Posted November 20 I am playing on a laptop with AMD dedicated GPU, steam client and linux distro. I found that running the game with the legacy renderer is worse than the modern renderer. The game assets start flickering, and the game freezes suddenly in less than 5 minutes, giving no response, neither the typical crash report window. Turning off GLSL, FBO or VBO doesn't help at all. Besides that, FPS is normal, running the game pretty fast. As legacy renderer is unplayable, I am currently playing under the modern renderer. Even with all graphic tweaks on low, this forces me to play in 10 FPS or less, which is starting to drag me down. Is there hope for me? I love this game. I just want to play smoothly, not minding the graphics quality. Share this post Link to post Share on other sites
Posted November 20 Which gpu is it? Things should be looking pretty good these days really for AMD on linux when it comes to the wurm client, with a recent mesa driver and if the gpu is not too ancient. Share this post Link to post Share on other sites
Posted November 20 I'm playing with legacy renderer on a Linux Mint distro with NVidia graphic card and driver with no problems. Share this post Link to post Share on other sites
Posted November 20 After an evening of researching, I discovered Steam was using the integrated Intel GPU while running Wurm. I had to enforce the dedicated GPU with the following launch options: DRI_PRIME=1 %command% Now, the game is running on legacy, faster and with more graphic details (even particles). Thank you for the attention. For the sake of information: GPU is AMD M520, Mesa version 24.2.4. Share this post Link to post Share on other sites
Posted November 21 What are your graphics options in the modern renderer? Ambient Occlusion is a comically expensive option, but otherwise the future is in the modern renderer and in my experience performs a bit better. Share this post Link to post Share on other sites
Posted November 29 On 21/11/2024 at 13:51, Batolemaeus said: What are your graphics options in the modern renderer? Ambient Occlusion is a comically expensive option, but otherwise the future is in the modern renderer and in my experience performs a bit better. Using the modern renderer, I tried several combinations. The best solution was setting everything on low/disabled, even AO, except GLSL/VBO/FBO, which made it worse if disabled. The game performed between 5-15 FPS and great input lag. Share this post Link to post Share on other sites
Posted November 30 15 hours ago, PauloVlw said: ... Using the modern renderer, I tried several combinations. The best solution was setting everything on low/disabled, even AO, except GLSL/VBO/FBO, which made it worse if disabled. The game performed between 5-15 FPS Are you sure your system is using the dedicated GPU at all, seems more like it's running in the iGPU. I'm mainly running Wurm on my AMD 5650G APU (with integrated amgpu) on medium settings with texture details at high and I'm getting about 17-35 FPS throughout the world. 15 hours ago, PauloVlw said: ...and great input lag. Well, it's Java, baby. Share this post Link to post Share on other sites
Posted November 30 16 hours ago, PauloVlw said: Using the modern renderer, I tried several combinations. The best solution was setting everything on low/disabled, even AO, except GLSL/VBO/FBO, which made it worse if disabled. The game performed between 5-15 FPS and great input lag. That's about equivalent to my ancient Laptop running with integrated Intel UHD Graphics 620 on an i5-8250U CPU and Mesa 24. In other words, absolute bargain bin, complete garbage. That GPU struggles with such such demanding games as Oxygen Not Included and Pillars of Eternity. Share this post Link to post Share on other sites