Posted March 8 Hotfix: Fix for carpets and other vertically placed items not aligning to the contour of the ground. If you already placed one you will need to pick it up and drop it to have it properly orient again. Hotfix: Fixed cooldown for collecting items at Sampo Holy Sites. (09-MAR-2023) 2 Share this post Link to post Share on other sites
Posted March 8 That explains my hair standing on end ! 😁 1 Share this post Link to post Share on other sites
Posted March 8 Connecting to server........................................................ Share this post Link to post Share on other sites
Posted March 8 The wurm client seems to work fine The steam version still "tries to connect to the server" Im the only one with this issue? Share this post Link to post Share on other sites
Posted March 8 15 minutes ago, HenryofSkalitz said: Connecting to server........................................................ Same situation, but only on steam client. Share this post Link to post Share on other sites
Posted March 8 (edited) I'm stuck at "Connecting to server..." as well. Thought it was just me since I see people logged on in WurmNode. I've closed and restarted client and still can't get past "Connecting to server". I've even restarted my PC... I'm using the steam client Edited March 8 by keoki Share this post Link to post Share on other sites
Posted March 8 Nothing we can do about steam authentication going down unfortunately just need to wait those out. Share this post Link to post Share on other sites
Posted March 8 (edited) 4 hours ago, Darklords said: Nothing we can do about steam authentication going down unfortunately just need to wait those out. It's not down, yet 40 minutes before a slaying and people still cannot connect. Though There is a work around for it by flushing DNS it seems. Edited March 8 by kaidley Share this post Link to post Share on other sites
Posted March 8 I had to verify Steam files and was able to connect. Share this post Link to post Share on other sites
Posted March 10 With the reset on 3/9/2023 Hotfix: Fixed cooldown for collecting items at Sampo Holy Sites. Share this post Link to post Share on other sites
Posted March 10 Hmm, I really thought the hotfix was going to be aimed at the insane decay rate of holy sites... Share this post Link to post Share on other sites
Posted March 10 5 minutes ago, Rockmodd said: Hmm, I really thought the hotfix was going to be aimed at the insane decay rate of holy sites... We have re-balances for that in testing, will be changed soon this just couldn't wait till it was ready. 1 Share this post Link to post Share on other sites
Posted March 10 (edited) @DarklordsCould you look at separating the prayer and exorcism on purifying, I feel it adds less motivation to stick around for a whole day and less reason and motivation to train a skill (exorcism) which is already a nearly totally forgotten skill. Adding in a 30 minute cooldown for purify would give more motivation for people to sit around and help purify the altar during the course of a day instead of doing your 5 or 6 and then leaving to do other things. Edit: Would be nice to get more motivation to visit other gods holy sites too, maybe we could purify other gods at like a +10-15 to the skill check roll to further motivate a wider sense of community. Edited March 10 by SweetSerenade 2 Share this post Link to post Share on other sites
Posted March 10 with the risk of reposting (i also posted on the patch notes for 7 march but in case it wasn't seen there) "So here's the math I am seeing and this really needs to be fixed asap. It seems that if you have 50 exo you basically fix 0.5 dmg or corruption, however you want to call it. Let's ask a question...how many players in wurm actually have this skill over 50? https://www.wurmnode.com/skill/Exorcism Bout ...3.... Let's assume some chaos boys have some pts in exorcism too so maybe 5-6 people in the playerbase have mediocre exorcism skill. Taking this math into account it would take all of the players with the highest exorcism skill in the game to work and coordinate perfectly just to reduce corruption to zero assuming they'd be tied to that altar for around 12-18 hours in a single day. We really need a rework for exorcism and how much corruption it cleanses. Exorcism is actually one of the worst skills to grind , evidenced by the fact that no one has ever bothered to skill it. If you really want to use exorcism to cleanse altars, at lease multiply the repair / purification tick by at least 10x or 20 x. The playerbase doesn't have exorcism, no one has it except for a literal handful of players." 6 Share this post Link to post Share on other sites
