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Holy Sites Testing - Feedback Wanted!

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holy_site_testing.png

 

Introduction

Holy Sites are randomly spawned zones for players to find, themed after specific Gods and biomes, in unsettled areas of the map. Priests and followers of that deity maintain the site through prayers and sermons, allowing the Holy Site to provide bonuses to all Premium account followers and priests of that deity, as well as additional positive effects within its radius. Some benefits are available to all Premium accounts, even if they are not followers of that particular deity, so being at a Holy Site still provides some benefits regardless of which God you follow.

 

Holy sites are temporary, lasting 2 weeks on average.

 

Discovery

Each type of Holy Site can only spawn in places matching certain features, limiting the areas you might need to search in order to find them. You can also receive a map of the Holy Site from prayer, giving sermons, or meditating, but only on those actions that could possibly give faith (or skill, in the case of meditating).  These maps have various modifiers applied to make them less clear than a normal Treasure map or Cartography map would be, so you may need to compare maps with others or combine them with your understanding of the server layout in order to find the Holy Site. Normally, these map hints will be given only for Holy Sites that have not yet been found and activated, and that are associated with the God you follow. On PVP servers, you may also get hints about opposite-light gods’ holy sites (i.e. maps of White Light holy sites if your God is Libila and vice-versa).

 

If a Holy Site has already been found and activated by a player, a “Locate Holy Sites” action will become available on altars. Using this action, on any altar at which you can pray, will show the locations of all activated Holy Sites on the in-game map, even those not belonging to your own God.

 

Restrictions

Holy Sites are special places protected by their Gods, and are meant to be accessed and used by the public. As such, the following activities are disallowed within Holy Sites:

  • Founding a settlement.
  • Expanding an existing settlement into the Holy Site.
  • Terraforming (digging, mining, etc.).
  • Building structures or fences.
  • Changing tile types by packing, cultivating, adding or removing pavement, dropping dirt/sand, transmuting, planting or cutting trees, or any similar actions.
  • Creatures grazing or moving will also not pack tiles within Holy Sites.
  • (PVE servers only) Blocking or intentionally restricting access to the Holy Site in any way.

 

Activation

A Holy Site is dormant and provides no benefits until it is found and activated by a follower or priest of the Holy Site’s deity. To activate the Holy Site, pray or hold a sermon (with enough listeners for Faith gain) at the special item at the center of the Holy Site.

 

Once activated, the expiration timer of the Holy Site will reset, in order to guarantee that a Holy Site will last for its full duration after being found no matter how long it takes to find.

 

Power & Corruption

Power and Corruption are the two most important characteristics of a Holy Site. Each ranges from 0 to 100.

 

Power: Strength of the deity’s influence.

  • This is represented by the Quality Level of the special item at the center of the Holy Site, and can be seen by examining it.
  • Power affects:
    • The size of the Holy Site.
    • The power or effectiveness of almost all Holy Site benefits, such as the Quality Level of goods received from it.
    • Possibility of the Holy Site expiring early and with no rewards, if Power ever reaches 0.
    • (most Power effects are handled through Adjusted Power instead)
  • And is increased by:
    • Prayers and sermons within the Holy Site by followers and priests of the Holy Site’s God.
      • Only prayers and sermons that are valid for gaining Faith may increase the Site’s Power.
      • The prayer or sermon may be done at the Holy Site’s special item, but any altar will work, as long as it is within the current borders of the Holy Site.
  • And is decreased by:
    • Natural decay over time once the Holy Site is activated.
      • Chance for decay occurs at the same time as Pulse events.
      • Amount of Power decay is randomized and may not occur at all.

 

Corruption: Malicious taint and impurity, making Holy Site less effective and possibly resulting in negative effects.

  • This is represented by the Damage of the special item at the center of the Holy Site, and can be seen by examining it.
  • Corruption affects:
    • Damage on items received from the Holy Site.
    • Chance of Backlash effects when performing prayers or sermons to increase the Holy Site’s Power.
    • Disabling of Pulse effects, item improvement bonuses, and some passive bonuses if Corruption is at least 40.
    • Possibility of the Holy Site expiring early and with no rewards, if Corruption ever reaches 100.
    • The effective Power of the Holy Site when providing benefits. Much like an item with 80 Quality Level and 50 Damage has only 40 effective QL for most purposes, a Holy Site with 80 Power and 50 Corruption only has 40 effective Power for most purposes.
    • This will not affect the size of the Holy Site.
  • And increased by:
    • Random chance when performing prayers, sermons, or special Holy Site actions within the Holy Site.
      • This is far more likely if current Corruption is already above 0.
      • Power-affecting actions (prayer/sermons) have a higher chance to corrupt the Site than special actions do.
      • Any Corruption from performing an action may be partially or fully resisted by a Soul Strength skill check.
      • Chance of Corruption over time is triggered on Pulse Events and scales with the number of players who have contributed to the Site’s Power since the last pulse.
      • This number also, to a small degree, increases the average amount of corruption is done.
    • Natural chance of Corruption over time once the Holy Site is activated.
      • Just like Power decay, this chance occurs at the same time as Pulse Events.
    • (PVP only) Desecration actions performed by followers or priests of an opposing deity, using Exorcism skill.
  • And is decreased by:
    • Purify actions performed on the Holy Site item by followers or priests of the Holy Site’s deity, using Exorcism skill.

 

Scaling effects on decay: Chance of Corruption gain and Power decay over time is increased with the number of players who have somehow contributed to the Holy Site’s Power since the last Pulse Event. In other words, the more players contributing to the Holy Site, the greater the total effort needed to maintain it.

Rarity: Generally improves results of actions and effects, and has a significant impact on Favor granted to the deity upon expiration.

  • This is represented by the rarity of the special item at the center of the Holy Site, and can be seen by examining it.
  • Rarity of the Holy Site is determined randomly when it spawns, and does not change.

 

Holy Site types

Each deity has two types of Holy Sites that can spawn, with their own themes, possible spawn locations, and effects.

  • Fo:
    • Wishing Tree. A magical tree, blossoming with many types of fruit and other produce. Spawns in dense forests.
    • Sampo. A strange divine mechanism, dispensing the necessities of life. Spawns on steppe.
  • Vynora:
    • Wellspring of Knowledge. A mystical fountain dispensing knowledge. Spawns on beaches and other natural waterfronts.
    • Akashic mirror. A weird, black mirror that appears to be peering into another world. Spawns on roads and other paved areas.
  • Magranon:
    • Glowing Fissure. A glowing, volcanic crack in the rock. Spawns in barren, rocky terrain.
    • Otherworldly Monolith. An obelisk that has fallen from the sky and buried itself into the ground. Spawns on sand.
  • Libila:
    • Abyssal Circle. An unholy ritual circle of uncertain purpose. Spawns on tundra.
    • Pillar of Decay. A crude totem of skulls, viscera, and decay. Spawns on tar and peat.

 

Spawning

Holy Sites spawn occasionally over time as special features, so one may or may not exist at any given time. The chance of a new Holy Site spawning is also lowered with each Holy Site currently existing on the server.

 

Holy Sites spawn far from settlements and other Holy Sites, on reasonably flat ground, and will never overlap buildings or highways. Most types of Holy Sites also avoid water.

 

Each type of Holy Site also has specific requirements for the types of tiles they may spawn on or near, and may have other requirements that must be fulfilled by the nearby terrain in order to qualify as a possible location.

 

The exact spawning rules are complex and may vary depending on the type of Holy Site. For example, a Wellspring of Knowledge Holy Site will always spawn near water as opposed to avoiding water, and a Glowing Fissure Holy Site may spawn on slightly steeper terrain than others.

 

Positive effects

Holy Sites have several positive effects. Except when otherwise stated, all these effects are available only to accounts with Premium time, and that have at least 30 Faith with the Holy Site’s deity.

 

  • Passive Effects: These are active whenever you are within the Holy Site. Special visual effects and a spell effect icon will make it clear when you are within the Holy Site’s current borders.
    • All Holy Sites:
      • Doubled quality gain bonus for items favored by the Holy Site’s deity. In other words, items receive +20% to quality increases from improvement, rather than +10%:
        • Fo: Clay and cloth items
        • Vynora: Wooden items
        • Magranon: Metal items
        • Libila: Leather items
      • Higher Faith gain, and greater Favor gain for your god, for all prayers and sermons held at any altar within the Holy Site (or at the Holy Site item itself).
    • Fo Holy Sites: Hostile animals will no longer be hostile towards you. This is the same effect Fo priests normally have.
    • Libila Holy Sites: Hostile monsters will no longer be hostile towards you. This is the same effect Libila priests normally have.
    • Wellspring of Knowledge: A small chance to catch any special fish while fishing, as long as you are using a tool that can be used to catch that type of fish.
  • Special actions: An action specific to each type of Holy Site that can be performed on the Holy Site’s special item. Once this action is performed, you will need to wait until the next Pulse Event to perform it again.
    • Wishing Tree: Harvest a random harvestable product from the tree using a sickle. This can include any type of fruit, berry, nut, herb, or spice. This provides more items than harvesting a normal tree or bush, and at higher quality. This can also give special items within those categories that are not available anywhere else, and that grant more complexity than normal food to any dishes they are used in.
    • Sampo: Feast for a refresh effect giving you maximum food, water, stamina, and CCFP bars, curing any disease, a random temporary affinity of long duration similar to a food affinity, and a significant amount of source salt added to your inventory.
    • Wellspring of Knowledge: Imbibe the liquid for a long spell effect granting additional chance of rarity on item improvement, and bonus affinity chance.
    • Akashic Mirror: Gaze into the mirror for skill checks (with significant potential skill gain) in various characteristics, a Meditating skill check with half the skill gain of a normal Meditating action but without affecting your meditation cooldown timers, and a small increase to a random skill.
    • Glowing Fissure: Unearth a random item using a pickaxe, shovel, or trowel. This will usually be a gem (sometimes with Favor stored in it already), but has a small chance of being a large source crystal, and a very small chance of being a random unique blood. On rare actions, there is a chance of receiving a strange bone fragment instead.
    • Otherworldly Monolith: Rummage at the monolith for a random metal lump from the impact site. These can be, in order of decreasing likelihood: A random base metal (any metal that can be mined as ore), a random alloy, empyrean iron, and a random moon metal.
      • Empyrean iron is a new type of metal that can be harvested in this manner as well as from Magranon ritual effect meteorites.
    • Abyssal Circle: Channel a crystal containing the soul of a random type creature, possibly with the Champion or Diseased condition.
      • A soul crystal can be broken with a hammer, blunt weapon, or sacrificial knife in exchange for a powerful Mind Stealer-like effect, using the creature template to determine possible skills. “Diseased” condition gives less skill and “Champion” condition gives more.
    • Pillar of Decay: Extract a flesh pod using any valid butchering tool.
      • The flesh pod may be hatched into a tamed Simulacrum creature by using it on any tile. If the flesh pod has a condition such as “Champion” or “Greenish”, the creature will have that condition.
      • Quality of flesh pod, rarity of flesh pod, and type of tile used to hatch the Simulacrum will affect its size and the values of several of its characteristics, making it weaker or stronger in combat.
  • Pulse Effects: A Holy Site will “pulse” roughly once per hour, having an immediate effect on the players and/or the immediate surroundings.
    • All Premium accounts may benefit from Pulse Effects, even if they do not worship the Holy Site’s deity.
    • Wishing Tree: Spawns flowers randomly on grass tiles in and near the Holy Site, and makes all trees and bushes in that area harvestable again even if they aren’t in season.
    • Sampo: Humid Drizzle effect on all animals in and near the Holy Site, and resets their shearing status.
    • Wellspring of Knowledge: Awards a small amount of Sleep Bonus to everyone present within the Holy Site.
    • Akashic Mirror: Awards a small amount of Sleep Bonus to everyone present within the Holy Site, and has a slight chance of giving a treasure hunt map.
    • Glowing Fissure: Erupts, giving one archaeology fragment to everyone within the Holy Site.
      • Fragment item types are drawn from a different list than usual, with some items (notably wooden items, for obvious reasons) absent and many other items added.
      • Some items that are impossible to find through normal archaeology can be found as these fragments, and some items normally available through archeology are excluded (especially wooden items).
      • Fragments should generally have somewhat better end results in terms of enchantments, runes, and materials.
    • Otherworldly Monolith: Summons a quantity of Magranon ritual meteorites to land on random tiles within and near the Holy Site.
      • These function identically to normal Ritual of the Sun meteorites, and cannot harm players by falling on them.
    • Abyssal Circle, Pillar of Decay: Long-lasting “Rampage” spell effect on everyone within the Holy Site.
      • This effect provides an offensive CR bonus and a significant reduction in stamina drain.
      • The power and duration of this effect can be extended by killing creatures while the effect is active.
  • Expiration effects: When an activated Holy Site expires, the following things will happen:
    • A very large amount of Favor, for charging ritual spells, is granted to the Holy Site’s deity.
      • This amount is increased by higher Power when the Holy Site expires, decreased by higher Corruption. Rarity of the Holy Site also increases this amount significantly.
    • One last Pulse Effect is triggered, but with a significantly enhanced effect, as if the Holy Site had Power closer to 100.
  • Creature spawns: Creatures may spawn in or near the Holy Site, often with conditions. This may include creatures with conditions that cannot spawn normally, such as a scared seal or champion sheep.
    • The types of creatures that can spawn, and the conditions they are likely to have, depends on the type of Holy Site.
    • Magranon and Libila sites have a slightly higher chance to spawn champion creatures.

