Posted September 18, 2023 (edited) I would love to go visit friends who live in interior remote areas of other servers, but thinking about all the time sailing changes my mind. Sailing was great fun and a core entertainment feature for about the first few years I played. Now, it's a dreaded chore. My suggestion is to use new and existing mechanics to create a fast travel system that really benefits the core player base of premium customers. Mechanics: 1. Add the option to teleport to the starter village on the same server as presently located when using karma's town portal ability or meditation's recall home. - note: This is not an easily available ability for players. Meditation's recall home requires a minimum of level 80, which shows much dedication to the game. Karma also takes effort to obtain, albeit much less work than meditation. So, I'm suggesting teleportation with a cost. 2. Either add a new portal, or add the option to the existing Epic portal in the starter towns, to portal to any other starter village on any other pve server. - note: This would only teleport the player and inventory, not carts, wagons, ships, or led animals. The functionality would be the same as using the Epic portal today. 3. This is not a feature add, but a description for completing fast travel. The friend, or receiving party, would require the ability to summon soul. 4. Going back home would require karma or recall home to that server's starting town, using the portal, then karma or recall home again to deed, or summon with an alt. Benefits: 1. This may entice players to level or prem up their priests at times for summons 2. Provide new content of being able to visit friends more quickly on other servers that otherwise would take a long travel time 3. Easier way to trade deathkept items 4. Players may be more willing to pay for deeds on other servers since it would be easier to travel between owned deeds Edited September 18, 2023 by Galatyn Share this post Link to post Share on other sites
Posted September 18, 2023 seems too easy to abuse with events of any kind of normal or rare resources; to counter that.. add a huge FS nerf to level down player combat abilities to 10 skill and characteristics at 30 or 23~, while on another server as guest/visitor; even with a nerf to stats, there are options to abuse events like missions, uniques, etc... for sp.. it's so common to use or sell some that these just need to drop their non-drop status, leave them deathkept, but allow the player to wrap them in package or w/e.. convert in different item.. possible to drop and mail, the whole alt, summon, teleporting around for sp is annoying; if the whole idea is to visit... why not convert a player to "spirit" form and allow such teleport for limited time but lock the exploration to just the player deed which is being visited, no exiting it, no summons out of there, etc Share this post Link to post Share on other sites
Posted September 18, 2023 This comes up every now and then, and I think that some kind of avatar teleport would be the way to go. Limited time and limited to on-deed or nerfed to being unusable for exploits would I think be workable. If the idea is to go deed-to-deed for a visit, to help a friend or ally on their deed etc, then either naked or avatar teleport and confined to the destination deed should not be a problem. Share this post Link to post Share on other sites
Posted September 18, 2023 I can't think of how this would be "abused". People summon to uniques, mission locations, or events all the time. If anything, this would increase player participation which is good for the game. Can you be more specific on how this would abuse an event? Also, the suggestion is a simple one with very minor coding updates, or at least would seem so. Outlandish suggestions that use completely new or different mechanics are much less likely to be added. For example, you're suggestion to 1. nerf fight skill to a certain level, 2. convert to spirit form, 3. lock exploration to just the deed, etc. is just way over the top. Share this post Link to post Share on other sites
Posted September 18, 2023 Deathkeep items can easily be sold by just suicide alts to the same starter town and trading them. I've bought hundreds of sleep powder this way and it doesn't take much time. Free teleporting is simply not fun. This game is about traveling and exploring what is around. You know how many times I've traveled to a slaying or event and had to stop take screenshots of someone's deed I would have never gone across. Or how many conversations I've strung up just by simply passing by someone's local? Teleporting around the map is not a good way for the community to explore. The best stories start when you get lost. Share this post Link to post Share on other sites
Posted September 18, 2023 34 minutes ago, Galatyn said: I can't think of how this would be "abused". People summon to uniques, mission locations, or events all the time. If anything, this would increase player participation which is good for the game. Can you be more specific on how this would abuse an event? Also, the suggestion is a simple one with very minor coding updates, or at least would seem so. Outlandish suggestions that use completely new or different mechanics are much less likely to be added. For example, you're suggestion to 1. nerf fight skill to a certain level, 2. convert to spirit form, 3. lock exploration to just the deed, etc. is just way over the top. this is just same server teleports with very restricted trust system in mind to prevent abuse and shenanigans and full control over who/what/where/when/(no why, trust and other 4 W's..) you can revisit the 'scare', concerns, etc other have with it, despite it's limitations and only local effects; you're proposing GM power to teleport anywhere(spawn town/village), any time to any server... Do you really think there's no way to abuse such power? Do you really think no mechanic can not be abused if players had pretty powerful anywhere teleport? Share this post Link to post Share on other sites
