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[Resolved] Unable to login - java.lang.OutOfMemoryError

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[23:19:59] 
[23:19:59] Preparing to enable console logging.
[23:19:59] 
[23:19:59] Preparing to enable console logging.
[23:19:59] Now logging to C:\Users\USERNAME\wurm\console.Scooter.log
[23:19:59] Time is Fri Dec 02 23:19:59 GMT 2022
[23:19:59] Running client version 4.2.68
[23:19:59]          client build# 31eadccf870b6afa4b64543613265407b8755a60
[23:19:59]      client build time 2022-11-22 13:49
[23:19:59] 
[23:19:59] === System information ===
[23:19:59] Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\
[23:19:59] Operating system: Windows 10 (arch: amd64, version: 10.0)
[23:19:59] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[23:19:59] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[23:19:59] Available CPUs: 8
[23:19:59] 
[23:19:59] 
[23:19:59] === Wurm options ===
[23:19:59] animation_playback_self = 0
[23:19:59] ao_level = 1
[23:19:59] auto_mipmaps_enabled = 1
[23:19:59] auto_run_source = 0
[23:19:59] cavedetail = 2
[23:19:59] censor_chat = true
[23:19:59] collada_animations = 3
[23:19:59] colorItemsDamage = true
[23:19:59] color_black = 0.0,0.0,0.0,1.0
[23:19:59] color_cyan = 0.0,1.0,1.0,1.0
[23:19:59] color_enchant_desc = 0.5,0.5,1.0,1.0
[23:19:59] color_enchant_name = 0.0,0.5,0.5,1.0
[23:19:59] color_enchant_power = 0.0,1.0,1.0,1.0
[23:19:59] color_error = 1.0,0.3,0.3,1.0
[23:19:59] color_fuchsia = 1.0,0.0,1.0,1.0
[23:19:59] color_green = 0.4,0.72,0.47,1.0
[23:19:59] color_grey = 0.5,0.75,1.0,1.0
[23:19:59] color_lime = 0.5,1.0,0.5,1.0
[23:19:59] color_maroon = 0.5,0.0,0.0,1.0
[23:19:59] color_navy_blue = 0.23,0.39,1.0,1.0
[23:19:59] color_orange = 1.0,0.58,0.04,1.0
[23:19:59] color_outline_ally = 0.5,1.0,0.5,1.0
[23:19:59] color_outline_friend = 0.5,0.75,1.0,1.0
[23:19:59] color_outline_hostile = 1.0,0.0,0.0,1.0
[23:19:59] color_outline_neutral = 0.5,0.5,1.0,1.0
[23:19:59] color_purple = 0.5,0.0,0.5,1.0
[23:19:59] color_red = 1.0,0.0,0.0,1.0
[23:19:59] color_royal_blue = 0.5,0.5,1.0,1.0
[23:19:59] color_salve_acid = 1.0,1.0,0.0,1.0
[23:19:59] color_salve_fire = 1.0,0.0,0.0,1.0
[23:19:59] color_salve_frost = 0.0,0.0,1.0,1.0
[23:19:59] color_silver = 0.75,0.75,0.75,1.0
[23:19:59] color_system = 0.5,1.0,0.5,1.0
[23:19:59] color_teal = 0.0,0.5,0.5,1.0
[23:19:59] color_white = 1.0,1.0,1.0,1.0
[23:19:59] color_yellow = 1.0,1.0,0.0,1.0
[23:19:59] combat_world_text = true
[23:19:59] compressed_textures = false
[23:19:59] compressed_textures_S3TC = true
[23:19:59] contribution_culling = 200
[23:19:59] custim_timer_source = 1
[23:19:59] customTimer1 = -1|-1
[23:19:59] customTimer2 = -1|-1
[23:19:59] customTimer3 = -1|-1
[23:19:59] customTimer4 = -1|-1
[23:19:59] customTimer5 = -1|-1
[23:19:59] debug_mode = false
[23:19:59] defaultActions_source = 0
[23:19:59] depth_clamp_enabled = 2
[23:19:59] disable_select_all_shortcut = false
[23:19:59] display_settings = false:false:0:1024:768:32:-1:false:true
[23:19:59] enable_contribution_culling = false
[23:19:59] enable_debugs = false
[23:19:59] enable_ingame_wurmpedia = true
[23:19:59] enable_lod = true
[23:19:59] enable_seasonal_mappings = true
[23:19:59] enable_shift_drag = false
[23:19:59] enable_volumetric_fog = true
[23:19:59] enable_vsync = false
[23:19:59] enable_world_drag = true
[23:19:59] event_log_rotation = 2
[23:19:59] exec_source = 0
[23:19:59] fast_yield = false
[23:19:59] fbo_enabled = 2
[23:19:59] flashAssist_climbing = true
[23:19:59] flashAssist_inventory = true
[23:19:59] flashAssist_stamina_low = true
[23:19:59] flashAssist_stamina_water = true
[23:19:59] fog_coord_src = 0
[23:19:59] font_antialias = 2
[23:19:59] font_bold = 11
[23:19:59] font_default = 11
[23:19:59] font_header = 24
[23:19:59] font_italian = 11
[23:19:59] font_monospaced = 11
[23:19:59] font_static = 11
[23:19:59] fov_horizontal = 80
[23:19:59] fps_limit = 60
[23:19:59] fps_limit_background = 30
[23:19:59] fps_limit_enabled = true
[23:19:59] fps_ui_buffer = 30
[23:19:59] fps_uilimit_enabled = false
[23:19:59] free_look_mode_disable_on_close_component = false
[23:19:59] free_look_mode_disable_on_combat = false
[23:19:59] free_look_mode_disable_on_open_component = false
[23:19:59] free_look_mode_sensitivity = 10
[23:19:59] game_client_thread_priority = 2
[23:19:59] glsl_debug_loading = false
[23:19:59] glsl_enabled = 2
[23:19:59] gpu_skinning = true
[23:19:59] graphics_profile = 2
[23:19:59] gui_opacity = 3
[23:19:59] gui_skin = 1
[23:19:59] hard_mode = false
[23:19:59] has_read_eula = true
[23:19:59] head_bob = false
[23:19:59] hide_cursor_with_ui = false
[23:19:59] hide_inactive_friends = false
[23:19:59] hide_menu_examine = false
[23:19:59] hide_menu_no_target = false