 

Backlash effects

When performing any action at a Holy Site that might affect its Power or Corruption level (praying, preaching, purifying, or desecrating), there is a chance of a negative “Backlash” effect happening to you. This effect usually shares a theme with the Holy Site type or deity.

The chance of a Backlash effect, and the average intensity of them, is increased by:

  • The Holy Site’s Corruption being above 40.
  • Higher Corruption if praying or preaching to increase Power.
  • Higher Power if attempting to desecrate the site.
  • Lower skill for a Power or Corruption influencing action (Praying, Preaching, or Exorcism).
  • Actions relating directly to Corruption (purifying or desecrating).

 

If the Holy Site’s Corruption is above 40, there is also a small chance to trigger a Backlash effect when performing the Holy Site’s special action.

 

All Backlash effects may be partially or completely resisted by a Soul Strength skill check.

 

Various Backlash effects are possible, including a random wound, various hostile spell effects being applied to you, or hostile creatures being summoned against you.

 

Changes to Ritual Spells

Some changes have been made to global ritual spells along with this update:

Favor cost: The amount of Favor a deity needs for a ritual spell to be ready for casting now scales depending on how often that ritual spell has been cast on that server.

  • The more frequent and recent the castings of that particular ritual spell have been on that server, the greater the cost will be.
  • The base Favor cost has been lowered, so ritual spells that are currently cast very infrequently on a server may be cast more often.

Holy Crop: 10% less difficulty when taming animals during the event.

Rite of Spring: 5% increased chance of affinity gain during the event.

Ritual of the Sun: All meteorites, from the ritual or the Holy Site, now have a chance of giving lumps of empyrean iron when mined, in addition to what they already give.

Rite of Death: All players receive the Rampage spell effect when killing creatures. This is the same effect as that given by the Holy Site and stacks with further kills in the same way.

 

 

 

Test Server Directions

  • Main testing should take place on Oracle this is where things are setup to be easiest.
    • This is the server you spawn into on when making a new test account.
  • Average site duration is 8 hours instead of 2 weeks on test servers, average time between pulse events is 10 minutes instead of 1 hour, and creatures randomly spawn 4 times as often.
  • To use the test client, use the Choose Client shortcut or add -c at the end of your target in your Wurm Online Launcher shortcut and choose the Exploration Testing client.
    • https://i.gyazo.com/1459470db14836ef48f52d474a14e659.png
  • For Steam, right-click Wurm Online in your Steam Library and click Properties. Then add a -c to the Launch Options and choose the Exploration Testing client.
    • a2e7df19b57a97bbfb5ae1b5f89bf04c.png
  • Select the Test or Exploration Testing option(They both lead to the same place now)
    • 51a9ad8be091c09d1392184fab7daeb2.png
  • Logging in with a new username/password will register an account automatically and log you in.
  • Selecting any item and using it on the ground will give a test option which allows you to change your skills and spawn in items like armour and weapons. You can also use it to change your faith, deity and spawn items like vesselled gems/statuette. Submitting the test menu will also heal you fully and restore your stamina.    
  • At the bottom of the test item creation option you can also spawn in a fully geared horse/ropes to get around quicker.    

 

Red box is the test server starter village.

terrain-starter.png

 

We have spawned in several holy sites of each type at steppe area just south of the test starter as well as tons of them randomly across the map.

b6d3b6caa569a8a10afffcd209a5f07d.png

 

We will also be pushing the launch back a week to allow for more internal/public testing time, view this thread below for more details.

 

 

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Activating a site doesn't seem to correctly update it to active; still displays as dormant when hovering over until a relog is completed

 

