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HughMongus

Java Crash - Out Of Memory - Java Heap Space Error

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Unexpected crash while playing The error was: <Java heap space>

It's possible you might figure out what's wrong from the log file below, but if you can't, post the full log on the wurm online forums, and someone else might be able to help you.

Contents of console.log:
[17:06:29]
[17:06:29] Preparing to enable console logging.
[17:06:29]
[17:06:29] Preparing to enable console logging.
[17:06:29] Now logging to C:\USERNAMEs\USERNAME\wurm\console.Hughmongus.log
[17:06:29] Time is Fri Jan 13 17:06:29 PST 2023
[17:06:29] Running client version 4.2.73
[17:06:29]          client build# 31fc26ebcc0b71bfbfa8502fcf7d0835e95c917a
[17:06:29]      client build time 2022-12-22 13:42
[17:06:29]
[17:06:29] === System information ===
[17:06:29] Executing from C:\USERNAMEs\USERNAME\AppData\Local\Programs\Wurm Online\
[17:06:29] Operating system: Windows 10 (arch: amd64, version: 10.0)
[17:06:29] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[17:06:29] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[17:06:29] Available CPUs: 12
[17:06:29]
[17:06:29]
[17:06:29] === Wurm options ===
[17:06:29] animation_playback_self = 2
[17:06:29] ao_level = 1
[17:06:29] auto_mipmaps_enabled = 1
[17:06:29] auto_run_source = 0
[17:06:29] cartography_indicator_distance = 8
[17:06:29] cartography_on_compass = false
[17:06:29] cavedetail = 0
[17:06:29] censor_chat = true
[17:06:29] collada_animations = 3
[17:06:29] colorItemsDamage = true
[17:06:29] color_black = 0.0,0.0,0.0,1.0
[17:06:29] color_cyan = 0.0,1.0,1.0,1.0
[17:06:29] color_enchant_desc = 0.5,0.5,1.0,1.0
[17:06:29] color_enchant_name = 0.0,0.5,0.5,1.0
[17:06:29] color_enchant_power = 0.0,1.0,1.0,1.0
[17:06:29] color_error = 1.0,0.3,0.3,1.0
[17:06:29] color_fuchsia = 1.0,0.0,1.0,1.0
[17:06:29] color_green = 0.4,0.72,0.47,1.0
[17:06:29] color_grey = 0.5,0.75,1.0,1.0
[17:06:29] color_lime = 0.5,1.0,0.5,1.0
[17:06:29] color_maroon = 0.5,0.0,0.0,1.0
[17:06:29] color_navy_blue = 0.23,0.39,1.0,1.0
[17:06:29] color_orange = 1.0,0.58,0.04,1.0
[17:06:29] color_outline_ally = 0.5,1.0,0.5,1.0
[17:06:29] color_outline_friend = 0.5,0.75,1.0,1.0
[17:06:29] color_outline_hostile = 1.0,0.0,0.0,1.0
[17:06:29] color_outline_neutral = 0.5,0.5,1.0,1.0
[17:06:29] color_purple = 0.5,0.0,0.5,1.0
[17:06:29] color_red = 1.0,0.0,0.0,1.0
[17:06:29] color_royal_blue = 0.5,0.5,1.0,1.0
[17:06:29] color_salve_acid = 1.0,1.0,0.0,1.0
[17:06:29] color_salve_fire = 1.0,0.0,0.0,1.0
[17:06:29] color_salve_frost = 0.0,0.0,1.0,1.0
[17:06:29] color_silver = 0.75,0.75,0.75,1.0
[17:06:29] color_system = 0.5,1.0,0.5,1.0
[17:06:29] color_teal = 0.0,0.5,0.5,1.0
[17:06:29] color_white = 1.0,1.0,1.0,1.0
[17:06:29] color_yellow = 1.0,1.0,0.0,1.0
[17:06:29] combat_world_text = false
[17:06:29] compressed_textures = false
[17:06:29] compressed_textures_S3TC = true
[17:06:29] contribution_culling = 200
[17:06:29] custim_timer_source = 1
[17:06:29] customTimer1 = -1|-1
[17:06:29] customTimer2 = -1|-1
[17:06:29] customTimer3 = -1|-1
[17:06:29] customTimer4 = -1|-1
[17:06:29] customTimer5 = -1|-1
[17:06:29] debug_mode = false
[17:06:29] defaultActions_source = 0
[17:06:29] depth_clamp_enabled = 2
[17:06:29] disable_select_all_shortcut = false
[17:06:29] display_settings = false:false:0:800:600:32:-1:false:false
[17:06:29] enable_contribution_culling = false
[17:06:29] enable_debugs = false
[17:06:29] enable_ingame_wurmpedia = false
[17:06:29] enable_lod = true
[17:06:29] enable_seasonal_mappings = true
[17:06:29] enable_shift_drag = false
[17:06:29] enable_volumetric_fog = true
[17:06:29] enable_vsync = false
[17:06:29] enable_world_drag = true
[17:06:29] event_log_rotation = 2
[17:06:29] exec_source = 0
[17:06:29] fast_yield = false
[17:06:29] fbo_enabled = 2
[17:06:29] flashAssist_climbing = true
[17:06:29] flashAssist_inventory = true
[17:06:29] flashAssist_stamina_low = true
[17:06:29] flashAssist_stamina_water = true
[17:06:29] fog_coord_src = 0
[17:06:29] font_antialias = 2
