Posted January 9, 2010 Changes in 2.7.0-2065 * Bugfix: Make target window work again. * Remove fightmove and cmd console commands. Replace with keybinds. See the new default keybindings.txt for the full list. * Add a main menu, displayed with the STOP keybind (by default escape) if there is no current action to stop. * Add a show error log button to the pack updater to make it easier to report problems. Share this post Link to post Share on other sites
Posted January 9, 2010 3 small bugs: -Client remembers what size you had the fight bar as but does not set correctly on startup. So client thinks for me the fight bat is small buts its shows big, so have to click toggle size twice to change it. -You get emote options that do nothing on right click in skill window. -Can toggle toolbelt on and off from main menu even if you don't have one Share this post Link to post Share on other sites
Posted January 9, 2010 with the newest update i am sometimes able to enable/disable a compass. i dont even own one its weird. the option is blacked out , but sometimes it works anyway. ive not been able to determine what triggers it. Share this post Link to post Share on other sites
Posted January 9, 2010 For reference: // Stance selects bind Numpad1 AIM_LOWER_LEFT bind Numpad2 AIM_LOWER_MIDDLE bind Numpad3 AIM_LOWER_RIGHT bind Numpad4 AIM_LEFT bind Numpad5 AIM_MIDDLE bind Numpad6 AIM_RIGHT bind Numpad7 AIM_UPPER_LEFT bind Numpad8 AIM_UPPER_MIDDLE bind Numpad9 AIM_UPPER_RIGHT bind Numpad0 FOCUS bind Decimal SHIELD_BASH bind Divide DEFEND_LEFT bind Multiply DEFEND_UPPER bind Subtract DEFEND_LOWER bind Add DEFEND_RIGHT // Fight moves bind 6 special_move1 bind 7 special_move2 bind 8 special_move3 bind 9 special_move4 bind 0 special_move5 Share this post Link to post Share on other sites
Posted January 9, 2010 I am still not getting the startup splash, the file downloads but only a warped Wurm logo is shown. Would these errors matter (ATI Radeon X1950 on Vista): Starting update of login splash image... Could not complete FBO: 36057 (0x8cd9) Disabling FBO due to error. Finished loading new login splash image! Share this post Link to post Share on other sites
Posted January 9, 2010 I am still not getting the startup splash, the file downloads but only a warped Wurm logo is shown. Would these errors matter (ATI Radeon X1950 on Vista): Is this a striped kind of warped? If so, check your catalyst settings; disable catalyst A.I. and enable 'let application decide' (don't know the english phrase) for AA and AF. Share this post Link to post Share on other sites
Posted January 10, 2010 The error message means the error detection is working as expected, at least. Changes in 2.7.0-2075 * Bugfix: Disabled buttons shouldn't respond to clicks. * Make compass and toolbelt behave properly, including on restart. * Bugfix: Fight window didn't remember size properly. * Bugfix: Rock mine doors were unstealthy * Change cave rendering around some. Might fix lighting-at-entrance issues, might not. * Remove the 'extreme' cave detail level. Changes in 2.7.0-2079 * Most draggable components can now be locked (and unlocked) with the context menu. This should remain between restarts. * Fix holes and glitches in the new caves. Fix bad texturing. Fix cave hover names. * Make cave floors slightly bumpier. Share this post Link to post Share on other sites