Renaming a vision orb on the ground results in a crash 

Spoiler

Contents of console.log:
[20:42:12] 
[20:42:12] Preparing to enable console logging.
[20:42:12] 
[20:42:12] Preparing to enable console logging.
[20:42:12] Now logging to C:\SSDSteam\steamapps\common\Wurm Online\gamedata\console.synjora.log
[20:42:12] Time is Fri Dec 09 20:42:12 EST 2022
[20:42:12] Running client version 4.2.69
[20:42:12]          client build# 0e935675ffbd23d6094232cb3f638131e1e07506
[20:42:12]      client build time 2022-12-10 00:45
[20:42:12] 
[20:42:12] === System information ===
[20:42:12] Executing from C:\SSDSteam\steamapps\common\Wurm Online\
[20:42:12] Operating system: Windows 10 (arch: amd64, version: 10.0)
[20:42:12] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[20:42:12] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[20:42:12] Available CPUs: 8
[20:42:12] 
[20:42:12] 
[20:42:12] === Wurm options ===
[20:42:12] animation_playback_self = 0
[20:42:12] ao_level = 0
[20:42:12] auto_mipmaps_enabled = 1
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[20:42:12] occlusion_queries_enabled = 2
[20:42:12] offscreen_texture_size = 0
[20:42:12] other_log_rotation = 2
[20:42:12] outline_picking = true
[20:42:12] placement_rotation = 0
[20:42:12] player_texture_size = 2
[20:42:12] quick_keybinds = true
[20:42:12] reflection_texture_size = 1
[20:42:12] reflections = 1
[20:42:12] remember_password = true
[20:42:12] render_bloom = false
[20:42:12] render_distant_terrain = true
[20:42:12] render_fxaa = false
[20:42:12] render_sun_glare = false
[20:42:12] render_vignette = false
[20:42:12] renderer_type = 1
[20:42:12] resident_models = false
[20:42:12] save_skills_on_quit = false
[20:42:12] screen_brightness = 0.0
[20:42:12] screen_shake = false
[20:42:12] screenshot_file_format = 1
[20:42:12] season_override = 0
[20:42:12] send_extra_tile_data = false
[20:42:12] setting_timestamps = true
[20:42:12] settings_version = 15
[20:42:12] shadow_level = 1
[20:42:12] shadow_mapsize = 1
[20:42:12] shift_drag_default = 10
[20:42:12] showKChat = true
[20:42:12] show_body_in_inventory = false
[20:42:12] show_creature_overlay = true
[20:42:12] show_detailed_hover = true
[20:42:12] show_examine_world_text = false
[20:42:12] show_hit_direction_indicator = true
[20:42:12] show_inventory_filters = true
[20:42:12] show_local_world_text = true
[20:42:12] show_old_menu = false
[20:42:12] show_old_quickbar = false
[20:42:12] show_tab_blinking = true
[20:42:12] silent_friends_update = false
[20:42:12] skillgain_minimum = 5
[20:42:12] skillgain_no_alignment = true
[20:42:12] skillgain_no_favor = true
[20:42:12] skydetail = 1
[20:42:12] sound_al_gain = 0
[20:42:12] sound_buzzlevel = 0
[20:42:12] sound_cache_enabled = true
[20:42:12] sound_doppler_enabled = false
[20:42:12] sound_engine = 2
[20:42:12] sound_footstepslevel = 0
[20:42:12] sound_music_level = 0
[20:42:12] sound_play_PMAlert = true
[20:42:12] sound_play_UIsounds = false
[20:42:12] sound_play_ambients = false
[20:42:12] sound_play_buzz = true
[20:42:12] sound_play_combat = false
[20:42:12] sound_play_door = false
[20:42:12] sound_play_emotes = false
[20:42:12] sound_play_footsteps = false
[20:42:12] sound_play_music = false
[20:42:12] sound_play_weather = false
[20:42:12] sound_play_work = false
[20:42:12] structure_render_distance = 2
[20:42:12] submit_client_data = 2
[20:42:12] supersampling = 0
[20:42:12] swap_mouse_buttons = false
[20:42:12] terrain_res = 2
[20:42:12] test_attach_equipment = false
[20:42:12] test_mode = 0
[20:42:12] thirdPerson = false
[20:42:12] tile_transitions = true
[20:42:12] tiledecorations = 0
[20:42:12] togglePushToTalk = true
[20:42:12] treelist_outline = true
[20:42:12] trees = 2
[20:42:12] ui_dir_indicator_scale = 100
[20:42:12] ui_font_scale = 100
[20:42:12] ui_scale = 90
[20:42:12] update_optional = true
[20:42:12] use_alpha_particles = true
[20:42:12] use_anisotropic_filtering = 0
[20:42:12] use_antialiasing = 0
[20:42:12] use_default_action = true
[20:42:12] use_fast_clock_work_around = true
[20:42:12] use_nano_timer = false
[20:42:12] use_non_alpha_particles = false
[20:42:12] use_phobia_models = false
[20:42:12] use_tree_models = true
[20:42:12] use_weather_particles = false
[20:42:12] vbo_enabled = 1
[20:42:12] vg_ui_theme = 1
[20:42:12] viewport_bob = true
[20:42:12] water_detail = 1
[20:42:12] water_transparency = true
[20:42:12] 
[20:42:13] Setting up WurmModel Model Loader
[20:42:13] Executing C:\SSDSteam\steamapps\common\Wurm Online\gamedata\configs\casual\keybindings.txt
[20:42:13] Translating legacy key NUMPAD9 to KP_9
[20:42:13] Translating legacy key SUBTRACT to KP_SUBTRACT
[20:42:13] Translating legacy key EQUALS to EQUAL
[20:42:13] Translating legacy key ADD to KP_ADD
[20:42:13] Translating legacy key NUMPAD8 to KP_8
[20:42:13] Translating legacy key NUMPAD5 to KP_5
[20:42:13] Translating legacy key MULTIPLY to KP_MULTIPLY
[20:42:13] Translating legacy key NUMPAD0 to KP_0
[20:42:13] Translating legacy key NUMPAD3 to KP_3
[20:42:13] Translating legacy key NUMPAD2 to KP_2
[20:42:13] Translating legacy key DECIMAL to KP_DECIMAL
[20:42:13] Translating legacy key DIVIDE to KP_DIVIDE
[20:42:13] Translating legacy key NUMPAD6 to KP_6
[20:42:13] Translating legacy key NUMPAD4 to KP_4
[20:42:13] Setting up OpenAL Sound Engine
[20:42:13] OpenAL version: 1.1 ALSOFT 1.21.1
[20:42:13] OpenAL renderer: OpenAL Soft
[20:42:13] OpenAL vendor: OpenAL Community
[20:42:13] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[20:42:13] Generating: 128 source channels.
[20:42:13] 
[20:42:13] === OpenGL information ===
[20:42:13] LWJGL version: 3.3.1 1.2.0
[20:42:13] OpenGL vendor: NVIDIA Corporation
[20:42:13] OpenGL renderer: NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2
[20:42:13] OpenGL version: 4.6.0 NVIDIA 512.15
[20:42:13] OpenGL extensions:
[20:42:13]     GL_AMD_multi_draw_indirect
[20:42:13]     GL_AMD_seamless_cubemap_per_texture
[20:42:13]     GL_AMD_vertex_shader_viewport_index
[20:42:13]     GL_AMD_vertex_shader_layer
[20:42:13]     GL_ARB_arrays_of_arrays
[20:42:13]     GL_ARB_base_instance
[20:42:13]     GL_ARB_bindless_texture
[20:42:13]     GL_ARB_blend_func_extended
[20:42:13]     GL_ARB_buffer_storage
[20:42:13]     GL_ARB_clear_buffer_object
[20:42:13]     GL_ARB_clear_texture
[20:42:13]     GL_ARB_clip_control
[20:42:13]     GL_ARB_color_buffer_float
[20:42:13]     GL_ARB_compatibility
[20:42:13]     GL_ARB_compressed_texture_pixel_storage
[20:42:13]     GL_ARB_conservative_depth
[20:42:13]     GL_ARB_compute_shader
[20:42:13]     GL_ARB_compute_variable_group_size
[20:42:13]     GL_ARB_conditional_render_inverted
[20:42:13]     GL_ARB_copy_buffer
[20:42:13]     GL_ARB_copy_image
[20:42:13]     GL_ARB_cull_distance
[20:42:13]     GL_ARB_debug_output
[20:42:13]     GL_ARB_depth_buffer_float
[20:42:13]     GL_ARB_depth_clamp
[20:42:13]     GL_ARB_depth_texture
[20:42:13]     GL_ARB_derivative_control
[20:42:13]     GL_ARB_direct_state_access
[20:42:13]     GL_ARB_draw_buffers
[20:42:13]     GL_ARB_draw_buffers_blend
[20:42:13]     GL_ARB_draw_indirect
[20:42:13]     GL_ARB_draw_elements_base_vertex
[20:42:13]     GL_ARB_draw_instanced
[20:42:13]     GL_ARB_enhanced_layouts
[20:42:13]     GL_ARB_ES2_compatibility
[20:42:13]     GL_ARB_ES3_compatibility
[20:42:13]     GL_ARB_ES3_1_compatibility
[20:42:13]     GL_ARB_ES3_2_compatibility
[20:42:13]     GL_ARB_explicit_attrib_location
[20:42:13]     GL_ARB_explicit_uniform_location
[20:42:13]     GL_ARB_fragment_coord_conventions
[20:42:13]     GL_ARB_fragment_layer_viewport
[20:42:13]     GL_ARB_fragment_program
[20:42:13]     GL_ARB_fragment_program_shadow
[20:42:13]     GL_ARB_fragment_shader
[20:42:13]     GL_ARB_fragment_shader_interlock
[20:42:13]     GL_ARB_framebuffer_no_attachments
[20:42:13]     GL_ARB_framebuffer_object
[20:42:13]     GL_ARB_framebuffer_sRGB
[20:42:13]     GL_ARB_geometry_shader4
[20:42:13]     GL_ARB_get_program_binary
[20:42:13]     GL_ARB_get_texture_sub_image
[20:42:13]     GL_ARB_gl_spirv
[20:42:13]     GL_ARB_gpu_shader5
[20:42:13]     GL_ARB_gpu_shader_fp64
[20:42:13]     GL_ARB_gpu_shader_int64
[20:42:13]     GL_ARB_half_float_pixel
[20:42:13]     GL_ARB_half_float_vertex
[20:42:13]     GL_ARB_imaging
[20:42:13]     GL_ARB_indirect_parameters
[20:42:13]     GL_ARB_instanced_arrays
[20:42:13]     GL_ARB_internalformat_query
[20:42:13]     GL_ARB_internalformat_query2
[20:42:13]     GL_ARB_invalidate_subdata
[20:42:13]     GL_ARB_map_buffer_alignment
[20:42:13]     GL_ARB_map_buffer_range
[20:42:13]     GL_ARB_multi_bind
[20:42:13]     GL_ARB_multi_draw_indirect
[20:42:13]     GL_ARB_multisample
[20:42:13]     GL_ARB_multitexture
[20:42:13]     GL_ARB_occlusion_query
[20:42:13]     GL_ARB_occlusion_query2
[20:42:13]     GL_ARB_parallel_shader_compile
[20:42:13]     GL_ARB_pipeline_statistics_query
[20:42:13]     GL_ARB_pixel_buffer_object
[20:42:13]     GL_ARB_point_parameters
[20:42:13]     GL_ARB_point_sprite
[20:42:13]     GL_ARB_polygon_offset_clamp
[20:42:13]     GL_ARB_post_depth_coverage
[20:42:13]     GL_ARB_program_interface_query
[20:42:13]     GL_ARB_provoking_vertex
[20:42:13]     GL_ARB_query_buffer_object
[20:42:13]     GL_ARB_robust_buffer_access_behavior
[20:42:13]     GL_ARB_robustness
[20:42:13]     GL_ARB_sample_locations
[20:42:13]     GL_ARB_sample_shading
[20:42:13]     GL_ARB_sampler_objects
[20:42:13]     GL_ARB_seamless_cube_map
[20:42:13]     GL_ARB_seamless_cubemap_per_texture
[20:42:13]     GL_ARB_separate_shader_objects
[20:42:13]     GL_ARB_shader_atomic_counter_ops
[20:42:13]     GL_ARB_shader_atomic_counters
[20:42:13]     GL_ARB_shader_ballot
[20:42:13]     GL_ARB_shader_bit_encoding
[20:42:13]     GL_ARB_shader_clock
[20:42:13]     GL_ARB_shader_draw_parameters
[20:42:13]     GL_ARB_shader_group_vote
[20:42:13]     GL_ARB_shader_image_load_store
[20:42:13]     GL_ARB_shader_image_size
[20:42:13]     GL_ARB_shader_objects
[20:42:13]     GL_ARB_shader_precision
[20:42:13]     GL_ARB_shader_storage_buffer_object
[20:42:13]     GL_ARB_shader_subroutine
[20:42:13]     GL_ARB_shader_texture_image_samples
[20:42:13]     GL_ARB_shader_texture_lod
[20:42:13]     GL_ARB_shading_language_100
[20:42:13]     GL_ARB_shader_viewport_layer_array
[20:42:13]     GL_ARB_shading_language_420pack
[20:42:13]     GL_ARB_shading_language_include
[20:42:13]     GL_ARB_shading_language_packing
[20:42:13]     GL_ARB_shadow
[20:42:13]     GL_ARB_sparse_buffer
[20:42:13]     GL_ARB_sparse_texture
[20:42:13]     GL_ARB_sparse_texture2
[20:42:13]     GL_ARB_sparse_texture_clamp
[20:42:13]     GL_ARB_spirv_extensions
[20:42:13]     GL_ARB_stencil_texturing
[20:42:13]     GL_ARB_sync
[20:42:13]     GL_ARB_tessellation_shader
[20:42:13]     GL_ARB_texture_barrier
[20:42:13]     GL_ARB_texture_border_clamp
[20:42:13]     GL_ARB_texture_buffer_object
[20:42:13]     GL_ARB_texture_buffer_object_rgb32
[20:42:13]     GL_ARB_texture_buffer_range
[20:42:13]     GL_ARB_texture_compression
[20:42:13]     GL_ARB_texture_compression_bptc
[20:42:13]     GL_ARB_texture_compression_rgtc
[20:42:13]     GL_ARB_texture_cube_map
[20:42:13]     GL_ARB_texture_cube_map_array
[20:42:13]     GL_ARB_texture_env_add
[20:42:13]     GL_ARB_texture_env_combine
[20:42:13]     GL_ARB_texture_env_crossbar
[20:42:13]     GL_ARB_texture_env_dot3
[20:42:13]     GL_ARB_texture_filter_anisotropic
[20:42:13]     GL_ARB_texture_filter_minmax
[20:42:13]     GL_ARB_texture_float
[20:42:13]     GL_ARB_texture_gather
[20:42:13]     GL_ARB_texture_mirror_clamp_to_edge
[20:42:13]     GL_ARB_texture_mirrored_repeat
[20:42:13]     GL_ARB_texture_multisample
[20:42:13]     GL_ARB_texture_non_power_of_two
[20:42:13]     GL_ARB_texture_query_levels
[20:42:13]     GL_ARB_texture_query_lod
[20:42:13]     GL_ARB_texture_rectangle
[20:42:13]     GL_ARB_texture_rg
[20:42:13]     GL_ARB_texture_rgb10_a2ui
[20:42:13]     GL_ARB_texture_stencil8
[20:42:13]     GL_ARB_texture_storage
[20:42:13]     GL_ARB_texture_storage_multisample
[20:42:13]     GL_ARB_texture_swizzle
[20:42:13]     GL_ARB_texture_view
[20:42:13]     GL_ARB_timer_query
[20:42:13]     GL_ARB_transform_feedback2
[20:42:13]     GL_ARB_transform_feedback3
[20:42:13]     GL_ARB_transform_feedback_instanced
[20:42:13]     GL_ARB_transform_feedback_overflow_query
[20:42:13]     GL_ARB_transpose_matrix
[20:42:13]     GL_ARB_uniform_buffer_object
[20:42:13]     GL_ARB_vertex_array_bgra
[20:42:13]     GL_ARB_vertex_array_object
[20:42:13]     GL_ARB_vertex_attrib_64bit
[20:42:13]     GL_ARB_vertex_attrib_binding
[20:42:13]     GL_ARB_vertex_buffer_object
[20:42:13]     GL_ARB_vertex_program
[20:42:13]     GL_ARB_vertex_shader
[20:42:13]     GL_ARB_vertex_type_10f_11f_11f_rev
[20:42:13]     GL_ARB_vertex_type_2_10_10_10_rev
