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Rhystan

Botd water "bug fix"

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  • Bugfix: Tempering once again uses data from the improved item for the action timer instead of the water, and no longer uses the water in the related skill checks.

 

You finally made botd water work and now you broke it again. What was the point? The way it worked never made sense in the first place. You accidentally fixed something and decided to re-break it? What kind of wogic is this??

 

I know Wurm is supposed to be uphill both ways in the snow, but how about doing us a solid and doing the right thing and re-fixing it for us? This makes no sense....

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I think enchants on water should work for tempering, makes sense as you are using it as a tool, and every other tool you imp with can have enchants... 

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Yea, seems devs want me to cast woa on every item i'll imp, no thanks. I agree with Rhystan.

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12 minutes ago, KindraShae said:

I think enchants on water should work for tempering, makes sense as you are using it as a tool, and every other tool you imp with can have enchants... 

+1

 

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Agreed 100%.  Not sure why you would make a fix only to take it away again.  It goes in our toolbelt...so tool when imping. :)

 

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What is even gained by NOT allowing it to work for tempering water?  I regularly have tools "randomly" pop tempering steps 4-7 times in a row all the time, is the worry that people are just getting through that too quickly and that they should just suck it up and enjoy the slog?

 

Or maybe more importantly - Who loses out by allowing it?

 

No one?

 

 

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I suspect the fact that the QL of water is always 100 might have something to do with it.

 

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Posted (edited)

Water enchants work with cloth tailoring so I'd say that isn't an issue. (seems the quote didn't take in referance to tristanc comment above).

Edited by hvergi

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2 minutes ago, Tristanc said:

I suspect the fact that the QL of water is always 100 might have something to do with it.

 

 

This might be true, except enchanted water does work for tailoring.  So why not smithing?

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Water is not always 100ql, either. Afaik it can be damaged when a cast fails on it, which will lower its effective ql.

 

There also was this bug when you could use water to bash a bridge and thus damage the water. No idea if that has been fixed yet.

 

The damage on the water will be "repaired" when taking some of it out of the container and pouring it back in btw, same as with other liquids.

 

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I hope they fix this soon.  Water was finally not such a pain.

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I find it crazy how paranoid Wurm is about players have very easy access to a single 100ql imp tool. 

It is not hard to set the water's Ql to something that would be ideal for skill gain for a single improve. Water has no tool skill so we can ignore the bonus, as parent skill's influence on bonus is tiny.  Then it's just ... skill + tool-QL averaging mechanics  = difficulty + 20.

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2 hours ago, Tristanc said:

I suspect the fact that the QL of water is always 100 might have something to do with it.

 

 

While I understand that, 100QL Pelts are commonplace and pretty much given out for free, so anyone can obtain one

 

I think due to the overwhelmingly positive reaction from this it might as well just be added back in, it hasn't harmed anyone as far as I've heard

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Posted (edited)

I would like to hear the logic and reasoning behind this decision by our devs.

 

If the fact that water is always 100ql is the issue, a greater issue might be that hands (for shaping pottery or foraging/botanizing) are always 50ql!  Surely this is just as unnatural and is actually hampering progress and limiting our potential?

 

The cast power for hands comes from the spells cast on any gloves worn, does it not?

 

? Perhaps then, the QL for the imping process could be taken from the container that holds the water, rather than the water itself - leaving scope for high skilled players to get work imping wells, fountains, pottery jars, water skins, barrels and buckets etc.  The cast power could come either from spells cast on the water OR on the container, dev's choice.  Just an idea. :) 

Edited by Muse

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Most brain-dead decision since the fight fix.

 

Change it back.

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I could understand this in the past, but given that 100ql whetstones and pelts are practically free these days, having water be slow and bad seems off. Perhaps its time to replace water tempering with an improvable item, that can then have the enchant

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I still say we should be able to use Oils for tempering.

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should honestly work the way it was working when it was bugged

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Please change it back, making the game slower does not make it more fun.

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6 hours ago, Blueheart said:

 

While I understand that, 100QL Pelts are commonplace and pretty much given out for free, so anyone can obtain one

 

I think due to the overwhelmingly positive reaction from this it might as well just be added back in, it hasn't harmed anyone as far as I've heard

Also literally everyone gets 100ql water so why does it matter?

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Use QL and enchants of container of water instead (though there can be lots of container types)? (and if you really have to, it takes damage)

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No need to make a new item, it could be changed to use the waters item data for action, coc/woa, and then use the item you are imping for the skill check.

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I just want to add, I'm seeing a trend here of "Wurm used to do X, so we're going to make it do X again, even if it did Y for a couple months and everyone likes Y a lot better."

 

Wurm is a game that is aging and that many of us hope survives and even thrives. It's a game many of us love. The fact that so many people come here to post about changes that make the game experience worse for the players is evidence enough of  this. Acting like the "old ways" is some kind of gospel is a take that's not necessarily conducive to success. You are trying to retain old players and win the playing time (and money) of new players. Some of the "Bugs" that were introduced are actually logical and the players like it better. Making the game worse because it used to be worse is just bad business. We're literally trying to help you. Help us help you. You make game good, we give money. That is the arrangement we have here. Please listen to us and make game good so we can give money. Thank you.

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I also hate this "fix".  I don't see how enchanting water makes things too easy.

 

In my eyes, It's literally no different than enchanting ore, or any other tool.  I even took the extra step of imbuing my water.. and had I known you guys were gonna do us a solid and "fix" this  "issue" when nobody called for it... I'd have not wasted my resources on the water.  I'm honestly kind of pissed about this change because to me, it feels very out of the blue and unwanted. WHO asked for this???? Certainly not the smiths.. and certainly not people who want their items back asap. 

 

Out of all real the bugs to work on, you chose to irritate anyone who uses a forge. Brilliant.

 

I appreciate you guys for advancing the game with things like maps, lighting, the server merge, the action system and so on...  but please let me know if you're going to continue to make unpopular & unwanted changes like Blizzard did to me with Overwatch2 so I can stop spending so much money on this game and move on.

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Can we at least explain why it works for Tailoring hut not smithing 

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