Posted September 18, 2023 I think I missed that post. Thanks for sharing, as it's very similar. Though, I was suggesting portal to starter towns only, not anywhere. Still requires a priest to summon to final location from starter, or else would have to find a wild horse or something, which negates the whole point of fast travel. Share this post Link to post Share on other sites
Posted September 18, 2023 (edited) 1 hour ago, Atndy said: Deathkeep items can easily be sold by just suicide alts to the same starter town and trading them. I've bought hundreds of sleep powder this way and it doesn't take much time. Free teleporting is simply not fun. This game is about traveling and exploring what is around. You know how many times I've traveled to a slaying or event and had to stop take screenshots of someone's deed I would have never gone across. Or how many conversations I've strung up just by simply passing by someone's local? Teleporting around the map is not a good way for the community to explore. The best stories start when you get lost. The game is absolutely wonderful for traveling and exploring what is around. It's probably something most people enjoy about this game. Seeing all of the cool deeds, different terrain layouts, saying hi in local to strangers and friends. I'm not advocating for that change whatsoever and, conversely, encourage new players to do that. However, after 10 years, there really isn't much that I haven't explored several times over, except maybe some parts of Xanadu. I've talked to others that feel the same way. I'm not suggesting free teleporting and whether it's fun or not. I'm looking for a faster way to visit friends in far away places, which is the fun part, not the tedious snaking sail across islands. I think the difference is you are talking about exploring the unknown, while I'm talking about traveling to known destinations. Edited September 18, 2023 by Galatyn Share this post Link to post Share on other sites
Posted September 18, 2023 1 hour ago, Atndy said: Free teleporting is simply not fun. This game is about traveling and exploring what is around. You know how many times I've traveled to a slaying or event and had to stop take screenshots of someone's deed I would have never gone across. Or how many conversations I've strung up just by simply passing by someone's local? Teleporting around the map is not a good way for the community to explore. It is a lot less not-fun than travelling the exact same highway route for eleventy-third time. I personally thoroughly enjoy exploring, but not all travel is exploring. In fact, most isn't. Indeed teleporting is not a good way to explore, but it IS a good way get to the same place you have been going over and over when you just want to pop in to help with something and then it's off back home. For me, this would cut out two entire thoroughly boring sessions making sure I don't miss the next turn-off on the route. Also, the game is about what any given player wants it to be about. If you personally prefer to journey to wherever you are going, then simply don't teleport. If you are saying that you would use teleport if it was available, then it would seem that you don't value the journey as highly as you think you do. ? Share this post Link to post Share on other sites
Posted September 18, 2023 (edited) Exploring in Wurm can be a lot of fun, but travel is PAIN. They are completely different activities. We would absolutely benefit from fast travel and it would not hinder exploration at all. Imo it would make exploration easier and far more fun. And I don't see why it needs to have harsh limitations either. Just let people get around the world, and let them bring their mounts/vehicles. There's no reason it has to be punishing. We can be allowed to have fun in Wurm sometimes too, it doesn't ALL have to be slow and tedious Edit to add: I just disbanded two deeds because I was fed up with traveling between them. Sitting in a boat staring blankly at the horizon or running down highways following the same route is not exploration. If there was a craftable teleporter on deed that lets you hop over to starter towns and villages you're a member of, I might have kept them. I would certainly be more active around the world. It would bring more activity to starter towns and their marketplaces too, which is good for new players and the community overall. There are so many reasons to do this, and I can't think of any legitimate drawbacks. Wurm is far too vast to have to crawl tile by tile everywhere you want to go. Edited September 18, 2023 by Vorticella Share this post Link to post Share on other sites
Posted September 18, 2023 Summoning is already pretty exploitive because it does not have a cooldown at all, and within a few minutes you can have an entire army ready lol. This will benefit veteran players that know how to exploit the game more than it will help new players "get around" because travel is "too hard". -1 Share this post Link to post Share on other sites