[23:19:59] hide_menu_spam_mode = true
[23:19:59] hide_menu_stop = false
[23:19:59] hide_onscreen_fail_messages = false
[23:19:59] hide_onscreen_hostile_messages = false
[23:19:59] hide_onscreen_info_messages = false
[23:19:59] hide_personal_goal = false
[23:19:59] high_res_binoculars = true
[23:19:59] hint_texture_scaling = 2
[23:19:59] impColumn = true
[23:19:59] inverse_mouse = false
[23:19:59] irc_log_rotation = 2
[23:19:59] irc_notif = 0
[23:19:59] item_creature_render_distance = 3
[23:19:59] keep_fightwindow_hidden = false
[23:19:59] key_bindings_source = 0
[23:19:59] keyboard_layout = 0
[23:19:59] limit_dynamic_lights = true
[23:19:59] loadInventoryStartup = true
[23:19:59] local_list_in_event = false
[23:19:59] lod = 1
[23:19:59] log_extra_errors = false
[23:19:59] log_gl_errors = false
[23:19:59] mark_text_read = true
[23:19:59] material_as_suffix = true
[23:19:59] max_dynamic_lights = 8
[23:19:59] max_shader_lights = 8
[23:19:59] max_texture_size = 2
[23:19:59] mega_texture_size = 5
[23:19:59] model_loader_thread_priority = 2
[23:19:59] model_loading_threads = 3
[23:19:59] mount_control_mode = 0
[23:19:59] mount_rotation = false
[23:19:59] mouse_camera_sensitivity = 10.0
[23:19:59] mouse_smoothing = 0.0
[23:19:59] multicolor_usage = 1
[23:19:59] multidraw_enabled = 1
[23:19:59] no_brightness = false
[23:19:59] no_terrain_render = false
[23:19:59] no_world_render = false
[23:19:59] non_power_of_two = 1
[23:19:59] normal_maps = true
[23:19:59] occlusion_queries_enabled = 2
[23:19:59] offscreen_texture_size = 2
[23:19:59] other_log_rotation = 2
[23:19:59] outline_picking = true
[23:19:59] player_texture_size = 2
[23:19:59] quick_keybinds = true
[23:19:59] reflection_texture_size = 2
[23:19:59] reflections = 2
[23:19:59] remember_password = true
[23:19:59] render_bloom = false
[23:19:59] render_distant_terrain = true
[23:19:59] render_fxaa = true
[23:19:59] render_sun_glare = false
[23:19:59] render_vignette = false
[23:19:59] renderer_type = 1
[23:19:59] resident_models = false
[23:19:59] save_skills_on_quit = false
[23:19:59] screen_brightness = 0.0
[23:19:59] screen_shake = true
[23:19:59] screenshot_file_format = 1
[23:19:59] season_override = 0
[23:19:59] send_extra_tile_data = false
[23:19:59] setting_timestamps = true
[23:19:59] settings_version = 15
[23:19:59] shadow_level = 2
[23:19:59] shadow_mapsize = 1
[23:19:59] shift_drag_default = 10
[23:19:59] showKChat = true
[23:19:59] show_body_in_inventory = false
[23:19:59] show_creature_overlay = true
[23:19:59] show_detailed_hover = true
[23:19:59] show_examine_world_text = true
[23:19:59] show_hit_direction_indicator = true
[23:19:59] show_inventory_filters = true
[23:19:59] show_local_world_text = true
[23:19:59] show_old_menu = false
[23:19:59] show_old_quickbar = false
[23:19:59] show_tab_blinking = true
[23:19:59] silent_friends_update = false
[23:19:59] skillgain_minimum = 2
[23:19:59] skillgain_no_alignment = true
[23:19:59] skillgain_no_favor = true
[23:19:59] skydetail = 1
[23:19:59] sound_al_gain = 5
[23:19:59] sound_buzzlevel = 2
[23:19:59] sound_cache_enabled = true
[23:19:59] sound_doppler_enabled = false
[23:19:59] sound_engine = 2
[23:19:59] sound_footstepslevel = 10
[23:19:59] sound_music_level = 4
[23:19:59] sound_play_PMAlert = false
[23:19:59] sound_play_UIsounds = true
[23:19:59] sound_play_ambients = true
[23:19:59] sound_play_buzz = true
[23:19:59] sound_play_combat = true
[23:19:59] sound_play_door = true
[23:19:59] sound_play_emotes = true
[23:19:59] sound_play_footsteps = true
[23:19:59] sound_play_music = true
[23:19:59] sound_play_weather = true
[23:19:59] sound_play_work = true
[23:19:59] structure_render_distance = 3
[23:19:59] submit_client_data = 2
[23:19:59] supersampling = 0
[23:19:59] swap_mouse_buttons = false
[23:19:59] terrain_res = 2
[23:19:59] test_attach_equipment = false
[23:19:59] test_mode = 0
[23:19:59] thirdPerson = false
[23:19:59] tile_transitions = true
[23:19:59] tiledecorations = 2
[23:19:59] togglePushToTalk = true
[23:19:59] treelist_outline = true
[23:19:59] trees = 3
[23:19:59] ui_font_scale = 100
[23:19:59] ui_scale = 110
[23:19:59] update_optional = true
[23:19:59] use_alpha_particles = true
[23:19:59] use_anisotropic_filtering = 4
[23:19:59] use_antialiasing = 1
[23:19:59] use_default_action = true
[23:19:59] use_fast_clock_work_around = true
[23:19:59] use_nano_timer = false
[23:19:59] use_non_alpha_particles = true
[23:19:59] use_phobia_models = false
[23:19:59] use_tree_models = true
[23:19:59] use_weather_particles = true
[23:19:59] vbo_enabled = 1
[23:19:59] vg_ui_theme = 1
[23:19:59] viewport_bob = true
[23:19:59] water_detail = 2
[23:19:59] water_transparency = false
[23:19:59] 
[23:19:59] CachedOption: use_antialiasing : 2
[23:20:00] CachedOption: model_loading_threads : 2
