Posted January 11, 2010 When you minimize the chat or event window it clears any messages from it. 64-bit Linux, LWJGL. Also I'm still getting the alt-tab ignore keyboard thing. Share this post Link to post Share on other sites
Posted January 12, 2010 "Toggle imp column" in a container window messes up the table header. Can be fixed by resizing the window If after "Expand all" all window space is used by items there is only the scrollbar left to select collapse them all. It would be nice if at least the [+] handles could show the collapse all option Share this post Link to post Share on other sites
Posted January 12, 2010 @ago You can also click any of the column headers, that's the intended target. Changes in 2.7.0-2100 * Hide tooltips when the mouse is outside the window (JOGL only) * Bugfix: Scrolling messed up after minimizing window. * Bugfix: Column headers messed up after toggling imp column Share this post Link to post Share on other sites
Posted January 12, 2010 I think i'm being too picky, but is there anyway to turn off the "Fight options" title? before the change it wasn't there, (but was on the box when you entered a fight i think) it's just partially annoying due to it taking up a bit too much room for my liking Edit: having logged in to look again, i also think there's too much space between the fight icons and the borders, but i suppose thats due to the new box system being spaced more. Share this post Link to post Share on other sites
Posted January 12, 2010 Please fix this horrendous FPS lag. Please do NOT release the current unstable to the main stable client until this issue is fixed, or I can NOT play. I have more debug dumps for you Dashiva. Current Stable Client Debug dumped at Tue Jan 12 14:47:25 CST 2010 after running  3m Wurm version 2.6.9 ----- 74.2 ms  86.8 ms  334.9 ms  Frame Time 37.9 ms  43.6 ms  81.1 ms  Render Time  29.9 ms  34.9 ms  70.1 ms  Cell Trees, Structures, Objects   19.1 ms  22.4 ms  51.7 ms  Objects    14.5 ms  17.1 ms  45.2 ms  Mobile objects    4.5 ms  5.3 ms  22.8 ms  Static objects   9.0 ms  10.5 ms  30.6 ms  Structures    6.5 ms  7.7 ms  27.7 ms  Static structures    2.4 ms  2.7 ms  12.8 ms  Mobile structures   0.9 ms  1.0 ms  9.4 ms  Trees    0.5 ms  0.6 ms  8.9 ms  Close trees    0.3 ms  0.4 ms  8.8 ms  Distant trees   0.1 ms  0.1 ms  0.3 ms  Surface update   tiny  tiny  0.3 ms  Surface cycle  4.9 ms  5.1 ms  25.1 ms  Transparent  1.3 ms  1.3 ms  12.5 ms  Terrain  0.6 ms  0.8 ms  11.0 ms  Alpha Particles  0.5 ms  0.5 ms  1.3 ms  Sky  0.3 ms  0.3 ms  1.3 ms  Grass  0.1 ms  0.2 ms  0.5 ms  Player  tiny  0.1 ms  10.8 ms  Initialisation  0.1 ms  0.1 ms  0.3 ms  Water  0.1 ms  0.1 ms  0.3 ms  Tile Decorations  tiny  tiny  2.4 ms  Effects  tiny  tiny  0.1 ms  Rain  tiny  tiny  tiny  Glare  tiny  tiny  tiny  Solid Particles  tiny  tiny  tiny  Picked Item  tiny  tiny  tiny  Caves   ---  ---  ---  Cave update   ---  ---  ---  Trees    ---  ---  ---  Close trees    ---  ---  ---  Distant trees   ---  ---  ---  Structures    ---  ---  ---  Static structures    ---  ---  ---  Mobile structures   ---  ---  ---  Objects    ---  ---  ---  Static objects    ---  ---  ---  Mobile objects   ---  ---  ---  Cave cycle  tiny  tiny  tiny  Damage Effect  tiny  tiny  tiny  Glow  tiny  tiny  tiny  Spyglass 1.1 ms  21.1 ms  25.5 ms  Sleep Time 10.5 ms  11.2 ms  46.6 ms  World Tick  10.2 ms  10.9 ms  45.4 ms  Cells tick  0.2 ms  0.2 ms  0.8 ms  Grass tick  tiny  tiny  0.3 ms  Player tick  tiny  tiny  0.3 ms  HUD tick 21.3 ms  5.9 ms  27.0 ms  Render HeadsUpDisplay tiny  1.9 ms  13.3 ms  Pick object 1.1 ms  1.3 ms  11.3 ms  Offscreen Render Time  1.0 ms  1.2 ms  11.3 ms  Lightmaps   0.8 ms  1.0 ms  11.1 ms  Render end    0.3 ms  0.4 ms  8.5 ms  Dynamic blit    0.2 ms  0.2 ms  0.4 ms  Lights    tiny  tiny  0.2 ms  Static blit    tiny  tiny  tiny  End shadows    tiny  tiny  tiny  Cloud shadows   0.2 ms  