[17:06:29] font_bold = 11
[17:06:29] font_default = 11
[17:06:29] font_header = 24
[17:06:29] font_italian = 11
[17:06:29] font_monospaced = 11
[17:06:29] font_static = 11
[17:06:29] fov_horizontal = 80
[17:06:29] fps_limit = 60
[17:06:29] fps_limit_background = 30
[17:06:29] fps_limit_enabled = true
[17:06:29] fps_ui_buffer = 30
[17:06:29] fps_uilimit_enabled = false
[17:06:29] free_look_mode_disable_on_close_component = false
[17:06:29] free_look_mode_disable_on_combat = false
[17:06:29] free_look_mode_disable_on_open_component = false
[17:06:29] free_look_mode_sensitivity = 10
[17:06:29] game_client_thread_priority = 2
[17:06:29] glsl_debug_loading = false
[17:06:29] glsl_enabled = 2
[17:06:29] gpu_skinning = true
[17:06:29] graphics_profile = 5
[17:06:29] gui_opacity = 3
[17:06:29] gui_skin = 1
[17:06:29] hard_mode = false
[17:06:29] has_read_eula = true
[17:06:29] head_bob = false
[17:06:29] hide_cursor_with_ui = false
[17:06:29] hide_inactive_friends = false
[17:06:29] hide_menu_examine = false
[17:06:29] hide_menu_no_target = false
[17:06:29] hide_menu_spam_mode = true
[17:06:29] hide_menu_stop = false
[17:06:29] hide_onscreen_fail_messages = false
[17:06:29] hide_onscreen_hostile_messages = false
[17:06:29] hide_onscreen_info_messages = false
[17:06:29] hide_personal_goal = false
[17:06:29] high_res_binoculars = true
[17:06:29] hint_texture_scaling = 2
[17:06:29] impColumn = true
[17:06:29] inverse_mouse = false
[17:06:29] irc_log_rotation = 2
[17:06:29] irc_notif = 0
[17:06:29] item_creature_render_distance = 4
[17:06:29] keep_fightwindow_hidden = false
[17:06:29] key_bindings_source = 0
[17:06:29] keyboard_layout = 0
[17:06:29] limit_dynamic_lights = false
[17:06:29] loadInventoryStartup = true
[17:06:29] local_list_in_event = true
[17:06:29] lod = 1
[17:06:29] log_extra_errors = false
[17:06:29] log_gl_errors = false
[17:06:29] mark_text_read = true
[17:06:29] material_as_suffix = true
[17:06:29] max_dynamic_lights = 14
[17:06:29] max_shader_lights = 8
[17:06:29] max_texture_size = 2
[17:06:29] mega_texture_size = 6
[17:06:29] model_loader_thread_priority = 2
[17:06:29] model_loading_threads = 3
[17:06:29] mount_control_mode = 0
[17:06:29] mount_rotation = false
[17:06:29] mouse_camera_sensitivity = 10.0
[17:06:29] mouse_smoothing = 0.0
[17:06:29] multicolor_usage = 1
[17:06:29] multidraw_enabled = 1
[17:06:29] no_brightness = false
[17:06:29] no_terrain_render = false
[17:06:29] no_world_render = false
[17:06:29] non_power_of_two = 1
[17:06:29] normal_maps = true
[17:06:29] occlusion_queries_enabled = 2
[17:06:29] offscreen_texture_size = 2
[17:06:29] other_log_rotation = 2
[17:06:29] outline_picking = true
[17:06:29] placement_rotation = 0
[17:06:29] player_texture_size = 2
[17:06:29] quick_keybinds = true
[17:06:29] reflection_texture_size = 2
[17:06:29] reflections = 0
[17:06:29] remember_password = true
[17:06:29] render_bloom = false
[17:06:29] render_distant_terrain = true
[17:06:29] render_fxaa = true
[17:06:29] render_sun_glare = false
[17:06:29] render_vignette = false
[17:06:29] renderer_type = 1
[17:06:29] resident_models = false
[17:06:29] save_skills_on_quit = true
[17:06:29] screen_brightness = 0.0
[17:06:29] screen_shake = false
[17:06:29] screenshot_file_format = 1
[17:06:29] season_override = 0
[17:06:29] send_extra_tile_data = false
[17:06:29] setting_timestamps = true
[17:06:29] settings_version = 15
[17:06:29] shadow_level = 0
[17:06:29] shadow_mapsize = 1
[17:06:29] shift_drag_default = 10
[17:06:29] showKChat = true
[17:06:29] show_body_in_inventory = false
[17:06:29] show_creature_overlay = true
[17:06:29] show_detailed_hover = false
[17:06:29] show_examine_world_text = false
[17:06:29] show_hit_direction_indicator = true
[17:06:29] show_inventory_filters = true
[17:06:29] show_local_world_text = false
[17:06:29] show_old_menu = false
[17:06:29] show_old_quickbar = false
[17:06:29] show_tab_blinking = true
[17:06:29] silent_friends_update = false
[17:06:29] skillgain_minimum = 1
[17:06:29] skillgain_no_alignment = true
[17:06:29] skillgain_no_favor = true
[17:06:29] skydetail = 2
