unfinished statue of dog is fine

Grooming brush (not tried a pile)

Farmers salve + pile of

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Do hull planks have a model? They ALWAYS appear as a ? bag for me.

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As mentioned above by Tich, sand piles are still obnoxiously large.  It can be hard to see what you are doing sometimes.

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Missing icons   

All artifacts:

gold Charm of Fo

gold Crown of Might

Ear of Vynora

Eye of Vynora

silver Finger of Fo

bronze Hammer of Magranon

Mouth of Vynora

Orb of Doom

gold Rod of Beguiling

Rod of Transmutation

steel Sceptre of Ascension

steel Sword of Magranon

All traps:

Axe trap

Bow trap

Corrosive traps

Knife trap

Steel man trap

Stick trap

Scythe trap

Pole trap

Rope trap

Net trap

All rugs

Meditation rug

Fine meditation rug

Beautiful meditation rug

Exquisite meditation rug

All masts

Tall mast

Large mast

Medium mast

Small mast

All sheets

Cotton sheet

Iron sheet

Steel sheet

Gold sheet

Silver sheet

All mine doors

Rock mine door

Wooden mine door

Steel mine door

Gold mine door

Silver mine door

All rigs

Spinnaker rig

Large square rig

Square rig

Tall square rig

Triangular rig

Square yard rig

Various liquids

dishwater

maple sap

maple syrup

porridge

olive oil

tannin

stew

soup

red wine

white whine

fruit juice

goulash

Various nature and food items

thyme

basil

casserole

cochineal

lovage

animal fat

camellia

mixed grass

oleander

olives

oregano

parsley

rosemary

sage

sassafras

heart

gland

pigfood

twisted unicorn horn

Ship items

lead anchor

crows nest

seat

oar

ship helm

rudder

stern

small tackle

large tackle

tenon

keel

keel section

peg

animal mounts items

bridle

girth

grooming brush

headstall

horse shoes

leather reins

saddle

large saddle

saddle seat

large saddle seat

yoke

stirrups

special items

trader contract

merchant contract

silver tuning fork of metal detection

shaker orb

summerhat

farwalker amulet

farwalker stone

farwalker twig

resurrection stone

various items

farmer's salve

flint

floor boards

glass flask

iron hooks (not fishing hooks)

knife

leather belt

metal brush

potion

scale hide

club

steel spring

support beam

toolbelt

wemp fibre

wemp plants

metal wires

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Missing models (single)

Artifacts:

* Gold Crown of Might

* Eye of Vynora

* Mouth of Vynora

* gold Rod of Beguiling

* steel Sceptre of Ascension

Cloth armour is using the leather armour models. Cloth shirt is a bag model.

Chain armour is using armourchain models

Flag, Banner, Kingdom Flag (all kingdoms), and Kingdom Banner (all kingdoms)

Large tackle

Small tackle

Farmer's salve

Glass flask

Grooming brush

Hull plank

Knife

Lovage

Net trap

Oleander

Potion

Rosemary

Sage

Sassafras

Dragon scale

Seat

Stern

Iron wires

Light token

No drop items

* Sculpting wand

* Silver tuning fork of metal detection

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Models with broken textures

Pile of bladder

Blueberry

Pile of green apple

Lingonberry

Lingonberry pile

Steel man trap

Small metal shield

Copper/iron needle/piles

Nail pile

Oat

Olive

Opal

Pile of opal

Salt

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Nail pile

Is that both types? small and large?

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Nail pile

Is that both types? small and large?

they share the same model

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Tall stone walls now show up with a giant red X on them at long range.

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Butchered calf doesn't appear butchered.

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It's always been like this, but the model's colors don't appear in your hand. They return to their original color. So a blue shield kept in the hand will not be blue (not a problem I guess, sense you need it on your arm).

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