Posted January 28, 2010 So, today I started playing again, but I noticed the water being really jumpy. Here's a video of it and here's my console.log Time is Thu Jan 28 15:34:41 CET 2010 Running client version 2.6.9 === System information === Operating system: Windows 7 (arch: x86, version: 6.1) Java version: 1.6.0_17 (Sun Microsystems Inc.) <http://java.sun.com/> Jvm version: 14.3-b01 (Sun Microsystems Inc.) [Java HotSpot(TM) Client VM] Available CPUs: 8 >>> Main thread exiting. Loading character Ohforf Loading config default Loading props file C:\Users\Thomas\Documents\wurm\configs\default\gamesettings.txt Loading props file C:\Users\Thomas\Documents\wurm\players\Ohforf\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\Users\Thomas\Documents\wurm\players\Ohforf\password.txt Saving props file C:\Users\Thomas\Documents\wurm\configs\default\gamesettings.txt Loading props file C:\Users\Thomas\Documents\wurm\players\Ohforf\stats.txt >>> Launch queue entry exiting. Preparing to enable console logging. Now logging to C:\Users\Thomas\Documents\wurm\console.Ohforf.log === Wurm options === advanced_select_items = false animation_playback_self = 1 auto_mipmaps_enabled = 2 cavedetail = 2 censor_chat = false cloud_shadows = false compressed_textures = false compressed_textures_S3TC = false debug_mode = false display_settings = true:false:0:1280:720:-1:-1:false engine_multithreaded = 0 event_log_rotation = 2 fast_yield = false fbo_enabled = 1 fog_coord_src = 1 font_bold = 11 font_default = 11 font_header = 24 font_huge_header = 36 font_italian = 11 font_monospaced = 11 fps_limit = 60 fps_limit_enabled = false game_client_thread_priority = 2 glsl_enabled = 2 gui_opacity = 3 has_read_eula = true hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = false high_res_binoculars = true hint_fog = 0 hint_linesmooth = 0 hint_mipmap = 0 hint_perspective = 0 hint_pointsmooth = 0 hint_polygonsmooth = 0 hint_texture_compression = 1 hint_texture_scaling = 0 impColumn = true inverse_mouse = false irc_log_rotation = 2 item_creature_render_distance = 2 loadInventoryStartup = true log_extra_errors = false max_texture_size = 3 mega_texture_size = 6 model_loader_thread_priority = 2 model_loading_threads = 4 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 offscreen_texture_size = 2 other_log_rotation = 2 outline_picking = true player_guest = false reflection_texture_size = 2 reflections = 4 release_context = true remember_password = true render_distant_terrain = true render_glow = false resident_models = false save_skills_on_quit = false screenshot_file_format = 0 setting_timestamps = true shadow_level = 4 showKChat = true skillgain_minimum = 2 skydetail = 2 sound_al_gain = 10 sound_buzzlevel = 2 sound_engine = 0 sound_footstepslevel = 10 sound_play_ambients = true sound_play_buzz = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true structure_render_distance = 2 submit_client_data = 0 temporary_jogl_maximize_override = false terrain_bump = true terrain_res = 2 test_mode = 0 tile_transitions = false tiledecorations = 4 toolSlot1 = 35509279654146 toolSlot2 = 35509162213634 toolSlot3 = 332562824167938 toolSlot4 = 17209581634818 toolSlot5 = 43194569982210 trees = 2 update_optional = true use_anisotropic_filtering = 4 use_color_picking = true use_fast_clock_work_around = true use_fbo_color_picking = false use_frustrum_optimisation_experiment = false use_nagles_algorithm = false use_nano_timer = true use_non_alpha_particles = true use_non_alpha_particles_experiment = true use_occlusion_culling = true use_outline_picking_experiment = true use_smooth_lines = true use_smooth_points = true use_smooth_polygons = true use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = false Setting up dotXSI Model Loader Executing C:\Users\Thomas\Documents\wurm\configs\default\keybindings.txt Keybindings saved. Word filter loaded: 1 >>> Game launcher thread exiting. === OpenGL information === JOGL version: 1.1.1 LWJGL version: 2.1.0 OpenGL vendor: ATI Technologies Inc. OpenGL renderer: ATI Radeon HD 5800 Series OpenGL version: 3.2.9232 Colorbits: 8, 8, 8, 8 Stencilbits: 8 Depthbits: 24 Texture units: 8 AUX buffers: 0 Max GL Lights: 8 OpenGL extensions: GL_AMDX_name_gen_delete GL_AMDX_random_access_target GL_AMDX_vertex_shader_tessellator GL_AMD_draw_buffers_blend GL_AMD_performance_monitor GL_AMD_seamless_cubemap_per_texture GL_AMD_texture_compression_dxt6 GL_AMD_texture_compression_dxt7 GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_vertex_shader_tessellator GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_snorm GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_explicit_multisample GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control GLSL version: 1.50 Starting workaround for fast running clocks Using nano timer. Showing Onetoofree Splash Screen Setting up Anti-Aliasing Setting up graphic hints Setting up Anisotropic Texture Filtering Startup Phase - Setting up.. Loading window positions from C:\Users\Thomas\Documents\wurm\players\Ohforf\windows_1280x720.txt Loading props file C:\Users\Thomas\Documents\wurm\players\Ohforf\windows_1280x720.txt Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to C:\Users\Thomas\Documents\wurm\players\Ohforf\logs\_Event.2010-01.txt Disabling Nagles Login successful Executing C:\Users\Thomas\Documents\wurm\configs\default\autorun.txt Keybindings saved. Starting update of login splash image... Finished loading new login splash image! Specs: Intel core i7-920 6gb DDR3 ram 2xATI HD5850 in CrossFire. Share this post Link to post Share on other sites
Posted January 30, 2010 Same for me. 8gb ram phenom II 4890 Share this post Link to post Share on other sites
Posted August 23, 2010 I have same issues with water. Nvidia GeForce 8400M GS. btw very similar problem is in mines. When you look to rock tile from very close, you will see how texture flickers on it in the middle. Share this post Link to post Share on other sites