0.2 ms  7.5 ms  Render dirty    tiny  tiny  0.4 ms  Bumpmaps    tiny  tiny  7.5 ms  Copy    tiny  tiny  0.1 ms  Ambient    tiny  tiny  tiny  Sun    tiny  tiny  tiny  Dirty shadows    ---  ---  ---  No Bumpmaps   tiny  tiny  tiny  Lightmap setup  tiny  tiny  8.8 ms  Terrain lods  tiny  tiny  tiny  Projection 0.2 ms  0.8 ms  254.1 ms  Buffer swap 0.3 ms  0.3 ms  1.3 ms  Renderer Tick 1.6 ms  0.3 ms  11.5 ms  Server Update tiny  0.1 ms  0.5 ms  Renderer Prepare 0.1 ms  tiny  16.6 ms  Handle Events tiny  tiny  0.3 ms  Handle sound tiny  tiny  0.1 ms  Client Prepare tiny  tiny  tiny  Reflections  tiny  tiny  tiny  Setup  tiny  tiny  tiny  Rendering   ---  ---  ---  Cell Trees, Structures, Objects    ---  ---  ---  Objects    ---  ---  ---  Trees    ---  ---  ---  Structures   ---  ---  ---  Caves    ---  ---  ---  Objects    ---  ---  ---  Trees    ---  ---  ---  Structures  ---  ---  ---  World render tiny  tiny  tiny  DotXSI Synch tiny  tiny  tiny  Window resize ---  ---  tiny  Ticks counted Current Unstable Client Debug dumped at Tue Jan 12 14:42:37 CST 2010 after running  3m Wurm version 2.7.0-2100 [unstable] ----- 100.6 ms  78.6 ms  945.3 ms  Frame Time 42.6 ms  33.9 ms  327.0 ms  Render Time  33.6 ms  27.0 ms  309.1 ms  Cell Trees, Structures, Objects   21.4 ms  16.4 ms  41.5 ms  Objects    16.9 ms  12.2 ms  26.9 ms  Mobile objects    4.5 ms  4.1 ms  14.5 ms  Static objects   10.0 ms  8.5 ms  207.9 ms  Structures    6.7 ms  5.8 ms  159.0 ms  Static structures    3.3 ms  2.7 ms  48.8 ms  Mobile structures   1.0 ms  1.1 ms  24.6 ms  Trees    0.6 ms  0.7 ms  2.3 ms  Close trees    0.4 ms  0.4 ms  23.8 ms  Distant trees   0.1 ms  0.2 ms  33.8 ms  Surface update   0.2 ms  tiny  0.3 ms  Surface cycle  5.5 ms  3.4 ms  14.3 ms  Transparent  1.1 ms  1.1 ms  3.9 ms  Terrain  0.8 ms  0.7 ms  1.3 ms  Alpha Particles  0.6 ms  0.6 ms  2.7 ms  Sky  0.3 ms  0.4 ms  1.0 ms  Grass  0.1 ms  0.2 ms  0.5 ms  Player  0.2 ms  0.2 ms  0.4 ms  Water  0.1 ms  0.1 ms  0.3 ms  Tile Decorations  tiny  tiny  0.2 ms  Effects  tiny  tiny  0.4 ms  Initialisation  tiny  tiny  0.2 ms  Rain  tiny  tiny  0.4 ms  Picked Item  tiny  tiny  tiny  Glare  tiny  tiny  tiny  Solid Particles  tiny  tiny  tiny  Caves   ---  ---  ---  Cave update   ---  ---  ---  Trees    ---  ---  ---  Close trees    ---  ---  ---  Distant trees   ---  ---  ---  Structures    ---  ---  ---  Static structures    ---  ---  ---  Mobile structures   ---  ---  ---  Objects    ---  ---  ---  Static objects    ---  ---  ---  Mobile objects   ---  ---  ---  Cave cycle  tiny  tiny  tiny  Glow  tiny  tiny  tiny  Damage Effect  tiny  tiny  tiny  Spyglass 39.4 ms  22.6 ms  45.8 ms  Render HeadsUpDisplay 15.2 ms  10.0 ms  120.3 ms  World Tick  14.8 ms  9.8 ms  117.2 ms  Cells tick  0.2 ms  0.2 ms  1.9 ms  Grass tick  tiny  tiny  0.7 ms  Player tick  tiny  tiny  0.4 ms  HUD tick 1.2 ms  4.9 ms  590.3 ms  Offscreen Render Time  tiny  2.9 ms  588.6 ms  Terrain lods  1.1 ms  1.1 ms  11.4 ms  Lightmaps   0.8 ms  0.9 ms  11.1 ms  Render end    0.2 ms  0.3 ms  10.3 ms  Dynamic blit    0.3 ms  0.3 ms  0.7 ms  Lights    tiny  tiny  0.3 ms  Static blit    tiny  tiny  tiny  End shadows    tiny  tiny  tiny  Cloud shadows   0.3 ms  0.2 ms  3.7 ms  Render dirty    0.2 ms  tiny  3.3 ms  Bumpmaps    tiny  tiny  0.3 ms  Copy    tiny  tiny  0.1 ms  Ambient    tiny  tiny  tiny  Sun    tiny  tiny  tiny  Dirty shadows    ---  ---  ---  No Bumpmaps   tiny  tiny  tiny  Lightmap setup  tiny  tiny  tiny  Projection 1.4 ms  4.8 ms  25.4 ms  Sleep Time 0.2 ms  1.0 ms  226.6 ms  Buffer swap tiny  0.5 ms  137.6 ms  Pick object tiny  0.3 ms  12.4 ms  Server Update 0.4 ms  0.3 ms  3.3 ms  Renderer Tick tiny  0.1 ms  0.4 ms  Renderer Prepare tiny  tiny  2.2 ms  Handle Events tiny  tiny  0.5 ms  Handle sound tiny  tiny  0.1 ms  Client Prepare tiny  tiny  6.7 ms  DotXSI Synch tiny  tiny  tiny  Reflections  tiny  tiny  tiny  Setup  