[17:06:29] sound_al_gain = 5
[17:06:29] sound_buzzlevel = 2
[17:06:29] sound_cache_enabled = true
[17:06:29] sound_doppler_enabled = false
[17:06:29] sound_engine = 2
[17:06:29] sound_footstepslevel = 10
[17:06:29] sound_music_level = 4
[17:06:29] sound_play_PMAlert = false
[17:06:29] sound_play_UIsounds = true
[17:06:29] sound_play_ambients = true
[17:06:29] sound_play_buzz = true
[17:06:29] sound_play_combat = true
[17:06:29] sound_play_door = true
[17:06:29] sound_play_emotes = true
[17:06:29] sound_play_footsteps = true
[17:06:29] sound_play_music = false
[17:06:29] sound_play_weather = true
[17:06:29] sound_play_work = true
[17:06:29] structure_render_distance = 4
[17:06:29] submit_client_data = 1
[17:06:29] supersampling = 0
[17:06:29] swap_mouse_buttons = false
[17:06:29] terrain_res = 2
[17:06:29] test_attach_equipment = false
[17:06:29] test_mode = 0
[17:06:29] thirdPerson = false
[17:06:29] tile_transitions = true
[17:06:29] tiledecorations = 2
[17:06:29] togglePushToTalk = true
[17:06:29] treelist_outline = true
[17:06:29] trees = 4
[17:06:29] ui_dir_indicator_scale = 100
[17:06:29] ui_font_scale = 90
[17:06:29] ui_scale = 80
[17:06:29] update_optional = true
[17:06:29] use_alpha_particles = true
[17:06:29] use_anisotropic_filtering = 4
[17:06:29] use_antialiasing = 1
[17:06:29] use_default_action = true
[17:06:29] use_fast_clock_work_around = true
[17:06:29] use_nano_timer = false
[17:06:29] use_non_alpha_particles = true
[17:06:29] use_phobia_models = false
[17:06:29] use_tree_models = true
[17:06:29] use_weather_particles = true
[17:06:29] vbo_enabled = 1
[17:06:29] vg_ui_theme = 1
[17:06:29] viewport_bob = true
[17:06:29] water_detail = 0
[17:06:29] water_transparency = false
[17:06:29]
[17:06:30] Setting up WurmModel Model Loader
[17:06:30] Executing C:\USERNAMEs\USERNAME\wurm\configs\800x600\keybindings.txt
[17:06:30] Translating legacy key NUMPAD7 to KP_7
[17:06:30] Translating legacy key SUBTRACT to KP_SUBTRACT
[17:06:30] Translating legacy key NUMPAD9 to KP_9
[17:06:30] Translating legacy key NUMPAD8 to KP_8
[17:06:30] Translating legacy key MULTIPLY to KP_MULTIPLY
[17:06:30] Translating legacy key DIVIDE to KP_DIVIDE
[17:06:30] Translating legacy key NUMPAD5 to KP_5
[17:06:30] Translating legacy key NUMPAD1 to KP_1
[17:06:30] Translating legacy key NUMPAD0 to KP_0
[17:06:30] Translating legacy key NUMPAD3 to KP_3
[17:06:30] Translating legacy key NUMPAD2 to KP_2
[17:06:30] Translating legacy key EQUALS to EQUAL
[17:06:30] Translating legacy key ADD to KP_ADD
[17:06:30] Translating legacy key DECIMAL to KP_DECIMAL
[17:06:30] Translating legacy key ADD to KP_ADD
[17:06:30] Translating legacy key NUMPAD6 to KP_6
[17:06:30] Translating legacy key NUMPAD4 to KP_4
[17:06:30] Setting up OpenAL Sound Engine
[17:06:30] OpenAL version: 1.1 ALSOFT 1.21.1
[17:06:30] OpenAL renderer: OpenAL Soft
[17:06:30] OpenAL vendor: OpenAL Community
[17:06:30] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[17:06:30] Generating: 128 source channels.
[17:06:30]
[17:06:30] === OpenGL information ===
[17:06:30] LWJGL version: 3.3.1 1.2.0
[17:06:30] OpenGL vendor: NVIDIA Corporation
[17:06:30] OpenGL renderer: NVIDIA GeForce RTX 3050/PCIe/SSE2
[17:06:30] OpenGL version: 4.6.0 NVIDIA 526.47
[17:06:30] OpenGL extensions:
[17:06:30]     GL_AMD_multi_draw_indirect
[17:06:30]     GL_AMD_seamless_cubemap_per_texture
[17:06:30]     GL_AMD_vertex_shader_viewport_index
[17:06:30]     GL_AMD_vertex_shader_layer
[17:06:30]     GL_ARB_arrays_of_arrays
[17:06:30]     GL_ARB_base_instance
[17:06:30]     GL_ARB_bindless_texture
[17:06:30]     GL_ARB_blend_func_extended
[17:06:30]     GL_ARB_buffer_storage
[17:06:30]     GL_ARB_clear_buffer_object
[17:06:30]     GL_ARB_clear_texture
[17:06:30]     GL_ARB_clip_control
[17:06:30]     GL_ARB_color_buffer_float
[17:06:30]     GL_ARB_compatibility
[17:06:30]     GL_ARB_compressed_texture_pixel_storage
[17:06:30]     GL_ARB_conservative_depth
[17:06:30]     GL_ARB_compute_shader
[17:06:30]     GL_ARB_compute_variable_group_size
[17:06:30]     GL_ARB_conditional_render_inverted
