Sign in to follow this  
Firecat

Change "Essence Drain" enchantment.

Recommended Posts

Suggestion: Change Libila's "Essence Drain" to be an exact replica of Life Transfer, but available as it currently is to Libila priests. Or alter it to be better balanced / viable. ->  heal boosted slightly (not completely up to par with LT), remove the damage bonus and keep the BL-theme of it dealing internals.

 

Currently it gives roughly 1/3 the healing compared to Life Transfer, and also deals a wound at 10% of base damage as internal damage to creature. 

 

The problem with this is that the enchantment itself is really not worth the trade-off for either bonuses it grants, when your healing resistance builds up you just won't get healed at all, and the damage it adds is not worth it either. Dealing it as internal is an interesting concept as shared by other BL spells however I would argue that changing ED to be a direct copy of LT for BL aligned characters would be better and give them more utility, for defiance and elsewhere, to remove the need to have more and more alts.

 

 

Edited by Firecat

Share this post


Link to post
Share on other sites

I'd rather see a slight balance rather than an exact copy. Seems silly to have different option of priests when theres no trade offs/benefits. Makes the choice part seem irrelevent. 

Share this post


Link to post
Share on other sites
20 minutes ago, user said:

I'd rather see a slight balance rather than an exact copy. Seems silly to have different option of priests when theres no trade offs/benefits. Makes the choice part seem irrelevent. 

 

Either or really, yeah.

Share this post


Link to post
Share on other sites

Yeah it's always been kind of a joke and I don't know anyone who likes using it. I'm always down for new spells but ED always seemed pretty lame

Share this post


Link to post
Share on other sites

so, Libila is technically half mag and half Fo. You want healing as good as fo has, so giving LT equivalent should remove Truehit (more of a Mag equivalent to Frantic, as you already have Hell Strength and no priest but lib has 2 self buffs). Want LoF equivalent? Fine, but remove Scorn of Lib or rework it to only heal with no damage as lib also has Fungus that's inline with pillar spells. 

 

Just the issue here is, none of you want to trade neither truehit, nor scorn nor other spells

Share this post


Link to post
Share on other sites
Just now, Skatyna said:

so, Libila is technically half mag and half Fo. You want healing as good as fo has, so giving LT equivalent should remove Truehit (more of a Mag equivalent to Frantic, as you already have Hell Strength and no priest but lib has 2 self buffs). Want LoF equivalent? Fine, but remove Scorn of Lib or rework it to only heal with no damage as lib also has Fungus that's inline with pillar spells. 

 

Just the issue here is, none of you want to trade neither truehit, nor scorn nor other spells

wait actually Scorn doing big dmg to enemy? you even know whats the diffirence Scorn vs LoF?

Share this post


Link to post
Share on other sites
5 minutes ago, FallenKnight said:

wait actually Scorn doing big dmg to enemy? you even know whats the diffirence Scorn vs LoF?

 

yeah i do. one can be cast non stop by multiple priests and stack up, the other one has 10mins CD and nearly maxes out heal resistance from single cast so multiple simultaneous casts give jack

Edited by Skatyna

Share this post


Link to post
Share on other sites

Scorn isn't the topic of discussion. This thread is talking about essence drain being utter garbage.

 

ALSO

 

Frantic charge - Movement speed bonus & weapon swing speed decrease bonus

Truehit - CR increase (+3 at 90 power) 

 

Frantic is better because it provides you that movement bonus. 

 

What is wrong with just fixing something that has no viability in the game because it was implemented poorly?

 

 

 

Edited by Firecat

Share this post


Link to post
Share on other sites

Either fix aosp barding or ED (we cannot have both unless we get christmass presents from both of the paid devs amirite ?)

Share this post


Link to post
Share on other sites

i quite like the status as 'lesser fo' when it comes to healing, main being a libila priest.

 

its the healing debuff thats really killer on all of libilas heals. reducing that would make it all less of a headache.

 

ive not been healed by a fo priest in awhile. do they impart a heavy healing debuff as well?

Share this post


Link to post
Share on other sites
22 hours ago, garforl said:

ive not been healed by a fo priest in awhile. do they impart a heavy healing debuff as well?

yeha depending on the power of the cast all Fo priests can pump alot of healing debuff in one cast  only exception is a Fo priest called Tedzogh you are lucky if you get a 2m heal debuff from him :)

Share this post


Link to post
Share on other sites

I agree that Essence Drain is currently so bad, that almost any change would make it better. It is currently a wasted spell slot.

 

Almost any change, even just raising the % healing and bonus damage dealt, would make us older players not shout out "ED is useless, don't use it" every time a new player learns about it. Making the numbers better for the spell would cost the least amount of development hours while a more permanent balance is sought after. This could be done by matching LT on healing and zeroing the bonus damage, without changing the way the spell is programmed.

 

My personal vision for ED is having RT wound effects (not the bonus damage), and almost the same healing as LT. But that requires changing the wound/damage type to do whatever RT wounds do, but without the bonus RT % damage.

 

Again, almost any change would make ED better than sub mediocre.

Share this post


Link to post
Share on other sites

What if it applied a heal over time effect, giving you less healing immediately but providing you some healing as the enemy's wound ticked (presumably faster than normal wound ticks).

Share this post


Link to post
Share on other sites

+1

 

It's a third of Life Transfer, and less than a third of Flaming Aura/Frostbrand/Bloodthirst. It fails terribly with both damage and healing compared to other enchants, it just doesn't excel in either of those areas. It's disappointing too, because it costs 100 favor.

 

Life Transfer grants 20% of damage dealt returned as health at 100 power. Essence Drain gives a 6.66% life return. The previously mentioned damage enchants grant 33% increased damage at 100 power, Essence Drain is a measly 10%

Adding these two together, it increases your overall combat performance by 16.66%, It's less than Life Transfer, and half of what the damage enchants do with the healing and damage combined.

 

If you want to quickly skill up, and mow down your foes fast, use Bloodthirst. If you're a bit weak, and need the health to keep fighting from foe to foe, use Life Transfer. If you want both, well, Essence Drain will kind of disappoint in both.

 

I really hope to see this enchant actually act as half and half of the two. A 10% health return, and a 16.66% damage boost. Heck even, a 6.66% health return and a 20% damage boost would be lovely.

Edited by Wiolo

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this