tiny  tiny  tiny  Rendering   ---  ---  ---  Cell Trees, Structures, Objects    ---  ---  ---  Objects    ---  ---  ---  Trees    ---  ---  ---  Structures   ---  ---  ---  Caves    ---  ---  ---  Objects    ---  ---  ---  Trees    ---  ---  ---  Structures  ---  ---  ---  World render tiny  tiny  tiny  Window resize ---  tiny  tiny  Ticks counted A few updates ago, I got this dump: Old Unstable Client Debug dumped at Thu Jan 07 01:10:22 CST 2010 after running  5m Wurm version 2.7.0-2045 [unstable] ----- 37.1 ms  23.1 ms  604.5 ms  Frame Time 29.2 ms  12.7 ms  31.0 ms  Render HeadsUpDisplay 4.5 ms  5.0 ms  118.1 ms  Render Time  1.5 ms  1.9 ms  104.8 ms  Cell Trees, Structures, Objects   0.9 ms  1.1 ms  6.6 ms  Objects    0.4 ms  0.6 ms  3.6 ms  Static objects    0.5 ms  0.5 ms  3.0 ms  Mobile objects   0.3 ms  0.5 ms  72.5 ms  Structures    0.2 ms  0.4 ms  69.2 ms  Static structures    tiny  tiny  3.3 ms  Mobile structures   0.1 ms  0.2 ms  24.1 ms  Surface update   tiny  tiny  1.9 ms  Trees    tiny  tiny  1.9 ms  Distant trees    tiny  tiny  tiny  Close trees   tiny  tiny  tiny  Surface cycle  1.1 ms  1.1 ms  3.7 ms  Terrain  0.7 ms  0.6 ms  10.6 ms  Transparent  0.5 ms  0.5 ms  0.8 ms  Sky  0.2 ms  0.2 ms  0.5 ms  Tile Decorations  0.2 ms  0.2 ms  0.4 ms  Player  0.2 ms  0.2 ms  0.3 ms  Water  tiny  tiny  0.4 ms  Picked Item  tiny  tiny  2.0 ms  Initialisation  tiny  tiny  0.2 ms  Effects  tiny  tiny  tiny  Alpha Particles  tiny  tiny  0.7 ms  Grass  tiny  tiny  tiny  Rain  tiny  tiny  tiny  Glare  tiny  tiny  tiny  Caves   ---  ---  ---  Cave update   ---  ---  ---  Trees    ---  ---  ---  Close trees    ---  ---  ---  Distant trees   ---  ---  ---  Structures    ---  ---  ---  Static structures    ---  ---  ---  Mobile structures   ---  ---  ---  Objects    ---  ---  ---  Static objects    ---  ---  ---  Mobile objects   ---  ---  ---  Cave cycle  tiny  tiny  tiny  Solid Particles  tiny  tiny  tiny  Damage Effect  tiny  tiny  tiny  Glow  tiny  tiny  tiny  Spyglass 0.9 ms  2.5 ms  570.1 ms  Offscreen Render Time  tiny  1.7 ms  568.7 ms  Terrain lods  0.8 ms  0.8 ms  2.2 ms  Lightmaps   0.7 ms  0.6 ms  1.1 ms  Render end    0.3 ms  0.3 ms  0.6 ms  Dynamic blit    tiny  tiny  0.1 ms  Lights    tiny  tiny  0.1 ms  Static blit    tiny  tiny  tiny  End shadows    tiny  tiny  tiny  Cloud shadows   0.1 ms  0.1 ms  1.5 ms  Render dirty    tiny  tiny  1.2 ms  Bumpmaps    tiny  tiny  0.2 ms  Copy    tiny  tiny  tiny  Ambient    tiny  tiny  tiny  Sun    tiny  tiny  tiny  Dirty shadows    ---  ---  ---  No Bumpmaps   tiny  tiny  tiny  Lightmap setup  tiny  tiny  tiny  Projection 1.5 ms  1.5 ms  2.0 ms  Sleep Time tiny  0.5 ms  10.0 ms  Pick object 0.7 ms  0.4 ms  9.4 ms  World Tick  0.6 ms  0.3 ms  8.0 ms  Cells tick  tiny  tiny  1.2 ms  Grass tick  tiny  tiny  0.3 ms  HUD tick  tiny  tiny  tiny  Player tick 0.1 ms  0.2 ms  0.4 ms  Buffer swap tiny  tiny  1.5 ms  Renderer Tick tiny  tiny  3.3 ms  Server Update tiny  tiny  1.8 ms  Handle Events tiny  tiny  0.2 ms  Handle sound tiny  tiny  4.4 ms  DotXSI Synch tiny  tiny  tiny  Renderer Prepare tiny  tiny  tiny  Client Prepare tiny  tiny  tiny  Reflections  tiny  tiny  tiny  Setup  tiny  tiny  tiny  Rendering   ---  ---  ---  Cell Trees, Structures, Objects    ---  ---  ---  Objects    ---  ---  ---  Trees    ---  ---  ---  Structures   ---  ---  ---  Caves    ---  ---  ---  Objects    ---  ---  ---  Trees    ---  ---  ---  Structures  ---  ---  ---  World render tiny  tiny  tiny  Window resize ---  ---  tiny  Ticks counted It seems after every update the FPS lag is getting worse and worse, PLEASE LOOK AT THIS. My configs: #Wurm Online client properties #Tue Jan 12 14:53:27 CST 2010 sound_play_ambients=false use_anisotropic_filtering=0 resident_models=false allow_async_awt_events=true hide_menu_spam_mode=false multidraw_enabled=2 use_fbo_color_picking=false log_extra_errors=false