Posted July 6 (edited) I haven't played the game on my main computer for about three weeks. And after the latest patches the game began to look like this: Spoiler https://www.youtube.com/watch?v=iAvp5I5VYq0 Reinstalling the game didn't help. Reinstalling the OS didn't help either. At "Low" graphics preset, everything is fine, this bug does not exist. Also, if choose the "Legacy" renderer, this bug also does not occur. I am attaching a file from the game console Spoiler [19:24:09] [19:24:09] Preparing to enable console logging. [19:24:09] Now logging to D:\games\Steam\steamapps\common\Wurm Online\gamedata\console.Negoro.log [19:24:09] Time is Sat Jul 06 19:24:07 MSK 2024 [19:24:09] Running client version 4.3.79 [19:24:09] client build# c8f341ea3b984d16b316bf834a30286306b777e5 [19:24:09] client build time 2024-07-02 23:25 [19:24:09] [19:24:09] === System information === [19:24:09] Executing from D:\games\Steam\steamapps\common\Wurm Online\ [19:24:09] Operating system: Windows 10 (arch: amd64, version: 10.0) [19:24:09] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/> [19:24:09] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM] [19:24:09] Available CPUs: 6 [19:24:09] [19:24:09] [19:24:09] === Wurm options === [19:24:09] animation_playback_self = 0 [19:24:09] ao_level = 1 [19:24:09] auto_mipmaps_enabled = 1 [19:24:09] auto_run_source = 0 [19:24:09] cartography_indicator_distance = 2 [19:24:09] cartography_on_compass = false [19:24:09] cavedetail = 2 [19:24:09] censor_chat = true [19:24:09] collada_animations = 3 [19:24:09] colorItemsDamage = true [19:24:09] color_Item_Grey = 0.9,0.9,0.9,1.0 [19:24:09] color_PM = 0.5686275,1.0,0.61960787,1.0 [19:24:09] color_black = 0.0,0.0,0.0,1.0 [19:24:09] color_cyan = 0.0,1.0,1.0,1.0 [19:24:09] color_enchant_desc = 0.5,0.5,1.0,1.0 [19:24:09] color_enchant_name = 0.0,0.5,0.5,1.0 [19:24:09] color_enchant_power = 0.0,1.0,1.0,1.0 [19:24:09] color_error = 1.0,0.3,0.3,1.0 [19:24:09] color_fuchsia = 1.0,0.0,1.0,1.0 [19:24:09] color_green = 0.4,0.72,0.47,1.0 [19:24:09] color_grey = 0.5,0.75,1.0,1.0 [19:24:09] color_lime = 0.5,1.0,0.5,1.0 [19:24:09] color_maroon = 0.5,0.0,0.0,1.0 [19:24:09] color_navy_blue = 0.23,0.39,1.0,1.0 [19:24:09] color_orange = 1.0,0.58,0.04,1.0 [19:24:09] color_outline_ally = 0.5,1.0,0.5,1.0 [19:24:09] color_outline_friend = 0.5,0.75,1.0,1.0 [19:24:09] color_outline_hostile = 1.0,0.0,0.0,1.0 [19:24:09] color_outline_neutral = 0.92,0.9,0.98,1.0 [19:24:09] color_purple = 0.5,0.0,0.5,1.0 [19:24:09] color_red = 1.0,0.0,0.0,1.0 [19:24:09] color_royal_blue = 0.5,0.5,1.0,1.0 [19:24:09] color_salve_acid = 1.0,1.0,0.0,1.0 [19:24:09] color_salve_fire = 1.0,0.0,0.0,1.0 [19:24:09] color_salve_frost = 0.0,0.0,1.0,1.0 [19:24:09] color_silver = 0.75,0.75,0.75,1.0 [19:24:09] color_system = 0.5,1.0,0.5,1.0 [19:24:09] color_teal = 0.0,0.5,0.5,1.0 [19:24:09] color_white = 1.0,1.0,1.0,1.0 [19:24:09] color_yellow = 1.0,1.0,0.0,1.0 [19:24:09] combat_world_text = true [19:24:09] compressed_textures = false [19:24:09] compressed_textures_S3TC = true [19:24:09] contribution_culling = 200 [19:24:09] custim_timer_source = 1 [19:24:09] customTimer1 = -1|-1 [19:24:09] customTimer2 = -1|-1 [19:24:09] customTimer3 = -1|-1 [19:24:09] customTimer4 = -1|-1 [19:24:09] customTimer5 = -1|-1 [19:24:09] debug_mode = false [19:24:09] defaultActions_source = 0 [19:24:09] depth_clamp_enabled = 2 [19:24:09] disable_select_all_shortcut = false [19:24:09] display_settings = false:true:0:1920:1080:32:-1:false:false [19:24:09] enable_contribution_culling = true [19:24:09] enable_debugs = false [19:24:09] enable_ingame_wurmpedia = false [19:24:09] enable_lod = true [19:24:09] enable_seasonal_mappings = false [19:24:09] enable_shift_drag = false [19:24:09] enable_volumetric_fog = true [19:24:09] enable_vsync = true [19:24:09] enable_world_drag = true [19:24:09] event_log_rotation = 2 [19:24:09] exec_source = 0 [19:24:09] fbo_enabled = 2 [19:24:09] flashAssist_climbing = true [19:24:09] flashAssist_inventory = true [19:24:09] flashAssist_stamina_low = true [19:24:09] flashAssist_stamina_water = true [19:24:09] fog_coord_src = 0 [19:24:09] font_antialias = 2 [19:24:09] font_bold = 11 [19:24:09] font_default = 11 [19:24:09] font_header = 24 [19:24:09] font_italian = 11 [19:24:09] font_monospaced = 11 [19:24:09] font_static = 11 [19:24:09] fov_horizontal = 80 [19:24:09] fps_limit = 60 [19:24:09] fps_limit_background = 30 [19:24:09] fps_limit_enabled = false [19:24:09] fps_ui_buffer = 30 [19:24:09] fps_uilimit_enabled = false [19:24:09] free_look_mode_disable_on_close_component = false [19:24:09] free_look_mode_disable_on_combat = false [19:24:09] free_look_mode_disable_on_open_component = false [19:24:09] free_look_mode_sensitivity = 10 [19:24:09] glsl_debug_loading = false [19:24:09] glsl_enabled = 2 [19:24:09] gpu_skinning = true [19:24:09] graphics_profile = 2 [19:24:09] gui_opacity = 3 [19:24:09] gui_skin = 1 [19:24:09] hard_mode = false [19:24:09] has_read_eula = true [19:24:09] head_bob = true [19:24:09] hiddenServerControlledTimers = [19:24:09] hide_cursor_with_ui = false [19:24:09] hide_inactive_friends = false [19:24:09] hide_invalid_actions = false [19:24:09] hide_menu_examine = false [19:24:09] hide_menu_no_target = false [19:24:09] hide_menu_spam_mode = true [19:24:09] hide_menu_stop = false [19:24:09] hide_onscreen_fail_messages = false [19:24:09] hide_onscreen_hostile_messages = false [19:24:09] hide_onscreen_info_messages = false [19:24:09] hide_personal_goal = false [19:24:09] high_res_binoculars = true [19:24:09] impColumn = true [19:24:09] inverse_mouse = false [19:24:09] irc_log_rotation = 2 [19:24:09] irc_notif = 0 [19:24:09] item_creature_render_distance = 3 [19:24:09] itemtag_color = true [19:24:09] itemtag_keybind = 0 [19:24:09] keep_fightwindow_hidden = false [19:24:09] key_bindings_source = 0 [19:24:09] keyboard_layout = 0 [19:24:09] lefthand_popups = false [19:24:09] limit_dynamic_lights = false [19:24:09] loadInventoryStartup = true [19:24:09] local_list_in_event = false [19:24:09] lod = 1 [19:24:09] log_extra_errors = false [19:24:09] log_gl_errors = false [19:24:09] mark_text_read = true [19:24:09] material_as_suffix = true [19:24:09] max_dynamic_lights = 8 [19:24:09] max_shader_lights = 8 [19:24:09] max_texture_size = 2 [19:24:09] model_loader_thread_priority = 2 [19:24:09] model_loading_threads = 3 [19:24:09] mount_control_mode = 0 [19:24:09] mount_rotation = false [19:24:09] mouse_camera_sensitivity = 10.0 [19:24:09] mouse_smoothing = 0.0 [19:24:09] multicolor_usage = 1 [19:24:09] multidraw_enabled = 1 [19:24:09] no_brightness = false [19:24:09] no_terrain_render = false [19:24:09] no_world_render = false [19:24:09] non_power_of_two = 1 [19:24:09] normal_maps = true [19:24:09] occlusion_queries_enabled = 2 [19:24:09] offscreen_texture_size = 2 [19:24:09] other_log_rotation = 2 [19:24:09] outline_picking = true [19:24:09] placement_rotation = 0 [19:24:09] quick_keybinds = false [19:24:09] reflections = 2 [19:24:09] remember_password = true [19:24:09] render_bloom = false [19:24:09] render_distant_terrain = true [19:24:09] render_fxaa = true [19:24:09] render_sun_glare = true [19:24:09] render_vignette = false [19:24:09] renderer_type = 1 [19:24:09] resident_models = false [19:24:09] save_skills_on_quit = false [19:24:09] screen_brightness = 0.0 [19:24:09] screen_shake = true [19:24:09] screenshot_file_format = 1 [19:24:09] season_override = 0 [19:24:09] send_extra_tile_data = false [19:24:09] setting_timestamps = true [19:24:09] settings_version = 16 [19:24:09] shadow_level = 4 [19:24:09] shadow_mapsize = 1 [19:24:09] shift_drag_default = 10 [19:24:09] showKChat = true [19:24:09] show_body_in_inventory = false [19:24:09] show_creature_overlay = true [19:24:09] show_detailed_hover = true [19:24:09] show_examine_world_text = true [19:24:09] show_hit_direction_indicator = true [19:24:09] show_inventory_filters = true [19:24:09] show_local_world_text = true [19:24:09] show_old_menu = false [19:24:09] show_old_quickbar = false [19:24:09] show_tab_blinking = true [19:24:09] silent_friends_update = false [19:24:09] skillgain_minimum = 2 [19:24:09] skillgain_no_alignment = true [19:24:09] skillgain_no_favor = true [19:24:09] skydetail = 2 [19:24:09] sound_al_gain = 5 [19:24:09] sound_buzzlevel = 2 [19:24:09] sound_cache_enabled = true [19:24:09] sound_doppler_enabled = false [19:24:09] sound_engine = 2 [19:24:09] sound_footstepslevel = 10 [19:24:09] sound_music_level = 4 [19:24:09] sound_play_PMAlert = false [19:24:09] sound_play_UIsounds = true [19:24:09] sound_play_ambients = true [19:24:09] sound_play_buzz = true [19:24:09] sound_play_combat = true [19:24:09] sound_play_door = true [19:24:09] sound_play_emotes = true [19:24:09] sound_play_footsteps = true [19:24:09] sound_play_music = true [19:24:09] sound_play_weather = true [19:24:09] sound_play_work = true [19:24:09] structure_render_distance = 3 [19:24:09] submit_client_data = 1 [19:24:09] supersampling = 0 [19:24:09] swap_mouse_buttons = false [19:24:09] terrain_res = 2 [19:24:09] test_attach_equipment = false [19:24:09] test_mode = 0 [19:24:09] thirdPerson = false [19:24:09] tile_transitions = true [19:24:09] tiledecorations = 3 [19:24:09] treelist_outline = true [19:24:09] trees = 3 [19:24:09] ui_dir_indicator_scale = 100 [19:24:09] ui_font_scale = 100 [19:24:09] ui_scale = 110 [19:24:09] update_optional = true [19:24:09] use_alpha_particles = true [19:24:09] use_anisotropic_filtering = 4 [19:24:09] use_antialiasing = 1 [19:24:09] use_default_action = true [19:24:09] use_fast_clock_work_around = true [19:24:09] use_nano_timer = false [19:24:09] use_non_alpha_particles = true [19:24:09] use_phobia_models = false [19:24:09] use_tree_models = true [19:24:09] use_weather_particles = true [19:24:09] vbo_enabled = 1 [19:24:09] vg_ui_theme = 1 [19:24:09] viewport_bob = true [19:24:09] water_detail = 2 [19:24:09] water_transparency = true [19:24:09] [19:24:09] CachedOption: use_antialiasing : 2 [19:24:09] CachedOption: model_loading_threads : 2 [19:24:09] Setting up WurmModel Model Loader [19:24:09] Executing D:\games\Steam\steamapps\common\Wurm Online\gamedata\configs\default\keybindings.txt [19:24:09] Translating legacy key NUMPAD7 to KP_7 [19:24:09] Translating legacy key NUMPAD9 to KP_9 [19:24:09] Translating legacy key SUBTRACT to KP_SUBTRACT [19:24:09] Translating legacy key EQUALS to EQUAL [19:24:09] Translating legacy key ADD to KP_ADD [19:24:09] Translating legacy key NUMPAD8 to KP_8 [19:24:09] Translating legacy key NUMPAD5 to KP_5 [19:24:09] Translating legacy key MULTIPLY to KP_MULTIPLY [19:24:09] Translating legacy key NUMPAD1 to KP_1 [19:24:09] Translating legacy key NUMPAD0 to KP_0 [19:24:09] Translating legacy key NUMPAD3 to KP_3 [19:24:09] Translating legacy key NUMPAD2 to KP_2 [19:24:09] Translating legacy key DECIMAL to KP_DECIMAL [19:24:09] Translating legacy key DIVIDE to KP_DIVIDE [19:24:09] Translating legacy key NUMPAD6 to KP_6 [19:24:09] Translating legacy key NUMPAD4 to KP_4 [19:24:09] Setting up OpenAL Sound Engine [19:24:09] OpenAL version: 1.1 ALSOFT 1.23.1 [19:24:09] OpenAL renderer: OpenAL Soft [19:24:09] OpenAL vendor: OpenAL Community [19:24:09] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STATIC_BUFFER AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFT_buffer_length_query AL_SOFT_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFT_gain_clamp_ex AL_SOFTX_hold_on_disconnect AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize AL_SOFT_source_start_delay AL_SOFT_UHJ AL_SOFT_UHJ_ex [19:24:09] Generating: 128 source channels. [19:24:09] [19:24:09] === OpenGL information === [19:24:09] LWJGL version: 3.3.3-snapshot [19:24:09] OpenGL vendor: NVIDIA Corporation [19:24:09] OpenGL renderer: NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2 [19:24:09] OpenGL version: 4.6.0 NVIDIA 556.12 [19:24:09] OpenGL extensions: [19:24:09] GL_AMD_multi_draw_indirect [19:24:09] GL_AMD_seamless_cubemap_per_texture [19:24:09] GL_AMD_vertex_shader_viewport_index [19:24:09] GL_AMD_vertex_shader_layer [19:24:09] GL_ARB_arrays_of_arrays [19:24:09] GL_ARB_base_instance [19:24:09] GL_ARB_bindless_texture [19:24:09] GL_ARB_blend_func_extended [19:24:09] GL_ARB_buffer_storage [19:24:09] GL_ARB_clear_buffer_object [19:24:09] GL_ARB_clear_texture [19:24:09] GL_ARB_clip_control [19:24:09] GL_ARB_color_buffer_float [19:24:09] GL_ARB_compressed_texture_pixel_storage [19:24:09] GL_ARB_conservative_depth [19:24:09] GL_ARB_compute_shader [19:24:09] GL_ARB_compute_variable_group_size [19:24:09] GL_ARB_conditional_render_inverted [19:24:09] GL_ARB_copy_buffer [19:24:09] GL_ARB_copy_image [19:24:09] GL_ARB_cull_distance [19:24:09] GL_ARB_debug_output [19:24:09] GL_ARB_depth_buffer_float [19:24:09] GL_ARB_depth_clamp [19:24:09] GL_ARB_depth_texture [19:24:09] GL_ARB_derivative_control [19:24:09] GL_ARB_direct_state_access [19:24:09] GL_ARB_draw_buffers [19:24:09] GL_ARB_draw_buffers_blend [19:24:09] GL_ARB_draw_indirect [19:24:09] GL_ARB_draw_elements_base_vertex [19:24:09] GL_ARB_draw_instanced [19:24:09] GL_ARB_enhanced_layouts [19:24:09] GL_ARB_ES2_compatibility [19:24:09] GL_ARB_ES3_compatibility [19:24:09] GL_ARB_ES3_1_compatibility [19:24:09] GL_ARB_ES3_2_compatibility [19:24:09] GL_ARB_explicit_attrib_location [19:24:09] GL_ARB_explicit_uniform_location [19:24:09] GL_ARB_fragment_coord_conventions [19:24:09] GL_ARB_fragment_layer_viewport [19:24:09] GL_ARB_fragment_program [19:24:09] GL_ARB_fragment_program_shadow [19:24:09] GL_ARB_fragment_shader [19:24:09] GL_ARB_fragment_shader_interlock [19:24:09] GL_ARB_framebuffer_no_attachments [19:24:09] GL_ARB_framebuffer_object [19:24:09] GL_ARB_framebuffer_sRGB [19:24:09] GL_ARB_geometry_shader4 [19:24:09] GL_ARB_get_program_binary [19:24:09] GL_ARB_get_texture_sub_image [19:24:09] GL_ARB_gl_spirv [19:24:09] GL_ARB_gpu_shader5 [19:24:09] GL_ARB_gpu_shader_fp64 [19:24:09] GL_ARB_gpu_shader_int64 [19:24:09] GL_ARB_half_float_pixel [19:24:09] GL_ARB_half_float_vertex [19:24:09] GL_ARB_imaging [19:24:09] GL_ARB_indirect_parameters [19:24:09] GL_ARB_instanced_arrays [19:24:09] GL_ARB_internalformat_query [19:24:09] GL_ARB_internalformat_query2 [19:24:09] GL_ARB_invalidate_subdata [19:24:09] GL_ARB_map_buffer_alignment [19:24:09] GL_ARB_map_buffer_range [19:24:09] GL_ARB_multi_bind [19:24:09] GL_ARB_multi_draw_indirect [19:24:09] GL_ARB_multisample [19:24:09] GL_ARB_multitexture [19:24:09] GL_ARB_occlusion_query [19:24:09] GL_ARB_occlusion_query2 [19:24:09] GL_ARB_parallel_shader_compile [19:24:09] GL_ARB_pipeline_statistics_query [19:24:09] GL_ARB_pixel_buffer_object [19:24:09] GL_ARB_point_parameters [19:24:09] GL_ARB_point_sprite [19:24:09] GL_ARB_polygon_offset_clamp [19:24:09] GL_ARB_post_depth_coverage [19:24:09] GL_ARB_program_interface_query [19:24:09] GL_ARB_provoking_vertex [19:24:09] GL_ARB_query_buffer_object [19:24:09] GL_ARB_robust_buffer_access_behavior [19:24:09] GL_ARB_robustness [19:24:09] GL_ARB_sample_locations [19:24:09] GL_ARB_sample_shading [19:24:09] GL_ARB_sampler_objects [19:24:09] GL_ARB_seamless_cube_map [19:24:09] GL_ARB_seamless_cubemap_per_texture [19:24:09] GL_ARB_separate_shader_objects [19:24:09] GL_ARB_shader_atomic_counter_ops [19:24:09] GL_ARB_shader_atomic_counters [19:24:09] GL_ARB_shader_ballot [19:24:09] GL_ARB_shader_bit_encoding [19:24:09] GL_ARB_shader_clock [19:24:09] GL_ARB_shader_draw_parameters [19:24:09] GL_ARB_shader_group_vote [19:24:09] GL_ARB_shader_image_load_store [19:24:09] GL_ARB_shader_image_size [19:24:09] GL_ARB_shader_objects [19:24:09] GL_ARB_shader_precision [19:24:09] GL_ARB_shader_storage_buffer_object [19:24:09] GL_ARB_shader_subroutine [19:24:09] GL_ARB_shader_texture_image_samples [19:24:09] GL_ARB_shader_texture_lod [19:24:09] GL_ARB_shading_language_100 [19:24:09] GL_ARB_shader_viewport_layer_array [19:24:09] GL_ARB_shading_language_420pack [19:24:09] GL_ARB_shading_language_include [19:24:09] GL_ARB_shading_language_packing [19:24:09] GL_ARB_shadow [19:24:09] GL_ARB_sparse_buffer [19:24:09] GL_ARB_sparse_texture [19:24:09] GL_ARB_sparse_texture2 [19:24:09] GL_ARB_sparse_texture_clamp [19:24:09] GL_ARB_spirv_extensions [19:24:09] GL_ARB_stencil_texturing [19:24:09] GL_ARB_sync [19:24:09] GL_ARB_tessellation_shader [19:24:09] GL_ARB_texture_barrier [19:24:09] GL_ARB_texture_border_clamp [19:24:09] GL_ARB_texture_buffer_object [19:24:09] GL_ARB_texture_buffer_object_rgb32 [19:24:09] GL_ARB_texture_buffer_range [19:24:09] GL_ARB_texture_compression [19:24:09] GL_ARB_texture_compression_bptc [19:24:09] GL_ARB_texture_compression_rgtc [19:24:09] GL_ARB_texture_cube_map [19:24:09] GL_ARB_texture_cube_map_array [19:24:09] GL_ARB_texture_env_add [19:24:09] GL_ARB_texture_env_combine [19:24:09] GL_ARB_texture_env_crossbar [19:24:09] GL_ARB_texture_env_dot3 [19:24:09] GL_ARB_texture_filter_anisotropic [19:24:09] GL_ARB_texture_filter_minmax [19:24:09] GL_ARB_texture_float [19:24:09] GL_ARB_texture_gather [19:24:09] GL_ARB_texture_mirror_clamp_to_edge [19:24:09] GL_ARB_texture_mirrored_repeat [19:24:09] GL_ARB_texture_multisample [19:24:09] GL_ARB_texture_non_power_of_two [19:24:09] GL_ARB_texture_query_levels [19:24:09] GL_ARB_texture_query_lod [19:24:09] GL_ARB_texture_rectangle [19:24:09] GL_ARB_texture_rg [19:24:09] GL_ARB_texture_rgb10_a2ui [19:24:09] GL_ARB_texture_stencil8 [19:24:09] GL_ARB_texture_storage [19:24:09] GL_ARB_texture_storage_multisample [19:24:09] GL_ARB_texture_swizzle [19:24:09] GL_ARB_texture_view [19:24:09] GL_ARB_timer_query [19:24:09] GL_ARB_transform_feedback2 [19:24:09] GL_ARB_transform_feedback3 [19:24:09] GL_ARB_transform_feedback_instanced [19:24:09] GL_ARB_transform_feedback_overflow_query [19:24:09] GL_ARB_transpose_matrix [19:24:09] GL_ARB_uniform_buffer_object [19:24:09] GL_ARB_vertex_array_bgra [19:24:09] GL_ARB_vertex_array_object [19:24:09] GL_ARB_vertex_attrib_64bit [19:24:09] GL_ARB_vertex_attrib_binding [19:24:09] GL_ARB_vertex_buffer_object [19:24:09] GL_ARB_vertex_program [19:24:09] GL_ARB_vertex_shader [19:24:09] GL_ARB_vertex_type_10f_11f_11f_rev [19:24:09] GL_ARB_vertex_type_2_10_10_10_rev [19:24:09] GL_ARB_viewport_array [19:24:09] GL_ARB_window_pos [19:24:09] GL_ATI_draw_buffers [19:24:09] GL_ATI_texture_float [19:24:09] GL_ATI_texture_mirror_once [19:24:09] GL_S3_s3tc [19:24:09] GL_EXT_texture_env_add [19:24:09] GL_EXT_abgr [19:24:09] GL_EXT_bgra [19:24:09] GL_EXT_bindable_uniform [19:24:09] GL_EXT_blend_color [19:24:09] GL_EXT_blend_equation_separate [19:24:09] GL_EXT_blend_func_separate [19:24:09] GL_EXT_blend_minmax [19:24:09] GL_EXT_blend_subtract [19:24:09] GL_EXT_compiled_vertex_array [19:24:09] GL_EXT_Cg_shader [19:24:09] GL_EXT_depth_bounds_test [19:24:09] GL_EXT_direct_state_access [19:24:09] GL_EXT_draw_buffers2 [19:24:09] GL_EXT_draw_instanced [19:24:09] GL_EXT_draw_range_elements [19:24:09] GL_EXT_fog_coord [19:24:09] GL_EXT_framebuffer_blit [19:24:09] GL_EXT_framebuffer_multisample [19:24:09] GL_EXTX_framebuffer_mixed_formats [19:24:09] GL_EXT_framebuffer_multisample_blit_scaled [19:24:09] GL_EXT_framebuffer_object [19:24:09] GL_EXT_framebuffer_sRGB [19:24:09] GL_EXT_geometry_shader4 [19:24:09] GL_EXT_gpu_program_parameters [19:24:09] GL_EXT_gpu_shader4 [19:24:09] GL_EXT_multi_draw_arrays [19:24:09] GL_EXT_multiview_texture_multisample [19:24:09] GL_EXT_multiview_timer_query [19:24:09] GL_EXT_packed_depth_stencil [19:24:09] GL_EXT_packed_float [19:24:09] GL_EXT_packed_pixels [19:24:09] GL_EXT_pixel_buffer_object [19:24:09] GL_EXT_point_parameters [19:24:09] GL_EXT_polygon_offset_clamp [19:24:09] GL_EXT_post_depth_coverage [19:24:09] GL_EXT_provoking_vertex [19:24:09] GL_EXT_raster_multisample [19:24:09] GL_EXT_rescale_normal [19:24:09] GL_EXT_secondary_color [19:24:09] GL_EXT_separate_shader_objects [19:24:09] GL_EXT_separate_specular_color [19:24:09] GL_EXT_shader_image_load_formatted [19:24:09] GL_EXT_shader_image_load_store [19:24:09] GL_EXT_shader_integer_mix [19:24:09] GL_EXT_shadow_funcs [19:24:09] GL_EXT_sparse_texture2 [19:24:09] GL_EXT_stencil_two_side [19:24:09] GL_EXT_stencil_wrap [19:24:09] GL_EXT_texture3D [19:24:09] GL_EXT_texture_array [19:24:09] GL_EXT_texture_buffer_object [19:24:09] GL_EXT_texture_compression_dxt1 [19:24:09] GL_EXT_texture_compression_latc [19:24:09] GL_EXT_texture_compression_rgtc [19:24:09] GL_EXT_texture_compression_s3tc [19:24:09] GL_EXT_texture_cube_map [19:24:09] GL_EXT_texture_edge_clamp [19:24:09] GL_EXT_texture_env_combine [19:24:09] GL_EXT_texture_env_dot3 [19:24:09] GL_EXT_texture_filter_anisotropic [19:24:09] GL_EXT_texture_filter_minmax [19:24:09] GL_EXT_texture_integer [19:24:09] GL_EXT_texture_lod [19:24:09] GL_EXT_texture_lod_bias [19:24:09] GL_EXT_texture_mirror_clamp [19:24:09] GL_EXT_texture_object [19:24:09] GL_EXT_texture_shadow_lod [19:24:09] GL_EXT_texture_shared_exponent [19:24:09] GL_EXT_texture_sRGB [19:24:09] GL_EXT_texture_sRGB_R8 [19:24:09] GL_EXT_texture_sRGB_decode [19:24:09] GL_EXT_texture_storage [19:24:09] GL_EXT_texture_swizzle [19:24:09] GL_EXT_timer_query [19:24:09] GL_EXT_transform_feedback2 [19:24:09] GL_EXT_vertex_array [19:24:09] GL_EXT_vertex_array_bgra [19:24:09] GL_EXT_vertex_attrib_64bit [19:24:09] GL_EXT_window_rectangles [19:24:09] GL_EXT_import_sync_object [19:24:09] GL_IBM_rasterpos_clip [19:24:09] GL_IBM_texture_mirrored_repeat [19:24:09] GL_KHR_context_flush_control [19:24:09] GL_KHR_debug [19:24:09] GL_EXT_memory_object [19:24:09] GL_EXT_memory_object_win32 [19:24:09] GL_NV_memory_object_sparse [19:24:09] GL_EXT_win32_keyed_mutex [19:24:09] GL_KHR_parallel_shader_compile [19:24:09] GL_KHR_no_error [19:24:09] GL_KHR_robust_buffer_access_behavior [19:24:09] GL_KHR_robustness [19:24:09] GL_EXT_semaphore [19:24:09] GL_EXT_semaphore_win32 [19:24:09] GL_NV_timeline_semaphore [19:24:09] GL_KHR_shader_subgroup [19:24:09] GL_KTX_buffer_region [19:24:09] GL_NV_alpha_to_coverage_dither_control [19:24:09] GL_NV_bindless_multi_draw_indirect [19:24:09] GL_NV_bindless_multi_draw_indirect_count [19:24:09] GL_NV_bindless_texture [19:24:09] GL_NV_blend_equation_advanced [19:24:09] GL_NV_blend_equation_advanced_coherent [19:24:09] GL_NVX_blend_equation_advanced_multi_draw_buffers [19:24:09] GL_NV_blend_minmax_factor [19:24:09] GL_NV_blend_square [19:24:09] GL_NV_clip_space_w_scaling [19:24:09] GL_NV_command_list [19:24:09] GL_NV_compute_program5 [19:24:09] GL_NV_conditional_render [19:24:09] GL_NV_conservative_raster [19:24:09] GL_NV_conservative_raster_dilate [19:24:09] GL_NV_conservative_raster_pre_snap_triangles [19:24:09] GL_NV_copy_depth_to_color [19:24:09] GL_NV_copy_image [19:24:09] GL_NV_depth_buffer_float [19:24:09] GL_NV_depth_clamp [19:24:09] GL_NV_draw_texture [19:24:09] GL_NV_draw_vulkan_image [19:24:09] GL_NV_ES1_1_compatibility [19:24:09] GL_NV_ES3_1_compatibility [19:24:09] GL_NV_explicit_multisample [19:24:09] GL_NV_feature_query [19:24:09] GL_NV_fence [19:24:09] GL_NV_fill_rectangle [19:24:09] GL_NV_float_buffer [19:24:09] GL_NV_fog_distance [19:24:09] GL_NV_fragment_coverage_to_color [19:24:09] GL_NV_fragment_program [19:24:09] GL_NV_fragment_program_option [19:24:09] GL_NV_fragment_program2 [19:24:09] GL_NV_fragment_shader_interlock [19:24:09] GL_NV_framebuffer_mixed_samples [19:24:09] GL_NV_framebuffer_multisample_coverage [19:24:09] GL_NV_geometry_shader4 [19:24:09] GL_NV_geometry_shader_passthrough [19:24:09] GL_NV_gpu_program4 [19:24:09] GL_NV_internalformat_sample_query [19:24:09] GL_NV_gpu_program4_1 [19:24:09] GL_NV_gpu_program5 [19:24:09] GL_NV_gpu_program5_mem_extended [19:24:09] GL_NV_gpu_program_fp64 [19:24:09] GL_NV_gpu_program_multiview [19:24:09] GL_NV_gpu_shader5 [19:24:09] GL_NV_half_float [19:24:09] GL_NV_light_max_exponent [19:24:09] GL_NV_memory_attachment [19:24:09] GL_NV_multisample_coverage [19:24:09] GL_NV_multisample_filter_hint [19:24:09] GL_NV_occlusion_query [19:24:09] GL_NV_packed_depth_stencil [19:24:09] GL_NV_parameter_buffer_object [19:24:09] GL_NV_parameter_buffer_object2 [19:24:09] GL_NV_path_rendering [19:24:09] GL_NV_path_rendering_shared_edge [19:24:09] GL_NV_pixel_data_range [19:24:09] GL_NV_point_sprite [19:24:09] GL_NV_primitive_restart [19:24:09] GL_NV_query_resource [19:24:09] GL_NV_query_resource_tag [19:24:09] GL_NV_register_combiners [19:24:09] GL_NV_register_combiners2 [19:24:09] GL_NV_sample_locations [19:24:09] GL_NV_sample_mask_override_coverage [19:24:09] GL_NV_shader_atomic_counters [19:24:09] GL_NV_shader_atomic_float [19:24:09] GL_NV_shader_atomic_float64 [19:24:09] GL_NV_shader_atomic_fp16_vector [19:24:09] GL_NV_shader_atomic_int64 [19:24:09] GL_NV_shader_buffer_load [19:24:09] GL_NV_shader_storage_buffer_object [19:24:09] GL_NV_shader_subgroup_partitioned [19:24:09] GL_NV_stereo_view_rendering [19:24:09] GL_NV_texgen_reflection [19:24:09] GL_NV_texture_barrier [19:24:09] GL_NV_texture_compression_vtc [19:24:09] GL_NV_texture_env_combine4 [19:24:09] GL_NV_texture_multisample [19:24:09] GL_NV_texture_rectangle [19:24:09] GL_NV_texture_rectangle_compressed [19:24:09] GL_NV_texture_shader [19:24:09] GL_NV_texture_shader2 [19:24:09] GL_NV_texture_shader3 [19:24:09] GL_NV_transform_feedback [19:24:09] GL_NV_transform_feedback2 [19:24:09] GL_NV_uniform_buffer_unified_memory [19:24:09] GL_NV_uniform_buffer_std430_layout [19:24:09] GL_NV_vertex_array_range [19:24:09] GL_NV_vertex_array_range2 [19:24:09] GL_NV_vertex_attrib_integer_64bit [19:24:09] GL_NV_vertex_buffer_unified_memory [19:24:09] GL_NV_vertex_program [19:24:09] GL_NV_vertex_program1_1 [19:24:09] GL_NV_vertex_program2 [19:24:09] GL_NV_vertex_program2_option [19:24:09] GL_NV_vertex_program3 [19:24:09] GL_NV_viewport_array2 [19:24:09] GL_NV_viewport_swizzle [19:24:09] GL_NVX_conditional_render [19:24:09] GL_NVX_linked_gpu_multicast [19:24:09] GL_NV_gpu_multicast [19:24:09] GL_NVX_gpu_multicast2 [19:24:09] GL_NVX_progress_fence [19:24:09] GL_NVX_gpu_memory_info [19:24:09] GL_NVX_multigpu_info [19:24:09] GL_NVX_nvenc_interop [19:24:09] GL_NV_shader_thread_group [19:24:09] GL_NV_shader_thread_shuffle [19:24:09] GL_KHR_blend_equation_advanced [19:24:09] GL_KHR_blend_equation_advanced_coherent [19:24:09] GL_OVR_multiview [19:24:09] GL_OVR_multiview2 [19:24:09] GL_SGIS_generate_mipmap [19:24:09] GL_SGIS_texture_lod [19:24:09] GL_SGIX_depth_texture [19:24:09] GL_SGIX_shadow [19:24:09] GL_SUN_slice_accum [19:24:09] GL_WIN_swap_hint [19:24:09] WGL_EXT_swap_control [19:24:09] GLSL version: 4.60 