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[23:02:11] 
[23:02:11] Preparing to enable console logging.
[23:02:11] 
[23:02:11] Preparing to enable console logging.
[23:02:11] Now logging to C:\Users\USERNAME\wurm\console.hankrik.log
[23:02:11] Time is Tue Nov 29 23:02:11 PST 2022
[23:02:11] Running client version 4.2.68
[23:02:11]          client build# 31eadccf870b6afa4b64543613265407b8755a60
[23:02:11]      client build time 2022-11-22 13:49
[23:02:11] 
[23:02:11] === System information ===
[23:02:11] Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\
[23:02:11] Operating system: Windows 10 (arch: amd64, version: 10.0)
[23:02:11] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[23:02:11] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[23:02:11] Available CPUs: 20
[23:02:11] 
[23:02:11] 
[23:02:11] === Wurm options ===
[23:02:11] animation_playback_self = 0
[23:02:11] ao_level = 1
[23:02:11] auto_mipmaps_enabled = 1
[23:02:11] auto_run_source = 0
[23:02:11] cavedetail = 2
[23:02:11] censor_chat = true
[23:02:11] collada_animations = 3
[23:02:11] colorItemsDamage = true
[23:02:11] color_black = 0.0,0.0,0.0,1.0
[23:02:11] color_cyan = 0.0,1.0,1.0,1.0
[23:02:11] color_enchant_desc = 0.5,0.5,1.0,1.0
[23:02:11] color_enchant_name = 0.0,0.5,0.5,1.0
[23:02:11] color_enchant_power = 0.0,1.0,1.0,1.0
[23:02:11] color_error = 1.0,0.3,0.3,1.0
[23:02:11] color_fuchsia = 1.0,0.0,1.0,1.0
[23:02:11] color_green = 0.4,0.72,0.47,1.0
[23:02:11] color_grey = 0.5,0.75,1.0,1.0
[23:02:11] color_lime = 0.5,1.0,0.5,1.0
[23:02:11] color_maroon = 0.5,0.0,0.0,1.0
[23:02:11] color_navy_blue = 0.23,0.39,1.0,1.0
[23:02:11] color_orange = 1.0,0.58,0.04,1.0
[23:02:11] color_outline_ally = 0.5,1.0,0.5,1.0
[23:02:11] color_outline_friend = 0.5,0.75,1.0,1.0
[23:02:11] color_outline_hostile = 1.0,0.0,0.0,1.0
[23:02:11] color_outline_neutral = 0.5,0.5,1.0,1.0
[23:02:11] color_purple = 0.5,0.0,0.5,1.0
[23:02:11] color_red = 1.0,0.0,0.0,1.0
[23:02:11] color_royal_blue = 0.5,0.5,1.0,1.0
[23:02:11] color_salve_acid = 1.0,1.0,0.0,1.0
[23:02:11] color_salve_fire = 1.0,0.0,0.0,1.0
[23:02:11] color_salve_frost = 0.0,0.0,1.0,1.0
[23:02:11] color_silver = 0.75,0.75,0.75,1.0
[23:02:11] color_system = 0.5,1.0,0.5,1.0
[23:02:11] color_teal = 0.0,0.5,0.5,1.0
[23:02:11] color_white = 1.0,1.0,1.0,1.0
[23:02:11] color_yellow = 1.0,1.0,0.0,1.0
[23:02:11] combat_world_text = true
[23:02:11] compressed_textures = false
[23:02:11] compressed_textures_S3TC = true
[23:02:11] contribution_culling = 200
[23:02:11] custim_timer_source = 1
[23:02:11] customTimer1 = -1|-1
[23:02:11] customTimer2 = -1|-1
[23:02:11] customTimer3 = -1|-1
[23:02:11] customTimer4 = -1|-1
[23:02:11] customTimer5 = -1|-1
[23:02:11] debug_mode = false
[23:02:11] defaultActions_source = 0
[23:02:11] depth_clamp_enabled = 2
[23:02:11] disable_select_all_shortcut = false
[23:02:11] display_settings = false:true:0:1920:1080:32:-1:false:false
[23:02:11] enable_contribution_culling = false
[23:02:11] enable_debugs = false
[23:02:11] enable_ingame_wurmpedia = true
[23:02:11] enable_lod = true
[23:02:11] enable_seasonal_mappings = true
[23:02:11] enable_shift_drag = false
[23:02:11] enable_volumetric_fog = true
[23:02:11] enable_vsync = false
[23:02:11] enable_world_drag = true
[23:02:11] event_log_rotation = 2
[23:02:11] exec_source = 0
[23:02:11] fast_yield = false
[23:02:11] fbo_enabled = 2
[23:02:11] flashAssist_climbing = true
[23:02:11] flashAssist_inventory = true
[23:02:11] flashAssist_stamina_low = true
[23:02:11] flashAssist_stamina_water = true
[23:02:11] fog_coord_src = 0
[23:02:11] font_antialias = 2
[23:02:11] font_bold = 11
[23:02:11] font_default = 11
[23:02:11] font_header = 24
[23:02:11] font_italian = 11
[23:02:11] font_monospaced = 11
[23:02:11] font_static = 11
[23:02:11] fov_horizontal = 110
[23:02:11] fps_limit = 120
[23:02:11] fps_limit_background = 30
[23:02:11] fps_limit_enabled = true
[23:02:11] fps_ui_buffer = 30
[23:02:11] fps_uilimit_enabled = false
[23:02:11] free_look_mode_disable_on_close_component = false
[23:02:11] free_look_mode_disable_on_combat = false
[23:02:11] free_look_mode_disable_on_open_component = false
[23:02:11] free_look_mode_sensitivity = 10
[23:02:11] game_client_thread_priority = 2
[23:02:11] glsl_debug_loading = false
[23:02:11] glsl_enabled = 2
[23:02:11] gpu_skinning = true
[23:02:11] graphics_profile = 4
[23:02:11] gui_opacity = 3
[23:02:11] gui_skin = 1
[23:02:11] hard_mode = false
[23:02:11] has_read_eula = true
[23:02:11] head_bob = false
[23:02:11] hide_cursor_with_ui = false
[23:02:11] hide_inactive_friends = false
[23:02:11] hide_menu_examine = false
[23:02:11] hide_menu_no_target = false
[23:02:11] hide_menu_spam_mode = true
[23:02:11] hide_menu_stop = false
[23:02:11] hide_onscreen_fail_messages = false
[23:02:11] hide_onscreen_hostile_messages = false
[23:02:11] hide_onscreen_info_messages = false
[23:02:11] hide_personal_goal = false
[23:02:11] high_res_binoculars = true
[23:02:11] hint_texture_scaling = 2
[23:02:11] impColumn = true
[23:02:11] inverse_mouse = false
[23:02:11] irc_log_rotation = 2
[23:02:11] irc_notif = 0
[23:02:11] item_creature_render_distance = 3
[23:02:11] keep_fightwindow_hidden = false
[23:02:11] key_bindings_source = 0
[23:02:11] keyboard_layout = 0
[23:02:11] limit_dynamic_lights = true
[23:02:11] loadInventoryStartup = true
[23:02:11] local_list_in_event = false
[23:02:11] lod = 1
[23:02:11] log_extra_errors = false
[23:02:11] log_gl_errors = false
[23:02:11] mark_text_read = true
[23:02:11] material_as_suffix = true
[23:02:11] max_dynamic_lights = 8
[23:02:11] max_shader_lights = 8
[23:02:11] max_texture_size = 2
[23:02:11] mega_texture_size = 5
[23:02:11] model_loader_thread_priority = 2
[23:02:11] model_loading_threads = 3
[23:02:11] mount_control_mode = 0
[23:02:11] mount_rotation = false
[23:02:11] mouse_camera_sensitivity = 10.0
[23:02:11] mouse_smoothing = 0.0
[23:02:11] multicolor_usage = 1
[23:02:11] multidraw_enabled = 1
[23:02:11] no_brightness = false
[23:02:11] no_terrain_render = false
[23:02:11] no_world_render = false
[23:02:11] non_power_of_two = 1
[23:02:11] normal_maps = true
[23:02:11] occlusion_queries_enabled = 2
[23:02:11] offscreen_texture_size = 2
[23:02:11] other_log_rotation = 2
[23:02:11] outline_picking = true
[23:02:11] player_texture_size = 2
[23:02:11] quick_keybinds = true
[23:02:11] reflection_texture_size = 2
[23:02:11] reflections = 2
[23:02:11] remember_password = true
[23:02:11] render_bloom = false
[23:02:11] render_distant_terrain = true
[23:02:11] render_fxaa = true
[23:02:11] render_sun_glare = false
[23:02:11] render_vignette = false
[23:02:11] renderer_type = 1
[23:02:11] resident_models = false
[23:02:11] save_skills_on_quit = false
[23:02:11] screen_brightness = 0.0
[23:02:11] screen_shake = true
[23:02:11] screenshot_file_format = 1
[23:02:11] season_override = 0
[23:02:11] send_extra_tile_data = false
[23:02:11] setting_timestamps = true
[23:02:11] settings_version = 15
[23:02:11] shadow_level = 2
[23:02:11] shadow_mapsize = 1
[23:02:11] shift_drag_default = 10
[23:02:11] showKChat = true
[23:02:11] show_body_in_inventory = false
[23:02:11] show_creature_overlay = true
[23:02:11] show_detailed_hover = true
[23:02:11] show_examine_world_text = true
[23:02:11] show_hit_direction_indicator = true
[23:02:11] show_inventory_filters = true
[23:02:11] show_local_world_text = true
[23:02:11] show_old_menu = false
[23:02:11] show_old_quickbar = false
[23:02:11] show_tab_blinking = true
[23:02:11] silent_friends_update = false
[23:02:11] skillgain_minimum = 3
[23:02:11] skillgain_no_alignment = true
[23:02:11] skillgain_no_favor = true
[23:02:11] skydetail = 1
[23:02:11] sound_al_gain = 5
[23:02:11] sound_buzzlevel = 2
[23:02:11] sound_cache_enabled = true
[23:02:11] sound_doppler_enabled = false
[23:02:11] sound_engine = 2
[23:02:11] sound_footstepslevel = 10
[23:02:11] sound_music_level = 1
[23:02:11] sound_play_PMAlert = false
[23:02:11] sound_play_UIsounds = true
[23:02:11] sound_play_ambients = true
[23:02:11] sound_play_buzz = true
[23:02:11] sound_play_combat = true
[23:02:11] sound_play_door = true
[23:02:11] sound_play_emotes = true
[23:02:11] sound_play_footsteps = true
[23:02:11] sound_play_music = true
[23:02:11] sound_play_weather = true
[23:02:11] sound_play_work = true
[23:02:11] structure_render_distance = 3
[23:02:11] submit_client_data = 1
[23:02:11] supersampling = 0
[23:02:11] swap_mouse_buttons = false
[23:02:11] terrain_res = 2
[23:02:11] test_attach_equipment = false
[23:02:11] test_mode = 0
[23:02:11] thirdPerson = false
[23:02:11] tile_transitions = true
[23:02:11] tiledecorations = 2
[23:02:11] togglePushToTalk = true
[23:02:11] treelist_outline = true
[23:02:11] trees = 3
[23:02:11] ui_font_scale = 110
[23:02:11] ui_scale = 100
[23:02:11] update_optional = true
[23:02:11] use_alpha_particles = true
[23:02:11] use_anisotropic_filtering = 4
[23:02:11] use_antialiasing = 1
[23:02:11] use_default_action = true
[23:02:11] use_fast_clock_work_around = true
[23:02:11] use_nano_timer = false
[23:02:11] use_non_alpha_particles = true
[23:02:11] use_phobia_models = false
[23:02:11] use_tree_models = true
[23:02:11] use_weather_particles = true
[23:02:11] vbo_enabled = 1
[23:02:11] vg_ui_theme = 1
[23:02:11] viewport_bob = true
[23:02:11] water_detail = 2
[23:02:11] water_transparency = false
[23:02:11] 
[23:02:11] CachedOption: use_antialiasing : 4
[23:02:11] CachedOption: model_loading_threads : 4
[23:02:11] Setting up WurmModel Model Loader
[23:02:11] Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
[23:02:11] Translating legacy key NUMPAD7 to KP_7
[23:02:11] Translating legacy key NUMPAD9 to KP_9
[23:02:11] Translating legacy key SUBTRACT to KP_SUBTRACT
[23:02:11] Translating legacy key EQUALS to EQUAL
[23:02:11] Translating legacy key ADD to KP_ADD
[23:02:11] Translating legacy key NUMPAD8 to KP_8
[23:02:11] Translating legacy key NUMPAD5 to KP_5
[23:02:11] Translating legacy key MULTIPLY to KP_MULTIPLY
[23:02:11] Translating legacy key NUMPAD1 to KP_1
[23:02:11] Translating legacy key NUMPAD0 to KP_0
[23:02:11] Translating legacy key NUMPAD3 to KP_3
[23:02:11] Translating legacy key NUMPAD2 to KP_2
[23:02:11] Translating legacy key DECIMAL to KP_DECIMAL
[23:02:11] Translating legacy key DIVIDE to KP_DIVIDE
[23:02:11] Translating legacy key NUMPAD6 to KP_6
[23:02:11] Translating legacy key NUMPAD4 to KP_4
[23:02:11] Setting up OpenAL Sound Engine
[23:02:11] OpenAL version: 1.1 ALSOFT 1.21.1
[23:02:11] OpenAL renderer: OpenAL Soft
[23:02:11] OpenAL vendor: OpenAL Community
[23:02:11] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[23:02:11] Generating: 128 source channels.
[23:02:11] 
[23:02:11] === OpenGL information ===
[23:02:11] LWJGL version: 3.3.1 1.2.0
[23:02:11] OpenGL vendor: NVIDIA Corporation
[23:02:11] OpenGL renderer: NVIDIA GeForce RTX 2080 SUPER/PCIe/SSE2
[23:02:11] OpenGL version: 4.6.0 NVIDIA 517.48
[23:02:11] OpenGL extensions:
[23:02:11]     GL_AMD_multi_draw_indirect
[23:02:11]     GL_AMD_seamless_cubemap_per_texture
[23:02:11]     GL_AMD_vertex_shader_viewport_index
[23:02:11]     GL_AMD_vertex_shader_layer
[23:02:11]     GL_ARB_arrays_of_arrays
[23:02:11]     GL_ARB_base_instance
[23:02:11]     GL_ARB_bindless_texture
[23:02:11]     GL_ARB_blend_func_extended
[23:02:11]     GL_ARB_buffer_storage
[23:02:11]     GL_ARB_clear_buffer_object
[23:02:11]     GL_ARB_clear_texture
[23:02:11]     GL_ARB_clip_control
[23:02:11]     GL_ARB_color_buffer_float
[23:02:11]     GL_ARB_compatibility
[23:02:11]     GL_ARB_compressed_texture_pixel_storage
[23:02:11]     GL_ARB_conservative_depth
[23:02:11]     GL_ARB_compute_shader
[23:02:11]     GL_ARB_compute_variable_group_size
[23:02:11]     GL_ARB_conditional_render_inverted
[23:02:11]     GL_ARB_copy_buffer
[23:02:11]     GL_ARB_copy_image
[23:02:11]     GL_ARB_cull_distance
[23:02:11]     GL_ARB_debug_output
[23:02:11]     GL_ARB_depth_buffer_float
[23:02:11]     GL_ARB_depth_clamp
[23:02:11]     GL_ARB_depth_texture
[23:02:11]     GL_ARB_derivative_control
[23:02:11]     GL_ARB_direct_state_access
[23:02:11]     GL_ARB_draw_buffers
[23:02:11]     GL_ARB_draw_buffers_blend
[23:02:11]     GL_ARB_draw_indirect
[23:02:11]     GL_ARB_draw_elements_base_vertex
[23:02:11]     GL_ARB_draw_instanced
[23:02:11]     GL_ARB_enhanced_layouts
[23:02:11]     GL_ARB_ES2_compatibility
[23:02:11]     GL_ARB_ES3_compatibility
[23:02:11]     GL_ARB_ES3_1_compatibility
[23:02:11]     GL_ARB_ES3_2_compatibility
[23:02:11]     GL_ARB_explicit_attrib_location
[23:02:11]     GL_ARB_explicit_uniform_location
[23:02:11]     GL_ARB_fragment_coord_conventions
[23:02:11]     GL_ARB_fragment_layer_viewport
[23:02:11]     GL_ARB_fragment_program
[23:02:11]     GL_ARB_fragment_program_shadow
[23:02:11]     GL_ARB_fragment_shader
[23:02:11]     GL_ARB_fragment_shader_interlock
[23:02:11]     GL_ARB_framebuffer_no_attachments
[23:02:11]     GL_ARB_framebuffer_object
[23:02:11]     GL_ARB_framebuffer_sRGB
[23:02:11]     GL_ARB_geometry_shader4
[23:02:11]     GL_ARB_get_program_binary
[23:02:11]     GL_ARB_get_texture_sub_image
[23:02:11]     GL_ARB_gl_spirv
[23:02:11]     GL_ARB_gpu_shader5
[23:02:11]     GL_ARB_gpu_shader_fp64
[23:02:11]     GL_ARB_gpu_shader_int64
[23:02:11]     GL_ARB_half_float_pixel
[23:02:11]     GL_ARB_half_float_vertex
[23:02:11]     GL_ARB_imaging
[23:02:11]     GL_ARB_indirect_parameters
[23:02:11]     GL_ARB_instanced_arrays
[23:02:11]     GL_ARB_internalformat_query
[23:02:11]     GL_ARB_internalformat_query2
[23:02:11]     GL_ARB_invalidate_subdata
[23:02:11]     GL_ARB_map_buffer_alignment
[23:02:11]     GL_ARB_map_buffer_range
[23:02:11]     GL_ARB_multi_bind
[23:02:11]     GL_ARB_multi_draw_indirect
[23:02:11]     GL_ARB_multisample
[23:02:11]     GL_ARB_multitexture
[23:02:11]     GL_ARB_occlusion_query
[23:02:11]     GL_ARB_occlusion_query2
[23:02:11]     GL_ARB_parallel_shader_compile
[23:02:11]     GL_ARB_pipeline_statistics_query
[23:02:11]     GL_ARB_pixel_buffer_object
[23:02:11]     GL_ARB_point_parameters
[23:02:11]     GL_ARB_point_sprite
[23:02:11]     GL_ARB_polygon_offset_clamp
[23:02:11]     GL_ARB_post_depth_coverage
[23:02:11]     GL_ARB_program_interface_query
[23:02:11]     GL_ARB_provoking_vertex
[23:02:11]     GL_ARB_query_buffer_object
[23:02:11]     GL_ARB_robust_buffer_access_behavior
[23:02:11]     GL_ARB_robustness
[23:02:11]     GL_ARB_sample_locations
[23:02:11]     GL_ARB_sample_shading
[23:02:11]     GL_ARB_sampler_objects
[23:02:11]     GL_ARB_seamless_cube_map
[23:02:11]     GL_ARB_seamless_cubemap_per_texture
[23:02:11]     GL_ARB_separate_shader_objects
[23:02:11]     GL_ARB_shader_atomic_counter_ops
[23:02:11]     GL_ARB_shader_atomic_counters
[23:02:11]     GL_ARB_shader_ballot
[23:02:11]     GL_ARB_shader_bit_encoding
[23:02:11]     GL_ARB_shader_clock
