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Horton

Xsyon - New Sandbox Game

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Well at least they finally fixed those bugs; however, not seeing anything to convince me to dust off my Xsyon account.

Me too.

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No one is asking for you guys to come over to Xsyon. A lot has changed and nothing anyone says or does will change your opinions but we're just excited and happy to find a game that replaces wurm for us. I played wurm for 5 + years and honestly I don't know why I waited for this or that to change or be added after so many years but I'm glad to have found a game that has a much larger dev team and the game play I was wanting out of wurm but I know I will never see happen here.

You guys are going off things from a year ago. Honestly the game offers so much more than wurm will ever see and I personally have no issues with giving them 14.99 a month as I support it's future development and continued growth. Wurm for me is dead.

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Lack of a free trial for this game is what is keeping most people away - I got suckered into buying DF based on the hype, got in line to buy it, bought it and played it once.  Not a mistake I'll take a chance on making again on any game again, so I hope they get a trial going soon - looks like an interesting game.

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Yet you come to the forums daily.  Hmm. 

It's like watching a train wreck, you know you should turn away but you can't. I'm just watching the ship sink, nothing wrong with that.

40+ gone from wild and many more to go you are the one tht seems upset that the game is hitting a wall and you see the same writing I see on the wall. :D

Lack of a free trial for this game is what is keeping most people away - I got suckered into buying DF based on the hype, got in line to buy it, bought it and played it once.  Not a mistake I'll take a chance on making again on any game again, so I hope they get a trial going soon - looks like an interesting game.

They are giving a free week of play time soon and are considering at some point down the line of adding a trial Duce.

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I'd try xsyon if there was a free trial.

And wurm has more subscribers than ever before.

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i  played xsyon in beta for 3 months almost off and on. wurm in between. my guild of 30+ members were all in at prerelease. we got set up fast. and i. played about 2-3 days solid. but really got bored. i enjoy wurm more because i can do every thing. not so limited in choosing a few main skills to focus on.

i really felt the game was wurm with improved graphics. but after the 3 days. i got so bored, just missed all the wurm things i could do. plus wasn't sure if i'd like the combat. that came 2-3 weeks later. i left the game till the combat was in and just hated it. to many random killings. at that time. half my guild already moved on to other games. i left back to wurm for good.

i keep in touch with guild mates and they just kept leaving xsyon one by one. months later 6 of them joined wurm when new servers came out. they found it to be more. but the graphics dated.

xyson has a good chance to make a comeback . if they learn to add more to if. and make combat a better system. also make the game free to play limited like wurm. that could keep that game going for a long time.

i hope you guys enjoy it. just to hard for me to leave wurm. i pray someday wurm will upgrade it's graphics and animation. and character looks lol.

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Yet you come to the forums daily.  Hmm. 

40+ gone from wild and many more to go you are the one tht seems upset that the game is hitting a wall and you see the same writing I see on the wall. :D

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Honestly I think one of the biggest differences between Xsyon and PvP in wurm is the whole draining/attacking of deeds and tokens. If I'm remembering correctly (and if it hasn't changed since I left), there's no way to actually 'siege' someone's village/tribe in Xsyon..

There's also the matter of no in game currency.. a lot of wurmians seem to enjoy playing the economy of wurm, buying/selling/specializing in specific trades.. and from what I remember Xsyon doesn't really offer that.

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There is plenty of trade is Xsyon but it's more geared to what you have to offer for something you want. I actually like that system a lot more than a currency based system. I trade for what I need/want and my currency is what the other person doesn't have, so I trade what they need for what I want.  :D

The combat changed last month and is more in depth than wurm. The scrolling combat text and unbalanced system is and was a big deal for me when it came to wurms pvp system, it was severely lacking and always has been. Wurm has no real siege system in place and I'll argue that point over and over and have time after time but we still have houses being used as defenses along with a small catapult as the only siege equipment as well as if one person is online they can out repair a group of 8+. So far I like the combat in Xsyon but I'm looking forward to revenants which are coming in this month I've heard.