Posted January 10, 2010 On unstable 2.7.0-2079 Can no longer move inside a cave or do any actions. Getting rubberbanding back to the same spot when moving...when standing still my character is moving slightly up and down, like it's jumping on the spot. Debug dumped at Sun Jan 10 08:49:19 CET 2010 after running 5m Wurm version 2.7.0-2079 [unstable] ----- 13,7 ms 24,4 ms 49,8 ms Frame Time 1,8 ms 13,0 ms 25,4 ms Sleep Time 6,1 ms 5,7 ms 7,8 ms Render HeadsUpDisplay 1,6 ms 1,5 ms 2,3 ms Reflections  1,6 ms 1,5 ms 2,3 ms Rendering   0,4 ms 0,4 ms 0,6 ms Caves    --- --- --- Objects    --- --- --- Trees    --- --- --- Structures   tiny tiny tiny Cell Trees, Structures, Objects    --- --- --- Objects    --- --- --- Trees    --- --- --- Structures  0,4 ms 0,4 ms 0,7 ms World render  tiny tiny tiny Setup 1,4 ms 1,3 ms 2,1 ms Render Time  1,0 ms 0,9 ms 1,5 ms Caves   0,2 ms 0,2 ms 0,4 ms Objects    0,2 ms 0,2 ms 0,4 ms Static objects    tiny tiny tiny Mobile objects   tiny tiny 0,1 ms Cave update   tiny tiny tiny Cave cycle   tiny tiny tiny Structures    tiny tiny tiny Static structures    tiny tiny tiny Mobile structures   --- --- --- Trees    --- --- --- Close trees    --- --- --- Distant trees  0,2 ms 0,2 ms 0,3 ms Water  0,1 ms 0,1 ms 0,2 ms Alpha Particles  tiny tiny 0,2 ms Initialisation  tiny tiny tiny Transparent  tiny tiny tiny Rain  tiny tiny tiny Effects  tiny tiny tiny Picked Item  --- tiny tiny Solid Particles  tiny tiny tiny Tile Decorations  tiny tiny tiny Cell Trees, Structures, Objects   --- --- --- Surface update   --- --- --- Trees    --- --- --- Close trees    --- --- --- Distant trees   --- --- --- Structures    --- --- --- Static structures    --- --- --- Mobile structures   --- --- --- Objects    --- --- --- Static objects    --- --- --- Mobile objects   --- --- --- Surface cycle  --- tiny tiny Sky  --- tiny tiny Player  --- tiny tiny Damage Effect  --- tiny tiny Glow  --- tiny tiny Glare  tiny tiny tiny Spyglass  --- tiny tiny Grass  --- tiny tiny Terrain 1,0 ms 1,0 ms 15,8 ms Offscreen Render Time  1,0 ms 0,9 ms 1,4 ms Lightmaps   0,8 ms 0,7 ms 1,1 ms Render end    0,4 ms 0,4 ms 0,6 ms Dynamic blit    0,1 ms 0,1 ms 0,3 ms Static blit    0,1 ms 0,1 ms 0,3 ms Lights    tiny tiny tiny Cloud shadows    tiny tiny tiny End shadows   0,2 ms 0,1 ms 0,6 ms Render dirty    tiny tiny 0,3 ms Copy    tiny tiny 0,2 ms Bumpmaps    tiny tiny tiny Sun    tiny tiny tiny Ambient    tiny tiny tiny Dirty shadows    --- --- --- No Bumpmaps   tiny tiny tiny Lightmap setup  tiny tiny 15,0 ms Terrain lods  tiny tiny tiny Projection 1,2 ms 0,7 ms 2,6 ms World Tick  1,1 ms 0,6 ms 2,5 ms Cells tick  tiny tiny 0,1 ms Grass tick  tiny tiny tiny Player tick  tiny tiny 0,1 ms HUD tick tiny 0,5 ms 3,9 ms Client Prepare 0,4 ms 0,2 ms 0,7 ms Renderer Tick 0,2 ms 0,2 ms 0,4 ms Buffer swap tiny tiny 1,6 ms Handle sound tiny tiny 0,1 ms Server Update tiny tiny tiny Handle Events tiny tiny tiny Renderer Prepare tiny tiny 0,2 ms Pick object tiny tiny tiny DotXSI Synch tiny tiny tiny Window resize --- --- tiny Ticks counted Time is Sun Jan 10 08:43:28 CET 2010 Running client version 2.7.0-2079 [unstable] === System information === Operating system: Windows 7 (arch: x86, version: 6.1) Java version: 1.6.0_17 (Sun Microsystems Inc.) <http://java.sun.com/> Jvm version: 14.3-b01 (Sun Microsystems Inc.) [Java HotSpot(TM) Client VM] Available CPUs: 8 >>> Main thread exiting. Loading character Merl Loading config default Loading props file C:\Users\Patrik\Documents\wurm\configs\default\gamesettings.txt Loading props file C:\Users\Patrik\Documents\wurm\players\Merl\password.txt >>> LoginFrame queue entry exiting. Saving props file C:\Users\Patrik\Documents\wurm\players\Merl\password.txt Saving props file C:\Users\Patrik\Documents\wurm\configs\default\gamesettings.txt Loaded pack sound.jar (r192) Loaded pack graphics.jar (r221) Loading props file C:\Users\Patrik\Documents\wurm\players\Merl\stats.txt >>> Launch queue entry exiting. Preparing to enable console logging. Now logging to C:\Users\Patrik\Documents\wurm\console.Merl.log === Wurm options === advanced_select_items = false allow_async_awt_events = true animation_playback_self = 1 auto_mipmaps_enabled = 2 cavedetail = 2 censor_chat = true cloud_shadows = false compressed_textures = false compressed_textures_S3TC = false debug_mode = false display_settings = true:false:0:1280:1024:-1:-1:false engine_multithreaded = 0 event_log_rotation = 2 fast_yield = false fbo_enabled = 1 fog_coord_src = 0 font_bold = 11 font_default = 11 font_header = 24 font_huge_header = 36 font_italian = 11 font_monospaced = 11 fps_limit = 90 fps_limit_enabled = true game_client_thread_priority = 2 glsl_enabled = 2 gui_opacity = 3 has_read_eula = true hide_menu_examine = false hide_menu_no_target = false hide_menu_spam_mode = false hide_menu_stop = false high_res_binoculars = false hint_fog = 1 hint_linesmooth = 1 hint_mipmap = 1 hint_perspective = 1 hint_pointsmooth = 1 hint_polygonsmooth = 1 hint_texture_compression = 2 hint_texture_scaling = 1 impColumn = true inverse_mouse = false irc_log_rotation = 2 item_creature_render_distance = 4 loadInventoryStartup = true log_extra_errors = false max_texture_size = 3 mega_texture_size = 4 model_loader_thread_priority = 2 model_loading_threads = 1 multidraw_enabled = 2 no_brightness = false no_terrain_render = false no_world_render = false non_power_of_two = 2 offscreen_texture_size = 2 other_log_rotation = 2 outline_picking = true player_guest = false reflection_texture_size = 2 reflections = 4 release_context = false release_context_on_jogl_sleep = false remember_password = true render_distant_terrain = true render_glow = false resident_models = false save_skills_on_quit = false screenshot_file_format = 0 setting_timestamps = true shadow_level = 0 showKChat = true skillgain_minimum = 0 skydetail = 2 sleep_on_awt_drag = false sound_al_gain = 0 sound_buzzlevel = 2 sound_engine = 2 sound_footstepslevel = 10 sound_play_ambients = true sound_play_buzz = true sound_play_footsteps = true sound_play_music = true sound_play_weather = true structure_render_distance = 4 submit_client_data = 0 temporary_jogl_maximize_override = false terrain_bump = true terrain_res = 2 test_mode = 0 tile_transitions = true tiledecorations = 4 toolSlot1 = 110027348115714 toolSlot2 = 140174444987650 toolSlot3 = 92687558509826 toolSlot4 = 78161777787138 toolSlot5 = 109804295028994 treelist_outline = true trees = 4 update_optional = true use_anisotropic_filtering = 0 use_color_picking = false use_fast_clock_work_around = true use_fbo_color_picking = false use_frustrum_optimisation_experiment = false use_nagles_algorithm = false use_nano_timer = false use_non_alpha_particles = true use_non_alpha_particles_experiment = false use_occlusion_culling = true use_outline_picking_experiment = false use_smooth_lines = false use_smooth_points = false use_smooth_polygons = false use_tree_models = true use_weather_particles = true vbo_enabled = 2 viewport_bob = true Setting up dotXSI Model Loader Executing C:\Users\Patrik\Documents\wurm\configs\default\keybindings.txt Keybindings saved. Word filter loaded: 23 >>> Game launcher thread exiting. Setting up OpenAL Sound Engine OpenAL version: 1.1 ALSOFT 1.7.411 OpenAL renderer: OpenAL Soft OpenAL vendor: OpenAL Community OpenAL extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_source_distance_model AL_LOKI_quadriphonic Generating: 128 source channels. Setting debug gl === OpenGL information === JOGL version: 1.1.1 LWJGL version: 2.1.0 OpenGL vendor: NVIDIA Corporation OpenGL renderer: GeForce GTX 260/PCI/SSE2 OpenGL version: 3.1.0 Colorbits: 8, 8, 8, 8 Stencilbits: 0 Depthbits: 24 Texture units: 4 AUX buffers: 4 Max GL Lights: 8 OpenGL extensions:   GL_ARB_color_buffer_float   