[20:42:13]     GL_ARB_viewport_array
[20:42:13]     GL_ARB_window_pos
[20:42:13]     GL_ATI_draw_buffers
[20:42:13]     GL_ATI_texture_float
[20:42:13]     GL_ATI_texture_mirror_once
[20:42:13]     GL_S3_s3tc
[20:42:13]     GL_EXT_texture_env_add
[20:42:13]     GL_EXT_abgr
[20:42:13]     GL_EXT_bgra
[20:42:13]     GL_EXT_bindable_uniform
[20:42:13]     GL_EXT_blend_color
[20:42:13]     GL_EXT_blend_equation_separate
[20:42:13]     GL_EXT_blend_func_separate
[20:42:13]     GL_EXT_blend_minmax
[20:42:13]     GL_EXT_blend_subtract
[20:42:13]     GL_EXT_compiled_vertex_array
[20:42:13]     GL_EXT_Cg_shader
[20:42:13]     GL_EXT_depth_bounds_test
[20:42:13]     GL_EXT_direct_state_access
[20:42:13]     GL_EXT_draw_buffers2
[20:42:13]     GL_EXT_draw_instanced
[20:42:13]     GL_EXT_draw_range_elements
[20:42:13]     GL_EXT_fog_coord
[20:42:13]     GL_EXT_framebuffer_blit
[20:42:13]     GL_EXT_framebuffer_multisample
[20:42:13]     GL_EXTX_framebuffer_mixed_formats
[20:42:13]     GL_EXT_framebuffer_multisample_blit_scaled
[20:42:13]     GL_EXT_framebuffer_object
[20:42:13]     GL_EXT_framebuffer_sRGB
[20:42:13]     GL_EXT_geometry_shader4
[20:42:13]     GL_EXT_gpu_program_parameters
[20:42:13]     GL_EXT_gpu_shader4
[20:42:13]     GL_EXT_multi_draw_arrays
[20:42:13]     GL_EXT_multiview_texture_multisample
[20:42:13]     GL_EXT_multiview_timer_query
[20:42:13]     GL_EXT_packed_depth_stencil
[20:42:13]     GL_EXT_packed_float
[20:42:13]     GL_EXT_packed_pixels
[20:42:13]     GL_EXT_pixel_buffer_object
[20:42:13]     GL_EXT_point_parameters
[20:42:13]     GL_EXT_polygon_offset_clamp
[20:42:13]     GL_EXT_post_depth_coverage
[20:42:13]     GL_EXT_provoking_vertex
[20:42:13]     GL_EXT_raster_multisample
[20:42:13]     GL_EXT_rescale_normal
[20:42:13]     GL_EXT_secondary_color
[20:42:13]     GL_EXT_separate_shader_objects
[20:42:13]     GL_EXT_separate_specular_color
[20:42:13]     GL_EXT_shader_image_load_formatted
[20:42:13]     GL_EXT_shader_image_load_store
[20:42:13]     GL_EXT_shader_integer_mix
[20:42:13]     GL_EXT_shadow_funcs
[20:42:13]     GL_EXT_sparse_texture2
[20:42:13]     GL_EXT_stencil_two_side
[20:42:13]     GL_EXT_stencil_wrap
[20:42:13]     GL_EXT_texture3D
[20:42:13]     GL_EXT_texture_array
[20:42:13]     GL_EXT_texture_buffer_object
[20:42:13]     GL_EXT_texture_compression_dxt1
[20:42:13]     GL_EXT_texture_compression_latc
[20:42:13]     GL_EXT_texture_compression_rgtc
[20:42:13]     GL_EXT_texture_compression_s3tc
[20:42:13]     GL_EXT_texture_cube_map
[20:42:13]     GL_EXT_texture_edge_clamp
[20:42:13]     GL_EXT_texture_env_combine
[20:42:13]     GL_EXT_texture_env_dot3
[20:42:13]     GL_EXT_texture_filter_anisotropic
[20:42:13]     GL_EXT_texture_filter_minmax
[20:42:13]     GL_EXT_texture_integer
[20:42:13]     GL_EXT_texture_lod
[20:42:13]     GL_EXT_texture_lod_bias
[20:42:13]     GL_EXT_texture_mirror_clamp
[20:42:13]     GL_EXT_texture_object
[20:42:13]     GL_EXT_texture_shadow_lod
[20:42:13]     GL_EXT_texture_shared_exponent
[20:42:13]     GL_EXT_texture_sRGB
[20:42:13]     GL_EXT_texture_sRGB_R8
[20:42:13]     GL_EXT_texture_sRGB_decode
[20:42:13]     GL_EXT_texture_storage
[20:42:13]     GL_EXT_texture_swizzle
[20:42:13]     GL_EXT_timer_query
[20:42:13]     GL_EXT_transform_feedback2
[20:42:13]     GL_EXT_vertex_array
[20:42:13]     GL_EXT_vertex_array_bgra
[20:42:13]     GL_EXT_vertex_attrib_64bit
[20:42:13]     GL_EXT_window_rectangles
[20:42:13]     GL_EXT_import_sync_object
[20:42:13]     GL_IBM_rasterpos_clip
[20:42:13]     GL_IBM_texture_mirrored_repeat
[20:42:13]     GL_KHR_context_flush_control
[20:42:13]     GL_KHR_debug
[20:42:13]     GL_EXT_memory_object
[20:42:13]     GL_EXT_memory_object_win32
[20:42:13]     GL_NV_memory_object_sparse
[20:42:13]     GL_EXT_win32_keyed_mutex
[20:42:13]     GL_KHR_parallel_shader_compile
[20:42:13]     GL_KHR_no_error
[20:42:13]     GL_KHR_robust_buffer_access_behavior
[20:42:13]     GL_KHR_robustness
[20:42:13]     GL_EXT_semaphore
[20:42:13]     GL_EXT_semaphore_win32
[20:42:13]     GL_NV_timeline_semaphore
[20:42:13]     GL_KHR_shader_subgroup
[20:42:13]     GL_KTX_buffer_region
[20:42:13]     GL_NV_alpha_to_coverage_dither_control
[20:42:13]     GL_NV_bindless_multi_draw_indirect
[20:42:13]     GL_NV_bindless_multi_draw_indirect_count
[20:42:13]     GL_NV_bindless_texture
[20:42:13]     GL_NV_blend_equation_advanced
[20:42:13]     GL_NV_blend_equation_advanced_coherent
[20:42:13]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[20:42:13]     GL_NV_blend_minmax_factor
[20:42:13]     GL_NV_blend_square
[20:42:13]     GL_NV_clip_space_w_scaling
[20:42:13]     GL_NV_command_list
[20:42:13]     GL_NV_compute_program5
[20:42:13]     GL_NV_conditional_render
[20:42:13]     GL_NV_conservative_raster
[20:42:13]     GL_NV_conservative_raster_dilate
[20:42:13]     GL_NV_conservative_raster_pre_snap_triangles
[20:42:13]     GL_NV_copy_depth_to_color
[20:42:13]     GL_NV_copy_image
[20:42:13]     GL_NV_depth_buffer_float
[20:42:13]     GL_NV_depth_clamp
[20:42:13]     GL_NV_draw_texture
[20:42:13]     GL_NV_draw_vulkan_image
[20:42:13]     GL_NV_ES1_1_compatibility
[20:42:13]     GL_NV_ES3_1_compatibility
[20:42:13]     GL_NV_explicit_multisample
[20:42:13]     GL_NV_feature_query
[20:42:13]     GL_NV_fence
[20:42:13]     GL_NV_fill_rectangle
[20:42:13]     GL_NV_float_buffer
[20:42:13]     GL_NV_fog_distance
[20:42:13]     GL_NV_fragment_coverage_to_color
[20:42:13]     GL_NV_fragment_program
[20:42:13]     GL_NV_fragment_program_option
[20:42:13]     GL_NV_fragment_program2
[20:42:13]     GL_NV_fragment_shader_interlock
[20:42:13]     GL_NV_framebuffer_mixed_samples
[20:42:13]     GL_NV_framebuffer_multisample_coverage
[20:42:13]     GL_NV_geometry_shader4
[20:42:13]     GL_NV_geometry_shader_passthrough
[20:42:13]     GL_NV_gpu_program4
[20:42:13]     GL_NV_internalformat_sample_query
[20:42:13]     GL_NV_gpu_program4_1
[20:42:13]     GL_NV_gpu_program5
[20:42:13]     GL_NV_gpu_program5_mem_extended
[20:42:13]     GL_NV_gpu_program_fp64
[20:42:13]     GL_NV_gpu_shader5
[20:42:13]     GL_NV_half_float
[20:42:13]     GL_NV_light_max_exponent
[20:42:13]     GL_NV_memory_attachment
[20:42:13]     GL_NV_multisample_coverage
[20:42:13]     GL_NV_multisample_filter_hint
[20:42:13]     GL_NV_occlusion_query
[20:42:13]     GL_NV_packed_depth_stencil
[20:42:13]     GL_NV_parameter_buffer_object
[20:42:13]     GL_NV_parameter_buffer_object2
[20:42:13]     GL_NV_path_rendering
[20:42:13]     GL_NV_path_rendering_shared_edge
[20:42:13]     GL_NV_pixel_data_range
[20:42:13]     GL_NV_point_sprite
[20:42:13]     GL_NV_primitive_restart
[20:42:13]     GL_NV_query_resource
[20:42:13]     GL_NV_query_resource_tag
[20:42:13]     GL_NV_register_combiners
[20:42:13]     GL_NV_register_combiners2
[20:42:13]     GL_NV_sample_locations
[20:42:13]     GL_NV_sample_mask_override_coverage
[20:42:13]     GL_NV_shader_atomic_counters
[20:42:13]     GL_NV_shader_atomic_float
[20:42:13]     GL_NV_shader_atomic_float64
[20:42:13]     GL_NV_shader_atomic_fp16_vector
[20:42:13]     GL_NV_shader_atomic_int64
[20:42:13]     GL_NV_shader_buffer_load
[20:42:13]     GL_NV_shader_storage_buffer_object
[20:42:13]     GL_NV_shader_subgroup_partitioned
[20:42:13]     GL_NV_stereo_view_rendering
[20:42:13]     GL_NV_texgen_reflection
[20:42:13]     GL_NV_texture_barrier
[20:42:13]     GL_NV_texture_compression_vtc
[20:42:13]     GL_NV_texture_env_combine4
[20:42:13]     GL_NV_texture_multisample
[20:42:13]     GL_NV_texture_rectangle
[20:42:13]     GL_NV_texture_rectangle_compressed
[20:42:13]     GL_NV_texture_shader
[20:42:13]     GL_NV_texture_shader2
[20:42:13]     GL_NV_texture_shader3
[20:42:13]     GL_NV_transform_feedback
[20:42:13]     GL_NV_transform_feedback2
[20:42:13]     GL_NV_uniform_buffer_unified_memory
[20:42:13]     GL_NV_vertex_array_range
[20:42:13]     GL_NV_vertex_array_range2
[20:42:13]     GL_NV_vertex_attrib_integer_64bit
[20:42:13]     GL_NV_vertex_buffer_unified_memory
[20:42:13]     GL_NV_vertex_program
[20:42:13]     GL_NV_vertex_program1_1
[20:42:13]     GL_NV_vertex_program2
[20:42:13]     GL_NV_vertex_program2_option
[20:42:13]     GL_NV_vertex_program3
[20:42:13]     GL_NV_viewport_array2
[20:42:13]     GL_NV_viewport_swizzle
[20:42:13]     GL_NVX_conditional_render
[20:42:13]     GL_NVX_linked_gpu_multicast
[20:42:13]     GL_NV_gpu_multicast
[20:42:13]     GL_NVX_gpu_multicast2
[20:42:13]     GL_NVX_progress_fence
[20:42:13]     GL_NVX_gpu_memory_info
[20:42:13]     GL_NVX_multigpu_info
[20:42:13]     GL_NVX_nvenc_interop
[20:42:13]     GL_NV_shader_thread_group
[20:42:13]     GL_NV_shader_thread_shuffle
[20:42:13]     GL_KHR_blend_equation_advanced
[20:42:13]     GL_KHR_blend_equation_advanced_coherent
[20:42:13]     GL_OVR_multiview
[20:42:13]     GL_OVR_multiview2
[20:42:13]     GL_SGIS_generate_mipmap
[20:42:13]     GL_SGIS_texture_lod
[20:42:13]     GL_SGIX_depth_texture
[20:42:13]     GL_SGIX_shadow
[20:42:13]     GL_SUN_slice_accum
[20:42:13]     GL_WIN_swap_hint
[20:42:13]     WGL_EXT_swap_control
[20:42:13] OpenGL pixel format: 8:8:8:8
[20:42:13] OpenGL depth format: 24:8
[20:42:13] 
[20:42:13] GLSL version: 4.60 NVIDIA
[20:42:13] GLSL max vertex uniforms: 4096 (4096)
[20:42:13] GLSL max fragment uniforms: 4096 (4096)
[20:42:13] GLSL max varyings: 124 (124)
[20:42:13] GLSL max lights: 8 (8)
[20:42:13] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[20:42:13] 
[20:42:13] Vertex/index buffer memory limit: 3072MiB
[20:42:14] Word filter loaded: 23
[20:42:14] Starting global frame job manager with 8 worker threads
[20:42:14] Starting global lazy job manager with 4 worker threads
[20:42:14] Starting workaround for fast running clocks
[20:42:14] Using LWJGL timer.
[20:42:15] Startup Phase - Initializing..
[20:42:15] Preloading builtin materials
[20:42:15] Preloading builtin materials done
[20:42:15] Setting up Collada Model Loader
[20:42:15] Launching Collada Model Loader threads
[20:42:15] Launching WOM Loader threads
[20:42:15] Startup Phase - Setting up..
[20:42:16] Loading window positions from C:\SSDSteam\steamapps\common\Wurm Online\gamedata\players\synjora\windows_1920x1080.txt
[20:42:16] Loading props file C:\SSDSteam\steamapps\common\Wurm Online\gamedata\players\synjora\windows_1920x1080.txt
[20:42:16] Gui initialized
[20:42:16] Startup Phase - Preparing terrain...
[20:42:17] Startup Phase - Connecting ..
[20:42:18] Disabling Nagles
[20:42:18] Writing to C:\SSDSteam\steamapps\common\Wurm Online\gamedata\players\synjora\test_logs\_Event.2022-12.txt
[20:42:19] Writing to C:\SSDSteam\steamapps\common\Wurm Online\gamedata\players\synjora\test_logs\CA_HELP.2022-12.txt
[20:42:19] Writing to C:\SSDSteam\steamapps\common\Wurm Online\gamedata\players\synjora\test_logs\GL-Freedom.2022-12.txt
[20:42:19] Writing to C:\SSDSteam\steamapps\common\Wurm Online\gamedata\players\synjora\test_logs\Freedom.2022-12.txt
[20:42:19] Writing to C:\SSDSteam\steamapps\common\Wurm Online\gamedata\players\synjora\test_logs\Trade.2022-12.txt
[20:42:19] Login successful
[20:42:19] Executing C:\SSDSteam\steamapps\common\Wurm Online\gamedata\configs\casual\autorun.txt
[20:42:19] Starting update of login splash image...
[20:42:20] Initializing font texture for Cry Uncial (32). Texture Size: 512
[20:42:20] Finished loading new login splash image!
[20:42:21] Water reflection offscreen size 960x540
[20:42:41] Execution aborted at connection 1, iteration 947
[20:42:41] Run time 19s, local time Fri Dec 09 20:42:41 EST 2022
[20:42:41] Destroying game window
[20:42:41] ====== CLIENT CRASH ======
[20:42:41] Unexpected crash while playing
[20:42:41] java.util.ConcurrentModificationException
[20:42:41]     at java.util.ArrayList$Itr.checkForComodification(Unknown Source)
[20:42:41]     at java.util.ArrayList$Itr.next(Unknown Source)
[20:42:41]     at class.GsxzFmuOxh.FZOk5L6Gfy(SourceFile:370)
[20:42:41]     at class.eylBOysOCs.XwhlvVTrl(SourceFile:189)
[20:42:41]     at class.eylBOysOCs.FZOk5L6Gfy(SourceFile:208)
[20:42:41]     at class.GsxzFmuOxh.FZOk5L6Gfy(SourceFile:159)
[20:42:41]     at class.Db1MV5kokC.FZOk5L6Gfy(SourceFile:694)
[20:42:41]     at class.w6JxZW0hQ.FZOk5L6Gfy(SourceFile:1619)
[20:42:41]     at class.RLREeYzQcA.reallyHandle(SourceFile:8367)
[20:42:41]     at com.wurmonline.communication.SocketConnection.tick(SocketConnection.java:655)
[20:42:41]     at class.RLREeYzQcA.mMV5oPkCW(SourceFile:262)
[20:42:41]     at com.wurmonline.client.WurmClientBase.X1XFlh0qbH(SourceFile:1650)
[20:42:41]     at com.wurmonline.client.WurmClientBase.yuix3IabUz(SourceFile:8440)
[20:42:41]     at com.wurmonline.client.WurmClientBase.run(SourceFile:38391)
[20:42:41]     at java.lang.Thread.run(Unknown Source)
 