viewport_bob=false item_creature_render_distance=0 terrain_res=2 submit_client_data=0 render_glow=false showKChat=true event_log_rotation=2 inverse_mouse=false font_bold=11 no_world_render=false remember_password=true skydetail=0 glsl_enabled=2 other_log_rotation=2 player_guest=false sound_play_footsteps=false no_brightness=true use_fast_clock_work_around=true use_nagles_algorithm=false gui_opacity=3 cloud_shadows=false use_smooth_polygons=false tiledecorations=0 advanced_select_items=false offscreen_texture_size=0 hint_linesmooth=0 use_smooth_lines=false use_linked_queue_model_loader=false font_header=24 non_power_of_two=2 sound_al_gain=10 sleep_on_awt_drag=false use_legacy_openurl=false model_loading_threads=0 sound_play_weather=false max_texture_size=1 font_italian=11 treelist_outline=false hint_perspective=0 game_client_thread_priority=2 hint_texture_scaling=0 tile_transitions=false display_settings=true\:false\:0\:1920\:1080\:-1\:-1\:false sound_play_music=false font_default=11 fps_limit_enabled=false update_optional=true impColumn=true save_skills_on_quit=false high_res_binoculars=true hide_menu_no_target=false screenshot_file_format=0 sound_engine=2 engine_multithreaded=0 sound_play_buzz=false hide_menu_examine=false fbo_enabled=0 irc_log_rotation=2 use_non_alpha_particles_experiment=false hint_texture_compression=0 compressed_textures_S3TC=false use_non_alpha_particles=false release_context=false setting_timestamps=true use_frustrum_optimisation_experiment=false font_monospaced=11 has_read_eula=true use_outline_picking_experiment=false censor_chat=false hide_menu_stop=false shadow_level=0 hint_mipmap=0 fps_limit=90 auto_mipmaps_enabled=2 terrain_bump=true hint_pointsmooth=0 test_mode=0 skillgain_minimum=0 fog_coord_src=0 cavedetail=2 use_color_picking=false no_terrain_render=false hint_fog=0 model_loader_thread_priority=0 animation_playback_self=0 debug_mode=false mega_texture_size=1 use_occlusion_culling=false toolSlot5=497009219863042 toolSlot4=274625577616130 use_smooth_points=false toolSlot3=119478104883970 vbo_enabled=1 toolSlot2=5014005219842 render_distant_terrain=true toolSlot1=362719836373762 release_context_on_jogl_sleep=false use_tree_models=true use_weather_particles=false reflection_texture_size=0 sound_footstepslevel=10 loadInventoryStartup=true sound_buzzlevel=2 temporary_jogl_maximize_override=false structure_render_distance=0 use_nano_timer=false fast_yield=false compressed_textures=false auto_mipmaps=false trees=0 reflections=0 hint_polygonsmooth=0 outline_picking=true font_huge_header=36 My FPS has never been this bad before. Q6600 2.4Ghz CPU 4GB Memory (XP) ATI HD4890 1GB Windows XP 32 Share this post Link to post Share on other sites
Posted January 12, 2010 i like the new 'lock window' option, can it also apply to maximising/minimising the window upon doubleclick? Share this post Link to post Share on other sites
Posted January 12, 2010 How do you disable this Options window thing. I have always had stop bound to B, but now when I hit B, it opens up this pink menu... Share this post Link to post Share on other sites
Posted January 12, 2010 How do you disable this Options window thing. I have always had stop bound to B, but now when I hit B, it opens up this pink menu... It's still stopping the current action if you're doing something. I'd like a separate STOP and OPTIONS bind, maybe even with a combined bind as default (STOPTIONS?). Share this post Link to post Share on other sites
