Posted March 7 The time has finally come and Holy Sites are beginning to make appearances across the lands of Wurm! Starting today, you will find sacred shrines dedicated to the gods scattered throughout the world, with their locations revealed through visions triggered by the prayers of faithful Wurmians. To make sure you all get to jump right in and experience this exciting new feature, we will be increasing the spawn rates of Holy Sites, meaning one site for each deity should be up throughout the majority of March on every server. Along with Holy Sites going live today, we have several Quality of Life changes and some new and improved carpets for everyone to dig into today. All existing carpets have been updated to support dyeing them different colours, and we didn’t stop there! You can dye them 2 separate colours, a main and a detail colour, to allow deep customization of any carpet you like. On top of updating the 3 existing carpets to support this new function, we have 3 new carpets being released with this update, increasing your design options to include 6 carpets total of various sizes and styles! With so many choices of color and style, are you worried about where you’re going to fit all these carpets? Worry no more! Carpets will now be place-able on walls, bringing even more decorative options to colorize your cozy interiors. In PvP news, Defiance will begin having PMK’s enabled within the next few days, and the nerf to the Break Altar spell will be removed. These changes will have their own dedicated post once everything is configured and ready to go for the Player Made Kingdoms launch on Defiance! And now, for the patch notes! Server Changelog Bugfix: Wrong resources showing in event message when digging with a full inventory. Bugfix: Siege Weapons will no longer lose their loaded ammo between server restarts. Change: Successful actions on Moments of Inspiration when combining archaeology fragments will now always make them rare regardless of how many fragments are already attached. Change: Removed Break Altar nerf on all pvp servers. New: You can now right click the window header to save default size/location of the window, new inventory windows(windows containing items) that don’t have a historical location saved will use that new default. Window sizes/locations now save more often and not just on closing/logging out. New: Creatures can now be fed and tamed by activating a container with the food inside of it, similar to planting and sowing from containers. This will, for example, allow you to queue up multiple taming actions using the same container with multiple food items inside it. New: You can now dye carpets, with two colour zones (main and details) for greater customization! New carpets made after this update will now come out as white, and existing carpets have been dyed to retain the colours they had before this update (including carpets with colour runes). Added 3 new carpets along with the update to the existing 3, and these are crafted using the loom the same way old carpets are. Client Changelog New: Added a “Find in Recipes” button to right click menu on items. Searches based on using that item as a material in the recipe, not the recipe for that item. Change: Unnecessary columns have been removed to make the mission window smaller. 23 Share this post Link to post Share on other sites
Posted March 7 (edited) OMG I just want to reply!!! First :-) Ok I like the new options for rugs - good idea. But you garbaged the look of the old rugs we already had.. this used to look nice, now its crap... WTF. Where does this sort of thinking come from? Lets garbage the look of stuff already in game. WHY! BRING BACK OLD RED RUG COLOR: Thanks for your time. Edited March 8 by TeeeBOMB words Share this post Link to post Share on other sites
Posted March 7 OMG this is so amazing! Can't wait to see the new default window position and size. This will make life so much easier! And the carpets! 😍 Share this post Link to post Share on other sites
Posted March 7 The passive effect for mags holy site seems to be missing in the notes, assuming the fuel boost is still a thing Share this post Link to post Share on other sites
Posted March 7 I like new carpets, and carpet dying. Good idea! Too many words for me to read right now for the sacred places tho, will need a nap first. What I did read, it sounds fun. Thanks the updates. 4 minutes ago, Thassadar said: Can't wait to see the new default window position and size. Agreed! Share this post Link to post Share on other sites
Posted March 7 This should be very interesting. Can't wait to get out there and start exploring for a Holy Site. The carpets are pretty neat too. I'm pumped. Share this post Link to post Share on other sites
Posted March 7 (edited) Super excited for the holy sites Edited March 7 by Spiderman Share this post Link to post Share on other sites
Posted March 7 I'm happy about that mission window cleanup, thanks! Share this post Link to post Share on other sites