i  played xsyon in beta for 3 months almost off and on. wurm in between. my guild of 30+ members were all in at prerelease. we got set up fast. and i. played about 2-3 days solid. but really got bored. i enjoy wurm more because i can do every thing. not so limited in choosing a few main skills to focus on.

i really felt the game was wurm with improved graphics. but after the 3 days. i got so bored, just missed all the wurm things i could do. plus wasn't sure if i'd like the combat. that came 2-3 weeks later. i left the game till the combat was in and just hated it. to many random killings. at that time. half my guild already moved on to other games. i left back to wurm for good.

i keep in touch with guild mates and they just kept leaving xsyon one by one. months later 6 of them joined wurm when new servers came out. they found it to be more. but the graphics dated.

xyson has a good chance to make a comeback . if they learn to add more to if. and make combat a better system. also make the game free to play limited like wurm. that could keep that game going for a long time.

i hope you guys enjoy it. just to hard for me to leave wurm. i pray someday wurm will upgrade it's graphics and animation. and character looks lol.

At this very moment you can work on any and all skills in Xsyon and max them out if you put the work in to it. It must of been a very long time since you last logged in because that has all changed.  :P

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Next patch brings with it around 20 bug fixes. Zombies, carts, and expansion on the current world are delayed for a few more weeks.

The account system was fixed as well which means no more free accounts. I had one but it was nice while it lasted.  ;)

Christmas event in a few days will be giving the winner a item not in game yet and those who compete and finish will get gifts as well.

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Next patch brings with it around 20 bug fixes. Zombies, carts, and expansion on the current world are delayed for a few more weeks.

The account system was fixed as well which means no more free accounts. I had one but it was nice while it lasted.  ;)

Christmas event in a few days will be giving the winner a item not in game yet and those who compete and finish will get gifts as well.

Bah I was about to reinstall for fun, but not if I have to add time. Thanks for heads up!

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I still have it installed and updated it a little while ago. I still want to give it a try, but haven't gotten around to it.

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http://www.xsyon.com/forum/showthread.php/7831-Xylia-Hunting-Trip?p=91839#post91839

Epic hunt our tribe had.

December 26 2011

Hello Xsyon Citizens!

The main server has been restarted with a patch. This patch primarily implements bug fixes and a skill tracker that will be used for balance and skill decay. I am rushed tonight working on many tasks. Quickly here are some of the improvements in this build:

- Fixed issues with missing and improperly playing animations (mostly for creatures)

- Fixed raccoon mutant foot removal.

- Decay shovel when terraforming

- Fixed bug allowing player to swap head items to any item in pack.

- Basketry schemes can be scavenged

- Players auto gain 1 bin scheme at basketry skill 25.

- Optimized some structures for memory use on the server

- Optimized CPU use on the server to boost performance and handling of players and creatures.

- Tripled limit on number of creatures in the world.

- Fixed issue where skills could not be removed from action bar.

- Mason Heavy Gate model fixed.

- Bugs with hiding and resting fixed.

- Bugs with hiding and combat mode fixed.

- Shadows don't render now when you are properly hidden.

- Bug logging out player sometimes when Y was pressed fixed.

- Loss of focus while moving architecture projects fixed.

- Closing a panel removes any icon being dragged from that panel, to prevent exploits.

- Collision with barrels sometimes going through floors fixed.

- Collision when dropping objects on a roof fixed.

- Improvements for Guides to create special events at Founder's Isle.

- Holiday themed totems.

- Creature Pack AI implemented.

- Many improvements to creature AI.

- Server side improvements to the database.

The cart system has been disabled for this public build, but will be available for testing on the Test Server again soon. I am just waiting on the collision system revisions needed for this that has become a major task.

;D

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Carts added and lots of other changes. Creatures were made a lot tougher and most require groups to kill. :D

January 20 2012

Hello Xsyon Citizens!

The server and client have been updated with a minor patch.

