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Ohforf

Jumpy water reflections

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So, today I started playing again, but I noticed the water being really jumpy.

Here's a video of it

and here's my console.log

Time is Thu Jan 28 15:34:41 CET 2010
Running client version 2.6.9

=== System information ===
Operating system: Windows 7 (arch: x86, version: 6.1)
Java version: 1.6.0_17 (Sun Microsystems Inc.) <http://java.sun.com/>
Jvm version: 14.3-b01 (Sun Microsystems Inc.) [Java HotSpot(TM) Client VM]
Available CPUs: 8

>>> Main thread exiting.
Loading character Ohforf
Loading config default
Loading props file C:\Users\Thomas\Documents\wurm\configs\default\gamesettings.txt
Loading props file C:\Users\Thomas\Documents\wurm\players\Ohforf\password.txt
>>> LoginFrame queue entry exiting.
Saving props file C:\Users\Thomas\Documents\wurm\players\Ohforf\password.txt
Saving props file C:\Users\Thomas\Documents\wurm\configs\default\gamesettings.txt
Loading props file C:\Users\Thomas\Documents\wurm\players\Ohforf\stats.txt
>>> Launch queue entry exiting.

Preparing to enable console logging.
Now logging to C:\Users\Thomas\Documents\wurm\console.Ohforf.log

=== Wurm options ===
advanced_select_items = false
animation_playback_self = 1
auto_mipmaps_enabled = 2
cavedetail = 2
censor_chat = false
cloud_shadows = false
compressed_textures = false
compressed_textures_S3TC = false
debug_mode = false
display_settings = true:false:0:1280:720:-1:-1:false
engine_multithreaded = 0
event_log_rotation = 2
fast_yield = false
fbo_enabled = 1
fog_coord_src = 1
font_bold = 11
font_default = 11
font_header = 24
font_huge_header = 36
font_italian = 11
font_monospaced = 11
fps_limit = 60
fps_limit_enabled = false
game_client_thread_priority = 2
glsl_enabled = 2
gui_opacity = 3
has_read_eula = true
hide_menu_examine = false
hide_menu_no_target = false
hide_menu_spam_mode = true
hide_menu_stop = false
high_res_binoculars = true
hint_fog = 0
hint_linesmooth = 0
hint_mipmap = 0
hint_perspective = 0
hint_pointsmooth = 0
hint_polygonsmooth = 0
hint_texture_compression = 1
hint_texture_scaling = 0
impColumn = true
inverse_mouse = false
irc_log_rotation = 2
item_creature_render_distance = 2
loadInventoryStartup = true
log_extra_errors = false
max_texture_size = 3
mega_texture_size = 6
model_loader_thread_priority = 2
model_loading_threads = 4
multidraw_enabled = 2
no_brightness = false
no_terrain_render = false
no_world_render = false
non_power_of_two = 2
offscreen_texture_size = 2
other_log_rotation = 2
outline_picking = true
player_guest = false
reflection_texture_size = 2
reflections = 4
release_context = true
remember_password = true
render_distant_terrain = true
render_glow = false
resident_models = false
save_skills_on_quit = false
screenshot_file_format = 0
setting_timestamps = true
shadow_level = 4
showKChat = true
skillgain_minimum = 2
skydetail = 2
sound_al_gain = 10
sound_buzzlevel = 2
sound_engine = 0
sound_footstepslevel = 10
sound_play_ambients = true
sound_play_buzz = true
sound_play_footsteps = true
sound_play_music = true
sound_play_weather = true
structure_render_distance = 2
submit_client_data = 0
temporary_jogl_maximize_override = false
terrain_bump = true
terrain_res = 2
test_mode = 0
tile_transitions = false
tiledecorations = 4
toolSlot1 = 35509279654146
toolSlot2 = 35509162213634
toolSlot3 = 332562824167938
toolSlot4 = 17209581634818
toolSlot5 = 43194569982210
trees = 2
update_optional = true
use_anisotropic_filtering = 4
use_color_picking = true
use_fast_clock_work_around = true
use_fbo_color_picking = false
use_frustrum_optimisation_experiment = false
use_nagles_algorithm = false
use_nano_timer = true
use_non_alpha_particles = true
use_non_alpha_particles_experiment = true
use_occlusion_culling = true
use_outline_picking_experiment = true
use_smooth_lines = true
use_smooth_points = true
use_smooth_polygons = true
use_tree_models = true
use_weather_particles = true
vbo_enabled = 2
viewport_bob = false

Setting up dotXSI Model Loader
Executing C:\Users\Thomas\Documents\wurm\configs\default\keybindings.txt
Keybindings saved.
Word filter loaded: 1
>>> Game launcher thread exiting.