Posted January 12, 2010 I think i'm being too picky, but is there anyway to turn off the "Fight options" title? before the change it wasn't there, (but was on the box when you entered a fight i think) it's just partially annoying due to it taking up a bit too much room for my liking Edit: having logged in to look again, i also think there's too much space between the fight icons and the borders, but i suppose thats due to the new box system being spaced more. If even the small size window is too big, I suggest you hide the window completely and explore the wonderful world of keybinds. ... I've tried your config, and there's no obvious difference. It looks like you're using a quad core, is it usually running at close to 25% load? Also, those latest dumps are quite similar; the unstable client even has better average performance. Possibly you created them at bad times. If you use 'toggle debug' you can see the timing update live and create the dump when the difference is more pronounced. i like the new 'lock window' option, can it also apply to maximising/minimising the window upon doubleclick? That seems less clear-cut than resizing. I suggest you make a thread in suggestions and gather feedback. How do you disable this Options window thing. I have always had stop bound to B, but now when I hit B, it opens up this pink menu... It's still stopping the current action if you're doing something. I'd like a separate STOP and OPTIONS bind, maybe even with a combined bind as default (STOPTIONS?). The client is supposed to know the actual action queue, which would make this issue moot. Until then I've added MAIN_MENU and STOP_OR_MAIN_MENU binds. Share this post Link to post Share on other sites
Posted January 12, 2010 Crashed the unstable client 4 times last night, so its repeatable... I just resized an empty container, dragged the resize corner up (fast) to the top... and get a java divide by zero error not every time, but enough to be annoying, especially if mouse goes for a wonder as they do sometimes... so not crash log, atm, if need one, i'll reproduce it tonight Share this post Link to post Share on other sites
Posted January 12, 2010 The client is supposed to know the actual action queue, which would make this issue moot. Until then I've added MAIN_MENU and STOP_OR_MAIN_MENU binds. Thanks! When trying to abort some mistakenly stacked actions (tool on pile for example), it's nice when the options window does not show after pressing Esc a few dozen times. I'll bind the menu to ^ (DEAD_CARON) instead, because I'm less stateful than the client is. Share this post Link to post Share on other sites
Posted January 13, 2010 I've tried your config, and there's no obvious difference. It looks like you're using a quad core, is it usually running at close to 25% load? On average, anywhere between about 10% to 17%. Share this post Link to post Share on other sites
Posted January 13, 2010 The client is supposed to know the actual action queue, which would make this issue moot. Will there be a visual of the 'action' queue when the client does know it? Share this post Link to post Share on other sites
Posted January 13, 2010 The client is supposed to know the actual action queue The STOP action also works when training on a practice doll, and the client does not know about it. Share this post Link to post Share on other sites
Posted January 13, 2010 If even the small size window is too big, I suggest you hide the window completely and explore the wonderful world of keybinds. Yeah i do, but i use that small bar to change from agg,norm,def still, and to turn range mode on/off, i don't use the larger one unless i need to do a special move. :V Share this post Link to post Share on other sites
Posted January 13, 2010 MD, try right clicking the fight box, there should be an option to toggle size. Weird I know and it's different to other controls in wurm, but see if it sorts it for you Share this post Link to post Share on other sites
Posted January 13, 2010 yeah it makes it a bit better, but the quality of the shrunk icons is poor!!! Share this post Link to post Share on other sites