[17:06:30]     GL_ARB_copy_buffer
[17:06:30]     GL_ARB_copy_image
[17:06:30]     GL_ARB_cull_distance
[17:06:30]     GL_ARB_debug_output
[17:06:30]     GL_ARB_depth_buffer_float
[17:06:30]     GL_ARB_depth_clamp
[17:06:30]     GL_ARB_depth_texture
[17:06:30]     GL_ARB_derivative_control
[17:06:30]     GL_ARB_direct_state_access
[17:06:30]     GL_ARB_draw_buffers
[17:06:30]     GL_ARB_draw_buffers_blend
[17:06:30]     GL_ARB_draw_indirect
[17:06:30]     GL_ARB_draw_elements_base_vertex
[17:06:30]     GL_ARB_draw_instanced
[17:06:30]     GL_ARB_enhanced_layouts
[17:06:30]     GL_ARB_ES2_compatibility
[17:06:30]     GL_ARB_ES3_compatibility
[17:06:30]     GL_ARB_ES3_1_compatibility
[17:06:30]     GL_ARB_ES3_2_compatibility
[17:06:30]     GL_ARB_explicit_attrib_location
[17:06:30]     GL_ARB_explicit_uniform_location
[17:06:30]     GL_ARB_fragment_coord_conventions
[17:06:30]     GL_ARB_fragment_layer_viewport
[17:06:30]     GL_ARB_fragment_program
[17:06:30]     GL_ARB_fragment_program_shadow
[17:06:30]     GL_ARB_fragment_shader
[17:06:30]     GL_ARB_fragment_shader_interlock
[17:06:30]     GL_ARB_framebuffer_no_attachments
[17:06:30]     GL_ARB_framebuffer_object
[17:06:30]     GL_ARB_framebuffer_sRGB
[17:06:30]     GL_ARB_geometry_shader4
[17:06:30]     GL_ARB_get_program_binary
[17:06:30]     GL_ARB_get_texture_sub_image
[17:06:30]     GL_ARB_gl_spirv
[17:06:30]     GL_ARB_gpu_shader5
[17:06:30]     GL_ARB_gpu_shader_fp64
[17:06:30]     GL_ARB_gpu_shader_int64
[17:06:30]     GL_ARB_half_float_pixel
[17:06:30]     GL_ARB_half_float_vertex
[17:06:30]     GL_ARB_imaging
[17:06:30]     GL_ARB_indirect_parameters
[17:06:30]     GL_ARB_instanced_arrays
[17:06:30]     GL_ARB_internalformat_query
[17:06:30]     GL_ARB_internalformat_query2
[17:06:30]     GL_ARB_invalidate_subdata
[17:06:30]     GL_ARB_map_buffer_alignment
[17:06:30]     GL_ARB_map_buffer_range
[17:06:30]     GL_ARB_multi_bind
[17:06:30]     GL_ARB_multi_draw_indirect
[17:06:30]     GL_ARB_multisample
[17:06:30]     GL_ARB_multitexture
[17:06:30]     GL_ARB_occlusion_query
[17:06:30]     GL_ARB_occlusion_query2
[17:06:30]     GL_ARB_parallel_shader_compile
[17:06:30]     GL_ARB_pipeline_statistics_query
[17:06:30]     GL_ARB_pixel_buffer_object
[17:06:30]     GL_ARB_point_parameters
[17:06:30]     GL_ARB_point_sprite
[17:06:30]     GL_ARB_polygon_offset_clamp
[17:06:30]     GL_ARB_post_depth_coverage
[17:06:30]     GL_ARB_program_interface_query
[17:06:30]     GL_ARB_provoking_vertex
[17:06:30]     GL_ARB_query_buffer_object
[17:06:30]     GL_ARB_robust_buffer_access_behavior
[17:06:30]     GL_ARB_robustness
[17:06:30]     GL_ARB_sample_locations
[17:06:30]     GL_ARB_sample_shading
[17:06:30]     GL_ARB_sampler_objects
[17:06:30]     GL_ARB_seamless_cube_map
[17:06:30]     GL_ARB_seamless_cubemap_per_texture
[17:06:30]     GL_ARB_separate_shader_objects
[17:06:30]     GL_ARB_shader_atomic_counter_ops
[17:06:30]     GL_ARB_shader_atomic_counters
[17:06:30]     GL_ARB_shader_ballot
[17:06:30]     GL_ARB_shader_bit_encoding
[17:06:30]     GL_ARB_shader_clock
[17:06:30]     GL_ARB_shader_draw_parameters
[17:06:30]     GL_ARB_shader_group_vote
[17:06:30]     GL_ARB_shader_image_load_store
[17:06:30]     GL_ARB_shader_image_size
[17:06:30]     GL_ARB_shader_objects
[17:06:30]     GL_ARB_shader_precision
[17:06:30]     GL_ARB_shader_storage_buffer_object
[17:06:30]     GL_ARB_shader_subroutine
[17:06:30]     GL_ARB_shader_texture_image_samples
[17:06:30]     GL_ARB_shader_texture_lod
[17:06:30]     GL_ARB_shading_language_100
[17:06:30]     GL_ARB_shader_viewport_layer_array
[17:06:30]     GL_ARB_shading_language_420pack
[17:06:30]     GL_ARB_shading_language_include
[17:06:30]     GL_ARB_shading_language_packing
[17:06:30]     GL_ARB_shadow
[17:06:30]     GL_ARB_sparse_buffer
[17:06:30]     GL_ARB_sparse_texture
[17:06:30]     GL_ARB_sparse_texture2
[17:06:30]     GL_ARB_sparse_texture_clamp
[17:06:30]     GL_ARB_spirv_extensions
[17:06:30]     GL_ARB_stencil_texturing
[17:06:30]     GL_ARB_sync
[17:06:30]     GL_ARB_tessellation_shader
[17:06:30]     GL_ARB_texture_barrier