=== OpenGL information ===
JOGL version: 1.1.1
LWJGL version: 2.1.0
OpenGL vendor: ATI Technologies Inc.
OpenGL renderer: ATI Radeon HD 5800 Series
OpenGL version: 3.2.9232
Colorbits: 8, 8, 8, 8
Stencilbits: 8
Depthbits: 24
Texture units: 8
AUX buffers: 0
Max GL Lights: 8
OpenGL extensions:
    GL_AMDX_name_gen_delete
    GL_AMDX_random_access_target
    GL_AMDX_vertex_shader_tessellator
    GL_AMD_draw_buffers_blend
    GL_AMD_performance_monitor
    GL_AMD_seamless_cubemap_per_texture
    GL_AMD_texture_compression_dxt6
    GL_AMD_texture_compression_dxt7
    GL_AMD_texture_cube_map_array
    GL_AMD_texture_texture4
    GL_AMD_vertex_shader_tessellator
    GL_ARB_color_buffer_float
    GL_ARB_compatibility
    GL_ARB_copy_buffer
    GL_ARB_depth_buffer_float
    GL_ARB_depth_clamp
    GL_ARB_depth_texture
    GL_ARB_draw_buffers
    GL_ARB_draw_buffers_blend
    GL_ARB_draw_elements_base_vertex
    GL_ARB_draw_instanced
    GL_ARB_fragment_program
    GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_sRGB
    GL_ARB_geometry_shader4
    GL_ARB_half_float_pixel
    GL_ARB_half_float_vertex
    GL_ARB_instanced_arrays
    GL_ARB_map_buffer_range
    GL_ARB_multisample
    GL_ARB_multitexture
    GL_ARB_occlusion_query
    GL_ARB_pixel_buffer_object
    GL_ARB_point_parameters
    GL_ARB_point_sprite
    GL_ARB_provoking_vertex
    GL_ARB_sample_shading
    GL_ARB_seamless_cube_map
    GL_ARB_shader_objects
    GL_ARB_shader_texture_lod
    GL_ARB_shading_language_100
    GL_ARB_shadow
    GL_ARB_shadow_ambient
    GL_ARB_sync
    GL_ARB_texture_border_clamp
    GL_ARB_texture_buffer_object
    GL_ARB_texture_compression
    GL_ARB_texture_compression_rgtc
    GL_ARB_texture_cube_map
    GL_ARB_texture_cube_map_array
    GL_ARB_texture_env_add
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_crossbar
    GL_ARB_texture_env_dot3
    GL_ARB_texture_float
    GL_ARB_texture_gather
    GL_ARB_texture_mirrored_repeat
    GL_ARB_texture_multisample
    GL_ARB_texture_non_power_of_two
    GL_ARB_texture_query_lod
    GL_ARB_texture_rectangle
    GL_ARB_texture_rg
    GL_ARB_texture_snorm
    GL_ARB_transpose_matrix
    GL_ARB_uniform_buffer_object
    GL_ARB_vertex_array_bgra
    GL_ARB_vertex_array_object
    GL_ARB_vertex_buffer_object
    GL_ARB_vertex_program
    GL_ARB_vertex_shader
    GL_ARB_window_pos
    GL_ATI_draw_buffers
    GL_ATI_envmap_bumpmap
    GL_ATI_fragment_shader
    GL_ATI_meminfo
    GL_ATI_separate_stencil
    GL_ATI_texture_compression_3dc
    GL_ATI_texture_env_combine3
    GL_ATI_texture_float
    GL_ATI_texture_mirror_once
    GL_EXT_abgr
    GL_EXT_bgra
    GL_EXT_bindable_uniform
    GL_EXT_blend_color
    GL_EXT_blend_equation_separate
    GL_EXT_blend_func_separate
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_compiled_vertex_array
    GL_EXT_copy_buffer
    GL_EXT_copy_texture
    GL_EXT_draw_buffers2
    GL_EXT_draw_instanced