Patch Notes:

- Fixed server side issue with some mutant animations.

- Increased allowable depth for carts crossing rivers. This will be revised later when we implement bridges.

- Totem decay system implemented with consequences turned off.

The Totem decay system will work as follows:

Each time a tribe member interacts with the tribe totem, the totem and tribe are set to 'active'.

The more time passes without any activity from a tribe member, the totem 'decays' to the next stage.

The planned stages of Totems are:

- Active

- Neglected - This is just a warning stage.

- Deserted - At this stage bins and bundles left on the ground will be accessible to other players and the tribe will not be a safe zone.

- Abandoned - At this stage undead will spawn within the tribe zone.

- Removed - At this point the Totem is removed, the land can be claimed by another tribe and all buildings and objects become accessible.

We are currently preparing and testing this system. None of these consquences will apply to the main server until this system is announced to all players with advanced warning. For now you will be able to see at what stage other tribes are by viewing their Totem info.

We will be testing Totem removal on the Test Server today. The Test Server will be available to the public within a few hours.

Enjoy!

January 18 2012

Hello Xsyon Citizens!

The server and client have been updated with an important patch. This patch features long awaited carts!

Patch Notes:

- Implemented wainwright skill for cart building.

- Implemented carts.

- Revised collision.

- Creature AI revisions with increased aggression and kiting behavior.

- Reduced shovel decay.

- Improved closing of all panels based on distance.

- Ability to destroy containers.

- Mutant parts can be properly used in crafting.

- Fixed problem with craft bonuses being rounded off.

- Owner of bins and carts is now displayed.

- Bugs with Christmas items fixed.

- Minor bug fixes.

It will probably take some time and teamwork to put some of the carts together. We will start a thread for cart feedback in the Developer Zone.

If you are having problems with any Christmas event items, please contact support and we will sort it out.

Enjoy!

January 16 2012

Hello Xsyon Citizens!

I've answered the Questions of the Week for those interested. Here is a recap of what we have currently in development:

Carts (done on test server)

Skill and stat revision including balance, caps, decayand death penalties.

Revised xp and leveling.

Resource and material redistribution.

Further crafting revisions.

Faster tool, weapon and armor decay on use.

Improved quest system, including gaining xp from quests.

Trade system using local currencies.

Creature AI and difficulty, including the arrival ofundead.

Comfort and weather effects on players.

Building uses.

Further combat improvements.

Totem decay and abandonment.

Removal of bin permissions on public land.

Allowing tribes to remove their safe zones and gainadvantages by doing so.

As usual we will also address critical bugs and other issues as they arise. That's all for now!

January 16 2012

Hello Xsyon Citizens!

The Test Server is open to the public with our latest build as we perform some final tests on carts, animal AI improvements and a new intial spawn of creatures. If we don't find any critical issues today, this build will be patched to the public tomorrow.

January 11 2012

Hello Xsyon Citizens!

We're going to delay the public patch until next week. The main reason is that I have too much going on this week personally. I'm going to see two specialists regarding an inner ear problem that has been bothering me since September and refuses to go away.

We've also made some changes so that player can destroy bins and we need to test permissions on this carefully to make sure only the owners can destroy their own bins (for now). Other improvements are coming along well, I just want to make sure I'm available full time when this next patch goes live.

That's all for today!

January 9 2012

Hello Xsyon Citizens!

The good folks at MMOSmackTalk were kind enough to interview me for their Sandbox Podcast this weekend. In this session we discussed the past, present and future of Xsyon. This has already been posted, but here is a link for those interested.

http://thesandbox.mmosmacktalk.com/?p=413

Much thanks to Coolit and Quint and I hope to join them again for more podcasts in the future!

The Questions of the Week have been answered and we're busy working on the next patch. We're still ironing out a few problems with the account system and it's taking me a few days to get back into full swing but things are coming along.

January 6 2012

Hello Xsyon Citizens!