GL_ARB_compatibility   GL_ARB_copy_buffer   GL_ARB_depth_buffer_float   GL_ARB_depth_texture   GL_ARB_draw_buffers   GL_ARB_draw_instanced   GL_ARB_fragment_program   GL_ARB_fragment_program_shadow   GL_ARB_fragment_shader   GL_ARB_half_float_pixel   GL_ARB_half_float_vertex   GL_ARB_framebuffer_object   GL_ARB_geometry_shader4   GL_ARB_imaging   GL_ARB_map_buffer_range   GL_ARB_multisample   GL_ARB_multitexture   GL_ARB_occlusion_query   GL_ARB_pixel_buffer_object   GL_ARB_point_parameters   GL_ARB_point_sprite   GL_ARB_shadow   GL_ARB_shader_objects   GL_ARB_shading_language_100   GL_ARB_texture_border_clamp   GL_ARB_texture_buffer_object   GL_ARB_texture_compression   GL_ARB_texture_cube_map   GL_ARB_texture_env_add   GL_ARB_texture_env_combine   GL_ARB_texture_env_dot3   GL_ARB_texture_float   GL_ARB_texture_mirrored_repeat   GL_ARB_texture_non_power_of_two   GL_ARB_texture_rectangle   GL_ARB_texture_rg   GL_ARB_transpose_matrix   GL_ARB_vertex_array_object   GL_ARB_vertex_buffer_object   GL_ARB_vertex_program   GL_ARB_vertex_shader   GL_ARB_window_pos   GL_ATI_draw_buffers   GL_ATI_texture_float   GL_ATI_texture_mirror_once   GL_S3_s3tc   GL_EXT_texture_env_add   GL_EXT_abgr   GL_EXT_bgra   GL_EXT_blend_color   GL_EXT_blend_equation_separate   GL_EXT_blend_func_separate   GL_EXT_blend_minmax   GL_EXT_blend_subtract   GL_EXT_compiled_vertex_array   GL_EXT_Cg_shader   GL_EXT_bindable_uniform   GL_EXT_depth_bounds_test   GL_EXT_direct_state_access   GL_EXT_draw_buffers2   GL_EXT_draw_instanced   GL_EXT_draw_range_elements   GL_EXT_fog_coord   GL_EXT_framebuffer_blit   GL_EXT_framebuffer_multisample   GL_EXT_framebuffer_object   GL_EXTX_framebuffer_mixed_formats   GL_EXT_framebuffer_sRGB   GL_EXT_geometry_shader4   GL_EXT_gpu_program_parameters   GL_EXT_gpu_shader4   GL_EXT_multi_draw_arrays   GL_EXT_packed_depth_stencil   GL_EXT_packed_float   GL_EXT_packed_pixels   GL_EXT_pixel_buffer_object   GL_EXT_point_parameters   GL_EXT_provoking_vertex   GL_EXT_rescale_normal   GL_EXT_secondary_color   GL_EXT_separate_shader_objects   GL_EXT_separate_specular_color   GL_EXT_shadow_funcs   GL_EXT_stencil_two_side   GL_EXT_stencil_wrap   GL_EXT_texture3D   GL_EXT_texture_array   GL_EXT_texture_buffer_object   GL_EXT_texture_compression_latc   GL_EXT_texture_compression_rgtc   GL_EXT_texture_compression_s3tc   GL_EXT_texture_cube_map   GL_EXT_texture_edge_clamp   GL_EXT_texture_env_combine   GL_EXT_texture_env_dot3   GL_EXT_texture_filter_anisotropic   GL_EXT_texture_integer   GL_EXT_texture_lod   GL_EXT_texture_lod_bias   GL_EXT_texture_mirror_clamp   GL_EXT_texture_object   GL_EXT_texture_sRGB   GL_EXT_texture_swizzle   GL_EXT_texture_shared_exponent   GL_EXT_timer_query   GL_EXT_vertex_array   GL_EXT_vertex_array_bgra   GL_IBM_rasterpos_clip   GL_IBM_texture_mirrored_repeat   GL_KTX_buffer_region   GL_NV_blend_square   GL_NV_copy_depth_to_color   GL_NV_copy_image   GL_NV_depth_buffer_float   GL_NV_conditional_render   GL_NV_depth_clamp   GL_NV_explicit_multisample   GL_NV_fence   GL_NV_float_buffer   GL_NV_fog_distance   GL_NV_fragment_program   GL_NV_fragment_program_option   GL_NV_fragment_program2   GL_NV_framebuffer_multisample_coverage   GL_NV_geometry_shader4   GL_NV_gpu_program4   GL_NV_half_float   GL_NV_light_max_exponent   GL_NV_multisample_coverage   GL_NV_multisample_filter_hint   GL_NV_occlusion_query   GL_NV_packed_depth_stencil   GL_NV_parameter_buffer_object   GL_NV_parameter_buffer_object2   GL_NV_pixel_data_range   GL_NV_point_sprite   GL_NV_primitive_restart   GL_NV_register_combiners   GL_NV_register_combiners2   GL_NV_texgen_reflection   GL_NV_texture_compression_vtc   GL_NV_texture_env_combine4   GL_NV_texture_expand_normal   