[17:06:30]     GL_ARB_texture_border_clamp
[17:06:30]     GL_ARB_texture_buffer_object
[17:06:30]     GL_ARB_texture_buffer_object_rgb32
[17:06:30]     GL_ARB_texture_buffer_range
[17:06:30]     GL_ARB_texture_compression
[17:06:30]     GL_ARB_texture_compression_bptc
[17:06:30]     GL_ARB_texture_compression_rgtc
[17:06:30]     GL_ARB_texture_cube_map
[17:06:30]     GL_ARB_texture_cube_map_array
[17:06:30]     GL_ARB_texture_env_add
[17:06:30]     GL_ARB_texture_env_combine
[17:06:30]     GL_ARB_texture_env_crossbar
[17:06:30]     GL_ARB_texture_env_dot3
[17:06:30]     GL_ARB_texture_filter_anisotropic
[17:06:30]     GL_ARB_texture_filter_minmax
[17:06:30]     GL_ARB_texture_float
[17:06:30]     GL_ARB_texture_gather
[17:06:30]     GL_ARB_texture_mirror_clamp_to_edge
[17:06:30]     GL_ARB_texture_mirrored_repeat
[17:06:30]     GL_ARB_texture_multisample
[17:06:30]     GL_ARB_texture_non_power_of_two
[17:06:30]     GL_ARB_texture_query_levels
[17:06:30]     GL_ARB_texture_query_lod
[17:06:30]     GL_ARB_texture_rectangle
[17:06:30]     GL_ARB_texture_rg
[17:06:30]     GL_ARB_texture_rgb10_a2ui
[17:06:30]     GL_ARB_texture_stencil8
[17:06:30]     GL_ARB_texture_storage
[17:06:30]     GL_ARB_texture_storage_multisample
[17:06:30]     GL_ARB_texture_swizzle
[17:06:30]     GL_ARB_texture_view
[17:06:30]     GL_ARB_timer_query
[17:06:30]     GL_ARB_transform_feedback2
[17:06:30]     GL_ARB_transform_feedback3
[17:06:30]     GL_ARB_transform_feedback_instanced
[17:06:30]     GL_ARB_transform_feedback_overflow_query
[17:06:30]     GL_ARB_transpose_matrix
[17:06:30]     GL_ARB_uniform_buffer_object
[17:06:30]     GL_ARB_vertex_array_bgra
[17:06:30]     GL_ARB_vertex_array_object
[17:06:30]     GL_ARB_vertex_attrib_64bit
[17:06:30]     GL_ARB_vertex_attrib_binding
[17:06:30]     GL_ARB_vertex_buffer_object
[17:06:30]     GL_ARB_vertex_program
[17:06:30]     GL_ARB_vertex_shader
[17:06:30]     GL_ARB_vertex_type_10f_11f_11f_rev
[17:06:30]     GL_ARB_vertex_type_2_10_10_10_rev
[17:06:30]     GL_ARB_viewport_array
[17:06:30]     GL_ARB_window_pos
[17:06:30]     GL_ATI_draw_buffers
[17:06:30]     GL_ATI_texture_float
[17:06:30]     GL_ATI_texture_mirror_once
[17:06:30]     GL_S3_s3tc
[17:06:30]     GL_EXT_texture_env_add
[17:06:30]     GL_EXT_abgr
[17:06:30]     GL_EXT_bgra
[17:06:30]     GL_EXT_bindable_uniform
[17:06:30]     GL_EXT_blend_color
[17:06:30]     GL_EXT_blend_equation_separate
[17:06:30]     GL_EXT_blend_func_separate
[17:06:30]     GL_EXT_blend_minmax
[17:06:30]     GL_EXT_blend_subtract
[17:06:30]     GL_EXT_compiled_vertex_array
[17:06:30]     GL_EXT_Cg_shader
[17:06:30]     GL_EXT_depth_bounds_test
[17:06:30]     GL_EXT_direct_state_access
[17:06:30]     GL_EXT_draw_buffers2
[17:06:30]     GL_EXT_draw_instanced
[17:06:30]     GL_EXT_draw_range_elements
[17:06:30]     GL_EXT_fog_coord
[17:06:30]     GL_EXT_framebuffer_blit
[17:06:30]     GL_EXT_framebuffer_multisample
[17:06:30]     GL_EXTX_framebuffer_mixed_formats
[17:06:30]     GL_EXT_framebuffer_multisample_blit_scaled
[17:06:30]     GL_EXT_framebuffer_object
[17:06:30]     GL_EXT_framebuffer_sRGB
[17:06:30]     GL_EXT_geometry_shader4
[17:06:30]     GL_EXT_gpu_program_parameters
[17:06:30]     GL_EXT_gpu_shader4
[17:06:30]     GL_EXT_multi_draw_arrays
[17:06:30]     GL_EXT_multiview_texture_multisample
[17:06:30]     GL_EXT_multiview_timer_query
[17:06:30]     GL_EXT_packed_depth_stencil
[17:06:30]     GL_EXT_packed_float
[17:06:30]     GL_EXT_packed_pixels
[17:06:30]     GL_EXT_pixel_buffer_object
[17:06:30]     GL_EXT_point_parameters
[17:06:30]     GL_EXT_polygon_offset_clamp
[17:06:30]     GL_EXT_post_depth_coverage
[17:06:30]     GL_EXT_provoking_vertex
[17:06:30]     GL_EXT_raster_multisample
[17:06:30]     GL_EXT_rescale_normal
[17:06:30]     GL_EXT_secondary_color
[17:06:30]     GL_EXT_separate_shader_objects
[17:06:30]     GL_EXT_separate_specular_color
[17:06:30]     GL_EXT_shader_image_load_formatted
[17:06:30]     GL_EXT_shader_image_load_store
[17:06:30]     GL_EXT_shader_integer_mix
[17:06:30]     GL_EXT_shadow_funcs
[17:06:30]     GL_EXT_sparse_texture2