 

The special creature spawns around holy sites probably shouldn't contain dolphins on land

 

Flesh pods aren't consumed upon growing a simulacrum. Assuming they're meant to be

 

Soul crystals are really underwhelming. Set skills and characteristics to 50, struggling to get anything i can gain from.

Champion octopus gives.. Weaponless fighting increased by 0.0211 to 50.0211

 

Fo is definitely in need of some better bonuses. Magranon is more specialized in its rewards compared to the broad bonuses of Vynora, but Mag seems worthwhile to me. Loads of meteors, chances at some interesting archaeology fragments, as well as other rarer rewards are nice. 

 

With all gods receiving an improvement bonus to their associated material types, why not incorporate this bonus "a long spell effect granting additional chance of rarity on item improvement" to each site or god, received upon performing the special action?

 

The initial cast of Rampage lasts for a very short time (though it may be considerably better with a properly maintained and improved site) 

 

Can Vynora's Insight be displayed alongside other status effects?

 

There's a handful of small holes in the model for the wishing tree

 

Any chance the properties of empyrean will be revealed with the official release of the update? 

Edited by Synjor

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Meditation is a Fo skill! Why does Vynora get this?!?!

 

That is bad enough already. But please tell me if I'm misreading this, that as a Fo priest I won't even benefit from the meditation effects?!?!

 

Except when otherwise stated, all these effects are available only to accounts with Premium time, and that have at least 30 Faith with the Holy Site’s deity.

 

I'm so distraught right now I can't even have a coherent response. Maybe I'll update this later...

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Looking through the Fo rite and shrines I feel as though they are still particularly lackluster, I hope it is improved to a level in which people would really be benefitted to go

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The special actions for FO seem quite underwhelming compared to the other deities. As well as the pulse effects. Really don't see FO holy sites getting as much action as other sites. Perhaps a bit of balancing is needed in this.

Edited by Rockmodd
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2 hours ago, Darklords said:

Positive effects

Holy Sites have several positive effects. Except when otherwise stated, all these effects are available only to accounts with Premium time, and that have at least 30 Faith with the Holy Site’s deity.

 

2 hours ago, Darklords said:

All Premium accounts may benefit from Pulse Effects, even if they do not worship the Holy Site’s deity.

 

It would appear that everything that is listed under the Positive effects Other than the Pulse Effects are what requires at least 30 faith of your deity. 

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sleep bonus, sleep bonus, skillgain, "significant" skillgain, rares, affinities, treasure maps vs shearing a sheep and a refresh hmm tough choice

 

2 hours ago, Darklords said:

(PVP only) Desecration actions performed by followers or priests of an opposing deity, using Exorcism skill.

is there any reason to do this other than memes? i doubt people are gonna grind exorcism and explore the map to deny me my sheep shearing altar

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2 minutes ago, Oblivionnreaver said:

sleep bonus, sleep bonus, skillgain, "significant" skillgain, rares, affinities, treasure maps vs shearing a sheep and a refresh hmm tough choice

 

is there any reason to do this other than memes? i doubt people are gonna grind exorcism and explore the map to deny me my sheep shearing altar

 

 

Sleep Bonus,Treasure Maps, and Shearing Sheep are gained from the Pulse abilities and effect everyone regardless of your god.  

 

If your trying to balance the Gods out for what they are getting you need to look at what only Followers of at least 30 Faith get from it.

Fo:

  • Wishing Tree: Harvest a random harvestable product from the tree using a sickle. This can include any type of fruit, berry, nut, herb, or spice. This provides more items than harvesting a normal tree or bush, and at higher quality. This can also give special items within those categories that are not available anywhere else, and that grant more complexity than normal food to any dishes they are used in.
  • Sampo: Feast for a refresh effect giving you maximum food, water, stamina, and CCFP bars, curing any disease, a random temporary affinity of long duration similar to a food affinity, and a significant amount of source salt added to your inventory.

Vyn:

  • Wellspring of Knowledge: Imbibe the liquid for a long spell effect granting additional chance of rarity on item improvement, and bonus affinity chance.
  • Akashic Mirror: Gaze into the mirror for skill checks (with significant potential skill gain) in various characteristics, a Meditating skill check with half the skill gain of a normal Meditating action but without affecting your meditation cooldown timers, and a small increase to a random skill.

Mag

  • Glowing Fissure: Unearth a random item using a pickaxe, shovel, or trowel. This will usually be a gem (sometimes with Favor stored in it already), but has a small chance of being a large source crystal, and a very small chance of being a random unique blood. On rare actions, there is a chance of receiving a strange bone fragment instead.
  • Otherworldly Monolith: Rummage at the monolith for a random metal lump from the impact site. These can be, in order of decreasing likelihood: A random base metal (any metal that can be mined as ore), a random alloy, empyrean iron, and a random moon metal.
    • Empyrean iron is a new type of metal that can be harvested in this manner as well as from Magranon ritual effect meteorites.

Libila:

  • Abyssal Circle: Channel a crystal containing the soul of a random type creature, possibly with the Champion or Diseased condition.
    • A soul crystal can be broken with a hammer, blunt weapon, or sacrificial knife in exchange for a powerful Mind Stealer-like effect, using the creature template to determine possible skills. “Diseased” condition gives less skill and “Champion” condition gives more.
  • Pillar of Decay: Extract a flesh pod using any valid butchering tool.
    • The flesh pod may be hatched into a tamed Simulacrum creature by using it on any tile. If the flesh pod has a condition such as “Champion” or “Greenish”, the creature will have that condition.
    • Quality of flesh pod, rarity of flesh pod, and type of tile used to hatch the Simulacrum will affect its size and the values of several of its characteristics, making it weaker or stronger in combat.

 

Looking at these benefits to only those followers or priests of a specific God make sense. Your going Fo for nature, Your going Vyn for Skill gains, Mag for Mining, and Lib cause you like to watch the world burn.

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Affinity meal seem to be pretty easy to get now, perhaps change sampo to a special affinity bonus which gives 2 or 3 stacks of the same temporariy affinity?

Edited by SweetSerenade

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4 minutes ago, BattleWall said:

 

Sleep Bonus,Treasure Maps, and Shearing Sheep are gained from the Pulse abilities and effect everyone regardless of your god.  

hmm, missed that part. that just confuses me more about why i'd want to desecrate a holy site if i benefit from it too lol

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Reading this, it seems it's still quite out of whack. Even bringing my favourite kill image out of retirement (perfect first post to put in the NFI name reveal thread)

0PTmP0d.png

 

3 hours ago, Darklords said:

Positive effects

 

Holy Sites have several positive effects. Except when otherwise stated, all these effects are available only to accounts with Premium time, and that have at least 30 Faith with the Holy Site’s deity.

 

 

  • Passive Effects: These are active whenever you are within the Holy Site. Special visual effects and a spell effect icon will make it clear when you are within the Holy Site’s current borders.
    • All Holy Sites:
    • Fo Holy Sites: Hostile animals will no longer be hostile towards you. This is the same effect Fo priests normally have.
    • Libila Holy Sites: Hostile monsters will no longer be hostile towards you. This is the same effect Libila priests normally have.
    • Wellspring of Knowledge: A small chance to catch any special fish while fishing, as long as you are using a tool that can be used to catch that type of fish.

 

Is this all correct? Because there's legit nothing here for Mag.

 

3 hours ago, Darklords said:

Wellspring of Knowledge: Imbibe the liquid for a long spell effect granting additional chance of rarity on item improvement, and bonus affinity chance.

Is this something that can be kept and traded/sold? If so it's a... okay move towards not just slapping all the good stuff to Vyn though we're already there really.

 

Wishing tree is... okay. Offering a unique item is good.

Akashic Mirror still seems absolutely absurd and I still stand by that either all gods should have a version of this, or there needs to not be something like this at all.

Glowing Fissure: Unearth seems very mediocre, frankly speaking. Really not enough info to properly say but in general I don't see it being a major draw.

Otherworldly Monolith: Rummage seems... I have no idea frankly. More info on empyrean iron please?

3 hours ago, Darklords said:

Empyrean iron is a new type of metal that can be harvested in this manner as well as from Magranon ritual effect meteorites.

This one does really tick me off however. Fo gets unique items only gathered in the holy site. Libila gets simulacrums that can only be gained at holy sites, so it's a unique item. Vynora gets random, potentially significant skillgains and increased rarity chance either at the holy site and beyond it, regardless of if it can be stored given it's a spell effect.

Mag? "Yeah nah you can get his item at the holy site but anyone can gather it after RoTS lol." I mean come on.

Literally in the rites too! "Here's all these cool unique things for the other three gods, but Mag doesn't get anything to benefit only solely his followers"

 

This will sound rude, but here goes. Frankly, all of this needs a proper rethink. Someone to sit down and objectively look at each god and go "okay maybe this is a bit much. Maybe this god gets too little."

On the 3rd of March 2020, there was a major reshuffle of follower benefits to remove the stupid benefit Vynora got to skillgain. And now we're heading back in that direction by offering Vynora followers and priests potentially significant random skill gains. Radical idea here, scrap that as it is. Follow the own mindset you put forward with that reshuffle back then. Give each god their own skill giver, but make it only give skillgain in the skill that god gives additional gain to. Vynora, chance of significant gain in mind logic, mind speed, carpentry and its subskills or pottery. For Fo, body stamina and soul depth, and maybe just gains in nature and subskills given there's already so many skills in that listing. Libila, body strength and soul strength, with religion and alchemy gains. Mag, body strength and body control with gains in weapons and shields maybe in a smaller pool that's randomly selected at spawn secretly.