[23:20:00] Setting up WurmModel Model Loader
[23:20:00] Executing C:\Users\USERNAME\wurm\configs\configs\keybindings.txt
[23:20:00] Translating legacy key NUMPAD7 to KP_7
[23:20:00] Translating legacy key NUMPAD9 to KP_9
[23:20:00] Translating legacy key SUBTRACT to KP_SUBTRACT
[23:20:00] Translating legacy key ADD to KP_ADD
[23:20:00] Translating legacy key EQUALS to EQUAL
[23:20:00] Translating legacy key NUMPAD8 to KP_8
[23:20:00] Translating legacy key NUMPAD5 to KP_5
[23:20:00] Translating legacy key MULTIPLY to KP_MULTIPLY
[23:20:00] Translating legacy key NUMPAD1 to KP_1
[23:20:00] Translating legacy key NUMPAD0 to KP_0
[23:20:00] Translating legacy key NUMPAD3 to KP_3
[23:20:00] Translating legacy key NUMPAD2 to KP_2
[23:20:00] Translating legacy key DECIMAL to KP_DECIMAL
[23:20:00] Translating legacy key DIVIDE to KP_DIVIDE
[23:20:00] Translating legacy key NUMPAD6 to KP_6
[23:20:00] Translating legacy key NUMPAD4 to KP_4
[23:20:00] Setting up OpenAL Sound Engine
[23:20:00] OpenAL version: 1.1 ALSOFT 1.21.1
[23:20:00] OpenAL renderer: OpenAL Soft
[23:20:00] OpenAL vendor: OpenAL Community
[23:20:00] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[23:20:00] Generating: 128 source channels.
[23:20:00] 
[23:20:00] === OpenGL information ===
[23:20:00] LWJGL version: 3.3.1 1.2.0
[23:20:00] OpenGL vendor: NVIDIA Corporation
[23:20:00] OpenGL renderer: NVIDIA GeForce RTX 3060 Ti/PCIe/SSE2
[23:20:00] OpenGL version: 4.6.0 NVIDIA 526.86
[23:20:00] OpenGL extensions:
[23:20:00]     GL_AMD_multi_draw_indirect
[23:20:00]     GL_AMD_seamless_cubemap_per_texture
[23:20:00]     GL_AMD_vertex_shader_viewport_index
[23:20:00]     GL_AMD_vertex_shader_layer
[23:20:00]     GL_ARB_arrays_of_arrays
[23:20:00]     GL_ARB_base_instance
[23:20:00]     GL_ARB_bindless_texture
[23:20:00]     GL_ARB_blend_func_extended
[23:20:00]     GL_ARB_buffer_storage
[23:20:00]     GL_ARB_clear_buffer_object
[23:20:00]     GL_ARB_clear_texture
[23:20:00]     GL_ARB_clip_control
[23:20:00]     GL_ARB_color_buffer_float
[23:20:00]     GL_ARB_compatibility
[23:20:00]     GL_ARB_compressed_texture_pixel_storage
[23:20:00]     GL_ARB_conservative_depth
[23:20:00]     GL_ARB_compute_shader
[23:20:00]     GL_ARB_compute_variable_group_size
[23:20:00]     GL_ARB_conditional_render_inverted
[23:20:00]     GL_ARB_copy_buffer
[23:20:00]     GL_ARB_copy_image
[23:20:00]     GL_ARB_cull_distance
[23:20:00]     GL_ARB_debug_output
[23:20:00]     GL_ARB_depth_buffer_float
[23:20:00]     GL_ARB_depth_clamp
[23:20:00]     GL_ARB_depth_texture
[23:20:00]     GL_ARB_derivative_control
[23:20:00]     GL_ARB_direct_state_access
[23:20:00]     GL_ARB_draw_buffers
[23:20:00]     GL_ARB_draw_buffers_blend
[23:20:00]     GL_ARB_draw_indirect
[23:20:00]     GL_ARB_draw_elements_base_vertex
[23:20:00]     GL_ARB_draw_instanced
[23:20:00]     GL_ARB_enhanced_layouts
[23:20:00]     GL_ARB_ES2_compatibility
[23:20:00]     GL_ARB_ES3_compatibility
[23:20:00]     GL_ARB_ES3_1_compatibility
[23:20:00]     GL_ARB_ES3_2_compatibility
[23:20:00]     GL_ARB_explicit_attrib_location
[23:20:00]     GL_ARB_explicit_uniform_location
[23:20:00]     GL_ARB_fragment_coord_conventions
[23:20:00]     GL_ARB_fragment_layer_viewport
[23:20:00]     GL_ARB_fragment_program
[23:20:00]     GL_ARB_fragment_program_shadow
[23:20:00]     GL_ARB_fragment_shader
[23:20:00]     GL_ARB_fragment_shader_interlock
[23:20:00]     GL_ARB_framebuffer_no_attachments
[23:20:00]     GL_ARB_framebuffer_object
[23:20:00]     GL_ARB_framebuffer_sRGB
[23:20:00]     GL_ARB_geometry_shader4
[23:20:00]     GL_ARB_get_program_binary
[23:20:00]     GL_ARB_get_texture_sub_image
[23:20:00]     GL_ARB_gl_spirv
[23:20:00]     GL_ARB_gpu_shader5
[23:20:00]     GL_ARB_gpu_shader_fp64
[23:20:00]     GL_ARB_gpu_shader_int64
[23:20:00]     GL_ARB_half_float_pixel
[23:20:00]     GL_ARB_half_float_vertex
[23:20:00]     GL_ARB_imaging
[23:20:00]     GL_ARB_indirect_parameters
[23:20:00]     GL_ARB_instanced_arrays
[23:20:00]     GL_ARB_internalformat_query
[23:20:00]     GL_ARB_internalformat_query2
[23:20:00]     GL_ARB_invalidate_subdata
[23:20:00]     GL_ARB_map_buffer_alignment
[23:20:00]     GL_ARB_map_buffer_range
[23:20:00]     GL_ARB_multi_bind
[23:20:00]     GL_ARB_multi_draw_indirect
[23:20:00]     GL_ARB_multisample
[23:20:00]     GL_ARB_multitexture
[23:20:00]     GL_ARB_occlusion_query
[23:20:00]     GL_ARB_occlusion_query2
[23:20:00]     GL_ARB_parallel_shader_compile
[23:20:00]     GL_ARB_pipeline_statistics_query
[23:20:00]     GL_ARB_pixel_buffer_object
[23:20:00]     GL_ARB_point_parameters
[23:20:00]     GL_ARB_point_sprite
[23:20:00]     GL_ARB_polygon_offset_clamp
[23:20:00]     GL_ARB_post_depth_coverage
[23:20:00]     GL_ARB_program_interface_query
[23:20:00]     GL_ARB_provoking_vertex