NVIDIA [19:24:09] GLSL max vertex uniforms: 4096 (4096) [19:24:09] GLSL max fragment uniforms: 4096 (4096) [19:24:09] GLSL max varyings: 124 (124) [19:24:09] CachedOption: max_shader_lights : 2 [19:24:09] GLSL max lights: 8 (8) [19:24:09] GLSL defines (4.6): #define USE_CLIP_VERTEX 1 [19:24:09] [19:24:09] Vertex/index buffer memory limit: 3072MiB [19:24:09] Word filter loaded: 23 [19:24:09] Starting global frame job manager with 6 worker threads [19:24:09] Starting global lazy job manager with 3 worker threads [19:24:09] Starting workaround for fast running clocks [19:24:09] Using LWJGL timer. [19:24:10] Startup Phase - Initializing.. [19:24:10] Setting up Collada Model Loader [19:24:10] Launching Collada Model Loader threads [19:24:10] Launching WOM Loader threads [19:24:10] Startup Phase - Setting up.. [19:24:10] июл 06, 2024 7:24:10 PM class.dxHdda9oSU FZOk5L6Gfy [19:24:10] WARNING: While cleaning error state: GL ERROR: (1280) [19:24:10] While cleaning error state: GL ERROR: (1280) [19:24:10] Loading window positions from D:\games\Steam\steamapps\common\Wurm Online\gamedata\players\Negoro\windows_1920x1080.txt [19:24:10] Loading props file D:\games\Steam\steamapps\common\Wurm Online\gamedata\players\Negoro\windows_1920x1080.txt [19:24:10] Gui initialized [19:24:10] Startup Phase - Preparing terrain... [19:24:10] CachedOption: skydetail : 2 [19:24:10] Layer 0 width: 128 [19:24:10] Layer 1 width: 164 [19:24:10] Layer 2 width: 92 [19:24:10] Layer 3 width: 178 [19:24:11] Layer 4 width: 289 [19:24:11] Generated mesh with 954420 vertices [19:24:11] CachedOption: tiledecorations : 2 [19:24:11] Startup Phase - Connecting .. [19:24:11] Disabling Nagles [19:24:12] Writing to D:\games\Steam\steamapps\common\Wurm Online\gamedata\players\Negoro\logs\_Event.2024-07.txt [19:24:12] CachedOption: collada_animations : 2 [19:24:12] Disabling Nagles [19:24:13] Writing to D:\games\Steam\steamapps\common\Wurm Online\gamedata\players\Negoro\logs\_Friends.2024-07.txt [19:24:14] Writing to D:\games\Steam\steamapps\common\Wurm Online\gamedata\players\Negoro\logs\CA_HELP.2024-07.txt [19:24:14] Writing to D:\games\Steam\steamapps\common\Wurm Online\gamedata\players\Negoro\logs\GL-Freedom.2024-07.txt [19:24:14] Writing to D:\games\Steam\steamapps\common\Wurm Online\gamedata\players\Negoro\logs\Freedom.2024-07.txt [19:24:14] Writing to D:\games\Steam\steamapps\common\Wurm Online\gamedata\players\Negoro\logs\Trade.2024-07.txt [19:24:14] Writing to D:\games\Steam\steamapps\common\Wurm Online\gamedata\players\Negoro\logs\Russian_GL.2024-07.txt [19:24:14] Login successful [19:24:14] Executing D:\games\Steam\steamapps\common\Wurm Online\gamedata\configs\default\autorun.txt [19:24:14] Starting update of login splash image... [19:24:14] Finished loading new login splash image! [19:24:14] Can't render all terrain texture tiles, ran out of virtual tiles! [19:24:15] Water reflection offscreen size 960x540 [19:24:17] Initializing font texture for Cry Uncial (64). Texture Size: 1024 [19:24:19] июл 06, 2024 7:24:19 PM class.dxHdda9oSU FZOk5L6Gfy [19:24:19] WARNING: While cleaning error state: GL ERROR: (1282) [19:24:19] While cleaning error state: GL ERROR: (1282) [19:24:19] июл 06, 2024 7:24:19 PM class.dxHdda9oSU FZOk5L6Gfy [19:24:19] WARNING: While cleaning error state: GL ERROR: (1282) [19:24:19] While cleaning error state: GL ERROR: (1282) [19:24:20] июл 06, 2024 7:24:20 PM class.dxHdda9oSU FZOk5L6Gfy [19:24:20] WARNING: While cleaning error state: GL ERROR: (1282) [19:24:20] While cleaning error state: GL ERROR: (1282) [19:24:20] июл 06, 2024 7:24:20 PM class.dxHdda9oSU FZOk5L6Gfy [19:24:20] WARNING: While cleaning error state: GL ERROR: (1282) [19:24:20] While cleaning error state: GL ERROR: (1282) [19:24:24] июл 06, 2024 7:24:24 PM class.OLYYJoGmvf mMV5oPkCW [19:24:24] SEVERE: Input does not appear to be an Ogg bitstream. [19:24:24] июл 06, 2024 7:24:24 PM class.OLYYJoGmvf mMV5oPkCW [19:24:24] SEVERE: res/missingsound.ogg [19:24:26] июл 06, 2024 7:24:26 PM class.dxHdda9oSU FZOk5L6Gfy [19:24:26] WARNING: While cleaning error state: GL ERROR: (1282) [19:24:26] While cleaning error state: GL ERROR: (1282) [19:24:26] июл 06, 2024 7:24:26 PM class.dxHdda9oSU FZOk5L6Gfy [19:24:26] WARNING: While cleaning error state: GL ERROR: (1282) [19:24:26] While cleaning error state: GL ERROR: (1282) [19:24:27] июл 06, 2024 7:24:27 PM class.dxHdda9oSU FZOk5L6Gfy [19:24:27] WARNING: While cleaning error state: GL ERROR: (1282) [19:24:27] While cleaning error state: GL ERROR: (1282) [19:24:27] июл 06, 2024 7:24:27 PM class.dxHdda9oSU FZOk5L6Gfy [19:24:27] WARNING: While cleaning error state: GL ERROR: (1282) [19:24:27] While cleaning error state: GL ERROR: (1282) [19:24:28] июл 06, 2024 7:24:28 PM class.dxHdda9oSU FZOk5L6Gfy [19:24:28] WARNING: While cleaning error state: GL ERROR: (1282) [19:24:28] While cleaning error state: GL ERROR: (1282) [19:24:30] июл 06, 2024 7:24:30 PM class.dxHdda9oSU FZOk5L6Gfy [19:24:30] WARNING: While cleaning error state: GL ERROR: (1282) [19:24:30] While cleaning error state: GL ERROR: (1282) [19:24:31] июл 06, 2024 7:24:31 PM class.dxHdda9oSU FZOk5L6Gfy [19:24:31] WARNING: While cleaning error state: GL ERROR: (1282) [19:24:31] While cleaning error state: GL ERROR: (1282) [19:24:31] июл 06, 2024 7:24:31 PM class.dxHdda9oSU FZOk5L6Gfy [19:24:31] WARNING: While cleaning error state: GL ERROR: (1282) [19:24:31] While cleaning error state: GL ERROR: (1282) [19:24:31] июл 06, 2024 7:24:31 PM class.dxHdda9oSU FZOk5L6Gfy [19:24:31] WARNING: While cleaning error state: GL ERROR: (1282) [19:24:31] While cleaning error state: GL ERROR: (1282) [19:24:32] июл 06, 2024 7:24:32 PM class.dxHdda9oSU FZOk5L6Gfy [19:24:32] WARNING: While cleaning error state: GL ERROR: (1282) [19:24:32] While cleaning error state: GL ERROR: (1282) [19:24:32] июл 06, 2024 7:24:32 PM class.dxHdda9oSU FZOk5L6Gfy [19:24:32] WARNING: While cleaning error state: GL ERROR: (1282) [19:24:32] While cleaning error state: GL ERROR: (1282) [19:24:33] июл 06, 2024 7:24:33 PM class.dxHdda9oSU FZOk5L6Gfy [19:24:33] WARNING: While cleaning error state: GL ERROR: (1282) [19:24:33] While cleaning error state: GL ERROR: (1282) [19:24:38] июл 06, 2024 7:24:38 PM class.dxHdda9oSU FZOk5L6Gfy [19:24:38] WARNING: While cleaning error state: GL ERROR: (1282) [19:24:38] While cleaning error state: GL ERROR: (1282) [19:24:38] июл 06, 2024 7:24:38 PM class.dxHdda9oSU FZOk5L6Gfy [19:24:38] WARNING: While cleaning error state: GL ERROR: (1282) [19:24:38] While cleaning error state: GL ERROR: (1282) [19:24:51] июл 06, 2024 7:24:51 PM class.dxHdda9oSU FZOk5L6Gfy [19:24:51] WARNING: While cleaning error state: GL ERROR: (1282) [19:24:51] While cleaning error state: GL ERROR: (1282) [19:24:57] июл 06, 2024 7:24:57 PM class.dxHdda9oSU FZOk5L6Gfy [19:24:57] WARNING: While cleaning error state: GL ERROR: (1282) [19:24:57] While cleaning error state: GL ERROR: (1282) [19:25:01] июл 06, 2024 7:25:01 PM class.dxHdda9oSU FZOk5L6Gfy [19:25:01] WARNING: While cleaning error state: GL ERROR: (1282) [19:25:01] While cleaning error state: GL ERROR: (1282) Edited November 29 by Negoro Share this post Link to post Share on other sites
Posted October 28 Replaced my old Nvidia 1060 graphics card with Nvidia 4060. The bug persisted on the new graphics card. Installed the old graphics card in another computer, the bug is present there too. Video recording of the bug is above, console log is above. Interesting lines from the log: [19:24:14] Can't render all terrain texture tiles, ran out of virtual tiles! ... [19:24:57] WARNING: While cleaning error state: GL ERROR: (1282) [19:24:57] While cleaning error state: GL ERROR: (1282) Share this post Link to post Share on other sites
Posted October 28 I remembered seeing the virtual tiles message in my log so I had a closer look. I also get a GL_ERROR pair of messages like that, but my code is 1281 instead of your 1282. I do not get the same terrain glitching you do, at least not on tiles close to me. But I do regularly see something very similar on far away mountains. It's much less annoying that way so I haven't paid it much attention so far, and I don't really remember when it started, but it might be the same issue. For reference, 1281 is "invalid value" and 1282 is "invalid operation", both appear to reference shaders. Share this post Link to post Share on other sites
Posted October 28 To be precise, I don't only get error 1282. Sometimes errors 1280 and 1281 occur. Only on Modern renderer. It all started after the June graphics patch, before that everything was fine. It is noteworthy that these errors occur on two different video cards - Nvidia 1060 and 4060, on two different computers. Share this post Link to post Share on other sites