[17:06:30]     GL_EXT_stencil_two_side
[17:06:30]     GL_EXT_stencil_wrap
[17:06:30]     GL_EXT_texture3D
[17:06:30]     GL_EXT_texture_array
[17:06:30]     GL_EXT_texture_buffer_object
[17:06:30]     GL_EXT_texture_compression_dxt1
[17:06:30]     GL_EXT_texture_compression_latc
[17:06:30]     GL_EXT_texture_compression_rgtc
[17:06:30]     GL_EXT_texture_compression_s3tc
[17:06:30]     GL_EXT_texture_cube_map
[17:06:30]     GL_EXT_texture_edge_clamp
[17:06:30]     GL_EXT_texture_env_combine
[17:06:30]     GL_EXT_texture_env_dot3
[17:06:30]     GL_EXT_texture_filter_anisotropic
[17:06:30]     GL_EXT_texture_filter_minmax
[17:06:30]     GL_EXT_texture_integer
[17:06:30]     GL_EXT_texture_lod
[17:06:30]     GL_EXT_texture_lod_bias
[17:06:30]     GL_EXT_texture_mirror_clamp
[17:06:30]     GL_EXT_texture_object
[17:06:30]     GL_EXT_texture_shadow_lod
[17:06:30]     GL_EXT_texture_shared_exponent
[17:06:30]     GL_EXT_texture_sRGB
[17:06:30]     GL_EXT_texture_sRGB_R8
[17:06:30]     GL_EXT_texture_sRGB_decode
[17:06:30]     GL_EXT_texture_storage
[17:06:30]     GL_EXT_texture_swizzle
[17:06:30]     GL_EXT_timer_query
[17:06:30]     GL_EXT_transform_feedback2
[17:06:30]     GL_EXT_vertex_array
[17:06:30]     GL_EXT_vertex_array_bgra
[17:06:30]     GL_EXT_vertex_attrib_64bit
[17:06:30]     GL_EXT_window_rectangles
[17:06:30]     GL_EXT_import_sync_object
[17:06:30]     GL_IBM_rasterpos_clip
[17:06:30]     GL_IBM_texture_mirrored_repeat
[17:06:30]     GL_KHR_context_flush_control
[17:06:30]     GL_KHR_debug
[17:06:30]     GL_EXT_memory_object
[17:06:30]     GL_EXT_memory_object_win32
[17:06:30]     GL_NV_memory_object_sparse
[17:06:30]     GL_EXT_win32_keyed_mutex
[17:06:30]     GL_KHR_parallel_shader_compile
[17:06:30]     GL_KHR_no_error
[17:06:30]     GL_KHR_robust_buffer_access_behavior
[17:06:30]     GL_KHR_robustness
[17:06:30]     GL_EXT_semaphore
[17:06:30]     GL_EXT_semaphore_win32
[17:06:30]     GL_NV_timeline_semaphore
[17:06:30]     GL_KHR_shader_subgroup
[17:06:30]     GL_KTX_buffer_region
[17:06:30]     GL_NV_alpha_to_coverage_dither_control
[17:06:30]     GL_NV_bindless_multi_draw_indirect
[17:06:30]     GL_NV_bindless_multi_draw_indirect_count
[17:06:30]     GL_NV_bindless_texture
[17:06:30]     GL_NV_blend_equation_advanced
[17:06:30]     GL_NV_blend_equation_advanced_coherent
[17:06:30]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[17:06:30]     GL_NV_blend_minmax_factor
[17:06:30]     GL_NV_blend_square
[17:06:30]     GL_NV_clip_space_w_scaling
[17:06:30]     GL_NV_command_list
[17:06:30]     GL_NV_compute_program5
[17:06:30]     GL_NV_compute_shader_derivatives
[17:06:30]     GL_NV_conditional_render
[17:06:30]     GL_NV_conservative_raster
[17:06:30]     GL_NV_conservative_raster_dilate
[17:06:30]     GL_NV_conservative_raster_pre_snap
[17:06:30]     GL_NV_conservative_raster_pre_snap_triangles
[17:06:30]     GL_NV_conservative_raster_underestimation
[17:06:30]     GL_NV_copy_depth_to_color
[17:06:30]     GL_NV_copy_image
[17:06:30]     GL_NV_depth_buffer_float
[17:06:30]     GL_NV_depth_clamp
[17:06:30]     GL_NV_draw_texture
[17:06:30]     GL_NV_draw_vulkan_image
[17:06:30]     GL_NV_ES1_1_compatibility
[17:06:30]     GL_NV_ES3_1_compatibility
[17:06:30]     GL_NV_explicit_multisample
[17:06:30]     GL_NV_feature_query
[17:06:30]     GL_NV_fence
[17:06:30]     GL_NV_fill_rectangle
[17:06:30]     GL_NV_float_buffer
[17:06:30]     GL_NV_fog_distance
[17:06:30]     GL_NV_fragment_coverage_to_color
[17:06:30]     GL_NV_fragment_program
[17:06:30]     GL_NV_fragment_program_option
[17:06:30]     GL_NV_fragment_program2
[17:06:30]     GL_NV_fragment_shader_barycentric
[17:06:30]     GL_NV_fragment_shader_interlock
[17:06:30]     GL_NV_framebuffer_mixed_samples
[17:06:30]     GL_NV_framebuffer_multisample_coverage
[17:06:30]     GL_NV_geometry_shader4
[17:06:30]     GL_NV_geometry_shader_passthrough
[17:06:30]     GL_NV_gpu_program4
[17:06:30]     GL_NV_internalformat_sample_query
[17:06:30]     GL_NV_gpu_program4_1
[17:06:30]     GL_NV_gpu_program5
[17:06:30]     GL_NV_gpu_program5_mem_extended