Just a quick update today. I'm back in the US and spent the day catching up with things here and getting set up and backing up all data as I usually do after a long trip. We'll spend the weekend preparing the next patch that should go out next week. That's all at the moment.

January 2 2012

Hello Xsyon Citizens!

Welcome to the New Year! I hope you all enjoyed the holidays.

This will be a quiet week. I start my trip back to the U.S.A. tomorrow afternoon and will be back home late Thursday night PST. We won't have a patch this week as I want to avoid any problems while I'm in transit.

I've answered the Questions of the Week for those interested.

I'm looking forward to the improvements and features we have planned for Xsyon this year!

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No idea but I'll make a post in the questions of the week to find out as Jordi answers them on a weekly basis.

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This is pretty bad style. Returning here and promoting Xsyon is clearly an act of aggression from Doughboy who is upset for being ousted from the team. Most sites would charge for advertising for competitors and it doesn't feel fresh that he took upon him to do this for Xsyon here.

I'm pretty sure most of us are still very thankful for all the sound job he did, not for the dodgy actions and resent he showed afterwards though. He'll have to live with a forum ban since I have no expectations of improvement after this and other things I've read.

Discussing other games is natural and I think people should be aware of similar games like Xsyon, Darkfall, Mortal Online and Archage so they can compare. Be careful about pushing competing games too much though because somewhere it turns into advertising instead of information and that is not what this forum is for. Especially for games that work their way into our niche which still is too small to support too many games of this kind.

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Doughboy should have been gone the second he exploited all that gold imo. Good choice though rolf.

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Doughboy should have been gone the second he exploited all that gold imo. Good choice though rolf.

Exploited all that gold?

What where when?

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I enjoyed reading all the updates here rather than going to xsyons sh*t for a site lol. Hopefully I don't get the boom boom for tossing all the wurmians beta codes for new games c'mon out all the time!  :P

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Doughboy should have been gone the second he exploited all that gold imo. Good choice though rolf.

Exploited all that gold?

What where when?

A while back while he was volunteering to work on the sfx, Doughie found and abused a way to collect alot of gold coins, which caused all kinds of problems.

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Hopefully I don't get the boom boom for tossing all the wurmians beta codes for new games c'mon out all the time!  :P

Beta's been and gone, you still had to buy the game to test it.

Unfortunately Beta wasn't that great, it was very basic when I played, monsters were just being implemented and extremely glitchy at that, the map was tiny, games very similar to wurm but for me, something just doesn't seem right, I found the community very... ignorant, the gameplay was just lacking.

It's probably changed a lot since then, but without a trial to see how far it's progressed I'm not topping my subscription up.

I liked reading the patch notes though, carts reimplemented after breakdown, bugfixes, broken, removed, officially reimplemented, bugfixing again. Similar for other things, wait till it's finished, seem too much messing about at the moment taking things out and throwing them back in randomly and repeatedly.

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This is pretty bad style. Returning here and promoting Xsyon is clearly an act of aggression from Doughboy who is upset for being ousted from the team. Most sites would charge for advertising for competitors and it doesn't feel fresh that he took upon him to do this for Xsyon here.

I'm pretty sure most of us are still very thankful for all the sound job he did, not for the dodgy actions and resent he showed afterwards though. He'll have to live with a forum ban since I have no expectations of improvement after this and other things I've read.

Discussing other games is natural and I think people should be aware of similar games like Xsyon, Darkfall, Mortal Online and Archage so they can compare. Be careful about pushing competing games too much though because somewhere it turns into advertising instead of information and that is not what this forum is for. Especially for games that work their way into our niche which still is too small to support too many games of this kind.

I don't think you have to worry too much, Wurm has a lot of features that Xsyon doesn't have and an active community, just different games.

Personally I play minecraft, wurm, sims etc all of which share genres to some extent but I like them all for different reasons.

100% Agree that there is a line between advertising and sharing experiences though.

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i just came from xsyon after a full year n odd some time on the game. Ya ant missin much ^^.  i wont say more then that :-P

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