Posted January 22, 2023 (edited) This would be a great mod if there were a way to control what does not decay and/or how fast things will decay. For instance remove decay from buildings but keep it turned on for other things. Or reduce decay for carts by 50%. Is this the line that controls the decay? cls.getMethod("setDamage", "(F)Z").insertBefore("if($1<100f) $1 = 0f;") If it is then would changing the $1=0f to some other number for instance $1=10f be possible? I have never used Java nor can I compile it because I don't have the knowledge nor the time. Edited January 22, 2023 by TheMacGregor Share this post Link to post Share on other sites