[23:02:11]     GL_ARB_shader_draw_parameters
[23:02:11]     GL_ARB_shader_group_vote
[23:02:11]     GL_ARB_shader_image_load_store
[23:02:11]     GL_ARB_shader_image_size
[23:02:11]     GL_ARB_shader_objects
[23:02:11]     GL_ARB_shader_precision
[23:02:11]     GL_ARB_shader_storage_buffer_object
[23:02:11]     GL_ARB_shader_subroutine
[23:02:11]     GL_ARB_shader_texture_image_samples
[23:02:11]     GL_ARB_shader_texture_lod
[23:02:11]     GL_ARB_shading_language_100
[23:02:11]     GL_ARB_shader_viewport_layer_array
[23:02:11]     GL_ARB_shading_language_420pack
[23:02:11]     GL_ARB_shading_language_include
[23:02:11]     GL_ARB_shading_language_packing
[23:02:11]     GL_ARB_shadow
[23:02:11]     GL_ARB_sparse_buffer
[23:02:11]     GL_ARB_sparse_texture
[23:02:11]     GL_ARB_sparse_texture2
[23:02:11]     GL_ARB_sparse_texture_clamp
[23:02:11]     GL_ARB_spirv_extensions
[23:02:11]     GL_ARB_stencil_texturing
[23:02:11]     GL_ARB_sync
[23:02:11]     GL_ARB_tessellation_shader
[23:02:11]     GL_ARB_texture_barrier
[23:02:11]     GL_ARB_texture_border_clamp
[23:02:11]     GL_ARB_texture_buffer_object
[23:02:11]     GL_ARB_texture_buffer_object_rgb32
[23:02:11]     GL_ARB_texture_buffer_range
[23:02:11]     GL_ARB_texture_compression
[23:02:11]     GL_ARB_texture_compression_bptc
[23:02:11]     GL_ARB_texture_compression_rgtc
[23:02:11]     GL_ARB_texture_cube_map
[23:02:11]     GL_ARB_texture_cube_map_array
[23:02:11]     GL_ARB_texture_env_add
[23:02:11]     GL_ARB_texture_env_combine
[23:02:11]     GL_ARB_texture_env_crossbar
[23:02:11]     GL_ARB_texture_env_dot3
[23:02:11]     GL_ARB_texture_filter_anisotropic
[23:02:11]     GL_ARB_texture_filter_minmax
[23:02:11]     GL_ARB_texture_float
[23:02:11]     GL_ARB_texture_gather
[23:02:11]     GL_ARB_texture_mirror_clamp_to_edge
[23:02:11]     GL_ARB_texture_mirrored_repeat
[23:02:11]     GL_ARB_texture_multisample
[23:02:11]     GL_ARB_texture_non_power_of_two
[23:02:11]     GL_ARB_texture_query_levels
[23:02:11]     GL_ARB_texture_query_lod
[23:02:11]     GL_ARB_texture_rectangle
[23:02:11]     GL_ARB_texture_rg
[23:02:11]     GL_ARB_texture_rgb10_a2ui
[23:02:11]     GL_ARB_texture_stencil8
[23:02:11]     GL_ARB_texture_storage
[23:02:11]     GL_ARB_texture_storage_multisample
[23:02:11]     GL_ARB_texture_swizzle
[23:02:11]     GL_ARB_texture_view
[23:02:11]     GL_ARB_timer_query
[23:02:11]     GL_ARB_transform_feedback2
[23:02:11]     GL_ARB_transform_feedback3
[23:02:11]     GL_ARB_transform_feedback_instanced
[23:02:11]     GL_ARB_transform_feedback_overflow_query
[23:02:11]     GL_ARB_transpose_matrix
[23:02:11]     GL_ARB_uniform_buffer_object
[23:02:11]     GL_ARB_vertex_array_bgra
[23:02:11]     GL_ARB_vertex_array_object
[23:02:11]     GL_ARB_vertex_attrib_64bit
[23:02:11]     GL_ARB_vertex_attrib_binding
[23:02:11]     GL_ARB_vertex_buffer_object
[23:02:11]     GL_ARB_vertex_program
[23:02:11]     GL_ARB_vertex_shader
[23:02:11]     GL_ARB_vertex_type_10f_11f_11f_rev
[23:02:11]     GL_ARB_vertex_type_2_10_10_10_rev
[23:02:11]     GL_ARB_viewport_array
[23:02:11]     GL_ARB_window_pos
[23:02:11]     GL_ATI_draw_buffers
[23:02:11]     GL_ATI_texture_float
[23:02:11]     GL_ATI_texture_mirror_once
[23:02:11]     GL_S3_s3tc
[23:02:11]     GL_EXT_texture_env_add
[23:02:11]     GL_EXT_abgr
[23:02:11]     GL_EXT_bgra
[23:02:11]     GL_EXT_bindable_uniform
[23:02:11]     GL_EXT_blend_color
[23:02:11]     GL_EXT_blend_equation_separate
[23:02:11]     GL_EXT_blend_func_separate
[23:02:11]     GL_EXT_blend_minmax
[23:02:11]     GL_EXT_blend_subtract
[23:02:11]     GL_EXT_compiled_vertex_array
[23:02:11]     GL_EXT_Cg_shader
[23:02:11]     GL_EXT_depth_bounds_test
[23:02:11]     GL_EXT_direct_state_access
[23:02:11]     GL_EXT_draw_buffers2
[23:02:11]     GL_EXT_draw_instanced
[23:02:11]     GL_EXT_draw_range_elements
[23:02:11]     GL_EXT_fog_coord
[23:02:11]     GL_EXT_framebuffer_blit
[23:02:11]     GL_EXT_framebuffer_multisample
[23:02:11]     GL_EXTX_framebuffer_mixed_formats
[23:02:11]     GL_EXT_framebuffer_multisample_blit_scaled
[23:02:11]     GL_EXT_framebuffer_object
[23:02:11]     GL_EXT_framebuffer_sRGB
[23:02:11]     GL_EXT_geometry_shader4
[23:02:11]     GL_EXT_gpu_program_parameters
[23:02:11]     GL_EXT_gpu_shader4
[23:02:11]     GL_EXT_multi_draw_arrays
[23:02:11]     GL_EXT_multiview_texture_multisample
[23:02:11]     GL_EXT_multiview_timer_query
[23:02:11]     GL_EXT_packed_depth_stencil
[23:02:11]     GL_EXT_packed_float
[23:02:11]     GL_EXT_packed_pixels
[23:02:11]     GL_EXT_pixel_buffer_object
[23:02:11]     GL_EXT_point_parameters
[23:02:11]     GL_EXT_polygon_offset_clamp
[23:02:11]     GL_EXT_post_depth_coverage
[23:02:11]     GL_EXT_provoking_vertex
[23:02:11]     GL_EXT_raster_multisample
[23:02:11]     GL_EXT_rescale_normal
[23:02:11]     GL_EXT_secondary_color
[23:02:11]     GL_EXT_separate_shader_objects
[23:02:11]     GL_EXT_separate_specular_color
[23:02:11]     GL_EXT_shader_image_load_formatted
[23:02:11]     GL_EXT_shader_image_load_store
[23:02:11]     GL_EXT_shader_integer_mix
[23:02:11]     GL_EXT_shadow_funcs
[23:02:11]     GL_EXT_sparse_texture2
[23:02:11]     GL_EXT_stencil_two_side
[23:02:11]     GL_EXT_stencil_wrap
[23:02:11]     GL_EXT_texture3D
[23:02:11]     GL_EXT_texture_array
[23:02:11]     GL_EXT_texture_buffer_object
[23:02:11]     GL_EXT_texture_compression_dxt1
[23:02:11]     GL_EXT_texture_compression_latc
[23:02:11]     GL_EXT_texture_compression_rgtc
[23:02:11]     GL_EXT_texture_compression_s3tc
[23:02:11]     GL_EXT_texture_cube_map
[23:02:11]     GL_EXT_texture_edge_clamp
[23:02:11]     GL_EXT_texture_env_combine
[23:02:11]     GL_EXT_texture_env_dot3
[23:02:11]     GL_EXT_texture_filter_anisotropic
[23:02:11]     GL_EXT_texture_filter_minmax
[23:02:11]     GL_EXT_texture_integer
[23:02:11]     GL_EXT_texture_lod
[23:02:11]     GL_EXT_texture_lod_bias
[23:02:11]     GL_EXT_texture_mirror_clamp
[23:02:11]     GL_EXT_texture_object
[23:02:11]     GL_EXT_texture_shadow_lod
[23:02:11]     GL_EXT_texture_shared_exponent
[23:02:11]     GL_EXT_texture_sRGB
[23:02:11]     GL_EXT_texture_sRGB_R8
[23:02:11]     GL_EXT_texture_sRGB_decode
[23:02:11]     GL_EXT_texture_storage
[23:02:11]     GL_EXT_texture_swizzle
[23:02:11]     GL_EXT_timer_query
[23:02:11]     GL_EXT_transform_feedback2
[23:02:11]     GL_EXT_vertex_array
[23:02:11]     GL_EXT_vertex_array_bgra
[23:02:11]     GL_EXT_vertex_attrib_64bit
[23:02:11]     GL_EXT_window_rectangles
[23:02:11]     GL_EXT_import_sync_object
[23:02:11]     GL_IBM_rasterpos_clip
[23:02:11]     GL_IBM_texture_mirrored_repeat
[23:02:11]     GL_KHR_context_flush_control
[23:02:11]     GL_KHR_debug
[23:02:11]     GL_EXT_memory_object
[23:02:11]     GL_EXT_memory_object_win32
[23:02:11]     GL_NV_memory_object_sparse
[23:02:11]     GL_EXT_win32_keyed_mutex
[23:02:11]     GL_KHR_parallel_shader_compile
[23:02:11]     GL_KHR_no_error
[23:02:11]     GL_KHR_robust_buffer_access_behavior
[23:02:11]     GL_KHR_robustness
[23:02:11]     GL_EXT_semaphore
[23:02:11]     GL_EXT_semaphore_win32
[23:02:11]     GL_NV_timeline_semaphore
[23:02:11]     GL_KHR_shader_subgroup
[23:02:11]     GL_KTX_buffer_region
[23:02:11]     GL_NV_alpha_to_coverage_dither_control
[23:02:11]     GL_NV_bindless_multi_draw_indirect
[23:02:11]     GL_NV_bindless_multi_draw_indirect_count
[23:02:11]     GL_NV_bindless_texture
[23:02:11]     GL_NV_blend_equation_advanced
[23:02:11]     GL_NV_blend_equation_advanced_coherent
[23:02:11]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[23:02:11]     GL_NV_blend_minmax_factor
[23:02:11]     GL_NV_blend_square
[23:02:11]     GL_NV_clip_space_w_scaling
[23:02:11]     GL_NV_command_list
[23:02:11]     GL_NV_compute_program5
[23:02:11]     GL_NV_compute_shader_derivatives
[23:02:11]     GL_NV_conditional_render
[23:02:11]     GL_NV_conservative_raster
[23:02:11]     GL_NV_conservative_raster_dilate
[23:02:11]     GL_NV_conservative_raster_pre_snap
[23:02:11]     GL_NV_conservative_raster_pre_snap_triangles
[23:02:11]     GL_NV_conservative_raster_underestimation
[23:02:11]     GL_NV_copy_depth_to_color
[23:02:11]     GL_NV_copy_image
[23:02:11]     GL_NV_depth_buffer_float
[23:02:11]     GL_NV_depth_clamp
[23:02:11]     GL_NV_draw_texture
[23:02:11]     GL_NV_draw_vulkan_image
[23:02:11]     GL_NV_ES1_1_compatibility
[23:02:11]     GL_NV_ES3_1_compatibility
[23:02:11]     GL_NV_explicit_multisample
[23:02:11]     GL_NV_feature_query
[23:02:11]     GL_NV_fence
[23:02:11]     GL_NV_fill_rectangle
[23:02:11]     GL_NV_float_buffer
[23:02:11]     GL_NV_fog_distance
[23:02:11]     GL_NV_fragment_coverage_to_color
[23:02:11]     GL_NV_fragment_program
[23:02:11]     GL_NV_fragment_program_option
[23:02:11]     GL_NV_fragment_program2
[23:02:11]     GL_NV_fragment_shader_barycentric
[23:02:11]     GL_NV_fragment_shader_interlock
[23:02:11]     GL_NV_framebuffer_mixed_samples
[23:02:11]     GL_NV_framebuffer_multisample_coverage
[23:02:11]     GL_NV_geometry_shader4
[23:02:11]     GL_NV_geometry_shader_passthrough
[23:02:11]     GL_NV_gpu_program4
[23:02:11]     GL_NV_internalformat_sample_query
[23:02:11]     GL_NV_gpu_program4_1
[23:02:11]     GL_NV_gpu_program5
[23:02:11]     GL_NV_gpu_program5_mem_extended
[23:02:11]     GL_NV_gpu_program_fp64
[23:02:11]     GL_NV_gpu_shader5
[23:02:11]     GL_NV_half_float
[23:02:11]     GL_NV_light_max_exponent
[23:02:11]     GL_NV_memory_attachment
[23:02:11]     GL_NV_mesh_shader
[23:02:11]     GL_NV_multisample_coverage
[23:02:11]     GL_NV_multisample_filter_hint
[23:02:11]     GL_NV_occlusion_query
[23:02:11]     GL_NV_packed_depth_stencil
[23:02:11]     GL_NV_parameter_buffer_object
[23:02:11]     GL_NV_parameter_buffer_object2
[23:02:11]     GL_NV_path_rendering
[23:02:11]     GL_NV_path_rendering_shared_edge
[23:02:11]     GL_NV_pixel_data_range
[23:02:11]     GL_NV_point_sprite
[23:02:11]     GL_NV_primitive_restart
[23:02:11]     GL_NV_query_resource
[23:02:11]     GL_NV_query_resource_tag
[23:02:11]     GL_NV_register_combiners
[23:02:11]     GL_NV_register_combiners2
[23:02:11]     GL_NV_representative_fragment_test
[23:02:11]     GL_NV_sample_locations
[23:02:11]     GL_NV_sample_mask_override_coverage
[23:02:11]     GL_NV_scissor_exclusive
[23:02:11]     GL_NV_shader_atomic_counters
[23:02:11]     GL_NV_shader_atomic_float
[23:02:11]     GL_NV_shader_atomic_float64
[23:02:11]     GL_NV_shader_atomic_fp16_vector
[23:02:11]     GL_NV_shader_atomic_int64
[23:02:11]     GL_NV_shader_buffer_load
[23:02:11]     GL_NV_shader_storage_buffer_object
[23:02:11]     GL_NV_shader_subgroup_partitioned
[23:02:11]     GL_NV_shader_texture_footprint
[23:02:11]     GL_NV_shading_rate_image
[23:02:11]     GL_NV_stereo_view_rendering
[23:02:11]     GL_NV_texgen_reflection
[23:02:11]     GL_NV_texture_barrier
[23:02:11]     GL_NV_texture_compression_vtc
[23:02:11]     GL_NV_texture_env_combine4
[23:02:11]     GL_NV_texture_multisample
[23:02:11]     GL_NV_texture_rectangle
[23:02:11]     GL_NV_texture_rectangle_compressed
[23:02:11]     GL_NV_texture_shader
[23:02:11]     GL_NV_texture_shader2
[23:02:11]     GL_NV_texture_shader3
[23:02:11]     GL_NV_transform_feedback
[23:02:11]     GL_NV_transform_feedback2
[23:02:11]     GL_NV_uniform_buffer_unified_memory
[23:02:11]     GL_NV_vertex_array_range
[23:02:11]     GL_NV_vertex_array_range2
[23:02:11]     GL_NV_vertex_attrib_integer_64bit
[23:02:11]     GL_NV_vertex_buffer_unified_memory
[23:02:11]     GL_NV_vertex_program
[23:02:11]     GL_NV_vertex_program1_1
[23:02:11]     GL_NV_vertex_program2
[23:02:11]     GL_NV_vertex_program2_option
[23:02:11]     GL_NV_vertex_program3
[23:02:11]     GL_NV_viewport_array2
[23:02:11]     GL_NV_viewport_swizzle
[23:02:11]     GL_NVX_conditional_render
[23:02:11]     GL_NVX_linked_gpu_multicast
[23:02:11]     GL_NV_gpu_multicast
[23:02:11]     GL_NVX_gpu_multicast2
[23:02:11]     GL_NVX_progress_fence
[23:02:11]     GL_NVX_gpu_memory_info
[23:02:11]     GL_NVX_multigpu_info
[23:02:11]     GL_NVX_nvenc_interop
[23:02:11]     GL_NV_shader_thread_group
[23:02:11]     GL_NV_shader_thread_shuffle
[23:02:11]     GL_KHR_blend_equation_advanced
[23:02:11]     GL_KHR_blend_equation_advanced_coherent
[23:02:11]     GL_OVR_multiview
[23:02:11]     GL_OVR_multiview2
[23:02:11]     GL_SGIS_generate_mipmap
[23:02:11]     GL_SGIS_texture_lod
[23:02:11]     GL_SGIX_depth_texture
[23:02:11]     GL_SGIX_shadow
[23:02:11]     GL_SUN_slice_accum
[23:02:11]     GL_WIN_swap_hint
[23:02:11]     WGL_EXT_swap_control
[23:02:11] OpenGL pixel format: 8:8:8:8
[23:02:11] OpenGL depth format: 24:8
[23:02:11] 
[23:02:11] CachedOption: mega_texture_size : 4
[23:02:11] GLSL version: 4.60 NVIDIA
[23:02:11] GLSL max vertex uniforms: 4096 (4096)
[23:02:11] GLSL max fragment uniforms: 4096 (4096)
[23:02:11] GLSL max varyings: 124 (124)
[23:02:11] CachedOption: max_shader_lights : 4
[23:02:11] GLSL max lights: 8 (8)
[23:02:11] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[23:02:11] 
[23:02:11] Vertex/index buffer memory limit: 4096MiB
[23:02:12] Word filter loaded: 23
[23:02:13] Starting global frame job manager with 20 worker threads
[23:02:13] Starting global lazy job manager with 10 worker threads
[23:02:13] Starting workaround for fast running clocks
[23:02:13] Using LWJGL timer.
[23:02:13] Startup Phase - Initializing..
[23:02:13] Preloading builtin materials
[23:02:13] Preloading builtin materials done
[23:02:13] Setting up Collada Model Loader
[23:02:13] Launching Collada Model Loader threads
[23:02:13] Launching WOM Loader threads
[23:02:13] Startup Phase - Setting up..
[23:02:14] Loading window positions from C:\Users\USERNAME\wurm\players\hankrik\windows_1920x1080.txt
[23:02:14] Loading props file C:\Users\USERNAME\wurm\players\hankrik\windows_1920x1080.txt
[23:02:14] Gui initialized
[23:02:14] Startup Phase - Preparing terrain...
[23:02:14] CachedOption: skydetail : 4
[23:02:14] CachedOption: tiledecorations : 4
[23:02:14] Startup Phase - Connecting ..
[23:02:15] Disabling Nagles
[23:02:15] Writing to C:\Users\USERNAME\wurm\players\hankrik\logs\_Event.2022-11.txt
[23:02:15] CachedOption: collada_animations : 4
[23:02:16] Disabling Nagles
[23:02:17] Writing to C:\Users\USERNAME\wurm\players\hankrik\logs\CA_HELP.2022-11.txt
[23:02:17] Writing to C:\Users\USERNAME\wurm\players\hankrik\logs\GL-Freedom.2022-11.txt
[23:02:17] Writing to C:\Users\USERNAME\wurm\players\hankrik\logs\Freedom.2022-11.txt
[23:02:17] Writing to C:\Users\USERNAME\wurm\players\hankrik\logs\Trade.2022-11.txt
[23:02:17] Login successful
[23:02:17] Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt
[23:02:17] Starting update of login splash image...
[23:02:17] Water reflection offscreen size 960x540
[23:02:28] Finished loading new login splash image!
[23:03:33] Writing to C:\Users\USERNAME\wurm\players\hankrik\logs\_Skills.2022-11.txt
 