[23:20:00]     GL_ARB_query_buffer_object
[23:20:00]     GL_ARB_robust_buffer_access_behavior
[23:20:00]     GL_ARB_robustness
[23:20:00]     GL_ARB_sample_locations
[23:20:00]     GL_ARB_sample_shading
[23:20:00]     GL_ARB_sampler_objects
[23:20:00]     GL_ARB_seamless_cube_map
[23:20:00]     GL_ARB_seamless_cubemap_per_texture
[23:20:00]     GL_ARB_separate_shader_objects
[23:20:00]     GL_ARB_shader_atomic_counter_ops
[23:20:00]     GL_ARB_shader_atomic_counters
[23:20:00]     GL_ARB_shader_ballot
[23:20:00]     GL_ARB_shader_bit_encoding
[23:20:00]     GL_ARB_shader_clock
[23:20:00]     GL_ARB_shader_draw_parameters
[23:20:00]     GL_ARB_shader_group_vote
[23:20:00]     GL_ARB_shader_image_load_store
[23:20:00]     GL_ARB_shader_image_size
[23:20:00]     GL_ARB_shader_objects
[23:20:00]     GL_ARB_shader_precision
[23:20:00]     GL_ARB_shader_storage_buffer_object
[23:20:00]     GL_ARB_shader_subroutine
[23:20:00]     GL_ARB_shader_texture_image_samples
[23:20:00]     GL_ARB_shader_texture_lod
[23:20:00]     GL_ARB_shading_language_100
[23:20:00]     GL_ARB_shader_viewport_layer_array
[23:20:00]     GL_ARB_shading_language_420pack
[23:20:00]     GL_ARB_shading_language_include
[23:20:00]     GL_ARB_shading_language_packing
[23:20:00]     GL_ARB_shadow
[23:20:00]     GL_ARB_sparse_buffer
[23:20:00]     GL_ARB_sparse_texture
[23:20:00]     GL_ARB_sparse_texture2
[23:20:00]     GL_ARB_sparse_texture_clamp
[23:20:00]     GL_ARB_spirv_extensions
[23:20:00]     GL_ARB_stencil_texturing
[23:20:00]     GL_ARB_sync
[23:20:00]     GL_ARB_tessellation_shader
[23:20:00]     GL_ARB_texture_barrier
[23:20:00]     GL_ARB_texture_border_clamp
[23:20:00]     GL_ARB_texture_buffer_object
[23:20:00]     GL_ARB_texture_buffer_object_rgb32
[23:20:00]     GL_ARB_texture_buffer_range
[23:20:00]     GL_ARB_texture_compression
[23:20:00]     GL_ARB_texture_compression_bptc
[23:20:00]     GL_ARB_texture_compression_rgtc
[23:20:00]     GL_ARB_texture_cube_map
[23:20:00]     GL_ARB_texture_cube_map_array
[23:20:00]     GL_ARB_texture_env_add
[23:20:00]     GL_ARB_texture_env_combine
[23:20:00]     GL_ARB_texture_env_crossbar
[23:20:00]     GL_ARB_texture_env_dot3
[23:20:00]     GL_ARB_texture_filter_anisotropic
[23:20:00]     GL_ARB_texture_filter_minmax
[23:20:00]     GL_ARB_texture_float
[23:20:00]     GL_ARB_texture_gather
[23:20:00]     GL_ARB_texture_mirror_clamp_to_edge
[23:20:00]     GL_ARB_texture_mirrored_repeat
[23:20:00]     GL_ARB_texture_multisample
[23:20:00]     GL_ARB_texture_non_power_of_two
[23:20:00]     GL_ARB_texture_query_levels
[23:20:00]     GL_ARB_texture_query_lod
[23:20:00]     GL_ARB_texture_rectangle
[23:20:00]     GL_ARB_texture_rg
[23:20:00]     GL_ARB_texture_rgb10_a2ui
[23:20:00]     GL_ARB_texture_stencil8
[23:20:00]     GL_ARB_texture_storage
[23:20:00]     GL_ARB_texture_storage_multisample
[23:20:00]     GL_ARB_texture_swizzle
[23:20:00]     GL_ARB_texture_view
[23:20:00]     GL_ARB_timer_query
[23:20:00]     GL_ARB_transform_feedback2
[23:20:00]     GL_ARB_transform_feedback3
[23:20:00]     GL_ARB_transform_feedback_instanced
[23:20:00]     GL_ARB_transform_feedback_overflow_query
[23:20:00]     GL_ARB_transpose_matrix
[23:20:00]     GL_ARB_uniform_buffer_object
[23:20:00]     GL_ARB_vertex_array_bgra
[23:20:00]     GL_ARB_vertex_array_object
[23:20:00]     GL_ARB_vertex_attrib_64bit
[23:20:00]     GL_ARB_vertex_attrib_binding
[23:20:00]     GL_ARB_vertex_buffer_object
[23:20:00]     GL_ARB_vertex_program
[23:20:00]     GL_ARB_vertex_shader
[23:20:00]     GL_ARB_vertex_type_10f_11f_11f_rev
[23:20:00]     GL_ARB_vertex_type_2_10_10_10_rev
[23:20:00]     GL_ARB_viewport_array
[23:20:00]     GL_ARB_window_pos
[23:20:00]     GL_ATI_draw_buffers
[23:20:00]     GL_ATI_texture_float
[23:20:00]     GL_ATI_texture_mirror_once
[23:20:00]     GL_S3_s3tc
[23:20:00]     GL_EXT_texture_env_add
[23:20:00]     GL_EXT_abgr
[23:20:00]     GL_EXT_bgra
[23:20:00]     GL_EXT_bindable_uniform
[23:20:00]     GL_EXT_blend_color
[23:20:00]     GL_EXT_blend_equation_separate
[23:20:00]     GL_EXT_blend_func_separate
[23:20:00]     GL_EXT_blend_minmax
[23:20:00]     GL_EXT_blend_subtract
[23:20:00]     GL_EXT_compiled_vertex_array
[23:20:00]     GL_EXT_Cg_shader
[23:20:00]     GL_EXT_depth_bounds_test
[23:20:00]     GL_EXT_direct_state_access
[23:20:00]     GL_EXT_draw_buffers2
[23:20:00]     GL_EXT_draw_instanced
[23:20:00]     GL_EXT_draw_range_elements
[23:20:00]     GL_EXT_fog_coord
[23:20:00]     GL_EXT_framebuffer_blit
[23:20:00]     GL_EXT_framebuffer_multisample
[23:20:00]     GL_EXTX_framebuffer_mixed_formats
[23:20:00]     GL_EXT_framebuffer_multisample_blit_scaled
[23:20:00]     GL_EXT_framebuffer_object
[23:20:00]     GL_EXT_framebuffer_sRGB
[23:20:00]     GL_EXT_geometry_shader4