Posted January 14, 2010 Changes in 2.7.0-2015 * Minor bugfixes to LWJGL mouse events. Hide tooltips when the mouse is outside the window. * Revert STOP to be stop only. Add new keybinds MAIN_MENU and STOP_OR_MAIN_MENU. * Bugfix: Divide-by-zero in tiny scrollbar. * New compass look, now with a lid and in two sizes. * Overhaul the tooltip system. Let us know if you see any weird tooltips. * Add limited support for dragging items around. Share this post Link to post Share on other sites
Posted January 14, 2010 No offense, but I don't like the new compass. Also, you can't aim anymore with your numpad keys.... Another thing.... I hate the fact that everything in the skill list goes by row, and not column when you roll over your skills. Btw, the closing tab issue still isn't fixed for me. When I close tabs, it goes to the left, not right. Share this post Link to post Share on other sites
Posted January 14, 2010 Dont suppose that there could be the option of choosing which artwork of the "gadgets" you want? (such as picking the look of the compass from several choices in the option menu) Share this post Link to post Share on other sites
Posted January 14, 2010 Ugg, I hate the new compass there was no reason to change it really. Share this post Link to post Share on other sites
Posted January 14, 2010 I'm getting a startup crash with the latest update. Exception in thread "Wurm 2.7.0-2115 [unstable] main thread" java.lang.NoSuchMethodError: org.lwjgl.input.Mouse.isInsideWindow()Z at com.wurmonline.client.g.d(SourceFile:235) at com.wurmonline.client.f.e(SourceFile:150) at class.eM.a(SourceFile:159) at com.wurmonline.client.f.run(SourceFile:1493) at java.lang.Thread.run(Thread.java:619) Time is Thu Jan 14 10:22:19 GMT 2010 Running client version 2.7.0-2115 [unstable] === System information === Operating system: Linux (arch: amd64, version: 2.6.32-ARCH) Java version: 1.6.0_17 (Sun Microsystems Inc.) <http://java.sun.com/> Jvm version: 14.3-b01 (Sun Microsystems Inc.) [Java HotSpot(TM) 64-Bit Server VM] Available CPUs: 2 >>> Main thread exiting. Loading character Jup Loading config default Loading props file /media/data/Games/Wurm/configs/default/gamesettings.txt Loading props file /media/data/Games/Wurm/players/Jup/password.txt >>> LoginFrame queue entry exiting. Saving props file /media/data/Games/Wurm/players/Jup/password.txt Saving props file /media/data/Games/Wurm/configs/default/gamesettings.txt Loaded pack sound.jar (r192) Loaded pack graphics.jar (r222) Loading props file /media/data/Games/Wurm/players/Jup/stats.txt >>> Launch queue entry exiting. Preparing to enable console logging. Now logging to /media/data/Games/Wurm/console.Jup.log === Wurm options === advanced_select_items = false allow_async_awt_events = true animation_playback_self = 2 auto_mipmaps_enabled = 2 cavedetail = 2 censor_chat = false cloud_shadows = true compressed_textures = true compressed_textures_S3TC = true debug_mode = false display_settings = false:false:0:900:700:-1:-1:false engine_multithreaded = 0 event_log_rotation = 2 fast_yield = true fbo_enabled = 1 fog_coord_src = 0 font_bold = 11 font_default = 12 font_header = 10 font_huge_header = 10 font_italian = 11 font_monospaced = 11 fps_limit = 45 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 2 gui_opacity = 3 has_read_eula = true hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = true hide_menu_stop = true high_res_binoculars = false hint_fog = 0 hint_linesmooth = 0 hint_mipmap = 0 hint_perspective = 0 hint_pointsmooth = 0 hint_polygonsmooth = 0 hint_texture_compression = 0 hint_texture_scaling = 0 impColumn = true inverse_mouse = false irc_log_rotation = 2 item_creature_render_distance = 0 loadInventoryStartup = true log_extra_errors = false max_texture_size = 1 mega_texture_size = 1 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 offscreen_texture_size = 1 other_log_rotation = 2 outline_picking = true player_guest = false reflection_texture_size = 0 reflections = 1 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false resident_models = false save_skills_on_quit = true screenshot_file_format = 0 setting_timestamps = true shadow_level = 0 showKChat = true skillgain_minimum = 4 skydetail = 1 sleep_on_awt_drag = false sound_al_gain = 5 sound_buzzlevel = 2 sound_engine = 0 sound_footstepslevel = 5 sound_play_ambients = true sound_play_buzz = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true structure_render_distance = 0 submit_client_data = 0 temporary_jogl_maximize_override = false terrain_bump = true terrain_res = 2 test_mode = 0 tile_transitions = true tiledecorations = 4 toolSlot1 = 482753317438210 toolSlot2 = 227929501991682 toolSlot3 = 317583353971458 toolSlot4 = 2849845019394 toolSlot5 = 227929501991682 treelist_outline = true trees = 0 update_optional = true use_anisotropic_filtering = 1 use_color_picking = false use_fast_clock_work_around = true use_fbo_color_picking = false use_frustrum_optimisation_experiment = true use_nagles_algorithm = true use_nano_timer = false use_non_alpha_particles = true use_non_alpha_particles_experiment = true use_occlusion_culling = true use_outline_picking_experiment = true use_smooth_lines = false use_smooth_points = false use_smooth_polygons = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = false Setting up dotXSI Model Loader Executing /media/data/Games/Wurm/configs/default/keybindings.txt Keybindings saved. Word filter loaded: 23 >>> Game launcher thread exiting. Using LWJGL display 900:700:0:0 (false) Setting debug gl === OpenGL information === JOGL version: 1.1.1 LWJGL version: 2.1.0 OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce 8800 GT/PCI/SSE2 OpenGL version: 3.2.0 NVIDIA 190.53 Colorbits: 8, 8, 8, 0 Stencilbits: 0 Depthbits: 24 Texture units: 4 AUX buffers: 4 Max GL Lights: 8 OpenGL extensions:   GL_ARB_color_buffer_float   GL_ARB_compatibility   GL_ARB_copy_buffer   GL_ARB_depth_buffer_float   GL_ARB_depth_clamp   GL_ARB_depth_texture   GL_ARB_draw_buffers   GL_ARB_draw_elements_base_vertex   GL_ARB_draw_instanced   GL_ARB_fragment_coord_conventions   GL_ARB_fragment_program   GL_ARB_fragment_program_shadow   GL_ARB_fragment_shader   GL_ARB_framebuffer_object   GL_ARB_framebuffer_sRGB   GL_ARB_geometry_shader4   GL_ARB_half_float_pixel   GL_ARB_half_float_vertex   GL_ARB_imaging   GL_ARB_map_buffer_range   GL_ARB_multisample   GL_ARB_multitexture   GL_ARB_occlusion_query   GL_ARB_pixel_buffer_object   GL_ARB_point_parameters   GL_ARB_point_sprite   GL_ARB_provoking_vertex   GL_ARB_seamless_cube_map   GL_ARB_shader_objects   GL_ARB_shading_language_100   GL_ARB_shadow   GL_ARB_sync   GL_ARB_texture_border_clamp   GL_ARB_texture_buffer_object   GL_ARB_texture_compression   GL_ARB_texture_compression_rgtc   GL_ARB_texture_cube_map   GL_ARB_texture_env_add   GL_ARB_texture_env_combine   GL_ARB_texture_env_crossbar   GL_ARB_texture_env_dot3   GL_ARB_texture_float   GL_ARB_texture_mirrored_repeat   GL_ARB_texture_multisample   GL_ARB_texture_non_power_of_two   GL_ARB_texture_rectangle   GL_ARB_texture_rg   GL_ARB_transpose_matrix   GL_ARB_uniform_buffer_object   GL_ARB_vertex_array_bgra   GL_ARB_vertex_array_object   GL_ARB_vertex_buffer_object   GL_ARB_vertex_program   GL_ARB_vertex_shader   GL_ARB_window_pos   GL_ATI_draw_buffers   GL_ATI_texture_float   GL_ATI_texture_mirror_once   GL_S3_s3tc   GL_EXT_texture_env_add   GL_EXT_abgr   GL_EXT_bgra   GL_EXT_bindable_uniform   GL_EXT_blend_color   GL_EXT_blend_equation_separate   GL_EXT_blend_func_separate   GL_EXT_blend_minmax   GL_EXT_blend_subtract   GL_EXT_compiled_vertex_array   GL_EXT_Cg_shader   GL_EXT_depth_bounds_test   GL_EXT_direct_state_access   GL_EXT_draw_buffers2   GL_EXT_draw_instanced   GL_EXT_draw_range_elements   GL_EXT_fog_coord   GL_EXT_framebuffer_blit   GL_EXT_framebuffer_multisample   GL_EXTX_framebuffer_mixed_formats   GL_EXT_framebuffer_object   GL_EXT_framebuffer_sRGB   GL_EXT_geometry_shader4   GL_EXT_gpu_program_parameters   GL_EXT_gpu_shader4   