 

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The log above shows nothing unusual, not even unexpected network failure(useless to figure what's happening, there's nothing wrong in it)

 

My guess is you have packet loss and client dies when you drop a packet?

 

crashes also create this kind of log: hs_err_pid19892, if you have something like that which is recent.. could be useful

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where can I find that log file? last night I had a command prompt open with a ping google.com -t going the entire time I played and every time I crashed I would check that and there wasn't any sign of any packet loss.

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you can try with ping -t <servername>.wurmonline.com, don't overdo it like leaving it running whole night

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where is Cadence hosted at? the ping is actually quite bad for me?

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https://ibb.co/MMJFDyh

 

I ran this ping until the game closed and stopped the ping shortly after it closed. You can see 0% loss.

 

Another copy paste of my Console file after this most recent game close:

Spoiler

[21:28:38] 
[21:28:38] Preparing to enable console logging.
[21:28:38] 
[21:28:38] Preparing to enable console logging.
[21:28:38] Now logging to C:\Users\USERNAME\wurm\console.hankrik.log
[21:28:38] Time is Thu Dec 01 21:28:38 PST 2022
[21:28:38] Running client version 4.2.68
[21:28:38]          client build# 31eadccf870b6afa4b64543613265407b8755a60
[21:28:38]      client build time 2022-11-22 13:49
[21:28:38] 
[21:28:38] === System information ===
[21:28:38] Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\
[21:28:38] Operating system: Windows 10 (arch: amd64, version: 10.0)
[21:28:38] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[21:28:38] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[21:28:38] Available CPUs: 20
[21:28:38] 
[21:28:38] 
[21:28:38] === Wurm options ===
[21:28:38] animation_playback_self = 0
[21:28:38] ao_level = 1
[21:28:38] auto_mipmaps_enabled = 1
[21:28:38] auto_run_source = 0
[21:28:38] cavedetail = 2
[21:28:38] censor_chat = true
[21:28:38] collada_animations = 3
[21:28:38] colorItemsDamage = true
[21:28:38] color_black = 0.0,0.0,0.0,1.0
[21:28:38] color_cyan = 0.0,1.0,1.0,1.0
[21:28:38] color_enchant_desc = 0.5,0.5,1.0,1.0
[21:28:38] color_enchant_name = 0.0,0.5,0.5,1.0
[21:28:38] color_enchant_power = 0.0,1.0,1.0,1.0
[21:28:38] color_error = 1.0,0.3,0.3,1.0
[21:28:38] color_fuchsia = 1.0,0.0,1.0,1.0
[21:28:38] color_green = 0.4,0.72,0.47,1.0
[21:28:38] color_grey = 0.5,0.75,1.0,1.0
[21:28:38] color_lime = 0.5,1.0,0.5,1.0
[21:28:38] color_maroon = 0.5,0.0,0.0,1.0
[21:28:38] color_navy_blue = 0.23,0.39,1.0,1.0
[21:28:38] color_orange = 1.0,0.58,0.04,1.0
[21:28:38] color_outline_ally = 0.5,1.0,0.5,1.0
[21:28:38] color_outline_friend = 0.5,0.75,1.0,1.0
[21:28:38] color_outline_hostile = 1.0,0.0,0.0,1.0
[21:28:38] color_outline_neutral = 0.5,0.5,1.0,1.0
[21:28:38] color_purple = 0.5,0.0,0.5,1.0
[21:28:38] color_red = 1.0,0.0,0.0,1.0
[21:28:38] color_royal_blue = 0.5,0.5,1.0,1.0
[21:28:38] color_salve_acid = 1.0,1.0,0.0,1.0
[21:28:38] color_salve_fire = 1.0,0.0,0.0,1.0
[21:28:38] color_salve_frost = 0.0,0.0,1.0,1.0
[21:28:38] color_silver = 0.75,0.75,0.75,1.0
[21:28:38] color_system = 0.5,1.0,0.5,1.0
[21:28:38] color_teal = 0.0,0.5,0.5,1.0
[21:28:38] color_white = 1.0,1.0,1.0,1.0
[21:28:38] color_yellow = 1.0,1.0,0.0,1.0
[21:28:38] combat_world_text = true
[21:28:38] compressed_textures = false
[21:28:38] compressed_textures_S3TC = true
[21:28:38] contribution_culling = 200
[21:28:38] custim_timer_source = 1
[21:28:38] customTimer1 = -1|-1
[21:28:38] customTimer2 = -1|-1
[21:28:38] customTimer3 = -1|-1
[21:28:38] customTimer4 = -1|-1
[21:28:38] customTimer5 = -1|-1
[21:28:38] debug_mode = false
[21:28:38] defaultActions_source = 0
[21:28:38] depth_clamp_enabled = 2
[21:28:38] disable_select_all_shortcut = false
[21:28:38] display_settings = false:true:0:1920:1080:32:-1:false:false
[21:28:38] enable_contribution_culling = false
[21:28:38] enable_debugs = false
[21:28:38] enable_ingame_wurmpedia = true
[21:28:38] enable_lod = true
[21:28:38] enable_seasonal_mappings = true
[21:28:38] enable_shift_drag = false
[21:28:38] enable_volumetric_fog = true
[21:28:38] enable_vsync = false
[21:28:38] enable_world_drag = true
[21:28:38] event_log_rotation = 2
[21:28:38] exec_source = 0
[21:28:38] fast_yield = false
[21:28:38] fbo_enabled = 2
[21:28:38] flashAssist_climbing = true
[21:28:38] flashAssist_inventory = true
[21:28:38] flashAssist_stamina_low = true
[21:28:38] flashAssist_stamina_water = true
[21:28:38] fog_coord_src = 0
[21:28:38] font_antialias = 2
[21:28:38] font_bold = 11
[21:28:38] font_default = 11
[21:28:38] font_header = 24
[21:28:38] font_italian = 11
[21:28:38] font_monospaced = 11
[21:28:38] font_static = 11
[21:28:38] fov_horizontal = 110
[21:28:38] fps_limit = 120
[21:28:38] fps_limit_background = 30
[21:28:38] fps_limit_enabled = true
[21:28:38] fps_ui_buffer = 30
[21:28:38] fps_uilimit_enabled = false
[21:28:38] free_look_mode_disable_on_close_component = false
[21:28:38] free_look_mode_disable_on_combat = false
[21:28:38] free_look_mode_disable_on_open_component = false
[21:28:38] free_look_mode_sensitivity = 10
[21:28:38] game_client_thread_priority = 2
[21:28:38] glsl_debug_loading = false
[21:28:38] glsl_enabled = 2
[21:28:38] gpu_skinning = true
[21:28:38] graphics_profile = 4
[21:28:38] gui_opacity = 3
[21:28:38] gui_skin = 1
[21:28:38] hard_mode = false
[21:28:38] has_read_eula = true
[21:28:38] head_bob = false
[21:28:38] hide_cursor_with_ui = false
[21:28:38] hide_inactive_friends = false
[21:28:38] hide_menu_examine = false
[21:28:38] hide_menu_no_target = false
[21:28:38] hide_menu_spam_mode = true
[21:28:38] hide_menu_stop = false
[21:28:38] hide_onscreen_fail_messages = false
[21:28:38] hide_onscreen_hostile_messages = false
[21:28:38] hide_onscreen_info_messages = false
[21:28:38] hide_personal_goal = false
[21:28:38] high_res_binoculars = true
[21:28:38] hint_texture_scaling = 2
[21:28:38] impColumn = true
[21:28:38] inverse_mouse = false
[21:28:38] irc_log_rotation = 2
[21:28:38] irc_notif = 0
[21:28:38] item_creature_render_distance = 3
[21:28:38] keep_fightwindow_hidden = false
[21:28:38] key_bindings_source = 0
[21:28:38] keyboard_layout = 0
[21:28:38] limit_dynamic_lights = true
[21:28:38] loadInventoryStartup = true
[21:28:38] local_list_in_event = false
[21:28:38] lod = 1
[21:28:38] log_extra_errors = false
[21:28:38] log_gl_errors = false
[21:28:38] mark_text_read = true
[21:28:38] material_as_suffix = true
[21:28:38] max_dynamic_lights = 8
[21:28:38] max_shader_lights = 8
[21:28:38] max_texture_size = 2
[21:28:38] mega_texture_size = 5
[21:28:38] model_loader_thread_priority = 2
[21:28:38] model_loading_threads = 3
[21:28:38] mount_control_mode = 0
[21:28:38] mount_rotation = false
[21:28:38] mouse_camera_sensitivity = 10.0
[21:28:38] mouse_smoothing = 0.0
[21:28:38] multicolor_usage = 1
[21:28:38] multidraw_enabled = 1
[21:28:38] no_brightness = false
[21:28:38] no_terrain_render = false
[21:28:38] no_world_render = false
[21:28:38] non_power_of_two = 1
[21:28:38] normal_maps = true
[21:28:38] occlusion_queries_enabled = 2
[21:28:38] offscreen_texture_size = 2
[21:28:38] other_log_rotation = 2
[21:28:38] outline_picking = true
[21:28:38] player_texture_size = 2
[21:28:38] quick_keybinds = true
[21:28:38] reflection_texture_size = 2
[21:28:38] reflections = 2
[21:28:38] remember_password = true
[21:28:38] render_bloom = false
[21:28:38] render_distant_terrain = true
[21:28:38] render_fxaa = true
[21:28:38] render_sun_glare = false
[21:28:38] render_vignette = false
[21:28:38] renderer_type = 1
[21:28:38] resident_models = false
[21:28:38] save_skills_on_quit = false
[21:28:38] screen_brightness = 0.0
[21:28:38] screen_shake = true
[21:28:38] screenshot_file_format = 1
[21:28:38] season_override = 0
[21:28:38] send_extra_tile_data = false
[21:28:38] setting_timestamps = true
[21:28:38] settings_version = 15
[21:28:38] shadow_level = 2
[21:28:38] shadow_mapsize = 1
[21:28:38] shift_drag_default = 10
[21:28:38] showKChat = true
[21:28:38] show_body_in_inventory = false
[21:28:38] show_creature_overlay = true
[21:28:38] show_detailed_hover = true
[21:28:38] show_examine_world_text = true
[21:28:38] show_hit_direction_indicator = true
[21:28:38] show_inventory_filters = true
[21:28:38] show_local_world_text = true
[21:28:38] show_old_menu = false
[21:28:38] show_old_quickbar = false
[21:28:38] show_tab_blinking = true
[21:28:38] silent_friends_update = false
[21:28:38] skillgain_minimum = 3
[21:28:38] skillgain_no_alignment = true
[21:28:38] skillgain_no_favor = true
[21:28:38] skydetail = 1
[21:28:38] sound_al_gain = 5
[21:28:38] sound_buzzlevel = 2
[21:28:38] sound_cache_enabled = true
[21:28:38] sound_doppler_enabled = false
[21:28:38] sound_engine = 2
[21:28:38] sound_footstepslevel = 10
[21:28:38] sound_music_level = 1
[21:28:38] sound_play_PMAlert = false
[21:28:38] sound_play_UIsounds = true
[21:28:38] sound_play_ambients = true
[21:28:38] sound_play_buzz = true
[21:28:38] sound_play_combat = true
[21:28:38] sound_play_door = true
[21:28:38] sound_play_emotes = true
[21:28:38] sound_play_footsteps = true
[21:28:38] sound_play_music = true
[21:28:38] sound_play_weather = true
[21:28:38] sound_play_work = true
[21:28:38] structure_render_distance = 3
[21:28:38] submit_client_data = 1
[21:28:38] supersampling = 0
[21:28:38] swap_mouse_buttons = false
[21:28:38] terrain_res = 2
[21:28:38] test_attach_equipment = false
[21:28:38] test_mode = 0
[21:28:38] thirdPerson = false
[21:28:38] tile_transitions = true
[21:28:38] tiledecorations = 2
[21:28:38] togglePushToTalk = true
[21:28:38] treelist_outline = true
[21:28:38] trees = 3
[21:28:38] ui_font_scale = 110
[21:28:38] ui_scale = 100
[21:28:38] update_optional = true
[21:28:38] use_alpha_particles = true
[21:28:38] use_anisotropic_filtering = 4
[21:28:38] use_antialiasing = 1
[21:28:38] use_default_action = true
[21:28:38] use_fast_clock_work_around = true
[21:28:38] use_nano_timer = false
[21:28:38] use_non_alpha_particles = true
[21:28:38] use_phobia_models = false
[21:28:38] use_tree_models = true
[21:28:38] use_weather_particles = true
[21:28:38] vbo_enabled = 1
[21:28:38] vg_ui_theme = 1
[21:28:38] viewport_bob = true
[21:28:38] water_detail = 2
[21:28:38] water_transparency = false
[21:28:38] 
[21:28:38] CachedOption: use_antialiasing : 4
[21:28:38] CachedOption: model_loading_threads : 4
[21:28:38] Setting up WurmModel Model Loader
[21:28:38] Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
[21:28:38] Translating legacy key NUMPAD7 to KP_7
[21:28:38] Translating legacy key NUMPAD9 to KP_9
[21:28:38] Translating legacy key SUBTRACT to KP_SUBTRACT
[21:28:38] Translating legacy key EQUALS to EQUAL
[21:28:38] Translating legacy key ADD to KP_ADD
[21:28:38] Translating legacy key NUMPAD8 to KP_8
[21:28:38] Translating legacy key NUMPAD5 to KP_5
[21:28:38] Translating legacy key MULTIPLY to KP_MULTIPLY
[21:28:38] Translating legacy key NUMPAD1 to KP_1
[21:28:38] Translating legacy key NUMPAD0 to KP_0
[21:28:38] Translating legacy key NUMPAD3 to KP_3
[21:28:38] Translating legacy key NUMPAD2 to KP_2
[21:28:38] Translating legacy key DECIMAL to KP_DECIMAL
[21:28:38] Translating legacy key DIVIDE to KP_DIVIDE
[21:28:38] Translating legacy key NUMPAD6 to KP_6
[21:28:38] Translating legacy key NUMPAD4 to KP_4
[21:28:38] Setting up OpenAL Sound Engine
[21:28:38] OpenAL version: 1.1 ALSOFT 1.21.1
[21:28:38] OpenAL renderer: OpenAL Soft
[21:28:38] OpenAL vendor: OpenAL Community
[21:28:38] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[21:28:38] Generating: 128 source channels.
[21:28:38] 
[21:28:38] === OpenGL information ===
[21:28:38] LWJGL version: 3.3.1 1.2.0
[21:28:38] OpenGL vendor: NVIDIA Corporation
[21:28:38] OpenGL renderer: NVIDIA GeForce RTX 2080 SUPER/PCIe/SSE2
[21:28:38] OpenGL version: 4.6.0 NVIDIA 526.98
[21:28:38] OpenGL extensions:
[21:28:38]     GL_AMD_multi_draw_indirect
[21:28:38]     GL_AMD_seamless_cubemap_per_texture
[21:28:38]     GL_AMD_vertex_shader_viewport_index
[21:28:38]     GL_AMD_vertex_shader_layer
[21:28:38]     GL_ARB_arrays_of_arrays
[21:28:38]     GL_ARB_base_instance
[21:28:38]     GL_ARB_bindless_texture
[21:28:38]     GL_ARB_blend_func_extended
[21:28:38]     GL_ARB_buffer_storage
[21:28:38]     GL_ARB_clear_buffer_object
[21:28:38]     GL_ARB_clear_texture
[21:28:38]     GL_ARB_clip_control
[21:28:38]     GL_ARB_color_buffer_float
[21:28:38]     GL_ARB_compatibility
[21:28:38]     GL_ARB_compressed_texture_pixel_storage
[21:28:38]     GL_ARB_conservative_depth
[21:28:38]     GL_ARB_compute_shader
[21:28:38]     GL_ARB_compute_variable_group_size
[21:28:38]     GL_ARB_conditional_render_inverted
[21:28:38]     GL_ARB_copy_buffer
[21:28:38]     GL_ARB_copy_image
[21:28:38]     GL_ARB_cull_distance
[21:28:38]     GL_ARB_debug_output
[21:28:38]     GL_ARB_depth_buffer_float
[21:28:38]     GL_ARB_depth_clamp
[21:28:38]     GL_ARB_depth_texture
[21:28:38]     GL_ARB_derivative_control
[21:28:38]     GL_ARB_direct_state_access
[21:28:38]     GL_ARB_draw_buffers
[21:28:38]     GL_ARB_draw_buffers_blend
[21:28:38]     GL_ARB_draw_indirect
[21:28:38]     GL_ARB_draw_elements_base_vertex
[21:28:38]     GL_ARB_draw_instanced
[21:28:38]     GL_ARB_enhanced_layouts
[21:28:38]     GL_ARB_ES2_compatibility
[21:28:38]     GL_ARB_ES3_compatibility
[21:28:38]     GL_ARB_ES3_1_compatibility
[21:28:38]     GL_ARB_ES3_2_compatibility
[21:28:38]     GL_ARB_explicit_attrib_location
[21:28:38]     GL_ARB_explicit_uniform_location
[21:28:38]     GL_ARB_fragment_coord_conventions
[21:28:38]     GL_ARB_fragment_layer_viewport
[21:28:38]     GL_ARB_fragment_program
[21:28:38]     GL_ARB_fragment_program_shadow
[21:28:38]     GL_ARB_fragment_shader
[21:28:38]     GL_ARB_fragment_shader_interlock
[21:28:38]     GL_ARB_framebuffer_no_attachments
[21:28:38]     GL_ARB_framebuffer_object
[21:28:38]     GL_ARB_framebuffer_sRGB
[21:28:38]     GL_ARB_geometry_shader4
[21:28:38]     GL_ARB_get_program_binary
[21:28:38]     GL_ARB_get_texture_sub_image
[21:28:38]     GL_ARB_gl_spirv
[21:28:38]     GL_ARB_gpu_shader5
[21:28:38]     GL_ARB_gpu_shader_fp64
[21:28:38]     GL_ARB_gpu_shader_int64
[21:28:38]     GL_ARB_half_float_pixel
[21:28:38]     GL_ARB_half_float_vertex
[21:28:38]     GL_ARB_imaging
[21:28:38]     GL_ARB_indirect_parameters
[21:28:38]     GL_ARB_instanced_arrays
[21:28:38]     GL_ARB_internalformat_query
[21:28:38]     GL_ARB_internalformat_query2
[21:28:38]     GL_ARB_invalidate_subdata
[21:28:38]     GL_ARB_map_buffer_alignment
[21:28:38]     GL_ARB_map_buffer_range
[21:28:38]     GL_ARB_multi_bind
[21:28:38]     GL_ARB_multi_draw_indirect
[21:28:38]     GL_ARB_multisample
[21:28:38]     GL_ARB_multitexture
[21:28:38]     GL_ARB_occlusion_query
[21:28:38]     GL_ARB_occlusion_query2
[21:28:38]     GL_ARB_parallel_shader_compile
[21:28:38]     GL_ARB_pipeline_statistics_query
[21:28:38]     GL_ARB_pixel_buffer_object
[21:28:38]     GL_ARB_point_parameters
[21:28:38]     GL_ARB_point_sprite
[21:28:38]     GL_ARB_polygon_offset_clamp
[21:28:38]     GL_ARB_post_depth_coverage
[21:28:38]     GL_ARB_program_interface_query
[21:28:38]     GL_ARB_provoking_vertex
[21:28:38]     GL_ARB_query_buffer_object
[21:28:38]     GL_ARB_robust_buffer_access_behavior
[21:28:38]     GL_ARB_robustness
[21:28:38]     GL_ARB_sample_locations
