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Rolf

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Is it me or do you get no skill gain from creating pegs?

edit: also what is needed to make a mooring rope?

pegs are like nails, shafts or planks. Skillgain from them is quite low, so you would have to make a lot of them to notice any gain.

a rope tool & wemp to make mooring ropes, plus a lot of luck &/or skill. Pifa has 50 skill & only 34% to make them. You don't need a lot of them btw, 1 or 2 per boat & some boats don't need any.

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I can't log in from my iMac, MiniMac or virtual windows drive using OS X.4.11.

====== CLIENT CRASH ======

could not set up display mode

javax.media.opengl.GLException: OpenGL context not current

at com.sun.opengl.impl.macosx.MacOSXGLContext.setSwapInterval(MacOSXGLContext.java:317)

at com.sun.opengl.impl.GLImpl.setSwapInterval(GLImpl.java:30518)

at com.wurmonline.client.i.run(SourceFile:126)

at java.lang.Thread.run(Thread.java:613)

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Let's all grind ship building to 80 and ask for a nerf!

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Let's all grind ship building to 80 and ask for a nerf!

working on it

(seriously)

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Is it me or do you get no skill gain from creating pegs?

edit: also what is needed to make a mooring rope?

pegs are like nails, shafts or planks. Skillgain from them is quite low, so you would have to make a lot of them to notice any gain.

a rope tool & wemp to make mooring ropes, plus a lot of luck &/or skill. Pifa has 50 skill & only 34% to make them. You don't need a lot of them btw, 1 or 2 per boat & some boats don't need any.

oh ok, thanks

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To all of  you having trouble fishing:  Can fish from every tile on the PE bridge (the one heading Nth from NT). You need to climb out on the edge and fish on the tile down 200 some odd under water. leave climbing on and fish away.

IMO if the decay rate of boats is slow they should be illegal in NT lake.

also,

"Geologist title is in for 70 prospecting now. " 

What about forestry?

http://wurmonline.com/forum/index.php?topic=2798.0

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