 

Libila gets something interesting at least with Rampage. Vynora gets showered in rares, skills and affinities. Mag and Fo are really just left out to dry. Vynora gets the stuff that matters to the average player mostly, the stuff that makes them better at things and makes them money.

 

I must admit, was very excited at the idea but fearful with the first announcement of this. My excitement has faded and I'm now just expecting this to end up being another one of the systems on the pile to be "looked at again" in the far future. £10 says this is too close to release for any significant changes or shake ups.

Edited by Madnath
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1 hour ago, SweetSerenade said:

Looking through the Fo rite and shrines I feel as though they are still particularly lackluster, I hope it is improved to a level in which people would really be benefitted to go

Magranon would like to have a word with you...

 

I have one major question with all this.  Why in the hell would anyone want to be Mag?  The cool thing they get, the new type of metal, is available to everyone through metors....so what's in it for them?

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1 hour ago, Synjor said:

Tons of cool stuff here, look forward to testing!

 

Praying at an altar or site seems to always result in a vision orb

 

Activating a site doesn't seem to correctly update it to active; still displays as dormant when hovering over until a relog is completed

 

Renaming a vision orb on the ground results in a crash 

  Reveal hidden contents

 

The visions being super commmon on test servers is intended.

 

 

We will discuss the balance concerns in the morning and get back to everyone but we appriciate ya letting us know which you think is underpowered and overpowered.

 

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Overall it sounds perfect. Each of deities have their role in the game.

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20 minutes ago, Darklords said:

We will discuss the balance concerns in the morning and get back to everyone but we appriciate ya letting us know which you think is underpowered and overpowered.

 

 

This may not be a popular opinion but remember people feel better about buffs than nerfs, would much rather see the weaker gods brought up to a great level than the strong god be flattened into uselessness

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Oh, so I recognise the spot identified with a vision orb, ride up there - from a distance I can see the glow of the holy site, but as I approach it disappears... and nothing is to be found...

 

OsMLqfq.png

Looked to very much like the coast in F25 - but other than the distant glow, nothing when closer. But, did find one further up the coast in E24  :)

Edited by Wulfmaer
added orb image

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23 hours ago, Darklords said:

All Premium accounts may benefit from Pulse Effects, even if they do not worship the Holy Site’s deity.

 

This helps make up for perks feeling a little unbalanced between the gods. I'm not sure if it's working fully though, I tried standing next to Vyn sites with a Mag character but didn't get any sleep bonus when they pulsed. I did get an arch fragment standing next to a glowing fissure as a Vyn priest though, so that one seems to work fine.

 

When I tried to purify a tainted sampo as a Fo priest I got a message about having a headache and needing to wait a while. I couldn't figure out why I needed to wait or why my head was aching, how long I'd need to wait or how I would know it was time to try again. It would help if there was something in that text or in the examine message on the tainted sampo to give a little more guidance.

 

I kept randomly getting green text in my event window that said "Should expire". Not sure if that's just a weird test server thing or a bug with this update, but I've never seen it on the test server before so thought I'd mention it just in case.

 

About the pulse effects for Fo:

  • Wishing Tree: Spawns flowers randomly on grass tiles in and near the Holy Site, and makes all trees and bushes in that area harvestable again even if they aren’t in season.

If the site doesn't happen to have a lot of fruit trees/bushes around it, then the wishing tree pulse doesn't really do anything. We can't add more because planting isn't allowed in the holy site area. Flowers are easy to find in normal circumstances on any grassy area, and they have very limited uses, mostly just as decoration. Unless these are unique flowers we don't usually find, because that would be a lot more exciting!

  • Sampo: Humid Drizzle effect on all animals in and near the Holy Site, and resets their shearing status.

Humid drizzle is a cheap spell with a short cooldown, and there will likely be Fo priests there who would gladly cure diseases as needed. In order to benefit from the shearing reset we'll need to bring a bunch of sheep to the site. Since we can't build fences we're limited to the number of animals we can lead per character, so that means just 4 additional shearing actions per person per hour. That means a lot of hanging around waiting for a few chances at AH skill ticks. This would be more exciting if the pulse also enabled bigger skill ticks per shearing action or something like that.

 

I also agree that since meditation is a nature skill it would make more sense as a Fo perk.

 

There's a lot to learn and explore so these are just some first impressions. Overall it's looking amazing and I can appreciate the massive amount of thought and work that went into all this! ❤️

 

Edited by Vorticella
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After doing the reveal "locate holy sites" action they seem to disappear from the map pretty quick

 

Edited by Lethyria

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Unexpected crash, just riding into the area the original group of holy sites was spawned.

 