[21:28:38]     GL_ARB_sample_shading
[21:28:38]     GL_ARB_sampler_objects
[21:28:38]     GL_ARB_seamless_cube_map
[21:28:38]     GL_ARB_seamless_cubemap_per_texture
[21:28:38]     GL_ARB_separate_shader_objects
[21:28:38]     GL_ARB_shader_atomic_counter_ops
[21:28:38]     GL_ARB_shader_atomic_counters
[21:28:38]     GL_ARB_shader_ballot
[21:28:38]     GL_ARB_shader_bit_encoding
[21:28:38]     GL_ARB_shader_clock
[21:28:38]     GL_ARB_shader_draw_parameters
[21:28:38]     GL_ARB_shader_group_vote
[21:28:38]     GL_ARB_shader_image_load_store
[21:28:38]     GL_ARB_shader_image_size
[21:28:38]     GL_ARB_shader_objects
[21:28:38]     GL_ARB_shader_precision
[21:28:38]     GL_ARB_shader_storage_buffer_object
[21:28:38]     GL_ARB_shader_subroutine
[21:28:38]     GL_ARB_shader_texture_image_samples
[21:28:38]     GL_ARB_shader_texture_lod
[21:28:38]     GL_ARB_shading_language_100
[21:28:38]     GL_ARB_shader_viewport_layer_array
[21:28:38]     GL_ARB_shading_language_420pack
[21:28:38]     GL_ARB_shading_language_include
[21:28:38]     GL_ARB_shading_language_packing
[21:28:38]     GL_ARB_shadow
[21:28:38]     GL_ARB_sparse_buffer
[21:28:38]     GL_ARB_sparse_texture
[21:28:38]     GL_ARB_sparse_texture2
[21:28:38]     GL_ARB_sparse_texture_clamp
[21:28:38]     GL_ARB_spirv_extensions
[21:28:38]     GL_ARB_stencil_texturing
[21:28:38]     GL_ARB_sync
[21:28:38]     GL_ARB_tessellation_shader
[21:28:38]     GL_ARB_texture_barrier
[21:28:38]     GL_ARB_texture_border_clamp
[21:28:38]     GL_ARB_texture_buffer_object
[21:28:38]     GL_ARB_texture_buffer_object_rgb32
[21:28:38]     GL_ARB_texture_buffer_range
[21:28:38]     GL_ARB_texture_compression
[21:28:38]     GL_ARB_texture_compression_bptc
[21:28:38]     GL_ARB_texture_compression_rgtc
[21:28:38]     GL_ARB_texture_cube_map
[21:28:38]     GL_ARB_texture_cube_map_array
[21:28:38]     GL_ARB_texture_env_add
[21:28:38]     GL_ARB_texture_env_combine
[21:28:38]     GL_ARB_texture_env_crossbar
[21:28:38]     GL_ARB_texture_env_dot3
[21:28:38]     GL_ARB_texture_filter_anisotropic
[21:28:38]     GL_ARB_texture_filter_minmax
[21:28:38]     GL_ARB_texture_float
[21:28:38]     GL_ARB_texture_gather
[21:28:38]     GL_ARB_texture_mirror_clamp_to_edge
[21:28:38]     GL_ARB_texture_mirrored_repeat
[21:28:38]     GL_ARB_texture_multisample
[21:28:38]     GL_ARB_texture_non_power_of_two
[21:28:38]     GL_ARB_texture_query_levels
[21:28:38]     GL_ARB_texture_query_lod
[21:28:38]     GL_ARB_texture_rectangle
[21:28:38]     GL_ARB_texture_rg
[21:28:38]     GL_ARB_texture_rgb10_a2ui
[21:28:38]     GL_ARB_texture_stencil8
[21:28:38]     GL_ARB_texture_storage
[21:28:38]     GL_ARB_texture_storage_multisample
[21:28:38]     GL_ARB_texture_swizzle
[21:28:38]     GL_ARB_texture_view
[21:28:38]     GL_ARB_timer_query
[21:28:38]     GL_ARB_transform_feedback2
[21:28:38]     GL_ARB_transform_feedback3
[21:28:38]     GL_ARB_transform_feedback_instanced
[21:28:38]     GL_ARB_transform_feedback_overflow_query
[21:28:38]     GL_ARB_transpose_matrix
[21:28:38]     GL_ARB_uniform_buffer_object
[21:28:38]     GL_ARB_vertex_array_bgra
[21:28:38]     GL_ARB_vertex_array_object
[21:28:38]     GL_ARB_vertex_attrib_64bit
[21:28:38]     GL_ARB_vertex_attrib_binding
[21:28:38]     GL_ARB_vertex_buffer_object
[21:28:38]     GL_ARB_vertex_program
[21:28:38]     GL_ARB_vertex_shader
[21:28:38]     GL_ARB_vertex_type_10f_11f_11f_rev
[21:28:38]     GL_ARB_vertex_type_2_10_10_10_rev
[21:28:38]     GL_ARB_viewport_array
[21:28:38]     GL_ARB_window_pos
[21:28:38]     GL_ATI_draw_buffers
[21:28:38]     GL_ATI_texture_float
[21:28:38]     GL_ATI_texture_mirror_once
[21:28:38]     GL_S3_s3tc
[21:28:38]     GL_EXT_texture_env_add
[21:28:38]     GL_EXT_abgr
[21:28:38]     GL_EXT_bgra
[21:28:38]     GL_EXT_bindable_uniform
[21:28:38]     GL_EXT_blend_color
[21:28:38]     GL_EXT_blend_equation_separate
[21:28:38]     GL_EXT_blend_func_separate
[21:28:38]     GL_EXT_blend_minmax
[21:28:38]     GL_EXT_blend_subtract
[21:28:38]     GL_EXT_compiled_vertex_array
[21:28:38]     GL_EXT_Cg_shader
[21:28:38]     GL_EXT_depth_bounds_test
[21:28:38]     GL_EXT_direct_state_access
[21:28:38]     GL_EXT_draw_buffers2
[21:28:38]     GL_EXT_draw_instanced
[21:28:38]     GL_EXT_draw_range_elements
[21:28:38]     GL_EXT_fog_coord
[21:28:38]     GL_EXT_framebuffer_blit
[21:28:38]     GL_EXT_framebuffer_multisample
[21:28:38]     GL_EXTX_framebuffer_mixed_formats
[21:28:38]     GL_EXT_framebuffer_multisample_blit_scaled
[21:28:38]     GL_EXT_framebuffer_object
[21:28:38]     GL_EXT_framebuffer_sRGB
[21:28:38]     GL_EXT_geometry_shader4
[21:28:38]     GL_EXT_gpu_program_parameters
[21:28:38]     GL_EXT_gpu_shader4
[21:28:38]     GL_EXT_multi_draw_arrays
[21:28:38]     GL_EXT_multiview_texture_multisample
[21:28:38]     GL_EXT_multiview_timer_query
[21:28:38]     GL_EXT_packed_depth_stencil
[21:28:38]     GL_EXT_packed_float
[21:28:38]     GL_EXT_packed_pixels
[21:28:38]     GL_EXT_pixel_buffer_object
[21:28:38]     GL_EXT_point_parameters
[21:28:38]     GL_EXT_polygon_offset_clamp
[21:28:38]     GL_EXT_post_depth_coverage
[21:28:38]     GL_EXT_provoking_vertex
[21:28:38]     GL_EXT_raster_multisample
[21:28:38]     GL_EXT_rescale_normal
[21:28:38]     GL_EXT_secondary_color
[21:28:38]     GL_EXT_separate_shader_objects
[21:28:38]     GL_EXT_separate_specular_color
[21:28:38]     GL_EXT_shader_image_load_formatted
[21:28:38]     GL_EXT_shader_image_load_store
[21:28:38]     GL_EXT_shader_integer_mix
[21:28:38]     GL_EXT_shadow_funcs
[21:28:38]     GL_EXT_sparse_texture2
[21:28:38]     GL_EXT_stencil_two_side
[21:28:38]     GL_EXT_stencil_wrap
[21:28:38]     GL_EXT_texture3D
[21:28:38]     GL_EXT_texture_array
[21:28:38]     GL_EXT_texture_buffer_object
[21:28:38]     GL_EXT_texture_compression_dxt1
[21:28:38]     GL_EXT_texture_compression_latc
[21:28:38]     GL_EXT_texture_compression_rgtc
[21:28:38]     GL_EXT_texture_compression_s3tc
[21:28:38]     GL_EXT_texture_cube_map
[21:28:38]     GL_EXT_texture_edge_clamp
[21:28:38]     GL_EXT_texture_env_combine
[21:28:38]     GL_EXT_texture_env_dot3
[21:28:38]     GL_EXT_texture_filter_anisotropic
[21:28:38]     GL_EXT_texture_filter_minmax
[21:28:38]     GL_EXT_texture_integer
[21:28:38]     GL_EXT_texture_lod
[21:28:38]     GL_EXT_texture_lod_bias
[21:28:38]     GL_EXT_texture_mirror_clamp
[21:28:38]     GL_EXT_texture_object
[21:28:38]     GL_EXT_texture_shadow_lod
[21:28:38]     GL_EXT_texture_shared_exponent
[21:28:38]     GL_EXT_texture_sRGB
[21:28:38]     GL_EXT_texture_sRGB_R8
[21:28:38]     GL_EXT_texture_sRGB_decode
[21:28:38]     GL_EXT_texture_storage
[21:28:38]     GL_EXT_texture_swizzle
[21:28:38]     GL_EXT_timer_query
[21:28:38]     GL_EXT_transform_feedback2
[21:28:38]     GL_EXT_vertex_array
[21:28:38]     GL_EXT_vertex_array_bgra
[21:28:38]     GL_EXT_vertex_attrib_64bit
[21:28:38]     GL_EXT_window_rectangles
[21:28:38]     GL_EXT_import_sync_object
[21:28:38]     GL_IBM_rasterpos_clip
[21:28:38]     GL_IBM_texture_mirrored_repeat
[21:28:38]     GL_KHR_context_flush_control
[21:28:38]     GL_KHR_debug
[21:28:38]     GL_EXT_memory_object
[21:28:38]     GL_EXT_memory_object_win32
[21:28:38]     GL_NV_memory_object_sparse
[21:28:38]     GL_EXT_win32_keyed_mutex
[21:28:38]     GL_KHR_parallel_shader_compile
[21:28:38]     GL_KHR_no_error
[21:28:38]     GL_KHR_robust_buffer_access_behavior
[21:28:38]     GL_KHR_robustness
[21:28:38]     GL_EXT_semaphore
[21:28:38]     GL_EXT_semaphore_win32
[21:28:38]     GL_NV_timeline_semaphore
[21:28:38]     GL_KHR_shader_subgroup
[21:28:38]     GL_KTX_buffer_region
[21:28:38]     GL_NV_alpha_to_coverage_dither_control
[21:28:38]     GL_NV_bindless_multi_draw_indirect
[21:28:38]     GL_NV_bindless_multi_draw_indirect_count
[21:28:38]     GL_NV_bindless_texture
[21:28:38]     GL_NV_blend_equation_advanced
[21:28:38]     GL_NV_blend_equation_advanced_coherent
[21:28:38]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[21:28:38]     GL_NV_blend_minmax_factor
[21:28:38]     GL_NV_blend_square
[21:28:38]     GL_NV_clip_space_w_scaling
[21:28:38]     GL_NV_command_list
[21:28:38]     GL_NV_compute_program5
[21:28:38]     GL_NV_compute_shader_derivatives
[21:28:38]     GL_NV_conditional_render
[21:28:38]     GL_NV_conservative_raster
[21:28:38]     GL_NV_conservative_raster_dilate
[21:28:38]     GL_NV_conservative_raster_pre_snap
[21:28:38]     GL_NV_conservative_raster_pre_snap_triangles
[21:28:38]     GL_NV_conservative_raster_underestimation
[21:28:38]     GL_NV_copy_depth_to_color
[21:28:38]     GL_NV_copy_image
[21:28:38]     GL_NV_depth_buffer_float
[21:28:38]     GL_NV_depth_clamp
[21:28:38]     GL_NV_draw_texture
[21:28:38]     GL_NV_draw_vulkan_image
[21:28:38]     GL_NV_ES1_1_compatibility
[21:28:38]     GL_NV_ES3_1_compatibility
[21:28:38]     GL_NV_explicit_multisample
[21:28:38]     GL_NV_feature_query
[21:28:38]     GL_NV_fence
[21:28:38]     GL_NV_fill_rectangle
[21:28:38]     GL_NV_float_buffer
[21:28:38]     GL_NV_fog_distance
[21:28:38]     GL_NV_fragment_coverage_to_color
[21:28:38]     GL_NV_fragment_program
[21:28:38]     GL_NV_fragment_program_option
[21:28:38]     GL_NV_fragment_program2
[21:28:38]     GL_NV_fragment_shader_barycentric
[21:28:38]     GL_NV_fragment_shader_interlock
[21:28:38]     GL_NV_framebuffer_mixed_samples
[21:28:38]     GL_NV_framebuffer_multisample_coverage
[21:28:38]     GL_NV_geometry_shader4
[21:28:38]     GL_NV_geometry_shader_passthrough
[21:28:38]     GL_NV_gpu_program4
[21:28:38]     GL_NV_internalformat_sample_query
[21:28:38]     GL_NV_gpu_program4_1
[21:28:38]     GL_NV_gpu_program5
[21:28:38]     GL_NV_gpu_program5_mem_extended
[21:28:38]     GL_NV_gpu_program_fp64
[21:28:38]     GL_NV_gpu_shader5
[21:28:38]     GL_NV_half_float
[21:28:38]     GL_NV_light_max_exponent
[21:28:38]     GL_NV_memory_attachment
[21:28:38]     GL_NV_mesh_shader
[21:28:38]     GL_NV_multisample_coverage
[21:28:38]     GL_NV_multisample_filter_hint
[21:28:38]     GL_NV_occlusion_query
[21:28:38]     GL_NV_packed_depth_stencil
[21:28:38]     GL_NV_parameter_buffer_object
[21:28:38]     GL_NV_parameter_buffer_object2
[21:28:38]     GL_NV_path_rendering
[21:28:38]     GL_NV_path_rendering_shared_edge
[21:28:38]     GL_NV_pixel_data_range
[21:28:38]     GL_NV_point_sprite
[21:28:38]     GL_NV_primitive_restart
[21:28:38]     GL_NV_query_resource
[21:28:38]     GL_NV_query_resource_tag
[21:28:38]     GL_NV_register_combiners
[21:28:38]     GL_NV_register_combiners2
[21:28:38]     GL_NV_representative_fragment_test
[21:28:38]     GL_NV_sample_locations
[21:28:38]     GL_NV_sample_mask_override_coverage
[21:28:38]     GL_NV_scissor_exclusive
[21:28:38]     GL_NV_shader_atomic_counters
[21:28:38]     GL_NV_shader_atomic_float
[21:28:38]     GL_NV_shader_atomic_float64
[21:28:38]     GL_NV_shader_atomic_fp16_vector
[21:28:38]     GL_NV_shader_atomic_int64
[21:28:38]     GL_NV_shader_buffer_load
[21:28:38]     GL_NV_shader_storage_buffer_object
[21:28:38]     GL_NV_shader_subgroup_partitioned
[21:28:38]     GL_NV_shader_texture_footprint
[21:28:38]     GL_NV_shading_rate_image
[21:28:38]     GL_NV_stereo_view_rendering
[21:28:38]     GL_NV_texgen_reflection
[21:28:38]     GL_NV_texture_barrier
[21:28:38]     GL_NV_texture_compression_vtc
[21:28:38]     GL_NV_texture_env_combine4
[21:28:38]     GL_NV_texture_multisample
[21:28:38]     GL_NV_texture_rectangle
[21:28:38]     GL_NV_texture_rectangle_compressed
[21:28:38]     GL_NV_texture_shader
[21:28:38]     GL_NV_texture_shader2
[21:28:38]     GL_NV_texture_shader3
[21:28:38]     GL_NV_transform_feedback
[21:28:38]     GL_NV_transform_feedback2
[21:28:38]     GL_NV_uniform_buffer_unified_memory
[21:28:38]     GL_NV_uniform_buffer_std430_layout
[21:28:38]     GL_NV_vertex_array_range
[21:28:38]     GL_NV_vertex_array_range2
[21:28:38]     GL_NV_vertex_attrib_integer_64bit
[21:28:38]     GL_NV_vertex_buffer_unified_memory
[21:28:38]     GL_NV_vertex_program
[21:28:38]     GL_NV_vertex_program1_1
[21:28:38]     GL_NV_vertex_program2
[21:28:38]     GL_NV_vertex_program2_option
[21:28:38]     GL_NV_vertex_program3
[21:28:38]     GL_NV_viewport_array2
[21:28:38]     GL_NV_viewport_swizzle
[21:28:38]     GL_NVX_conditional_render
[21:28:38]     GL_NVX_linked_gpu_multicast
[21:28:38]     GL_NV_gpu_multicast
[21:28:38]     GL_NVX_gpu_multicast2
[21:28:38]     GL_NVX_progress_fence
[21:28:38]     GL_NVX_gpu_memory_info
[21:28:38]     GL_NVX_multigpu_info
[21:28:38]     GL_NVX_nvenc_interop
[21:28:38]     GL_NV_shader_thread_group
[21:28:38]     GL_NV_shader_thread_shuffle
[21:28:38]     GL_KHR_blend_equation_advanced
[21:28:38]     GL_KHR_blend_equation_advanced_coherent
[21:28:38]     GL_OVR_multiview
[21:28:38]     GL_OVR_multiview2
[21:28:38]     GL_SGIS_generate_mipmap
[21:28:38]     GL_SGIS_texture_lod
[21:28:38]     GL_SGIX_depth_texture
[21:28:38]     GL_SGIX_shadow
[21:28:38]     GL_SUN_slice_accum
[21:28:38]     GL_WIN_swap_hint
[21:28:38]     WGL_EXT_swap_control
[21:28:38] OpenGL pixel format: 8:8:8:8
[21:28:38] OpenGL depth format: 24:8
[21:28:38] 
[21:28:38] CachedOption: mega_texture_size : 4
[21:28:38] GLSL version: 4.60 NVIDIA
[21:28:38] GLSL max vertex uniforms: 4096 (4096)
[21:28:38] GLSL max fragment uniforms: 4096 (4096)
[21:28:38] GLSL max varyings: 124 (124)
[21:28:38] CachedOption: max_shader_lights : 4
[21:28:38] GLSL max lights: 8 (8)
[21:28:38] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[21:28:38] 
[21:28:38] Vertex/index buffer memory limit: 4096MiB
[21:28:39] Word filter loaded: 23
[21:28:39] Starting global frame job manager with 20 worker threads
[21:28:39] Starting global lazy job manager with 10 worker threads
[21:28:39] Starting workaround for fast running clocks
[21:28:39] Using LWJGL timer.
[21:28:40] Startup Phase - Initializing..
[21:28:40] Preloading builtin materials
[21:28:40] Preloading builtin materials done
[21:28:40] Setting up Collada Model Loader
[21:28:40] Launching Collada Model Loader threads
[21:28:40] Launching WOM Loader threads
[21:28:40] Startup Phase - Setting up..
[21:28:40] Loading window positions from C:\Users\USERNAME\wurm\players\hankrik\windows_1920x1080.txt
[21:28:40] Loading props file C:\Users\USERNAME\wurm\players\hankrik\windows_1920x1080.txt
[21:28:40] Gui initialized
[21:28:40] Startup Phase - Preparing terrain...
[21:28:40] CachedOption: skydetail : 4
[21:28:41] CachedOption: tiledecorations : 4
[21:28:41] Startup Phase - Connecting ..
[21:28:41] Disabling Nagles
[21:28:42] Writing to C:\Users\USERNAME\wurm\players\hankrik\logs\_Event.2022-12.txt
[21:28:42] CachedOption: collada_animations : 4
[21:28:42] Disabling Nagles
[21:28:43] Writing to C:\Users\USERNAME\wurm\players\hankrik\logs\CA_HELP.2022-12.txt
[21:28:43] Writing to C:\Users\USERNAME\wurm\players\hankrik\logs\GL-Freedom.2022-12.txt
[21:28:43] Writing to C:\Users\USERNAME\wurm\players\hankrik\logs\Freedom.2022-12.txt
[21:28:43] Writing to C:\Users\USERNAME\wurm\players\hankrik\logs\Trade.2022-12.txt
[21:28:43] Login successful
[21:28:43] Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt
[21:28:43] Starting update of login splash image...
[21:28:44] Water reflection offscreen size 960x540
[21:28:45] Finished loading new login splash image!
[21:29:13] Dec 01, 2022 9:29:13 PM class.DTRj9QI4x4 mMV5oPkCW
[21:29:13] SEVERE: Input does not appear to be an Ogg bitstream.
[21:29:13] Dec 01, 2022 9:29:13 PM class.DTRj9QI4x4 mMV5oPkCW
[21:29:13] SEVERE: res/missingsound.ogg
[21:29:25] Writing to C:\Users\USERNAME\wurm\players\hankrik\logs\_Skills.2022-12.txt
 