Posted September 18, 2023 2 hours ago, Legios said: Summoning is already pretty exploitive because it does not have a cooldown at all, and within a few minutes you can have an entire army ready lol. This will benefit veteran players that know how to exploit the game more than it will help new players "get around" because travel is "too hard". -1 yup Share this post Link to post Share on other sites
Posted September 18, 2023 (edited) 5 hours ago, Legios said: This will benefit veteran players that know how to exploit the game more than it will help new players "get around" because travel is "too hard". Exploit how exactly? Be specific, otherwise this is nothing but the usual "-1 keep everything awful" attitude that for some reason, someone is always compelled to bring in to suggestions like this. And keep in mind that many people skip events and rifts and generally don't explore the world, just because the slow travel sucks. People have fewer deeds and even quit the game because of it. This isn't about new players or travel being "too hard". Travel is a frustrating waste of time and it makes the game less fun. This is true at all experience levels. Fast travel makes the world more accessible, makes it easier for people to connect and would be a massive improvement. So how exactly could this be exploited, and how exactly would that be worse for the game than keeping travel as it is today? Edited September 18, 2023 by Vorticella Share this post Link to post Share on other sites
Posted September 18, 2023 I have no idea what the debate is about. You have summon soul. It's fairly low difficulty and costs 100 favor. Takes maybe 2 minutes to make 100 favor even at low levels and if you are that lazy just make a lib priest and butcher one horse for 5 summon souls. Teleporting makes the game moot. Why do you need a boat? Just teleport. Why do you need a highway? Just teleport. Why bring a wagon just load everything up on your alts and teleport around the map to bring what you need. Teleporting should have never been introduced in the game to begin with. Share this post Link to post Share on other sites
Posted September 18, 2023 29 minutes ago, Atndy said: I have no idea what the debate is about. You have summon soul. It's fairly low difficulty and costs 100 favor. Takes maybe 2 minutes to make 100 favor even at low levels and if you are that lazy just make a lib priest and butcher one horse for 5 summon souls. Teleporting makes the game moot. Why do you need a boat? Just teleport. Why do you need a highway? Just teleport. Why bring a wagon just load everything up on your alts and teleport around the map to bring what you need. Teleporting should have never been introduced in the game to begin with. You make it sound like we would be teleporting freely to any point in the world at any time. Did you actually read the suggestion? Share this post Link to post Share on other sites
Posted September 18, 2023 5 minutes ago, Vorticella said: You make it sound like we would be teleporting freely to any point in the world at any time. Did you actually read the suggestion? yea, you're missing a lot of unwritten context Share this post Link to post Share on other sites
Posted September 18, 2023 27 minutes ago, Vorticella said: You make it sound like we would be teleporting freely to any point in the world at any time. Did you actually read the suggestion? Dude everything you claimed about is solved by summon soul. And most people who complain about getting Round live either way inland or on top a mountain. With. 4 speed and 90/90 gear you go 35km.. Share this post Link to post Share on other sites
Posted September 18, 2023 (edited) 3 hours ago, Atndy said: Teleporting makes the game moot. Only if travel is the ONLY thing you do in the game, beause Wurm was a travel game. You don't because it isn't. 2 hours ago, Atndy said: Dude everything you claimed about is solved by summon soul. There is a big difference between a push and a pull. Basically this is saying that people cannot be solo players, or single-character players. With Wurm's population, it's the hermits and lone wanderers that would be using this. 2 hours ago, Atndy said: And most people who complain about getting Round live either way inland or on top a mountain. On a major coastal deed with plenty of highways, thanks. Still, travel those same highways every time is boring. Basically people seem to want the game to be boring. Not merely slow. Boring. Here is the thing - like any active mechanic in the game. If you personally don't see the need, you personally don't need to use it. Use what you like, but don't tell other people they also have to use it and like it. Edited September 18, 2023 by TheTrickster Share this post Link to post Share on other sites
Posted September 18, 2023 (edited) On 9/19/2023 at 4:25 AM, Finnn said: yea, you're missing a lot of unwritten context Well, maybe it should be WRITTEN context, or at least pointed at, so as to avoid missing it. ? Personally, I like the alliance type teleport suggestions better (i.e. within a server) whereas this suggestions is inter-server. To me the inter-server nature of it is why the limitations would be useful. The sailing mechanic is a good one, but coastal departure to coastal arrival is a completely different beast to going from inland to inland between servers. That can become a major undertaking - and if it is just to travel to another deed for social time or to help with something it is a hindrance. Limitations filter the use so it is indeed for those purposes rather than some kind of expedited expedition giving players an exploit for treasure hunting or rifts or whatever. Edited September 20, 2023 by TheTrickster Share this post Link to post Share on other sites