[17:06:30]     GL_NV_gpu_program_fp64
[17:06:30]     GL_NV_gpu_shader5
[17:06:30]     GL_NV_half_float
[17:06:30]     GL_NV_light_max_exponent
[17:06:30]     GL_NV_memory_attachment
[17:06:30]     GL_NV_mesh_shader
[17:06:30]     GL_NV_multisample_coverage
[17:06:30]     GL_NV_multisample_filter_hint
[17:06:30]     GL_NV_occlusion_query
[17:06:30]     GL_NV_packed_depth_stencil
[17:06:30]     GL_NV_parameter_buffer_object
[17:06:30]     GL_NV_parameter_buffer_object2
[17:06:30]     GL_NV_path_rendering
[17:06:30]     GL_NV_path_rendering_shared_edge
[17:06:30]     GL_NV_pixel_data_range
[17:06:30]     GL_NV_point_sprite
[17:06:30]     GL_NV_primitive_restart
[17:06:30]     GL_NV_primitive_shading_rate
[17:06:30]     GL_NV_query_resource
[17:06:30]     GL_NV_query_resource_tag
[17:06:30]     GL_NV_register_combiners
[17:06:30]     GL_NV_register_combiners2
[17:06:30]     GL_NV_representative_fragment_test
[17:06:30]     GL_NV_sample_locations
[17:06:30]     GL_NV_sample_mask_override_coverage
[17:06:30]     GL_NV_scissor_exclusive
[17:06:30]     GL_NV_shader_atomic_counters
[17:06:30]     GL_NV_shader_atomic_float
[17:06:30]     GL_NV_shader_atomic_float64
[17:06:30]     GL_NV_shader_atomic_fp16_vector
[17:06:30]     GL_NV_shader_atomic_int64
[17:06:30]     GL_NV_shader_buffer_load
[17:06:30]     GL_NV_shader_storage_buffer_object
[17:06:30]     GL_NV_shader_subgroup_partitioned
[17:06:30]     GL_NV_shader_texture_footprint
[17:06:30]     GL_NV_shading_rate_image
[17:06:30]     GL_NV_stereo_view_rendering
[17:06:30]     GL_NV_texgen_reflection
[17:06:30]     GL_NV_texture_barrier
[17:06:30]     GL_NV_texture_compression_vtc
[17:06:30]     GL_NV_texture_dirty_tile_map
[17:06:30]     GL_NV_texture_env_combine4
[17:06:30]     GL_NV_texture_multisample
[17:06:30]     GL_NV_texture_rectangle
[17:06:30]     GL_NV_texture_rectangle_compressed
[17:06:30]     GL_NV_texture_shader
[17:06:30]     GL_NV_texture_shader2
[17:06:30]     GL_NV_texture_shader3
[17:06:30]     GL_NV_transform_feedback
[17:06:30]     GL_NV_transform_feedback2
[17:06:30]     GL_NV_uniform_buffer_unified_memory
[17:06:30]     GL_NV_uniform_buffer_std430_layout
[17:06:30]     GL_NV_vertex_array_range
[17:06:30]     GL_NV_vertex_array_range2
[17:06:30]     GL_NV_vertex_attrib_integer_64bit
[17:06:30]     GL_NV_vertex_buffer_unified_memory
[17:06:30]     GL_NV_vertex_program
[17:06:30]     GL_NV_vertex_program1_1
[17:06:30]     GL_NV_vertex_program2
[17:06:30]     GL_NV_vertex_program2_option
[17:06:30]     GL_NV_vertex_program3
[17:06:30]     GL_NV_viewport_array2
[17:06:30]     GL_NV_viewport_swizzle
[17:06:30]     GL_NVX_conditional_render
[17:06:30]     GL_NVX_linked_gpu_multicast
[17:06:30]     GL_NV_gpu_multicast
[17:06:30]     GL_NVX_gpu_multicast2
[17:06:30]     GL_NVX_progress_fence
[17:06:30]     GL_NVX_gpu_memory_info
[17:06:30]     GL_NVX_multigpu_info
[17:06:30]     GL_NVX_nvenc_interop
[17:06:30]     GL_NV_shader_thread_group
[17:06:30]     GL_NV_shader_thread_shuffle
[17:06:30]     GL_KHR_blend_equation_advanced
[17:06:30]     GL_KHR_blend_equation_advanced_coherent
[17:06:30]     GL_OVR_multiview
[17:06:30]     GL_OVR_multiview2
[17:06:30]     GL_SGIS_generate_mipmap
[17:06:30]     GL_SGIS_texture_lod
[17:06:30]     GL_SGIX_depth_texture
[17:06:30]     GL_SGIX_shadow
[17:06:30]     GL_SUN_slice_accum
[17:06:30]     GL_WIN_swap_hint
[17:06:30]     WGL_EXT_swap_control
[17:06:30] OpenGL pixel format: 8:8:8:8
[17:06:30] OpenGL depth format: 24:8
[17:06:30]
[17:06:30] GLSL version: 4.60 NVIDIA
[17:06:30] GLSL max vertex uniforms: 4096 (4096)
[17:06:30] GLSL max fragment uniforms: 4096 (4096)
[17:06:30] GLSL max varyings: 124 (124)
[17:06:30] GLSL max lights: 8 (8)
[17:06:30] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[17:06:30]
[17:06:30] Vertex/index buffer memory limit: 4096MiB
[17:06:31] Word filter loaded: 23
[17:06:31] Starting global frame job manager with 12 worker threads
[17:06:31] Starting global lazy job manager with 6 worker threads
[17:06:31] Starting workaround for fast running clocks
[17:06:31] Using LWJGL timer.