 

 

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Quote

[21:28:45] Finished loading new login splash image!
[21:29:13] Dec 01, 2022 9:29:13 PM class.DTRj9QI4x4 mMV5oPkCW
[21:29:13] SEVERE: Input does not appear to be an Ogg bitstream.
[21:29:13] Dec 01, 2022 9:29:13 PM class.DTRj9QI4x4 mMV5oPkCW
[21:29:13] SEVERE: res/missingsound.ogg


 

 

try either to force verify game content from launcher or just delete sound.jar file and let the game redownload it on next start, file seems corrupted, cant see other irregularity

865e51121477927f850fa3821a2cf7d2.png

Edited by Finnn

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ran pretty good for a while before crashing, I then tried force updating all game files through the game launcher. No luck :(

 

most recent close:

Spoiler

[19:50:47] 
[19:50:47] Preparing to enable console logging.
[19:50:47] 
[19:50:47] Preparing to enable console logging.
[19:50:47] Now logging to C:\Users\USERNAME\wurm\console.hankrik.log
[19:50:47] Time is Sun Dec 04 19:50:47 PST 2022
[19:50:47] Running client version 4.2.68
[19:50:47]          client build# 31eadccf870b6afa4b64543613265407b8755a60
[19:50:47]      client build time 2022-11-22 13:49
[19:50:47] 
[19:50:47] === System information ===
[19:50:47] Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\
[19:50:47] Operating system: Windows 10 (arch: amd64, version: 10.0)
[19:50:47] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
[19:50:47] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
[19:50:47] Available CPUs: 20
[19:50:47] 
[19:50:47] 
[19:50:47] === Wurm options ===
[19:50:47] animation_playback_self = 0
[19:50:47] ao_level = 1
[19:50:47] auto_mipmaps_enabled = 1
[19:50:47] auto_run_source = 0
[19:50:47] cavedetail = 2
[19:50:47] censor_chat = true
[19:50:47] collada_animations = 3
[19:50:47] colorItemsDamage = true
[19:50:47] color_black = 0.0,0.0,0.0,1.0
[19:50:47] color_cyan = 0.0,1.0,1.0,1.0
[19:50:47] color_enchant_desc = 0.5,0.5,1.0,1.0
[19:50:47] color_enchant_name = 0.0,0.5,0.5,1.0
[19:50:47] color_enchant_power = 0.0,1.0,1.0,1.0
[19:50:47] color_error = 1.0,0.3,0.3,1.0
[19:50:47] color_fuchsia = 1.0,0.0,1.0,1.0
[19:50:47] color_green = 0.4,0.72,0.47,1.0
[19:50:47] color_grey = 0.5,0.75,1.0,1.0
[19:50:47] color_lime = 0.5,1.0,0.5,1.0
[19:50:47] color_maroon = 0.5,0.0,0.0,1.0
[19:50:47] color_navy_blue = 0.23,0.39,1.0,1.0
[19:50:47] color_orange = 1.0,0.58,0.04,1.0
[19:50:47] color_outline_ally = 0.5,1.0,0.5,1.0
[19:50:47] color_outline_friend = 0.5,0.75,1.0,1.0
[19:50:47] color_outline_hostile = 1.0,0.0,0.0,1.0
[19:50:47] color_outline_neutral = 0.5,0.5,1.0,1.0
[19:50:47] color_purple = 0.5,0.0,0.5,1.0
[19:50:47] color_red = 1.0,0.0,0.0,1.0
[19:50:47] color_royal_blue = 0.5,0.5,1.0,1.0
[19:50:47] color_salve_acid = 1.0,1.0,0.0,1.0
[19:50:47] color_salve_fire = 1.0,0.0,0.0,1.0
[19:50:47] color_salve_frost = 0.0,0.0,1.0,1.0
[19:50:47] color_silver = 0.75,0.75,0.75,1.0
[19:50:47] color_system = 0.5,1.0,0.5,1.0
[19:50:47] color_teal = 0.0,0.5,0.5,1.0
[19:50:47] color_white = 1.0,1.0,1.0,1.0
[19:50:47] color_yellow = 1.0,1.0,0.0,1.0
[19:50:47] combat_world_text = true
[19:50:47] compressed_textures = false
[19:50:47] compressed_textures_S3TC = true
[19:50:47] contribution_culling = 200
[19:50:47] custim_timer_source = 1
[19:50:47] customTimer1 = -1|-1
[19:50:47] customTimer2 = -1|-1
[19:50:47] customTimer3 = -1|-1
[19:50:47] customTimer4 = -1|-1
[19:50:47] customTimer5 = -1|-1
[19:50:47] debug_mode = false
[19:50:47] defaultActions_source = 0
[19:50:47] depth_clamp_enabled = 2
[19:50:47] disable_select_all_shortcut = false
[19:50:47] display_settings = false:true:0:1920:1080:32:-1:false:false
[19:50:47] enable_contribution_culling = false
[19:50:47] enable_debugs = false
[19:50:47] enable_ingame_wurmpedia = true
[19:50:47] enable_lod = true
[19:50:47] enable_seasonal_mappings = true
[19:50:47] enable_shift_drag = false
[19:50:47] enable_volumetric_fog = true
[19:50:47] enable_vsync = false
[19:50:47] enable_world_drag = true
[19:50:47] event_log_rotation = 2
[19:50:47] exec_source = 0
[19:50:47] fast_yield = false
[19:50:47] fbo_enabled = 2
[19:50:47] flashAssist_climbing = true
[19:50:47] flashAssist_inventory = true
[19:50:47] flashAssist_stamina_low = true
[19:50:47] flashAssist_stamina_water = true
[19:50:47] fog_coord_src = 0
[19:50:47] font_antialias = 2
[19:50:47] font_bold = 11
[19:50:47] font_default = 11
[19:50:47] font_header = 24
[19:50:47] font_italian = 11
[19:50:47] font_monospaced = 11
[19:50:47] font_static = 11
[19:50:47] fov_horizontal = 110
[19:50:47] fps_limit = 120
[19:50:47] fps_limit_background = 30
[19:50:47] fps_limit_enabled = true
[19:50:47] fps_ui_buffer = 30
[19:50:47] fps_uilimit_enabled = false
[19:50:47] free_look_mode_disable_on_close_component = false
[19:50:47] free_look_mode_disable_on_combat = false
[19:50:47] free_look_mode_disable_on_open_component = false
[19:50:47] free_look_mode_sensitivity = 10
[19:50:47] game_client_thread_priority = 2
[19:50:47] glsl_debug_loading = false
[19:50:47] glsl_enabled = 2
[19:50:47] gpu_skinning = true
[19:50:47] graphics_profile = 4
[19:50:47] gui_opacity = 3
[19:50:47] gui_skin = 1
[19:50:47] hard_mode = false
[19:50:47] has_read_eula = true
[19:50:47] head_bob = false
[19:50:47] hide_cursor_with_ui = false
[19:50:47] hide_inactive_friends = false
[19:50:47] hide_menu_examine = false
[19:50:47] hide_menu_no_target = false
[19:50:47] hide_menu_spam_mode = true
[19:50:47] hide_menu_stop = false
[19:50:47] hide_onscreen_fail_messages = false
[19:50:47] hide_onscreen_hostile_messages = false
[19:50:47] hide_onscreen_info_messages = false
[19:50:47] hide_personal_goal = false
[19:50:47] high_res_binoculars = true
[19:50:47] hint_texture_scaling = 2
[19:50:47] impColumn = true
[19:50:47] inverse_mouse = false
[19:50:47] irc_log_rotation = 2
[19:50:47] irc_notif = 0
[19:50:47] item_creature_render_distance = 3
[19:50:47] keep_fightwindow_hidden = false
[19:50:47] key_bindings_source = 0
[19:50:47] keyboard_layout = 0
[19:50:47] limit_dynamic_lights = true
[19:50:47] loadInventoryStartup = true
[19:50:47] local_list_in_event = false
[19:50:47] lod = 1
[19:50:47] log_extra_errors = false
[19:50:47] log_gl_errors = false
[19:50:47] mark_text_read = true
[19:50:47] material_as_suffix = true
[19:50:47] max_dynamic_lights = 8
[19:50:47] max_shader_lights = 8
[19:50:47] max_texture_size = 2
[19:50:47] mega_texture_size = 5
[19:50:47] model_loader_thread_priority = 2
[19:50:47] model_loading_threads = 3
[19:50:47] mount_control_mode = 0
[19:50:47] mount_rotation = false
[19:50:47] mouse_camera_sensitivity = 10.0
[19:50:47] mouse_smoothing = 0.0
[19:50:47] multicolor_usage = 1
[19:50:47] multidraw_enabled = 1
[19:50:47] no_brightness = false
[19:50:47] no_terrain_render = false
[19:50:47] no_world_render = false
[19:50:47] non_power_of_two = 1
[19:50:47] normal_maps = true
[19:50:47] occlusion_queries_enabled = 2
[19:50:47] offscreen_texture_size = 2
[19:50:47] other_log_rotation = 2
[19:50:47] outline_picking = true
[19:50:47] player_texture_size = 2
[19:50:47] quick_keybinds = true
[19:50:47] reflection_texture_size = 2
[19:50:47] reflections = 2
[19:50:47] remember_password = true
[19:50:47] render_bloom = false
[19:50:47] render_distant_terrain = true
[19:50:48] render_fxaa = true
[19:50:48] render_sun_glare = false
[19:50:48] render_vignette = false
[19:50:48] renderer_type = 1
[19:50:48] resident_models = false
[19:50:48] save_skills_on_quit = false
[19:50:48] screen_brightness = 0.0
[19:50:48] screen_shake = true
[19:50:48] screenshot_file_format = 1
[19:50:48] season_override = 0
[19:50:48] send_extra_tile_data = false
[19:50:48] setting_timestamps = true
[19:50:48] settings_version = 15
[19:50:48] shadow_level = 2
[19:50:48] shadow_mapsize = 1
[19:50:48] shift_drag_default = 10
[19:50:48] showKChat = true
[19:50:48] show_body_in_inventory = false
[19:50:48] show_creature_overlay = true
[19:50:48] show_detailed_hover = true
[19:50:48] show_examine_world_text = true
[19:50:48] show_hit_direction_indicator = true
[19:50:48] show_inventory_filters = true
[19:50:48] show_local_world_text = true
[19:50:48] show_old_menu = false
[19:50:48] show_old_quickbar = false
[19:50:48] show_tab_blinking = true
[19:50:48] silent_friends_update = false
[19:50:48] skillgain_minimum = 3
[19:50:48] skillgain_no_alignment = true
[19:50:48] skillgain_no_favor = true
[19:50:48] skydetail = 1
[19:50:48] sound_al_gain = 5
[19:50:48] sound_buzzlevel = 2
[19:50:48] sound_cache_enabled = true
[19:50:48] sound_doppler_enabled = false
[19:50:48] sound_engine = 2
[19:50:48] sound_footstepslevel = 10
[19:50:48] sound_music_level = 1
[19:50:48] sound_play_PMAlert = false
[19:50:48] sound_play_UIsounds = true
[19:50:48] sound_play_ambients = true
[19:50:48] sound_play_buzz = true
[19:50:48] sound_play_combat = true
[19:50:48] sound_play_door = true
[19:50:48] sound_play_emotes = true
[19:50:48] sound_play_footsteps = true
[19:50:48] sound_play_music = true
[19:50:48] sound_play_weather = true
[19:50:48] sound_play_work = true
[19:50:48] structure_render_distance = 3
[19:50:48] submit_client_data = 1
[19:50:48] supersampling = 0
[19:50:48] swap_mouse_buttons = false
[19:50:48] terrain_res = 2
[19:50:48] test_attach_equipment = false
[19:50:48] test_mode = 0
[19:50:48] thirdPerson = false
[19:50:48] tile_transitions = true
[19:50:48] tiledecorations = 2
[19:50:48] togglePushToTalk = true
[19:50:48] treelist_outline = true
[19:50:48] trees = 3
[19:50:48] ui_font_scale = 110
[19:50:48] ui_scale = 100
[19:50:48] update_optional = true
[19:50:48] use_alpha_particles = true
[19:50:48] use_anisotropic_filtering = 4
[19:50:48] use_antialiasing = 1
[19:50:48] use_default_action = true
[19:50:48] use_fast_clock_work_around = true
[19:50:48] use_nano_timer = false
[19:50:48] use_non_alpha_particles = true
[19:50:48] use_phobia_models = false
[19:50:48] use_tree_models = true
[19:50:48] use_weather_particles = true
[19:50:48] vbo_enabled = 1
[19:50:48] vg_ui_theme = 1
[19:50:48] viewport_bob = true
[19:50:48] water_detail = 2
[19:50:48] water_transparency = false
[19:50:48] 
[19:50:48] CachedOption: use_antialiasing : 4
[19:50:48] CachedOption: model_loading_threads : 4
[19:50:48] Setting up WurmModel Model Loader
[19:50:48] Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
[19:50:48] Translating legacy key NUMPAD7 to KP_7
[19:50:48] Translating legacy key NUMPAD9 to KP_9
[19:50:48] Translating legacy key SUBTRACT to KP_SUBTRACT
[19:50:48] Translating legacy key EQUALS to EQUAL
[19:50:48] Translating legacy key ADD to KP_ADD
[19:50:48] Translating legacy key NUMPAD8 to KP_8
[19:50:48] Translating legacy key NUMPAD5 to KP_5
[19:50:48] Translating legacy key MULTIPLY to KP_MULTIPLY
[19:50:48] Translating legacy key NUMPAD1 to KP_1
[19:50:48] Translating legacy key NUMPAD0 to KP_0
[19:50:48] Translating legacy key NUMPAD3 to KP_3
[19:50:48] Translating legacy key NUMPAD2 to KP_2
[19:50:48] Translating legacy key DECIMAL to KP_DECIMAL
[19:50:48] Translating legacy key DIVIDE to KP_DIVIDE
[19:50:48] Translating legacy key NUMPAD6 to KP_6
[19:50:48] Translating legacy key NUMPAD4 to KP_4
[19:50:48] Setting up OpenAL Sound Engine
[19:50:48] OpenAL version: 1.1 ALSOFT 1.21.1
[19:50:48] OpenAL renderer: OpenAL Soft
[19:50:48] OpenAL vendor: OpenAL Community
[19:50:48] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[19:50:48] Generating: 128 source channels.
[19:50:48] 
[19:50:48] === OpenGL information ===
[19:50:48] LWJGL version: 3.3.1 1.2.0
[19:50:48] OpenGL vendor: NVIDIA Corporation
[19:50:48] OpenGL renderer: NVIDIA GeForce RTX 2080 SUPER/PCIe/SSE2
[19:50:48] OpenGL version: 4.6.0 NVIDIA 526.98
[19:50:48] OpenGL extensions:
[19:50:48]     GL_AMD_multi_draw_indirect
[19:50:48]     GL_AMD_seamless_cubemap_per_texture
[19:50:48]     GL_AMD_vertex_shader_viewport_index
[19:50:48]     GL_AMD_vertex_shader_layer
[19:50:48]     GL_ARB_arrays_of_arrays
[19:50:48]     GL_ARB_base_instance
[19:50:48]     GL_ARB_bindless_texture
[19:50:48]     GL_ARB_blend_func_extended
[19:50:48]     GL_ARB_buffer_storage
[19:50:48]     GL_ARB_clear_buffer_object
[19:50:48]     GL_ARB_clear_texture
[19:50:48]     GL_ARB_clip_control
[19:50:48]     GL_ARB_color_buffer_float
[19:50:48]     GL_ARB_compatibility
[19:50:48]     GL_ARB_compressed_texture_pixel_storage
[19:50:48]     GL_ARB_conservative_depth
[19:50:48]     GL_ARB_compute_shader
[19:50:48]     GL_ARB_compute_variable_group_size
[19:50:48]     GL_ARB_conditional_render_inverted
[19:50:48]     GL_ARB_copy_buffer
[19:50:48]     GL_ARB_copy_image
[19:50:48]     GL_ARB_cull_distance
[19:50:48]     GL_ARB_debug_output
[19:50:48]     GL_ARB_depth_buffer_float
[19:50:48]     GL_ARB_depth_clamp
[19:50:48]     GL_ARB_depth_texture
[19:50:48]     GL_ARB_derivative_control
[19:50:48]     GL_ARB_direct_state_access
[19:50:48]     GL_ARB_draw_buffers
[19:50:48]     GL_ARB_draw_buffers_blend
[19:50:48]     GL_ARB_draw_indirect
[19:50:48]     GL_ARB_draw_elements_base_vertex
[19:50:48]     GL_ARB_draw_instanced
[19:50:48]     GL_ARB_enhanced_layouts
[19:50:48]     GL_ARB_ES2_compatibility
[19:50:48]     GL_ARB_ES3_compatibility
[19:50:48]     GL_ARB_ES3_1_compatibility
[19:50:48]     GL_ARB_ES3_2_compatibility
[19:50:48]     GL_ARB_explicit_attrib_location
[19:50:48]     GL_ARB_explicit_uniform_location
[19:50:48]     GL_ARB_fragment_coord_conventions
[19:50:48]     GL_ARB_fragment_layer_viewport
[19:50:48]     GL_ARB_fragment_program
[19:50:48]     GL_ARB_fragment_program_shadow
[19:50:48]     GL_ARB_fragment_shader
[19:50:48]     GL_ARB_fragment_shader_interlock
[19:50:48]     GL_ARB_framebuffer_no_attachments
[19:50:48]     GL_ARB_framebuffer_object
[19:50:48]     GL_ARB_framebuffer_sRGB
[19:50:48]     GL_ARB_geometry_shader4
[19:50:48]     GL_ARB_get_program_binary
[19:50:48]     GL_ARB_get_texture_sub_image
[19:50:48]     GL_ARB_gl_spirv
[19:50:48]     GL_ARB_gpu_shader5
[19:50:48]     GL_ARB_gpu_shader_fp64
[19:50:48]     GL_ARB_gpu_shader_int64
[19:50:48]     GL_ARB_half_float_pixel
[19:50:48]     GL_ARB_half_float_vertex
[19:50:48]     GL_ARB_imaging
[19:50:48]     GL_ARB_indirect_parameters
[19:50:48]     GL_ARB_instanced_arrays
[19:50:48]     GL_ARB_internalformat_query
[19:50:48]     GL_ARB_internalformat_query2
[19:50:48]     GL_ARB_invalidate_subdata
[19:50:48]     GL_ARB_map_buffer_alignment
[19:50:48]     GL_ARB_map_buffer_range
[19:50:48]     GL_ARB_multi_bind
[19:50:48]     GL_ARB_multi_draw_indirect
[19:50:48]     GL_ARB_multisample
[19:50:48]     GL_ARB_multitexture
[19:50:48]     GL_ARB_occlusion_query
[19:50:48]     GL_ARB_occlusion_query2
[19:50:48]     GL_ARB_parallel_shader_compile
[19:50:48]     GL_ARB_pipeline_statistics_query
[19:50:48]     GL_ARB_pixel_buffer_object
[19:50:48]     GL_ARB_point_parameters
[19:50:48]     GL_ARB_point_sprite
[19:50:48]     GL_ARB_polygon_offset_clamp
[19:50:48]     GL_ARB_post_depth_coverage
[19:50:48]     GL_ARB_program_interface_query
[19:50:48]     GL_ARB_provoking_vertex
[19:50:48]     GL_ARB_query_buffer_object
[19:50:48]     GL_ARB_robust_buffer_access_behavior
[19:50:48]     GL_ARB_robustness
[19:50:48]     GL_ARB_sample_locations
[19:50:48]     GL_ARB_sample_shading
[19:50:48]     GL_ARB_sampler_objects
[19:50:48]     GL_ARB_seamless_cube_map
[19:50:48]     GL_ARB_seamless_cubemap_per_texture
[19:50:48]     GL_ARB_separate_shader_objects