    GL_EXT_draw_range_elements
    GL_EXT_fog_coord
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_EXT_framebuffer_object
    GL_EXT_framebuffer_sRGB
    GL_EXT_geometry_shader4
    GL_EXT_gpu_program_parameters
    GL_EXT_gpu_shader4
    GL_EXT_multi_draw_arrays
    GL_EXT_packed_depth_stencil
    GL_EXT_packed_float
    GL_EXT_packed_pixels
    GL_EXT_pixel_buffer_object
    GL_EXT_point_parameters
    GL_EXT_provoking_vertex
    GL_EXT_rescale_normal
    GL_EXT_secondary_color
    GL_EXT_separate_specular_color
    GL_EXT_shadow_funcs
    GL_EXT_stencil_wrap
    GL_EXT_subtexture
    GL_EXT_texgen_reflection
    GL_EXT_texture3D
    GL_EXT_texture_array
    GL_EXT_texture_buffer_object
    GL_EXT_texture_compression_latc
    GL_EXT_texture_compression_rgtc
    GL_EXT_texture_compression_s3tc
    GL_EXT_texture_cube_map
    GL_EXT_texture_edge_clamp
    GL_EXT_texture_env_add
    GL_EXT_texture_env_combine
    GL_EXT_texture_env_dot3
    GL_EXT_texture_filter_anisotropic
    GL_EXT_texture_integer
    GL_EXT_texture_lod
    GL_EXT_texture_lod_bias
    GL_EXT_texture_mirror_clamp
    GL_EXT_texture_object
    GL_EXT_texture_rectangle
    GL_EXT_texture_sRGB
    GL_EXT_texture_shared_exponent
    GL_EXT_texture_snorm
    GL_EXT_texture_swizzle
    GL_EXT_timer_query
    GL_EXT_transform_feedback
    GL_EXT_vertex_array
    GL_EXT_vertex_array_bgra
    GL_IBM_texture_mirrored_repeat
    GL_KTX_buffer_region
    GL_NV_blend_square
    GL_NV_conditional_render
    GL_NV_copy_depth_to_color
    GL_NV_explicit_multisample
    GL_NV_primitive_restart
    GL_NV_texgen_reflection
    GL_SGIS_generate_mipmap
    GL_SGIS_texture_edge_clamp
    GL_SGIS_texture_lod
    GL_SUN_multi_draw_arrays
    GL_WIN_swap_hint
    WGL_EXT_swap_control

GLSL version: 1.50
Starting workaround for fast running clocks
Using nano timer.
Showing Onetoofree Splash Screen
Setting up Anti-Aliasing
Setting up graphic hints
Setting up Anisotropic Texture Filtering
Startup Phase - Setting up..
Loading window positions from C:\Users\Thomas\Documents\wurm\players\Ohforf\windows_1280x720.txt
Loading props file C:\Users\Thomas\Documents\wurm\players\Ohforf\windows_1280x720.txt
Gui initialized
Startup Phase - Preparing terrain
Startup Phase - Connecting ..
Disabling Nagles
Writing to C:\Users\Thomas\Documents\wurm\players\Ohforf\logs\_Event.2010-01.txt
Disabling Nagles
Login successful
Executing C:\Users\Thomas\Documents\wurm\configs\default\autorun.txt
Keybindings saved.
Starting update of login splash image...
Finished loading new login splash image!

Specs:

Intel core i7-920

6gb DDR3 ram

2xATI HD5850 in CrossFire.

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I have same issues with water. Nvidia GeForce 8400M GS. btw very similar problem is in mines. When you look to rock tile from very close, you will see how texture flickers on it in the middle.

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