Spoiler

[19:15:41]
[19:15:41] Preparing to enable console logging.
[19:15:41]
[19:15:41] Preparing to enable console logging.
[19:15:41] Now logging to /Users/USERNAME/wurm/console.Wulfmaer.log
[19:15:41] Time is Sat Dec 10 19:15:41 GMT 2022
[19:15:41] Running client version 4.2.69
[19:15:41]          client build# 0e935675ffbd23d6094232cb3f638131e1e07506
[19:15:41]      client build time 2022-12-10 00:45
[19:15:41]
[19:15:41] === System information ===
[19:15:41] Executing from /Applications/
[19:15:41] Operating system: Mac OS X (arch: x86_64, version: 10.15.7)
[19:15:41] Java version: 1.8.0_221 (Oracle Corporation) <http://java.oracle.com/>
[19:15:41] Jvm version: 25.221-b11 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[19:15:41] Available CPUs: 4
[19:15:41]
[19:15:41]
[19:15:41] === Wurm options ===
[19:15:41] animation_playback_self = 1
[19:15:41] ao_level = 0
[19:15:41] auto_mipmaps_enabled = 1
[19:15:41] auto_run_source = 1
[19:15:41] cartography_indicator_distance = 8
[19:15:41] cartography_on_compass = false
[19:15:41] cavedetail = 2
[19:15:41] censor_chat = false
[19:15:41] collada_animations = 1
[19:15:41] colorItemsDamage = true
[19:15:41] color_black = 0.0,0.0,0.0,1.0
[19:15:41] color_cyan = 0.0,1.0,1.0,1.0
[19:15:41] color_enchant_desc = 0.5,0.5,1.0,1.0
[19:15:41] color_enchant_name = 0.0,0.5,0.5,1.0
[19:15:41] color_enchant_power = 0.0,1.0,1.0,1.0
[19:15:41] color_error = 1.0,0.3,0.3,1.0
[19:15:41] color_fuchsia = 1.0,0.0,1.0,1.0
[19:15:41] color_green = 0.08,1.0,0.08,1.0
[19:15:41] color_grey = 0.5,0.5,0.5,1.0
[19:15:41] color_lime = 0.0,1.0,0.0,1.0
[19:15:41] color_maroon = 0.5,0.0,0.0,1.0
[19:15:41] color_navy_blue = 0.23,0.39,1.0,1.0
[19:15:41] color_orange = 1.0,0.5,0.0,1.0
[19:15:41] color_outline_ally = 0.5,1.0,0.5,0.10869565
[19:15:41] color_outline_friend = 0.5,0.75,1.0,0.10869565
[19:15:41] color_outline_hostile = 1.0,0.0,0.0,1.0
[19:15:41] color_outline_neutral = 0.5,0.5,1.0,0.8043478
[19:15:41] color_purple = 0.5,0.0,0.5,1.0
[19:15:41] color_red = 1.0,0.0,0.0,1.0
[19:15:41] color_royal_blue = 0.23,0.39,1.0,1.0
[19:15:41] color_salve_acid = 1.0,1.0,0.0,1.0
[19:15:41] color_salve_fire = 1.0,0.0,0.0,1.0
[19:15:41] color_salve_frost = 0.0,0.0,1.0,1.0
[19:15:41] color_silver = 0.75,0.75,0.75,1.0
[19:15:41] color_system = 0.5,1.0,0.5,1.0
[19:15:41] color_teal = 0.0,0.5,0.5,1.0
[19:15:41] color_white = 1.0,1.0,1.0,1.0
[19:15:41] color_yellow = 1.0,1.0,0.0,1.0
[19:15:41] combat_world_text = true
[19:15:41] compressed_textures = false
[19:15:41] compressed_textures_S3TC = true
[19:15:41] contribution_culling = 200
[19:15:41] custim_timer_source = 1
[19:15:41] customTimer1 = -1|-1
[19:15:41] customTimer2 = -1|-1
[19:15:41] customTimer3 = -1|-1
[19:15:41] customTimer4 = -1|-1
[19:15:41] customTimer5 = -1|-1
[19:15:41] debug_mode = false
[19:15:41] defaultActions_source = 0
[19:15:41] depth_clamp_enabled = 1
[19:15:41] disable_select_all_shortcut = false
[19:15:41] display_settings = false:false:0:1600:1200:32:-1:false:false
[19:15:41] enable_contribution_culling = false
[19:15:41] enable_debugs = false
[19:15:41] enable_ingame_wurmpedia = true
[19:15:41] enable_lod = true
[19:15:41] enable_seasonal_mappings = true
[19:15:41] enable_shift_drag = true
[19:15:41] enable_volumetric_fog = true
[19:15:41] enable_vsync = false
[19:15:41] enable_world_drag = true
[19:15:41] event_log_rotation = 3
[19:15:41] exec_source = 1
[19:15:41] fast_yield = false
[19:15:41] fbo_enabled = 1
[19:15:41] flashAssist_climbing = true
[19:15:41] flashAssist_inventory = true
[19:15:41] flashAssist_stamina_low = true
[19:15:41] flashAssist_stamina_water = true
[19:15:41] fog_coord_src = 0
[19:15:41] font_antialias = 2
[19:15:41] font_bold = 11
[19:15:41] font_default = 11
[19:15:41] font_header = 24
[19:15:41] font_italian = 11
[19:15:41] font_monospaced = 11
[19:15:41] font_static = 11
[19:15:41] fov_horizontal = 80
[19:15:41] fps_limit = 60
[19:15:41] fps_limit_background = 30
[19:15:41] fps_limit_enabled = true
[19:15:41] fps_ui_buffer = 10
[19:15:41] fps_uilimit_enabled = false
[19:15:41] free_look_mode_disable_on_close_component = false
[19:15:41] free_look_mode_disable_on_combat = true
[19:15:41] free_look_mode_disable_on_open_component = true
[19:15:41] free_look_mode_sensitivity = 10
[19:15:41] game_client_thread_priority = 2
[19:15:41] glsl_debug_loading = false
[19:15:41] glsl_enabled = 2
[19:15:41] gpu_skinning = true
[19:15:41] graphics_profile = 1
[19:15:41] gui_opacity = 3
[19:15:41] gui_skin = 1
[19:15:41] hard_mode = false
[19:15:41] has_read_eula = true
[19:15:41] head_bob = false
[19:15:41] hide_cursor_with_ui = false
[19:15:41] hide_inactive_friends = true
[19:15:41] hide_menu_examine = false
[19:15:41] hide_menu_no_target = false
[19:15:41] hide_menu_spam_mode = true
[19:15:41] hide_menu_stop = false
[19:15:41] hide_onscreen_fail_messages = true
[19:15:41] hide_onscreen_hostile_messages = false
[19:15:41] hide_onscreen_info_messages = false
[19:15:41] hide_personal_goal = false
[19:15:41] high_res_binoculars = true
[19:15:41] hint_texture_scaling = 1
[19:15:41] impColumn = true
[19:15:41] inverse_mouse = false
[19:15:41] irc_log_rotation = 0
[19:15:41] irc_notif = 0
[19:15:41] item_creature_render_distance = 3
[19:15:41] keep_fightwindow_hidden = false
[19:15:41] key_bindings_source = 1
[19:15:41] keyboard_layout = 0
[19:15:41] limit_dynamic_lights = true
[19:15:41] loadInventoryStartup = true
[19:15:41] local_list_in_event = true
[19:15:41] lod = 1
[19:15:41] log_extra_errors = false
[19:15:41] log_gl_errors = false
[19:15:41] mark_text_read = true
[19:15:41] material_as_suffix = true
[19:15:41] max_dynamic_lights = 7
[19:15:41] max_shader_lights = 8
[19:15:41] max_texture_size = 3
[19:15:41] mega_texture_size = 6
[19:15:41] model_loader_thread_priority = 2
[19:15:41] model_loading_threads = 1
[19:15:41] mount_control_mode = 0
[19:15:41] mount_rotation = false
[19:15:41] mouse_camera_sensitivity = 10.0
[19:15:41] mouse_smoothing = 0.0
[19:15:41] multicolor_usage = 1
[19:15:41] multidraw_enabled = 1
[19:15:41] no_brightness = false
[19:15:41] no_terrain_render = false
[19:15:41] no_world_render = false
[19:15:41] non_power_of_two = 1
[19:15:41] normal_maps = true
[19:15:41] occlusion_queries_enabled = 2
[19:15:41] offscreen_texture_size = 2
[19:15:41] other_log_rotation = 3
[19:15:41] outline_picking = true
[19:15:41] placement_rotation = 0
[19:15:41] player_texture_size = 2
[19:15:41] quick_keybinds = true
[19:15:41] reflection_texture_size = 0
[19:15:41] reflections = 2
[19:15:41] remember_password = true
[19:15:41] render_bloom = false
[19:15:41] render_distant_terrain = true
[19:15:41] render_fxaa = false
[19:15:41] render_sun_glare = false
[19:15:41] render_vignette = false
[19:15:41] renderer_type = 1
[19:15:41] resident_models = false
[19:15:41] save_skills_on_quit = true
[19:15:41] screen_brightness = 0.0
[19:15:41] screen_shake = true
[19:15:41] screenshot_file_format = 0
[19:15:41] season_override = 0
[19:15:41] send_extra_tile_data = false
[19:15:41] setting_timestamps = true
[19:15:41] settings_version = 15
[19:15:41] shadow_level = 0
[19:15:41] shadow_mapsize = 1
[19:15:41] shift_drag_default = 10
[19:15:41] showKChat = true
[19:15:41] show_body_in_inventory = false
[19:15:41] show_creature_overlay = true
[19:15:41] show_detailed_hover = true
[19:15:41] show_examine_world_text = true
[19:15:41] show_hit_direction_indicator = true
[19:15:41] show_inventory_filters = true
[19:15:41] show_local_world_text = true
[19:15:41] show_old_menu = true
[19:15:41] show_old_quickbar = false
[19:15:41] show_tab_blinking = true
[19:15:41] silent_friends_update = false
[19:15:41] skillgain_minimum = 5
[19:15:41] skillgain_no_alignment = false
[19:15:41] skillgain_no_favor = false
[19:15:41] skydetail = 2
[19:15:41] sound_al_gain = 0
[19:15:41] sound_buzzlevel = 2
[19:15:41] sound_cache_enabled = true
[19:15:41] sound_doppler_enabled = false
[19:15:41] sound_engine = 0
[19:15:41] sound_footstepslevel = 2
[19:15:41] sound_music_level = 5
[19:15:41] sound_play_PMAlert = true
[19:15:41] sound_play_UIsounds = true
[19:15:41] sound_play_ambients = true
[19:15:41] sound_play_buzz = true
[19:15:41] sound_play_combat = false
[19:15:41] sound_play_door = true
[19:15:41] sound_play_emotes = true
[19:15:41] sound_play_footsteps = true
[19:15:41] sound_play_music = true
[19:15:41] sound_play_weather = true
[19:15:41] sound_play_work = false
[19:15:41] structure_render_distance = 3
[19:15:41] submit_client_data = 1
[19:15:41] supersampling = 0
[19:15:41] swap_mouse_buttons = false
[19:15:41] terrain_res = 2
[19:15:41] test_attach_equipment = false
[19:15:41] test_mode = 0
[19:15:41] thirdPerson = false
[19:15:41] tile_transitions = true
[19:15:41] tiledecorations = 0
[19:15:41] togglePushToTalk = true
[19:15:41] treelist_outline = true
[19:15:41] trees = 3
[19:15:41] ui_dir_indicator_scale = 100
[19:15:41] ui_font_scale = 100
[19:15:41] ui_scale = 98
[19:15:41] update_optional = true
[19:15:41] use_alpha_particles = true
[19:15:41] use_anisotropic_filtering = 2
[19:15:41] use_antialiasing = 1
[19:15:41] use_default_action = true
[19:15:41] use_fast_clock_work_around = true
[19:15:41] use_nano_timer = false
[19:15:41] use_non_alpha_particles = true
[19:15:41] use_phobia_models = false
[19:15:41] use_tree_models = true
[19:15:41] use_weather_particles = true
[19:15:41] vbo_enabled = 1
[19:15:41] vg_ui_theme = 1
[19:15:41] viewport_bob = true
[19:15:41] water_detail = 2
[19:15:41] water_transparency = false
[19:15:41]
[19:15:41] CachedOption: use_antialiasing : 1
[19:15:41] [LWJGL] GLFW_FEATURE_UNAVAILABLE error
[19:15:41]     Description : Cocoa: Regular windows do not have icons on macOS
[19:15:41]     Stacktrace  :
[19:15:41]         org.lwjgl.glfw.GLFW.nglfwSetWindowIcon(GLFW.java:2336)
[19:15:41]         org.lwjgl.glfw.GLFW.glfwSetWindowIcon(GLFW.java:2368)
[19:15:41]         com.wurmonline.client.yuix3IabUz.fgtPPuD8uC(SourceFile:261)
[19:15:41]         com.wurmonline.client.yuix3IabUz.FZOk5L6Gfy(SourceFile:184)
[19:15:41]         com.wurmonline.client.WurmClientBase.run(SourceFile:1875)
[19:15:41]         com.wurmonline.client.WurmClientBase.FZOk5L6Gfy(SourceFile:1778)
[19:15:41]         com.wurmonline.client.launcherfx.WurmLaunchWrapper.FZOk5L6Gfy(SourceFile:69)
[19:15:41]         com.wurmonline.client.launcherfx.WurmLaunchWrapper.main(SourceFile:28)
[19:15:41] CachedOption: model_loading_threads : 1
[19:15:41] Setting up WurmModel Model Loader
[19:15:41] Executing /Users/USERNAME/wurm/players/Wulfmaer/keybindings.txt
[19:15:41] Translating legacy key NUMPAD9 to KP_9
[19:15:41] Translating legacy key EQUALS to EQUAL
[19:15:41] Translating legacy key NUMPAD8 to KP_8
[19:15:41] Translating legacy key NUMPAD5 to KP_5
[19:15:41] Translating legacy key NUMPAD1 to KP_1
[19:15:41] Translating legacy key GRAVE to GRAVE_ACCENT
[19:15:41] Error parsing command <bind CIRCUMFLEX COMBINE_FRAGMENT>
[19:15:41] java.lang.NullPointerException
[19:15:41]     at com.wurmonline.client.xOmFCGXyJ7.FZOk5L6Gfy(SourceFile:187)
[19:15:41]     at class.Jq4t95OqQi.FZOk5L6Gfy(SourceFile:1526)
[19:15:41]     at class.Jq4t95OqQi.FZOk5L6Gfy(SourceFile:1654)
[19:15:41]     at class.Jq4t95OqQi.FZOk5L6Gfy(SourceFile:4648)
[19:15:41]     at class.Jq4t95OqQi.FZOk5L6Gfy(SourceFile:234)
[19:15:41]     at class.Jq4t95OqQi.mMV5oPkCW(SourceFile:198)
[19:15:41]     at class.Jq4t95OqQi.<init>(SourceFile:175)
[19:15:41]     at com.wurmonline.client.WurmClientBase.run(SourceFile:1877)
[19:15:41]     at com.wurmonline.client.WurmClientBase.FZOk5L6Gfy(SourceFile:1778)
[19:15:41]     at com.wurmonline.client.launcherfx.WurmLaunchWrapper.FZOk5L6Gfy(SourceFile:69)
[19:15:41]     at com.wurmonline.client.launcherfx.WurmLaunchWrapper.main(SourceFile:28)
[19:15:41] Translating legacy key NUMPAD0 to KP_0
[19:15:41] Translating legacy key NUMPAD3 to KP_3
[19:15:41] Translating legacy key NUMPAD2 to KP_2
[19:15:41] Translating legacy key DECIMAL to KP_DECIMAL
[19:15:41] Translating legacy key DIVIDE to KP_DIVIDE
[19:15:41] Translating legacy key NUMPAD4 to KP_4
[19:15:41] Translating legacy key NUMPAD7 to KP_7
[19:15:41] Translating legacy key SUBTRACT to KP_SUBTRACT
[19:15:41] Translating legacy key MULTIPLY to KP_MULTIPLY
[19:15:41] Translating legacy key ADD to KP_ADD
[19:15:41] Translating legacy key NUMPAD6 to KP_6
[19:15:41]
[19:15:41] === OpenGL information ===
[19:15:41] LWJGL version: 3.3.1 1.2.0
[19:15:41] OpenGL vendor: NVIDIA Corporation
[19:15:41] OpenGL renderer: NVIDIA GeForce GTX 775M OpenGL Engine
[19:15:41] OpenGL version: 2.1 NVIDIA-14.0.32 355.11.11.10.10.143
[19:15:41] OpenGL extensions:
[19:15:41]     GL_ARB_color_buffer_float
[19:15:41]     GL_ARB_depth_buffer_float
[19:15:41]     GL_ARB_depth_clamp
[19:15:41]     GL_ARB_depth_texture
[19:15:41]     GL_ARB_draw_buffers
[19:15:41]     GL_ARB_draw_elements_base_vertex
[19:15:41]     GL_ARB_draw_instanced
[19:15:41]     GL_ARB_fragment_program
[19:15:41]     GL_ARB_fragment_program_shadow
[19:15:41]     GL_ARB_fragment_shader
[19:15:41]     GL_ARB_framebuffer_object
[19:15:41]     GL_ARB_framebuffer_sRGB
[19:15:41]     GL_ARB_half_float_pixel
[19:15:41]     GL_ARB_half_float_vertex
[19:15:41]     GL_ARB_imaging
[19:15:41]     GL_ARB_instanced_arrays
[19:15:41]     GL_ARB_multisample
[19:15:41]     GL_ARB_multitexture
[19:15:41]     GL_ARB_occlusion_query
[19:15:41]     GL_ARB_pixel_buffer_object
[19:15:41]     GL_ARB_point_parameters
[19:15:41]     GL_ARB_point_sprite
[19:15:41]     GL_ARB_provoking_vertex
[19:15:41]     GL_ARB_seamless_cube_map
[19:15:41]     GL_ARB_shader_objects
[19:15:41]     GL_ARB_shader_texture_lod
[19:15:41]     GL_ARB_shading_language_100
[19:15:41]     GL_ARB_shadow
[19:15:41]     GL_ARB_sync
[19:15:41]     GL_ARB_texture_border_clamp
[19:15:41]     GL_ARB_texture_compression
[19:15:41]     GL_ARB_texture_compression_rgtc
[19:15:41]     GL_ARB_texture_cube_map
[19:15:41]     GL_ARB_texture_env_add
[19:15:41]     GL_ARB_texture_env_combine
[19:15:41]     GL_ARB_texture_env_crossbar
[19:15:41]     GL_ARB_texture_env_dot3
[19:15:41]     GL_ARB_texture_float
[19:15:41]     GL_ARB_texture_mirrored_repeat
[19:15:41]     GL_ARB_texture_non_power_of_two
[19:15:41]     GL_ARB_texture_rectangle
[19:15:41]     GL_ARB_texture_rg
[19:15:41]     GL_ARB_transpose_matrix
[19:15:41]     GL_ARB_vertex_array_bgra
[19:15:41]     GL_ARB_vertex_blend
[19:15:41]     GL_ARB_vertex_buffer_object
[19:15:41]     GL_ARB_vertex_program
[19:15:41]     GL_ARB_vertex_shader
[19:15:41]     GL_ARB_window_pos
[19:15:41]     GL_EXT_abgr
[19:15:41]     GL_EXT_bgra
[19:15:41]     GL_EXT_bindable_uniform
[19:15:41]     GL_EXT_blend_color
[19:15:41]     GL_EXT_blend_equation_separate
[19:15:41]     GL_EXT_blend_func_separate
[19:15:41]     GL_EXT_blend_minmax
[19:15:41]     GL_EXT_blend_subtract
[19:15:41]     GL_EXT_clip_volume_hint
[19:15:41]     GL_EXT_debug_label
[19:15:41]     GL_EXT_debug_marker
[19:15:41]     GL_EXT_depth_bounds_test
[19:15:41]     GL_EXT_draw_buffers2
[19:15:41]     GL_EXT_draw_range_elements
[19:15:41]     GL_EXT_fog_coord
[19:15:41]     GL_EXT_framebuffer_blit
[19:15:41]     GL_EXT_framebuffer_multisample
[19:15:41]     GL_EXT_framebuffer_multisample_blit_scaled
[19:15:41]     GL_EXT_framebuffer_object
[19:15:41]     GL_EXT_framebuffer_sRGB
[19:15:41]     GL_EXT_geometry_shader4
[19:15:41]     GL_EXT_gpu_program_parameters
[19:15:41]     GL_EXT_gpu_shader4
[19:15:41]     GL_EXT_multi_draw_arrays
[19:15:41]     GL_EXT_packed_depth_stencil
[19:15:41]     GL_EXT_packed_float
[19:15:41]     GL_EXT_provoking_vertex
[19:15:41]     GL_EXT_rescale_normal
[19:15:41]     GL_EXT_secondary_color
[19:15:41]     GL_EXT_separate_specular_color
[19:15:41]     GL_EXT_shadow_funcs
[19:15:41]     GL_EXT_stencil_two_side
[19:15:41]     GL_EXT_stencil_wrap
[19:15:41]     GL_EXT_texture_array
[19:15:41]     GL_EXT_texture_compression_dxt1
[19:15:41]     GL_EXT_texture_compression_s3tc
[19:15:41]     GL_EXT_texture_env_add
[19:15:41]     GL_EXT_texture_filter_anisotropic
[19:15:41]     GL_EXT_texture_integer
[19:15:41]     GL_EXT_texture_lod_bias
[19:15:41]     GL_EXT_texture_mirror_clamp
[19:15:41]     GL_EXT_texture_rectangle
[19:15:41]     GL_EXT_texture_shared_exponent
[19:15:41]     GL_EXT_texture_sRGB
[19:15:41]     GL_EXT_texture_sRGB_decode
[19:15:41]     GL_EXT_timer_query
[19:15:41]     GL_EXT_transform_feedback
[19:15:41]     GL_EXT_vertex_array_bgra
[19:15:41]     GL_APPLE_aux_depth_stencil
[19:15:41]     GL_APPLE_client_storage
[19:15:41]     GL_APPLE_element_array
[19:15:41]     GL_APPLE_fence
[19:15:41]     GL_APPLE_float_pixels
[19:15:41]     GL_APPLE_flush_buffer_range
[19:15:41]     GL_APPLE_flush_render
[19:15:41]     GL_APPLE_object_purgeable
[19:15:41]     GL_APPLE_packed_pixels
[19:15:41]     GL_APPLE_pixel_buffer
[19:15:41]     GL_APPLE_rgb_422
[19:15:41]     GL_APPLE_row_bytes
[19:15:41]     GL_APPLE_specular_vector
[19:15:41]     GL_APPLE_texture_range
[19:15:41]     GL_APPLE_transform_hint
[19:15:41]     GL_APPLE_vertex_array_object
[19:15:41]     GL_APPLE_vertex_array_range
[19:15:41]     GL_APPLE_vertex_point_size
[19:15:41]     GL_APPLE_vertex_program_evaluators
[19:15:41]     GL_APPLE_ycbcr_422
[19:15:41]     GL_ATI_separate_stencil
[19:15:41]     GL_ATI_texture_env_combine3
[19:15:41]     GL_ATI_texture_float
[19:15:41]     GL_ATI_texture_mirror_once
[19:15:41]     GL_IBM_rasterpos_clip
[19:15:41]     GL_NV_blend_square
[19:15:41]     GL_NV_conditional_render
[19:15:41]     GL_NV_depth_clamp
[19:15:41]     GL_NV_fog_distance
[19:15:41]     GL_NV_fragment_program_option
[19:15:41]     GL_NV_fragment_program2
[19:15:41]     GL_NV_light_max_exponent
[19:15:41]     GL_NV_multisample_filter_hint
[19:15:41]     GL_NV_point_sprite
[19:15:41]     GL_NV_texgen_reflection
[19:15:41]     GL_NV_texture_barrier
[19:15:41]     GL_NV_vertex_program2_option
[19:15:41]     GL_NV_vertex_program3
[19:15:41]     GL_SGIS_generate_mipmap
[19:15:41]     GL_SGIS_texture_edge_clamp
[19:15:41]     GL_SGIS_texture_lod
[19:15:41] OpenGL pixel format: 8:8:8:8
[19:15:41] OpenGL depth format: 24:8
[19:15:41]
[19:15:41] CachedOption: mega_texture_size : 1
[19:15:41] GLSL version: 1.20
[19:15:41] GLSL max vertex uniforms: 4096 (4096)
[19:15:41] GLSL max fragment uniforms: 4096 (4096)
[19:15:41] GLSL max varyings: 124 (124)
[19:15:41] CachedOption: max_shader_lights : 1
[19:15:41] GLSL max lights: 6 (6)
[19:15:41] GLSL defines (1.2): #define USE_CLIP_VERTEX 1
[19:15:41]
[19:15:41] Vertex/index buffer memory limit: 0MiB
[19:15:43] Word filter loaded: 23
[19:15:43] Starting global frame job manager with 4 worker threads
[19:15:43] Starting global lazy job manager with 2 worker threads
[19:15:43] Starting workaround for fast running clocks
[19:15:43] Using LWJGL timer.
[19:15:44] Startup Phase - Initializing..
[19:15:44] Preloading builtin materials
[19:15:44] Preloading builtin materials done
[19:15:44] Setting up Collada Model Loader
[19:15:44] Launching Collada Model Loader threads
[19:15:44] Launching WOM Loader threads
[19:15:44] Startup Phase - Setting up..
[19:15:44] Loading window positions from /Users/USERNAME/wurm/players/Wulfmaer/windows_1600x1200.txt
[19:15:44] Loading props file /Users/USERNAME/wurm/players/Wulfmaer/windows_1600x1200.txt
[19:15:45] Gui initialized
[19:15:45] Startup Phase - Preparing terrain...
[19:15:45] CachedOption: skydetail : 1
[19:15:45] CachedOption: tiledecorations : 1
[19:15:45] Startup Phase - Connecting ..
[19:15:45] Disabling Nagles
[19:15:45] Writing to /Users/USERNAME/wurm/players/Wulfmaer/test_logs/_Event.2022-12-10.txt
[19:15:46] Writing to /Users/USERNAME/wurm/players/Wulfmaer/test_logs/GL-Freedom.2022-12-10.txt
[19:15:46] Writing to /Users/USERNAME/wurm/players/Wulfmaer/test_logs/Freedom.2022-12-10.txt
[19:15:46] Writing to /Users/USERNAME/wurm/players/Wulfmaer/test_logs/Trade.2022-12-10.txt
[19:15:46] Login successful
[19:15:46] Executing /Users/USERNAME/wurm/players/Wulfmaer/autorun.txt
[19:15:46] Starting update of login splash image...
[19:15:46] CachedOption: collada_animations : 1
[19:15:46] Finished loading new login splash image!
[19:15:47] Execution aborted at connection 1, iteration 8
[19:15:47] Run time 1s, local time Sat Dec 10 19:15:47 GMT 2022
[19:15:47] Destroying game window
[19:15:47] ====== CLIENT CRASH ======
[19:15:47] Unexpected crash while playing
[19:15:47] java.util.ConcurrentModificationException
[19:15:47]     at java.util.ArrayList$Itr.checkForComodification(ArrayList.java:909)
[19:15:47]     at java.util.ArrayList$Itr.next(ArrayList.java:859)
[19:15:47]     at class.GsxzFmuOxh.FZOk5L6Gfy(SourceFile:370)
[19:15:47]     at class.eylBOysOCs.FZOk5L6Gfy(SourceFile:151)
[19:15:47]     at class.kZIanMzIk.FZOk5L6Gfy(SourceFile:182)
[19:15:47]     at class.kscOFEO6Hj.mMV5oPkCW(SourceFile:146)
[19:15:47]     at com.wurmonline.client.WurmClientBase.yuix3IabUz(SourceFile:8447)
[19:15:47]     at com.wurmonline.client.WurmClientBase.run(SourceFile:38391)
[19:15:47]     at com.wurmonline.client.WurmClientBase.FZOk5L6Gfy(SourceFile:1778)
[19:15:47]     at com.wurmonline.client.launcherfx.WurmLaunchWrapper.FZOk5L6Gfy(SourceFile:69)
[19:15:47]     at com.wurmonline.client.launcherfx.WurmLaunchWrapper.main(SourceFile:28)
[19:15:47] Exception in thread "AWT-AppKit" java.awt.HeadlessException
[19:15:47]     at java.awt.GraphicsEnvironment.checkHeadless(GraphicsEnvironment.java:204)
[19:15:47]     at java.awt.Window.<init>(Window.java:536)
[19:15:47]     at java.awt.Frame.<init>(Frame.java:420)
[19:15:47]     at javax.swing.JFrame.<init>(JFrame.java:233)
[19:15:47]     at com.wurmonline.client.mMV5oPkCW.<init>(SourceFile:49)
[19:15:47]     at com.wurmonline.client.mMV5oPkCW.FZOk5L6Gfy(SourceFile:223)
[19:15:47]     at com.wurmonline.client.WurmClientBase.FZOk5L6Gfy(SourceFile:2069)
[19:15:47]     at com.wurmonline.client.WurmClientBase.run(SourceFile:1892)
[19:15:47]     at com.wurmonline.client.WurmClientBase.FZOk5L6Gfy(SourceFile:1778)
[19:15:47]     at com.wurmonline.client.launcherfx.WurmLaunchWrapper.FZOk5L6Gfy(SourceFile:69)
[19:15:47]     at com.wurmonline.client.launcherfx.WurmLaunchWrapper.main(SourceFile:28)