[19:50:48]     GL_ARB_shader_atomic_counter_ops
[19:50:48]     GL_ARB_shader_atomic_counters
[19:50:48]     GL_ARB_shader_ballot
[19:50:48]     GL_ARB_shader_bit_encoding
[19:50:48]     GL_ARB_shader_clock
[19:50:48]     GL_ARB_shader_draw_parameters
[19:50:48]     GL_ARB_shader_group_vote
[19:50:48]     GL_ARB_shader_image_load_store
[19:50:48]     GL_ARB_shader_image_size
[19:50:48]     GL_ARB_shader_objects
[19:50:48]     GL_ARB_shader_precision
[19:50:48]     GL_ARB_shader_storage_buffer_object
[19:50:48]     GL_ARB_shader_subroutine
[19:50:48]     GL_ARB_shader_texture_image_samples
[19:50:48]     GL_ARB_shader_texture_lod
[19:50:48]     GL_ARB_shading_language_100
[19:50:48]     GL_ARB_shader_viewport_layer_array
[19:50:48]     GL_ARB_shading_language_420pack
[19:50:48]     GL_ARB_shading_language_include
[19:50:48]     GL_ARB_shading_language_packing
[19:50:48]     GL_ARB_shadow
[19:50:48]     GL_ARB_sparse_buffer
[19:50:48]     GL_ARB_sparse_texture
[19:50:48]     GL_ARB_sparse_texture2
[19:50:48]     GL_ARB_sparse_texture_clamp
[19:50:48]     GL_ARB_spirv_extensions
[19:50:48]     GL_ARB_stencil_texturing
[19:50:48]     GL_ARB_sync
[19:50:48]     GL_ARB_tessellation_shader
[19:50:48]     GL_ARB_texture_barrier
[19:50:48]     GL_ARB_texture_border_clamp
[19:50:48]     GL_ARB_texture_buffer_object
[19:50:48]     GL_ARB_texture_buffer_object_rgb32
[19:50:48]     GL_ARB_texture_buffer_range
[19:50:48]     GL_ARB_texture_compression
[19:50:48]     GL_ARB_texture_compression_bptc
[19:50:48]     GL_ARB_texture_compression_rgtc
[19:50:48]     GL_ARB_texture_cube_map
[19:50:48]     GL_ARB_texture_cube_map_array
[19:50:48]     GL_ARB_texture_env_add
[19:50:48]     GL_ARB_texture_env_combine
[19:50:48]     GL_ARB_texture_env_crossbar
[19:50:48]     GL_ARB_texture_env_dot3
[19:50:48]     GL_ARB_texture_filter_anisotropic
[19:50:48]     GL_ARB_texture_filter_minmax
[19:50:48]     GL_ARB_texture_float
[19:50:48]     GL_ARB_texture_gather
[19:50:48]     GL_ARB_texture_mirror_clamp_to_edge
[19:50:48]     GL_ARB_texture_mirrored_repeat
[19:50:48]     GL_ARB_texture_multisample
[19:50:48]     GL_ARB_texture_non_power_of_two
[19:50:48]     GL_ARB_texture_query_levels
[19:50:48]     GL_ARB_texture_query_lod
[19:50:48]     GL_ARB_texture_rectangle
[19:50:48]     GL_ARB_texture_rg
[19:50:48]     GL_ARB_texture_rgb10_a2ui
[19:50:48]     GL_ARB_texture_stencil8
[19:50:48]     GL_ARB_texture_storage
[19:50:48]     GL_ARB_texture_storage_multisample
[19:50:48]     GL_ARB_texture_swizzle
[19:50:48]     GL_ARB_texture_view
[19:50:48]     GL_ARB_timer_query
[19:50:48]     GL_ARB_transform_feedback2
[19:50:48]     GL_ARB_transform_feedback3
[19:50:48]     GL_ARB_transform_feedback_instanced
[19:50:48]     GL_ARB_transform_feedback_overflow_query
[19:50:48]     GL_ARB_transpose_matrix
[19:50:48]     GL_ARB_uniform_buffer_object
[19:50:48]     GL_ARB_vertex_array_bgra
[19:50:48]     GL_ARB_vertex_array_object
[19:50:48]     GL_ARB_vertex_attrib_64bit
[19:50:48]     GL_ARB_vertex_attrib_binding
[19:50:48]     GL_ARB_vertex_buffer_object
[19:50:48]     GL_ARB_vertex_program
[19:50:48]     GL_ARB_vertex_shader
[19:50:48]     GL_ARB_vertex_type_10f_11f_11f_rev
[19:50:48]     GL_ARB_vertex_type_2_10_10_10_rev
[19:50:48]     GL_ARB_viewport_array
[19:50:48]     GL_ARB_window_pos
[19:50:48]     GL_ATI_draw_buffers
[19:50:48]     GL_ATI_texture_float
[19:50:48]     GL_ATI_texture_mirror_once
[19:50:48]     GL_S3_s3tc
[19:50:48]     GL_EXT_texture_env_add
[19:50:48]     GL_EXT_abgr
[19:50:48]     GL_EXT_bgra
[19:50:48]     GL_EXT_bindable_uniform
[19:50:48]     GL_EXT_blend_color
[19:50:48]     GL_EXT_blend_equation_separate
[19:50:48]     GL_EXT_blend_func_separate
[19:50:48]     GL_EXT_blend_minmax
[19:50:48]     GL_EXT_blend_subtract
[19:50:48]     GL_EXT_compiled_vertex_array
[19:50:48]     GL_EXT_Cg_shader
[19:50:48]     GL_EXT_depth_bounds_test
[19:50:48]     GL_EXT_direct_state_access
[19:50:48]     GL_EXT_draw_buffers2
[19:50:48]     GL_EXT_draw_instanced
[19:50:48]     GL_EXT_draw_range_elements
[19:50:48]     GL_EXT_fog_coord
[19:50:48]     GL_EXT_framebuffer_blit
[19:50:48]     GL_EXT_framebuffer_multisample
[19:50:48]     GL_EXTX_framebuffer_mixed_formats
[19:50:48]     GL_EXT_framebuffer_multisample_blit_scaled
[19:50:48]     GL_EXT_framebuffer_object
[19:50:48]     GL_EXT_framebuffer_sRGB
[19:50:48]     GL_EXT_geometry_shader4
[19:50:48]     GL_EXT_gpu_program_parameters
[19:50:48]     GL_EXT_gpu_shader4
[19:50:48]     GL_EXT_multi_draw_arrays
[19:50:48]     GL_EXT_multiview_texture_multisample
[19:50:48]     GL_EXT_multiview_timer_query
[19:50:48]     GL_EXT_packed_depth_stencil
[19:50:48]     GL_EXT_packed_float
[19:50:48]     GL_EXT_packed_pixels
[19:50:48]     GL_EXT_pixel_buffer_object
[19:50:48]     GL_EXT_point_parameters
[19:50:48]     GL_EXT_polygon_offset_clamp
[19:50:48]     GL_EXT_post_depth_coverage
[19:50:48]     GL_EXT_provoking_vertex
[19:50:48]     GL_EXT_raster_multisample
[19:50:48]     GL_EXT_rescale_normal
[19:50:48]     GL_EXT_secondary_color
[19:50:48]     GL_EXT_separate_shader_objects
[19:50:48]     GL_EXT_separate_specular_color
[19:50:48]     GL_EXT_shader_image_load_formatted
[19:50:48]     GL_EXT_shader_image_load_store
[19:50:48]     GL_EXT_shader_integer_mix
[19:50:48]     GL_EXT_shadow_funcs
[19:50:48]     GL_EXT_sparse_texture2
[19:50:48]     GL_EXT_stencil_two_side
[19:50:48]     GL_EXT_stencil_wrap
[19:50:48]     GL_EXT_texture3D
[19:50:48]     GL_EXT_texture_array
[19:50:48]     GL_EXT_texture_buffer_object
[19:50:48]     GL_EXT_texture_compression_dxt1
[19:50:48]     GL_EXT_texture_compression_latc
[19:50:48]     GL_EXT_texture_compression_rgtc
[19:50:48]     GL_EXT_texture_compression_s3tc
[19:50:48]     GL_EXT_texture_cube_map
[19:50:48]     GL_EXT_texture_edge_clamp
[19:50:48]     GL_EXT_texture_env_combine
[19:50:48]     GL_EXT_texture_env_dot3
[19:50:48]     GL_EXT_texture_filter_anisotropic
[19:50:48]     GL_EXT_texture_filter_minmax
[19:50:48]     GL_EXT_texture_integer
[19:50:48]     GL_EXT_texture_lod
[19:50:48]     GL_EXT_texture_lod_bias
[19:50:48]     GL_EXT_texture_mirror_clamp
[19:50:48]     GL_EXT_texture_object
[19:50:48]     GL_EXT_texture_shadow_lod
[19:50:48]     GL_EXT_texture_shared_exponent
[19:50:48]     GL_EXT_texture_sRGB
[19:50:48]     GL_EXT_texture_sRGB_R8
[19:50:48]     GL_EXT_texture_sRGB_decode
[19:50:48]     GL_EXT_texture_storage
[19:50:48]     GL_EXT_texture_swizzle
[19:50:48]     GL_EXT_timer_query
[19:50:48]     GL_EXT_transform_feedback2
[19:50:48]     GL_EXT_vertex_array
[19:50:48]     GL_EXT_vertex_array_bgra
[19:50:48]     GL_EXT_vertex_attrib_64bit
[19:50:48]     GL_EXT_window_rectangles
[19:50:48]     GL_EXT_import_sync_object
[19:50:48]     GL_IBM_rasterpos_clip
[19:50:48]     GL_IBM_texture_mirrored_repeat
[19:50:48]     GL_KHR_context_flush_control
[19:50:48]     GL_KHR_debug
[19:50:48]     GL_EXT_memory_object
[19:50:48]     GL_EXT_memory_object_win32
[19:50:48]     GL_NV_memory_object_sparse
[19:50:48]     GL_EXT_win32_keyed_mutex
[19:50:48]     GL_KHR_parallel_shader_compile
[19:50:48]     GL_KHR_no_error
[19:50:48]     GL_KHR_robust_buffer_access_behavior
[19:50:48]     GL_KHR_robustness
[19:50:48]     GL_EXT_semaphore
[19:50:48]     GL_EXT_semaphore_win32
[19:50:48]     GL_NV_timeline_semaphore
[19:50:48]     GL_KHR_shader_subgroup
[19:50:48]     GL_KTX_buffer_region
[19:50:48]     GL_NV_alpha_to_coverage_dither_control
[19:50:48]     GL_NV_bindless_multi_draw_indirect
[19:50:48]     GL_NV_bindless_multi_draw_indirect_count
[19:50:48]     GL_NV_bindless_texture
[19:50:48]     GL_NV_blend_equation_advanced
[19:50:48]     GL_NV_blend_equation_advanced_coherent
[19:50:48]     GL_NVX_blend_equation_advanced_multi_draw_buffers
[19:50:48]     GL_NV_blend_minmax_factor
[19:50:48]     GL_NV_blend_square
[19:50:48]     GL_NV_clip_space_w_scaling
[19:50:48]     GL_NV_command_list
[19:50:48]     GL_NV_compute_program5
[19:50:48]     GL_NV_compute_shader_derivatives
[19:50:48]     GL_NV_conditional_render
[19:50:48]     GL_NV_conservative_raster
[19:50:48]     GL_NV_conservative_raster_dilate
[19:50:48]     GL_NV_conservative_raster_pre_snap
[19:50:48]     GL_NV_conservative_raster_pre_snap_triangles
[19:50:48]     GL_NV_conservative_raster_underestimation
[19:50:48]     GL_NV_copy_depth_to_color
[19:50:48]     GL_NV_copy_image
[19:50:48]     GL_NV_depth_buffer_float
[19:50:48]     GL_NV_depth_clamp
[19:50:48]     GL_NV_draw_texture
[19:50:48]     GL_NV_draw_vulkan_image
[19:50:48]     GL_NV_ES1_1_compatibility
[19:50:48]     GL_NV_ES3_1_compatibility
[19:50:48]     GL_NV_explicit_multisample
[19:50:48]     GL_NV_feature_query
[19:50:48]     GL_NV_fence
[19:50:48]     GL_NV_fill_rectangle
[19:50:48]     GL_NV_float_buffer
[19:50:48]     GL_NV_fog_distance
[19:50:48]     GL_NV_fragment_coverage_to_color
[19:50:48]     GL_NV_fragment_program
[19:50:48]     GL_NV_fragment_program_option
[19:50:48]     GL_NV_fragment_program2
[19:50:48]     GL_NV_fragment_shader_barycentric
[19:50:48]     GL_NV_fragment_shader_interlock
[19:50:48]     GL_NV_framebuffer_mixed_samples
[19:50:48]     GL_NV_framebuffer_multisample_coverage
[19:50:48]     GL_NV_geometry_shader4
[19:50:48]     GL_NV_geometry_shader_passthrough
[19:50:48]     GL_NV_gpu_program4
[19:50:48]     GL_NV_internalformat_sample_query
[19:50:48]     GL_NV_gpu_program4_1
[19:50:48]     GL_NV_gpu_program5
[19:50:48]     GL_NV_gpu_program5_mem_extended
[19:50:48]     GL_NV_gpu_program_fp64
[19:50:48]     GL_NV_gpu_shader5
[19:50:48]     GL_NV_half_float
[19:50:48]     GL_NV_light_max_exponent
[19:50:48]     GL_NV_memory_attachment
[19:50:48]     GL_NV_mesh_shader
[19:50:48]     GL_NV_multisample_coverage
[19:50:48]     GL_NV_multisample_filter_hint
[19:50:48]     GL_NV_occlusion_query
[19:50:48]     GL_NV_packed_depth_stencil
[19:50:48]     GL_NV_parameter_buffer_object
[19:50:48]     GL_NV_parameter_buffer_object2
[19:50:48]     GL_NV_path_rendering
[19:50:48]     GL_NV_path_rendering_shared_edge
[19:50:48]     GL_NV_pixel_data_range
[19:50:48]     GL_NV_point_sprite
[19:50:48]     GL_NV_primitive_restart
[19:50:48]     GL_NV_query_resource
[19:50:48]     GL_NV_query_resource_tag
[19:50:48]     GL_NV_register_combiners
[19:50:48]     GL_NV_register_combiners2
[19:50:48]     GL_NV_representative_fragment_test
[19:50:48]     GL_NV_sample_locations
[19:50:48]     GL_NV_sample_mask_override_coverage
[19:50:48]     GL_NV_scissor_exclusive
[19:50:48]     GL_NV_shader_atomic_counters
[19:50:48]     GL_NV_shader_atomic_float
[19:50:48]     GL_NV_shader_atomic_float64
[19:50:48]     GL_NV_shader_atomic_fp16_vector
[19:50:48]     GL_NV_shader_atomic_int64
[19:50:48]     GL_NV_shader_buffer_load
[19:50:48]     GL_NV_shader_storage_buffer_object
[19:50:48]     GL_NV_shader_subgroup_partitioned
[19:50:48]     GL_NV_shader_texture_footprint
[19:50:48]     GL_NV_shading_rate_image
[19:50:48]     GL_NV_stereo_view_rendering
[19:50:48]     GL_NV_texgen_reflection
[19:50:48]     GL_NV_texture_barrier
[19:50:48]     GL_NV_texture_compression_vtc
[19:50:48]     GL_NV_texture_env_combine4
[19:50:48]     GL_NV_texture_multisample
[19:50:48]     GL_NV_texture_rectangle
[19:50:48]     GL_NV_texture_rectangle_compressed
[19:50:48]     GL_NV_texture_shader
[19:50:48]     GL_NV_texture_shader2
[19:50:48]     GL_NV_texture_shader3
[19:50:48]     GL_NV_transform_feedback
[19:50:48]     GL_NV_transform_feedback2
[19:50:48]     GL_NV_uniform_buffer_unified_memory
[19:50:48]     GL_NV_uniform_buffer_std430_layout
[19:50:48]     GL_NV_vertex_array_range
[19:50:48]     GL_NV_vertex_array_range2
[19:50:48]     GL_NV_vertex_attrib_integer_64bit
[19:50:48]     GL_NV_vertex_buffer_unified_memory
[19:50:48]     GL_NV_vertex_program
[19:50:48]     GL_NV_vertex_program1_1
[19:50:48]     GL_NV_vertex_program2
[19:50:48]     GL_NV_vertex_program2_option
[19:50:48]     GL_NV_vertex_program3
[19:50:48]     GL_NV_viewport_array2
[19:50:48]     GL_NV_viewport_swizzle
[19:50:48]     GL_NVX_conditional_render
[19:50:48]     GL_NVX_linked_gpu_multicast
[19:50:48]     GL_NV_gpu_multicast
[19:50:48]     GL_NVX_gpu_multicast2
[19:50:48]     GL_NVX_progress_fence
[19:50:48]     GL_NVX_gpu_memory_info
[19:50:48]     GL_NVX_multigpu_info
[19:50:48]     GL_NVX_nvenc_interop
[19:50:48]     GL_NV_shader_thread_group
[19:50:48]     GL_NV_shader_thread_shuffle
[19:50:48]     GL_KHR_blend_equation_advanced
[19:50:48]     GL_KHR_blend_equation_advanced_coherent
[19:50:48]     GL_OVR_multiview
[19:50:48]     GL_OVR_multiview2
[19:50:48]     GL_SGIS_generate_mipmap
[19:50:48]     GL_SGIS_texture_lod
[19:50:48]     GL_SGIX_depth_texture
[19:50:48]     GL_SGIX_shadow
[19:50:48]     GL_SUN_slice_accum
[19:50:48]     GL_WIN_swap_hint
[19:50:48]     WGL_EXT_swap_control
[19:50:48] OpenGL pixel format: 8:8:8:8
[19:50:48] OpenGL depth format: 24:8
[19:50:48] 
[19:50:48] CachedOption: mega_texture_size : 4
[19:50:48] GLSL version: 4.60 NVIDIA
[19:50:48] GLSL max vertex uniforms: 4096 (4096)
[19:50:48] GLSL max fragment uniforms: 4096 (4096)
[19:50:48] GLSL max varyings: 124 (124)
[19:50:48] CachedOption: max_shader_lights : 4
[19:50:48] GLSL max lights: 8 (8)
[19:50:48] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
[19:50:48] 
[19:50:48] Vertex/index buffer memory limit: 4096MiB
[19:50:49] Word filter loaded: 23
[19:50:49] Starting global frame job manager with 20 worker threads
[19:50:49] Starting global lazy job manager with 10 worker threads
[19:50:49] Starting workaround for fast running clocks
[19:50:49] Using LWJGL timer.
[19:50:50] Startup Phase - Initializing..
[19:50:50] Preloading builtin materials
[19:50:50] Preloading builtin materials done
[19:50:50] Setting up Collada Model Loader
[19:50:50] Launching Collada Model Loader threads
[19:50:50] Launching WOM Loader threads
[19:50:50] Startup Phase - Setting up..
[19:50:50] Loading window positions from C:\Users\USERNAME\wurm\players\hankrik\windows_1920x1080.txt
[19:50:50] Loading props file C:\Users\USERNAME\wurm\players\hankrik\windows_1920x1080.txt
[19:50:50] Gui initialized
[19:50:50] Startup Phase - Preparing terrain...
[19:50:50] CachedOption: skydetail : 4
[19:50:50] CachedOption: tiledecorations : 4
[19:50:51] Startup Phase - Connecting ..
[19:50:51] Disabling Nagles
[19:50:52] Writing to C:\Users\USERNAME\wurm\players\hankrik\logs\_Event.2022-12.txt
[19:50:52] CachedOption: collada_animations : 4
[19:50:52] Disabling Nagles
[19:50:53] Writing to C:\Users\USERNAME\wurm\players\hankrik\logs\Village.2022-12.txt
[19:50:53] Writing to C:\Users\USERNAME\wurm\players\hankrik\logs\CA_HELP.2022-12.txt
[19:50:53] Writing to C:\Users\USERNAME\wurm\players\hankrik\logs\GL-Freedom.2022-12.txt
[19:50:53] Writing to C:\Users\USERNAME\wurm\players\hankrik\logs\Freedom.2022-12.txt
[19:50:53] Writing to C:\Users\USERNAME\wurm\players\hankrik\logs\Trade.2022-12.txt
[19:50:53] Login successful
[19:50:53] Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt
[19:50:53] Starting update of login splash image...
[19:50:53] Water reflection offscreen size 960x540
[19:50:53] Missing texture data requested: graphics.jar:texture/weather/rainbow.png
[19:50:54] Finished loading new login splash image!
[19:50:54] Initializing font texture for Cry Uncial (64). Texture Size: 2048
[19:51:30] Writing to C:\Users\USERNAME\wurm\players\hankrik\logs\_Skills.2022-12.txt
 