[23:20:00]     GL_EXT_gpu_program_parameters
[23:20:00]     GL_EXT_gpu_shader4
[23:20:00]     GL_EXT_multi_draw_arrays
[23:20:00]     GL_EXT_multiview_texture_multisample
[23:20:00]     GL_EXT_multiview_timer_query
[23:20:00]     GL_EXT_packed_depth_stencil
[23:20:00]     GL_EXT_packed_float
[23:20:00]     GL_EXT_packed_pixels
[23:20:00]     GL_EXT_pixel_buffer_object
[23:20:00]     GL_EXT_point_parameters
[23:20:00]     GL_EXT_polygon_offset_clamp
[23:20:00]     GL_EXT_post_depth_coverage
[23:20:00]     GL_EXT_provoking_vertex
[23:20:00]     GL_EXT_raster_multisample
[23:20:00]     GL_EXT_rescale_normal
[23:20:00]     GL_EXT_secondary_color
[23:20:00]     GL_EXT_separate_shader_objects
[23:20:00]     GL_EXT_separate_specular_color
[23:20:00]     GL_EXT_shader_image_load_formatted
[23:20:00]     GL_EXT_shader_image_load_store
[23:20:00]     GL_EXT_shader_integer_mix
[23:20:00]     GL_EXT_shadow_funcs
[23:20:00]     GL_EXT_sparse_texture2
[23:20:00]     GL_EXT_stencil_two_side
[23:20:00]     GL_EXT_stencil_wrap
[23:20:00]     GL_EXT_texture3D
[23:20:00]     GL_EXT_texture_array
[23:20:00]     GL_EXT_texture_buffer_object
[23:20:00]     GL_EXT_texture_compression_dxt1
[23:20:00]     GL_EXT_texture_compression_latc
[23:20:00]     GL_EXT_texture_compression_rgtc
[23:20:00]     GL_EXT_texture_compression_s3tc
[23:20:00]     GL_EXT_texture_cube_map
[23:20:00]     GL_EXT_texture_edge_clamp
[23:20:00]     GL_EXT_texture_env_combine
[23:20:00]     GL_EXT_texture_env_dot3
[23:20:00]     GL_EXT_texture_filter_anisotropic
[23:20:00]     GL_EXT_texture_filter_minmax
[23:20:00]     GL_EXT_texture_integer
[23:20:00]     GL_EXT_texture_lod
[23:20:00]     GL_EXT_texture_lod_bias
[23:20:00]     GL_EXT_texture_mirror_clamp
[23:20:00]     GL_EXT_texture_object
[23:20:00]     GL_EXT_texture_shadow_lod
[23:20:00]     GL_EXT_texture_shared_exponent
[23:20:00]     GL_EXT_texture_sRGB
[23:20:00]     GL_EXT_texture_sRGB_R8
[23:20:00]     GL_EXT_texture_sRGB_decode
[23:20:00]     GL_EXT_texture_storage
[23:20:00]     GL_EXT_texture_swizzle
[23:20:00]     GL_EXT_timer_query
[23:20:00]     GL_EXT_transform_feedback2
[23:20:00]     GL_EXT_vertex_array
[23:20:00]     GL_EXT_vertex_array_bgra
[23:20:00]     GL_EXT_vertex_attrib_64bit
[23:20:00]     GL_EXT_window_rectangles
[23:20:00]     GL_EXT_import_sync_object
[23:20:00]     GL_IBM_rasterpos_clip
[23:20:00]     GL_IBM_texture_mirrored_repeat
[23:20:00]     GL_KHR_context_flush_control
[23:20:00]     GL_KHR_debug
[23:20:00]     GL_EXT_memory_object
[23:20:00]     GL_EXT_memory_object_win32
[23:20:00]     GL_NV_memory_object_sparse
[23:20:00]     GL_EXT_win32_keyed_mutex
[23:20:00]     GL_KHR_parallel_shader_compile
[23:20:00]     GL_KHR_no_error
[23:20:00]     GL_KHR_robust_buffer_access_behavior
[23:20:00]     GL_KHR_robustness
[23:20:00]     GL_EXT_semaphore
[23:20:00]     GL_EXT_semaphore_win32
[23:20:00]     GL_NV_timeline_semaphore
[23:20:00]     GL_KHR_shader_subgroup
[23:20:00]     GL_KTX_buffer_region
[23:20:00]     GL_NV_alpha_to_coverage_dither_control
[23:20:00]     GL_NV_bindless_multi_draw_indirect
[23:20:00]     GL_NV_bindless_multi_draw_indirect_count
[23:20:00]     GL_NV_bindless_texture
[23:20:00]     GL_NV_blend_equation_advanced
[23:20:00]     GL_NV_blend_equation_advanced_coherent
[23:20:00]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[23:20:00]     GL_NV_blend_minmax_factor
[23:20:00]     GL_NV_blend_square
[23:20:00]     GL_NV_clip_space_w_scaling
[23:20:00]     GL_NV_command_list
[23:20:00]     GL_NV_compute_program5
[23:20:00]     GL_NV_compute_shader_derivatives
[23:20:00]     GL_NV_conditional_render
[23:20:00]     GL_NV_conservative_raster
[23:20:00]     GL_NV_conservative_raster_dilate
[23:20:00]     GL_NV_conservative_raster_pre_snap
[23:20:00]     GL_NV_conservative_raster_pre_snap_triangles
[23:20:00]     GL_NV_conservative_raster_underestimation
[23:20:00]     GL_NV_copy_depth_to_color
[23:20:00]     GL_NV_copy_image
[23:20:00]     GL_NV_depth_buffer_float
[23:20:00]     GL_NV_depth_clamp
[23:20:00]     GL_NV_draw_texture
[23:20:00]     GL_NV_draw_vulkan_image
[23:20:00]     GL_NV_ES1_1_compatibility
[23:20:00]     GL_NV_ES3_1_compatibility
[23:20:00]     GL_NV_explicit_multisample
[23:20:00]     GL_NV_feature_query
[23:20:00]     GL_NV_fence
[23:20:00]     GL_NV_fill_rectangle
[23:20:00]     GL_NV_float_buffer
[23:20:00]     GL_NV_fog_distance
[23:20:00]     GL_NV_fragment_coverage_to_color
[23:20:00]     GL_NV_fragment_program
[23:20:00]     GL_NV_fragment_program_option
[23:20:00]     GL_NV_fragment_program2
[23:20:00]     GL_NV_fragment_shader_barycentric
[23:20:00]     GL_NV_fragment_shader_interlock
[23:20:00]     GL_NV_framebuffer_mixed_samples
[23:20:00]     GL_NV_framebuffer_multisample_coverage
[23:20:00]     GL_NV_geometry_shader4
