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Lethyria

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Edit: missed a patch note this is done

 

 

Currently, to the best of my understanding, the "enchant success" runes increase your bonus, which can already be maxed out with some effort and as such they have little to no effect.

 

Instead I'd suggest that they reduce the difficulty of the spell.

 

The potential results of this would be:

  • High skill priests could use these runes to more easily achieve very high casts
  • Lower skill priests could achieve better results 
  • It would be possible to adjust your difficulty down for skill grinding, but a good example of where this would actually help is beyond me

 

 

I feel this is more significant since the arch changes with many more items with several runes on. I don't think these would feel overpowered or essential for targeting good casts, but they would not feel as worthless.

 

Edited by Lethyria
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patch notes 16 August 2022

 

Quote

Enchantment success runes now reduce difficulty instead of increasing bonus.

 

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Just now, Explora said:

patch notes 16 August 2022

 

 

My bad, missed those notes delete this

 

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