Posted October 29 The warnings in the console are usually harmless, and likely unrelated to this issue - like Lisimba said, those messages appear even if the terrain looks mostly fine. I've tried to reproduce this issue with your settings (taken from the console.log) and could not get it to happen. I have a suspicion that it might depend on exact location on a server and the surrounding terrain. Does it happen everywhere for you? Can you try a fresh character and see if it already happens in the tutorial area or on Guidance? If you can let me know (here or in private message) the exact location where it usually happens, I can test it there as well. Share this post Link to post Share on other sites
Posted October 29 (edited) This happens anywhere. Here is a video I recorded today, 700 tiles from the first video. Spoiler https://youtu.be/bUhc0F4-830 Console log Spoiler [19:50:25] color_lime = 0.5,1.0,0.5,1.0 [19:50:25] color_maroon = 0.5,0.0,0.0,1.0 [19:50:25] color_navy_blue = 0.23,0.39,1.0,1.0 [19:50:25] color_orange = 1.0,0.58,0.04,1.0 [19:50:25] color_outline_ally = 0.5,1.0,0.5,1.0 [19:50:25] color_outline_friend = 0.5,0.75,1.0,1.0 [19:50:25] color_outline_hostile = 1.0,0.0,0.0,1.0 [19:50:25] color_outline_neutral = 0.92,0.9,0.98,1.0 [19:50:25] color_purple = 0.5,0.0,0.5,1.0 [19:50:25] color_red = 1.0,0.0,0.0,1.0 [19:50:25] color_royal_blue = 0.5,0.5,1.0,1.0 [19:50:25] color_salve_acid = 1.0,1.0,0.0,1.0 [19:50:25] color_salve_fire = 1.0,0.0,0.0,1.0 [19:50:25] color_salve_frost = 0.0,0.0,1.0,1.0 [19:50:25] color_silver = 0.75,0.75,0.75,1.0 [19:50:25] color_system = 0.5,1.0,0.5,1.0 [19:50:25] color_teal = 0.0,0.5,0.5,1.0 [19:50:25] color_white = 1.0,1.0,1.0,1.0 [19:50:25] color_yellow = 1.0,1.0,0.0,1.0 [19:50:25] combat_world_text = true [19:50:25] compressed_textures = false [19:50:25] compressed_textures_S3TC = true [19:50:25] contribution_culling = 200 [19:50:25] custim_timer_source = 1 [19:50:25] customTimer1 = -1|-1 [19:50:25] customTimer2 = -1|-1 [19:50:25] customTimer3 = -1|-1 [19:50:25] customTimer4 = -1|-1 [19:50:25] customTimer5 = -1|-1 [19:50:25] debug_mode = false [19:50:25] defaultActions_source = 0 [19:50:25] depth_clamp_enabled = 2 [19:50:25] disable_select_all_shortcut = false [19:50:25] display_settings = false:true:0:1920:1080:32:-1:false:false [19:50:25] enable_contribution_culling = false [19:50:25] enable_debugs = false [19:50:25] enable_ingame_wurmpedia = false [19:50:25] enable_lod = true [19:50:25] enable_seasonal_mappings = false [19:50:25] enable_shift_drag = false [19:50:25] enable_volumetric_fog = true [19:50:25] enable_vsync = true [19:50:25] enable_world_drag = true [19:50:25] event_log_rotation = 2 [19:50:25] exec_source = 0 [19:50:25] fbo_enabled = 2 [19:50:25] flashAssist_climbing = true [19:50:25] flashAssist_inventory = true [19:50:25] flashAssist_stamina_low = true [19:50:25] flashAssist_stamina_water = true [19:50:25] fog_coord_src = 0 [19:50:25] font_antialias = 2 [19:50:25] font_bold = 11 [19:50:25] font_default = 11 [19:50:25] font_header = 24 [19:50:25] font_italian = 11 [19:50:25] font_monospaced = 11 [19:50:25] font_static = 11 [19:50:25] fov_horizontal = 80 [19:50:25] fps_limit = 60 [19:50:25] fps_limit_background = 30 [19:50:25] fps_limit_enabled = true [19:50:25] fps_ui_buffer = 30 [19:50:25] fps_uilimit_enabled = false [19:50:25] free_look_mode_disable_on_close_component = false [19:50:25] free_look_mode_disable_on_combat = false [19:50:25] free_look_mode_disable_on_open_component = false [19:50:25] free_look_mode_sensitivity = 10 [19:50:25] glsl_debug_loading = false [19:50:25] glsl_enabled = 2 [19:50:25] gpu_skinning = true [19:50:25] graphics_profile = 5 [19:50:25] gui_opacity = 3 [19:50:25] gui_skin = 1 [19:50:25] hard_mode = false [19:50:25] has_read_eula = true [19:50:25] head_bob = true [19:50:25] hiddenServerControlledTimers = [19:50:25] hide_cursor_with_ui = false [19:50:25] hide_inactive_friends = false [19:50:25] hide_invalid_actions = false [19:50:25] hide_menu_examine = false [19:50:25] hide_menu_no_target = false [19:50:25] hide_menu_spam_mode = true [19:50:25] hide_menu_stop = false [19:50:25] hide_onscreen_fail_messages = false [19:50:25] hide_onscreen_hostile_messages = false [19:50:25] hide_onscreen_info_messages = false [19:50:25] hide_personal_goal = false [19:50:25] high_res_binoculars = true [19:50:25] impColumn = true [19:50:25] inverse_mouse = false [19:50:25] irc_log_rotation = 2 [19:50:25] irc_notif = 0 [19:50:25] item_creature_render_distance = 3 [19:50:25] itemtag_color = true [19:50:25] itemtag_keybind = 0 [19:50:25] keep_fightwindow_hidden = false [19:50:25] key_bindings_source = 0 [19:50:25] keyboard_layout = 0 [19:50:25] lefthand_popups = false [19:50:25] limit_dynamic_lights = false [19:50:25] loadInventoryStartup = true [19:50:25] local_list_in_event = false [19:50:25] lod = 2 [19:50:25] log_extra_errors = false [19:50:25] log_gl_errors = false [19:50:25] mark_text_read = true [19:50:25] material_as_suffix = true [19:50:25] max_dynamic_lights = 16 [19:50:25] max_shader_lights = 8 [19:50:25] max_texture_size = 3 [19:50:25] model_loader_thread_priority = 2 [19:50:25] model_loading_threads = 4 [19:50:25] mount_control_mode = 0 [19:50:25] mount_rotation = false [19:50:25] mouse_camera_sensitivity = 10.0 [19:50:25] mouse_smoothing = 0.0 [19:50:25] multicolor_usage = 1 [19:50:25] multidraw_enabled = 1 [19:50:25] no_brightness = false [19:50:25] no_terrain_render = false [19:50:25] no_world_render = false [19:50:25] non_power_of_two = 1 [19:50:25] normal_maps = true [19:50:25] occlusion_queries_enabled = 2 [19:50:25] offscreen_texture_size = 2 [19:50:25] other_log_rotation = 2 [19:50:25] outline_picking = true [19:50:25] placement_rotation = 0 [19:50:25] quick_keybinds = false [19:50:25] reflections = 4 [19:50:25] remember_password = true [19:50:25] render_bloom = false [19:50:25] render_distant_terrain = true [19:50:25] render_fxaa = true [19:50:25] render_sun_glare = true [19:50:25] render_vignette = false [19:50:25] renderer_type = 1 [19:50:25] resident_models = false [19:50:25] save_skills_on_quit = false [19:50:25] screen_brightness = 0.0 [19:50:25] screen_shake = true [19:50:25] screenshot_file_format = 1 [19:50:25] season_override = 0 [19:50:25] send_extra_tile_data = false [19:50:25] setting_timestamps = true [19:50:25] settings_version = 16 [19:50:25] shadow_level = 4 [19:50:25] shadow_mapsize = 1 [19:50:25] shift_drag_default = 10 [19:50:25] showKChat = true [19:50:25] show_body_in_inventory = false [19:50:25] show_creature_overlay = true [19:50:25] show_detailed_hover = true [19:50:25] show_examine_world_text = true [19:50:25] show_hit_direction_indicator = true [19:50:25] show_inventory_filters = true [19:50:25] show_local_world_text = true [19:50:25] show_old_menu = false [19:50:25] show_old_quickbar = false [19:50:25] show_tab_blinking = true [19:50:25] silent_friends_update = false [19:50:25] skillgain_minimum = 2 [19:50:25] skillgain_no_alignment = true [19:50:25] skillgain_no_favor = true [19:50:25] skydetail = 2 [19:50:25] sound_al_gain = 7 [19:50:25] sound_buzzlevel = 2 [19:50:25] sound_cache_enabled = true [19:50:25] sound_doppler_enabled = false [19:50:25] sound_engine = 2 [19:50:25] sound_footstepslevel = 10 [19:50:25] sound_music_level = 4 [19:50:25] sound_play_PMAlert = false [19:50:25] sound_play_UIsounds = true [19:50:25] sound_play_ambients = true [19:50:25] sound_play_buzz = true [19:50:25] sound_play_combat = true [19:50:25] sound_play_door = true [19:50:25] sound_play_emotes = true [19:50:25] sound_play_footsteps = true [19:50:25] sound_play_music = true [19:50:25] sound_play_weather = true [19:50:25] sound_play_work = true [19:50:25] structure_render_distance = 3 [19:50:25] submit_client_data = 1 [19:50:25] supersampling = 0 [19:50:25] swap_mouse_buttons = false [19:50:25] terrain_res = 2 [19:50:25] test_attach_equipment = false [19:50:25] test_mode = 0 [19:50:25] thirdPerson = false [19:50:25] tile_transitions = true [19:50:25] tiledecorations = 3 [19:50:25] treelist_outline = true [19:50:25] trees = 3 [19:50:25] ui_dir_indicator_scale = 100 [19:50:25] ui_font_scale = 100 [19:50:25] ui_scale = 110 [19:50:25] update_optional = true [19:50:25] use_alpha_particles = true [19:50:25] use_anisotropic_filtering = 2 [19:50:25] use_antialiasing = 1 [19:50:25] use_default_action = true [19:50:25] use_fast_clock_work_around = true [19:50:25] use_nano_timer = false [19:50:25] use_non_alpha_particles = true [19:50:25] use_phobia_models = false [19:50:25] use_tree_models = true [19:50:25] use_weather_particles = true [19:50:25] vbo_enabled = 1 [19:50:25] vg_ui_theme = 1 [19:50:25] viewport_bob = true [19:50:25] water_detail = 2 [19:50:25] water_transparency = true [19:50:25] [19:50:25] Setting up WurmModel Model Loader [19:50:25] Executing D:\games\Steam\steamapps\common\Wurm