 

 

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20 hours ago, Darklords said:

Only prayers and sermons that are valid for gaining Faith may increase the Site’s Power.


Just to check and verify, will players that are capped on Faith still be able to pray and increase the Site's Power? I'm a follower capped with max Faith of 30 already, and curious if my prayers will count.

 

Thanks for reading, and all the hard work the team is doing! Have an awesome day!

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1 hour ago, Wulfmaer said:

Unexpected crash, just riding into the area the original group of holy sites was spawned.

 

  Reveal hidden contents

 

Will get that checked out ty

 

1 minute ago, Soluna said:


Just to check and verify, will players that are capped on Faith still be able to pray and increase the Site's Power? I'm a follower capped with max Faith of 30 already, and curious if my prayers will count.

 

Thanks for reading, and all the hard work the team is doing! Have an awesome day!

Yes as long as it would have given faith had you not been capped it will still put you on cooldown and count for 1 of your days.

 

 

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Update from test: imbibe cannot be stored or bottled, it's an action on the holy site itself. Fo and Mag really getting the short end of the deal here.

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Being able to stock up the imbibe using alts seems like a bad idea, so I'd prefer it to be unstockupable and buff the other ones up to compensate as the solution.

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1 hour ago, Madnath said:

Update from test: imbibe cannot be stored or bottled, it's an action on the holy site itself. Fo and Mag really getting the short end of the deal here.

I mean Mag has a chance at a Imbue Potion or Strange Bone Frag as well. So i think that brings him up to par. Sadly I actually can't think of anything that would go with Fo. 

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Sorry for sounding blunt, but it's the truth: 

 

Are the devs going to make the rewards from them any more special on the PVP servers like Chaos. Otherwise, why bother even putting them there? We'll just sail to freedom and do them there. Same with rifts. The don't promote pvp when the rewards are the exact same as PVE servers so they stay open indefinitely on Chaos. We just sail to freedom and do them there. (mind as well remove them, imo from Chaos). 

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