GL_NV_texture_rectangle   GL_NV_texture_shader   GL_NV_texture_shader2   GL_NV_texture_shader3   GL_NV_transform_feedback   GL_NV_transform_feedback2   GL_NV_vertex_array_range   GL_NV_vertex_array_range2   GL_NV_vertex_program   GL_NV_vertex_program1_1   GL_NV_vertex_program2   GL_NV_vertex_program2_option   GL_NV_vertex_program3   GL_NVX_conditional_render   GL_NV_vertex_buffer_unified_memory   GL_NV_shader_buffer_load   GL_SGIS_generate_mipmap   GL_SGIS_texture_lod   GL_SGIX_depth_texture   GL_SGIX_shadow   GL_SUN_slice_accum   GL_WIN_swap_hint   WGL_EXT_swap_control GLSL version: 1.40 NVIDIA via Cg compiler Starting workaround for fast running clocks Using LWJGL timer. Showing Onetoofree Splash Screen Setting up Anti-Aliasing Setting up graphic hints Setting up Anisotropic Texture Filtering Not enabling anisotropic filtering Startup Phase - Setting up.. Loading window positions from C:\Users\Patrik\Documents\wurm\players\Merl\windows_1920x1138.txt Loading props file C:\Users\Patrik\Documents\wurm\players\Merl\windows_1920x1138.txt Gui initialized Startup Phase - Preparing terrain Startup Phase - Connecting .. Disabling Nagles Writing to C:\Users\Patrik\Documents\wurm\players\Merl\logs\_Event.2010-01.txt Disabling Nagles Login successful Executing C:\Users\Patrik\Documents\wurm\configs\default\autorun.txt Keybindings saved. Starting update of login splash image... Finished loading new login splash image! Writing to C:\Users\Patrik\Documents\wurm\players\Merl\logs\_Friends.2010-01.txt WARNING: TINY NORMAL AT (5541.0, 3608.0, -10.0) WARNING: TINY NORMAL AT (5553.0, 3624.0, -10.0) WARNING: TINY NORMAL AT (5540.0, 3632.0, -10.0) WARNING: TINY NORMAL AT (5540.0, 3632.0, -10.0) WARNING: TINY NORMAL AT (5546.0, 3632.0, -10.0) WARNING: TINY NORMAL AT (5552.0, 3632.0, -10.0) WARNING: TINY NORMAL AT (5555.0, 3632.0, -10.0) WARNING: TINY NORMAL AT (5552.0, 3632.0, -10.0) WARNING: TINY NORMAL AT (5519.0, 3640.0, -10.0) WARNING: TINY NORMAL AT (5518.0, 3648.0, -10.0) WARNING: TINY NORMAL AT (5542.0, 3648.0, -10.0) WARNING: TINY NORMAL AT (5530.0, 3652.0, -10.0) WARNING: TINY NORMAL AT (5543.0, 3652.0, -10.0) WARNING: TINY NORMAL AT (5542.0, 3652.0, -10.0) Writing to C:\Users\Patrik\Documents\wurm\players\Merl\logs\Village.2010-01.txt Dumped debug to C:\Users\Patrik\Documents\wurm\players\Merl\dumps\debug.20100110.0845.txt Dumped debug to C:\Users\Patrik\Documents\wurm\players\Merl\dumps\debug.20100110.0849.txt Share this post Link to post Share on other sites
Posted January 10, 2010 On unstable 2.7.0-2079 Can no longer move inside a cave or do any actions. Getting rubberbanding back to the same spot when moving...when standing still my character is moving slightly up and down, like it's jumping on the spot. I have the same issue right now, but no time to wait for /support Share this post Link to post Share on other sites
Posted January 10, 2010 I had the same issue earlier but there were no GM's on for assistance Share this post Link to post Share on other sites
Posted January 10, 2010 I'm having the same problem about getting stuck in caves. Share this post Link to post Share on other sites
Posted January 10, 2010 It may be my computer, but I seem to get spurious double clicks and sometimes jerk my ingame head in directions I didn't intend to. Still need to verify if it's fast yield, the new drivers, and if it happens on the stable client too. Share this post Link to post Share on other sites