 

Edited by Batlin

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[19:50:53] Missing texture data requested: graphics.jar:texture/weather/rainbow.png

 

you know what to do
 

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tried deleting graphics.jar and downloading it fresh, got to play for a small bit until this:

 

  • Spoiler

    [19:43:07] 
    [19:43:07] Preparing to enable console logging.
    [19:43:07] 
    [19:43:07] Preparing to enable console logging.
    [19:43:07] Now logging to C:\Users\USERNAME\wurm\console.hankrik.log
    [19:43:07] Time is Mon Dec 05 19:43:07 PST 2022
    [19:43:07] Running client version 4.2.68
    [19:43:07]          client build# 31eadccf870b6afa4b64543613265407b8755a60
    [19:43:07]      client build time 2022-11-22 13:49
    [19:43:07] 
    [19:43:07] === System information ===
    [19:43:07] Executing from C:\Users\USERNAME\AppData\Local\Programs\Wurm Online\
    [19:43:07] Operating system: Windows 10 (arch: amd64, version: 10.0)
    [19:43:07] Java version: 1.8.0_201 (Oracle Corporation) <http://java.oracle.com/>
    [19:43:07] Jvm version: 25.201-b09 (Oracle Corporation) [Java HotSpot(TM) 64-Bit Server VM]
    [19:43:07] Available CPUs: 20
    [19:43:07] 
    [19:43:07] 
    [19:43:07] === Wurm options ===
    [19:43:07] animation_playback_self = 0
    [19:43:07] ao_level = 1
    [19:43:07] auto_mipmaps_enabled = 1
    [19:43:07] auto_run_source = 0
    [19:43:07] cavedetail = 2
    [19:43:07] censor_chat = true
    [19:43:07] collada_animations = 3
    [19:43:07] colorItemsDamage = true
    [19:43:07] color_black = 0.0,0.0,0.0,1.0
    [19:43:07] color_cyan = 0.0,1.0,1.0,1.0
    [19:43:07] color_enchant_desc = 0.5,0.5,1.0,1.0
    [19:43:07] color_enchant_name = 0.0,0.5,0.5,1.0
    [19:43:07] color_enchant_power = 0.0,1.0,1.0,1.0
    [19:43:07] color_error = 1.0,0.3,0.3,1.0
    [19:43:07] color_fuchsia = 1.0,0.0,1.0,1.0
    [19:43:07] color_green = 0.4,0.72,0.47,1.0
    [19:43:07] color_grey = 0.5,0.75,1.0,1.0
    [19:43:07] color_lime = 0.5,1.0,0.5,1.0
    [19:43:07] color_maroon = 0.5,0.0,0.0,1.0
    [19:43:07] color_navy_blue = 0.23,0.39,1.0,1.0
    [19:43:07] color_orange = 1.0,0.58,0.04,1.0
    [19:43:07] color_outline_ally = 0.5,1.0,0.5,1.0
    [19:43:07] color_outline_friend = 0.5,0.75,1.0,1.0
    [19:43:07] color_outline_hostile = 1.0,0.0,0.0,1.0
    [19:43:07] color_outline_neutral = 0.5,0.5,1.0,1.0
    [19:43:07] color_purple = 0.5,0.0,0.5,1.0
    [19:43:07] color_red = 1.0,0.0,0.0,1.0
    [19:43:07] color_royal_blue = 0.5,0.5,1.0,1.0
    [19:43:07] color_salve_acid = 1.0,1.0,0.0,1.0
    [19:43:07] color_salve_fire = 1.0,0.0,0.0,1.0
    [19:43:07] color_salve_frost = 0.0,0.0,1.0,1.0
    [19:43:07] color_silver = 0.75,0.75,0.75,1.0
    [19:43:07] color_system = 0.5,1.0,0.5,1.0
    [19:43:07] color_teal = 0.0,0.5,0.5,1.0
    [19:43:07] color_white = 1.0,1.0,1.0,1.0
    [19:43:07] color_yellow = 1.0,1.0,0.0,1.0
    [19:43:07] combat_world_text = true
    [19:43:07] compressed_textures = false
    [19:43:07] compressed_textures_S3TC = true
    [19:43:07] contribution_culling = 200
    [19:43:07] custim_timer_source = 1
    [19:43:07] customTimer1 = -1|-1
    [19:43:07] customTimer2 = -1|-1
    [19:43:07] customTimer3 = -1|-1
    [19:43:07] customTimer4 = -1|-1
    [19:43:07] customTimer5 = -1|-1
    [19:43:07] debug_mode = false
    [19:43:07] defaultActions_source = 0
    [19:43:07] depth_clamp_enabled = 2
    [19:43:07] disable_select_all_shortcut = false
    [19:43:07] display_settings = false:true:0:1920:1080:32:-1:false:false
    [19:43:07] enable_contribution_culling = false
    [19:43:07] enable_debugs = false
    [19:43:07] enable_ingame_wurmpedia = true
    [19:43:07] enable_lod = true
    [19:43:07] enable_seasonal_mappings = true
    [19:43:07] enable_shift_drag = false
    [19:43:07] enable_volumetric_fog = true
    [19:43:07] enable_vsync = false
    [19:43:07] enable_world_drag = true
    [19:43:07] event_log_rotation = 2
    [19:43:07] exec_source = 0
    [19:43:07] fast_yield = false
    [19:43:07] fbo_enabled = 2
    [19:43:07] flashAssist_climbing = true
    [19:43:07] flashAssist_inventory = true
    [19:43:07] flashAssist_stamina_low = true
    [19:43:07] flashAssist_stamina_water = true
    [19:43:07] fog_coord_src = 0
    [19:43:07] font_antialias = 2
    [19:43:07] font_bold = 11
    [19:43:07] font_default = 11
    [19:43:07] font_header = 24
    [19:43:07] font_italian = 11
    [19:43:07] font_monospaced = 11
    [19:43:07] font_static = 11
    [19:43:07] fov_horizontal = 110
    [19:43:07] fps_limit = 120
    [19:43:07] fps_limit_background = 30
    [19:43:07] fps_limit_enabled = true
    [19:43:07] fps_ui_buffer = 30
    [19:43:07] fps_uilimit_enabled = false
    [19:43:07] free_look_mode_disable_on_close_component = false
    [19:43:07] free_look_mode_disable_on_combat = false
    [19:43:07] free_look_mode_disable_on_open_component = false
    [19:43:07] free_look_mode_sensitivity = 10
    [19:43:07] game_client_thread_priority = 2
    [19:43:07] glsl_debug_loading = false
    [19:43:07] glsl_enabled = 2
    [19:43:07] gpu_skinning = true
    [19:43:07] graphics_profile = 4
    [19:43:07] gui_opacity = 3
    [19:43:07] gui_skin = 1
    [19:43:07] hard_mode = false
    [19:43:07] has_read_eula = true
    [19:43:07] head_bob = false
    [19:43:07] hide_cursor_with_ui = false
    [19:43:07] hide_inactive_friends = false
    [19:43:07] hide_menu_examine = false
    [19:43:07] hide_menu_no_target = false
    [19:43:07] hide_menu_spam_mode = true
    [19:43:07] hide_menu_stop = false
    [19:43:07] hide_onscreen_fail_messages = false
    [19:43:07] hide_onscreen_hostile_messages = false
    [19:43:07] hide_onscreen_info_messages = false
    [19:43:07] hide_personal_goal = false
    [19:43:07] high_res_binoculars = true
    [19:43:07] hint_texture_scaling = 2
    [19:43:07] impColumn = true
    [19:43:07] inverse_mouse = false
    [19:43:07] irc_log_rotation = 2
    [19:43:07] irc_notif = 0
    [19:43:07] item_creature_render_distance = 3
    [19:43:07] keep_fightwindow_hidden = false
    [19:43:07] key_bindings_source = 0
    [19:43:07] keyboard_layout = 0
    [19:43:07] limit_dynamic_lights = true
    [19:43:07] loadInventoryStartup = true
    [19:43:07] local_list_in_event = false
    [19:43:07] lod = 1
    [19:43:07] log_extra_errors = false
    [19:43:07] log_gl_errors = false
    [19:43:07] mark_text_read = true
    [19:43:07] material_as_suffix = true
    [19:43:07] max_dynamic_lights = 8
    [19:43:07] max_shader_lights = 8
    [19:43:07] max_texture_size = 2
    [19:43:07] mega_texture_size = 5
    [19:43:07] model_loader_thread_priority = 2
    [19:43:07] model_loading_threads = 3
    [19:43:07] mount_control_mode = 0
    [19:43:07] mount_rotation = false
    [19:43:07] mouse_camera_sensitivity = 10.0
    [19:43:07] mouse_smoothing = 0.0
    [19:43:07] multicolor_usage = 1
    [19:43:07] multidraw_enabled = 1
    [19:43:07] no_brightness = false
    [19:43:07] no_terrain_render = false
    [19:43:07] no_world_render = false
    [19:43:07] non_power_of_two = 1
    [19:43:07] normal_maps = true
    [19:43:07] occlusion_queries_enabled = 2
    [19:43:07] offscreen_texture_size = 2
    [19:43:07] other_log_rotation = 2
    [19:43:07] outline_picking = true
    [19:43:07] player_texture_size = 2
    [19:43:07] quick_keybinds = true
    [19:43:07] reflection_texture_size = 2
    [19:43:07] reflections = 2
    [19:43:07] remember_password = true
    [19:43:07] render_bloom = false
    [19:43:07] render_distant_terrain = true
    [19:43:07] render_fxaa = true
    [19:43:07] render_sun_glare = false
    [19:43:07] render_vignette = false
    [19:43:07] renderer_type = 1
    [19:43:07] resident_models = false
    [19:43:07] save_skills_on_quit = false
    [19:43:07] screen_brightness = 0.0
    [19:43:07] screen_shake = true
    [19:43:07] screenshot_file_format = 1
    [19:43:07] season_override = 0
    [19:43:07] send_extra_tile_data = false
    [19:43:07] setting_timestamps = true
    [19:43:07] settings_version = 15
    [19:43:07] shadow_level = 2
    [19:43:07] shadow_mapsize = 1
    [19:43:07] shift_drag_default = 10
    [19:43:07] showKChat = true
    [19:43:07] show_body_in_inventory = false
    [19:43:07] show_creature_overlay = true
    [19:43:07] show_detailed_hover = true
    [19:43:07] show_examine_world_text = true
    [19:43:07] show_hit_direction_indicator = true
    [19:43:07] show_inventory_filters = true
    [19:43:07] show_local_world_text = true
    [19:43:07] show_old_menu = false
    [19:43:07] show_old_quickbar = false
    [19:43:07] show_tab_blinking = true
    [19:43:07] silent_friends_update = false
    [19:43:07] skillgain_minimum = 3
    [19:43:07] skillgain_no_alignment = true
    [19:43:07] skillgain_no_favor = true
    [19:43:07] skydetail = 1
    [19:43:07] sound_al_gain = 5
    [19:43:07] sound_buzzlevel = 2
    [19:43:07] sound_cache_enabled = true
    [19:43:07] sound_doppler_enabled = false
    [19:43:07] sound_engine = 2
    [19:43:07] sound_footstepslevel = 10
    [19:43:07] sound_music_level = 1
    [19:43:07] sound_play_PMAlert = false
    [19:43:07] sound_play_UIsounds = true
    [19:43:07] sound_play_ambients = true
    [19:43:07] sound_play_buzz = true
    [19:43:07] sound_play_combat = true
    [19:43:07] sound_play_door = true
    [19:43:07] sound_play_emotes = true
    [19:43:07] sound_play_footsteps = true
    [19:43:07] sound_play_music = true
    [19:43:07] sound_play_weather = true
    [19:43:07] sound_play_work = true
    [19:43:07] structure_render_distance = 3
    [19:43:07] submit_client_data = 1
    [19:43:07] supersampling = 0
    [19:43:07] swap_mouse_buttons = false
    [19:43:07] terrain_res = 2
    [19:43:07] test_attach_equipment = false
    [19:43:07] test_mode = 0
    [19:43:07] thirdPerson = false
    [19:43:07] tile_transitions = true
    [19:43:07] tiledecorations = 2
    [19:43:07] togglePushToTalk = true
    [19:43:07] treelist_outline = true
    [19:43:07] trees = 3
    [19:43:07] ui_font_scale = 110
    [19:43:07] ui_scale = 100
    [19:43:07] update_optional = true
    [19:43:07] use_alpha_particles = true
    [19:43:07] use_anisotropic_filtering = 4
    [19:43:07] use_antialiasing = 1
    [19:43:07] use_default_action = true
    [19:43:07] use_fast_clock_work_around = true
    [19:43:07] use_nano_timer = false
    [19:43:07] use_non_alpha_particles = true
    [19:43:07] use_phobia_models = false
    [19:43:07] use_tree_models = true
    [19:43:07] use_weather_particles = true
    [19:43:07] vbo_enabled = 1
    [19:43:07] vg_ui_theme = 1
    [19:43:07] viewport_bob = true
    [19:43:07] water_detail = 2
    [19:43:07] water_transparency = false
    [19:43:07] 
    [19:43:07] CachedOption: use_antialiasing : 4
    [19:43:07] CachedOption: model_loading_threads : 4
    [19:43:07] Setting up WurmModel Model Loader
    [19:43:07] Executing C:\Users\USERNAME\wurm\configs\default\keybindings.txt
    [19:43:07] Translating legacy key NUMPAD7 to KP_7
    [19:43:07] Translating legacy key NUMPAD9 to KP_9
    [19:43:07] Translating legacy key SUBTRACT to KP_SUBTRACT
    [19:43:07] Translating legacy key EQUALS to EQUAL
    [19:43:07] Translating legacy key ADD to KP_ADD
    [19:43:07] Translating legacy key NUMPAD8 to KP_8
    [19:43:07] Translating legacy key NUMPAD5 to KP_5
    [19:43:07] Translating legacy key MULTIPLY to KP_MULTIPLY
    [19:43:07] Translating legacy key NUMPAD1 to KP_1
    [19:43:07] Translating legacy key NUMPAD0 to KP_0
    [19:43:07] Translating legacy key NUMPAD3 to KP_3
    [19:43:07] Translating legacy key NUMPAD2 to KP_2
    [19:43:07] Translating legacy key DECIMAL to KP_DECIMAL
    [19:43:07] Translating legacy key DIVIDE to KP_DIVIDE
    [19:43:07] Translating legacy key NUMPAD6 to KP_6
    [19:43:07] Translating legacy key NUMPAD4 to KP_4
    [19:43:07] Setting up OpenAL Sound Engine
    [19:43:07] OpenAL version: 1.1 ALSOFT 1.21.1
    [19:43:07] OpenAL renderer: OpenAL Soft
    [19:43:07] OpenAL vendor: OpenAL Community
    [19:43:07] OpenAL extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_bformat_ex AL_SOFTX_bformat_hoa AL_SOFT_block_alignment AL_SOFTX_callback_buffer AL_SOFTX_convolution_reverb AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_direct_channels_remix AL_SOFT_effect_target AL_SOFT_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
    [19:43:07] Generating: 128 source channels.
    [19:43:07] 
    [19:43:07] === OpenGL information ===
    [19:43:07] LWJGL version: 3.3.1 1.2.0
    [19:43:07] OpenGL vendor: NVIDIA Corporation
    [19:43:07] OpenGL renderer: NVIDIA GeForce RTX 2080 SUPER/PCIe/SSE2
    [19:43:07] OpenGL version: 4.6.0 NVIDIA 526.98
    [19:43:07] OpenGL extensions:
    [19:43:07]     GL_AMD_multi_draw_indirect
    [19:43:07]     GL_AMD_seamless_cubemap_per_texture
    [19:43:07]     GL_AMD_vertex_shader_viewport_index
    [19:43:07]     GL_AMD_vertex_shader_layer
    [19:43:07]     GL_ARB_arrays_of_arrays
    [19:43:07]     GL_ARB_base_instance
    [19:43:07]     GL_ARB_bindless_texture
    [19:43:07]     GL_ARB_blend_func_extended
    [19:43:07]     GL_ARB_buffer_storage
    [19:43:07]     GL_ARB_clear_buffer_object
    [19:43:07]     GL_ARB_clear_texture
    [19:43:07]     GL_ARB_clip_control
    [19:43:07]     GL_ARB_color_buffer_float
    [19:43:07]     GL_ARB_compatibility
    [19:43:07]     GL_ARB_compressed_texture_pixel_storage
    [19:43:07]     GL_ARB_conservative_depth
    [19:43:07]     GL_ARB_compute_shader
    [19:43:07]     GL_ARB_compute_variable_group_size
    [19:43:07]     GL_ARB_conditional_render_inverted
    [19:43:07]     GL_ARB_copy_buffer
    [19:43:07]     GL_ARB_copy_image
    [19:43:07]     GL_ARB_cull_distance
    [19:43:07]     GL_ARB_debug_output
    [19:43:07]     GL_ARB_depth_buffer_float
    [19:43:07]     GL_ARB_depth_clamp
    [19:43:07]     GL_ARB_depth_texture
    [19:43:07]     GL_ARB_derivative_control
    [19:43:07]     GL_ARB_direct_state_access
    [19:43:07]     GL_ARB_draw_buffers
    [19:43:07]     GL_ARB_draw_buffers_blend
    [19:43:07]     GL_ARB_draw_indirect
    [19:43:07]     GL_ARB_draw_elements_base_vertex
    [19:43:07]     GL_ARB_draw_instanced
    [19:43:07]     GL_ARB_enhanced_layouts
    [19:43:07]     GL_ARB_ES2_compatibility
    [19:43:07]     GL_ARB_ES3_compatibility
    [19:43:07]     GL_ARB_ES3_1_compatibility
    [19:43:07]     GL_ARB_ES3_2_compatibility
    [19:43:07]     GL_ARB_explicit_attrib_location
    [19:43:07]     GL_ARB_explicit_uniform_location
    [19:43:07]     GL_ARB_fragment_coord_conventions
    [19:43:07]     GL_ARB_fragment_layer_viewport
    [19:43:07]     GL_ARB_fragment_program
    [19:43:07]     GL_ARB_fragment_program_shadow
    [19:43:07]     GL_ARB_fragment_shader
    [19:43:07]     GL_ARB_fragment_shader_interlock
    [19:43:07]     GL_ARB_framebuffer_no_attachments
    [19:43:07]     GL_ARB_framebuffer_object
    [19:43:07]     GL_ARB_framebuffer_sRGB
    [19:43:07]     GL_ARB_geometry_shader4
    [19:43:07]     GL_ARB_get_program_binary
    [19:43:07]     GL_ARB_get_texture_sub_image
    [19:43:07]     GL_ARB_gl_spirv
    [19:43:07]     GL_ARB_gpu_shader5
    [19:43:07]     GL_ARB_gpu_shader_fp64
    [19:43:07]     GL_ARB_gpu_shader_int64
    [19:43:07]     GL_ARB_half_float_pixel
    [19:43:07]     GL_ARB_half_float_vertex
    [19:43:07]     GL_ARB_imaging
    [19:43:07]     GL_ARB_indirect_parameters
    [19:43:07]     GL_ARB_instanced_arrays
    [19:43:07]     GL_ARB_internalformat_query
    [19:43:07]     GL_ARB_internalformat_query2
    [19:43:07]     GL_ARB_invalidate_subdata
    [19:43:07]     GL_ARB_map_buffer_alignment
    [19:43:07]     GL_ARB_map_buffer_range
    [19:43:07]     GL_ARB_multi_bind
    [19:43:07]     GL_ARB_multi_draw_indirect
    [19:43:07]     GL_ARB_multisample
    [19:43:07]     GL_ARB_multitexture
    [19:43:07]     GL_ARB_occlusion_query
    [19:43:07]     GL_ARB_occlusion_query2
    [19:43:07]     GL_ARB_parallel_shader_compile
    [19:43:07]     GL_ARB_pipeline_statistics_query
    [19:43:07]     GL_ARB_pixel_buffer_object
    [19:43:07]     GL_ARB_point_parameters
    [19:43:07]     GL_ARB_point_sprite
    [19:43:07]     GL_ARB_polygon_offset_clamp
    [19:43:07]     GL_ARB_post_depth_coverage
    [19:43:07]     GL_ARB_program_interface_query
    [19:43:07]     GL_ARB_provoking_vertex
    [19:43:07]     GL_ARB_query_buffer_object
    [19:43:07]     GL_ARB_robust_buffer_access_behavior
    [19:43:07]     GL_ARB_robustness
    [19:43:07]     GL_ARB_sample_locations
    [19:43:07]     GL_ARB_sample_shading
    [19:43:07]     GL_ARB_sampler_objects
    [19:43:07]     GL_ARB_seamless_cube_map
    [19:43:07]     GL_ARB_seamless_cubemap_per_texture
    [19:43:07]     GL_ARB_separate_shader_objects
    [19:43:07]     GL_ARB_shader_atomic_counter_ops
    [19:43:07]     GL_ARB_shader_atomic_counters
    [19:43:07]     GL_ARB_shader_ballot
    [19:43:07]     GL_ARB_shader_bit_encoding
    [19:43:07]     GL_ARB_shader_clock
    [19:43:07]     GL_ARB_shader_draw_parameters
    [19:43:07]     GL_ARB_shader_group_vote