Posted March 10 Also wanna add, that as a design choice, the assumptions of # of players actually attending holy sites is wrong. If you assume 20-30 or more players will be at holy sites then you are wrong. I've been to 3 sites so far and all of them had a max of 5 players just checking them out of curiosity. The idea that we "improve" the holy site ql by praying is pointless for 2 reasons. #1 The improvement tick for holy sites if laughably low. An improvement of 0.5 ql with 4-5 player around means that altar will be gaining maybe 2 pts every 30 minutes assuming they all coordinate. (this is another wrong assumption) This in turn will lead to people leaving the holy site once they realise that the buffs they get is tied to holy site ql. Example : A wellspring of vynora on release is around 15 ql now. An imbibe action gives a 7 minute buff to rarity / affinity while doing imping actions near the holy site. The 7 minute buff is ridiculously low and wears off fast then you need to wait 30 minutes until you imbibe again. If the holy site was around 60 ql then the buff would've been around 30 minutes, well worth the trip then. But we can't get to a 60 ql holy sites due to A) Not enough people going there to pray and B ) Not enough people there to cleanse corruption. #2 Corruption mechanics as they are are in my previous post. Simply put the math here is all wrong and we cannot cleanse corruption fast enough. Not to mention people will not login to afk for 1 hour and then do a "timed" purify action with a long cool down. This type of gameplay encourage people to simply close wurm not to engage with the game. If you want to make holy sites engaging make it so corruption is cleansed faster with higher ticks of removing damage and larger ticks of increasing its ql faster so people actually have a real gameplay reason to visit them. No one is gonna bother sticking around at a holy site when they understand how the math works against : any form of fun, any form of motivation to visit one, the buffs are laughably low, the corruption is horribly skewed and the lack of timers for purification, holy site improvement and action to use altar, for example imbibe or gaze. All in all, holy sites as they are now designed are based on too many flawed assumptions and those need to be fixed for holy sites to be a viable content. As they are no one will bother using them since corruption is too much and the imp for holy sites is too low. Tldr : wurm doesn't have 10 000 players visiting holy sites so fix the math so they can work for a low number of players. 7 Share this post Link to post Share on other sites
Posted March 10 (edited) Agree that the numbers behind the power/corruption need adjusting. To add some numbers for context: It seems .5 is the maximum that can be cleansed, which I've managed to do both on a 1 exorcism skill alt and a 90 exorcism skill character (that grind sucked please make it worthwhile). We spent about 6 hours (7 priests+4 followers to ++ sermon gains) at the Mag site on Release on Thursday. When I arrived (I was the only person there) it was at 15.9 power with 0 corruption. After 6 hours of 7 priests cycling through prayers/sermons/purification actions it was at 26.7 power with 28 corruption. I don't think I can weigh in on value of rewards (passives or actives) as those are tied to the power/corruption of the sites and as of now it is next to impossible to keep the corruption cleared while increasing the power without an unsustainable amount of people present, but it feels like those may need retuning as well. Edited March 10 by nineol words 4 Share this post Link to post Share on other sites
Posted March 10 1 hour ago, nineol said: It seems .5 is the maximum that can be cleansed, which I've managed to do both on a 1 exorcism skill alt and a 90 exorcism skill character (that grind sucked please make it worthwhile). Aye... if this is true then why bother tying it to exo skill if it's so RNG? As was said before we need an increase in the purification size. Also holy sites need to be redesigned so they don't need a high number of people. Simply put a holy site should be accessible even to a solo player. At the moment it's not. Not everyone for example is a lib priest or follower so I imagine those sites will probably have fewer attendants. 2 Share this post Link to post Share on other sites
Posted March 10 Ya we agree, did not hit the balance on that quite right. We have a load of bug fixes and balance changes coming next reset for them, let us know how it feels compared to now once those are live. 6 Share this post Link to post Share on other sites
Posted March 10 Gotta say, the visuals of the holy sites are a bit lacklustre. Imo Wurm desperately needs a shader wizard to come in and overhaul the lighting. That should be an incredibly strong visual uplift for comparatively little effort. Approaching a Fo site should have mood fog and ominous green light, Libila should be darker than normal and sickly violet and yellow light, etc. 2 Share this post Link to post Share on other sites