Online\gamedata\configs\default\keybindings.txt [19:50:25] Translating legacy key NUMPAD7 to KP_7 [19:50:25] Translating legacy key NUMPAD9 to KP_9 [19:50:25] Translating legacy key SUBTRACT to KP_SUBTRACT [19:50:25] Translating legacy key EQUALS to EQUAL [19:50:25] Translating legacy key ADD to KP_ADD [19:50:25] Translating legacy key NUMPAD8 to KP_8 [19:50:25] Translating legacy key NUMPAD5 to KP_5 [19:50:25] Translating legacy key MULTIPLY to KP_MULTIPLY [19:50:25] Translating legacy key NUMPAD1 to KP_1 [19:50:25] Translating legacy key NUMPAD0 to KP_0 [19:50:25] Translating legacy key NUMPAD3 to KP_3 [19:50:25] Translating legacy key NUMPAD2 to KP_2 [19:50:25] Translating legacy key DECIMAL to KP_DECIMAL [19:50:25] Translating legacy key DIVIDE to KP_DIVIDE [19:50:25] Translating legacy key NUMPAD6 to KP_6 [19:50:25] Translating legacy key NUMPAD4 to KP_4 [19:50:25] Setting up OpenAL Sound Engine [19:50:25] OpenAL version: 1.1 ALSOFT 1.23.1 [19:50:25] OpenAL renderer: OpenAL Soft [19:50:25] OpenAL vendor: OpenAL Community [19:50:25] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STATIC_BUFFER AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFT_buffer_length_query AL_SOFT_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFT_gain_clamp_ex AL_SOFTX_hold_on_disconnect AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize AL_SOFT_source_start_delay AL_SOFT_UHJ AL_SOFT_UHJ_ex [19:50:25] Generating: 128 source channels. [19:50:25] [19:50:25] === OpenGL information === [19:50:25] LWJGL version: 3.3.3-snapshot [19:50:25] OpenGL vendor: NVIDIA Corporation [19:50:25] OpenGL renderer: NVIDIA GeForce RTX 4060/PCIe/SSE2 [19:50:25] OpenGL version: 4.6.0 NVIDIA 566.03 [19:50:25] OpenGL extensions: [19:50:25] GL_AMD_multi_draw_indirect [19:50:25] GL_AMD_seamless_cubemap_per_texture [19:50:25] GL_AMD_vertex_shader_viewport_index [19:50:25] GL_AMD_vertex_shader_layer [19:50:25] GL_ARB_arrays_of_arrays [19:50:25] GL_ARB_base_instance [19:50:25] GL_ARB_bindless_texture [19:50:25] GL_ARB_blend_func_extended [19:50:25] GL_ARB_buffer_storage [19:50:25] GL_ARB_clear_buffer_object [19:50:25] GL_ARB_clear_texture [19:50:25] GL_ARB_clip_control [19:50:25] GL_ARB_color_buffer_float [19:50:25] GL_ARB_compressed_texture_pixel_storage [19:50:25] GL_ARB_conservative_depth [19:50:25] GL_ARB_compute_shader [19:50:25] GL_ARB_compute_variable_group_size [19:50:25] GL_ARB_conditional_render_inverted [19:50:25] GL_ARB_copy_buffer [19:50:25] GL_ARB_copy_image [19:50:25] GL_ARB_cull_distance [19:50:25] GL_ARB_debug_output [19:50:25] GL_ARB_depth_buffer_float [19:50:25] GL_ARB_depth_clamp [19:50:25] GL_ARB_depth_texture [19:50:25] GL_ARB_derivative_control [19:50:25] GL_ARB_direct_state_access [19:50:25] GL_ARB_draw_buffers [19:50:25] GL_ARB_draw_buffers_blend [19:50:25] GL_ARB_draw_indirect [19:50:25] GL_ARB_draw_elements_base_vertex [19:50:25] GL_ARB_draw_instanced [19:50:25] GL_ARB_enhanced_layouts [19:50:25] GL_ARB_ES2_compatibility [19:50:25] GL_ARB_ES3_compatibility [19:50:25] GL_ARB_ES3_1_compatibility [19:50:25] GL_ARB_ES3_2_compatibility [19:50:25] GL_ARB_explicit_attrib_location [19:50:25] GL_ARB_explicit_uniform_location [19:50:25] GL_ARB_fragment_coord_conventions [19:50:25] GL_ARB_fragment_layer_viewport [19:50:25] GL_ARB_fragment_program [19:50:25] GL_ARB_fragment_program_shadow [19:50:25] GL_ARB_fragment_shader [19:50:25] GL_ARB_fragment_shader_interlock [19:50:25] GL_ARB_framebuffer_no_attachments [19:50:25] GL_ARB_framebuffer_object [19:50:25] GL_ARB_framebuffer_sRGB [19:50:25] GL_ARB_geometry_shader4 [19:50:25] GL_ARB_get_program_binary [19:50:25] GL_ARB_get_texture_sub_image [19:50:25] GL_ARB_gl_spirv [19:50:25] GL_ARB_gpu_shader5 [19:50:25] GL_ARB_gpu_shader_fp64 [19:50:25] GL_ARB_gpu_shader_int64 [19:50:25] GL_ARB_half_float_pixel [19:50:25] GL_ARB_half_float_vertex [19:50:25] GL_ARB_imaging [19:50:25] GL_ARB_indirect_parameters [19:50:25] GL_ARB_instanced_arrays [19:50:25] GL_ARB_internalformat_query [19:50:25] GL_ARB_internalformat_query2 [19:50:25] GL_ARB_invalidate_subdata [19:50:25] GL_ARB_map_buffer_alignment [19:50:25] GL_ARB_map_buffer_range [19:50:25] GL_ARB_multi_bind [19:50:25] GL_ARB_multi_draw_indirect [19:50:25] GL_ARB_multisample [19:50:25] GL_ARB_multitexture [19:50:25] GL_ARB_occlusion_query [19:50:25] GL_ARB_occlusion_query2 [19:50:25] GL_ARB_parallel_shader_compile [19:50:25] GL_ARB_pipeline_statistics_query [19:50:25] GL_ARB_pixel_buffer_object [19:50:25] GL_ARB_point_parameters [19:50:25] GL_ARB_point_sprite [19:50:25] GL_ARB_polygon_offset_clamp [19:50:25] GL_ARB_post_depth_coverage [19:50:25] GL_ARB_program_interface_query [19:50:25] GL_ARB_provoking_vertex [19:50:25] GL_ARB_query_buffer_object [19:50:25] GL_ARB_robust_buffer_access_behavior [19:50:25] GL_ARB_robustness [19:50:25] GL_ARB_sample_locations [19:50:25] GL_ARB_sample_shading [19:50:25] GL_ARB_sampler_objects [19:50:25] GL_ARB_seamless_cube_map [19:50:25] GL_ARB_seamless_cubemap_per_texture [19:50:25] GL_ARB_separate_shader_objects [19:50:25] GL_ARB_shader_atomic_counter_ops [19:50:25] GL_ARB_shader_atomic_counters [19:50:25] GL_ARB_shader_ballot [19:50:25] GL_ARB_shader_bit_encoding [19:50:25] GL_ARB_shader_clock [19:50:25] GL_ARB_shader_draw_parameters [19:50:25] GL_ARB_shader_group_vote [19:50:25] GL_ARB_shader_image_load_store [19:50:25] GL_ARB_shader_image_size [19:50:25] GL_ARB_shader_objects [19:50:25] GL_ARB_shader_precision [19:50:25] GL_ARB_shader_storage_buffer_object [19:50:25] GL_ARB_shader_subroutine [19:50:25] GL_ARB_shader_texture_image_samples [19:50:25] GL_ARB_shader_texture_lod [19:50:25] GL_ARB_shading_language_100 [19:50:25] GL_ARB_shader_viewport_layer_array [19:50:25] GL_ARB_shading_language_420pack [19:50:25] GL_ARB_shading_language_include [19:50:25] GL_ARB_shading_language_packing [19:50:25] GL_ARB_shadow [19:50:25] GL_ARB_sparse_buffer [19:50:25] GL_ARB_sparse_texture [19:50:25] GL_ARB_sparse_texture2 [19:50:25] GL_ARB_sparse_texture_clamp [19:50:25] GL_ARB_spirv_extensions [19:50:25] GL_ARB_stencil_texturing [19:50:25] GL_ARB_sync [19:50:25] GL_ARB_tessellation_shader [19:50:25] GL_ARB_texture_barrier [19:50:25] GL_ARB_texture_border_clamp [19:50:25] GL_ARB_texture_buffer_object [19:50:25] GL_ARB_texture_buffer_object_rgb32 [19:50:25] GL_ARB_texture_buffer_range [19:50:25] GL_ARB_texture_compression [19:50:25] GL_ARB_texture_compression_bptc [19:50:25] GL_ARB_texture_compression_rgtc [19:50:25] GL_ARB_texture_cube_map [19:50:25] GL_ARB_texture_cube_map_array [19:50:25] GL_ARB_texture_env_add [19:50:25] GL_ARB_texture_env_combine [19:50:25] GL_ARB_texture_env_crossbar [19:50:25] GL_ARB_texture_env_dot3 [19:50:25] GL_ARB_texture_filter_anisotropic [19:50:25] GL_ARB_texture_filter_minmax [19:50:25] GL_ARB_texture_float [19:50:25] GL_ARB_texture_gather [19:50:25] GL_ARB_texture_mirror_clamp_to_edge [19:50:25] GL_ARB_texture_mirrored_repeat [19:50:25] GL_ARB_texture_multisample [19:50:25] GL_ARB_texture_non_power_of_two [19:50:25] GL_ARB_texture_query_levels [19:50:25] GL_ARB_texture_query_lod [19:50:25] GL_ARB_texture_rectangle [19:50:25] GL_ARB_texture_rg [19:50:25] GL_ARB_texture_rgb10_a2ui [19:50:25] GL_ARB_texture_stencil8 [19:50:25] GL_ARB_texture_storage [19:50:25] GL_ARB_texture_storage_multisample [19:50:25] GL_ARB_texture_swizzle [19:50:25] GL_ARB_texture_view [19:50:25] GL_ARB_timer_query [19:50:25] GL_ARB_transform_feedback2 [19:50:25] GL_ARB_transform_feedback3 [19:50:25] GL_ARB_transform_feedback_instanced [19:50:25] GL_ARB_transform_feedback_overflow_query [19:50:25] GL_ARB_transpose_matrix [19:50:25] GL_ARB_uniform_buffer_object [19:50:25] GL_ARB_vertex_array_bgra [19:50:25] GL_ARB_vertex_array_object [19:50:25] GL_ARB_vertex_attrib_64bit [19:50:25] GL_ARB_vertex_attrib_binding [19:50:25] GL_ARB_vertex_buffer_object [19:50:25] GL_ARB_vertex_program [19:50:25] GL_ARB_vertex_shader [19:50:25] GL_ARB_vertex_type_10f_11f_11f_rev [19:50:25] GL_ARB_vertex_type_2_10_10_10_rev [19:50:25] GL_ARB_viewport_array [19:50:25] GL_ARB_window_pos [19:50:25] GL_ATI_draw_buffers [19:50:25] GL_ATI_texture_float [19:50:25] GL_ATI_texture_mirror_once [19:50:25] GL_S3_s3tc [19:50:25] GL_EXT_texture_env_add [19:50:25] GL_EXT_abgr [19:50:25] GL_EXT_bgra [19:50:25] GL_EXT_bindable_uniform [19:50:25] GL_EXT_blend_color [19:50:25] GL_EXT_blend_equation_separate [19:50:25] GL_EXT_blend_func_separate [19:50:25] GL_EXT_blend_minmax [19:50:25] GL_EXT_blend_subtract [19:50:25] GL_EXT_compiled_vertex_array [19:50:25] GL_EXT_Cg_shader [19:50:25] GL_EXT_depth_bounds_test [19:50:25] GL_EXT_direct_state_access [19:50:25] GL_EXT_draw_buffers2 [19:50:25] GL_EXT_draw_instanced [19:50:25] GL_EXT_draw_range_elements [19:50:25] GL_EXT_fog_coord [19:50:25] GL_EXT_framebuffer_blit [19:50:25] GL_EXT_framebuffer_multisample [19:50:25] GL_EXTX_framebuffer_mixed_formats [19:50:25] GL_EXT_framebuffer_multisample_blit_scaled [19:50:25] GL_EXT_framebuffer_object [19:50:25] GL_EXT_framebuffer_sRGB [19:50:25] GL_EXT_geometry_shader4 [19:50:25] GL_EXT_gpu_program_parameters [19:50:25] GL_EXT_gpu_shader4 [19:50:25] GL_EXT_multi_draw_arrays [19:50:25] GL_EXT_multiview_texture_multisample [19:50:25] GL_EXT_multiview_timer_query [19:50:25] GL_EXT_packed_depth_stencil [19:50:25] GL_EXT_packed_float [19:50:25] GL_EXT_packed_pixels [19:50:25] GL_EXT_pixel_buffer_object [19:50:25] GL_EXT_point_parameters [19:50:25] GL_EXT_polygon_offset_clamp [19:50:25] GL_EXT_post_depth_coverage [19:50:25] GL_EXT_provoking_vertex [19:50:25] GL_EXT_raster_multisample [19:50:25] GL_EXT_rescale_normal [19:50:25] GL_EXT_secondary_color [19:50:25] GL_EXT_separate_shader_objects [19:50:25] GL_EXT_separate_specular_color [19:50:25] GL_EXT_shader_image_load_formatted [19:50:25] GL_EXT_shader_image_load_store [19:50:25] GL_EXT_shader_integer_mix [19:50:25] GL_EXT_shadow_funcs [19:50:25] GL_EXT_sparse_texture2 [19:50:25] GL_EXT_stencil_two_side [19:50:25] GL_EXT_stencil_wrap [19:50:25] GL_EXT_texture3D [19:50:25] GL_EXT_texture_array [19:50:25] GL_EXT_texture_buffer_object [19:50:25] GL_EXT_texture_compression_dxt1 [19:50:25] GL_EXT_texture_compression_latc [19:50:25] GL_EXT_texture_compression_rgtc [19:50:25] GL_EXT_texture_compression_s3tc [19:50:25] GL_EXT_texture_cube_map [19:50:25] GL_EXT_texture_edge_clamp [19:50:25] GL_EXT_texture_env_combine [19:50:25] GL_EXT_texture_env_dot3 [19:50:25] GL_EXT_texture_filter_anisotropic [19:50:25] GL_EXT_texture_filter_minmax [19:50:25] GL_EXT_texture_integer [19:50:25] GL_EXT_texture_lod [19:50:25] GL_EXT_texture_lod_bias [19:50:25] GL_EXT_texture_mirror_clamp [19:50:25] GL_EXT_texture_object [19:50:25] GL_EXT_texture_shadow_lod [19:50:25] GL_EXT_texture_shared_exponent [19:50:25] GL_EXT_texture_sRGB [19:50:25] GL_EXT_texture_sRGB_R8 [19:50:25] GL_EXT_texture_sRGB_decode [19:50:25] GL_EXT_texture_storage [19:50:25] GL_EXT_texture_swizzle [19:50:25] GL_EXT_timer_query [19:50:25] GL_EXT_transform_feedback2 [19:50:25] GL_EXT_vertex_array [19:50:25] GL_EXT_vertex_array_bgra [19:50:25] GL_EXT_vertex_attrib_64bit [19:50:25] GL_EXT_window_rectangles [19:50:25] GL_EXT_import_sync_object [19:50:25] GL_IBM_rasterpos_clip [19:50:25] GL_IBM_texture_mirrored_repeat [19:50:25] GL_KHR_context_flush_control [19:50:25] GL_KHR_debug [19:50:25] GL_EXT_memory_object [19:50:25] GL_EXT_memory_object_win32 [19:50:25] GL_NV_memory_object_sparse [19:50:25] GL_EXT_win32_keyed_mutex [19:50:25] GL_KHR_parallel_shader_compile [19:50:25] GL_KHR_no_error [19:50:25] GL_KHR_robust_buffer_access_behavior [19:50:25] GL_KHR_robustness [19:50:25] GL_EXT_semaphore [19:50:25] GL_EXT_semaphore_win32 [19:50:25] GL_NV_timeline_semaphore [19:50:25] GL_KHR_shader_subgroup [19:50:25] GL_KTX_buffer_region [19:50:25] GL_NV_alpha_to_coverage_dither_control [19:50:25] GL_NV_bindless_multi_draw_indirect [19:50:25] GL_NV_bindless_multi_draw_indirect_count [19:50:25] GL_NV_bindless_texture [19:50:25] GL_NV_blend_equation_advanced [19:50:25] GL_NV_blend_equation_advanced_coherent [19:50:25] GL_NVX_blend_equation_advanced_multi_draw_buffers [19:50:25] GL_NV_blend_minmax_factor [19:50:25] GL_NV_blend_square [19:50:25] GL_NV_clip_space_w_scaling [19:50:25] GL_NV_command_list [19:50:25] GL_NV_compute_program5 [19:50:25] GL_NV_compute_shader_derivatives [19:50:25] GL_NV_conditional_render [19:50:25] GL_NV_conservative_raster [19:50:25] GL_NV_conservative_raster_dilate [19:50:25] GL_NV_conservative_raster_pre_snap [19:50:25] GL_NV_conservative_raster_pre_snap_triangles [19:50:25] GL_NV_conservative_raster_underestimation [19:50:25] GL_NV_copy_depth_to_color [19:50:25] GL_NV_copy_image [19:50:25] GL_NV_depth_buffer_float [19:50:25] GL_NV_depth_clamp [19:50:25] GL_NV_draw_texture [19:50:25] GL_NV_draw_vulkan_image [19:50:25] GL_NV_ES1_1_compatibility [19:50:25] GL_NV_ES3_1_compatibility [19:50:25] GL_NV_explicit_multisample [19:50:25] GL_NV_feature_query [19:50:25] GL_NV_fence [19:50:25] GL_NV_fill_rectangle [19:50:25] GL_NV_float_buffer [19:50:25] GL_NV_fog_distance [19:50:25] GL_NV_fragment_coverage_to_color [19:50:25] GL_NV_fragment_program [19:50:25] GL_NV_fragment_program_option [19:50:25] GL_NV_fragment_program2 [19:50:25] GL_NV_fragment_shader_barycentric [19:50:25] GL_NV_fragment_shader_interlock [19:50:25] GL_NV_framebuffer_mixed_samples [19:50:25] GL_NV_framebuffer_multisample_coverage [19:50:25] GL_NV_geometry_shader4 [19:50:25] GL_NV_geometry_shader_passthrough [19:50:25] GL_NV_gpu_program4 [19:50:25] GL_NV_internalformat_sample_query [19:50:25] GL_NV_gpu_program4_1 [19:50:25] GL_NV_gpu_program5 [19:50:25] GL_NV_gpu_program5_mem_extended [19:50:25] GL_NV_gpu_program_fp64 [19:50:25] GL_NV_gpu_program_multiview [19:50:25] GL_NV_gpu_shader5 [19:50:25] GL_NV_half_float [19:50:25] GL_NV_light_max_exponent [19:50:25] GL_NV_memory_attachment [19:50:25] GL_NV_mesh_shader [19:50:25] GL_NV_multisample_coverage [19:50:25] GL_NV_multisample_filter_hint [19:50:25] GL_NV_occlusion_query [19:50:25] GL_NV_packed_depth_stencil [19:50:25] GL_NV_parameter_buffer_object [19:50:25] GL_NV_parameter_buffer_object2 [19:50:25] GL_NV_path_rendering [19:50:25] GL_NV_path_rendering_shared_edge [19:50:25] GL_NV_pixel_data_range [19:50:25] GL_NV_point_sprite [19:50:25] GL_NV_primitive_restart [19:50:25] GL_NV_primitive_shading_rate [19:50:25] GL_NV_query_resource [19:50:25] GL_NV_query_resource_tag [19:50:25] GL_NV_register_combiners [19:50:25] GL_NV_register_combiners2 [19:50:25] GL_NV_representative_fragment_test [19:50:25] GL_NV_sample_locations [19:50:25] GL_NV_sample_mask_override_coverage [19:50:25] GL_NV_scissor_exclusive [19:50:25] GL_NV_shader_atomic_counters [19:50:25] GL_NV_shader_atomic_float [19:50:25] GL_NV_shader_atomic_float64 [19:50:25] GL_NV_shader_atomic_fp16_vector [19:50:25] GL_NV_shader_atomic_int64 [19:50:25] GL_NV_shader_buffer_load [19:50:25] GL_NV_shader_storage_buffer_object [19:50:25] GL_NV_shader_subgroup_partitioned [19:50:25] GL_NV_shader_texture_footprint [19:50:25] GL_NV_shading_rate_image [19:50:25] GL_NV_stereo_view_rendering [19:50:25] GL_NV_texgen_reflection [19:50:25] GL_NV_texture_barrier [19:50:25] GL_NV_texture_compression_vtc [19:50:25] GL_NV_texture_dirty_tile_map [19:50:25] GL_NV_texture_env_combine4 [19:50:25] GL_NV_texture_multisample [19:50:25] GL_NV_texture_rectangle [19:50:25] GL_NV_texture_rectangle_compressed [19:50:25] GL_NV_texture_shader [19:50:25] GL_NV_texture_shader2 [19:50:25] GL_NV_texture_shader3 [19:50:25] GL_NV_transform_feedback [19:50:25] GL_NV_transform_feedback2 [19:50:25] GL_NV_uniform_buffer_unified_memory [19:50:25] GL_NV_uniform_buffer_std430_layout [19:50:25] GL_NV_vertex_array_range [19:50:25] GL_NV_vertex_array_range2 [19:50:25] GL_NV_vertex_attrib_integer_64bit [19:50:25] GL_NV_vertex_buffer_unified_memory [19:50:25] GL_NV_vertex_program [19:50:25] GL_NV_vertex_program1_1 [19:50:25] GL_NV_vertex_program2 [19:50:25] GL_NV_vertex_program2_option [19:50:25] GL_NV_vertex_program3 [19:50:25] GL_NV_viewport_array2 [19:50:25] GL_NV_viewport_swizzle [19:50:25] GL_NVX_conditional_render [19:50:25] GL_NVX_linked_gpu_multicast [19:50:25] GL_NV_gpu_multicast [19:50:25] GL_NVX_gpu_multicast2 [19:50:25] GL_NVX_progress_fence [19:50:25] GL_NVX_gpu_memory_info [19:50:25] GL_NVX_multigpu_info [19:50:25] GL_NVX_nvenc_interop [19:50:25] GL_NV_shader_thread_group [19:50:25] GL_NV_shader_thread_shuffle [19:50:25] GL_KHR_blend_equation_advanced [19:50:25] GL_KHR_blend_equation_advanced_coherent [19:50:25] GL_OVR_multiview [19:50:25] GL_OVR_multiview2 [19:50:25] GL_SGIS_generate_mipmap [19:50:25] GL_SGIS_texture_lod [19:50:25] GL_SGIX_depth_texture [19:50:25] GL_SGIX_shadow [19:50:25] GL_SUN_slice_accum [19:50:25] GL_WIN_swap_hint [19:50:25] WGL_EXT_swap_control [19:50:25] GLSL version: 4.60 NVIDIA [19:50:25] GLSL max vertex uniforms: 4096 (4096) [19:50:25] GLSL max fragment uniforms: 4096 (4096) [19:50:25] GLSL max varyings: 124 (124) [19:50:25] GLSL max lights: 8 (8) [19:50:25] GLSL defines (4.6): #define USE_CLIP_VERTEX 1 [19:50:25] [19:50:25] Vertex/index buffer memory limit: 4094MiB [19:50:25] Word filter loaded: 23 [19:50:25] Starting global frame job manager with 6 worker threads [19:50:25] Starting global lazy job manager with 3 worker threads [19:50:25] Starting workaround for fast running clocks [19:50:25] Using LWJGL timer. [19:50:26] Startup Phase - Initializing.. [19:50:26] Setting up Collada Model Loader [19:50:26] Launching Collada Model Loader threads [19:50:26] Launching WOM Loader threads [19:50:26] Startup Phase - Setting up.. [19:50:26] окт 29, 2024 7:50:26 PM class.dxHdda9oSU FZOk5L6Gfy [19:50:26] WARNING: While cleaning error state: GL ERROR: (1280) [19:50:26] While cleaning error state: GL ERROR: (1280) [19:50:26] Loading window positions from D:\games\Steam\steamapps\common\Wurm Online\gamedata\players\Negoro\windows_1920x1080.txt [19:50:26] Loading props file D:\games\Steam\steamapps\common\Wurm Online\gamedata\players\Negoro\windows_1920x1080.txt [19:50:26] Gui initialized [19:50:26] Startup Phase - Preparing terrain... [19:50:26] Layer 0 width: 128 [19:50:26] Layer 1 width: 164 [19:50:27] Layer 2 width: 92 [19:50:27] Layer 3 width: 178 [19:50:27] Layer 4 width: 289 [19:50:27] Generated mesh with 954420 vertices [19:50:27] Startup Phase - Connecting .. [19:50:27] Disabling Nagles [19:50:28] Writing to D:\games\Steam\steamapps\common\Wurm Online\gamedata\players\Negoro\logs\_Event.2024-10.txt [19:50:28] Disabling Nagles [19:50:29] окт 29, 2024 7:50:29 PM class.dxHdda9oSU FZOk5L6Gfy [19:50:29] WARNING: While cleaning error state: GL ERROR: (1282) [19:50:29] While cleaning error state: GL ERROR: (1282) [19:50:30] Writing to D:\games\Steam\steamapps\common\Wurm Online\gamedata\players\Negoro\logs\_Friends.2024-10.txt [19:50:30] Writing to D:\games\Steam\steamapps\common\Wurm Online\gamedata\players\Negoro\logs\Alliance.2024-10.txt [19:50:30] Writing to D:\games\Steam\steamapps\common\Wurm Online\gamedata\players\Negoro\logs\CA_HELP.2024-10.txt [19:50:30] Writing to D:\games\Steam\steamapps\common\Wurm Online\gamedata\players\Negoro\logs\GL-Freedom.2024-10.txt [19:50:30] Writing to D:\games\Steam\steamapps\common\Wurm Online\gamedata\players\Negoro\logs\Freedom.2024-10.txt [19:50:30] Writing to D:\games\Steam\steamapps\common\Wurm Online\gamedata\players\Negoro\logs\Trade.2024-10.txt [19:50:30] Writing to D:\games\Steam\steamapps\common\Wurm Online\gamedata\players\Negoro\logs\Russian_GL.2024-10.txt [19:50:31] Login successful [19:50:31] Executing D:\games\Steam\steamapps\common\Wurm Online\gamedata\configs\default\autorun.txt [19:50:31] Starting update of login splash image... [19:50:31] Finished loading new login splash image! [19:50:32] Initializing font texture for Cry Uncial (64). Texture Size: 2048 [19:50:32] Can't render all terrain texture tiles, ran out of virtual tiles! [19:50:33] Water reflection offscreen size 960x540 [19:50:37] окт 29, 2024 7:50:37 PM class.dxHdda9oSU FZOk5L6Gfy [19:50:37] WARNING: While cleaning error state: GL ERROR: (1282) [19:50:37] While cleaning error state: GL ERROR: (1282) [19:50:37] окт 29, 2024 7:50:37 PM class.dxHdda9oSU FZOk5L6Gfy [19:50:37] WARNING: While cleaning error state: GL ERROR: (1282) [19:50:37] While cleaning error state: GL ERROR: (1282) [19:50:38] окт 29, 2024 7:50:38 PM class.dxHdda9oSU FZOk5L6Gfy [19:50:38] WARNING: While cleaning error state: GL ERROR: (1282) [19:50:38] While cleaning error state: GL ERROR: (1282) [19:50:38] окт 29, 2024 7:50:38 PM class.dxHdda9oSU FZOk5L6Gfy [19:50:38] WARNING: While cleaning error state: GL ERROR: (1282) [19:50:38] While cleaning error state: GL ERROR: (1282) [19:50:40] окт 29, 2024 7:50:40 PM class.dxHdda9oSU FZOk5L6Gfy [19:50:40] WARNING: While cleaning error state: GL ERROR: (1282) [19:50:40] While cleaning error state: GL ERROR: (1282) [19:50:40] окт 29, 2024 7:50:40 PM class.dxHdda9oSU FZOk5L6Gfy [19:50:40] WARNING: While cleaning error state: GL ERROR: (1282) [19:50:40] While cleaning error state: GL ERROR: (1282) [19:50:42] окт 29, 2024 7:50:42 PM class.dxHdda9oSU FZOk5L6Gfy [19:50:42] WARNING: While cleaning error state: GL ERROR: (1282) [19:50:42] While cleaning error state: GL ERROR: (1282) [19:50:42] окт 29, 2024 7:50:42 PM class.dxHdda9oSU FZOk5L6Gfy [19:50:42] WARNING: While cleaning error state: GL ERROR: (1282) [19:50:42] While cleaning error state: GL ERROR: (1282) [19:50:42] окт 29, 2024 7:50:42 PM class.dxHdda9oSU FZOk5L6Gfy [19:50:42] WARNING: While cleaning error state: GL ERROR: (1282) [19:50:42] While cleaning error state: GL ERROR: (1282) [19:50:45] окт 29, 2024 7:50:45 PM class.dxHdda9oSU FZOk5L6Gfy [19:50:45] WARNING: While cleaning error state: GL ERROR: (1282) [19:50:45] While cleaning error state: GL ERROR: (1282) [19:50:49] окт 29, 2024 7:50:49 PM class.dxHdda9oSU FZOk5L6Gfy [19:50:49] WARNING: While cleaning error state: GL ERROR: (1282) [19:50:49] While cleaning error state: GL ERROR: (1282) [19:50:49] окт 29, 2024 7:50:49 PM class.dxHdda9oSU FZOk5L6Gfy [19:50:49] WARNING: While cleaning error state: GL ERROR: (1282) [19:50:49] While cleaning error state: GL ERROR: (1282) [19:50:49] окт 29, 2024 7:50:49 PM class.dxHdda9oSU FZOk5L6Gfy [19:50:49] WARNING: While cleaning error state: GL ERROR: (1282) [19:50:49] While cleaning error state: GL ERROR: (1282) [19:50:49] окт 29, 2024 7:50:49 PM class.dxHdda9oSU FZOk5L6Gfy [19:50:49] WARNING: While cleaning error state: GL ERROR: (1282) [19:50:49] While cleaning error state: GL ERROR: (1282) [19:50:49] окт 29, 2024 7:50:49 PM class.dxHdda9oSU FZOk5L6Gfy [19:50:49] WARNING: While cleaning error state: GL ERROR: (1282) [19:50:49] While cleaning error state: GL ERROR: (1282) [19:50:49] окт 29, 2024 7:50:49 PM class.dxHdda9oSU FZOk5L6Gfy [19:50:49] WARNING: While cleaning error state: GL ERROR: (1282) [19:50:49] While cleaning error state: GL ERROR: (1282) [19:51:07] окт 29, 2024 7:51:07 PM class.dxHdda9oSU FZOk5L6Gfy [19:51:07] WARNING: While cleaning error state: GL ERROR: (1282) [19:51:07] While cleaning error state: GL ERROR: (1282) [19:51:13] окт 29, 2024 7:51:13 PM class.dxHdda9oSU FZOk5L6Gfy [19:51:13] WARNING: While cleaning error state: GL ERROR: (1282) [19:51:13] While cleaning error state: GL ERROR: (1282) [19:51:13] окт 29, 2024 7:51:13 PM class.dxHdda9oSU FZOk5L6Gfy [19:51:13] WARNING: While cleaning error state: GL ERROR: (1282) [19:51:13] While cleaning error state: GL ERROR: (1282) [19:51:41] Saved screenshot to D:\games\Steam\steamapps\common\Wurm Online\gamedata\players\Negoro\screenshots\wurm.20241029.1951.jpg. [19:51:45] окт 29, 2024 7:51:45 PM class.dxHdda9oSU FZOk5L6Gfy [19:51:45] WARNING: While cleaning error state: GL ERROR: (1282) [19:51:45] While cleaning error state: GL ERROR: (1282) [19:51:49] окт 29, 2024 7:51:49 PM class.dxHdda9oSU FZOk5L6Gfy [19:51:49] WARNING: While cleaning error state: GL ERROR: (1282) [19:51:49] While cleaning error state: GL ERROR: (1282) [19:51:49] окт 29, 2024 7:51:49 PM class.dxHdda9oSU FZOk5L6Gfy [19:51:49] WARNING: While cleaning error state: GL ERROR: (1282) [19:51:49] While cleaning error state: GL ERROR: (1282) [19:51:50] окт 29, 2024 7:51:50 PM class.dxHdda9oSU FZOk5L6Gfy [19:51:50] WARNING: While cleaning error state: GL ERROR: (1282) [19:51:50] While cleaning error state: GL ERROR: (1282) [19:51:50] окт 29, 2024 7:51:50 PM class.dxHdda9oSU FZOk5L6Gfy [19:51:50] WARNING: While cleaning error state: GL ERROR: (1282) [19:51:50] While cleaning error state: GL ERROR: (1282) [19:51:50] окт 29, 2024 7:51:50 PM class.dxHdda9oSU FZOk5L6Gfy [19:51:50] WARNING: While cleaning error state: GL ERROR: (1282) [19:51:50] While cleaning error state: GL ERROR: (1282) [19:51:50] окт 29, 2024 7:51:50 PM class.dxHdda9oSU FZOk5L6Gfy [19:51:50] WARNING: While cleaning error state: GL ERROR: (1282) [19:51:50] While cleaning error state: GL ERROR: (1282) [19:51:50] окт 29, 2024 7:51:50 PM class.dxHdda9oSU FZOk5L6Gfy [19:51:50] WARNING: While cleaning error state: GL ERROR: (1282) [19:51:50] While cleaning error state: GL ERROR: (1282) [19:51:50] окт 29, 2024 7:51:50 PM class.dxHdda9oSU FZOk5L6Gfy [19:51:50] WARNING: While cleaning error state: GL ERROR: (1282) [19:51:50] While cleaning error state: GL ERROR: (1282) [19:52:03] окт 29, 2024 7:52:03 PM class.dxHdda9oSU FZOk5L6Gfy [19:52:03] WARNING: While cleaning error state: GL ERROR: (1282) [19:52:03] While cleaning error state: GL ERROR: (1282) [19:52:07] окт 29, 2024 7:52:07 PM class.dxHdda9oSU FZOk5L6Gfy [19:52:07] WARNING: While cleaning error state: GL ERROR: (1282) [19:52:07] While cleaning error state: GL ERROR: (1282) [19:52:38] окт 29, 2024 7:52:38 PM class.dxHdda9oSU FZOk5L6Gfy [19:52:38] WARNING: While cleaning error state: GL ERROR: (1282) [19:52:38] While cleaning error state: GL ERROR: (1282) [19:53:06] окт 29, 2024 7:53:06 PM class.dxHdda9oSU FZOk5L6Gfy [19:53:06] WARNING: While cleaning error state: GL ERROR: (1282) [19:53:06] While cleaning error state: GL ERROR: (1282) What's interesting is that this bug only occurs when rotating the character with the mouse. If you rotate only with the keyboard (numpad keys), without using the mouse, this bug does not appear. This can be clearly seen in the video. Same error messages: [19:50:32] Can't render all terrain texture tiles, ran out of virtual tiles! ... [19:50:40] WARNING: While cleaning error state: GL ERROR: (1282) [19:50:40] While cleaning error state: GL ERROR: (1282) Edited October 29 by Negoro Share this post Link to post Share on other sites