[23:20:00]     GL_NV_geometry_shader_passthrough
[23:20:00]     GL_NV_gpu_program4
[23:20:00]     GL_NV_internalformat_sample_query
[23:20:00]     GL_NV_gpu_program4_1
[23:20:00]     GL_NV_gpu_program5
[23:20:00]     GL_NV_gpu_program5_mem_extended
[23:20:00]     GL_NV_gpu_program_fp64
[23:20:00]     GL_NV_gpu_shader5
[23:20:00]     GL_NV_half_float
[23:20:00]     GL_NV_light_max_exponent
[23:20:00]     GL_NV_memory_attachment
[23:20:00]     GL_NV_mesh_shader
[23:20:00]     GL_NV_multisample_coverage
[23:20:00]     GL_NV_multisample_filter_hint
[23:20:00]     GL_NV_occlusion_query
[23:20:00]     GL_NV_packed_depth_stencil
[23:20:00]     GL_NV_parameter_buffer_object
[23:20:00]     GL_NV_parameter_buffer_object2
[23:20:00]     GL_NV_path_rendering
[23:20:00]     GL_NV_path_rendering_shared_edge
[23:20:00]     GL_NV_pixel_data_range
[23:20:00]     GL_NV_point_sprite
[23:20:00]     GL_NV_primitive_restart
[23:20:00]     GL_NV_primitive_shading_rate
[23:20:00]     GL_NV_query_resource
[23:20:00]     GL_NV_query_resource_tag
[23:20:00]     GL_NV_register_combiners
[23:20:00]     GL_NV_register_combiners2
[23:20:00]     GL_NV_representative_fragment_test
[23:20:00]     GL_NV_sample_locations
[23:20:00]     GL_NV_sample_mask_override_coverage
[23:20:00]     GL_NV_scissor_exclusive
[23:20:00]     GL_NV_shader_atomic_counters
[23:20:00]     GL_NV_shader_atomic_float
[23:20:00]     GL_NV_shader_atomic_float64
[23:20:00]     GL_NV_shader_atomic_fp16_vector
[23:20:00]     GL_NV_shader_atomic_int64
[23:20:00]     GL_NV_shader_buffer_load
[23:20:00]     GL_NV_shader_storage_buffer_object
[23:20:00]     GL_NV_shader_subgroup_partitioned
[23:20:00]     GL_NV_shader_texture_footprint
[23:20:00]     GL_NV_shading_rate_image
[23:20:00]     GL_NV_stereo_view_rendering
[23:20:00]     GL_NV_texgen_reflection
[23:20:00]     GL_NV_texture_barrier
[23:20:00]     GL_NV_texture_compression_vtc
[23:20:00]     GL_NV_texture_dirty_tile_map
[23:20:00]     GL_NV_texture_env_combine4
[23:20:00]     GL_NV_texture_multisample
[23:20:00]     GL_NV_texture_rectangle
[23:20:00]     GL_NV_texture_rectangle_compressed
[23:20:00]     GL_NV_texture_shader
[23:20:00]     GL_NV_texture_shader2
[23:20:00]     GL_NV_texture_shader3
[23:20:00]     GL_NV_transform_feedback
[23:20:00]     GL_NV_transform_feedback2
[23:20:00]     GL_NV_uniform_buffer_unified_memory
[23:20:00]     GL_NV_uniform_buffer_std430_layout
[23:20:00]     GL_NV_vertex_array_range
[23:20:00]     GL_NV_vertex_array_range2
[23:20:00]     GL_NV_vertex_attrib_integer_64bit
[23:20:00]     GL_NV_vertex_buffer_unified_memory
[23:20:00]     GL_NV_vertex_program
[23:20:00]     GL_NV_vertex_program1_1
[23:20:00]     GL_NV_vertex_program2
[23:20:00]     GL_NV_vertex_program2_option
[23:20:00]     GL_NV_vertex_program3
[23:20:00]     GL_NV_viewport_array2
[23:20:00]     GL_NV_viewport_swizzle
[23:20:00]     GL_NVX_conditional_render
[23:20:00]     GL_NVX_linked_gpu_multicast
[23:20:00]     GL_NV_gpu_multicast
[23:20:00]     GL_NVX_gpu_multicast2
[23:20:00]     GL_NVX_progress_fence
[23:20:00]     GL_NVX_gpu_memory_info
[23:20:00]     GL_NVX_multigpu_info
[23:20:00]     GL_NVX_nvenc_interop
[23:20:00]     GL_NV_shader_thread_group
[23:20:00]     GL_NV_shader_thread_shuffle
[23:20:00]     GL_KHR_blend_equation_advanced
[23:20:00]     GL_KHR_blend_equation_advanced_coherent
[23:20:00]     GL_OVR_multiview
[23:20:00]     GL_OVR_multiview2
[23:20:00]     GL_SGIS_generate_mipmap
[23:20:00]     GL_SGIS_texture_lod
[23:20:00]     GL_SGIX_depth_texture
[23:20:00]     GL_SGIX_shadow
[23:20:00]     GL_SUN_slice_accum
[23:20:00]     GL_WIN_swap_hint
[23:20:00]     WGL_EXT_swap_control
[23:20:00] OpenGL pixel format: 8:8:8:8
[23:20:00] OpenGL depth format: 24:8
[23:20:00] 
[23:20:00] CachedOption: mega_texture_size : 2
[23:20:00] GLSL version: 4.60 NVIDIA
[23:20:00] GLSL max vertex uniforms: 4096 (4096)
[23:20:00] GLSL max fragment uniforms: 4096 (4096)
[23:20:00] GLSL max varyings: 124 (124)
[23:20:00] CachedOption: max_shader_lights : 2
[23:20:00] GLSL max lights: 8 (8)
[23:20:00] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[23:20:00] 
[23:20:00] Vertex/index buffer memory limit: 4096MiB
[23:20:02] Word filter loaded: 23
[23:20:02] Starting global frame job manager with 8 worker threads
[23:20:02] Starting global lazy job manager with 4 worker threads
[23:20:02] Starting workaround for fast running clocks
[23:20:02] Using LWJGL timer.
[23:20:04] Startup Phase - Initializing..
[23:20:04] Preloading builtin materials
[23:20:04] Preloading builtin materials done
[23:20:04] Setting up Collada Model Loader
[23:20:04] Launching Collada Model Loader threads
[23:20:04] Launching WOM Loader threads
[23:20:04] Startup Phase - Setting up..
[23:20:05] Loading window positions from C:\Users\USERNAME\wurm\players\Scooter\windows_1024x768.txt