Posted January 10, 2010 I am still not getting the startup splash, the file downloads but only a warped Wurm logo is shown. Would these errors matter (ATI Radeon X1950 on Vista): Is this a striped kind of warped? If so, check your catalyst settings; disable catalyst A.I. and enable 'let application decide' (don't know the english phrase) for AA and AF. OK I had unistalled the Catalyst Control Center, so I reinstalled it and checked those ('Use application settings' was the wording), but it did not help. My driver version is 9.8, ATI has moved my card to legacy support and is not offering any newer. :-\ Share this post Link to post Share on other sites
Posted January 10, 2010 It may be my computer, but I seem to get spurious double clicks and sometimes jerk my ingame head in directions I didn't intend to. Still need to verify if it's fast yield, the new drivers, and if it happens on the stable client too. This is possibly a result of the new event handling. In addition to fast yield, there are three new settings for JOGL in the compat view: disable async events, release context on sleep, and sleep before drag. LWJGL has no extra options. Please include which renderer you've used and your OS. I am still not getting the startup splash, the file downloads but only a warped Wurm logo is shown. Would these errors matter (ATI Radeon X1950 on Vista): Is this a striped kind of warped? If so, check your catalyst settings; disable catalyst A.I. and enable 'let application decide' (don't know the english phrase) for AA and AF. OK I had unistalled the Catalyst Control Center, so I reinstalled it and checked those ('Use application settings' was the wording), but it did not help. My driver version is 9.8, ATI has moved my card to legacy support and is not offering any newer. :-\ In that case you'll probably want to use 9.3 or older, as the 9.4 to 9.11 drivers have a rather annoying memory leak. Share this post Link to post Share on other sites
Posted January 10, 2010 It may be my computer, but I seem to get spurious double clicks and sometimes jerk my ingame head in directions I didn't intend to. Still need to verify if it's fast yield, the new drivers, and if it happens on the stable client too. This is possibly a result of the new event handling. In addition to fast yield, there are three new settings for JOGL in the compat view: disable async events, release context on sleep, and sleep before drag. LWJGL has no extra options. Please include which renderer you've used and your OS. Lwjgl, Linux, nvidia 190.53. Further testing later, switched to stable for now because of the problem in mines. Share this post Link to post Share on other sites
Posted January 10, 2010 In that case you'll probably want to use 9.3 or older, as the 9.4 to 9.11 drivers have a rather annoying memory leak. Since 9.10 the memory leak regarding Wurm and light sources was fixed by ATI, I haven't heard about any new memory leaks introduced by them. Anyway I think they are now up to 9.12 at least. All ATI drivers before 9.10 will cause memory leaks which will cause frequent client crashes. Btw, I won't use unstable clients anymore since I am unable to leave or walk in my mine because of rubberband bug introduced in latest client (probably the bumpier cave floors you introduced) Share this post Link to post Share on other sites
Posted January 10, 2010 Changes in 2.7.0-2082 * Bugfix: Rubber banding in caves * Bugfix: Cave entrances and mine doors were lighted incorrectly. Share this post Link to post Share on other sites
Posted January 10, 2010 A few people have reported 'slow motion' sometimes after logging in, I don't mean low fps, in fact the fps seems stupidly high when it happens (and I have my fps limited to 50). No I don't have a dump, if it happens again I'll post one. Share this post Link to post Share on other sites