GL_EXT_multi_draw_arrays   GL_EXT_packed_depth_stencil   GL_EXT_packed_float   GL_EXT_packed_pixels   GL_EXT_pixel_buffer_object   GL_EXT_point_parameters   GL_EXT_provoking_vertex   GL_EXT_rescale_normal   GL_EXT_secondary_color   GL_EXT_separate_shader_objects   GL_EXT_separate_specular_color   GL_EXT_shadow_funcs   GL_EXT_stencil_two_side   GL_EXT_stencil_wrap   GL_EXT_texture3D   GL_EXT_texture_array   GL_EXT_texture_buffer_object   GL_EXT_texture_compression_latc   GL_EXT_texture_compression_rgtc   GL_EXT_texture_compression_s3tc   GL_EXT_texture_cube_map   GL_EXT_texture_edge_clamp   GL_EXT_texture_env_combine   GL_EXT_texture_env_dot3   GL_EXT_texture_filter_anisotropic   GL_EXT_texture_integer   GL_EXT_texture_lod   GL_EXT_texture_lod_bias   GL_EXT_texture_mirror_clamp   GL_EXT_texture_object   GL_EXT_texture_shared_exponent   GL_EXT_texture_sRGB   GL_EXT_texture_swizzle   GL_EXT_timer_query   GL_EXT_vertex_array   GL_EXT_vertex_array_bgra   GL_IBM_rasterpos_clip   GL_IBM_texture_mirrored_repeat   GL_KTX_buffer_region   GL_NV_blend_square   GL_NV_conditional_render   GL_NV_copy_depth_to_color   GL_NV_copy_image   GL_NV_depth_buffer_float   GL_NV_depth_clamp   GL_NV_explicit_multisample   GL_NV_fence   GL_NV_float_buffer   GL_NV_fog_distance   GL_NV_fragment_program   GL_NV_fragment_program_option   GL_NV_fragment_program2   GL_NV_framebuffer_multisample_coverage   GL_NV_geometry_shader4   GL_NV_gpu_program4   GL_NV_half_float   GL_NV_light_max_exponent   GL_NV_multisample_coverage   GL_NV_multisample_filter_hint   GL_NV_occlusion_query   GL_NV_packed_depth_stencil   GL_NV_parameter_buffer_object   GL_NV_parameter_buffer_object2   GL_NV_pixel_data_range   GL_NV_point_sprite   GL_NV_primitive_restart   GL_NV_register_combiners   GL_NV_register_combiners2   GL_NV_shader_buffer_load   GL_NV_texgen_reflection   GL_NV_texture_barrier   GL_NV_texture_compression_vtc   GL_NV_texture_env_combine4   GL_NV_texture_expand_normal   GL_NV_texture_rectangle   GL_NV_texture_shader   GL_NV_texture_shader2   GL_NV_texture_shader3   GL_NV_transform_feedback   GL_NV_vertex_array_range   GL_NV_vertex_array_range2   GL_NV_vertex_buffer_unified_memory   GL_NV_vertex_program   GL_NV_vertex_program1_1   GL_NV_vertex_program2   GL_NV_vertex_program2_option   GL_NV_vertex_program3   GL_NVX_conditional_render   GL_SGIS_generate_mipmap   GL_SGIS_texture_lod   GL_SGIX_depth_texture   GL_SGIX_shadow   GL_SUN_slice_accum GLSL version: 1.50 NVIDIA via Cg compiler Starting workaround for fast running clocks Using LWJGL timer. Showing Onetoofree Splash Screen Exception in thread "Wurm 2.7.0-2115 [unstable] main thread" java.lang.NoSuchMethodError: org.lwjgl.input.Mouse.isInsideWindow()Z at com.wurmonline.client.g.d(SourceFile:235) at com.wurmonline.client.f.e(SourceFile:150) at class.eM.a(SourceFile:159) at com.wurmonline.client.f.run(SourceFile:1493) at java.lang.Thread.run(Thread.java:619) Share this post Link to post Share on other sites
Posted January 14, 2010 I get the same error as Robert using lwjgl+Linux. switching to JOGL didn't work good either. There is still that double click issue and I did get a lockup with JOGL after running for like 5 minutes. the client just stopped to use CPU time and went completely unresponsive. as if the rendering loop stopped for some reason, maybe a deadlock. I didn't like the new compass either. the big version is BIG and with the small one you can hardly read the letters Share this post Link to post Share on other sites
Posted January 14, 2010 Getting the same error as Robert and Wintermute with LWJGL, Ubuntu 9.10 and Nvidia 190.53Â JOGL starts up fine but no mouse or keyboard input with that as usual. Share this post Link to post Share on other sites
Posted January 14, 2010 switching from unstable to stable reset all keybinds. better make a copy first Share this post Link to post Share on other sites