[23:20:05] Loading props file C:\Users\USERNAME\wurm\players\Scooter\windows_1024x768.txt
[23:20:06] Gui initialized
[23:20:06] Startup Phase - Preparing terrain...
[23:20:06] CachedOption: skydetail : 2
[23:20:06] CachedOption: tiledecorations : 2
[23:20:08] Startup Phase - Connecting ..
[23:20:08] Disabling Nagles
[23:20:08] Writing to C:\Users\USERNAME\wurm\players\Scooter\logs\_Event.2022-12.txt
[23:20:08] CachedOption: collada_animations : 2
[23:20:08] Disabling Nagles
[23:20:10] Writing to C:\Users\USERNAME\wurm\players\Scooter\logs\_Friends.2022-12.txt
[23:20:10] Writing to C:\Users\USERNAME\wurm\players\Scooter\logs\Alliance.2022-12.txt
[23:20:10] Writing to C:\Users\USERNAME\wurm\players\Scooter\logs\Village.2022-12.txt
[23:20:10] Writing to C:\Users\USERNAME\wurm\players\Scooter\logs\MGMT.2022-12.txt
[23:20:10] Writing to C:\Users\USERNAME\wurm\players\Scooter\logs\JK_HELP.2022-12.txt
[23:20:10] Writing to C:\Users\USERNAME\wurm\players\Scooter\logs\GV_HELP.2022-12.txt
[23:20:11] Writing to C:\Users\USERNAME\wurm\players\Scooter\logs\GL-Jenn-Kellon.2022-12.txt
[23:20:11] Writing to C:\Users\USERNAME\wurm\players\Scooter\logs\Jenn-Kellon.2022-12.txt
[23:20:11] Writing to C:\Users\USERNAME\wurm\players\Scooter\logs\Trade.2022-12.txt
[23:20:11] Writing to C:\Users\USERNAME\wurm\players\Scooter\logs\Non-English_GL.2022-12.txt
[23:20:11] Writing to C:\Users\USERNAME\wurm\players\Scooter\logs\Spanish_GL.2022-12.txt
[23:20:11] Writing to C:\Users\USERNAME\wurm\players\Scooter\logs\JK_CA_Help.2022-12.txt
[23:20:11] Writing to C:\Users\USERNAME\wurm\players\Scooter\logs\Tutorial_Help.2022-12.txt
[23:20:11] Writing to C:\Users\USERNAME\wurm\players\Scooter\logs\Russian_GL.2022-12.txt
[23:20:11] Writing to C:\Users\USERNAME\wurm\players\Scooter\logs\German_GL.2022-12.txt
[23:20:12] Login successful
[23:20:12] Executing C:\Users\USERNAME\wurm\configs\configs\autorun.txt
[23:20:12] Starting update of login splash image...
[23:20:12] Finished loading new login splash image!
[23:20:14] Execution aborted at connection 1, iteration 0
[23:20:14] Error loading DDS <graphics.jar:models/Braziers/brazierPillar.dds>.
[23:20:14] 
[23:20:14] Java heap space
[23:20:14] Run time 0s, local time Fri Dec 02 23:20:14 GMT 2022
[23:20:14] Destroying game window
[23:20:14] ====== CLIENT CRASH ======
[23:20:14] Unexpected crash while playing
[23:20:15] java.lang.OutOfMemoryError: Java heap space
[23:20:15]     at java.util.ArrayList.iterator(Unknown Source)
[23:20:15]     at class.jSouKVH2LN.XwhlvVTrl(SourceFile:93)
[23:20:15]     at class.yeI3ZvI0.FZOk5L6Gfy(SourceFile:48)
[23:20:15]     at class.laf0FRxWit.FZOk5L6Gfy(SourceFile:337)
[23:20:15]     at class.UrmxoIKjjR.FZOk5L6Gfy(SourceFile:69)
[23:20:15]     at class.WkOcxWUlyx.FZOk5L6Gfy(SourceFile:314)
[23:20:15]     at class.WkOcxWUlyx.FZOk5L6Gfy(SourceFile:227)
[23:20:15]     at class.ErgzcnxSY5.mMV5oPkCW(SourceFile:314)
[23:20:15]     at class.ErgzcnxSY5.mMV5oPkCW(SourceFile:244)
[23:20:15]     at class.yk12sXpvQt.mMV5oPkCW(SourceFile:69)
[23:20:15]     at class.qM27TpeNdB.mMV5oPkCW(SourceFile:145)
[23:20:15]     at com.wurmonline.client.WurmClientBase.yuix3IabUz(SourceFile:8447)
[23:20:15]     at com.wurmonline.client.WurmClientBase.run(SourceFile:38391)
[23:20:15]     at java.lang.Thread.run(Unknown Source)
[23:20:23] Error loading DDS <graphics.jar:structures/Hoppers/storage.dds>.
[23:20:23] 
[23:20:23] Exception in thread "Wurm 4.2.68(31eadcc) main thread" Exception in thread "AWT-EventQueue-0" java.lang.OutOfMemoryError: Java heap space
[23:20:23] Exception in thread "WOM Model Loader 2" java.lang.OutOfMemoryError: Java heap space
[23:20:23] Java heap space
[23:20:23] java.lang.OutOfMemoryError: Java heap space
[23:20:25] Error loading DDS <graphics.jar:structures/birch.dds>.
[23:20:25] 
[23:20:25] java.lang.OutOfMemoryError: Java heap space
[23:20:25] Java heap space
[23:20:36] Exception in thread "WOM Model Loader 3" Exception in thread "Disposer" java.lang.OutOfMemoryError: Java heap space
[23:20:36] Exception in thread "Sound Unloader" java.lang.OutOfMemoryError: Java heap space
[23:20:36] java.lang.IllegalMonitorStateException
[23:20:36]     at java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.signal(Unknown Source)
[23:20:36]     at java.util.concurrent.ScheduledThreadPoolExecutor$DelayedWorkQueue.take(Unknown Source)
[23:20:36]     at java.util.concurrent.ScheduledThreadPoolExecutor$DelayedWorkQueue.take(Unknown Source)
[23:20:36]     at java.util.concurrent.ThreadPoolExecutor.getTask(Unknown Source)
[23:20:36]     at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
[23:20:36]     at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
[23:20:36]     at java.lang.Thread.run(Unknown Source)
 