Posted September 18, 2023 1 hour ago, TheTrickster said: Only if travel is the ONLY thing you do in the game, beause Wurm was a travel game. You don't because it isn't. One of the biggest parts of the game is travel and how to increase your speed. 1 hour ago, TheTrickster said: There is a big difference between a push and a pull. Basically this is saying that people cannot be solo players, or single-character players. With Wurm's population, it's the hermits and lone wanderers that would be using this. The option is there for you and you choosing not to use it is no one's responsibility then your own. What does a single-player need to teleport for? Also making use of summoning soul doesn't mean you have to cast it. 1 hour ago, TheTrickster said: On a major coastal deed with plenty of highways, thanks. Still, travel those same highways every time is boring. Basically people seem to want the game to be boring. Not merely slow. Boring. Here is the thing - like any active mechanic in the game. If you personally don't see the need, you personally don't need to use it. Use what you like, but don't tell other people they also have to use it and like it. Just because you don't like traveling doesn't mean everyone else doesn't. It's not boring you just make it seem that way. I enjoy traveling around and hunting as I go. They even made it so you can imp while traveling to give you something to do if hunting isn't your thing. I could say the same thing Via Summoning souls. Priest put a lot of time and effort into their skills don't take away one of the few perks for getting 100 faith. Share this post Link to post Share on other sites
Posted September 19, 2023 9 hours ago, Vorticella said: Exploit how exactly? Be specific, otherwise this is nothing but the usual "-1 keep everything awful" attitude that for some reason, someone is always compelled to bring in to suggestions like this. And keep in mind that many people skip events and rifts and generally don't explore the world, just because the slow travel sucks. People have fewer deeds and even quit the game because of it. This isn't about new players or travel being "too hard". Travel is a frustrating waste of time and it makes the game less fun. This is true at all experience levels. Fast travel makes the world more accessible, makes it easier for people to connect and would be a massive improvement. So how exactly could this be exploited, and how exactly would that be worse for the game than keeping travel as it is today? I play 1 character, and 1 deed. I've never left Xanadu (to live anywhere else) So living in the biggest server I still don't like the idea of having the ability to teleport around. I've refined my skill to know how to traverse the harsh lands of Xanadu, I've trained my skills to survive the cruel world it can be. I've also done about 90-120 treasure maps, so horse is kind of my preferred way to get around, I know I'd be abusing any kind of teleportation system and robbing myself by optimizing EVEN more of this game lol. I wholeheartedly believe that once you get to a certain level of experience and item acquisition these blues go away. A big part of wurm is just knowing how todo things better than others. This is of course my opinion on how I play the game, and I consider myself a noob having only played since 2016. Share this post Link to post Share on other sites
Posted September 19, 2023 (edited) nvm Edited September 19, 2023 by TheTrickster ah, nevermind Share this post Link to post Share on other sites
Posted September 19, 2023 (edited) 15 hours ago, TheTrickster said: nvm Yeah. Wurm has some serious problems in the QoL department, and travel is a major one. Sadly we'll likely never get some of these major problems fixed because of "keep everything the same" attitudes that show up in suggestions like this, making it seem like an idea is controversial when it really shouldn't be. Still waiting for any actual examples of how fast travel would be "exploited". All I'm hearing is "Change is bad". 16 hours ago, Atndy said: One of the biggest parts of the game is travel and how to increase your speed. Travel still sucks with great gear, fast horses and a nice boat. Edited September 19, 2023 by Vorticella Share this post Link to post Share on other sites
Posted September 19, 2023 (edited) On 9/18/2023 at 3:45 AM, Galatyn said: The game is absolutely wonderful for traveling and exploring what is around. Yes it is, but also its very annoying chore to waste time pointlessly traveling up and down. Why do you think areas around the starter towns are overpopulated, but the areas far away from starters are nearly empty? Its because you literally penalise yourself hard for setting up far away and then blowing time pointlessly traveling to starter town for years to come.. At a bare minimum there should be a teleportation option for the villagers to teleport to the starter town(s) from their deeds. This would make any location on the map as good as the ones close to starters without penalising players who could not set up their home closer.. Edited September 19, 2023 by Skatyna Share this post Link to post Share on other sites