Posted March 11 My thoughts so far (also same thoughts I've heard from other players), the benefit to me being at a holy site as a 100 faith priest is completely non-existent. Bonuses are given out to faith gains, bonus are given out to crafting/rarity, bonuses are given out to skills. Not a single bonus to channeling skill gain or reduction to difficulty of casts done within the holy site. As Elentari mentioned, I've been to two holy sites, first one had 3 people (actually one person with two alts), and the second one had a single person. The bonuses to these either needs to be ramped way WAY up to draw people in. Or combine all of the holy sites into one site to perhaps have enough people for a sermon.. I dunno, guess we will see after the balance releases next week. 1 Share this post Link to post Share on other sites
Posted March 11 Also as an onlooker to 'purify' [07:59:10] Hogni focuses %THEIR% eyes on the Otherworldly Monolith. Share this post Link to post Share on other sites
Posted March 11 i went to two of them in Cadence, wich is one of the most populated and active islands atm. One was vynora, wellspring of knowledge: at discovery there was a certain quantity of people, enough that the power of the site ramped up to 45 in a few hours, but the bonus of the altar, while beign nice (anyone likes sleep bonus), have the counter that once you're full of sb, there's no reason to stick nearby, and there's really nothing to do at the site other than wait for 6 min. of sleep bonus each hour. I have a toon wich is magranon follower, so i just came there, got ONE pulse and came back, cannot really stay there for hours doing nothing with my playtime, tho i can camp there the toon once i have to log off as sb granted is more than the quantity i'll gain from a bed. I also went yesterday to the mag site: there were some pc's but really not enough to make any difference at the altar: we raised a bit the power but once the second pulse hit, the altar got 20 damage...we had few meteorites but since the power is low, 1 meteorite per 10 power with 10 players there looks like it's a worthless effort. I logged in back this morning and the altar now have 18 power and 35 corruption, and after another pulse went to 40 damage/corruption: there was no player in sight to take care of the site, so i guess it will stay up not too much longer, or anyway his effects will be so tiny that sticking around is almost worthless even for a follower or priest. RSince rummaging gives 1 lump every 10 power, and up now i was able to only get 0.2 empyrean iron, and that because there were 3 meteorites left there no-one mined for, while rummaging gave just a few lumps the best one was a gold 80ql with 30 damage, i can mine better...even at this altar, nothing to really do between pulses, so either you stay there and wait...or you leave the site and probably do not get back to it, not worth staying online hours to mine gold meteorites. I see two main problems: - the ability to take care of the site and make it gain enough power and remove enough corruption for the site to become "useful", there are many solutions to that including any prayer giving a tiny power bonus or using saccing as a way to raise the power and give additional bonuses - the fact that you need to stay there for long hours not doing anything else in the game to gain tiny bonuses even if you are a priest or follower of the deity: since it's a tradeoff between stay at site and gaining some bits, or doing any other activity and, well, play the game, the timers between actions at sites probably have to go, and become either a "it's active for 2 weeks anyway and always gives bonuses" or "rift type event wich may last short but gives the bonuses in that short time". 1 Share this post Link to post Share on other sites
Posted March 11 As many other said biggest flow for me is. You come wait for some meh reward and than what, you stay for one hour for next meh reward, instead of playing game what should you do in mean time? Unfortunately this feature seems like a miss to me, don't know how it can be fixed, if maybe you could tp back and forth from your deed to holy site and vice versa once you initially travel there.. Right now there is not much motivation to afk there instead of playing game... Share this post Link to post Share on other sites
Posted March 11 20 hours ago, Batolemaeus said: Gotta say, the visuals of the holy sites are a bit lacklustre. Imo Wurm desperately needs a shader wizard to come in and overhaul the lighting. That should be an incredibly strong visual uplift for comparatively little effort. Approaching a Fo site should have mood fog and ominous green light, Libila should be darker than normal and sickly violet and yellow light, etc. I just went to the Mirror holy site found on Cele, and yeah, I can't help but agree honestly. It's legit just a black mirror thing on the road. I was expecting a few visual flairs around it, something to maybe make it pop or stand out. But nope, just a mirror. Share this post Link to post Share on other sites