Have tried to use default config, alternative clients (Low Memory, Unstable, etc), verified all files. Deleted all .jars and forcefully re-downloaded them all. Restarted my PC a few times. 

 

I get to the splash screen, the client becomes unresponsive, and then it closes. An instance of wurm is often found still running in the background despite "crashing", even using up to 60% CPU when I've noticed it.

My account is on Serenity. Other accounts of mine that are also on Serenity are unable to login and face the same issue. I have accounts on other servers that are able to login just fine.

 

32GB RAM

3060 TI

i7-4820k

 

 

Edit:

Forgot to update, however, a fresh install of Windows 10 appears to have resolved any issues.

Edited by Scooter
Update.
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Logging in on a different PC appears to work. I moved my account to a different server, Release, and then Elevation, and tried to login on my main PC on each of those to no success..

 

I then completely re-installed Wurm entirely, and set everything to Minimum. I could login, sort of. Every 5 seconds I'd get quite the lagspike. 

 

image.png

I've got no idea about Java, or anything like that really, but I opened a JVM Monitor application thing lol, and it showed the heap size as practically full, I imagine this shouldn't be happening? But again, no idea.

 

After playing with the settings at Minimum, and getting severe lagspikes frequently, the game eventually locked up, and in the console there was this:

 

Spoiler

Java heap space

There were errors:

WARNING: Invalid pick 0x8fa5d9 (size 5)

WARNING: Invalid pick 0x899fd3 (size 5)

WARNING: Invalid pick 0x8fa5d9 (size 5)

WARNING: Invalid pick 0x899fd3 (size 5)

WARNING: Invalid pick 0x849ace (size 5)

WARNING: Invalid pick 0x8fa5d9 (size 5)

WARNING: Invalid pick 0x8fa5d9 (size 5)

WARNING: Invalid pick 0x94aade (size 5)

WARNING: Invalid pick 0x899fd3 (size 5)

WARNING: Invalid pick 0x8fa5d9 (size 5)

WARNING: Invalid pick 0x8fa5d9 (size 5)

WARNING: Invalid pick 0x8fa5d9 (size 5)

WARNING: Invalid pick 0x8fa5d9 (size 5)

WARNING: Invalid pick 0x8fa5d9 (size 5)

WARNING: Invalid pick 0x8fa5d9 (size 5)

WARNING: Invalid pick 0x8fa5d9 (size 5)

 

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I've asked I think more than once to unlock with manageable options so we can tinker with heapsizes etc.. but so far it's ignored, I guess it's good example why it could be harmful to run 1 setup on different HW settings, hopefully soon launcher does allow custom setups for the startup settings;

 

either way some have skipped the launcher and hack their way around it completely.. to run the game normally... 

 

Edited by Finnn

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Tried launching Wurm from a VM but seems to still not launch and go into background processes. Will try a fresh install on a separate drive tomorrow.

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