Posted March 28, 2023 Server Changelog Bugfix: Birchwood archaeology fragments will now convert to wood fragments on attempt to combine them. This will allow use of the legacy birchwood frags. Bugfix: Holy Site FixesBug fix: Holy site backlash effects now give an event message even if entirely resisted (using Soul Strength). Bug fix: Holy site backlash creature spawns now spawn around the target player instead of some other location very far away. Bug fix: Corrected a jumbled message when multiple holy site backlash creatures are spawned around someone nearby. Bug fix: Holy site backlash damage effects now give messages appropriately, specify which body part they hit, and their effects (such as bleeding) function properly. Bug fix: Bleeding effect power is now properly updated in the spell effects bar/window when it is reduced over time by bleeding. Bug fix: Fixed visual effects not starting properly for players inside a holy site when it is first activated. Bug fix: Additional creature types may now spawn at the Fo steppe holy site (Sampo). Bug fix: The amount of moon metal from rummaging at a Magranon holy site has been reduced. Bug fix: The amount of favor given to a deity on holy site expiration has been corrected. Bug fix: Boars and hyenas now change size properly if they have a condition (such as Greenish or Champion). Holy site pulse messages are now alerts (in orange text) to better stand out in the event tab. Holy site backlash creature spawns now have “vengeful” added to their name, for the sake of clarity. Fo holy sites now spawn creatures twice as often as other holy sites. This only affects normal timed creature spawns, not creatures spawned due to backlash effects. Holy site spawning should now heavily prioritize whichever type of holy site does not exist on that server for that particular deity. For example, if a Fo holy site is being spawned, and a Sampo exists on the server but not a Wishing Tree, it will be extremely unlikely to spawn a second Sampo, and extremely likely to spawn a Wishing Tree instead. Event tab messages from holy site pulse and expiration will now be alert colored instead of normal colored. Client Changelog Bugfix: Fixed some situations where placing an item on a far target would snap back to a closer door. Bugfix: Holy Sites enhancementsBug fix: Corrected final positioning of meteorites and their visual effects, and the fire and smoke effects now fade out properly when they land. Bug fix: Some previously-missing visual effects have been added to holy sites. Change: Meteorites spawned by Magranon holy sites will now fall with staggered timing instead of dropping all at the same instant. Art Changelog Bugfix: Empyrean lamps will now show model and light effects correctly. Bugfix: Steel Helms with the Bucket Skin on will now correctly show the head. Bugfix: Fixed items with skins applied not showing empyrean material. Bugfix: Catapult and Battering Rams will now display the color they are dyed properly. 5 Share this post Link to post Share on other sites