[17:06:31] Startup Phase - Initializing..
[17:06:31] Preloading builtin materials
[17:06:31] Preloading builtin materials done
[17:06:31] Setting up Collada Model Loader
[17:06:31] Launching Collada Model Loader threads
[17:06:31] Launching WOM Loader threads
[17:06:31] Startup Phase - Setting up..
[17:06:32] Loading window positions from C:\USERNAMEs\USERNAME\wurm\players\Hughmongus\windows_800x600.txt
[17:06:32] Loading props file C:\USERNAMEs\USERNAME\wurm\players\Hughmongus\windows_800x600.txt
[17:06:32] Gui initialized
[17:06:32] Startup Phase - Preparing terrain...
[17:06:32] Startup Phase - Connecting ..
[17:06:33] Disabling Nagles
[17:06:33] Writing to C:\USERNAMEs\USERNAME\wurm\players\Hughmongus\logs\_Event.2023-01.txt
[17:06:34] Disabling Nagles
[17:06:34] Writing to C:\USERNAMEs\USERNAME\wurm\players\Hughmongus\logs\_Friends.2023-01.txt
[17:06:34] Writing to C:\USERNAMEs\USERNAME\wurm\players\Hughmongus\logs\Alliance.2023-01.txt
[17:06:35] Writing to C:\USERNAMEs\USERNAME\wurm\players\Hughmongus\logs\Village.2023-01.txt
[17:06:35] Writing to C:\USERNAMEs\USERNAME\wurm\players\Hughmongus\logs\Freedom.2023-01.txt
[17:06:35] Login successful
[17:06:35] Executing C:\USERNAMEs\USERNAME\wurm\configs\800x600\autorun.txt
[17:06:35] Starting update of login splash image...
[17:06:36] Finished loading new login splash image!
[17:06:36] Initializing font texture for Cry Uncial (64). Texture Size: 1024
[17:09:41] Writing to C:\USERNAMEs\USERNAME\wurm\players\Hughmongus\logs\_Combat.2023-01.txt
[17:42:23] Writing to C:\USERNAMEs\USERNAME\wurm\players\Hughmongus\logs\_Local.2023-01.txt
[17:54:38] Saved screenshot to C:\USERNAMEs\USERNAME\wurm\players\Hughmongus\screenshots\wurm.20230113.1754.jpg.
[17:54:47] Saved screenshot to C:\USERNAMEs\USERNAME\wurm\players\Hughmongus\screenshots\wurm.20230113.1754_1.jpg.
[18:17:35] Exception in thread "Job executor 5" Execution aborted at connection 1, iteration 244522
[18:17:35] Exception in thread "Job executor 0" Exception in thread "WOM Model Loader 1" Exception in thread "Job executor 9" Exception in thread "Job executor 3" Exception in thread "Job executor 1" Exception in thread "Job executor 10" java.lang.OutOfMemoryError: Java heap space
[18:17:35] java.lang.OutOfMemoryError: Java heap space
[18:17:35] java.lang.OutOfMemoryError: Java heap space
[18:17:35] java.lang.OutOfMemoryError: Java heap space
[18:17:35]     at class.K1MOlhDWAh.xOmFCGXyJ7(SourceFile:2327)
[18:17:35]     at class.K1MOlhDWAh.PwVYtAMpOX(SourceFile:2397)
[18:17:35]     at class.JG0HICX1pv.FZOk5L6Gfy(SourceFile:433)
[18:17:35]     at class.xalt4RF34.FZOk5L6Gfy(SourceFile:254)
[18:17:35]     at class.xalt4RF34.FZOk5L6Gfy(SourceFile:71)
[18:17:35]     at class.FI0k8A78Mu.run(SourceFile:86)
[18:17:35]     at java.lang.Thread.run(Unknown Source)
[18:17:35] java.lang.OutOfMemoryError: Java heap space
[18:17:35] java.lang.OutOfMemoryError: Java heap space
[18:17:35] java.lang.OutOfMemoryError: Java heap space
[18:17:35]     at class.K1MOlhDWAh.xOmFCGXyJ7(SourceFile:2327)
[18:17:35]     at class.K1MOlhDWAh.PwVYtAMpOX(SourceFile:2397)
[18:17:35]     at class.JG0HICX1pv.FZOk5L6Gfy(SourceFile:433)
[18:17:35]     at class.xalt4RF34.FZOk5L6Gfy(SourceFile:254)
[18:17:35]     at class.xalt4RF34.FZOk5L6Gfy(SourceFile:71)
[18:17:35]     at class.FI0k8A78Mu.run(SourceFile:86)
[18:17:35]     at java.lang.Thread.run(Unknown Source)
[18:17:35] Run time  1h 11m, local time Fri Jan 13 18:17:35 PST 2023
[18:17:35] Destroying game window
[18:17:36] ====== CLIENT CRASH ======
[18:17:36] Unexpected crash while playing
[18:17:36] java.lang.OutOfMemoryError: Java heap space

 

 

Out of Memory Error - Java Heap Space

 

A nother puzzle for you to solve.

 

Thank you, Cheers, Hughmongus

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