Posted March 7 1 hour ago, DevBlog said: New: Creatures can now be fed and tamed by activating a container with the food inside of it, similar to planting and sowing from containers. This will, for example, allow you to queue up multiple taming actions using the same container with multiple food items inside it. Thank you devs, my dream has come true! 4 Share this post Link to post Share on other sites
Posted March 7 21 minutes ago, Madnath said: Thank you devs, my dream has come true! Of course, cause I just finished grinding it. Share this post Link to post Share on other sites
Posted March 7 (edited) Can the mission start date/timestamps please be put back into the mission window? It makes it hard to keep track of when a mission will lock in for early expiry without that info. *Edit* Just noticed that this is still visible under the mission details window, can disregard. Edited March 7 by nineol I'm not smart Share this post Link to post Share on other sites
Posted March 7 is the new metal from meteorites should be in such low quantity and weight ? few lumps at 0.03 / 0.09 weight and that's per one meteorite at best Share this post Link to post Share on other sites
Posted March 7 Thank you. Is a plan make dyeable meditation rugs too? Share this post Link to post Share on other sites
Posted March 7 28 minutes ago, Ksss said: is the new metal from meteorites should be in such low quantity and weight ? few lumps at 0.03 / 0.09 weight and that's per one meteorite at best Similar results on testing, it's mean't to be semi rare considering it's a mm alternative. Best used for weapons! Share this post Link to post Share on other sites
Posted March 7 Lots of great work and additions, Thanks Dev and wurm team and staff! Share this post Link to post Share on other sites
Posted March 7 Empyrean seems a bit underwhelming to me, some normal metals seems a better alternative: silver for weapons does more damage and while it have some minor drawbacks, it's a LOT easier to get, while steel is a lot better than empyrean: resist more damage and have better DR, and that too is easier to get. It won't be a credible alternative to moonmetals or even to normal metals, like it is now: it either should have peculiar properties (like the parry bonus for weapons, tho it looks very very tiny addition), or beign more powerful at least in something. 3 Share this post Link to post Share on other sites
Posted March 7 Thanks for art team and devs. New carpets are super cool, no need any colour!!!❤️ 1 Share this post Link to post Share on other sites
Posted March 7 (edited) Fo: Clay and cloth items Vynora: Wooden items Magranon: Metal items Libila: Leather items umm vynora is clay and wooden items fo just cloth as th wiki stated for many many years. is this a change now? holy site page states this https://www.wurmpedia.com/index.php/Follower Vynora followers abilities and penalties Follower abilities +10% skill gain to all skills, except fighting and characteristics not listed below. +2.5%-10% skill gain to mind logic, mind speed scaled by alignment 5% shorter action timer when building walls. 10% shorter action timer when paving roads. 7.5% shorter repair timer. +10% QL gain when improving wooden and clay items. Fo follower abilities and penalties Follower abilities Followers with 20 faith and 10 favor receive a passive healing bonus. Followers with 20 faith and 20 favor receive a 25% bonus to passive stamina regeneration. +15% skill gain to nature & its sub skills, healing & first aid, and cooking & its sub skills. +2.5%-10% skill gain to body stamina & soul depth scaled by alignment. 20% slower food/water bar drain. +1 range for gardening/forestry-dependent mouseover info (trees, grass, etc.). +10% QL gain when improving cloth items. Edited March 7 by validate 1 Share this post Link to post Share on other sites
Posted March 7 (edited) Simply - thank you! I have no idea how I'll like the holy sites, we'll see it in action I guess. But the hangable (and improved) carpets are awesome and I cannot be thankful enough for the window positioning QoL! Also - my piggies beware you will blow up. Edited March 7 by Jaz Share this post Link to post Share on other sites
Posted March 7 [ attempts to post coherently but keeps hyperventilating in carpet options ] 3 1 Share this post Link to post Share on other sites
Posted March 7 7 hours ago, DevBlog said: New: You can now right click the window header to save default size/location of the window, new inventory windows(windows containing items) that don’t have a historical location saved will use that new default. Window sizes/locations now save more often and not just on closing/logging out. Woooaaaahhhh!!!! Amaze! Share this post Link to post Share on other sites
Posted March 7 5 hours ago, Xagru said: Thank you. Is a plan make dyeable meditation rugs too? I hope not if they make them bland like the colorful rugs. 1 Share this post Link to post Share on other sites