Posted January 10, 2010 I had it happen 4 days ago, but didn't get a dump :-( My speed indicator read 12.4kph but the visible movement was only around 2-3 my FPS was also reading 60's even though my normal is only about 15. Share this post Link to post Share on other sites
Posted January 10, 2010 In that case you'll probably want to use 9.3 or older, as the 9.4 to 9.11 drivers have a rather annoying memory leak. Yeah so they say, but I could run Wurm all day (;D) at high graphic and sound settings without crashing. Well I downgraded to 9.3, but the splash picture is still not shown, just warped, stretched Wurm logo. Wurm sets my FBO support as Disabled and Use direct color picking as checked, other Compatibility settings are at Core or unchecked. Share this post Link to post Share on other sites
Posted January 11, 2010 A few people have reported 'slow motion' sometimes after logging in, I don't mean low fps, in fact the fps seems stupidly high when it happens (and I have my fps limited to 50). No I don't have a dump, if it happens again I'll post one. I get that too but ONLY after the reconnect screen was there because of a server restart and the server has not been up yet. Share this post Link to post Share on other sites
Posted January 11, 2010 * Add a main menu, displayed with the STOP keybind (by default escape) if there is no current action to stop. STOP does not work anymore in fights. When in a fight you could queue and action like first aid, hit escape and the fight action was aborted and the first aid action would start. This is not possible anymore since the menu comes up. also there is a small window between finishing the first action and starting the queued action when it would not stop but display the menu instead. This could be because of a little lag. I'd prefer not to see the menu at all. How about a toggle escmenu? EDIT: Actually displaying a menu on STOP is a bad hack. I think it'd be better to bind ESC to a MENU action by default and have the STOP action as it was before but unbound. So players will be able to rebind MENU to any other key if they want the STOP on ESC Share this post Link to post Share on other sites
Posted January 11, 2010 * Add a main menu, displayed with the STOP keybind (by default escape) if there is no current action to stop. STOP does not work anymore in fights. When in a fight you could queue and action like first aid, hit escape and the fight action was aborted and the first aid action would start. This is not possible anymore since the menu comes up. That's a good thing It's always seemed silly to be able to first aid yourself in the middle of a fight, I'm glad it was fixed (even if only unintentionally). Share this post Link to post Share on other sites
Posted January 11, 2010 That's a good thing It's always seemed silly to be able to first aid yourself in the middle of a fight, I'm glad it was fixed (even if only unintentionally). That's why there is a penalty on doing stuff while fighting. Oh, and you can't stop leading an animal in fights anymore. So those fights are to death then. Point is you can't stop your attack anymore unless you find a way to end the fight. I dont care if you think it's realistic to heal in a fight. I think it's realistic to stop attacking nevertheless. Share this post Link to post Share on other sites
Posted January 11, 2010 Changes in 2.7.0-2095 * Make the version checker more intuitive * Bugfix: Some LWJGL input events were ignored * Switch to LWJGL 2.2.1 * Prevent window resizing when window is locked * Prevent all components from going off-screen * More under-the-hood GUI changes * Make the main menu resize properly * Improve item price tooltip * Display how many items are selected in tooltip when multiple are selected Share this post Link to post Share on other sites