    [19:43:07]     GL_ARB_shader_image_load_store
    [19:43:07]     GL_ARB_shader_image_size
    [19:43:07]     GL_ARB_shader_objects
    [19:43:07]     GL_ARB_shader_precision
    [19:43:07]     GL_ARB_shader_storage_buffer_object
    [19:43:07]     GL_ARB_shader_subroutine
    [19:43:07]     GL_ARB_shader_texture_image_samples
    [19:43:07]     GL_ARB_shader_texture_lod
    [19:43:07]     GL_ARB_shading_language_100
    [19:43:07]     GL_ARB_shader_viewport_layer_array
    [19:43:07]     GL_ARB_shading_language_420pack
    [19:43:07]     GL_ARB_shading_language_include
    [19:43:07]     GL_ARB_shading_language_packing
    [19:43:07]     GL_ARB_shadow
    [19:43:07]     GL_ARB_sparse_buffer
    [19:43:07]     GL_ARB_sparse_texture
    [19:43:07]     GL_ARB_sparse_texture2
    [19:43:07]     GL_ARB_sparse_texture_clamp
    [19:43:07]     GL_ARB_spirv_extensions
    [19:43:07]     GL_ARB_stencil_texturing
    [19:43:07]     GL_ARB_sync
    [19:43:07]     GL_ARB_tessellation_shader
    [19:43:07]     GL_ARB_texture_barrier
    [19:43:07]     GL_ARB_texture_border_clamp
    [19:43:07]     GL_ARB_texture_buffer_object
    [19:43:07]     GL_ARB_texture_buffer_object_rgb32
    [19:43:07]     GL_ARB_texture_buffer_range
    [19:43:07]     GL_ARB_texture_compression
    [19:43:07]     GL_ARB_texture_compression_bptc
    [19:43:07]     GL_ARB_texture_compression_rgtc
    [19:43:07]     GL_ARB_texture_cube_map
    [19:43:07]     GL_ARB_texture_cube_map_array
    [19:43:07]     GL_ARB_texture_env_add
    [19:43:07]     GL_ARB_texture_env_combine
    [19:43:07]     GL_ARB_texture_env_crossbar
    [19:43:07]     GL_ARB_texture_env_dot3
    [19:43:07]     GL_ARB_texture_filter_anisotropic
    [19:43:07]     GL_ARB_texture_filter_minmax
    [19:43:07]     GL_ARB_texture_float
    [19:43:07]     GL_ARB_texture_gather
    [19:43:07]     GL_ARB_texture_mirror_clamp_to_edge
    [19:43:07]     GL_ARB_texture_mirrored_repeat
    [19:43:07]     GL_ARB_texture_multisample
    [19:43:07]     GL_ARB_texture_non_power_of_two
    [19:43:07]     GL_ARB_texture_query_levels
    [19:43:07]     GL_ARB_texture_query_lod
    [19:43:07]     GL_ARB_texture_rectangle
    [19:43:07]     GL_ARB_texture_rg
    [19:43:07]     GL_ARB_texture_rgb10_a2ui
    [19:43:07]     GL_ARB_texture_stencil8
    [19:43:07]     GL_ARB_texture_storage
    [19:43:07]     GL_ARB_texture_storage_multisample
    [19:43:07]     GL_ARB_texture_swizzle
    [19:43:07]     GL_ARB_texture_view
    [19:43:07]     GL_ARB_timer_query
    [19:43:07]     GL_ARB_transform_feedback2
    [19:43:07]     GL_ARB_transform_feedback3
    [19:43:07]     GL_ARB_transform_feedback_instanced
    [19:43:07]     GL_ARB_transform_feedback_overflow_query
    [19:43:07]     GL_ARB_transpose_matrix
    [19:43:07]     GL_ARB_uniform_buffer_object
    [19:43:07]     GL_ARB_vertex_array_bgra
    [19:43:07]     GL_ARB_vertex_array_object
    [19:43:07]     GL_ARB_vertex_attrib_64bit
    [19:43:07]     GL_ARB_vertex_attrib_binding
    [19:43:07]     GL_ARB_vertex_buffer_object
    [19:43:07]     GL_ARB_vertex_program
    [19:43:07]     GL_ARB_vertex_shader
    [19:43:07]     GL_ARB_vertex_type_10f_11f_11f_rev
    [19:43:07]     GL_ARB_vertex_type_2_10_10_10_rev
    [19:43:07]     GL_ARB_viewport_array
    [19:43:07]     GL_ARB_window_pos
    [19:43:07]     GL_ATI_draw_buffers
    [19:43:07]     GL_ATI_texture_float
    [19:43:07]     GL_ATI_texture_mirror_once
    [19:43:07]     GL_S3_s3tc
    [19:43:07]     GL_EXT_texture_env_add
    [19:43:07]     GL_EXT_abgr
    [19:43:07]     GL_EXT_bgra
    [19:43:07]     GL_EXT_bindable_uniform
    [19:43:07]     GL_EXT_blend_color
    [19:43:07]     GL_EXT_blend_equation_separate
    [19:43:07]     GL_EXT_blend_func_separate
    [19:43:07]     GL_EXT_blend_minmax
    [19:43:07]     GL_EXT_blend_subtract
    [19:43:07]     GL_EXT_compiled_vertex_array
    [19:43:07]     GL_EXT_Cg_shader
    [19:43:07]     GL_EXT_depth_bounds_test
    [19:43:07]     GL_EXT_direct_state_access
    [19:43:07]     GL_EXT_draw_buffers2
    [19:43:07]     GL_EXT_draw_instanced
    [19:43:07]     GL_EXT_draw_range_elements
    [19:43:07]     GL_EXT_fog_coord
    [19:43:07]     GL_EXT_framebuffer_blit
    [19:43:07]     GL_EXT_framebuffer_multisample
    [19:43:07]     GL_EXTX_framebuffer_mixed_formats
    [19:43:07]     GL_EXT_framebuffer_multisample_blit_scaled
    [19:43:07]     GL_EXT_framebuffer_object
    [19:43:07]     GL_EXT_framebuffer_sRGB
    [19:43:07]     GL_EXT_geometry_shader4
    [19:43:07]     GL_EXT_gpu_program_parameters
    [19:43:07]     GL_EXT_gpu_shader4
    [19:43:07]     GL_EXT_multi_draw_arrays
    [19:43:07]     GL_EXT_multiview_texture_multisample
    [19:43:07]     GL_EXT_multiview_timer_query
    [19:43:07]     GL_EXT_packed_depth_stencil
    [19:43:07]     GL_EXT_packed_float
    [19:43:07]     GL_EXT_packed_pixels
    [19:43:07]     GL_EXT_pixel_buffer_object
    [19:43:07]     GL_EXT_point_parameters
    [19:43:07]     GL_EXT_polygon_offset_clamp
    [19:43:07]     GL_EXT_post_depth_coverage
    [19:43:07]     GL_EXT_provoking_vertex
    [19:43:07]     GL_EXT_raster_multisample
    [19:43:07]     GL_EXT_rescale_normal
    [19:43:07]     GL_EXT_secondary_color
    [19:43:07]     GL_EXT_separate_shader_objects
    [19:43:07]     GL_EXT_separate_specular_color
    [19:43:07]     GL_EXT_shader_image_load_formatted
    [19:43:07]     GL_EXT_shader_image_load_store
    [19:43:07]     GL_EXT_shader_integer_mix
    [19:43:07]     GL_EXT_shadow_funcs
    [19:43:07]     GL_EXT_sparse_texture2
    [19:43:07]     GL_EXT_stencil_two_side
    [19:43:07]     GL_EXT_stencil_wrap
    [19:43:07]     GL_EXT_texture3D
    [19:43:07]     GL_EXT_texture_array
    [19:43:07]     GL_EXT_texture_buffer_object
    [19:43:07]     GL_EXT_texture_compression_dxt1
    [19:43:07]     GL_EXT_texture_compression_latc
    [19:43:07]     GL_EXT_texture_compression_rgtc
    [19:43:07]     GL_EXT_texture_compression_s3tc
    [19:43:07]     GL_EXT_texture_cube_map
    [19:43:07]     GL_EXT_texture_edge_clamp
    [19:43:07]     GL_EXT_texture_env_combine
    [19:43:07]     GL_EXT_texture_env_dot3
    [19:43:07]     GL_EXT_texture_filter_anisotropic
    [19:43:07]     GL_EXT_texture_filter_minmax
    [19:43:07]     GL_EXT_texture_integer
    [19:43:07]     GL_EXT_texture_lod
    [19:43:07]     GL_EXT_texture_lod_bias
    [19:43:07]     GL_EXT_texture_mirror_clamp
    [19:43:07]     GL_EXT_texture_object
    [19:43:07]     GL_EXT_texture_shadow_lod
    [19:43:07]     GL_EXT_texture_shared_exponent
    [19:43:07]     GL_EXT_texture_sRGB
    [19:43:07]     GL_EXT_texture_sRGB_R8
    [19:43:07]     GL_EXT_texture_sRGB_decode
    [19:43:07]     GL_EXT_texture_storage
    [19:43:07]     GL_EXT_texture_swizzle
    [19:43:07]     GL_EXT_timer_query
    [19:43:07]     GL_EXT_transform_feedback2
    [19:43:07]     GL_EXT_vertex_array
    [19:43:07]     GL_EXT_vertex_array_bgra
    [19:43:07]     GL_EXT_vertex_attrib_64bit
    [19:43:07]     GL_EXT_window_rectangles
    [19:43:07]     GL_EXT_import_sync_object
    [19:43:07]     GL_IBM_rasterpos_clip
    [19:43:07]     GL_IBM_texture_mirrored_repeat
    [19:43:07]     GL_KHR_context_flush_control
    [19:43:07]     GL_KHR_debug
    [19:43:07]     GL_EXT_memory_object
    [19:43:07]     GL_EXT_memory_object_win32
    [19:43:07]     GL_NV_memory_object_sparse
    [19:43:07]     GL_EXT_win32_keyed_mutex
    [19:43:07]     GL_KHR_parallel_shader_compile
    [19:43:07]     GL_KHR_no_error
    [19:43:07]     GL_KHR_robust_buffer_access_behavior
    [19:43:07]     GL_KHR_robustness
    [19:43:07]     GL_EXT_semaphore
    [19:43:07]     GL_EXT_semaphore_win32
    [19:43:07]     GL_NV_timeline_semaphore
    [19:43:07]     GL_KHR_shader_subgroup
    [19:43:07]     GL_KTX_buffer_region
    [19:43:07]     GL_NV_alpha_to_coverage_dither_control
    [19:43:07]     GL_NV_bindless_multi_draw_indirect
    [19:43:07]     GL_NV_bindless_multi_draw_indirect_count
    [19:43:07]     GL_NV_bindless_texture
    [19:43:07]     GL_NV_blend_equation_advanced
    [19:43:07]     GL_NV_blend_equation_advanced_coherent
    [19:43:07]     GL_NVX_blend_equation_advanced_multi_draw_buffers
    [19:43:07]     GL_NV_blend_minmax_factor
    [19:43:07]     GL_NV_blend_square
    [19:43:07]     GL_NV_clip_space_w_scaling
    [19:43:07]     GL_NV_command_list
    [19:43:07]     GL_NV_compute_program5
    [19:43:07]     GL_NV_compute_shader_derivatives
    [19:43:07]     GL_NV_conditional_render
    [19:43:07]     GL_NV_conservative_raster
    [19:43:07]     GL_NV_conservative_raster_dilate
    [19:43:07]     GL_NV_conservative_raster_pre_snap
    [19:43:07]     GL_NV_conservative_raster_pre_snap_triangles
    [19:43:07]     GL_NV_conservative_raster_underestimation
    [19:43:07]     GL_NV_copy_depth_to_color
    [19:43:07]     GL_NV_copy_image
    [19:43:07]     GL_NV_depth_buffer_float
    [19:43:07]     GL_NV_depth_clamp
    [19:43:07]     GL_NV_draw_texture
    [19:43:07]     GL_NV_draw_vulkan_image
    [19:43:07]     GL_NV_ES1_1_compatibility
    [19:43:07]     GL_NV_ES3_1_compatibility
    [19:43:07]     GL_NV_explicit_multisample
    [19:43:07]     GL_NV_feature_query
    [19:43:07]     GL_NV_fence
    [19:43:07]     GL_NV_fill_rectangle
    [19:43:07]     GL_NV_float_buffer
    [19:43:07]     GL_NV_fog_distance
    [19:43:07]     GL_NV_fragment_coverage_to_color
    [19:43:07]     GL_NV_fragment_program
    [19:43:07]     GL_NV_fragment_program_option
    [19:43:07]     GL_NV_fragment_program2
    [19:43:07]     GL_NV_fragment_shader_barycentric
    [19:43:07]     GL_NV_fragment_shader_interlock
    [19:43:07]     GL_NV_framebuffer_mixed_samples
    [19:43:07]     GL_NV_framebuffer_multisample_coverage
    [19:43:07]     GL_NV_geometry_shader4
    [19:43:07]     GL_NV_geometry_shader_passthrough
    [19:43:07]     GL_NV_gpu_program4
    [19:43:07]     GL_NV_internalformat_sample_query
    [19:43:07]     GL_NV_gpu_program4_1
    [19:43:07]     GL_NV_gpu_program5
    [19:43:07]     GL_NV_gpu_program5_mem_extended
    [19:43:07]     GL_NV_gpu_program_fp64
    [19:43:07]     GL_NV_gpu_shader5
    [19:43:07]     GL_NV_half_float
    [19:43:07]     GL_NV_light_max_exponent
    [19:43:07]     GL_NV_memory_attachment
    [19:43:07]     GL_NV_mesh_shader
    [19:43:07]     GL_NV_multisample_coverage
    [19:43:07]     GL_NV_multisample_filter_hint
    [19:43:07]     GL_NV_occlusion_query
    [19:43:07]     GL_NV_packed_depth_stencil
    [19:43:07]     GL_NV_parameter_buffer_object
    [19:43:07]     GL_NV_parameter_buffer_object2
    [19:43:07]     GL_NV_path_rendering
    [19:43:07]     GL_NV_path_rendering_shared_edge
    [19:43:07]     GL_NV_pixel_data_range
    [19:43:07]     GL_NV_point_sprite
    [19:43:07]     GL_NV_primitive_restart
    [19:43:07]     GL_NV_query_resource
    [19:43:07]     GL_NV_query_resource_tag
    [19:43:07]     GL_NV_register_combiners
    [19:43:07]     GL_NV_register_combiners2
    [19:43:07]     GL_NV_representative_fragment_test
    [19:43:07]     GL_NV_sample_locations
    [19:43:07]     GL_NV_sample_mask_override_coverage
    [19:43:07]     GL_NV_scissor_exclusive
    [19:43:07]     GL_NV_shader_atomic_counters
    [19:43:07]     GL_NV_shader_atomic_float
    [19:43:07]     GL_NV_shader_atomic_float64
    [19:43:07]     GL_NV_shader_atomic_fp16_vector
    [19:43:07]     GL_NV_shader_atomic_int64
    [19:43:07]     GL_NV_shader_buffer_load
    [19:43:07]     GL_NV_shader_storage_buffer_object
    [19:43:07]     GL_NV_shader_subgroup_partitioned
    [19:43:07]     GL_NV_shader_texture_footprint
    [19:43:07]     GL_NV_shading_rate_image
    [19:43:07]     GL_NV_stereo_view_rendering
    [19:43:07]     GL_NV_texgen_reflection
    [19:43:07]     GL_NV_texture_barrier
    [19:43:07]     GL_NV_texture_compression_vtc
    [19:43:07]     GL_NV_texture_env_combine4
    [19:43:07]     GL_NV_texture_multisample
    [19:43:07]     GL_NV_texture_rectangle
    [19:43:07]     GL_NV_texture_rectangle_compressed
    [19:43:07]     GL_NV_texture_shader
    [19:43:07]     GL_NV_texture_shader2
    [19:43:07]     GL_NV_texture_shader3
    [19:43:07]     GL_NV_transform_feedback
    [19:43:07]     GL_NV_transform_feedback2
    [19:43:07]     GL_NV_uniform_buffer_unified_memory
    [19:43:07]     GL_NV_uniform_buffer_std430_layout
    [19:43:07]     GL_NV_vertex_array_range
    [19:43:07]     GL_NV_vertex_array_range2
    [19:43:07]     GL_NV_vertex_attrib_integer_64bit
    [19:43:07]     GL_NV_vertex_buffer_unified_memory
    [19:43:07]     GL_NV_vertex_program
    [19:43:07]     GL_NV_vertex_program1_1
    [19:43:07]     GL_NV_vertex_program2
    [19:43:07]     GL_NV_vertex_program2_option
    [19:43:07]     GL_NV_vertex_program3
    [19:43:07]     GL_NV_viewport_array2
    [19:43:07]     GL_NV_viewport_swizzle
    [19:43:07]     GL_NVX_conditional_render
    [19:43:07]     GL_NVX_linked_gpu_multicast
    [19:43:07]     GL_NV_gpu_multicast
    [19:43:07]     GL_NVX_gpu_multicast2
    [19:43:07]     GL_NVX_progress_fence
    [19:43:07]     GL_NVX_gpu_memory_info
    [19:43:07]     GL_NVX_multigpu_info
    [19:43:07]     GL_NVX_nvenc_interop
    [19:43:07]     GL_NV_shader_thread_group
    [19:43:07]     GL_NV_shader_thread_shuffle
    [19:43:07]     GL_KHR_blend_equation_advanced
    [19:43:07]     GL_KHR_blend_equation_advanced_coherent
    [19:43:07]     GL_OVR_multiview
    [19:43:07]     GL_OVR_multiview2
    [19:43:07]     GL_SGIS_generate_mipmap
    [19:43:07]     GL_SGIS_texture_lod
    [19:43:07]     GL_SGIX_depth_texture
    [19:43:07]     GL_SGIX_shadow
    [19:43:07]     GL_SUN_slice_accum
    [19:43:07]     GL_WIN_swap_hint
    [19:43:07]     WGL_EXT_swap_control
    [19:43:07] OpenGL pixel format: 8:8:8:8
    [19:43:07] OpenGL depth format: 24:8
    [19:43:07] 
    [19:43:07] CachedOption: mega_texture_size : 4
    [19:43:07] GLSL version: 4.60 NVIDIA
    [19:43:07] GLSL max vertex uniforms: 4096 (4096)
    [19:43:07] GLSL max fragment uniforms: 4096 (4096)
    [19:43:07] GLSL max varyings: 124 (124)
    [19:43:07] CachedOption: max_shader_lights : 4
    [19:43:07] GLSL max lights: 8 (8)
    [19:43:07] GLSL defines (4.6): #define USE_CLIP_VERTEX 1
    [19:43:07] 
    [19:43:07] Vertex/index buffer memory limit: 4096MiB
    [19:43:08] Word filter loaded: 23
    [19:43:09] Starting global frame job manager with 20 worker threads
    [19:43:09] Starting global lazy job manager with 10 worker threads
    [19:43:09] Starting workaround for fast running clocks
    [19:43:09] Using LWJGL timer.
    [19:43:09] Startup Phase - Initializing..
    [19:43:09] Preloading builtin materials
    [19:43:09] Preloading builtin materials done
    [19:43:09] Setting up Collada Model Loader
    [19:43:09] Launching Collada Model Loader threads
    [19:43:09] Launching WOM Loader threads
    [19:43:09] Startup Phase - Setting up..
    [19:43:09] Loading window positions from C:\Users\USERNAME\wurm\players\hankrik\windows_1920x1080.txt
    [19:43:09] Loading props file C:\Users\USERNAME\wurm\players\hankrik\windows_1920x1080.txt
    [19:43:10] Gui initialized
    [19:43:10] Startup Phase - Preparing terrain...
    [19:43:10] CachedOption: skydetail : 4
    [19:43:10] CachedOption: tiledecorations : 4
    [19:43:10] Startup Phase - Connecting ..
    [19:43:11] Disabling Nagles
    [19:43:11] Writing to C:\Users\USERNAME\wurm\players\hankrik\logs\_Event.2022-12.txt
    [19:43:11] CachedOption: collada_animations : 4
    [19:43:12] Disabling Nagles
    [19:43:13] Writing to C:\Users\USERNAME\wurm\players\hankrik\logs\CA_HELP.2022-12.txt
    [19:43:13] Writing to C:\Users\USERNAME\wurm\players\hankrik\logs\GL-Freedom.2022-12.txt
    [19:43:13] Writing to C:\Users\USERNAME\wurm\players\hankrik\logs\Freedom.2022-12.txt
    [19:43:13] Writing to C:\Users\USERNAME\wurm\players\hankrik\logs\Trade.2022-12.txt
    [19:43:13] Login successful
    [19:43:13] Executing C:\Users\USERNAME\wurm\configs\default\autorun.txt
    [19:43:13] Starting update of login splash image...
    [19:43:13] Water reflection offscreen size 960x540
    [19:43:14] Finished loading new login splash image!
    [19:43:55] Writing to C:\Users\USERNAME\wurm\players\hankrik\logs\_Skills.2022-12.txt
     

     

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Same issue like with first log, nothing to see. : /

 

 

Either you have not showing network issues.. or could be using one of the CPUs having issues with wurm?

 

Video is definitely overkill for wurm, idk of any issues with it.... so maybe post information for your cpu and wait on somebody knowing more.

Quote

[19:43:07] === OpenGL information ===
[19:43:07] LWJGL version: 3.3.1 1.2.0
[19:43:07] OpenGL vendor: NVIDIA Corporation
[19:43:07] OpenGL renderer: NVIDIA GeForce RTX 2080 SUPER/PCIe/SSE2
[19:43:07] OpenGL version: 4.6.0 NVIDIA 526.98

 

 

Edited by Finnn

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I do run max video settings and have dual monitor.

 

CPU is: Intel i9 - 10900K CPU @ 3.7GHz?

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